GENERIC JOBS | |||||||||
Squire | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Basic Skill | Accumulate | 150 | Action | 100% | PA +1 | - | - | 0 | Self |
Dash | 80 | Action | Dmg_(Rdm[1..4]*PA) | Knockback, ignores evasion | - | - | 1 | 1v1 | |
Innate RSM | Throw Stone | 90 | Action | Dmg_(Rdm[1..2]*PA) | Knockback | - | - | 4 | 1 |
Monster Skill | Heal | 150 | Action | 100% | Cancel: Petrify, Darkness, Confusion, Silence, Oil, Berserk, Frog, | ||||
Gained JP UP | Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act | ||||||||
Yell | 250 | Action | 100% | Speed +1; can't self-target | - | - | 3 | 1 | |
Replenish | 400 | Action | HealMP_(MA*8) | - | - | - | 1 | 1v2 | |
Reinforce | 800 | Action | 100% | Add: Defending, Reraise; can't self target | - | - | 1 | 1v2 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Chemist | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Item | Potion | 30 | Action | Item Use | Heal 30 HP | - | - | 1 | 1 |
Hi-Potion | 150 | Action | Item Use | Heal 70 HP | - | - | 1 | 1 | |
Innate RSM | X-Potion | 300 | Action | Item Use | Heal 150 HP | - | - | 1 | 1 |
Throw Item | Ether | 100 | Action | Item Use | Heal 20 MP | - | - | 1 | 1 |
Gained JP UP | Hi-Ether | 200 | Action | Item Use | Heal 50 MP | - | - | 1 | 1 |
Elixir | 300 | Action | Item Use | Heal full HP/MP | - | - | 1 | 1 | |
Eye Drop | 10 | Action | Item Use | Cancel: Darkness | - | - | 1 | 1 | |
Antidote | 20 | Action | Item Use | Cancel: Poison | - | - | 1 | 1 | |
Echo Grass | 30 | Action | Item Use | Cancel: Soft | - | - | 1 | 1 | |
Maiden's Kiss | 40 | Action | Item Use | Cancel: Frog | - | - | 1 | 1 | |
Soft | 50 | Action | Item Use | Cancel: Petrify | - | - | 1 | 1 | |
Holy Water | 60 | Action | Item Use | Cancel: Undead, Blood Suck | - | - | 1 | 1 | |
Remedy | 200 | Action | Item Use | Cancel: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep | - | - | 1 | 1 | |
Phoenix Down | 250 | Action | Item Use | Revive and heal 1-20 HP | - | - | 1 | 1 | |
Distribute | 50 | Reaction | Br% | When healed, split excess healing amongst allies | - | - | - | - | |
Auto Potion | 1000 | Reaction | Br% | Use a Potion, Hi-Potion or X-Potion (in that priority) when damaged | - | - | - | - | |
Throw Item | 150 | Support | - | Gain Range 4 when throwing items via Item skillset | - | - | - | - | |
Maintenance | 150 | Support | - | Equipment cannot be broken or stolen | - | - | - | - | |
Equip Change | 0 | Support | - | Can take an action to change equipment mid-battle | - | - | - | - | |
Move-Find Item | 100 | Movement | - | Find hidden items on panels; Br% for common item, (100-Br)% for rare item | - | - | - | - | |
Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Battle Skill | Head Break | 150 | Action | Hit_(PA+WP+255)% | Break headgear; normal attack if no equip to break; based on weapon range | - | - | Varies | 1 |
Armor Break | 150 | Action | Hit_(PA+WP+255)% | Break armor; normal attack if no equip to break; based on weapon range | - | - | Varies | 1 | |
Innate RSM | Shield Break | 50 | Action | Hit_(PA+WP+255)% | Break shield; normal attack if no equip to break; based on weapon range | - | - | Varies | 1 |
Defense UP | Weapon Break | 300 | Action | Hit_(PA+WP+255)% | Break weapon; normal attack if no equip to break; based on weapon range | - | - | Varies | 1 |
Magic DefendUP | Magic Break | 200 | Action | Hit_(PA+255)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, | - | - | Varies | 1 |
Gained JP UP | Faith, Innocent, Reflect; based on weapon range; ignores evasion | ||||||||
Speed Break | 400 | Action | Hit_(PA+255)% | Speed -1; based on weapon range | - | - | Varies | 1 | |
Power Break | 200 | Action | Hit_(PA+255)% | PA -3; based on weapon range | - | - | Varies | 1 | |
Mind Break | 100 | Action | Hit_(PA+255)% | MA -3; based on weapon range | - | - | Varies | 1 | |
Equip Armor | 300 | Support | - | Can equip Armor and Helmets regardless of Job | - | - | - | - | |
Equip Shield | 200 | Support | - | Can equip Shields regardless of Job | - | - | - | - | |
Equip Sword | 200 | Support | - | Can equip Swords regardless of Job | - | - | - | - | |
Defend | 50 | Support | - | Can take an action to gain doubled evasion until next turn | - | - | - | - | |
Move +1 | 400 | Movement | - | Move increases by 1 | - | - | - | - | |
Archer | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Charge | Charge +2 | 100 | Action | - | Add +2 to base of weapon formula damage; based on weapon range | 1 | - | Varies | 1 |
Charge +3 | 150 | Action | - | Add +3 to base of weapon formula damage; based on weapon range | 2 | - | Varies | 1 | |
Innate RSM | Charge +4 | 200 | Action | - | Add +4 to base of weapon formula damage; based on weapon range | 3 | - | Varies | 1 |
Gained JP UP | Charge +5 | 250 | Action | - | Add +5 to base of weapon formula damage; based on weapon range | 4 | - | Varies | 1 |
Ignore Height | Charge +6 | 300 | Action | - | Add +6 to base of weapon formula damage; based on weapon range | 5 | - | Varies | 1 |
Charge +7 | 350 | Action | - | Add +7 to base of weapon formula damage; based on weapon range | 6 | - | Varies | 1 | |
Charge +10 | 400 | Action | - | Add +10 to base of weapon formula damage; based on weapon range | 9 | - | Varies | 1 | |
Charge +20 | 500 | Action | - | Add +20 to base of weapon formula damage; based on weapon range | 15 | - | Varies | 1 | |
Arrow Guard | 250 | Reaction | Br% | Evade Bow or Crossbow attack | - | - | - | - | |
Equip Bow | 150 | Support | - | Can equip Bows and Crossbows regardless of Job | - | - | - | - | |
Concentrate | 400 | Support | - | Gain 100% accuracy on normal attacks | - | - | - | - | |
Ignore Height | 300 | Movement | - | Move to any panel regardless of height | - | - | - | - | |
Monk | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Punch Art | Spin Fist | 100 | Action | Dmg_(PA/2*PA) | - | - | - | 0 | 3v1 |
Repeating Fist | 150 | Action | Dmg_(Rdm[1..9]*[PA*1.5]) | - | - | - | 1 | 1v1 | |
Innate RSM | Wave Fist | 200 | Action | Dmg_([PA+2]/2*PA) | - | - | - | 3 | 1v3 |
Martial Arts | Earth Slash | 500 | Action | Dmg_(PA/2*PA) | Earth-elemental; linear effect area | - | - | 8 | 8v2 |
Gained JP UP | Secret Fist | 100 | Action | Hit_(MA+70)% | Add: Don't Move, Death Sentence | - | - | 1 | 1v0 |
Stigma Magic | 150 | Action | Hit_(PA+120)% | Cancel: Undead, Petrify, Frog, Poison, Slow, | - | - | 0 | 2v0 | |
Sleep, Don't Move, Don't Act | |||||||||
Chakra | 250 | Action | Heal_(PA*5) | Does not reverse on undead targets | - | - | 0 | 2v0 | |
HealMP_(PA*2.5) | |||||||||
Revive | 250 | Action | Hit_(PA+70)% | Revive and recover 20% mHP | - | - | 1 | 1v1 | |
HP Restore | 300 | Reaction | Br% | Recover to full HP when damaged below 20% mHP | - | - | - | - | |
Counter | 300 | Reaction | Br% | Counter various physical attacks with normal attack if attacker is in range | - | - | - | Varies | |
Hamedo | 700 | Reaction | Br% | Preemptively cancel and counter normal attack with own if attacker is in range | - | - | - | Varies | |
Martial Arts | 200 | Support | - | Gain 1.5x multiplier bonus with barehanded damage and Punch Art skills | - | - | - | - | |
Jump +3 | 200 | Movement | - | Jump increases by 3 | - | - | - | - | |
Priest | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
White Magic | Cure | 50 | Action | Heal_F(MA*10) | - | 2 | 4 | 4 | 2v1 |
Cure 2 | 150 | Action | Heal_F(MA*20) | - | 4 | 8 | 4 | 2v2 | |
Innate RSM | Cure 3 | 250 | Action | Heal_F(MA*30) | - | 6 | 12 | 4 | 3v3 |
Gained JP UP | Cure 4 | 350 | Action | Heal_F(MA*40) | - | 8 | 16 | 4 | 4v4 |
Raise | 100 | Action | Hit_F(MA+180)% | Revive and recover 50% mHP | 4 | 10 | 4 | 1 | |
Raise 2 | 400 | Action | Hit_F(MA+250)% | Revive and recover full HP | 7 | 32 | 4 | 1 | |
Reraise | 300 | Action | Hit_F(MA+200)% | Add: Reraise | 6 | 16 | 3 | 1 | |
Regen | 50 | Action | Hit_F(MA+200)% | Add: Regen | 4 | 4 | 3 | 2v0 | |
Protect | 70 | Action | Hit_F(MA+200)% | Add: Protect | 4 | 6 | 3 | 2v0 | |
Protect 2 | 300 | Action | Hit_F(MA+220)% | Add: Protect | 2 | 20 | 3 | 3v3 | |
Shell | 60 | Action | Hit_F(MA+200)% | Add: Shell | 4 | 6 | 3 | 2v0 | |
Shell 2 | 250 | Action | Hit_F(MA+220)% | Add: Shell | 2 | 20 | 3 | 3v3 | |
Esuna | 200 | Action | Hit_F(MA+190)% | Cancel: Petrify, Darkness, Confusion, Silence, Berserk, Frog, | 3 | 18 | 3 | 2v2 | |
Poison, Sleep, Don't Act | |||||||||
Holy | 800 | Action | Dmg_F(MA*50) | Holy-elemental, ignores evasion | 6 | 60 | 5 | 1 | |
Regenerator | 150 | Reaction | Br% | Gain Regen status when damaged | - | - | - | - | |
Magic DefendUP | 200 | Support | - | Reduces incoming magic damage by ~3/8 | - | - | - | - | |
Move-HP Up | 200 | Movement | - | Recover 10% of mHP after making movement | - | - | - | - | |
Wizard | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Black Magic | Fire | 50 | Action | Dmg_F(MA*12) | Fire-elemental | 3 | 6 | 4 | 2v1 |
Fire 2 | 150 | Action | Dmg_F(MA*18) | Fire-elemental | 4 | 12 | 4 | 2v2 | |
Innate RSM | Fire 3 | 250 | Action | Dmg_F(MA*24) | Fire-elemental | 5 | 24 | 4 | 2v3 |
Gained JP UP | Fire 4 | 350 | Action | Dmg_F(MA*30) | Fire-elemental | 6 | 36 | 5 | 2v4 |
Bolt | 50 | Action | Dmg_F(MA*12) | Lightning-elemental | 3 | 6 | 4 | 2v1 | |
Bolt 2 | 150 | Action | Dmg_F(MA*18) | Lightning-elemental | 4 | 12 | 4 | 2v2 | |
Bolt 3 | 250 | Action | Dmg_F(MA*24) | Lightning-elemental | 5 | 24 | 4 | 2v3 | |
Bolt 4 | 350 | Action | Dmg_F(MA*30) | Lightning-elemental | 6 | 36 | 5 | 2v4 | |
Ice | 50 | Action | Dmg_F(MA*12) | Ice-elemental | 3 | 6 | 4 | 2v1 | |
Ice 2 | 150 | Action | Dmg_F(MA*18) | Ice-elemental | 4 | 12 | 4 | 2v2 | |
Ice 3 | 250 | Action | Dmg_F(MA*24) | Ice-elemental | 5 | 24 | 4 | 2v3 | |
Ice 4 | 350 | Action | Dmg_F(MA*30) | Ice-elemental | 6 | 36 | 5 | 2v4 | |
Poison | 50 | Action | Hit_F(MA+200)% | Add: Poison | 2 | 4 | 4 | 4v3 | |
Frog | 150 | Action | Hit_F(MA+120)% | Add: Frog | 5 | 12 | 3 | 1 | |
Death | 400 | Action | Hit_F(MA+180)% | Add: Death; fully heals undead | 14 | 48 | 8 | 1 | |
Flare | 700 | Action | Dmg_F(MA*52) | - | 7 | 60 | 5 | 1 | |
Counter Magic | 200 | Reaction | Br% | Counter incoming magic with same spell (consumes MP) on attacker | - | - | - | - | |
Magic AttackUP | 600 | Support | - | Increases magical damage by ~33% | - | - | - | - | |
Time Mage | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Time Magic | Haste | 100 | Action | Hit_F(MA+200)% | Add: Haste | 4 | 8 | 3 | 2v0 |
Haste 2 | 350 | Action | Hit_F(MA+220)% | Add: Haste | 2 | 30 | 3 | 3v1 | |
Innate RSM | Slow | 80 | Action | Hit_F(MA+200)% | Add: Slow | 4 | 8 | 3 | 2v0 |
Gained JP UP | Slow 2 | 300 | Action | Hit_F(MA+220)% | Add: Slow | 2 | 30 | 3 | 3v1 |
Float | Stop | 150 | Action | Hit_F(MA+160)% | Add: Stop | 5 | 14 | 3 | 2v0 |
Don't Move | 100 | Action | Hit_F(MA+190)% | Add: Don't Move | 3 | 10 | 3 | 2v1 | |
Float | 50 | Action | Hit_F(MA+200)% | Add: Float | 2 | 8 | 3 | 3v2 | |
Reflect | 50 | Action | Hit_F(MA+250)% | Add: Reflect | 2 | 12 | 4 | 1 | |
Quick | 200 | Action | Hit_F(MA+170)% | Gain instant turn (100 CT) | 4 | 12 | 4 | 1 | |
Demi | 250 | Action | Hit_F(MA+190)% | 25% mHP damage; dark-elemental | 6 | 16 | 4 | 2v1 | |
Demi 2 | 350 | Action | Hit_F(MA+160)% | 50% mHP damage; dark-elemental | 7 | 32 | 4 | 2v3 | |
Meteor | 1200 | Action | Dmg_F(MA*60) | - | 13 | 80 | 4 | 4v3 | |
Critical Quick | 100 | Reaction | Br% | Instantly gain a turn (100 CT) when damaged below 20% mHP | - | - | - | - | |
MP Switch | 400 | Reaction | Br% | When damaged, convert HP damage into MP damage if MP > 0 | - | - | - | - | |
Short Charge | 600 | Support | - | CT for actions is reduced to half (rounded up) | - | - | - | - | |
Teleport | 1200 | Movement | - | Ignore obstacles and height when moving, can move beyond normal range | - | - | - | - | |
with a cumulative 10% chance of failed movement per extra panel attempted | |||||||||
Float | 100 | Movement | - | Gain permanent Float status (1h above ground, immunity to earth attacks) | - | - | - | - | |
Summoner | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Summon Magic | Moogle | 100 | Action | Heal_F(MA*12) | - | 2 | 12 | 4 | 3v2 |
Shiva | 200 | Action | Dmg_F(MA*22) | Ice-elemental | 7 | 28 | 4 | 3v2 | |
Innate RSM | Ramuh | 200 | Action | Dmg_F(MA*22) | Fire-elemental | 7 | 28 | 4 | 3v2 |
Gained JP UP | Ifrit | 200 | Action | Dmg_F(MA*22) | Lightning-elemental | 7 | 28 | 4 | 3v2 |
Silf | 300 | Action | Dmg_F(MA*28) | Wind-elemental | 8 | 32 | 4 | 3v3 | |
Carbunkle | 150 | Action | Hit_F(MA+180)% | Add: Reflect | 3 | 30 | 4 | 4v3 | |
Leviathan | 400 | Action | Dmg_F(MA*30) | Water-elemental | 9 | 44 | 4 | 4v3 | |
Fairy | 400 | Action | Heal_F(MA*24) | - | 5 | 34 | 4 | 3v2 | |
Titan | 450 | Action | Dmg_F(MA*24) | Earth-elemental | 4 | 40 | 4 | 3v3 | |
Lich | 450 | Action | Hit_F(MA+160)% | 50% mHP damage; dark-elemental | 9 | 30 | 4 | 3v2 | |
Salamander | 500 | Action | Dmg_F(MA*33) | Fire-elemental | 6 | 56 | 4 | 3v∞ | |
Golem | 500 | Action | Hit_CasF/100*(MA+200)% | Create HP shield that absorbs physical damage for all allies, HP = caster mHP | 6 | 60 | 0 | - | |
Cyclops | 600 | Action | Dmg_F(MA*45) | - | 8 | 64 | 4 | 3v2 | |
Bahamut | 700 | Action | Dmg_F(MA*39) | - | 10 | 76 | 4 | 5v3 | |
Odin | 800 | Action | Dmg_F(MA*36) | - | 5 | 98 | 4 | 4v2 | |
Zodiac | - | Action | Dmg_F(MA*96) | - | 7 | 120 | 4 | 4v3 | |
MP Restore | 50 | Reaction | Br% | Recover to full MP when damaged below 20% mHP | - | - | - | - | |
MA Save | 100 | Reaction | Br% | Gain MA +1 when damaged | - | - | - | - | |
Half of MP | 300 | Support | - | MP cost for abilities reduced to half | - | - | - | - | |
Fly | 500 | Movement | - | Ignore obstacles and height when moving, nullifies fall damage | - | - | - | - | |
Thief | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Steal | Quick Attack | 300 | Action | Dmg_(SP*WP) | Ignores evasion and countergrasp reactions | - | - | 1 | 1v1 |
Steal Heart | 150 | Action | Hit_(MA+50)% | Add: Charm, only works on opposite sex or monsters | - | - | 3 | 1 | |
Innate RSM | Steal Helmet | 200 | Action | Hit_(SP+50)% | Steal headgear; fails if no equip to steal | - | - | 1 | 1 |
Two Swords | Steal Armor | 200 | Action | Hit_(SP+55)% | Steal armor; fails if no equip to steal | - | - | 1 | 1 |
Secret Hunt | Steal Shield | 200 | Action | Hit_(SP+45)% | Steal shield; fails if no equip to steal | - | - | 1 | 1 |
Gained JP UP | Steal Weapon | 300 | Action | Hit_(SP+40)% | Steal weapon; fails if no equip to steal | - | - | 1 | 1 |
Steal Accessory | 300 | Action | Hit_(SP+60)% | Steal accessory; fails if no equip to steal | - | - | 1 | 1 | |
Steal Exp | 50 | Action | Hit_(SP+255)% | Steal target's EXP, plus gain ( Speed + 5 ) additional EXP | - | - | 1 | 1 | |
Caution | 100 | Reaction | Br% | When damaged, gain Defending status (doubled evasion until next turn) | - | - | - | - | |
Gilgame Heart | 0 | Reaction | Br% | When damaged, gain gil equal to damage x 10 | - | - | - | - | |
Catch | 100 | Reaction | Br% | Catch item from Throw attack and keep it | - | - | - | - | |
Secret Hunt | 200 | Support | - | When inflicting lethal damage on a monster, poach its item | - | - | - | - | |
Move +2 | 900 | Movement | - | Move increases by 2 | - | - | - | - | |
Mediator | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Talk Skill | Invite | 200 | Action | Hit_(MA+15)% | Add: Invite | - | - | 3 | 1v3 |
Persuade | 100 | Action | Hit_(MA+30)% | CT reduced to 0 | - | - | 3 | 2v3 | |
Innate RSM | Praise | 200 | Action | Hit_(MA+255)% | Brave +4 | - | - | 3 | 1v3 |
Monster Talk | Threaten | 100 | Action | Hit_(MA+255)% | Brave -20 | - | - | 3 | 1v3 |
Train | Preach | 200 | Action | Hit_(MA+255)% | Faith +4 | - | - | 3 | 1v3 |
Gained JP UP | Solution | 100 | Action | Hit_(MA+255)% | Faith -20 | - | - | 3 | 1v3 |
Death Sentence | 100 | Action | Hit_(MA+65)% | Add: Death Sentence | - | - | 3 | 2v3 | |
Negotiate | 200 | Action | Hit_(MA+55)% | Add: Stop; works on sleeping targets | - | - | 3 | 1v3 | |
Insult | 100 | Action | Hit_(MA+60)% | Add: Berserk | - | - | 3 | 1v3 | |
Mimic Daravon | 200 | Action | Hit_(MA+45)% | Add: Sleep | - | - | 3 | 2v3 | |
Finger Guard | 50 | Reaction | Br% | Evade Talk Skill abilities | - | - | - | - | |
Brave Up | 100 | Reaction | Br% | Gain Brave +3 when targeted by various physical attacks | - | - | - | - | |
Faith Up | 100 | Reaction | Br% | Gain Faith +3 when targeted by faith-based attacks | - | - | - | - | |
Equip Gun | 300 | Support | - | Can equip Guns regardless of Job | - | - | - | - | |
Train | 200 | Support | - | When damaging monsters below 20% mHP, adds Invite status | - | - | - | - | |
Monster Talk | 0 | Support | - | Can use Talk Skill abilities on monsters | - | - | - | - | |
Oracle | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Yin-Yang Magic | Blind | 100 | Action | Hit_F(MA+220)% | Add: Blind | 2 | 4 | 4 | 3v3 |
Spell Absorb | 200 | Action | Hit_F(MA+160)% | 40% mMP damage, absorbs damage as MP | 2 | 2 | 3 | 1 | |
Innate RSM | Life Drain | 350 | Action | Hit_F(MA+160)% | 25% mHP damage, absorbs damage as HP | 2 | 16 | 3 | 1 |
Any Weather | Pray Faith | 300 | Action | Hit_F(MA+150)% | Add: Faith | 4 | 6 | 5 | 1 |
Gained JP UP | Doubt Faith | 300 | Action | Hit_F(MA+150)% | Add: Innocent | 4 | 6 | 5 | 1 |
Move-MP Up | Zombie | 100 | Action | Hit_F(MA+210)% | Add: Undead | 3 | 10 | 4 | 2v1 |
Silence Song | 170 | Action | Hit_F(MA+200)% | Add: Silence | 2 | 20 | 4 | 2v1 | |
Charm Song | 400 | Action | Hit_F(MA+140)% | Add: Charm | 7 | 16 | 4 | 2v0 | |
Foxbird | 100 | Action | Hit_F(MA+200)% | Brave -40 | 4 | 12 | 4 | 1 | |
Confusion Song | 150 | Action | Hit_F(MA+190)% | Add: Confusion | 4 | 14 | 4 | 2v2 | |
Dispel Magic | 100 | Action | Hit_F(MA+250)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect | 3 | 8 | 4 | 2v1 | |
Paralyze | 150 | Action | Hit_F(MA+200)% | Add: Paralyze | 5 | 10 | 4 | 2v0 | |
Sleep | 350 | Action | Hit_F(MA+190)% | Add: Sleep | 6 | 24 | 4 | 2v1 | |
Petrify | 270 | Action | Hit_F(MA+130)% | Add: Petrify | 8 | 16 | 4 | 1 | |
Absorb Used MP | 100 | Reaction | Br% | Gain MP when targeted by an ability that costs MP | - | - | - | - | |
Weapon Guard | 200 | Reaction | - | Gain weapon evasion (listed on weapons, applies to all sides but back) | - | - | - | - | |
Any Weather | 0 | Movement | - | Ignore movement penalties and elemental changes due to weather | - | - | - | - | |
Move-MP Up | 400 | Movement | - | Recover 10% of mMP after making movement | - | - | - | - | |
Geomancer | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Elemental | Pitfall | 100 | Action | Dmg_([PA+3]/2*MA) | Add: Don't Move (20%) | - | - | 5 | 2v0 |
Water Ball | 100 | Action | Dmg_([PA+2]/2*MA) | Add: Frog (20%); water-elemental | - | - | 5 | 2v0 | |
Innate RSM | Hell Ivy | 100 | Action | Dmg_([PA+2]/2*MA) | Add: Stop (20%) | - | - | 5 | 2v0 |
Gained JP UP | Carve Model | 100 | Action | Dmg_([PA+2]/2*MA) | Add: Petrify (20%) | - | - | 5 | 2v0 |
Move on Lava | Local Quake | 100 | Action | Dmg_([PA+3]/2*MA) | Add: Confusion (20%); earth-elemental | - | - | 5 | 2v0 |
Kamaitachi | 100 | Action | Dmg_([PA+2]/2*MA) | Add: Don't Act (20%); wind-elemental | - | - | 5 | 2v0 | |
Demon Fire | 100 | Action | Dmg_([PA+2]/2*MA) | Add: Sleep (20%); fire-elemental | - | - | 5 | 2v0 | |
Quicksand | 100 | Action | Dmg_([PA+4]/2*MA) | Add: Death Sentence (20%); water-elemental | - | - | 5 | 2v0 | |
Sand Storm | 100 | Action | Dmg_([PA+4]/2*MA) | Add: Darkness (20%); wind-elemental | - | - | 5 | 2v0 | |
Blizzard | 100 | Action | Dmg_([PA+3]/2*MA) | Add: Silence (20%); ice-elemental | - | - | 5 | 2v0 | |
Gusty Wind | 100 | Action | Dmg_([PA+3]/2*MA) | Add: Slow (20%); wind-elemental | - | - | 5 | 2v0 | |
Lava Ball | 100 | Action | Dmg_([PA+5]/2*MA) | Add: Dead (20%); fire-elemental | - | - | 5 | 2v0 | |
Counter Flood | 300 | Reaction | Br% | Counter various attacks with Elemental (uses panel you are currently on) | - | - | - | 2v0 | |
Attack UP | 500 | Support | - | Increases physical damage by ~33%; does not affect Jump or Throw | - | - | - | - | |
Move on Lava | 0 | Movement | - | Can move and stop on lava panels as though they were normal panels | - | - | - | - | |
Lancer | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Jump | Level Jump2 | 100 | Action | - | Enables jumping up to 2 panels away | - | - | - | - |
Level Jump4 | 300 | Action | - | Enables jumping up to 4 panels away | - | - | - | - | |
Innate RSM | Level Jump8 | 900 | Action | - | Enables jumping up to 8 panels away | - | - | - | - |
Gained JP UP | Vertical Jump2 | 50 | Action | - | Enables jumping up to height 2 | - | - | - | - |
Vertical Jump4 | 150 | Action | - | Enables jumping up to height 4 | - | - | - | - | |
Vertical Jump8 | 450 | Action | - | Enables jumping up to height 8 | - | - | - | - | |
Dragon Spirit | 400 | Reaction | Br% | Gain Reraise status when targeted by various attacks | - | - | - | - | |
PA Save | 150 | Reaction | Br% | Gain PA +1 when damaged | - | - | - | - | |
Equip Spear | 250 | Support | - | Can equip Spears regardless of Job | - | - | - | - | |
Defense UP | 300 | Support | - | Reduces incoming physical damage by ~3/8 | - | - | - | - | |
Samurai | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Draw Out | Asura | 100 | Action | Dmg_(MA*8) | Add: Dead (20%); requires "Asura Knife" (7% break chance) | - | - | 0 | 3v3 |
Bizen Boat | 180 | Action | DmgMP_(MA*10) | Linear effect area; requires "Bizen Boat" (9% break chance) | - | - | 6 | 6v3 | |
Innate RSM | Koutetsu | 260 | Action | Dmg_(MA*11) | Add: Slow (20%); requires "Koutetsu Knife" (8% break chance) | - | - | 0 | 3v3 |
Two Hands | Murasame | 340 | Action | Heal_(MA*10) | Requires "Murasame" (10% break chance) | - | - | 0 | 3v3 |
Concentrate | Heaven's Cloud | 420 | Action | Dmg_(MA*14) | Add: Sleep (20%); requires "Heaven's Cloud" (11% break chance) | - | - | 0 | 3v3 |
Gained JP UP | Kiyomori | 500 | Action | 100% | Add: Protect, Shell; requires "Kiyomori" (12% break chance) | - | - | 0 | 3v3 |
Move in Water | Muramasa | 580 | Action | Dmg_(MA*17) | Add: Death Sentence (20%); requires "Muramasa" (15% break chance) | - | - | 0 | 3v3 |
Kikuichimoji | 660 | Action | Dmg_(MA*12) | Linear effect area; requires "Kikuichimoji" (15% break chance) | - | - | 6 | 6v3 | |
Masamune | 740 | Action | 100% | Add: Regen, Haste; requires "Masamune" (18% break chance) | - | - | 0 | 3v3 | |
Chirijiraden | 820 | Action | Dmg_(MA*30) | Requires "Chirijiraden" (20% break chance) | - | - | 0 | 3v3 | |
Meatbone Slash | 100 | Reaction | Br% | When damaged below 20% mHP, counter with normal attack that does damage | - | - | Varies | - | |
equal to your mHP if attacker is in range | |||||||||
Blade Grasp | 700 | Reaction | Br% | Evade various physical attacks | - | - | - | - | |
Equip Katana | 300 | Support | - | Can equip Katanas regardless of Job | - | - | - | - | |
Two Hands | 500 | Support | - | Wield weapon with both hands and deal 2x damage on normal attacks | - | - | - | - | |
Move in Water | 50 | Movement | - | Ignores water depth and treats all water as 1h deep | - | - | - | - | |
Ninja | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Throw | Shuriken | 50 | Action | Dmg_(SP*WP) | Can use Shurikens with Throw | - | - | Move | 1 |
Ball | 70 | Action | Dmg_(SP*WP) | Can use Balls with Throw | - | - | Move | 1 | |
Innate RSM | Knife | 100 | Action | Dmg_(SP*WP) | Can use Knives with Throw | - | - | Move | 1 |
Two Swords | Sword | 100 | Action | Dmg_(SP*WP) | Can use Swords with Throw | - | - | Move | 1 |
Gained JP UP | Flail | 100 | Action | Dmg_(SP*WP) | Can use Flails with Throw | - | - | Move | 1 |
Walk on Water | Katana | 100 | Action | Dmg_(SP*WP) | Can use Katanas with Throw | - | - | Move | 1 |
Ninja Sword | 100 | Action | Dmg_(SP*WP) | Can use Ninja Swords with Throw | - | - | Move | 1 | |
Axe | 120 | Action | Dmg_(SP*WP) | Can use Axes with Throw | - | - | Move | 1 | |
Spear | 100 | Action | Dmg_(SP*WP) | Can use Spears with Throw | - | - | Move | 1 | |
Stick | 100 | Action | Dmg_(SP*WP) | Can use Sticks with Throw | - | - | Move | 1 | |
Knight Sword | 100 | Action | Dmg_(SP*WP) | Can use Knight Swords with Throw | - | - | Move | 1 | |
Book | 100 | Action | Dmg_(SP*WP) | Can use Books with Throw | - | - | Move | 1 | |
Speed Save | 350 | Reaction | Br% | Gain Speed +1 when damaged | - | - | - | - | |
Sunken State | 400 | Reaction | Br% | Gain Transparent status when targeted by various physical attacks | - | - | - | - | |
Abandon | 400 | Reaction | - | Doubles evasion from all sources | - | - | - | - | |
Two Swords | 1000 | Support | - | Gain ability to wield two weapons | - | - | - | - | |
Walk on Water | 50 | Movement | - | Can move and stop on water panels as though they were normal panels | - | - | - | - | |
Calculator | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Math Skill | CT | 900 | Action | - | Allows use of CT values in Math Skill | - | - | - | - |
Level | 200 | Action | - | Allows use of Level values in Math Skill | - | - | - | - | |
Innate RSM | Exp | 100 | Action | - | Allows use of Exp values in Math Skill | - | - | - | - |
Non-charge | Height | 200 | Action | - | Allows use of Height values in Math Skill | - | - | - | - |
Gained JP UP | Prime Number | 200 | Action | - | Allows use of prime numbers in Math Skill | - | - | - | - |
Teleport 2 | 5 | 200 | Action | - | Allows use of multiples of 5 in Math Skill | - | - | - | - |
4 | 200 | Action | - | Allows use of multiples of 4 in Math Skill | - | - | - | - | |
3 | 200 | Action | - | Allows use of multiples of 3 in Math Skill | - | - | - | - | |
Damage Split | 400 | Reaction | Br% | When damaged, heal half of the damage and deal half of it back | - | - | - | - | |
Non-charge | 9999 | Support | - | CT for actions is reduced to 0 | - | - | - | - | |
Bard | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Sing | Angel Song | 100 | Action | 100% | Recover 20 MP | 6 | - | Auto | All Allies |
Life Song | 100 | Action | 100% | Recover 20 HP | 6 | - | Auto | All Allies | |
Innate RSM | Cheer Song | 200 | Action | 100% | Speed +1 | 12 | - | Auto | All Allies |
Magic AttackUP | Battle Song | 100 | Action | 100% | PA +1 | 8 | - | Auto | All Allies |
Gained JP UP | Magic Song | 100 | Action | 100% | MA +1 | 8 | - | Auto | All Allies |
Nameless Song | 200 | Action | 100% | Randomly does Add: Reraise, Regen, Protect, Shell, or Haste | 10 | - | Auto | All Allies | |
Last Song | 100 | Action | 100% | Gain instant turn (100 CT) | 15 | - | Auto | All Allies | |
Move +3 | 1500 | Movement | - | Movement increases by 3 | - | - | - | - | |
Dancer | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Dancer | Witch Hunt | 100 | Action | 100% | Deals MP damage = PA + [ (PA * Br) / 100 ] | 6 | - | Auto | All Enemies |
Wiznaibus | 100 | Action | 100% | Deals damage = PA + [ (PA * Br) / 100 ] | 6 | - | Auto | All Enemies | |
Innate RSM | Slow Dance | 200 | Action | 67% | Speed -1 | 10 | - | Auto | All Enemies |
Attack UP | Polka Polka | 100 | Action | 100% | PA -1 | 6 | - | Auto | All Enemies |
Gained JP UP | Disillusion | 100 | Action | 100% | MA -1 | 6 | - | Auto | All Enemies |
Nameless Dance | 200 | Action | 50% | Randomly does Add: Undead, Darkness, Confusion, Silence, Oil, Berserk, Frog, | 10 | - | Auto | All Enemies | |
Poison, Slow, Charm, Sleep, or Don't Move | |||||||||
Last Dance | 100 | Action | 67% | Reduces CT to 0 | 15 | - | Auto | All Enemies | |
Move +3 | 1500 | Movement | - | Movement increases by 3 | - | - | - | - | |
Mime | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Mimic | |||||||||
Innate RSM | |||||||||
Monster Talk | |||||||||
SPECIAL JOBS | |||||||||
Ubersquire | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Guts | Accumulate | 150 | Action | 100% | PA +1 | - | - | 0 | Self |
Dash | 80 | Action | Dmg_(Rdm[1..4]*PA) | Knockback, ignores evasion | - | - | 1 | 1v1 | |
Innate RSM | Throw Stone | 90 | Action | Dmg_(Rdm[1..2]*PA) | Knockback | - | - | 4 | 1 |
Gained JP UP | Heal | 150 | Action | 100% | Cancel: Petrify, Darkness, Confusion, Silence, Oil, Berserk, Frog, | ||||
Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act | |||||||||
Yell | 250 | Action | 100% | Speed +1; can't self-target | - | - | 3 | 1 | |
Wish | 0 | Action | Hit_F(MA+255)% | Revive and recover 10% mHP | 5 | - | 1 | ||
Cheer Up | 200 | Action | Hit_F(MA+180)% | Gain instant turn (100 CT); can't self target | 5 | - | 3 | 1 | |
Scream | 500 | Action | 100% | Brave +10, PA/MA/Speed +1 | - | - | 0 | Self | |
Ultima | - | Action | Dmg(MA*15) | Ignores evasion | 4 | 10 | 4 | 2v2 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Engineer | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Snipe | Leg Aim | 200 | Action | Hit_(SP+70)% | Add: Don't Move; based on weapon range | - | - | Varies | 1 |
Arm Aim | 300 | Action | Hit_(SP+50)% | Add: Don't Act; based on weapon range | - | - | Varies | 1 | |
Innate RSM | Seal Evil | 200 | Action | Hit_(SP+70)% | Add: Petrify, works only on undead; based on weapon range | - | - | Varies | 1 |
Maintenance | Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 |
Equip Change | Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - |
Gained JP UP | Equip Gun | 300 | Support | - | Can equip Guns regardless of Job | - | - | - | - |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Holy Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Holy Sword | Stasis Sword | 100 | Action | Dmg_(PA*[WP+2]) | Add: Stop (20%) | - | - | 2 | 2v0 |
Split Punch | 200 | Action | Dmg_(PA*[WP+3]) | Add: Don't Move (20%) | - | - | 3 | 1v2 | |
Innate RSM | Crush Punch | 300 | Action | Dmg_(PA*[WP+2]) | Add: Dead (20%) | - | - | 3 | 1v1 |
Gained JP UP | Lightning Stab | 700 | Action | Dmg_(PA*[WP+4]) | Add: Undead (20%) | - | - | 2 | 2v1 |
Holy Explosion | 800 | Action | Dmg_(PA*[WP+5]) | Add: Confusion (20%) | - | - | 5 | 5v2 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Heaven Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Truth | Heaven Thunder | 0 | Action | Dmg_([MA+8]*MA/2) | 1-10 random hits; lightning-elemental; ignores allies | 2 | 10 | 5 | 2v3 |
Asura | 100 | Action | Dmg_([MA+9]*MA/2) | 1-10 random hits; fire-elemental; ignores allies | 3 | 12 | 5 | 2v3 | |
Innate RSM | Diamond Sword | 200 | Action | Dmg_([MA+10]*MA/2) | 1-10 random hits; wind-elemental; ignores allies | 4 | 14 | 5 | 2v3 |
Magic DefendUP | Hydragon Pit | 300 | Action | Dmg_([MA+12]*MA/2) | 1-10 random hits; water-elemental; ignores allies | 5 | 16 | 5 | 2v3 |
Gained JP UP | Space Storage | 400 | Action | Dmg_([MA+6]*MA/2) | 1-10 random hits; randomly does Add: Darkness, Confusion, Silence, | 4 | 18 | 5 | 2v1 |
Frog, Poison, Slow, or Sleep (6.25%); ignores allies | |||||||||
Sky Demon | 500 | Action | Dmg_([MA+20]*MA/2) | 1-10 random hits; earth-elemental; ignores allies | 6 | 20 | 5 | 2v3 | |
Scorpio's Blessing | 700 | Action | Hit_F(MA+200)% | Revive and recover 25% mHP | 5 | - | 8 | 1 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Hell Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Un-truth | Heaven Bolt Back | 0 | Action | Dmg_RF([MA+27]*MA/2) | 1-10 random hits; lightning-elemental; ignores allies | 2 | 10 | 5 | 2v3 |
Asura Back | 100 | Action | Dmg_RF([MA+30]*MA/2) | 1-10 random hits; fire-elemental; ignores allies | 3 | 12 | 5 | 2v3 | |
Innate RSM | Diamond Sword Bk | 200 | Action | Dmg_RF([MA+34]*MA/2) | 1-10 random hits; wind-elemental; ignores allies | 4 | 14 | 5 | 2v3 |
Magic DefendUP | Hydragon Pit Bk | 300 | Action | Dmg_RF([MA+40]*MA/2) | 1-10 random hits; water-elemental; ignores allies | 5 | 16 | 5 | 2v3 |
Two Swords | Space Storage Bk | 400 | Action | Dmg_RF([MA+20]*MA/2) | 1-10 random hits; randomly does Add: Darkness, Confusion, Silence, | 4 | 18 | 5 | 2v1 |
Gained JP UP | Frog, Poison, Slow, or Sleep (6.25%); ignores allies | ||||||||
Sky Demon Back | 500 | Action | Dmg_RF([MA+60]*MA/2) | 1-10 random hits; earth-elemental; ignores allies | 6 | 20 | 5 | 2v3 | |
Exploding Frog | 700 | Action | 100% | Add: Oil, Reraise, Transparent, Frog, Faith | - | - | 1 | 2v1 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Holy Swordsman | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
All Swordskill | Stasis Sword | 100 | Action | Dmg_(PA*[WP+2]) | Add: Stop (20%) | - | - | 2 | 2v0 |
Split Punch | 200 | Action | Dmg_(PA*[WP+3]) | Add: Don't Move (20%) | - | - | 3 | 1v2 | |
Innate RSM | Crush Punch | 300 | Action | Dmg_(PA*[WP+2]) | Add: Dead (20%) | - | - | 3 | 1v1 |
Gained JP UP | Lightning Stab | 700 | Action | Dmg_(PA*[WP+4]) | Add: Undead (20%) | - | - | 2 | 2v1 |
Holy Explosion | 800 | Action | Dmg_(PA*[WP+5]) | Add: Confusion (20%) | - | - | 5 | 5v2 | |
Dark Sword | 200 | Action | DmgMP_(PA*WP) | Absorbs damage as MP | - | - | 3 | 1 | |
Night Sword | 100 | Action | DmgHP_(PA*WP) | Absorbs damage as HP | - | - | 3 | 1 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Divine Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Mighty Sword | Shellbust Stab | 200 | Action | Dmg_(PA*WP) | Break armor; fails if there is no equip to break | - | - | 3 | 1 |
Blastar Punch | 300 | Action | Dmg_(PA*WP) | Break headgear; fails if there is no equip to break | - | - | 3 | 1 | |
Innate RSM | Hellcry Punch | 400 | Action | Dmg_(PA*WP) | Break weapon; fails if there is no equip to break | - | - | 3 | 1 |
Defense UP | Icewolf Bite | 500 | Action | Dmg_(PA*WP) | Break accessory; fails if there is no equip to break | - | - | 3 | 1 |
Magic DefendUP | Magic Ruin | 150 | Action | Hit_F(250)% | (MA+50)% mMP damage | 3 | 10 | 4 | 1v0 |
Gained JP UP | Speed Ruin | 600 | Action | Hit_F(MA+250)% | Speed -3 | 3 | 30 | 4 | 1v0 |
Power Ruin | 300 | Action | Hit_F(MA+250)% | PA -5 | 3 | 20 | 4 | 1v0 | |
Mind Ruin | 300 | Action | Hit_F(MA+250)% | MA -5 | 3 | 20 | 4 | 1v0 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Steel Giant | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Work | Destroy | - | Action | Dmg_(PA*10) | Self-damages user (PA*1) | - | - | 1 | 1v2 |
Compress | - | Action | Dmg_(PA*12) | Add: Dead (20%); self-damages user (PA*2) | - | - | 1 | 1v2 | |
Innate RSM | Dispose | - | Action | Dmg_(PA*10) | Self-damages user (PA*3) | - | - | 8 | 1 |
Counter | Crush | - | Action | Dmg_(PA*16) | Self-damages user (PA*4) | - | - | 1 | 1v0 |
Any Weather | Barrier | - | Action | 100% | Add: Wall; doesn't affect user | - | - | 0 | 3v0 |
Cannot enter water | |||||||||
Temple Knight | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Magic Sword | Blind | 50 | Action | Hit_F(MA+220)% | Add: Blind | - | 6 | 4 | 1 |
Aspel | 100 | Action | Hit_F(MA+200)% | 50% mMP damage, absorbs damage as MP | - | 2 | 4 | 1 | |
Innate RSM | Drain | 180 | Action | Hit_F(MA+200)% | 33% mHP damage, absorbs damage as HP | - | 12 | 4 | 1 |
Gained JP UP | Faith | 200 | Action | Hit_F(MA+200)% | Add: Faith | - | 10 | 4 | 1 |
Innocent | 200 | Action | Hit_F(MA+200)% | Add: Innocent | - | 10 | 4 | 1 | |
Zombie | 150 | Action | Hit_F(MA+190)% | Add: Undead | - | 14 | 4 | 1 | |
Silence | 90 | Action | Hit_F(MA+200)% | Add: Silence | - | 16 | 4 | 1 | |
Charm | 400 | Action | Hit_F(MA+140)% | Add: Charm | - | 16 | 4 | 1 | |
Chicken | 200 | Action | Hit_F(MA+200)% | Brave -50 | - | 12 | 4 | 1 | |
Confuse | 200 | Action | Hit_F(MA+190)% | Add: Confusion | - | 14 | 4 | 1 | |
Despair | 100 | Action | Hit_F(MA+200)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect | - | 20 | 4 | 1 | |
Don't Act | 50 | Action | Hit_F(MA+200)% | Add: Paralyze | - | 14 | 4 | 1 | |
Sleep | 170 | Action | Hit_F(MA+190)% | Add: Sleep | - | 20 | 4 | 1 | |
Break | 300 | Action | Hit_F(MA+180)% | Add: Petrify | - | 24 | 4 | 1 | |
Shock! | 600 | Action | Dmg_(mHP-cHP) | Ignores evasion | - | 20 | 8 | 1 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Dragoner | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Dragon | Ice Breath | 0 | Action | Dmg_(MA*12) | Add: Slow (20%); linear effect area | - | - | 2 | 2v2 |
Fire Breath | 0 | Action | Dmg_(MA*12) | Add: Death Sentence (20%); linear effect area | - | - | 2 | 2v2 | |
Innate RSM | Thunder Breath | 0 | Action | Dmg_(MA*12) | Add: Don't Act (20%); linear effect area | - | - | 2 | 2v2 |
Two Swords | Dragon Tame | 300 | Action | 100% | Add: Invite; only works on dragons | - | - | 2 | 1v2 |
Monster Talk | Dragon Care | 300 | Action | 100% | Lose 20% mHP to heal double that; Cancel: Darkness, Confusion, Silence, Oil, | - | - | 2 | 1v2 |
Monster Skill | Berserk, Frog, Poison, Stop, Sleep, Don't Move, Don't Act; only works on dragons | ||||||||
Gained JP UP | Dragon PowerUp | 400 | Action | 100% | Brave +15, PA/MA/Speed +3; only works on dragons | - | - | 2 | 1v2 |
Dragon LevelUp | 400 | Action | 100% | Gain instant turn (100 CT); only works on dragons | - | - | 2 | 1v2 | |
Holy Breath | 900 | Action | Dmg_([MA+20]/2*MA) | Randomly hits 1-10 times; holy-elemental | - | - | 4 | 3v3 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Soldier | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Limit | Braver | 150 | Action | Dmg_(MA*12) | - | 3 | - | 2 | 1 |
Cross-slash | 200 | Action | Dmg_(MA*22) | - | 4 | - | 2 | 2v1 | |
Innate RSM | Blade Beam | 250 | Action | Dmg_(mHP-cHP) | - | 5 | - | 2 | 1 |
Short Charge | Climhazzard | 300 | Action | Dmg_(TarMHP-TarCHP) | - | 7 | - | 2 | 1 |
Gained JP UP | Meteorain | 400 | Action | Dmg_(MA*26) | - | 10 | - | 3 | 3v0 |
Finishing Touch | 500 | Action | 100% | Randomly does Add: Dead, Petrify, or Stop | 5 | - | 3 | 2v0 | |
Omnislash | 600 | Action | Dmg_(MA*40) | - | 15 | - | 3 | 3v0 | |
Counter Tackle | 100 | Reaction | Br% | Counter various physical attacks with Dash if attacker is in range | - | - | 1 | 1v1 | |
Equip Axe | 150 | Support | - | Can equip Axes regardless of Job | - | - | - | - | |
Monster Skill | 50 | Support | - | Friendly adjacent monsters gain access to new ability | - | - | - | - | |
Gained EXP UP | 200 | Support | - | Gain double EXP from actions | - | - | - | - | |
Move-Get Exp | 200 | Movement | - | Gain 1 EXP per panel moved during movement | - | - | - | - | |
Byblos | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Byblos | Mbarrier | - | Action | Hit_F(MA+200)% | Add: Reraise, Regen, Protect, Shell, Haste | 4 | 20 | 5 | 1 |
Parasite | - | Action | 100% | Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep (20% each) | - | - | 4 | 1 | |
Innate RSM | Shock | - | Action | Dmg_(mHP-cHP) | - | - | - | 5 | 1v3 |
Sunken State | Difference | - | Action | Dmg_(TarCMP) | - | - | - | 5 | 1v3 |
Ignore Height | |||||||||
Secret Hunt | |||||||||
Non-charge | |||||||||
MONSTERS | |||||||||
Chocobo | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Choco Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter | Choco Cure | - | Action | Heal_(MA*4) | - | - | - | 0 | 2v2 |
Monster Skill | Choco Esuna | - | Action | Hit_(MA+65)% | Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act | - | - | 0 | 2v2 |
Move in Water | Choco Ball | - | M. Skill | Dmg_(PA/2*PA) | - | - | - | 4 | 1 |
Poach Item | |||||||||
Elixir | |||||||||
Black Chocobo | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Choco Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter | Choco Ball | - | Action | Dmg_(PA/2*PA) | - | - | - | 4 | 1 |
Monster Skill | Choco Esuna | - | Action | Hit_(MA+65)% | Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act | - | - | 0 | 2v2 |
Fly | Choco Cure | - | M. Skill | Heal_(MA*4) | - | - | - | 0 | 2v2 |
Move in Water | |||||||||
Poach Item | |||||||||
Barette | |||||||||
Red Chocobo | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Choco Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter | Choco Ball | - | Action | Dmg_(PA/2*PA) | - | - | - | 4 | 1 |
Monster Skill | Choco Meteor | - | Action | Dmg_(MA*5) | - | - | - | 5 | 1 |
Ignore Height | Choco Esuna | - | M. Skill | Hit_(MA+65)% | Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act | - | - | 0 | 2v2 |
Move in Water | |||||||||
Poach Item | |||||||||
Cachusha | |||||||||
Goblin | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tackle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Tackle | Eye Gouge | - | Action | Hit_(MA+65)% | Add: Darkness, Confusion | - | - | 1 | 1v2 |
Monster Skill | Goblin Punch | - | Action | Hit_(MA+65)% | Damage equal to user's lost HP | - | - | 1 | 1v1 |
Poach Item | Secret Fist | - | M. Skill | Hit_(MA+70)% | Add: Don't Move, Death Sentence | - | - | 1 | 1v0 |
Elixir | |||||||||
Black Goblin | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tackle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Tackle | Turn Punch | - | Action | Dmg_(PA/2*PA) | - | - | - | 0 | 3v2 |
Monster Skill | Goblin Punch | - | Action | Hit_(MA+65)% | Damage equal to user's lost HP | - | - | 1 | 1v1 |
Poach Item | Stop Breath | - | M. Skill | 100% | Add: Dead | - | - | 1 | 1v0 |
Assassin Dagger | |||||||||
Gobbledeguck | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tackle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Tackle | Eye Gouge | - | Action | Hit_(MA+65)% | Add: Darkness, Confusion | - | - | 1 | 1v2 |
Monster Skill | Turn Punch | - | Action | Dmg_(PA/2*PA) | - | - | - | 0 | 3v2 |
Poach Item | Mutilate | - | M. Skill | Hit_(MA+75)% | 75% mHP damage, absorbs damage as HP | - | - | 1 | 1v0 |
Blood Sword | |||||||||
Bomb | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Bite | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Meatbone Slash | Self Destruct | - | Action | Dmg_(mHP-cHP) | Add: Oil; kills user; ignores evasion | - | - | 0 | 4v3 |
Monster Skill | Small Bomb | - | Action | Dmg_(PA*4) | Ignores evasion; self-damages user (PA*4) | - | - | 3 | 1v2 |
Float | Spark | - | M. Skill | Dmg_(MA*3) | Add: Reraise (20%); ignore evasion; fire-elemental | - | - | 0 | 3v1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Mythril Gun | |||||||||
Grenade | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Bite | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Meatbone Slash | Self Destruct | - | Action | Dmg_(mHP-cHP) | Add: Oil; kills user; ignores evasion | - | - | 0 | 4v3 |
Monster Skill | Shock | - | Action | Dmg_(mHP-cHP) | Ignores evasion | - | - | 5 | 1v3 |
Float | Flame Attack | - | M. Skill | Dmg_(MA*6) | Fire-elemental | - | - | 3 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Red Shoes | |||||||||
Explosive | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Bite | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Meatbone Slash | Self Destruct | - | Action | Dmg_(mHP-cHP) | Add: Oil; kills user; ignores evasion | - | - | 0 | 4v3 |
Monster Skill | Spark | - | Action | Dmg_(MA*3) | Add: Reraise (20%); ignores evasion; fire-elemental | - | - | 0 | 3v1 |
Float | Shock | - | M. Skill | Dmg_(mHP-cHP) | Ignores evasion | - | - | 5 | 1v3 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Scorpion Tail | |||||||||
Red Panther | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v3 |
Catch | Poison Nail | - | Action | Hit_(MA+60)% | Add: Poison, Slow | - | - | 1 | 1v2 |
Monster Skill | Steal Heart | - | Action | Hit_(MA+50)% | Add: Charm, only works on humans | - | - | 3 | 1 |
Ignore Height | Cat Kick | - | M. Skill | Dmg_(Rdm[1..12]*PA) | Knockback | - | - | 1 | 1v2 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Germinas Boots | |||||||||
Cuar | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v3 |
Catch | Cat Kick | - | Action | Dmg_(Rdm[1..12]*PA) | Knockback | - | - | 1 | 1v2 |
Monster Skill | Poison Nail | - | Action | Hit_(MA+60)% | Add: Poison, Slow | - | - | 1 | 1v2 |
Ignore Height | Blaster | - | M. Skill | Hit_(MA+30)% | Randomly does Add: Petrify or Stop | - | - | 3 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Sprint Shoes | |||||||||
Vampire | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v3 |
Catch | Poison Nail | - | Action | Hit_(MA+60)% | Add: Poison, Slow | - | - | 1 | 1v2 |
Monster Skill | Blaster | - | Action | Hit_(MA+30)% | Randomly does Add: Petrify or Stop | - | - | 3 | 1 |
Ignore Height | Blood Suck | - | M. Skill | 100% | Add: Blood Suck; 25% mHP, absorbs damage as HP; subject to evasion | - | - | 1 | 1v0 |
Cannot enter water | |||||||||
Poach Item | |||||||||
FS Bag | |||||||||
Disco Demon | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Flood | Black Ink | - | Action | Dmg_(MA*5) | Add: Darkness (20%); water-elemental; linear effect area | - | - | 2 | 1v2 |
Martial Arts | Mind Blast | - | Action | Hit_(MA+45)% | Randomly does Add: Confusion or Berserk | - | - | 3 | 2v1 |
Monster Skill | Wiznaibus | - | M. Skill | 100% | Deals damage = PA + [ (PA * Br) / 100 ] | 6 | - | Auto | All Enemies |
Move Underwater | |||||||||
Poach Item | |||||||||
Elixir | |||||||||
Squidrockin | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Flood | Odd Soundwave | - | Action | 100% | Cancel: Float, Reraise, Transparent, Regen, Protect, | - | - | 3 | 4v1 |
Martial Arts | Shell, Haste, Faith, Innocent, Reflect | ||||||||
Monster Skill | Mind Blast | - | Action | Hit_(MA+45)% | Randomly does Add: Confusion or Berserk | - | - | 3 | 2v1 |
Move Underwater | Nameless Song | - | M. Skill | 100% | Randomly does Add: Reraise, Regen, Protect, Shell, or Haste | 10 | - | Auto | All Allies |
Poach Item | |||||||||
Papyrus Plate | |||||||||
Mindrave | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Counter Flood | Black Ink | - | Action | Dmg_(MA*5) | Add: Darkness (20%); water-elemental; linear effect area | - | - | 2 | 1v2 |
Martial Arts | Disillusion | - | Action | 100% | MA -1 | 6 | - | Auto | All Enemies |
Monster Skill | Level Blast | - | M. Skill | Hit_(MA+255)% | Reduces target's level by one | - | - | 3 | 2v1 |
Move Underwater | |||||||||
Poach Item | |||||||||
Dracula Mantle | |||||||||
Skeleton | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Knife Hand | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Arrow Guard | Thunder Soul | - | Action | Dmg_(MA*4) | Lightning-elemental; subject to M.Evade | - | - | 3 | 1 |
Monster Skill | Sap Magic | - | Action | Hit_(MA+255)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, | - | - | 3 | 2v1 |
Poach Item | Reflect; does 33% mHP damage if successfully erased status | ||||||||
Holy Water | Ice Soul | - | M. Skill | Dmg_(MA*4) | Ice-elemental; subject to M.Evade | - | - | 4 | 1 |
Bone Snatch | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Knife Hand | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Arrow Guard | Ice Soul | - | Action | Dmg_(MA*4) | Ice-elemental; subject to M.Evade | - | - | 4 | 1 |
Monster Skill | Sap Magic | - | Action | Hit_(MA+255)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, | - | - | 3 | 2v1 |
Poach Item | Reflect; does 33% mHP damage if successfully erased status | ||||||||
Ivory Rod | Aqua Soul | - | M. Skill | Dmg_(MA*4) | Water-elemental; subject to M.Evade | - | - | 5 | 1 |
Living Bone | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Knife Hand | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Arrow Guard | Aqua Soul | - | Action | Dmg_(MA*4) | Water-elemental; subject to M.Evade | - | - | 5 | 1 |
Monster Skill | Sap Magic | - | Action | Hit_(MA+255)% | Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, | - | - | 3 | 2v1 |
Poach Item | Reflect; does 33% mHP damage if successfully erased status | ||||||||
Cursed Ring | Wind Soul | - | M. Skill | Dmg_(MA*5) | Wind-elemental; subject to M.Evade | - | - | 6 | 1 |
Ghoul | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Throw Spirit | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 3 | 1 |
MP Switch | Zombie Touch | - | Action | Hit_(MA+70)% | Add: Undead | - | - | 2 | 1v2 |
Monster Skill | Revive | - | Action | Hit_(PA+70)% | Revive and recover 20% mHP | - | - | 1 | 1v1 |
Float | Shadow Stitch | - | M. Skill | 100% | Add: Stop | - | - | 4 | 1 |
Teleport | |||||||||
Poach Item | |||||||||
Elixir | |||||||||
Gust | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Throw Spirit | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 3 | 1 |
MP Switch | Sleep Touch | - | Action | Hit_(MA+60)% | Add: Sleep | - | - | 2 | 1v2 |
Monster Skill | Revive | - | Action | Hit_(PA+70)% | Revive and recover 20% mHP | - | - | 1 | 1v1 |
Float | Drain Touch | - | M. Skill | Hit_(MA+60)% | 34% mHP damage; absorbs damage as HP | - | - | 2 | 1v2 |
Teleport | |||||||||
Poach Item | |||||||||
Ice Brand | |||||||||
Revnant | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Throw Spirit | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 3 | 1 |
MP Switch | Drain Touch | - | Action | Hit_(MA+60)% | 34% mHP damage; absorbs damage as HP | - | - | 2 | 1v2 |
Monster Skill | Revive | - | Action | Hit_(PA+70)% | Revive and recover 20% mHP | - | - | 1 | 1v1 |
Float | Grease Touch | - | M. Skill | Hit_(MA+70)% | Add: Oil, Slow | - | - | 2 | 2v2 |
Teleport | |||||||||
Poach Item | |||||||||
Vanish Mantle | |||||||||
Flotiball | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Wing Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Finger Guard | Death Sentence | - | Action | Hit_(MA+60)% | Add: Death Sentence | - | - | 7 | 1 |
Monster Skill | Difference | - | Action | Dmg_(TarCMP) | - | - | - | 5 | 1v3 |
Fly | Look of Devil | - | M. Skill | 100% | Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act | - | - | 3 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Elixir | |||||||||
Ahriman | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Wing Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Finger Guard | Death Sentence | - | Action | Hit_(MA+60)% | Add: Death Sentence | - | - | 7 | 1 |
Monster Skill | Look of Devil | - | Action | 100% | Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act | - | - | 3 | 1 |
Fly | Circle | - | M. Skill | Hit_(MA+75)% | MA -6 | - | - | 5 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Reflect Mail | |||||||||
Plague | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Wing Attack | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Finger Guard | Difference | - | Action | Dmg_(TarCMP) | - | - | - | 5 | 1v3 |
Monster Skill | Look of Devil | - | Action | 100% | Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act | - | - | 3 | 1 |
Fly | Look of Fright | - | M. Skill | Hit_(MA+75)% | PA -6 | - | - | 5 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Chicken Knife | |||||||||
Juravis | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Hamedo | Feather Bomb | - | Action | Dmg_(MA*2) | - | - | - | 3 | 1 |
Monster Skill | Beak | - | Action | Hit_(MA+37)% | Add: Petrify | - | - | 1 | 1v0 |
Fly | Beaking | - | M. Skill | Dmg_(TarMHP-TarCHP) | Ignores evasion | - | - | 1 | 1v1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Gastrafitis | |||||||||
Steel Hawk | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Hamedo | Beaking | - | Action | Dmg_(TarMHP-TarCHP) | Ignores evasion | - | - | 1 | 1v1 |
Monster Skill | Beak | - | Action | Hit_(MA+37)% | Add: Petrify | - | - | 1 | 1v0 |
Fly | Dispose | - | M. Skill | Dmg_(PA*10) | Self-damages user (PA*3) | - | - | 8 | 1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Ultimus Bow | |||||||||
Cocatoris | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Scratch Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Hamedo | Feather Bomb | - | Action | Dmg_(MA*2) | - | - | - | 3 | 1 |
Monster Skill | Beaking | - | Action | Dmg_(TarMHP-TarCHP) | Ignores evasion | - | - | 1 | 1v1 |
Fly | Beak | - | M. Skill | Hit_(MA+37)% | Add: Petrify | - | - | 1 | 1v0 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Yoichi Bow | |||||||||
Uribo | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Straight Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v0 |
Critical Quick | Pooh | - | Action | 100% | Randomly does Add: Confusion or Sleep | - | - | 1 | 2v1 |
Monster Skill | Oink | - | Action | Hit_(PA+70)% | Revive and recover full HP | - | - | 1 | 1v1 |
Cannot enter water | Nose Breath | - | M. Skill | Hit_(MA+70)% | Add: Charm, only works on humans | - | - | 1 | 1v1 |
Poach Item | |||||||||
Cherche | |||||||||
Porky | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Straight Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v0 |
Critical Quick | Pooh | - | Action | 100% | Randomly does Add: Confusion or Sleep | - | - | 1 | 2v1 |
Monster Skill | Nose Breath | - | Action | Hit_(MA+70)% | Add: Charm, only works on humans | - | - | 1 | 1v1 |
Cannot enter water | Oink | - | M. Skill | Hit_(PA+70)% | Revive and recover full HP | - | - | 1 | 1v1 |
Poach Item | |||||||||
Salty Rage | |||||||||
Wildbow | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Straight Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v0 |
Critical Quick | Nose Breath | - | Action | Hit_(MA+70)% | Add: Charm, only works on humans | - | - | 1 | 1v1 |
Monster Skill | Oink | - | Action | Hit_(PA+70)% | Revive and recover full HP | - | - | 1 | 1v1 |
Cannot enter water | Please Eat | - | M. Skill | 100% | Crystallizes user, target gains one level | - | - | 1 | 1v1 |
Poach Item | |||||||||
Setiemson | |||||||||
Woodman | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Leaf Dance | - | Action | Dmg_(MA*12) | Ignores allies | - | - | 0 | 3v3 |
Counter Magic | Life Spirit | - | Action | Heal_(MA*14) | - | - | - | 0 | 3v3 |
Short Charge | Protect Spirit | - | Action | Hit_(MA+75)% | Add: Protect, Regen | - | - | 0 | 3v3 |
Monster Skill | Fairy | - | M. Skill | Heal_F(MA*24) | - | 5 | 34 | 4 | 3v2 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Healing Staff | |||||||||
Trent | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Leaf Dance | - | Action | Dmg_(MA*12) | Ignores allies | - | - | 0 | 3v3 |
Counter Magic | Magic Spirit | - | Action | HealMP_(MA*10) | - | - | - | 0 | 3v3 |
Short Charge | Calm Spirit | - | Action | Hit_(MA+75)% | Add: Shell, Regen | - | - | 0 | 3v3 |
Monster Skill | Tornado | - | M. Skill | Dmg_F(MA*37) | Add: Confusion (20%); wind-elemental; ignores allies | 7 | 30 | 8 | 4v3 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Sage Staff | |||||||||
Taiju | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Leaf Dance | - | Action | Dmg_(MA*12) | Ignores allies | - | - | 0 | 3v3 |
Counter Magic | Life Spirit | - | Action | Heal_(MA*14) | - | - | - | 0 | 3v3 |
Short Charge | Magic Spirit | - | Action | HealMP_(MA*10) | - | - | - | 0 | 3v3 |
Monster Skill | Quake | - | M. Skill | Dmg_F(MA*47) | Add: Don't Move (20%); earth-elemental; ignores allies | 5 | 30 | 0 | 6v5 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Whale Whisker | |||||||||
Bull Demon | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Shake Off | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Blade Grasp | Wave Fist | - | Action | Dmg_([PA+2]/2*PA) | - | - | - | 3 | 1v3 |
Monster Skill | Bizen Boat | - | Action | DmgMP_(MA*10) | Linear effect area | - | - | 6 | 6v3 |
Cannot enter water | Earth Slash | - | M. Skill | Dmg_(PA/2*PA) | Earth-elemental; linear effect area | - | - | 8 | 8v2 |
Poach Item | |||||||||
Kikuichimoji | |||||||||
Minitaurus | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Shake Off | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Blade Grasp | Gather Power | - | Action | 100% | PA +2 | - | - | 0 | Self |
Monster Skill | Kiyomori | - | Action | 100% | Add: Protect, Shell | - | - | 0 | 3v3 |
Cannot enter water | Mimic Titan | - | M. Skill | Dmg_(MA*5) | Earth-elemental | - | - | 0 | 3v1 |
Poach Item | |||||||||
Holy Lance | |||||||||
Sacred | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Shake Off | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Blade Grasp | Wave Around | - | Action | Dmg_([PA+1]/2*PA) | - | - | - | 0 | 2v1 |
Monster Skill | Masamune | - | Action | 100% | Add: Regen, Haste | - | - | 0 | 3v3 |
Cannot enter water | Blow Fire | - | M. Skill | Dmg_(MA*8) | Fire-elemental; 3-directional | - | - | 2 | 2v2 |
Poach Item | |||||||||
Mace of Zeus | |||||||||
Morbol | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v1 |
HP Restore | Lick | - | Action | 100% | Add: Protect, Shell, Reflect | - | - | 1 | 1v3 |
Martial Arts | Chakra | - | Action | Heal_(PA*5) | Does not reverse on undead targets | - | - | 0 | 2v0 |
Monster Skill | HealMP_(PA*2.5) | ||||||||
Walk on Water | Bad Breath | - | M. Skill | 100% | Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep | - | - | 1 | 3v2 |
Poach Item | (20% each); ignores allies | ||||||||
Elixir | |||||||||
Ochu | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v1 |
HP Restore | Goo | - | Action | 100% | Add: Don't Move | - | - | 5 | 2v1 |
Martial Arts | Chakra | - | Action | Heal_(PA*5) | Does not reverse on undead targets | - | - | 0 | 2v0 |
Monster Skill | HealMP_(PA*2.5) | ||||||||
Walk on Water | Bad Breath | - | M. Skill | 100% | Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep | - | - | 1 | 3v2 |
Poach Item | (20% each); ignores allies | ||||||||
Madlemgen | |||||||||
Great Morbol | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Tentacle | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v1 |
HP Restore | Bad Breath | - | Action | 100% | Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep | - | - | 1 | 3v2 |
Martial Arts | (20% each); ignores allies | ||||||||
Monster Skill | Stigma Magic | - | Action | Hit_(PA+120)% | Cancel: Undead, Petrify, Blood Suck, Frog, Poison, Slow, | - | - | 0 | 2v0 |
Walk on Water | Sleep, Don't Move, Don't Act | ||||||||
Poach Item | Moldball Virus | - | M. Skill | Hit_(MA+5)% | Permanently turns target into a Morbol | - | - | 1 | 1v0 |
Ribbon | |||||||||
Behemoth | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Stab Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Damage Split | Sudden Cry | - | Action | Dmg_([PA+2]/2*PA) | Add: Dead (20%) | - | - | 1 | 1v0 |
Monster Skill | Giga Flare | - | M. Skill | Dmg_(MA*7) | - | - | - | 4 | 3v0 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Masamune | |||||||||
King Behemoth | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Stab Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Damage Split | Sudden Cry | - | Action | Dmg_([PA+2]/2*PA) | Add: Dead (20%) | - | - | 1 | 1v0 |
Monster Skill | Hurricane | - | M. Skill | Hit_(MA+50)% | 34% mHP damage; wind-elemental | - | - | 4 | 4v2 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Fairy Harp | |||||||||
Dark Behemoth | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Stab Up | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Damage Split | Sudden Cry | - | Action | Dmg_([PA+2]/2*PA) | Add: Dead (20%) | - | - | 1 | 1v0 |
Monster Skill | Ulmaguest | - | M. Skill | Dmg_(mHP-cHP) | - | - | - | 4 | 3v1 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Ryozan Silk | |||||||||
Dragon | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Dragon Spirit | Tail Swing | - | Action | Dmg_(Rdm[1..25]*PA) | Knockback | - | - | 1 | 1v2 |
Monster Skill | Thunder Breath | - | M. Skill | Dmg_(MA*5) | Add: Don't Act (20%); lightning-elemental; linear effect range | - | - | 2 | 2v2 |
Cannot enter water | |||||||||
Poach Item | |||||||||
Defender | |||||||||
Blue Dragon | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Dragon Spirit | Ice Breath | - | Action | Dmg_(MA*5) | Add: Slow (20%); ice-elemental; linear effect range | - | - | 2 | 2v2 |
Monster Skill | Thunder Breath | - | M. Skill | Dmg_(MA*5) | Add: Don't Act (20%); lightning-elemental; linear effect range | - | - | 2 | 2v2 |
Move in Water | |||||||||
Poach Item | |||||||||
Dragon Rod | |||||||||
Red Dragon | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Dash | - | Action | Dmg_(PA*[Br/100*PA]) | - | - | - | 1 | 1v2 |
Dragon Spirit | Fire Breath | - | Action | Dmg_(MA*5) | Add: Death Sentence (20%); fire-elemental; linear effect range | - | - | 2 | 2v2 |
Monster Skill | Thunder Breath | - | M. Skill | Dmg_(MA*5) | Add: Don't Act (20%); lightning-elemental; linear effect range | - | - | 2 | 2v2 |
Move on Lava | |||||||||
Poach Item | |||||||||
Dragon Whisker | |||||||||
Hyudra | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Triple Attack | - | Action | Dmg_(PA*[Br/100*PA]) | 3-directional | - | - | 1 | 1v1 |
Regenerator | Triple Breath | - | Action | Hit_(MA+120)% | 50% mHP damage; dark-elemental; 3-directional | - | - | 2 | 2v2 |
Monster Skill | Triple Flame | - | M. Skill | Dmg_([MA+28]/2*MA) | 3 random hits; fire-elemental | - | - | 4 | 2v1 |
Fly | |||||||||
Cannot enter water | |||||||||
Poach Item | |||||||||
Stone Gun | |||||||||
Hydra | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Triple Attack | - | Action | Dmg_(PA*[Br/100*PA]) | 3-directional | - | - | 1 | 1v1 |
Regenerator | Triple Flame | - | Action | Dmg_([MA+28]/2*MA) | 3 random hits; fire-elemental | - | - | 4 | 2v1 |
Monster Skill | Triple Thunder | - | M. Skill | Dmg_([MA+20]/2*MA) | 3 random hits; lightning-elemental | - | - | 4 | 2v0 |
Fly | |||||||||
Cannot enter water | |||||||||
Poach Item | |||||||||
Perseus Bow | |||||||||
Tiamat | Ability Name | JP | A/R/S/M | Formula | Attributes | CT | MP | Range | Effect Area |
Innate RSM | Triple Breath | - | Action | Hit_(MA+120)% | 50% mHP damage; dark-elemental; 3-directional | - | - | 2 | 2v2 |
Regenerator | Triple Thunder | - | Action | Dmg_([MA+20]/2*MA) | 3 random hits; lightning-elemental | - | - | 4 | 2v0 |
Monster Skill | Dark Whisper | - | M. Skill | Dmg_([MA+1]/2*MA) | 6 random hits; Randomly does Add: Dead or Sleep (6.25%) | - | - | 4 | 2v0 |
Fly | |||||||||
Cannot enter water | |||||||||
Poach Item | |||||||||
Chantage | |||||||||