In Soviet Russia, scum confirm town roleclaims! Or not.
Possible problem, comrade, is that person who can confirm my rolestuffs not necessarily town. In light of this and thinking further I'll go ahead and claim.
Someone in thees game, on day 1, started with a power: Leather Jacket Distributor. Ees essentially role swap, Jacket Distributor target person at night and permanently trade role powers with them. They become new Jacket Distributor, old jacket distributor get their power.
Soviets were targeted by this on night 1, lost original power, became jacket distributor. Original Soviet role now in hands of whoever original jacket person was! Original Soviet role has not flipped yet, so original jacket distributor ees still alive somewhere and can confirm Soviet claim somewhat.
Last night, Soviets attempted to use jacket trade on Combo Breaker, since word of Meelhouse confirm Combo Breaker has powerful role and ees scum. Soviets figure, why not, Roleblock+Rolecop awfully nice thing to have in town hands, jacket trade power (which seem to bring chaos and trouble) will die with Combo Breaker guaranteed lynch, Soviets can claim thees so town is properly informed and does not freak out at sudden soviet roleblocks, work all around.
Except Soviets wind up roleblocked somehow, so trade not happen. Soviets still stuck with leather jacket power. Debating what to do with it tonight, if anytheeng. But, original jacket trade person still out there, can confirm existence of jacket power and giving it to all wonderful communist state, and ees at least some evidence towards Soviet roleblocking since ees no reason scum hang on to jacket power instead of trade with townie.
Of course, original jacket power holder may well be scum. So.