REVYA
HP: 523 (137.3%)
Stm: 140
ACT: 20 (102.7%)
Crit: 35%
ATK: 406
DEF: 232 (Cuts damage by 15 or 10%)
HIT: 244 (95% Hit)
INT: 182
SPD: 248 (-1% Relative/16% Raw)
RES: 188 (Takes an extra 9 or 5.9%)
62% Normal, 33% Crit, 2% Scrape
Basic Commands
QuickSlash – 197 Sword Physical (168/275/62)
Plasmbomb – 176 Ranged Firebolt Physical, Row 1-2 (147/253/40)
Field Tactics: OPB
Demon Force – 197 Ranged Darkness Physical (168/275/62)
Iron Will - Increase DEF & RES by 50% (Turn 1 only relevant against slower)
--->DEF: Cuts by 54, 46, 40, 35, 35, 31, 28, 25, …
--->RES: Cuts by 22, 16, 11, 7, 7, 4, 1, Takes extra 1, 3, 3…
Courage - Increase ATK & HIT by 50% (Turn 1 only relevant against slower)
--->Quickslash Avg: 331; 305; 285; 270; 270; 257; 247; 238; 232; 232…
--->Plasmabomb Avg: 299; 276; 257; 243; 243; 231; 222; 214; 208; 208…
--->DemonBlast Avg: 714; 663; 622; 591; 591; 565; 545; 527; 515; 515
--->HIT: 141%, 131%, 124%, 118%, 118%, 113%, 109%, 106%...
Last Act - Increase ACT & CRT by 50%, GT (Increases duration of other buffs, Turn 1 Crit only relevant against slower)
--->ACT: 144%, 136%, 136%, 130%, 124%, 124%, 120%, 116%, 114%, 114%, 112%...
--->CRIT: 53%, 49%, 49%, 46%, 44%, 44%, 42%, 41%, 41%, 40%, 40%...
--->--->Avg Damage Inc (w/o Courage): 18, 14, 14, 11, 9, 9, 7, 6, 6, 5…
Special: 5 uses (Turn 5; Turn 4 w/ 1 Counter, Turn 3 w/ 2 Counters**)
**I don't think I'd much respect Demon Force as a triggering the needed counter and getting the needed move to get Turn 3 special against LR fighters myself due to targetting.
Demon Blast- 447 Sword (10%) and Darkness (90%) Physical, Targets Leader (424/531/317)
ATTACK MATCHES: (+-99/62/50/17 after Accuracy)
+102: Arrows, Bombs
+64: Projectiles
+51: Dark Magic, Standard Healers,
Wolves,
Plants -17: Wind Attacks
-51:
Mounted Flyers-102:
DancersDEFENSIVE MATCHES: (-91, 45, 23, +45 to Average Attacks)
-60%: Music,
Bards/Music-30%: Knives, Projectiles,
Wolves,
Plants-15%: Male Swordsmen
+30%:
DancersAGRIPPA
HP: 368 (96.6%)
Stm: 130
ACT: 20 (102.7%)
Crit: 30%
ATK: 263
DEF: 137 (Takes an extra 16 or 10.5%)
HIT: 468 (100% Accuracy) (180% without caps)
INT: 244
SPD: 469 (34% Relative/45% Raw)
RES: 360 (Cuts damage by 48 or 31.6%)
70% Normal/30% Crit
Basic Commands
Deadeye- 114 Gun Physical, Rows 1-3 (93/162/26)
Shotgun- 100 Gun Physical, Targets Row, Rows 1-3 (79/148/15)
Field Tactics: OPB
Energize - Heal 60% HP
High Ground - Increase ATK & CRT by 30% (Turn 1 only relevant against slower)
--->Deadeye Avg: 170; 158; 149; 142; 142; 136; 132…
--->Shotgun Avg: 152; 141; 132; 126; 126; 121 117…
--->Blossom Shot Avg: xxx; 295; 280; 269; 269; 260, 253…
--->Crit Rate: 39%, 37%, 36%, 35%, 35%, 34%, 33%
Wind Raid - Increase ACT & SPD by 40% (Increases duration of buffs)
--->ACT: 136%, 130%, 130%, 124%, 120%, 120%, 116%, 114%, 114%, 112%, 110%...
--->Relative Evade: 46%, 44%, 42%, 42%, 41%, 39%, 39%...
--->Raw Evade: 55%, 53%, 52%, 52%, 51%, 50%, 50%...
Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Blossom Shot- 224 MT Gun Physical (204/273/137)
ATTACK MATCHES (+66, +33, -33, -66)
+66: Fire Magic, Lightning Magic
+56: Magic
+33: Water Magic, Healers, Axewomen,
Birds+22: Wind
-33: Thunder Phys, Water Phys, Spears, Arrows, Bombs,
Mounted,
Plants,
Wolves-50: Male Swordsman
-66: Earth Attacks, Axemen, Hammers, Knives,
DancersDEFENSIVE MATCHES: (-91, 73, 45, 23, +45, 91 to Average Attacks)
-60%: Earth Attacks, Fire Magic, Lightning Magic,
Bards/Music-48%: Magic
-30%: Dark Phys, Water Magic, Male Swordsmen,
Mounted,
Mounted Flyers,
Birds,
-15%: Wind
+30%: Axewomen, Knives, Guns, Bombs,
Dancers+60%: Arrows,
PlantsDANETTE
HP: 418 (109.7%)
Stm: 160
ACT: 24 (119.3%)
Crit: 50%
ATK: 404
DEF: 188 (Cuts damage by 1 or 0.7%)
HIT: 246 (95% Accuracy)
INT: 65
SPD: 349 (19% Relative/33% Raw)
RES: 78 (Takes an extra 46 or 30.3%)
48% Normal, 48% Crit, 2% Scrape
Basic Commands
Combo Cut- 211 Knife Physical (167/273/61)
Knife Throw- 170 Ranged Knife Phys, Row 1-2 (125/231/21)
Field Tactics: OPB
Voltage Shot - Increases ATK & CRT by 50%
--->Combo Cut Avg: 377; 342; 314; 314; 293; 276; 276; 263; 252; 252…
--->Knife Throw Avg: 315; 284; 260; 260; 241; 226; 226; 214; 205; 205…
--->Blaze Slash Avg: 781; 720; 670; 670; 631; 601; 601; 576; 557; 557…
--->Crit Rate: 75%, 70%, 66%, 66%, 63%, 60%, 60%, 58%, 56%, 56%
Axle Heart - Increases SPD by 80% (Turn 1 only relevant against slower opponents)
--->Relative Evasion: 44%, 41%, 38%, 38%, 35%, 33%, 33%, 31%, 29%, 29%, 27%, 26%, 26%, 24%...
--->Raw Evasion: 54%, 41%, 49%, 49%, 46%, 44%, 44%, 43%, 41%, 41%, 40%, 38%, 38%, 37%
Enliven - Increase ACT by 80%, GT (Increases duration of other buffs)--->200%, 183%, 183%, 183%, 170%, 170%, 160%, 160%, 152%, 152%, 146%, 146%, 140%, 136%, 136%, 133%, 133%, 130%...
Special: 3 uses (Turn 4; Turn 3 w/ 1 Counter against SR fighters and 2 Counters against LR)
Blaze Slash- 481 Knife Physical, Targets Leader (443/549/337)
ATTACK MATCHES (+-98/49 after Accuracy)
+101: Arrows, Bombs,
Plants,
Wolves+51: Earth Attacks, Fire Physicals, Healers, Ranged,
Dragons0: Dark Magic, Water Physicals
-51: Magic (Non Dark and Earth), Wind Phys, Wind/Alt. Healers, Axewomen, Guns,
Birds,
Mounted Flyers-101:
Bards/MusicDEFENSIVE MATCHES: (-91, 45, 34, +45 to Average Attacks)
-60%:
Dancers-30%: Knives, Arrows, Bombs, Guns
-22.5%: Ranged
+30%: Magic (Non Wind and Earth), Fire Physicals,
Bards/Music,
DragonsGALAHAD
HP: 537 (140.9%)
Stm: 150
ACT: 17 (90.3%)
Crit: 20%
ATK: 376
DEF: 360 (Cuts damage by 58 or 38.2%)
HIT: 204 (86% Accuracy)
INT: 133
SPD: 90 (-20% Relative/0% Raw)
RES: 80 (Takes an extra 45 or 29.6%)
69% Normal, 17% Crit, 7% Scrape
Basic Commands
Quick Slash: 152 Sword Physical (152/251/54)
Force Blast: 133 Semi-Ranged Ground Slash Physical (133/231/34)
Field Tactics: OPB
Valiant - Increase DEF by 30%, Targets Surrounding Units
War Drum - Increase ATK & DEF by 30%, Only relevant turn 1 against slower
--->Quick Slash Avg: 210; 198; 189; 182; 175; 171; 167…
--->Force Blast Avg: 186; 175; 167; 160; 155; 151; 148…
--->Tiger Blade Avg: 377; 357; 342; 330; 320; 312, 306…
--->DEF: Cuts by 94; 87; 81; 77; 73; 70; 68; 66…etc
--->--->War Drum--->Fortress
---> Cuts by 94; 159; 139; 123; 110; 99; 91; 84; 79; 75; 71; 69…etc
Fortress - Increase DEF by 60%, Only relevant turn 1 against slower
---> Cuts by 130; 116; 104; 95…(See War Drum for approx progression)
--->--->Fortress--->War Drum
Cuts by 130; 152; 133; 118; 106; 96; 88; 82; 78; 74; 70…etc
Special: (Turn 5; Turn 4 w/ 1 Counter)
Tiger Blade- 280 Sword Physical, Targets Center Row (291/389/192)
ATTACK MATCHES (+-86/43/21 after Accuracy)
+47: Arrows, Bombs,
Plants+24: Ranged
-47: Earth Attacks, Fire Physicals, Water Magic, Wind Attacks, Wind/Alt. Healers, Axewomen, Guns,
Birds,
Dragons,
Mounted Flyers-94: Fire Magic, Lightning Magic,
DancersDEFENSIVE MATCHES: (-91, 57, 45, 30, 23, +45, 91 to Average Attacks)
-60%: Arrows, Guns,
Dancers-38%: Projectiles
-30%: Water Physicals, Wind/Alt. Healers, Axewomen, Fists, Knives, Spears, Bombs,
Birds,
Wolves-20%: Wind
-15%: Swordsmen
0: Earth Attacks
+30%:
Dancers+60%: Fire Magic, Lightning Magic, Water Magic, Magic
GRUNZFORD
HP: 660 (173.2%)
Stm: 180
ACT: 16 (86%)
Crit: 50%
ATK: 622
DEF: 314 (Cuts damage by 43 or 28.3%)
HIT: 206 (86% Accuracy)
INT: 190
SPD: 90 (-20% Relative/0% Raw)
RES: 82 (Takes an extra 45 or 29.6%)
43% Normal, 43% Crit, 7% Scrape
Basic Commands
Boilermaker- 319 Axe Physical (282/415/118)
Axe Toss- 289 Semi- Ranged Axe Phys (249/412/86)
Field Tactics: OPB
Coerce – 100% Don’t Move (Only Usable at Melee Range)
Energize - Heal 60% HP
Hot Rage - Increases ATK by 60%, decreases DEF by 30%
--->Boilermaker Avg: 536; 493; 458; 430; 408; 390; 376; 364…
--->Axe Toss Avg: 487; 448; 416; 390; 370; 354; 341; 330…
--->Gaea Dream Avg: 778; 717; 668; 628; 597; 571; 551; 535…
--->DEF: Cuts by 11, 18, 23, 27, 31…
Special: 2 uses (Turn 5; Turn 4 w/ 2 Counters)
Gaea Dream: 471 Earth Physical, Targets Center Column (445/608/282)
ATTACK MATCHES (+156, +78, -78, -156, +-145/91/73 after Accuracy)
+156: Arrows, Bombs
+98: Ranged
+78: Fists, Swordsmen,
Plants,
Wolves0: Earth Attacks, Wind
-78: Water Magic
-98: Magic
-156: Fire Magic, Lightning Magic,
DancersDEFENSIVE MATCHES: (-91, 57, 45, 30, 23, +23, 45, 91 to Average Attacks)
-60%: Arrows, Guns,
Dancers-38%: Projectiles
-30%: Water Physicals, Wind/Alt. Healers, Axewomen, Fists, Knives, Spears, Bombs,
Birds,
Wolves-20%: Wind Physicals
0: Earth Attacks
-15%: Swordsmen
+30%:
Dancers+60%: Fire Magic, Lightning Magic, Water Magic, Magic
JUNO
HP: 483 (126.8%)
Stm: 150
ACT: 20 (102.7%)
Crit: 35%
ATK: 418
DEF: 252 (Cuts damage by 22 or 14.5%)
HIT: 308 (100% Accuracy) (118% without Caps)
INT: 244
SPD: 254 (0% Relative/17% Raw)
RES: 354 (Cuts damage by 46 or 30.3%)
65% Normal/35% Crit
Basic Commands
Lethal Stab- 213 Spear Physical, Row 1 (174/284/65)
Water Blast- 190 Ranged Water Physical, Rows 1-2 (153/262/43)
Field Tactics: OPB
Energize - Heal 60% HP
Bold Move - Increase ATK & ACT by 30%.
--->Lethal Stab Avg: 290; 275; 262; 262; 252; 244; 244; 238…
--->Water Blast Avg: 261; 247; 236; 236; 227; 220; 220; 214…
--->Hydro Fang Avg: 547; 519; 498; 498; 480; 466; 466; 455…
--->ACT: 128%, 123%, 119%, 119%, 116%, 113%, 113%, 112%...
Special: 4 uses (Turn 5; Turn 4 w/ 1 Counters; Turn 3 w/ 2 Counters)
Hydro Fang- 410 Water Physical, Targets Middle Row (372/482/262)
ATTACK MATCHES (+105, +52, -52, -105)
+105: Arrows
+52: Healers, Bombs, Ranged,
Dancers,
Plants-52: Fire Physicals, Lightning Physicals, Wind Attacks, Axes, Hammers, Dragon,
Mounted-105: Earth Attacks,
Bardic/Music,
Mounted FlyersDEFENSIVE MATCHES: (-91, 45, + 45 to Average Attacks)
-60%:
Dancers-30%: Arrows, Bombs, Guns, Planted, Ranged
+30%: Fire Physicals,
Bardic/MusicLAYNA
HP: 771 (202.4%)
Stm: 150
ACT: 22 (111%)
Crit: 40%
ATK: 540
DEF: 318 (Cuts damage by 44 or 28.9%)
HIT: 322 (100%) (124% without Caps)
INT: 431
SPD: 431 (30% Relative/42% Raw)
RES: 324 (Cuts damage by 36 or 23.7%)
60% Normal, 40% Crit
Basic Commands
Last Gasp – 295 Sword Physical (238/380/97)
Stingshot – 267 Sword Physical, Line Attack (210/352/68)
Energy Shot – 239 Ranged Firebolt Attack, Rows 1-3 (182/324/40)
Field Tactics: OPB
Iron Will - Increase DEF & RES by 50% (First turn only relevant against slower)
---> Defense: Cuts by 97, 86, 78, 78, 71, 66, 61, 61, 57, 55, 55…
--->Resistance: Cuts by 90, 79, 71, 71, 64, 59, 54, 54, 50, 48, 48…
Courage - Increase ATK & HIT by 50% (First turn only relevant against slower w/ Counters)
--->Last Gasp Avg: 465; 431; 404; 404; 382; 365; 351; 351…
--->Stingshot Avg: 423; 392; 367; 367; 347; 331; 318; 318…
--->Energy Sword Avg: 380; 352; 329; 329; 311; 297; 285; 285…
--->Rising Aura Avg: 848; 788; 741; 741; 703; 673; 649; 649…
--->Hit: 186%, 173%, 163%, 156%, 149%, 144%, 140%, 137%, 134%...
Enliven - Increase ACT by 80% (Increases duration of other buffs)
--->184%, 170%, 170%, 158%, 158%, 149%, 149%, 141%, 141%, 135%, 135%, 130%, 126%, 126%...
Special: 3 uses (Turn 5; Turn 4 w/ 1 Counters; Turn 3 w/ 2 Counters)
Rising Aura: 550 Sword Physical, Targets Leader (494/635/352)
ATTACK MATCHES (+135, +68, -68, -135)
+68: Arrows, Bombs,
Plants+34: Ranged
-68: Earth Attacks, Wind Attacks, Wind/Alt. Healers, Axewomen, Guns,
Birds,
Mounted Flyers -135:
Bards/MusicDEFENSIVE MATCHES: (-91, 80, 45, 9, +45 to Average Attacks)
-60%: Arrows, Bombs, Guns,
Dancers-52.5%: Ranged
-30%: Healers, Knives,
Birds,
Plants,
Wolves-10%: Wind Attacks
-15%: Male Swordsmen
0: Wind/Alt. Healers
+30%:
Bardic/MusicLEVIN
HP: 533 (139.9%)
Stm: 160
ACT: 22 (111%)
Crit: 30%
ATK: 411
DEF: 242 (Cuts damage by 19 or 12.5%)
HIT: 297 (100% Accuracy) (114% w/o Caps)
INT: 179
SPD: 346 (18% Relative/32% Raw)
RES: 74 (Takes an extra 47 or 30.9%)
70% Normal, 30% Crit
Basic Commands
Close Call- 203 Fighting Physical (171/279/63)
Energy Arm- 181 Semi-Ranged Chi Phys (149/257/41)
Field Tactics: OPB
Spring – Boosts ACT by 50% (Increases Duration of Other Buffs)
--->157%, 148%, 148%, 140%, 140%, 134%, 130%, 130%, 126%, 126%, 123…
Burning Soul - Boosts ATK & SPD by 40% (Turn 1 only relevant against slower)
--->Close Call Avg: 302, 282, 267, 267, 254, 244, 236, 236, 229…
--->Energy Arm Avg: 272, 254, 239, 239, 228, 219, 211, 211, 205…
--->Nine Heroes Avg: xxx, 511, 483, 483, 462, 444, 431, 431, 420…
--->Relative Evade: 35%, 32%, 30%, 30%, 28%, 27%...
--->Raw Evade: 46%, 44%, 42%, 42%, 40%, 39%...
Energize – 60% Healers
Special: 2 uses (Turn 5; Turn 4 w/ 1 Counters, Turn 3 w/ 3 counters against faster opponent)
Nine Heroes: 376 Fighting Physical (343/451/235)
ATTACK MATCHES (+103, +51, -51, -103)
+103: Earth Attacks, Arrows
+51: Fire Physicals, Healers, Bombs, Ranged,
Birds,
Dragons,
Plants,
Wolves-25: Wind Attacks, Swordsmen
-51: Dark Magic, Water Magic, Axes, Hammers,
Mounted Flyers-93: Magic
-103: Fire Magic, Lightning Magic,
DancersDEFENSIVE MATCHES: (-91, 45, +45, 91 to Average Attacks)
-60%:
Bardic/Music-30%: Arrows/Bombs/
Wolves0: Earth Attacks, Wind
+30%: Fire Physicals, Axemen, Hammers,
Dancers+60%: Dark Magic, Fire Magic, Lightning Magic, Water Magic, Magic
ODIE
HP: 365 (95.8%)
Stm: 110
ACT: 16 (86%)
Crit: 15%
ATK: 84
DEF: 82 (Takes an extra 35 or 23%)
HIT: 202 (85% Hit Rate)
INT: 634
SPD: 145 (-18% Relative/2% Raw)
RES: 302 (Cuts damage by 29 or 19%)
72% Normal, 13% Crit, 7% Scrape
Basic Commands
Big Strike – 10 Staff Physical (10/19/0)
Thunderclap – 262 Lightning Magic, Line Attack (283/449/116)
Dark Bolt – 332 Lightning Magic, Rows 1-3 (349/516/183)
Field Tactics: OPB
Static Lance - 262 Uncounterable Lightning Magic (283/449/116)
Deepspell – 100% Poison (10% a turn), lasts at least ten turns .
Pain Rune – Trap spell that inflicts 25% mHP for 3 turns (Generally targets can move off it after 1 turn)
Special: 3 uses (Turn 4; Turn 3 w/ 1 Counter)
Hellthunder- 424 MT Lightning Magic (449/616/283)
ATTACK MATCHES (+159, +79, -79, -159, +-146/128/73/49 after Accuracy)
+159: Earth Attacks, Axemen, Fists, Hammers, Swordswomen
+119: Swordsmen
+79: Fire Physicals, Lightning Phys, Knives,
Dragons,
Mounted,
Wolves-53: Wind
-79: Dark Magic,
Birds,
Plants-139: Ranged
-159: Healers, Arrows, Bombs, Guns,
DancersDEFENSIVE MATCHES: (-91, 45, +45, 81, 91 to Average Attacks)
-60%: Earth Attacks, Axemen, Fists, Hammers, Swordswomen,
Bardic/Music-30%: Dark Magic, Lightning Phys, Wind Attacks, Axewomen, Knives, Swordsmen,
Birds,
Mounted,
Mounted Flyers,
Wolves+30%:
Dancers,
Plants+53%: Ranged
+60%: Healers, Arrows, Bombs, Guns
PINOT
HP: 359 (94.2%)
Stm: 120
ACT: 20 (102.7%)
Crit: 15%
ATK: 210
DEF: 137 (Takes an extra 16 or 10.5%)
HIT: 254 (96% Accuracy)
INT: 308
SPD: 415 (28% Relative/40% Raw)
RES: 470 (Cuts damage by 85 or 55.9%)
82% Normal, 14% Crit, 2% Scrape
Basic Commands
Big Strike – 71 Staff Physical (65/120/15)
Heal One – 600 ST Healers
Heal Group – 450 Row Healers
Field Tactic: OPB
Metabolize - Adds 10% HP/Stm Regen (HP Regen last 20 turns, Stm lasts 10)
Total Focus - Increase HIT by 30% (Only relevant turn 1 against slower)
--->127%, 121%, 116%, 113%, 113%, 110%, 108%, 106%...
Clever Heist - Increase ACT & SPD by 30%
--->ACT: 128%, 123%, 119%, 119%, 116%, 113%, 113%, 112%...
Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Another Kiss- 565 MT Healing+30% ACT and SPD Buffing
-->ACT (Assumed spammed AK): 128%, 148%, 148%, 165%, 165%, 153%, 140%, 140%, 132%, 125%...
-->Relative Evasion: 39%, 45%, 45%, 48%, 48%, 46%, 43%, 43%, 41%, 39%, 37%...
-->Raw Evasion: 49%, 54%, 54%, 57%, 57%, 55%, 53%, 51%, 49%, 48%...
ATTACK MATCHES (+-52/48/26/19/13/9 after Accuracy)
+53: Fire Magic, Lightning Magic
+48: Magic
+26: Dark Magic, Water Magic
0: Earth Attacks
-9: Wind
-13: Swordsman
-20: Ranged
-26: Lightning Physicals, Axemen, Hammers, Arrows, Bombs,
Mounted,
Mounted Flyers,
Plants-53: Bards
DEFENSIVE MATCHES: (-91, 45, +23, 45, 68, 91 to Average Attacks)
-60%: Magic (non-Wind), Earth Attacks,
Bards/Music, Dance Attacks
-30%: Dark Phys, Lightning Phys, Swordsman,
Mounted0: Wind
+30%: Bombs, Guns,
Wolves+45%: Ranged
+60%: Arrows,
PlantsTRICIA
HP: 367 (96.3%)
Stm: 130
ACT: 18 (94.5%)
Crit: 35%
ATK: 271
DEF: 193 (Cuts damage by 2 or 1.3%)
HIT: 533 (100% Accuracy) (205% without caps)
INT: 241
SPD: 373 (23% Relative/36% Raw)
RES: 405 (Cuts damage by 63 or 41.4%)
65% Normal, 35% Crit
Basic Commands
Sniper Shot – 122 Ranged Bow Physical, Row 1-3 (97/168/27)
Gatling Shot – 108 Ranged Arrow Phys, Row Attack, Rows 1-3 (83/154/16)
Field Tactics: OPB
Long Shot - Increase Range by 1.
High Ground - Increase ATK & CRT by 30% (Turn only relevant against slower)
--->Sniper Shot Avg: 182; 169; 160; 152; 146; 141; 141; 137…
--->Gatling Shot Avg: 164; 152; 143; 136; 131; 126; 126; 121…
--->Nova Storm Avg: xxx; 310; 296; 284; 273; 266; 266; 259…
--->Crit: 46%, 43%, 42%, 40%, 39%, 38%
Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Nova Storm: 236 Ranged Line Arrow Physical, Midline (211/282/141)
ATTACK MATCHES (+68, +34, -34, -68)
+68: Magic (Non Wind & Earth), Wind/Alt. Healers, Axewoman,
Birds+57: Wind
+34: Fire Physicals, Standard Healers,
Dragons,
Mounted Flyers+17: Ranged
-34: Lightning Physicals, Water Physicals, Fists, Spears, Swordswomen,
Mounted,
Wolves-51: Swordsmen
-68: Earth Attacks, Axemen, Hammers, Knives
DEFENSIVE MATCHES: (-91, 77, 45, 23, +45, 91 to Average Attacks)
-60%: Fire Magic, Lightning Magic,
Dancers-51%: Magic
-30%: Earth Attacks, Fire Physicals, Water Magic, Wind/Alt. Healers,
Birds,
Dragons,
Mounted Flyers-15%: Wind
0: Dark Magic
+30%: Dark Phys, Thunder Physicals, Axewomen, Knives, Swordsmen,
Bardic/Music,
Mounted,
Wolves+60%: Water Phys, Axes, Fists, Spears, Swordswomen
VITALI
HP: 364 (95.5%)
Stm: 120
ACT: 17 (90.3%)
Crit: 15%
ATK: 254
DEF: 130 (Takes an extra 19 or 12.5%)
HIT: 245 (95% Accuracy)
INT: 337
SPD: 250 (-1% Relative/16% Raw)
RES: 456 (Cuts damage by 80 or 52.6%)
81% Scrape, 14% Crit, 2% Scrape
Basic Commands
Big Strike – 94 Book Physical (88/155/22)
Heal One – 575 ST Healers
Heal All – 385 MT Healers
Field Tactics: OPB
Restore Life- Full Healers
Corpus Grace- Boosts DEF 50% (Turn one relevant only against slower opponents)
--->Cuts by 3, extra 1, 5, 8, 10, 12, 13…etc
Animus Grace- Boosts RES 50% (Turn one relevant only against slower opponents)
--->Cuts by 156, 141, 129, 119, 111, 105, 100, 96…
Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Blockade- 500 MT Healers & Boosts DEF and RES 30% of Base Stat
--->Healers increases about 30% on subsequent uses
--->--->Corpus Grace Turn 1 to Blockade Turn 3, 4, 5
--->Cuts by 3, Takes extra 1, Cuts by 8, 16, 22, 14, 7, 2, Takes extra 2, 6, 6, 8, 10…
--->--->Animus Grace Turn 1 to Blockade Turn 3, 4, 5
--->Cuts by 156, 141, 174, 201, 222, 194, 171, 153, 138, 127, 127, 118, 110, 105, 100, 96…
ATTACK MATCHES (+64, +32, -32, -64, +-62/53/31/16 after Accuracy)
+64: Earth Attacks, Fire Magic, Lightning Magic
+58: Magic
+32: Dark Magic, Water Magic
-16: Swordsmen
-64:
DancersDEFENSIVE MATCHES: (-91, +15, 23, 45, 91 to Average Attacks)
-60%: Magic (Non Wind), Dark Phys,
Bardic/Music+10%: Ranged
+15%: Male Swordsmen
+30%: Water Physicals, Fists, Knives, Spears, Swordswomen, Arrows, Guns,
Wolves