The Top 11 RPGs You Need to Play
Yes, the title does sound a bit pretentious. But I don't care - this is a review/editorial of sorts, right? I'm supposed to sound pretentious and like I know what I'm doing!
Why Top 11? Because I like to rip off of popular internet phenomenons (please don't sue me, Nostalgia Critic!).
The RPG genre has expanded its criteria over the years. From the humble beginnings of Dragon Quest to Valkyria Chronicles on the newest generation systems, the genre spans a vast array of systems, as well as styles. Arguments as to what constitutes an RPG aside, there are some that stand out due to either their story, their combat system, their music, or something completely different. Or, alternatively, a combination of everything. There's a lot of amazing RPGs out there - the purpose of this list is to provide a list of RPGs that I feel stand out for some reason or another. While there are only 11 here, there are many, many, many more that are excellent for some reason or another. But hey, you want my opinion, right?
11. Breath of Fire: Dragon Quarter
Dragon Quarter is the fifth and (so far) final installment in the Breath of Fire series by Capcom. And it is completely different from the rest of the series. In the world of Dragon Quarter, humanity lives under the ground, as the world above is too devastated to live in. The series' staple hero, Ryu, is a low level human in the depths of Sheldar, the world underground. The game is dark (well, duh, underground) and takes on a significantly different style compared to the lighter, happier remainder of the series. The game is fairly unique in that it's designed to be replayed - the first time through the game, the story probably won't make much sense, as, until you've raised your D-Ratio to a certain level, you'll miss some scenes. In addition, you'll miss some scenes simply because there are several split paths. The multiple replays are made easier via the SOL system, which allows players to restart the game at different points while retaining stored experience, money, and equipment. The average game is probably around 10-15 hours the first time, and much less than that for subsequent playthroughs.
In terms of combat, Dragon Quarter does things completely different - no more turn-based generic combat. Instead, the combat takes place on a field, where positioning, setting traps, and out-maneuvering enemy formations is tantamount to victory. It's different, but with a bit of strategy, can be exceptionally fun and entertaining. The game still uses dragons as a major plot element, though they're much reduced in number. The main character, Ryu, is possessed by a dragon as he makes his way above-ground. This dragon form is exceptionally powerful, being immune to damage and completely overkilling anything it hits. However, the purpose of the game is to make it to the top before the D-Counter reaches 100%. The D-Counter is always visible on-screen, and is a marker of how much control over Ryu's body the dragon he's bonded with has. Using the dragon raises the D-Counter, as does simply moving (though at a much lower rate). Hence, the dragon is best used as a last resort, and thus, strategy remains the greatest part of the battle system, as it reduces the need to use the dragon.
Dragon Quarter is a bit different from the standard fare Capcom provides, but due to the uniqueness of the style, is something everyone should take a look at, especially considering how short it is.
10. Shadow Hearts II: Covenant
The third game in the Shadow Hearts series (second if you discount the alternatively-named Koudelka) is widely considered to be one of the best games on the PS2. And for good reason - it balances everything amazingly well. Great characters, great music, great story, great gameplay, replayability, balanced pacing...everything just clicks. The game stars Yuri (despite what the box art and first hour of the game might indicate), the hero of Shadow Hearts. He's back once more with a larger cast and a larger story, picking up on the heels of the Bad Ending of the first game. He's joined by Karin, a German Military Office; Gepetto, an old, perverted French dollmaker; Blanca, a dog that's smarter than most of the cast; Joachim, a homosexual vampire wrestler; Lucia, a fortune-teller from Italy; Anastasia, the Russian princess; and Kurando, Yuri's distant cousin. Together they fight off a horde terrifying enemies, including a midget on a carpet, a Dan Brown rip-off, Rasputin, a dominatrix, a biker, and an enormous chin attached to a man. As you can tell, the cast is fairly unique.
Combat-wise, Shadow Hearts uses a timed hit system, rewarding players who can use it, but providing options for players who have trouble with it. It's a very player-friendly game and system - there is only one item that is "lost forever", and it's replaceable by another item you can't miss in the game. The game is generally fairly easy, but isn't so pathetically easy that the game isn't fun to play. There's a huge amount of side quests and optional areas to do, with references to past and future games in the series. It's a very vivid and dynamic world to explore, which is where part of its charm comes from.
But just because it's a sequel doesn't mean you need to play the prior installment to enjoy the game - it makes the game more enjoyable, yes, but the game is designed to help seamlessly integrate any player into the vast, unique world of Shadow Hearts. Covenant is designed for anyone to enjoy, and due to its high quality, is a game that everyone should play.
9. Phantasy Star IV: End of the Millennium
The best RPG on the Sega Genesis, fairly easily, and one that still stands up reasonably well today. Phantasy Star 4 is in fact the end of the main Phantasy Star series (Phantasy Star Online and Universe are not part of the main series). Similar to Covenant above, one can enjoy the game without playing the rest of the prior installments. In the era of Final Fantasy 6 and Chrono Trigger, Phantasy Star 4 didn't get the exposure it deserved. The game was exceptional for its time, and still stands up well today. The game begins with two Hunters, Chaz and Alys, who are hired to clear a school of monsters in the basement. The adventure continues as Chaz encounters new allies (from a cat-girl to a thousand year old android) and learns the history of the Algol star system and brings about the culmination 4 games in the making.
The game does many things to make the experience simple and enjoyable for the player. The game features a combat system that players can modify to ease battles by using something called macros. Macros are set command sets of actions for your party to perform in battle. With one simple button press, the battle will commence the way you want it to, with your characters acting in the order you indicated. This is also helpful for performing combination attacks, spell/technique combinations that are typically stronger than the component parts, or strike every enemy on screen when the original attacks only hit one target. These help make battles flow faster, and decrease the redundancy and more boring aspects of combat. Outside of combat, the game moves quickly, at a good pace to keep things interesting. Loads of unique and memorable characters permeate the game, and for fans of the series as a whole, they'll see familiar faces in unexpected places. The game also offers solid visuals, particularly for the time it was released. Character portraits are clear, and still cutscenes accompany plot-heavy segments of the game, all of which look amazing, even by today's standards.
While overshadowed by other games released around the same time, Phantasy Star 4 is definitely a highlight of the era, and still stands up even in the face of flashier, higher budget games released today. Definitely a game everyone should give a try to.
8. Rudra no Hihō (Treasure of Rudra)
The first and only non-US-released RPG I'll put in this list is a very unique entry, even ignoring the fact that it came from across the ocean. This game was released near the end of the lifespan of the SNES, and never made its way overseas. Which is a shame, as Rudra is arguably one of Squaresoft's best entries into the RPG world. The game takes place in a world on the brink of extinction, 15 days before the current inhabitants of the planet, humanity, are to be cleansed and life begun anew. The story's backdrop is based on Indian Mythology, and the Wheel of Time - every 4000 years a different species inherits the world, and after 4000 years of their dominance, the world is destroyed and recreated. At the end of the human era, 3 heroes fight to try and stop this, and uncover the secret of the the creation of the world. The game features a day/night countdown system, and allows you to jump between the different heroes' groups. The storyline is well-developed and adult, probably Square's most adult and advanced story on any of the pre-Playstation systems.
But what really makes this game unique is the combat system. Not specifically the combat system itself, but the magic system. Magic spells are written in books called mantras, and scribed in letters. So scribin the word aqu, for instance, will perform a water magic attack. You can combine words, prefixes, and suffixes for different spells together to make spells that heal, revive, strike every target on the battlefield, etc. Experimenting by watching enemy spells or playing around on your own is part of the fun of the game, and can give you some insanely powerful abilities early on in the game.
You'll have to emulate this game to play it outside of Japan (or even inside of Japan, as the game was released in 1996), but there's a very good translation patch out there, and you can find the ROM without much looking. Very unique, and definitely deserving of a spot on this list.
7. Baten Kaitos II: Origins - Beginning of the Wings and the Heir of the Gods
Origins was released at the end of the Gamecube's life, and was sadly glanced over by most players. Admittedly, the gameplay can initially be a turn-off at a glance, especially if you played the first in the series (Baten Kaitos: Eternal Wings and Lost Ocean) - I mean, a card-game combat system? It sounds odd. Most people who did play it found it charming, however, though it had some problems (the voice acting in particular was pretty atrocious). Two years later, Origins came along and improved on everything, correcting all the issues people had with the original, including the voice acting. Origins really pushed the limits of what the Gamecube could do - stunning visuals, intricate battle systems, a twisting story, and quite possible the best RPG soundtrack ever. The game takes place 20 years before the first, and stars only 3 characters, instead of the original game's 6, and the story moves at a faster pace than the original, pulling the player in fast.
The visuals, as noted, are amazing. Every area of the game looks different, and every character looks unique. Colours, detail - the game goes to painstaking levels to detail every little aspect of the characters visually, and it shows. The worlds look amazing and unique - worlds of crystal, worlds lush with plant life, worlds of industrial growth - there's huge amounts of variety in every little detail. This is also evident in the music, which as said before is amazing, and probably Sakuraba's greatest masterpiece, and the battle system. The game utilized Magnus, cards, that your characters pick up and use. Before battle, you prime your deck with whatever mix of cards you want - weapons (to attack with), armour (to defend against enemy attacks with), finishing strikes (special, character-unique attacks that finish off a card combo), healing (for...well, healing), cameras (for taking pictures), and a host of others. In battle, when your turn is up, you pick cards to use on an enemy or ally. When it's an enemy's turn, you pull out your armour cards to defend against their attacks. That's the most basic aspect - there's huge amounts of detail in the battle system, just like the rest of the game. Certain cards can be combined for different effects, from adding status to increasing your damage astronomically. It's a bit hard to explain in such a short space, but if you like battle depth, Baten Kaitos is for you.
Since the Wii is backwards compatible, and Gamecube games are cheap now, there's no excuse to not play this gem of a game.
6. Soul Nomad and the World Eaters
A hero wields a possessed sword inhabited by a murderous God who tried to destroy the world not too long ago. That's the background of Soul Nomad, released by Nippon Ichi in 2007 for the Playstation 2. The game is a strategy RPG, like most Nippon Ichi fare, but is a bit of a departure from the rest of their games, and in a very good way. The storyline is inventive and very fleshed out, and takes place over two path. The main path, called the Hero path, takes the Hero throughout the world of Prodesto, fighting battles and generally getting to the bottom of why the world was nearly destroyed a while ago. The second path, called the Demon path, is the complete reverse - you work on finishing the destruction caused years ago. The game is filled with a cast of lively characters, as per the standard Nippon Ichi fare, and features many departures from the usual stereotypical fare.
As mentioned, the game is a strategy RPG, but more akin to the Ogre Battle series than anything, except much more polished. You can set up a party that consists of up to 9 squads with up to 9 fighters in each squad. Each potential character, generic or otherwise, has unique attacks depending on which row of the formation they're placed in, as well as unique special abilities to use on the field, typically support abilities to enhance their effectiveness. There's a large amount of strategy involved in what units you mix in, especially with the unique "rooms" your squads can be fit in to. These rooms vary from having no special abilities to providing very unique effects to those stationed in them. Also, it's easy to build new characters - you don't have to level them up if you don't want to, as long as your Hero is kept up to date. In addition, there's a lot of interaction with the world - from changing dialogue to the ability to steal from or even devour NPCs, the game is typically never the same twice. Also, the music Rock'n ROcks.
Whether you like strategy RPGs or not there's most likely something in Soul Nomad to please you. If you can find it, I highly suggest you pick up a copy.
5. Planescape: Torment
PC RPGs typically don't receive the attention that console RPGs do. Torment is a bit of an exception, in that it has received a lot of critical praise for its intriguing, psychologically thrilling storyline and amazing writing. The game is done in a D&D style, and follows a story that focuses on reincarnation and the punishment -torment- of those who are reincarnated. The game is very unique in that combat is generally kept to the bare minimum - talking is generally far more important than being able to bash faces in. In fact, the majority of combat in the game is avoidable, including the final battle. The script for the game contains about 800,000 words, with huge numbers of different dialogue options that change as the game progresses. In fact, the storyline is very dynamic and never the same, and doesn't focus on saving the world, but on finding out the past and discovering the truth. It is a completely different take on the RPG genre, averting many of the cliches even the best RPGs fall victim to.
The combat, admittedly, seems like an afterthought, but again, that's not the focus of the game. Torment does a spectacular job of immersing the player in its dark, twisting setting. Death is just as much a part of gameplay as "winning" a fight is, and in fact may be necessary to learn more about the history of the world. Conversation is also a way to change the scope of the world - by spreading a rumour that a made-up person exists, that person will eventually become real. It's nice touches like this that make the game a treat to play - it treats the players as adults, and lets them play with the world as they see fit.
Dynamic and unique in setting, Torment is a fine example of PC gaming, and definitely a very unique experience for anyone interested RPGs.
4. Shin Megami Tensei: Persona 4
Persona 4 was released right on the heels of the success of Persona 3 in 2007. Featuring an updated combat system, removal of the oft-maligned party AI feature, a new story, and overall many improvements, the game is generally regarded as one of the best of the Shin Megami Tensei series, and is relatively popular to the mainstream audience. Featuring a murder mystery in a small town that encompasses a large swath of Japanese folk lore, the game takes a different route towards the usual "save the world" style of RPG, beginning with high school. The game is a bit of a simulation of high school life in Japan - you must balance your time in the game between seeing your friends, preparing for exams, and killing demons. Like most students in school, really. Building up your friendship with people you meet strengthens your combat ability, as well as that of your allies, making it important balance your social and "work" life to succeed.
The characters are charming, the music great, but the greatest part of the game is probably the combat. It's pretty amazing when an RPG can use a J-POP vocal as a battle theme, but the combat fits it perfectly. Similar to some of the past entries in the Shin Megami Tensei series, when striking a weakness or critical on an opponent, you are provided with an extra action. Using and planning for this is a huge part of the strategy in the game, and proper set-up helps mitigate being completely raped in battle. The game is also exceptionally customizable - there are many personas your main character can use, and each one has different skills and affinities that can be passed on to other personas via fusion, allowing you to create some killer set-ups if you play with the system. It's pretty addicting, and should provide hours of entertainment.
While it wasn't the first in it's class, Persona 4 improved on the formula greatly, and as such is a popular, very good game recommended for anyone that likes RPGs.
3. Wild ARMs: The Fourth Detonator
The Wild ARMs series is known for the western, wasteland-style feel of the world. Your party is generally trying to save the world from completely decaying, fighting off against demons, humans, and killer rabbits with a mix of swords, guns, and magic. Wild ARMs 4 re-invented the style of the series, a complete departure from the previous games. Gone is the turn-based combat and slower pacing. Wild ARMs 4 is fast-paced, active, and filled with loads of entertaining dialogue completely unmatched in the previous installments. Your group of 4 characters moves throughout the dying world of Filgaia, once again searching for the truth behind the world's decay, but also on a journey to define what it means to be an adult. The characters of your party are amazingly fleshed out, the music amazingly well-defined, the world surprisingly immersive, and the pacing fast and action-packed.
What probably sells people the most is the fast-paced combat system. Instead of the traditional turn-based style employed by the rest of the series, Detonator employs a conditional-turn-based system with movement on a 7 hex grid. Positioning, speed, and range play a role in battle, and this is accentuated by the characters and their individual skillsets, designed to be used in combination. Raquel deals the most damage in the party, but is exceptionally slow. Arnaud has skills that weaken enemies. Yulie focuses on support and healing. Jude's specialty is speed and situational attacks. Every character is designed to enhance each other and work as a team - many battles require teamwork to be successful, especially since even the weakest of enemies can wipe out your party. The game provides good challenge with this system, and employs the positional battle system in very creative ways - for instance, a boss that, upon entering the center hex, will obliterate the entire party, or a random enemy that is tough to take out in the usual ways, but if left in a poison-filled hex, will die quickly. There are so many ways to play with the system, and so many extra quest to do, that replays don't get boring, and in fact, can be even more entertaining than the original playthrough.
While a complete departure from the norms of the series, Wild ARMs 4 is definitely worth a play for the creative battle system it employs.
2. Valkyrie Profile
Valkyrie Profile was initially released for the Playstation in 2000 by Enix before the Square-Enix merger, with an updated version released for the PSP after the merger (called Valkyrie Profile: Lenneth) in 2006. 2000 was a huge year for RPG releases, and this game was no exception. As the Aesir prepare for war against the Vanir in the aptly named Ragnarok, you take on the role of Lenneth Valkyrie, collecting brave, dead humans to serve in the battle coming. Of course, being that this is war, and the Aesir and Vanir aren't anywhere near as slow as the French and British circa 1939, you're on a bit of a tight schedule here. Each part of the game is cut into different chapters, each chapter opening up different dungeons, characters to recruit, and additional plot regarding the true nature of the war. There are also 3 endings to the game, although the "best" ending is a bit obscure.
The story is mostly a backdrop for the fighting aspect of the game. Each character in battle fights distinctly, with different weapons, ranges of attack, and a different special attack (called a PWS or Purify Weird Soul) to perform in battle. When battle is initiated, each character is assigned to a different button, and pressing that button will cause that character to unleash their attack string on an opponent, possibly culminating in a PWS if the right conditions are met. Combat is pretty simple to understand, but mastering it - knowing how each character fights and when to best use the PWS attacks - is important to fully graps the combat of the game, and can take some time. And as you build up your characters, they get stronger, and can acquire characteristics (hero traits) that make them more beneficial for the war in Asgard. Once a character is ready to be sent, you release their souls to Asgard to fight in the upcoming war. This continues until your reach one of the endings, which take place during Ragnarok. The game also features a lot of platforming, which makes it a bit more action-oriented than most RPGs.
The series has been pretty successful for Square-Enix so far, so why not go pick up the original and see how it all began?
1. The Bard's Tale
No, this isn't the first person dungeon game that was ported to the Nintendo and the PC. This is the spiritual sequel released in 2004 for the Playstation 2 and 2005 for the PC. Why is this game sitting at the number one spot? Because it is a parody of the RPG in general. It's more of an action RPG similar to Baldur's Gate: Dark Alliance than anything, but don't let that turn you off. It stars The Bard, who doesn't give a damn about saving the world, only about "coin and cleavage". The story is narrated, like many other games, except that the narrator enjoys breaking the fourth wall, and has no qualms about ridiculing the protagonist of the story. The quest is humorous and filled with Celtic mythology, and such mythic creatures as dragons, giant fire-breathing rats, tapdancing zombies, and goblins auditioning for American Idol. The game allows you to be a complete prick if you like, and in an interesting subversion, this is actually beneficial for the hero. The game's even got several musical numbers, not that common for RPGs outside of Rhapsody. Featuring huge amounts of genre savvyness ("Aren't these wolves supposed to drop gold and not, you know, red hoods and picnic baskets"?), this game doesn't stop with the hilariousness. And the game even features 3 endings that vary in hilariousness.
Combat, as stated, is more akin to an action RPG than anything. The Bard can fight, but his big thing is summoning allies. From Gods to old women to demonic rats, The Bard never needs to fight alone, although he's more than capable. And you can even meet some other "chosen ones"...most of whom have been killed or arrested ("Hey, the house was open! You're supposed to loot the houses in an RPG!"). The combat is secondary to the dialogue in general, but still can be challenging and necessitate a bit of strategy at times. And hey, killing mighty knights with a tiny rat that snaps their necks in half is pretty awesome, you have to admit.
Funny and fun, there's no reason you shouldn't play this awesome RPG. Remember, coin and cleavage!
So that's the end. All the games listed previously display something unique that I think anyone can find something to enjoy in them. And most of them are pretty cheap. If you find them lying around, give them a try - I doubt you'll be disappointed.