GENERIC JOBS

         

Squire

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Basic Skill

Accumulate

150

Action

100%

PA +1

-

-

0

Self

 

Dash

80

Action

Dmg_(Rdm[1..4]*PA)

Knockback, ignores evasion

-

-

1

1v1

Innate RSM

Throw Stone

90

Action

Dmg_(Rdm[1..2]*PA)

Knockback

-

-

4

1

Monster Skill

Heal

150

Action

100%

Cancel: Petrify, Darkness, Confusion, Silence, Oil, Berserk, Frog,

    

Gained JP UP

    

Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act

    
 

Yell

250

Action

100%

Speed +1; can't self-target

-

-

3

1

 

Replenish

400

Action

HealMP_(MA*8)

-

-

-

1

1v2

 

Reinforce

800

Action

100%

Add: Defending, Reraise; can't self target

-

-

1

1v2

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Chemist

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Item

Potion

30

Action

Item Use

Heal 30 HP

-

-

1

1

 

Hi-Potion

150

Action

Item Use

Heal 70 HP

-

-

1

1

Innate RSM

X-Potion

300

Action

Item Use

Heal 150 HP

-

-

1

1

Throw Item

Ether

100

Action

Item Use

Heal 20 MP

-

-

1

1

Gained JP UP

Hi-Ether

200

Action

Item Use

Heal 50 MP

-

-

1

1

 

Elixir

300

Action

Item Use

Heal full HP/MP

-

-

1

1

 

Eye Drop

10

Action

Item Use

Cancel: Darkness

-

-

1

1

 

Antidote

20

Action

Item Use

Cancel: Poison

-

-

1

1

 

Echo Grass

30

Action

Item Use

Cancel: Soft

-

-

1

1

 

Maiden's Kiss

40

Action

Item Use

Cancel: Frog

-

-

1

1

 

Soft

50

Action

Item Use

Cancel: Petrify

-

-

1

1

 

Holy Water

60

Action

Item Use

Cancel: Undead, Blood Suck

-

-

1

1

 

Remedy

200

Action

Item Use

Cancel: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep

-

-

1

1

 

Phoenix Down

250

Action

Item Use

Revive and heal 1-20 HP

-

-

1

1

 

Distribute

50

Reaction

Br%

When healed, split excess healing amongst allies

-

-

-

-

 

Auto Potion

1000

Reaction

Br%

Use a Potion, Hi-Potion or X-Potion (in that priority) when damaged

-

-

-

-

 

Throw Item

150

Support

-

Gain Range 4 when throwing items via Item skillset

-

-

-

-

 

Maintenance

150

Support

-

Equipment cannot be broken or stolen

-

-

-

-

 

Equip Change

0

Support

-

Can take an action to change equipment mid-battle

-

-

-

-

 

Move-Find Item

100

Movement

-

Find hidden items on panels; Br% for common item, (100-Br)% for rare item

-

-

-

-

Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Battle Skill

Head Break

150

Action

Hit_(PA+WP+255)%

Break headgear; normal attack if no equip to break; based on weapon range

-

-

Varies

1

 

Armor Break

150

Action

Hit_(PA+WP+255)%

Break armor; normal attack if no equip to break; based on weapon range

-

-

Varies

1

Innate RSM

Shield Break

50

Action

Hit_(PA+WP+255)%

Break shield; normal attack if no equip to break; based on weapon range

-

-

Varies

1

Defense UP

Weapon Break

300

Action

Hit_(PA+WP+255)%

Break weapon; normal attack if no equip to break; based on weapon range

-

-

Varies

1

Magic DefendUP

Magic Break

200

Action

Hit_(PA+255)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste,

-

-

Varies

1

Gained JP UP

    

Faith, Innocent, Reflect; based on weapon range; ignores evasion

    
 

Speed Break

400

Action

Hit_(PA+255)%

Speed -1; based on weapon range

-

-

Varies

1

 

Power Break

200

Action

Hit_(PA+255)%

PA -3; based on weapon range

-

-

Varies

1

 

Mind Break

100

Action

Hit_(PA+255)%

MA -3; based on weapon range

-

-

Varies

1

 

Equip Armor

300

Support

-

Can equip Armor and Helmets regardless of Job

-

-

-

-

 

Equip Shield

200

Support

-

Can equip Shields regardless of Job

-

-

-

-

 

Equip Sword

200

Support

-

Can equip Swords regardless of Job

-

-

-

-

 

Defend

50

Support

-

Can take an action to gain doubled evasion until next turn

-

-

-

-

 

Move +1

400

Movement

-

Move increases by 1

-

-

-

-

Archer

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Charge

Charge +2

100

Action

-

Add +2 to base of weapon formula damage; based on weapon range

1

-

Varies

1

 

Charge +3

150

Action

-

Add +3 to base of weapon formula damage; based on weapon range

2

-

Varies

1

Innate RSM

Charge +4

200

Action

-

Add +4 to base of weapon formula damage; based on weapon range

3

-

Varies

1

Gained JP UP

Charge +5

250

Action

-

Add +5 to base of weapon formula damage; based on weapon range

4

-

Varies

1

Ignore Height

Charge +6

300

Action

-

Add +6 to base of weapon formula damage; based on weapon range

5

-

Varies

1

 

Charge +7

350

Action

-

Add +7 to base of weapon formula damage; based on weapon range

6

-

Varies

1

 

Charge +10

400

Action

-

Add +10 to base of weapon formula damage; based on weapon range

9

-

Varies

1

 

Charge +20

500

Action

-

Add +20 to base of weapon formula damage; based on weapon range

15

-

Varies

1

 

Arrow Guard

250

Reaction

Br%

Evade Bow or Crossbow attack

-

-

-

-

 

Equip Bow

150

Support

-

Can equip Bows and Crossbows regardless of Job

-

-

-

-

 

Concentrate

400

Support

-

Gain 100% accuracy on normal attacks

-

-

-

-

 

Ignore Height

300

Movement

-

Move to any panel regardless of height

-

-

-

-

Monk

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Punch Art

Spin Fist

100

Action

Dmg_(PA/2*PA)

-

-

-

0

3v1

 

Repeating Fist

150

Action

Dmg_(Rdm[1..9]*[PA*1.5])

-

-

-

1

1v1

Innate RSM

Wave Fist

200

Action

Dmg_([PA+2]/2*PA)

-

-

-

3

1v3

Martial Arts

Earth Slash

500

Action

Dmg_(PA/2*PA)

Earth-elemental; linear effect area

-

-

8

8v2

Gained JP UP

Secret Fist

100

Action

Hit_(MA+70)%

Add: Don't Move, Death Sentence

-

-

1

1v0

 

Stigma Magic

150

Action

Hit_(PA+120)%

Cancel: Undead, Petrify, Frog, Poison, Slow,

-

-

0

2v0

     

Sleep, Don't Move, Don't Act

    
 

Chakra

250

Action

Heal_(PA*5)

Does not reverse on undead targets

-

-

0

2v0

    

HealMP_(PA*2.5)

     
 

Revive

250

Action

Hit_(PA+70)%

Revive and recover 20% mHP

-

-

1

1v1

 

HP Restore

300

Reaction

Br%

Recover to full HP when damaged below 20% mHP

-

-

-

-

 

Counter

300

Reaction

Br%

Counter various physical attacks with normal attack if attacker is in range

-

-

-

Varies

 

Hamedo

700

Reaction

Br%

Preemptively cancel and counter normal attack with own if attacker is in range

-

-

-

Varies

 

Martial Arts

200

Support

-

Gain 1.5x multiplier bonus with barehanded damage and Punch Art skills

-

-

-

-

 

Jump +3

200

Movement

-

Jump increases by 3

-

-

-

-

Priest

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

White Magic

Cure

50

Action

Heal_F(MA*10)

-

2

4

4

2v1

 

Cure 2

150

Action

Heal_F(MA*20)

-

4

8

4

2v2

Innate RSM

Cure 3

250

Action

Heal_F(MA*30)

-

6

12

4

3v3

Gained JP UP

Cure 4

350

Action

Heal_F(MA*40)

-

8

16

4

4v4

 

Raise

100

Action

Hit_F(MA+180)%

Revive and recover 50% mHP

4

10

4

1

 

Raise 2

400

Action

Hit_F(MA+250)%

Revive and recover full HP

7

32

4

1

 

Reraise

300

Action

Hit_F(MA+200)%

Add: Reraise

6

16

3

1

 

Regen

50

Action

Hit_F(MA+200)%

Add: Regen

4

4

3

2v0

 

Protect

70

Action

Hit_F(MA+200)%

Add: Protect

4

6

3

2v0

 

Protect 2

300

Action

Hit_F(MA+220)%

Add: Protect

2

20

3

3v3

 

Shell

60

Action

Hit_F(MA+200)%

Add: Shell

4

6

3

2v0

 

Shell 2

250

Action

Hit_F(MA+220)%

Add: Shell

2

20

3

3v3

 

Esuna

200

Action

Hit_F(MA+190)%

Cancel: Petrify, Darkness, Confusion, Silence, Berserk, Frog,

3

18

3

2v2

     

Poison, Sleep, Don't Act

    
 

Holy

800

Action

Dmg_F(MA*50)

Holy-elemental, ignores evasion

6

60

5

1

 

Regenerator

150

Reaction

Br%

Gain Regen status when damaged

-

-

-

-

 

Magic DefendUP

200

Support

-

Reduces incoming magic damage by ~3/8

-

-

-

-

 

Move-HP Up

200

Movement

-

Recover 10% of mHP after making movement

-

-

-

-

Wizard

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Black Magic

Fire

50

Action

Dmg_F(MA*12)

Fire-elemental

3

6

4

2v1

 

Fire 2

150

Action

Dmg_F(MA*18)

Fire-elemental

4

12

4

2v2

Innate RSM

Fire 3

250

Action

Dmg_F(MA*24)

Fire-elemental

5

24

4

2v3

Gained JP UP

Fire 4

350

Action

Dmg_F(MA*30)

Fire-elemental

6

36

5

2v4

 

Bolt

50

Action

Dmg_F(MA*12)

Lightning-elemental

3

6

4

2v1

 

Bolt 2

150

Action

Dmg_F(MA*18)

Lightning-elemental

4

12

4

2v2

 

Bolt 3

250

Action

Dmg_F(MA*24)

Lightning-elemental

5

24

4

2v3

 

Bolt 4

350

Action

Dmg_F(MA*30)

Lightning-elemental

6

36

5

2v4

 

Ice

50

Action

Dmg_F(MA*12)

Ice-elemental

3

6

4

2v1

 

Ice 2

150

Action

Dmg_F(MA*18)

Ice-elemental

4

12

4

2v2

 

Ice 3

250

Action

Dmg_F(MA*24)

Ice-elemental

5

24

4

2v3

 

Ice 4

350

Action

Dmg_F(MA*30)

Ice-elemental

6

36

5

2v4

 

Poison

50

Action

Hit_F(MA+200)%

Add: Poison

2

4

4

4v3

 

Frog

150

Action

Hit_F(MA+120)%

Add: Frog

5

12

3

1

 

Death

400

Action

Hit_F(MA+180)%

Add: Death; fully heals undead

14

48

8

1

 

Flare

700

Action

Dmg_F(MA*52)

-

7

60

5

1

 

Counter Magic

200

Reaction

Br%

Counter incoming magic with same spell (consumes MP) on attacker

-

-

-

-

 

Magic AttackUP

600

Support

-

Increases magical damage by ~33%

-

-

-

-

Time Mage

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Time Magic

Haste

100

Action

Hit_F(MA+200)%

Add: Haste

4

8

3

2v0

 

Haste 2

350

Action

Hit_F(MA+220)%

Add: Haste

2

30

3

3v1

Innate RSM

Slow

80

Action

Hit_F(MA+200)%

Add: Slow

4

8

3

2v0

Gained JP UP

Slow 2

300

Action

Hit_F(MA+220)%

Add: Slow

2

30

3

3v1

Float

Stop

150

Action

Hit_F(MA+160)%

Add: Stop

5

14

3

2v0

 

Don't Move

100

Action

Hit_F(MA+190)%

Add: Don't Move

3

10

3

2v1

 

Float

50

Action

Hit_F(MA+200)%

Add: Float

2

8

3

3v2

 

Reflect

50

Action

Hit_F(MA+250)%

Add: Reflect

2

12

4

1

 

Quick

200

Action

Hit_F(MA+170)%

Gain instant turn (100 CT)

4

12

4

1

 

Demi

250

Action

Hit_F(MA+190)%

25% mHP damage; dark-elemental

6

16

4

2v1

 

Demi 2

350

Action

Hit_F(MA+160)%

50% mHP damage; dark-elemental

7

32

4

2v3

 

Meteor

1200

Action

Dmg_F(MA*60)

-

13

80

4

4v3

 

Critical Quick

100

Reaction

Br%

Instantly gain a turn (100 CT) when damaged below 20% mHP

-

-

-

-

 

MP Switch

400

Reaction

Br%

When damaged, convert HP damage into MP damage if MP > 0

-

-

-

-

 

Short Charge

600

Support

-

CT for actions is reduced to half (rounded up)

-

-

-

-

 

Teleport

1200

Movement

-

Ignore obstacles and height when moving, can move beyond normal range

-

-

-

-

     

with a cumulative 10% chance of failed movement per extra panel attempted

    
 

Float

100

Movement

-

Gain permanent Float status (1h above ground, immunity to earth attacks)

-

-

-

-

Summoner

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Summon Magic

Moogle

100

Action

Heal_F(MA*12)

-

2

12

4

3v2

 

Shiva

200

Action

Dmg_F(MA*22)

Ice-elemental

7

28

4

3v2

Innate RSM

Ramuh

200

Action

Dmg_F(MA*22)

Fire-elemental

7

28

4

3v2

Gained JP UP

Ifrit

200

Action

Dmg_F(MA*22)

Lightning-elemental

7

28

4

3v2

 

Silf

300

Action

Dmg_F(MA*28)

Wind-elemental

8

32

4

3v3

 

Carbunkle

150

Action

Hit_F(MA+180)%

Add: Reflect

3

30

4

4v3

 

Leviathan

400

Action

Dmg_F(MA*30)

Water-elemental

9

44

4

4v3

 

Fairy

400

Action

Heal_F(MA*24)

-

5

34

4

3v2

 

Titan

450

Action

Dmg_F(MA*24)

Earth-elemental

4

40

4

3v3

 

Lich

450

Action

Hit_F(MA+160)%

50% mHP damage; dark-elemental

9

30

4

3v2

 

Salamander

500

Action

Dmg_F(MA*33)

Fire-elemental

6

56

4

3v

 

Golem

500

Action

Hit_CasF/100*(MA+200)%

Create HP shield that absorbs physical damage for all allies, HP = caster mHP

6

60

0

-

 

Cyclops

600

Action

Dmg_F(MA*45)

-

8

64

4

3v2

 

Bahamut

700

Action

Dmg_F(MA*39)

-

10

76

4

5v3

 

Odin

800

Action

Dmg_F(MA*36)

-

5

98

4

4v2

 

Zodiac

-

Action

Dmg_F(MA*96)

-

7

120

4

4v3

 

MP Restore

50

Reaction

Br%

Recover to full MP when damaged below 20% mHP

-

-

-

-

 

MA Save

100

Reaction

Br%

Gain MA +1 when damaged

-

-

-

-

 

Half of MP

300

Support

-

MP cost for abilities reduced to half

-

-

-

-

 

Fly

500

Movement

-

Ignore obstacles and height when moving, nullifies fall damage

-

-

-

-

Thief

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Steal

Quick Attack

300

Action

Dmg_(SP*WP)

Ignores evasion and countergrasp reactions

-

-

1

1v1

 

Steal Heart

150

Action

Hit_(MA+50)%

Add: Charm, only works on opposite sex or monsters

-

-

3

1

Innate RSM

Steal Helmet

200

Action

Hit_(SP+50)%

Steal headgear; fails if no equip to steal

-

-

1

1

Two Swords

Steal Armor

200

Action

Hit_(SP+55)%

Steal armor; fails if no equip to steal

-

-

1

1

Secret Hunt

Steal Shield

200

Action

Hit_(SP+45)%

Steal shield; fails if no equip to steal

-

-

1

1

Gained JP UP

Steal Weapon

300

Action

Hit_(SP+40)%

Steal weapon; fails if no equip to steal

-

-

1

1

 

Steal Accessory

300

Action

Hit_(SP+60)%

Steal accessory; fails if no equip to steal

-

-

1

1

 

Steal Exp

50

Action

Hit_(SP+255)%

Steal target's EXP, plus gain ( Speed + 5 ) additional EXP

-

-

1

1

 

Caution

100

Reaction

Br%

When damaged, gain Defending status (doubled evasion until next turn)

-

-

-

-

 

Gilgame Heart

0

Reaction

Br%

When damaged, gain gil equal to damage x 10

-

-

-

-

 

Catch

100

Reaction

Br%

Catch item from Throw attack and keep it

-

-

-

-

 

Secret Hunt

200

Support

-

When inflicting lethal damage on a monster, poach its item

-

-

-

-

 

Move +2

900

Movement

-

Move increases by 2

-

-

-

-

Mediator

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Talk Skill

Invite

200

Action

Hit_(MA+15)%

Add: Invite

-

-

3

1v3

 

Persuade

100

Action

Hit_(MA+30)%

CT reduced to 0

-

-

3

2v3

Innate RSM

Praise

200

Action

Hit_(MA+255)%

Brave +4

-

-

3

1v3

Monster Talk

Threaten

100

Action

Hit_(MA+255)%

Brave -20

-

-

3

1v3

Train

Preach

200

Action

Hit_(MA+255)%

Faith +4

-

-

3

1v3

Gained JP UP

Solution

100

Action

Hit_(MA+255)%

Faith -20

-

-

3

1v3

 

Death Sentence

100

Action

Hit_(MA+65)%

Add: Death Sentence

-

-

3

2v3

 

Negotiate

200

Action

Hit_(MA+55)%

Add: Stop; works on sleeping targets

-

-

3

1v3

 

Insult

100

Action

Hit_(MA+60)%

Add: Berserk

-

-

3

1v3

 

Mimic Daravon

200

Action

Hit_(MA+45)%

Add: Sleep

-

-

3

2v3

 

Finger Guard

50

Reaction

Br%

Evade Talk Skill abilities

-

-

-

-

 

Brave Up

100

Reaction

Br%

Gain Brave +3 when targeted by various physical attacks

-

-

-

-

 

Faith Up

100

Reaction

Br%

Gain Faith +3 when targeted by faith-based attacks

-

-

-

-

 

Equip Gun

300

Support

-

Can equip Guns regardless of Job

-

-

-

-

 

Train

200

Support

-

When damaging monsters below 20% mHP, adds Invite status

-

-

-

-

 

Monster Talk

0

Support

-

Can use Talk Skill abilities on monsters

-

-

-

-

Oracle

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Yin-Yang Magic

Blind

100

Action

Hit_F(MA+220)%

Add: Blind

2

4

4

3v3

 

Spell Absorb

200

Action

Hit_F(MA+160)%

40% mMP damage, absorbs damage as MP

2

2

3

1

Innate RSM

Life Drain

350

Action

Hit_F(MA+160)%

25% mHP damage, absorbs damage as HP

2

16

3

1

Any Weather

Pray Faith

300

Action

Hit_F(MA+150)%

Add: Faith

4

6

5

1

Gained JP UP

Doubt Faith

300

Action

Hit_F(MA+150)%

Add: Innocent

4

6

5

1

Move-MP Up

Zombie

100

Action

Hit_F(MA+210)%

Add: Undead

3

10

4

2v1

 

Silence Song

170

Action

Hit_F(MA+200)%

Add: Silence

2

20

4

2v1

 

Charm Song

400

Action

Hit_F(MA+140)%

Add: Charm

7

16

4

2v0

 

Foxbird

100

Action

Hit_F(MA+200)%

Brave -40

4

12

4

1

 

Confusion Song

150

Action

Hit_F(MA+190)%

Add: Confusion

4

14

4

2v2

 

Dispel Magic

100

Action

Hit_F(MA+250)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect

3

8

4

2v1

 

Paralyze

150

Action

Hit_F(MA+200)%

Add: Paralyze

5

10

4

2v0

 

Sleep

350

Action

Hit_F(MA+190)%

Add: Sleep

6

24

4

2v1

 

Petrify

270

Action

Hit_F(MA+130)%

Add: Petrify

8

16

4

1

 

Absorb Used MP

100

Reaction

Br%

Gain MP when targeted by an ability that costs MP

-

-

-

-

 

Weapon Guard

200

Reaction

-

Gain weapon evasion (listed on weapons, applies to all sides but back)

-

-

-

-

 

Any Weather

0

Movement

-

Ignore movement penalties and elemental changes due to weather

-

-

-

-

 

Move-MP Up

400

Movement

-

Recover 10% of mMP after making movement

-

-

-

-

Geomancer

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Elemental

Pitfall

100

Action

Dmg_([PA+3]/2*MA)

Add: Don't Move (20%)

-

-

5

2v0

 

Water Ball

100

Action

Dmg_([PA+2]/2*MA)

Add: Frog (20%); water-elemental

-

-

5

2v0

Innate RSM

Hell Ivy

100

Action

Dmg_([PA+2]/2*MA)

Add: Stop (20%)

-

-

5

2v0

Gained JP UP

Carve Model

100

Action

Dmg_([PA+2]/2*MA)

Add: Petrify (20%)

-

-

5

2v0

Move on Lava

Local Quake

100

Action

Dmg_([PA+3]/2*MA)

Add: Confusion (20%); earth-elemental

-

-

5

2v0

 

Kamaitachi

100

Action

Dmg_([PA+2]/2*MA)

Add: Don't Act (20%); wind-elemental

-

-

5

2v0

 

Demon Fire

100

Action

Dmg_([PA+2]/2*MA)

Add: Sleep (20%); fire-elemental

-

-

5

2v0

 

Quicksand

100

Action

Dmg_([PA+4]/2*MA)

Add: Death Sentence (20%); water-elemental

-

-

5

2v0

 

Sand Storm

100

Action

Dmg_([PA+4]/2*MA)

Add: Darkness (20%); wind-elemental

-

-

5

2v0

 

Blizzard

100

Action

Dmg_([PA+3]/2*MA)

Add: Silence (20%); ice-elemental

-

-

5

2v0

 

Gusty Wind

100

Action

Dmg_([PA+3]/2*MA)

Add: Slow (20%); wind-elemental

-

-

5

2v0

 

Lava Ball

100

Action

Dmg_([PA+5]/2*MA)

Add: Dead (20%); fire-elemental

-

-

5

2v0

 

Counter Flood

300

Reaction

Br%

Counter various attacks with Elemental (uses panel you are currently on)

-

-

-

2v0

 

Attack UP

500

Support

-

Increases physical damage by ~33%; does not affect Jump or Throw

-

-

-

-

 

Move on Lava

0

Movement

-

Can move and stop on lava panels as though they were normal panels

-

-

-

-

Lancer

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Jump

Level Jump2

100

Action

-

Enables jumping up to 2 panels away

-

-

-

-

 

Level Jump4

300

Action

-

Enables jumping up to 4 panels away

-

-

-

-

Innate RSM

Level Jump8

900

Action

-

Enables jumping up to 8 panels away

-

-

-

-

Gained JP UP

Vertical Jump2

50

Action

-

Enables jumping up to height 2

-

-

-

-

 

Vertical Jump4

150

Action

-

Enables jumping up to height 4

-

-

-

-

 

Vertical Jump8

450

Action

-

Enables jumping up to height 8

-

-

-

-

 

Dragon Spirit

400

Reaction

Br%

Gain Reraise status when targeted by various attacks

-

-

-

-

 

PA Save

150

Reaction

Br%

Gain PA +1 when damaged

-

-

-

-

 

Equip Spear

250

Support

-

Can equip Spears regardless of Job

-

-

-

-

 

Defense UP

300

Support

-

Reduces incoming physical damage by ~3/8

-

-

-

-

Samurai

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Draw Out

Asura

100

Action

Dmg_(MA*8)

Add: Dead (20%); requires "Asura Knife" (7% break chance)

-

-

0

3v3

 

Bizen Boat

180

Action

DmgMP_(MA*10)

Linear effect area; requires "Bizen Boat" (9% break chance)

-

-

6

6v3

Innate RSM

Koutetsu

260

Action

Dmg_(MA*11)

Add: Slow (20%); requires "Koutetsu Knife" (8% break chance)

-

-

0

3v3

Two Hands

Murasame

340

Action

Heal_(MA*10)

Requires "Murasame" (10% break chance)

-

-

0

3v3

Concentrate

Heaven's Cloud

420

Action

Dmg_(MA*14)

Add: Sleep (20%); requires "Heaven's Cloud" (11% break chance)

-

-

0

3v3

Gained JP UP

Kiyomori

500

Action

100%

Add: Protect, Shell; requires "Kiyomori" (12% break chance)

-

-

0

3v3

Move in Water

Muramasa

580

Action

Dmg_(MA*17)

Add: Death Sentence (20%); requires "Muramasa" (15% break chance)

-

-

0

3v3

 

Kikuichimoji

660

Action

Dmg_(MA*12)

Linear effect area; requires "Kikuichimoji" (15% break chance)

-

-

6

6v3

 

Masamune

740

Action

100%

Add: Regen, Haste; requires "Masamune" (18% break chance)

-

-

0

3v3

 

Chirijiraden

820

Action

Dmg_(MA*30)

Requires "Chirijiraden" (20% break chance)

-

-

0

3v3

 

Meatbone Slash

100

Reaction

Br%

When damaged below 20% mHP, counter with normal attack that does damage

-

-

Varies

-

     

equal to your mHP if attacker is in range

    
 

Blade Grasp

700

Reaction

Br%

Evade various physical attacks

-

-

-

-

 

Equip Katana

300

Support

-

Can equip Katanas regardless of Job

-

-

-

-

 

Two Hands

500

Support

-

Wield weapon with both hands and deal 2x damage on normal attacks

-

-

-

-

 

Move in Water

50

Movement

-

Ignores water depth and treats all water as 1h deep

-

-

-

-

Ninja

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Throw

Shuriken

50

Action

Dmg_(SP*WP)

Can use Shurikens with Throw

-

-

Move

1

 

Ball

70

Action

Dmg_(SP*WP)

Can use Balls with Throw

-

-

Move

1

Innate RSM

Knife

100

Action

Dmg_(SP*WP)

Can use Knives with Throw

-

-

Move

1

Two Swords

Sword

100

Action

Dmg_(SP*WP)

Can use Swords with Throw

-

-

Move

1

Gained JP UP

Flail

100

Action

Dmg_(SP*WP)

Can use Flails with Throw

-

-

Move

1

Walk on Water

Katana

100

Action

Dmg_(SP*WP)

Can use Katanas with Throw

-

-

Move

1

 

Ninja Sword

100

Action

Dmg_(SP*WP)

Can use Ninja Swords with Throw

-

-

Move

1

 

Axe

120

Action

Dmg_(SP*WP)

Can use Axes with Throw

-

-

Move

1

 

Spear

100

Action

Dmg_(SP*WP)

Can use Spears with Throw

-

-

Move

1

 

Stick

100

Action

Dmg_(SP*WP)

Can use Sticks with Throw

-

-

Move

1

 

Knight Sword

100

Action

Dmg_(SP*WP)

Can use Knight Swords with Throw

-

-

Move

1

 

Book

100

Action

Dmg_(SP*WP)

Can use Books with Throw

-

-

Move

1

 

Speed Save

350

Reaction

Br%

Gain Speed +1 when damaged

-

-

-

-

 

Sunken State

400

Reaction

Br%

Gain Transparent status when targeted by various physical attacks

-

-

-

-

 

Abandon

400

Reaction

-

Doubles evasion from all sources

-

-

-

-

 

Two Swords

1000

Support

-

Gain ability to wield two weapons

-

-

-

-

 

Walk on Water

50

Movement

-

Can move and stop on water panels as though they were normal panels

-

-

-

-

Calculator

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Math Skill

CT

900

Action

-

Allows use of CT values in Math Skill

-

-

-

-

 

Level

200

Action

-

Allows use of Level values in Math Skill

-

-

-

-

Innate RSM

Exp

100

Action

-

Allows use of Exp values in Math Skill

-

-

-

-

Non-charge

Height

200

Action

-

Allows use of Height values in Math Skill

-

-

-

-

Gained JP UP

Prime Number

200

Action

-

Allows use of prime numbers in Math Skill

-

-

-

-

Teleport 2

5

200

Action

-

Allows use of multiples of 5 in Math Skill

-

-

-

-

 

4

200

Action

-

Allows use of multiples of 4 in Math Skill

-

-

-

-

 

3

200

Action

-

Allows use of multiples of 3 in Math Skill

-

-

-

-

 

Damage Split

400

Reaction

Br%

When damaged, heal half of the damage and deal half of it back

-

-

-

-

 

Non-charge

9999

Support

-

CT for actions is reduced to 0

-

-

-

-

Bard

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Sing

Angel Song

100

Action

100%

Recover 20 MP

6

-

Auto

All Allies

 

Life Song

100

Action

100%

Recover 20 HP

6

-

Auto

All Allies

Innate RSM

Cheer Song

200

Action

100%

Speed +1

12

-

Auto

All Allies

Magic AttackUP

Battle Song

100

Action

100%

PA +1

8

-

Auto

All Allies

Gained JP UP

Magic Song

100

Action

100%

MA +1

8

-

Auto

All Allies

 

Nameless Song

200

Action

100%

Randomly does Add: Reraise, Regen, Protect, Shell, or Haste

10

-

Auto

All Allies

 

Last Song

100

Action

100%

Gain instant turn (100 CT)

15

-

Auto

All Allies

 

Move +3

1500

Movement

-

Movement increases by 3

-

-

-

-

Dancer

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Dancer

Witch Hunt

100

Action

100%

Deals MP damage = PA + [ (PA * Br) / 100 ]

6

-

Auto

All Enemies

 

Wiznaibus

100

Action

100%

Deals damage = PA + [ (PA * Br) / 100 ]

6

-

Auto

All Enemies

Innate RSM

Slow Dance

200

Action

67%

Speed -1

10

-

Auto

All Enemies

Attack UP

Polka Polka

100

Action

100%

PA -1

6

-

Auto

All Enemies

Gained JP UP

Disillusion

100

Action

100%

MA -1

6

-

Auto

All Enemies

 

Nameless Dance

200

Action

50%

Randomly does Add: Undead, Darkness, Confusion, Silence, Oil, Berserk, Frog,

10

-

Auto

All Enemies

     

Poison, Slow, Charm, Sleep, or Don't Move

    
 

Last Dance

100

Action

67%

Reduces CT to 0

15

-

Auto

All Enemies

 

Move +3

1500

Movement

-

Movement increases by 3

-

-

-

-

Mime

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Mimic

         
          

Innate RSM

         

Monster Talk

         
          

SPECIAL JOBS

         

Ubersquire

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Guts

Accumulate

150

Action

100%

PA +1

-

-

0

Self

 

Dash

80

Action

Dmg_(Rdm[1..4]*PA)

Knockback, ignores evasion

-

-

1

1v1

Innate RSM

Throw Stone

90

Action

Dmg_(Rdm[1..2]*PA)

Knockback

-

-

4

1

Gained JP UP

Heal

150

Action

100%

Cancel: Petrify, Darkness, Confusion, Silence, Oil, Berserk, Frog,

    
     

Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act

    
 

Yell

250

Action

100%

Speed +1; can't self-target

-

-

3

1

 

Wish

0

Action

Hit_F(MA+255)%

Revive and recover 10% mHP

5

-

1

 
 

Cheer Up

200

Action

Hit_F(MA+180)%

Gain instant turn (100 CT); can't self target

5

-

3

1

 

Scream

500

Action

100%

Brave +10, PA/MA/Speed +1

-

-

0

Self

 

Ultima

-

Action

Dmg(MA*15)

Ignores evasion

4

10

4

2v2

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Engineer

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Snipe

Leg Aim

200

Action

Hit_(SP+70)%

Add: Don't Move; based on weapon range

-

-

Varies

1

 

Arm Aim

300

Action

Hit_(SP+50)%

Add: Don't Act; based on weapon range

-

-

Varies

1

Innate RSM

Seal Evil

200

Action

Hit_(SP+70)%

Add: Petrify, works only on undead; based on weapon range

-

-

Varies

1

Maintenance

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

Equip Change

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

Gained JP UP

Equip Gun

300

Support

-

Can equip Guns regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Holy Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Holy Sword

Stasis Sword

100

Action

Dmg_(PA*[WP+2])

Add: Stop (20%)

-

-

2

2v0

 

Split Punch

200

Action

Dmg_(PA*[WP+3])

Add: Don't Move (20%)

-

-

3

1v2

Innate RSM

Crush Punch

300

Action

Dmg_(PA*[WP+2])

Add: Dead (20%)

-

-

3

1v1

Gained JP UP

Lightning Stab

700

Action

Dmg_(PA*[WP+4])

Add: Undead (20%)

-

-

2

2v1

 

Holy Explosion

800

Action

Dmg_(PA*[WP+5])

Add: Confusion (20%)

-

-

5

5v2

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Heaven Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Truth

Heaven Thunder

0

Action

Dmg_([MA+8]*MA/2)

1-10 random hits; lightning-elemental; ignores allies

2

10

5

2v3

 

Asura

100

Action

Dmg_([MA+9]*MA/2)

1-10 random hits; fire-elemental; ignores allies

3

12

5

2v3

Innate RSM

Diamond Sword

200

Action

Dmg_([MA+10]*MA/2)

1-10 random hits; wind-elemental; ignores allies

4

14

5

2v3

Magic DefendUP

Hydragon Pit

300

Action

Dmg_([MA+12]*MA/2)

1-10 random hits; water-elemental; ignores allies

5

16

5

2v3

Gained JP UP

Space Storage

400

Action

Dmg_([MA+6]*MA/2)

1-10 random hits; randomly does Add: Darkness, Confusion, Silence,

4

18

5

2v1

     

Frog, Poison, Slow, or Sleep (6.25%); ignores allies

    
 

Sky Demon

500

Action

Dmg_([MA+20]*MA/2)

1-10 random hits; earth-elemental; ignores allies

6

20

5

2v3

 

Scorpio's Blessing

700

Action

Hit_F(MA+200)%

Revive and recover 25% mHP

5

-

8

1

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Hell Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Un-truth

Heaven Bolt Back

0

Action

Dmg_RF([MA+27]*MA/2)

1-10 random hits; lightning-elemental; ignores allies

2

10

5

2v3

 

Asura Back

100

Action

Dmg_RF([MA+30]*MA/2)

1-10 random hits; fire-elemental; ignores allies

3

12

5

2v3

Innate RSM

Diamond Sword Bk

200

Action

Dmg_RF([MA+34]*MA/2)

1-10 random hits; wind-elemental; ignores allies

4

14

5

2v3

Magic DefendUP

Hydragon Pit Bk

300

Action

Dmg_RF([MA+40]*MA/2)

1-10 random hits; water-elemental; ignores allies

5

16

5

2v3

Two Swords

Space Storage Bk

400

Action

Dmg_RF([MA+20]*MA/2)

1-10 random hits; randomly does Add: Darkness, Confusion, Silence,

4

18

5

2v1

Gained JP UP

    

Frog, Poison, Slow, or Sleep (6.25%); ignores allies

    
 

Sky Demon Back

500

Action

Dmg_RF([MA+60]*MA/2)

1-10 random hits; earth-elemental; ignores allies

6

20

5

2v3

 

Exploding Frog

700

Action

100%

Add: Oil, Reraise, Transparent, Frog, Faith

-

-

1

2v1

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Holy Swordsman

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

All Swordskill

Stasis Sword

100

Action

Dmg_(PA*[WP+2])

Add: Stop (20%)

-

-

2

2v0

 

Split Punch

200

Action

Dmg_(PA*[WP+3])

Add: Don't Move (20%)

-

-

3

1v2

Innate RSM

Crush Punch

300

Action

Dmg_(PA*[WP+2])

Add: Dead (20%)

-

-

3

1v1

Gained JP UP

Lightning Stab

700

Action

Dmg_(PA*[WP+4])

Add: Undead (20%)

-

-

2

2v1

 

Holy Explosion

800

Action

Dmg_(PA*[WP+5])

Add: Confusion (20%)

-

-

5

5v2

 

Dark Sword

200

Action

DmgMP_(PA*WP)

Absorbs damage as MP

-

-

3

1

 

Night Sword

100

Action

DmgHP_(PA*WP)

Absorbs damage as HP

-

-

3

1

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Divine Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Mighty Sword

Shellbust Stab

200

Action

Dmg_(PA*WP)

Break armor; fails if there is no equip to break

-

-

3

1

 

Blastar Punch

300

Action

Dmg_(PA*WP)

Break headgear; fails if there is no equip to break

-

-

3

1

Innate RSM

Hellcry Punch

400

Action

Dmg_(PA*WP)

Break weapon; fails if there is no equip to break

-

-

3

1

Defense UP

Icewolf Bite

500

Action

Dmg_(PA*WP)

Break accessory; fails if there is no equip to break

-

-

3

1

Magic DefendUP

Magic Ruin

150

Action

Hit_F(250)%

(MA+50)% mMP damage

3

10

4

1v0

Gained JP UP

Speed Ruin

600

Action

Hit_F(MA+250)%

Speed -3

3

30

4

1v0

 

Power Ruin

300

Action

Hit_F(MA+250)%

PA -5

3

20

4

1v0

 

Mind Ruin

300

Action

Hit_F(MA+250)%

MA -5

3

20

4

1v0

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Steel Giant

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Work

Destroy

-

Action

Dmg_(PA*10)

Self-damages user (PA*1)

-

-

1

1v2

 

Compress

-

Action

Dmg_(PA*12)

Add: Dead (20%); self-damages user (PA*2)

-

-

1

1v2

Innate RSM

Dispose

-

Action

Dmg_(PA*10)

Self-damages user (PA*3)

-

-

8

1

Counter

Crush

-

Action

Dmg_(PA*16)

Self-damages user (PA*4)

-

-

1

1v0

Any Weather

Barrier

-

Action

100%

Add: Wall; doesn't affect user

-

-

0

3v0

Cannot enter water

         

Temple Knight

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Magic Sword

Blind

50

Action

Hit_F(MA+220)%

Add: Blind

-

6

4

1

 

Aspel

100

Action

Hit_F(MA+200)%

50% mMP damage, absorbs damage as MP

-

2

4

1

Innate RSM

Drain

180

Action

Hit_F(MA+200)%

33% mHP damage, absorbs damage as HP

-

12

4

1

Gained JP UP

Faith

200

Action

Hit_F(MA+200)%

Add: Faith

-

10

4

1

 

Innocent

200

Action

Hit_F(MA+200)%

Add: Innocent

-

10

4

1

 

Zombie

150

Action

Hit_F(MA+190)%

Add: Undead

-

14

4

1

 

Silence

90

Action

Hit_F(MA+200)%

Add: Silence

-

16

4

1

 

Charm

400

Action

Hit_F(MA+140)%

Add: Charm

-

16

4

1

 

Chicken

200

Action

Hit_F(MA+200)%

Brave -50

-

12

4

1

 

Confuse

200

Action

Hit_F(MA+190)%

Add: Confusion

-

14

4

1

 

Despair

100

Action

Hit_F(MA+200)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect

-

20

4

1

 

Don't Act

50

Action

Hit_F(MA+200)%

Add: Paralyze

-

14

4

1

 

Sleep

170

Action

Hit_F(MA+190)%

Add: Sleep

-

20

4

1

 

Break

300

Action

Hit_F(MA+180)%

Add: Petrify

-

24

4

1

 

Shock!

600

Action

Dmg_(mHP-cHP)

Ignores evasion

-

20

8

1

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Dragoner

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Dragon

Ice Breath

0

Action

Dmg_(MA*12)

Add: Slow (20%); linear effect area

-

-

2

2v2

 

Fire Breath

0

Action

Dmg_(MA*12)

Add: Death Sentence (20%); linear effect area

-

-

2

2v2

Innate RSM

Thunder Breath

0

Action

Dmg_(MA*12)

Add: Don't Act (20%); linear effect area

-

-

2

2v2

Two Swords

Dragon Tame

300

Action

100%

Add: Invite; only works on dragons

-

-

2

1v2

Monster Talk

Dragon Care

300

Action

100%

Lose 20% mHP to heal double that; Cancel: Darkness, Confusion, Silence, Oil,

-

-

2

1v2

Monster Skill

    

Berserk, Frog, Poison, Stop, Sleep, Don't Move, Don't Act; only works on dragons

    

Gained JP UP

Dragon PowerUp

400

Action

100%

Brave +15, PA/MA/Speed +3; only works on dragons

-

-

2

1v2

 

Dragon LevelUp

400

Action

100%

Gain instant turn (100 CT); only works on dragons

-

-

2

1v2

 

Holy Breath

900

Action

Dmg_([MA+20]/2*MA)

Randomly hits 1-10 times; holy-elemental

-

-

4

3v3

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Soldier

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Limit

Braver

150

Action

Dmg_(MA*12)

-

3

-

2

1

 

Cross-slash

200

Action

Dmg_(MA*22)

-

4

-

2

2v1

Innate RSM

Blade Beam

250

Action

Dmg_(mHP-cHP)

-

5

-

2

1

Short Charge

Climhazzard

300

Action

Dmg_(TarMHP-TarCHP)

-

7

-

2

1

Gained JP UP

Meteorain

400

Action

Dmg_(MA*26)

-

10

-

3

3v0

 

Finishing Touch

500

Action

100%

Randomly does Add: Dead, Petrify, or Stop

5

-

3

2v0

 

Omnislash

600

Action

Dmg_(MA*40)

-

15

-

3

3v0

 

Counter Tackle

100

Reaction

Br%

Counter various physical attacks with Dash if attacker is in range

-

-

1

1v1

 

Equip Axe

150

Support

-

Can equip Axes regardless of Job

-

-

-

-

 

Monster Skill

50

Support

-

Friendly adjacent monsters gain access to new ability

-

-

-

-

 

Gained EXP UP

200

Support

-

Gain double EXP from actions

-

-

-

-

 

Move-Get Exp

200

Movement

-

Gain 1 EXP per panel moved during movement

-

-

-

-

Byblos

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Byblos

Mbarrier

-

Action

Hit_F(MA+200)%

Add: Reraise, Regen, Protect, Shell, Haste

4

20

5

1

 

Parasite

-

Action

100%

Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep (20% each)

-

-

4

1

Innate RSM

Shock

-

Action

Dmg_(mHP-cHP)

-

-

-

5

1v3

Sunken State

Difference

-

Action

Dmg_(TarCMP)

-

-

-

5

1v3

Ignore Height

         

Secret Hunt

         

Non-charge

         
          

MONSTERS

         

Chocobo

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Choco Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter

Choco Cure

-

Action

Heal_(MA*4)

-

-

-

0

2v2

Monster Skill

Choco Esuna

-

Action

Hit_(MA+65)%

Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act

-

-

0

2v2

Move in Water

Choco Ball

-

M. Skill

Dmg_(PA/2*PA)

-

-

-

4

1

Poach Item

         

Elixir

         

Black Chocobo

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Choco Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter

Choco Ball

-

Action

Dmg_(PA/2*PA)

-

-

-

4

1

Monster Skill

Choco Esuna

-

Action

Hit_(MA+65)%

Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act

-

-

0

2v2

Fly

Choco Cure

-

M. Skill

Heal_(MA*4)

-

-

-

0

2v2

Move in Water

         

Poach Item

         

Barette

         

Red Chocobo

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Choco Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter

Choco Ball

-

Action

Dmg_(PA/2*PA)

-

-

-

4

1

Monster Skill

Choco Meteor

-

Action

Dmg_(MA*5)

-

-

-

5

1

Ignore Height

Choco Esuna

-

M. Skill

Hit_(MA+65)%

Cancel: Petrify, Darkness, Silence, Poison, Stop, Don't Move, Don't Act

-

-

0

2v2

Move in Water

         

Poach Item

         

Cachusha

         

Goblin

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tackle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Tackle

Eye Gouge

-

Action

Hit_(MA+65)%

Add: Darkness, Confusion

-

-

1

1v2

Monster Skill

Goblin Punch

-

Action

Hit_(MA+65)%

Damage equal to user's lost HP

-

-

1

1v1

Poach Item

Secret Fist

-

M. Skill

Hit_(MA+70)%

Add: Don't Move, Death Sentence

-

-

1

1v0

Elixir

         

Black Goblin

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tackle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Tackle

Turn Punch

-

Action

Dmg_(PA/2*PA)

-

-

-

0

3v2

Monster Skill

Goblin Punch

-

Action

Hit_(MA+65)%

Damage equal to user's lost HP

-

-

1

1v1

Poach Item

Stop Breath

-

M. Skill

100%

Add: Dead

-

-

1

1v0

Assassin Dagger

         

Gobbledeguck

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tackle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Tackle

Eye Gouge

-

Action

Hit_(MA+65)%

Add: Darkness, Confusion

-

-

1

1v2

Monster Skill

Turn Punch

-

Action

Dmg_(PA/2*PA)

-

-

-

0

3v2

Poach Item

Mutilate

-

M. Skill

Hit_(MA+75)%

75% mHP damage, absorbs damage as HP

-

-

1

1v0

Blood Sword

         

Bomb

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Bite

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Meatbone Slash

Self Destruct

-

Action

Dmg_(mHP-cHP)

Add: Oil; kills user; ignores evasion

-

-

0

4v3

Monster Skill

Small Bomb

-

Action

Dmg_(PA*4)

Ignores evasion; self-damages user (PA*4)

-

-

3

1v2

Float

Spark

-

M. Skill

Dmg_(MA*3)

Add: Reraise (20%); ignore evasion; fire-elemental

-

-

0

3v1

Cannot enter water

         

Poach Item

         

Mythril Gun

         

Grenade

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Bite

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Meatbone Slash

Self Destruct

-

Action

Dmg_(mHP-cHP)

Add: Oil; kills user; ignores evasion

-

-

0

4v3

Monster Skill

Shock

-

Action

Dmg_(mHP-cHP)

Ignores evasion

-

-

5

1v3

Float

Flame Attack

-

M. Skill

Dmg_(MA*6)

Fire-elemental

-

-

3

1

Cannot enter water

         

Poach Item

         

Red Shoes

         

Explosive

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Bite

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Meatbone Slash

Self Destruct

-

Action

Dmg_(mHP-cHP)

Add: Oil; kills user; ignores evasion

-

-

0

4v3

Monster Skill

Spark

-

Action

Dmg_(MA*3)

Add: Reraise (20%); ignores evasion; fire-elemental

-

-

0

3v1

Float

Shock

-

M. Skill

Dmg_(mHP-cHP)

Ignores evasion

-

-

5

1v3

Cannot enter water

         

Poach Item

         

Scorpion Tail

         

Red Panther

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v3

Catch

Poison Nail

-

Action

Hit_(MA+60)%

Add: Poison, Slow

-

-

1

1v2

Monster Skill

Steal Heart

-

Action

Hit_(MA+50)%

Add: Charm, only works on humans

-

-

3

1

Ignore Height

Cat Kick

-

M. Skill

Dmg_(Rdm[1..12]*PA)

Knockback

-

-

1

1v2

Cannot enter water

         

Poach Item

         

Germinas Boots

         

Cuar

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v3

Catch

Cat Kick

-

Action

Dmg_(Rdm[1..12]*PA)

Knockback

-

-

1

1v2

Monster Skill

Poison Nail

-

Action

Hit_(MA+60)%

Add: Poison, Slow

-

-

1

1v2

Ignore Height

Blaster

-

M. Skill

Hit_(MA+30)%

Randomly does Add: Petrify or Stop

-

-

3

1

Cannot enter water

         

Poach Item

         

Sprint Shoes

         

Vampire

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v3

Catch

Poison Nail

-

Action

Hit_(MA+60)%

Add: Poison, Slow

-

-

1

1v2

Monster Skill

Blaster

-

Action

Hit_(MA+30)%

Randomly does Add: Petrify or Stop

-

-

3

1

Ignore Height

Blood Suck

-

M. Skill

100%

Add: Blood Suck; 25% mHP, absorbs damage as HP; subject to evasion

-

-

1

1v0

Cannot enter water

         

Poach Item

         

FS Bag

         

Disco Demon

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Flood

Black Ink

-

Action

Dmg_(MA*5)

Add: Darkness (20%); water-elemental; linear effect area

-

-

2

1v2

Martial Arts

Mind Blast

-

Action

Hit_(MA+45)%

Randomly does Add: Confusion or Berserk

-

-

3

2v1

Monster Skill

Wiznaibus

-

M. Skill

100%

Deals damage = PA + [ (PA * Br) / 100 ]

6

-

Auto

All Enemies

Move Underwater

         

Poach Item

         

Elixir

         

Squidrockin

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Flood

Odd Soundwave

-

Action

100%

Cancel: Float, Reraise, Transparent, Regen, Protect,

-

-

3

4v1

Martial Arts

    

Shell, Haste, Faith, Innocent, Reflect

    

Monster Skill

Mind Blast

-

Action

Hit_(MA+45)%

Randomly does Add: Confusion or Berserk

-

-

3

2v1

Move Underwater

Nameless Song

-

M. Skill

100%

Randomly does Add: Reraise, Regen, Protect, Shell, or Haste

10

-

Auto

All Allies

Poach Item

         

Papyrus Plate

         

Mindrave

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Counter Flood

Black Ink

-

Action

Dmg_(MA*5)

Add: Darkness (20%); water-elemental; linear effect area

-

-

2

1v2

Martial Arts

Disillusion

-

Action

100%

MA -1

6

-

Auto

All Enemies

Monster Skill

Level Blast

-

M. Skill

Hit_(MA+255)%

Reduces target's level by one

-

-

3

2v1

Move Underwater

         

Poach Item

         

Dracula Mantle

         

Skeleton

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Knife Hand

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Arrow Guard

Thunder Soul

-

Action

Dmg_(MA*4)

Lightning-elemental; subject to M.Evade

-

-

3

1

Monster Skill

Sap Magic

-

Action

Hit_(MA+255)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith,

-

-

3

2v1

Poach Item

    

Reflect; does 33% mHP damage if successfully erased status

    

Holy Water

Ice Soul

-

M. Skill

Dmg_(MA*4)

Ice-elemental; subject to M.Evade

-

-

4

1

Bone Snatch

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Knife Hand

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Arrow Guard

Ice Soul

-

Action

Dmg_(MA*4)

Ice-elemental; subject to M.Evade

-

-

4

1

Monster Skill

Sap Magic

-

Action

Hit_(MA+255)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith,

-

-

3

2v1

Poach Item

    

Reflect; does 33% mHP damage if successfully erased status

    

Ivory Rod

Aqua Soul

-

M. Skill

Dmg_(MA*4)

Water-elemental; subject to M.Evade

-

-

5

1

Living Bone

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Knife Hand

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Arrow Guard

Aqua Soul

-

Action

Dmg_(MA*4)

Water-elemental; subject to M.Evade

-

-

5

1

Monster Skill

Sap Magic

-

Action

Hit_(MA+255)%

Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith,

-

-

3

2v1

Poach Item

    

Reflect; does 33% mHP damage if successfully erased status

    

Cursed Ring

Wind Soul

-

M. Skill

Dmg_(MA*5)

Wind-elemental; subject to M.Evade

-

-

6

1

Ghoul

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Throw Spirit

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

3

1

MP Switch

Zombie Touch

-

Action

Hit_(MA+70)%

Add: Undead

-

-

2

1v2

Monster Skill

Revive

-

Action

Hit_(PA+70)%

Revive and recover 20% mHP

-

-

1

1v1

Float

Shadow Stitch

-

M. Skill

100%

Add: Stop

-

-

4

1

Teleport

         

Poach Item

         

Elixir

         

Gust

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Throw Spirit

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

3

1

MP Switch

Sleep Touch

-

Action

Hit_(MA+60)%

Add: Sleep

-

-

2

1v2

Monster Skill

Revive

-

Action

Hit_(PA+70)%

Revive and recover 20% mHP

-

-

1

1v1

Float

Drain Touch

-

M. Skill

Hit_(MA+60)%

34% mHP damage; absorbs damage as HP

-

-

2

1v2

Teleport

         

Poach Item

         

Ice Brand

         

Revnant

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Throw Spirit

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

3

1

MP Switch

Drain Touch

-

Action

Hit_(MA+60)%

34% mHP damage; absorbs damage as HP

-

-

2

1v2

Monster Skill

Revive

-

Action

Hit_(PA+70)%

Revive and recover 20% mHP

-

-

1

1v1

Float

Grease Touch

-

M. Skill

Hit_(MA+70)%

Add: Oil, Slow

-

-

2

2v2

Teleport

         

Poach Item

         

Vanish Mantle

         

Flotiball

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Wing Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Finger Guard

Death Sentence

-

Action

Hit_(MA+60)%

Add: Death Sentence

-

-

7

1

Monster Skill

Difference

-

Action

Dmg_(TarCMP)

-

-

-

5

1v3

Fly

Look of Devil

-

M. Skill

100%

Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act

-

-

3

1

Cannot enter water

         

Poach Item

         

Elixir

         

Ahriman

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Wing Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Finger Guard

Death Sentence

-

Action

Hit_(MA+60)%

Add: Death Sentence

-

-

7

1

Monster Skill

Look of Devil

-

Action

100%

Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act

-

-

3

1

Fly

Circle

-

M. Skill

Hit_(MA+75)%

MA -6

-

-

5

1

Cannot enter water

         

Poach Item

         

Reflect Mail

         

Plague

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Wing Attack

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Finger Guard

Difference

-

Action

Dmg_(TarCMP)

-

-

-

5

1v3

Monster Skill

Look of Devil

-

Action

100%

Randomly does Add: Petrify, Darkness, Silence, Don't Move or Don't Act

-

-

3

1

Fly

Look of Fright

-

M. Skill

Hit_(MA+75)%

PA -6

-

-

5

1

Cannot enter water

         

Poach Item

         

Chicken Knife

         

Juravis

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Hamedo

Feather Bomb

-

Action

Dmg_(MA*2)

-

-

-

3

1

Monster Skill

Beak

-

Action

Hit_(MA+37)%

Add: Petrify

-

-

1

1v0

Fly

Beaking

-

M. Skill

Dmg_(TarMHP-TarCHP)

Ignores evasion

-

-

1

1v1

Cannot enter water

         

Poach Item

         

Gastrafitis

         

Steel Hawk

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Hamedo

Beaking

-

Action

Dmg_(TarMHP-TarCHP)

Ignores evasion

-

-

1

1v1

Monster Skill

Beak

-

Action

Hit_(MA+37)%

Add: Petrify

-

-

1

1v0

Fly

Dispose

-

M. Skill

Dmg_(PA*10)

Self-damages user (PA*3)

-

-

8

1

Cannot enter water

         

Poach Item

         

Ultimus Bow

         

Cocatoris

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Scratch Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Hamedo

Feather Bomb

-

Action

Dmg_(MA*2)

-

-

-

3

1

Monster Skill

Beaking

-

Action

Dmg_(TarMHP-TarCHP)

Ignores evasion

-

-

1

1v1

Fly

Beak

-

M. Skill

Hit_(MA+37)%

Add: Petrify

-

-

1

1v0

Cannot enter water

         

Poach Item

         

Yoichi Bow

         

Uribo

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Straight Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v0

Critical Quick

Pooh

-

Action

100%

Randomly does Add: Confusion or Sleep

-

-

1

2v1

Monster Skill

Oink

-

Action

Hit_(PA+70)%

Revive and recover full HP

-

-

1

1v1

Cannot enter water

Nose Breath

-

M. Skill

Hit_(MA+70)%

Add: Charm, only works on humans

-

-

1

1v1

Poach Item

         

Cherche

         

Porky

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Straight Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v0

Critical Quick

Pooh

-

Action

100%

Randomly does Add: Confusion or Sleep

-

-

1

2v1

Monster Skill

Nose Breath

-

Action

Hit_(MA+70)%

Add: Charm, only works on humans

-

-

1

1v1

Cannot enter water

Oink

-

M. Skill

Hit_(PA+70)%

Revive and recover full HP

-

-

1

1v1

Poach Item

         

Salty Rage

         

Wildbow

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Straight Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v0

Critical Quick

Nose Breath

-

Action

Hit_(MA+70)%

Add: Charm, only works on humans

-

-

1

1v1

Monster Skill

Oink

-

Action

Hit_(PA+70)%

Revive and recover full HP

-

-

1

1v1

Cannot enter water

Please Eat

-

M. Skill

100%

Crystallizes user, target gains one level

-

-

1

1v1

Poach Item

         

Setiemson

         

Woodman

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Leaf Dance

-

Action

Dmg_(MA*12)

Ignores allies

-

-

0

3v3

Counter Magic

Life Spirit

-

Action

Heal_(MA*14)

-

-

-

0

3v3

Short Charge

Protect Spirit

-

Action

Hit_(MA+75)%

Add: Protect, Regen

-

-

0

3v3

Monster Skill

Fairy

-

M. Skill

Heal_F(MA*24)

-

5

34

4

3v2

Cannot enter water

         

Poach Item

         

Healing Staff

         

Trent

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Leaf Dance

-

Action

Dmg_(MA*12)

Ignores allies

-

-

0

3v3

Counter Magic

Magic Spirit

-

Action

HealMP_(MA*10)

-

-

-

0

3v3

Short Charge

Calm Spirit

-

Action

Hit_(MA+75)%

Add: Shell, Regen

-

-

0

3v3

Monster Skill

Tornado

-

M. Skill

Dmg_F(MA*37)

Add: Confusion (20%); wind-elemental; ignores allies

7

30

8

4v3

Cannot enter water

         

Poach Item

         

Sage Staff

         

Taiju

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Leaf Dance

-

Action

Dmg_(MA*12)

Ignores allies

-

-

0

3v3

Counter Magic

Life Spirit

-

Action

Heal_(MA*14)

-

-

-

0

3v3

Short Charge

Magic Spirit

-

Action

HealMP_(MA*10)

-

-

-

0

3v3

Monster Skill

Quake

-

M. Skill

Dmg_F(MA*47)

Add: Don't Move (20%); earth-elemental; ignores allies

5

30

0

6v5

Cannot enter water

         

Poach Item

         

Whale Whisker

         

Bull Demon

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Shake Off

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Blade Grasp

Wave Fist

-

Action

Dmg_([PA+2]/2*PA)

-

-

-

3

1v3

Monster Skill

Bizen Boat

-

Action

DmgMP_(MA*10)

Linear effect area

-

-

6

6v3

Cannot enter water

Earth Slash

-

M. Skill

Dmg_(PA/2*PA)

Earth-elemental; linear effect area

-

-

8

8v2

Poach Item

         

Kikuichimoji

         

Minitaurus

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Shake Off

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Blade Grasp

Gather Power

-

Action

100%

PA +2

-

-

0

Self

Monster Skill

Kiyomori

-

Action

100%

Add: Protect, Shell

-

-

0

3v3

Cannot enter water

Mimic Titan

-

M. Skill

Dmg_(MA*5)

Earth-elemental

-

-

0

3v1

Poach Item

         

Holy Lance

         

Sacred

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Shake Off

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Blade Grasp

Wave Around

-

Action

Dmg_([PA+1]/2*PA)

-

-

-

0

2v1

Monster Skill

Masamune

-

Action

100%

Add: Regen, Haste

-

-

0

3v3

Cannot enter water

Blow Fire

-

M. Skill

Dmg_(MA*8)

Fire-elemental; 3-directional

-

-

2

2v2

Poach Item

         

Mace of Zeus

         

Morbol

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v1

HP Restore

Lick

-

Action

100%

Add: Protect, Shell, Reflect

-

-

1

1v3

Martial Arts

Chakra

-

Action

Heal_(PA*5)

Does not reverse on undead targets

-

-

0

2v0

Monster Skill

   

HealMP_(PA*2.5)

     

Walk on Water

Bad Breath

-

M. Skill

100%

Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep

-

-

1

3v2

Poach Item

    

(20% each); ignores allies

    

Elixir

         

Ochu

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v1

HP Restore

Goo

-

Action

100%

Add: Don't Move

-

-

5

2v1

Martial Arts

Chakra

-

Action

Heal_(PA*5)

Does not reverse on undead targets

-

-

0

2v0

Monster Skill

   

HealMP_(PA*2.5)

     

Walk on Water

Bad Breath

-

M. Skill

100%

Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep

-

-

1

3v2

Poach Item

    

(20% each); ignores allies

    

Madlemgen

         

Great Morbol

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Tentacle

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v1

HP Restore

Bad Breath

-

Action

100%

Add: Petrify, Darkness, Confuse, Silence, Oil, Frog, Poison, Sleep

-

-

1

3v2

Martial Arts

    

(20% each); ignores allies

    

Monster Skill

Stigma Magic

-

Action

Hit_(PA+120)%

Cancel: Undead, Petrify, Blood Suck, Frog, Poison, Slow,

-

-

0

2v0

Walk on Water

    

Sleep, Don't Move, Don't Act

    

Poach Item

Moldball Virus

-

M. Skill

Hit_(MA+5)%

Permanently turns target into a Morbol

-

-

1

1v0

Ribbon

         

Behemoth

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Stab Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Damage Split

Sudden Cry

-

Action

Dmg_([PA+2]/2*PA)

Add: Dead (20%)

-

-

1

1v0

Monster Skill

Giga Flare

-

M. Skill

Dmg_(MA*7)

-

-

-

4

3v0

Cannot enter water

         

Poach Item

         

Masamune

         

King Behemoth

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Stab Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Damage Split

Sudden Cry

-

Action

Dmg_([PA+2]/2*PA)

Add: Dead (20%)

-

-

1

1v0

Monster Skill

Hurricane

-

M. Skill

Hit_(MA+50)%

34% mHP damage; wind-elemental

-

-

4

4v2

Cannot enter water

         

Poach Item

         

Fairy Harp

         

Dark Behemoth

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Stab Up

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Damage Split

Sudden Cry

-

Action

Dmg_([PA+2]/2*PA)

Add: Dead (20%)

-

-

1

1v0

Monster Skill

Ulmaguest

-

M. Skill

Dmg_(mHP-cHP)

-

-

-

4

3v1

Cannot enter water

         

Poach Item

         

Ryozan Silk

         

Dragon

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Dragon Spirit

Tail Swing

-

Action

Dmg_(Rdm[1..25]*PA)

Knockback

-

-

1

1v2

Monster Skill

Thunder Breath

-

M. Skill

Dmg_(MA*5)

Add: Don't Act (20%); lightning-elemental; linear effect range

-

-

2

2v2

Cannot enter water

         

Poach Item

         

Defender

         

Blue Dragon

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Dragon Spirit

Ice Breath

-

Action

Dmg_(MA*5)

Add: Slow (20%); ice-elemental; linear effect range

-

-

2

2v2

Monster Skill

Thunder Breath

-

M. Skill

Dmg_(MA*5)

Add: Don't Act (20%); lightning-elemental; linear effect range

-

-

2

2v2

Move in Water

         

Poach Item

         

Dragon Rod

         

Red Dragon

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Dash

-

Action

Dmg_(PA*[Br/100*PA])

-

-

-

1

1v2

Dragon Spirit

Fire Breath

-

Action

Dmg_(MA*5)

Add: Death Sentence (20%); fire-elemental; linear effect range

-

-

2

2v2

Monster Skill

Thunder Breath

-

M. Skill

Dmg_(MA*5)

Add: Don't Act (20%); lightning-elemental; linear effect range

-

-

2

2v2

Move on Lava

         

Poach Item

         

Dragon Whisker

         

Hyudra

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Triple Attack

-

Action

Dmg_(PA*[Br/100*PA])

3-directional

-

-

1

1v1

Regenerator

Triple Breath

-

Action

Hit_(MA+120)%

50% mHP damage; dark-elemental; 3-directional

-

-

2

2v2

Monster Skill

Triple Flame

-

M. Skill

Dmg_([MA+28]/2*MA)

3 random hits; fire-elemental

-

-

4

2v1

Fly

         

Cannot enter water

         

Poach Item

         

Stone Gun

         

Hydra

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Triple Attack

-

Action

Dmg_(PA*[Br/100*PA])

3-directional

-

-

1

1v1

Regenerator

Triple Flame

-

Action

Dmg_([MA+28]/2*MA)

3 random hits; fire-elemental

-

-

4

2v1

Monster Skill

Triple Thunder

-

M. Skill

Dmg_([MA+20]/2*MA)

3 random hits; lightning-elemental

-

-

4

2v0

Fly

         

Cannot enter water

         

Poach Item

         

Perseus Bow

         

Tiamat

Ability Name

JP

A/R/S/M

Formula

Attributes

CT

MP

Range

Effect Area

Innate RSM

Triple Breath

-

Action

Hit_(MA+120)%

50% mHP damage; dark-elemental; 3-directional

-

-

2

2v2

Regenerator

Triple Thunder

-

Action

Dmg_([MA+20]/2*MA)

3 random hits; lightning-elemental

-

-

4

2v0

Monster Skill

Dark Whisper

-

M. Skill

Dmg_([MA+1]/2*MA)

6 random hits; Randomly does Add: Dead or Sleep (6.25%)

-

-

4

2v0

Fly

         

Cannot enter water

         

Poach Item

         

Chantage