NOTE: Derived stats like Avoid were rounded to the nearest whole number for the sake of removing decimals.
Ike (Lv 15 Lord):
47.8 HP, 24 Str, 9.6 Mag, 24.2 Skl, 26.4 Spd, 21 (26) Def, 15 Res, 17.5 Luck
70 Avoid, 18 Eva%, 42 Attack, 25 Damage, 146 Hit, 17 Crit
1.69 pdur, 1.04 mdur
Skills:
*Aether - 24% chance of Normal Parasitic Healing, then a second hit that does damage based off Def/2 in place of a normal physical, 59 damage total, 25 Healing, melee only.
Titania (Lv 18 Axe/Lance Paladin):
46.6 HP, 19.6 Str, 8.2 Mag, 23.1 Skl, 22.5 (23.4) Spd, 17.8 Def, 14.7 Res, 18.7 Luck
64 (66) Avoid, 12 (14) Eva%, 41 Attack, 24 Damage, 133 Hit, 11 Crit
0.97 pdur, 1.00 mdur
Skills:
Counter - 11% chance of dealing damage back to enemy equal to half damage received
*Sol - 23% chance of regaining HP equal to damage dealt
Oscar (Lv 16 Lance Paladin):
46.6 HP, 22.3 Str, 9.4 Mag, 23.6 Skl, 23.3 (24.5) Spd, 21.2 Def, 12.6 Res, 14.6 Luck
61 (64) Avoid, 9 (12) Eva%, 42 Attack, 25 Damage, 137 Hit, 12 Crit
1.17 pdur, 0.97 mdur
*Sol - 24% chance of regaining HP equal to damage dealt
Boyd (Lv 15 Warrior):
56.5 HP, 27.8 Str, 2.6 Mag, 22 Skl, 21.4 Spd, 15 Def, 10 Res, 15.2 Luck
58 Avoid, 6 Eva%, 49 Attack, 32 Damage, 129 Hit, 11 Crit
1.03 pdur, 0.97 mdur
Skills:
Tempest - Doubles the effect of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
*Colossus: 22% chance of doing 1.25x (40) damage if the target has a body smaller than Boyd's. (This is about two thirds of the cast, if you want to scale this in some hilarious fashion.)
Rhys (Lv 20 Bishop):
37 HP, 2.7 Str, 28.8 Mag, 21.9 Skl, 19.9 (10.6) Spd, 10.7 Def, 29.9 Res, 23.5 Luck
45 Avoid, 1 Eva%, 36 Attack, 25 Damage, 137 Hit, 11 Crit
0.56 pdur, 3.85 mdur
Nosferatu: Rhys' attacks with this drain HP.
Skills:
Serenity - Halves the effects of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
*Flare - 22% chance of halving target's Res for the current attack. 31 damage.
Shinon (Lv 14 Sniper):
41.8 HP, 17.4 Str, 8.6 Mag, 24.1 Skl, 21.4 Spd, 15.5 Def, 11.2 Res, 13.5 Luck
56 Avoid, 5 Eva%, 35 Attack, 18 Damage, 137 Hit, 27 Crit
0.78 pdur, 0.76 mdur
Skills:
Provoke - Makes enemies more likely to attack user instead of other units…IN A DUEL!!!
*Deadeye - 12% chance of doubling accuracy for one attack, and inflicting Sleep on a hit.
Gatrie (Lv 15 General):
53.6 HP, 27.9 Str, 3.2 Mag, 21.7 Skl, 13.2 (14.3) Spd, 28.6 Def, 10.5 Res, 11.3 Luck
38 (40) Avoid, 0 Eva%, 48 Attack, 31 Damage, 130 Hit, 11 Crit
2.45 pdur, 0.94 mdur
*Luna - 22% chance of halving target's Def for the current attack. 40 damage.
Soren (Lv 15 Sage):
36.9 HP, 3.6 Str, 26.6 Mag, 26.9 Skl, 23.1 Spd, 8.9 Def, 26.4 Res, 14.9 Luck
61 Avoid, 9 Eva%, 36 Attack, 25 Damage, 154 Hit, 18 Crit
0.53 pdur, 2.03 mdur
Skills:
Adept - 27% Chance of attacking twice in a row. 50 damage.
*Flare - 27% chance of halving target's Res for the current attack. 31 damage.
Mia (Lv 15 Swordmaster):
39 HP, 19 Str, 10.4 Mag, 24.5 Skl, 29.3 Spd, 14.6 Def, 11 Res, 18.6 Luck
77 Avoid, 28 Eva%, 37 Attack, 20 Damage, 148 Hit, 28 Crit
0.7 pdur, 0.7 mdur
Skills:
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
*Astra - 12% chance of attacking five times, each at half damage. 50 damage.
Ilyana (Lv 14 Sage):
36.2 HP, 9.7 Str, 22.5 Mag, 24.1 Skl, 19.1 Spd, 9.0 Def, 25.3 Res, 18.2 Luck
56 Avoid, 6 Eva%, 32 Attack, 21 Damage, 151 Hit, 17 Crit
0.52 pdur, 1.74 mdur
Skills:
Shade - Might not actually do anything! DL useless if it does!
*Flare - 24% chance of halving target's Res for the current attack. 27 damage.
Marcia (Lv 14 Falcon Knight):
39.4 HP, 20.8 Str, 7.6 Mag, 22.8 Skl, 26.5 Spd, 17.0 Def, 17.4 Res, 15.2 Luck
68 Avoid, 16 Eva%, 41 Attack, 24 Damage, 136 Hit, 11 Crit
0.79 pdur, 0.98 mdur
*Stun - 11% chance of making target unable to move for one turn, on a hit
Mist (Lv 14 Valkyrie):
35 HP, 14.2 Str, 23.6 Mag, 13 Skl, 22.6 Spd, 9.8 Def, 21.8 Res, 25.2 Luck
70 Avoid, 18 Eva%, 32 Attack, 15 Damage, 131 Hit, 6 Crit
0.52 pdur, 1.19 mdur
Skills:
Miracle - 25% chance of halving damage dealt by an attack that would be fatal.
*Sol - 13% chance of regaining HP equal to damage dealt
Rolf (Lv 13 Sniper):
39.6 HP, 20.3 Str, 8.2 Mag, 23.9 Skl, 23.4 Spd, 17.3 Def, 11.7 Res, 16.4 Luck
63 Avoid, 11 Eva%, 38 Attack, 21 Damage, 139 Hit, 27 Crit
0.8 pdur, 0.73 mdur
*Deadeye - 12% chance of doubling accuracy for one attack, and inflicting Sleep on a hit.
Lethe (Lv 17 Cat):
52.2 HP, 19 (25) Str, 4.7 Mag, 19.1 (23.1) Skl, 21.8 (24.8) Spd, 14.6 (19.6) Def, 10.5 (13.5) Res, 22 Luck
66 (72) Avoid, 14 (20) Eva%, 27 (33) Attack, 10 (16) Damage, 150 (158) Hit, 9 (11) Crit
1.07 pdur, 1.00 mdur
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 20
*Roar - Command skill, inflicts Don't Move for one turn. From range 1. And takes a turn.
Mordecai (Lv 17 Tiger):
63.5 HP, 24.7 (31.7) Str, 2 Mag, 16.3 (20.3) Skl, 15.5 (18.5) Spd, 19 (22) Def, 7 (10) Res, 16 Luck
47 (53) Avoid, 1 (3) Eva%, 34 (41) Attack, 17 (24) Damage, 139 (147) Hit, 8 (10) Crit
1.57 pdur, 1.05 mdur
Demi Band Losses: 2 Str, 2 Skl, 1 Spd, 1 Def, 1 Res
Initial Gauge: 4
Skills:
Smite - Shoves a unit two panels…IN A DUEL!!!
*Roar - Command skill, inflicts Don't Move for one turn. From range 1. And takes a turn.
Volke (Lv 13 Assassin):
41.3 HP, 22.8 Str, 2.1 Mag, 27.8 Skl, 28.6 Spd, 13.4 Def, 7.2 Res, 14.7 Luck
72 Avoid, 20 Eva%, 31 Attack, 14 Damage, 165 Hit, 24 Crit
0.7 pdur, 0.64 mdur
Skills:
Shade - Might not actually do anything! DL useless if it does!
*Lethality - 12% chance of inflicting instant death on a hit, independent from crit chance
Kieran (Lv 15 Axe Paladin):
46.2 HP, 23.8 Str, 6.3 Mag, 22.9 Skl, 22.8 (24) Spd, 20.8 Def, 10.6 Res, 13.5 Luck
59 (62) Avoid, 7 (10) Eva%, 45 Attack, 28 damage, 130 Hit, 11 Crit
1.13 pdur, 0.81 mdur
Skills:
Gamble - Halves Accuracy, but doubles crit rate, these are applied after Avoid and Dodge respectively, Command Skill
*Sol - 23% chance of regaining HP equal to damage dealt
Brom (Lv 14 General):
49.8 HP, 24.2 Str, 5.5 Mag, 23.4 Skl, 15.2 (16.4) Spd, 27.7 Def, 11.5 Res, 9.2 Luck
40 (41) Avoid, 0 Eva%, 44 Attack, 27 Damage, 132 Hit, 12 Crit
2.07 pdur, 0.91 mdur
*Luna - 23% chance of halving target's Def for the current attack. 36 damage.
Nephenee (Lv 14 Halberdier):
40.3 HP, 20.4 Str, 8.2 Mag, 25.9 Skl, 25.5 (26) Spd, 20.1 Def, 11.5 Res, 12.5 Luck,
64 (65) Avoid, 11 (13) Eva%, 40 Attack, 23 Damage, 139 Hit, 13 Crit
0.95 pdur, 0.74 mdur
Skills:
Wrath - When HP < 50%, crit rate rises by 50 (so if it was 5, it's now 55)
*Luna - 26% chance of halving target's Def for the current attack. 32 damage.
Zihark (Lv 14 Swordmaster):
41.6 HP, 21.2 Str, 6.4 Mag, 26.3 Skl, 29 Spd, 15.9 Def, 6.6 Res, 15.2 Luck
73 Avoid, 22 Eva%, 39 Attack, 22 Damage, 148 Hit, 28 Crit
0.79 pdur, 0.63 mdur
Skills:
Adept - 26% Chance of attacking twice in a row. 44 damage.
*Astra - 13% chance of attacking five times, each at half damage. 55 damage.
Sothe (Lv 20 Thief):
32.7 HP, 16.6 Str, 3.1 Mag, 20 Skl, 20 Spd, 11.4 Def, 6.3 Res, 16.6 Luck
57 Avoid, 6 Eva%, 25 Attack, 8 Damage, 152 Hit, 20 Crit
0.51 pdur, 0.49 mdur
Skills:
Blossom - EXP growth is lowered to 2/3rds of original, but growth rates are now taken over 90% instead of 100% (ie 60% growth is now 60/90, instead of 60/100). Factored in because Sothe hits L20 easily even with the penalty and the poor guy needs all the help he can get.
Jill (Lv 14 Wyvern Lord):
44 HP, 22.9 Str, 8.5 Mag, 23.1 Skl, 22.2 Spd, 21.7 Def, 10.5 Res, 12.3 Luck,
57 Avoid, 6 Eva%, 43 Attack, 26 Damage, 134 Hit, 11 Crit
1.14 pdur, 0.77 mdur
*Stun - 11% chance of making target unable to move for one turn, on a hit
Astrid (Lv 20 Bow Paladin):
42.1 HP, 22.7 Str, 11.6 Mag, 25.7 Skl, 25.8 (27) Spd, 19.4 (21.4) Def, 15.5 (17.5) Res, 18.2 Luck
70 (72) Avoid, 18 (21) Eva%, 41 Attack, 24 Damage, 147 Hit, 13 Crit
1.07 pdur, 1.06 mdur
Skills:
Paragon - Doubles EXP growth. This is already factored in, though note that it can be removed at Endgame for Sol so no reason she can't benefit from both in the DL.
*Sol - 26% chance of regaining HP equal to damage dealt
(Since it is her initial equip, the Knight Ward's +2 defences are listed in parentheses for Astrid and assumed in the averages.)
Makalov (Lv 13 Sword Paladin):
46.2 HP, 23 Str, 5.1 Mag, 18.9 Skl, 23 (24.5) Spd, 21.9 Def, 9.4 Res, 13.5 Luck
60 (63) Avoid, 8 (11) Eva%, 41 Attack, 24 damage, 131 Hit, 9 Crit
1.21 pdur, 0.77 mdur
Skills:
Tempest - Doubles the effect of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
*Sol - 19% chance of regaining HP equal to damage dealt
Stefan (Lv 18 Swordmaster):
45 HP, 23.4 Str, 10 Mag, 28.9 Skl, 29.6 Spd, 15.5 Def, 12 Res, 7.5 Luck
67 Avoid, 15 Eva%, 41 Attack, 24 Damage, 145 Hit, 29 Crit
0.84 pdur, 0.84 mdur
Skills:
Astra - 13% chance of attacking five times, each at half damage. 60 damage.
Tormod (Lv 12 Sage):
36 HP, 8.8 Str, 21.8 Mag, 20.6 Skl, 21.8 Spd, 12 Def, 21.8 Res, 16.4 Luck
60 Avoid, 8 Eva%, 31 Attack, 20 Damage, 143 Hit, 15 Crit
0.58 pdur, 1.23 mdur
Skills:
Celerity - Increases uses Move by 2
*Flare - 21% chance of halving target's Res for the current attack. 26 damage.
Muarim (Lv 18 Tiger, Demi Band):
58 HP, 26.3 Str, 4.4 Mag, 21.3 Skl, 21.9 Spd, 19.4 Def, 11.1 Res, 14.1 Luck
58 Avoid, 6 Eva%, 35 Attack, 18 Damage, 147 Hit, 10 Crit
1.31 pdur, 1.05 mdur
*Roar - Command skill, inflicts Don't Move for one turn. From range 1. And takes a turn.
Devdan (Lv 17 Halberdier):
45.8 HP, 21.8 Str, 10.9 Mag, 20.2 Skl, 17.6 (18.2) Spd, 16.9 Def, 13.2 Res, 21.2 Luck
56 (58) Avoid, 5 (6) Eva%, 42 Attack, 25 Damage, 137 Hit, 10 Crit
0.91 pdur, 0.91 mdur
Skills:
Serenity - Halves the effects of Biorhythm (given I think most people treat Biorhythm as "Normal" for sanity sake, this is useless in the DL)
*Luna - 20% chance of halving target's Def for the current attack. 34 damage.
Tanith (Lv 18 Falcon Knight):
36.8 HP, 19.2 Str, 12.8 Mag, 23.6 Skl, 27 Spd, 17 Def, 15.4 Res, 20.4 Luck
74 Avoid, 23 Eva%, 39 Attack, 22 Damage, 143 Hit, 12 Crit
0.73 pdur, 0.82 mdur
Skills:
Reinforce - Summons 2 Pegasus Knights and one Falcon Knight as AI controlled allies. This can only be done twice a fight.
*Stun - 12% chance of making target unable to move for one turn, on a hit
Ulki (Lv 17 Hawk):
55 HP, 21 (27) Str, 5 Mag, 20.5 (25.5) Skl, 18 (21) Spd, 17.5 (21.5) Def, 11.5 (13.5) Res, 13.5 Luck
70 (76) Avoid, 18 (26) Eva%, 28 (34) Attack, 11 (17) Damage, 145 (155) Hit, 10 (13) Crit
1.25 pdur, 1.06 mdur
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 9
Skills:
Vigilance - Increases Avoid by 20, this is already factored into his stats, no capacity cost
*Cancel - 21% (26%) chance of dodging an attack that would otherwise hit
Janaff (Lv 17 Hawk):
50.7 HP, 17.9 (23.9) Str, 5.9 Mag, 21.3 (26.3) Skl, 22.8 (25.8) Spd, 13.7 (17.7) Def, 12.2 (14.2) Res, 19.6 Luck
65 (71) Avoid, 13 (19) Eva%, 25 (31) Attack, 8 (14) Damage, 172 (182) Hit, 10 (13) Crit
0.95 pdur, 1.01 mdur
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 20
Skills:
Insight - Increases Hit by 20, this is already factored into his stats, no capacity cost
*Cancel - 21% (26%) chance of dodging an attack that would otherwise hit
Calill (Lv 16 Sage):
37 HP, 10.5 Str, 23.5 Mag, 22.5 Skl, 22.5 Spd, 12 Def, 20.5 Res, 19 Luck
64 Avoid, 12 Eva%, 33 Attack, 22 Damage, 149 Hit, 16 Crit
0.59 pdur, 1.14 mdur
Skills:
Nihil - Negates the effects of skills from the opponent.
*Flare - 22% chance of halving target's Res for the current attack. 31 damage.
Tauroneno (Lv 19 General)
51 HP, 24.8 Str, 11.2 Mag, 20.5 Skl, 14.5 (14.8) Spd, 25 Def, 16 Res, 14.7 Luck
44 (58) Avoid, 0 (6) Eva%, 45 Attack, 28 Damage, 131 Hit, 10 Crit
1.66 pdur, 1.17 mdur
Skills:
Resolve - if HP < 50%, then Strength, Speed and Skill all increase by 1.5x. This raises his damage by 12 (to 40), AS by 7 (to 22) Hit by 20 (to 151), Crit by 5 (to 15), and Avoid by 14 (to 58, 6% in practice)
*Luna - 22% chance of halving target's Def for the current attack. 37 damage.
Note: Knight Ward has no real effect on Tauroneo, the brackets for him indicate his Resolve stats instead.
Ranulf (Lv 15 Cat):
53.8 HP, 22 (28) Str, 4 Mag, 20.3 (24.3) Skl, 20.3 (23.3) Spd, 19.1 (24.1) Def, 7.2 (10.2) Res, 15.1 Luck
56 (62) Avoid, 5 (10) Eva%, 30 (36) Attack, 13 (19) damage, 146 (154) Hit, 10 (12) Crit
1.43 pdur, 0.89 mdur
Demi Band Losses: 3 Str, 2 Skl, 1 Spd, 2 Def, 1 Res
Initial Gauge: 14
*Roar - Command skill, inflicts Don't Move for one turn. From range 1. And takes a turn.
Haar (Lv 17 Wyvern Lord):
50.9 HP, 24.6 Str, 8.3 Mag, 22.6 Skl, 19.1 Spd, 22.7 Def, 11.2 Res, 12.9 Luck
51 Avoid, 2 Eva%, 46 Attack, 29 Damage, 128 Hit, 11 Crit
1.40 pdur, 0.92 mdur
Skills:
Guard - 23% chance of stopping the enemy from countering on each attack
*Stun - 11% chance of making target unable to move for one turn, on a hit
Lucia (Lv 17 Swordmaster):
39.5 HP, 17.5 Str, 13.5 Mag, 24.5 Skl, 26.2 Spd, 12 Def, 10 Res, 18.5 Luck
71 Avoid, 19 Eva%, 36 Attack, 19 damage, 144 Hit, 26 Crit
0.63 pdur, 0.68 mdur
Skills:
Parity - Negates the effects of terrain bonuses and battle skills of both sides, Command skill
*Astra - 12% chance of attacking five times, each at half damage. 45 damage.
Geoffrey (Lv 19 Lance/Bow Paladin):
48.2 HP, 22 Str, 11 Mag, 21.4 Skl, 23.4 (23.7) Spd, 24.6 Def, 12.6 Res, 13.6 Luck
60 (61) Avoid, 8 (9) Eva%, 42 Attack, 25 Damage, 131 Hit, 10 Crit
1.52 pdur, 0.93 mdur
Skills:
Paragon - Doubles EXP growth. This is already factored in, though note that it can be removed at Endgame for Sol so no reason he can't benefit from both in the DL.
*Sol - 21% chance of regaining HP equal to damage dealt
Largo (Lv 13 Berserker):
56.8 HP, 25.2 Str, 4.3 Mag, 23.4 Skl, 22.7 Spd, 11.5 Def, 4.2 Res, 13.8 Luck
59 Avoid, 7 Eva%, 46 Attack, 29 Damage, 131 Hit, 26 Crit
0.89 pdur, 0.79 mdur
*Colossus: 23% chance of doing 1.25x (36) damage if the target has a body smaller than Largo's. (Largo is the largest human in the game, but quite a few of the laguz are larger, scale as you will.)
Bastian (Lv 17 Sage):
37.2 HP, 13.6 Str, 21.6 Mag, 23.6 Skl, 18.2 Spd, 13.4 Def, 22 Res, 16.2 Luck
53 Avoid, 3 Eva%, 31 Attack, 20 Damage, 148 Hit, 17 Crit
0.63 pdur, 1.29 mdur
Skills:
Corrode - 24% chance of lowering the amount of weapon uses the target has by 1.
*Flare - 24% chance of halving target's Res for the current attack. 26 damage.
Elincia (Lv 7 Princess Crimea):
30.6 HP, 10.8 Str, 16.8 Mag, 18.7 Skl, 20.4 (19.2) Spd, 12.5 (15.5) Def, 17.1 (20.1) Res, 18.6 Luck
57 Avoid, 6 Eva%, 20 Attack, 3x2 Damage, 131 Hit, 9 Crit
0.57 pdur, 0.91 mdur
Skills:
Renewal - Recovers 10% of her HP (3) at the start of each turn
*Stun - 9% chance of making target unable to move for one turn, on a hit
Note: If you allow Elincia a forged Silver Sword, she can do 12 damage at 20.2 AS (loses the +3 Def/Res of Amiti though). However she only has 2 maps in which to gain 3 sword levels (never mind she tends to level by healing) so this may not be reasonable even with Arms Scrolls and I can't in any fairness assume it. God FE9 Elincia sucks.
Ena (Lv 11 Red Dragon):
53.5 HP, 20.4 (25.4) Str, 9 Mag, 17.5 (21.5) Skl, 15.6 (19.6) Spd, 23.4 (27.4) Def, 21.3 (26.3) Res, 14.4 Luck
46 (54) Avoid, 1 (4) Eva%, 30 (35) Attack, 13 (18) Damage, 139 (147) Hit, 9 (11) Crit
1.80 pdur, 2.30 mdur
Demi Band Losses: 2 Str, 2 Skl, 2 Spd, 2 Def, 2 Res
Initial Gauge: 9
Skills:
Renewal - Recovers 10% of her HP (5) at the start of each turn
Miracle - 14% chance of halving damage dealt by an attack that would be fatal.
Boon - Recovers status of all units adjacent to the user at the beginning of each turn (this does NOT include the user herself)
Note: Has a boss form. Generally wants it.
Nasir (Lv 19 White Dragon):
57.5 HP, 20.5 (30.5) Str, 11.1 Mag, 23.6 (28.6) Skl, 22.5 (25.5) Spd, 24.6 (29.6) Def, 27.2 (32.2) Res, 17.4 Luck
62 (68) Avoid, 10 (16) Eva%, 31 (41) Attack, 14 (24) Damage, 140 (150) Hit, 12 (14) Crit
2.37 pdur, 6.48 mdur
Demi Band Losses: 5 Str, 2 Skl, 1 Spd, 2 Def, 2 Res
Initial Gauge: 9
Skills:
Nihil - Negates the effects of skills from the opponent.
Boon - Recovers status of all units adjacent to the user at the beginning of each turn (this does NOT include the user himself)
Tibarn (Lv 18 Hawk):
63 HP, 37 Str, 12 Mag, 36 Skl, 27 Spd, 29 Def, 20 Res, 24 Luck
78 Avoid, 29 Eva%, 45 Attack, 28 Damage, 191 Hit, 18 Crit
3.02 pdur, 1.87 mdur
Skills:
Cancel - 36% chance of dodging an attack that would otherwise hit
Saviour - Allows unit to rescue others without any penalties
Naesala (Lv 17 Raven):
57 HP, 31 Str, 17 Mag, 30 Skl, 34 Spd, 24 Def, 19 Res, 19 Luck
87 Avoid, 44 Eva%, 39 Attack, 22 Damage, 174 Hit, 15 Crit
1.72 pdur, 1.57 mdur
Skills:
Vortex - 10 Wind damage, magical, command skill
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
Note: Has a boss form, but it is optional (and it's strongly suggested you shouldn't fight it) so most vote on the PC form.
Giffca (Lv 20 Lion):
68 HP, 40 Str, 10 Mag, 32 Skl, 28 Spd, 30 Def, 19 Res, 22 Luck
78 Avoid, 29 Eva%, 50 Attack, 33 Damage, 181 Hit, 16 Crit
3.69 pdur, 1.88 mdur
Skills:
Roar - Command skill, makes enemy unable to move for one turn
Averages!
46.4 HP
21.4 Str
10.6 Mag
23.5 Skl
22.8 Spd
18.6 Def
14.8 Res
16.4 Luck
62.1 Avoid
12 Eva%
22 Damage
144.5 Hit
-Stats I left out are things that don't really matter for averages (like Crit) or things which were listed for pure reference (like Attack.)
-Laguz were assumed with a Demi Band in these stats, since its easier and makes things saner.