Yes, yet another FE 9 topic! Which a few major differences
1.
AS Scaled against In-Game Enemies: Characters will be listed with percentage-based Double Rates. These will be based on endgame enemies (Which some of the curves smoothed out. For example, in the final chapter I got the numbers from, there were about 15 enemies with 17 speed, 1 with 16 speed, and 7 with 15 speed. I standardized a bit so there to try to remove some of the RNG spikes). For about 6 of the PCs, they instead have a Doubled Rate (Which means they were doubled more often than they doubled enemies). The only ranked one is Ena, whose PC form is so bad that I didn't even deal with throwing in the extra in.
2.
Effects of Doubling on Averages:
Double Rate went straight to damage.
Doubled Rate modified HP.
3.
Levels: I used NEB's notes on varying levels. If you want to see that (and get all the generalized FE notes that tend to be included in most other topics, go here:
http://www.rpgdl.com/forums/index.php/topic,4663.0.html4.
Crits and How to Read Damages:
I tried to condense information on crits/forging/non-forged weapons etc...It's generally to be read like
Silver Axe-
35 Damage……
(31.8 Damage w/ 5% Crit Rate),
<29.5 Damage, 26.8 Base>, 92% Accuracy
Red= Average of Crits/Skills on Normal Attacks
Green= Base damage and crit rate
Blue=Non-forged weapons (Note that limiting to 1 forged weapon per battle is realistic given the limitations on forging in game).
5.
Evasion and Accuracy:
Evasion is scaled against enemy HIT averaging 125. Accuracy is based around approximately 40 Avoid. Evasion in the other topics are taken against 140, but are taken raw (meaning that it isn't scaled as a stat). This method tends to reward the excellent evasion and of course punishes the poor evasion.
6.
Averages up Top:
HP: 45.2
Def: 18.6
Res: 14.8
Damage (W/ All Crits/Accuracy factored in): 42.7 (41 w/o starting weapons included)
-->Kill Point: 107 (105)
Damage (Only w/ Crits/Special going off in 3 turns): 40 (39)
-->Kill Point: 100 (98)
7. This is kind of tentative, and I just wanted to get the idea up. Of course, given that the view is kind out there, feel free to somewhat use the topic as a sounding board for the general AS scaling idea! Please feel free to tell me if I'm explaining the idea well enough here.
RANKED PCs
Ike (Lord):
47.8 HP, 24 Str, 9.6 Mag, 24.2 Skl, 26.4 Spd, 21 (26) Def, 15 Res, 17.5 Luck
DL Damage: 71.4 (36.8 Damage,
94% Double Rate)
Durability: 106% HP, 17.5% Evasion
Cuts Phys by 7.4 (40%), Cuts Magic by 0.2 (1%)
1% Magic Status Resistance, Immune to Crits
Aether - 24% chance of Normal Parasitic Healing, then a second hit that does damage based off Def/2 in place of a normal physical, 62 damage total, 27 Healing, Melee Only. Note that while the first hit is insured (given the order of checks), the second makes its own accuracy check.
Normal Aether Hit: 27 Damage+25 Half ITD+27 Healing to Ike
Critical Averaged Aether: 30.6 Damage+26 Half ITD+30.6 Healing to Ike
Ragnell- 36.8 Damage…(30.6 Damage, 24.2% Aether Rate) (25 w/ 11.1% Crit Rate), 104% Accuracy, 1-2 Range,
Boyd (Warrior):
56.5 HP, 27.8 Str, 2.6 Mag, 22 Skl, 21.4 Spd, 15 Def, 10 Res, 15.2 Luck
DL Damage: 52.2 (35 Damage,
62% Double Rate, 92% Accuracy)
DL Durability: 125% HP, -11.5% Evasion
Takes extra 3.6 from Phys (19.9%), Takes extra 4.8 from magic (26.5%)
Adds 24% to magical status, Adds 1.2% to Crit Rates
Silver Axe- 35 Damage……(31.8 Damage w/ 5% Crit Rate), <29.5 Damage, 26.8 Base>, 92% Accuracy
Hand Axe- 25.1 Damage…(22.8 Damage w/ 5% Crit Rate), <19.6 Damage, 17.8 Base>, 79% Accuracy
Steel Bow- 27.3 Damage…(24.8 Damage w/ 5% Crit Rate), <21.8 Damage, 19.8 Base>, 92% Accuracy
Elincia (Princess Crimea):
30.6 HP, 10.8 Str, 16.8 Mag, 18.7 Skl, 20.4 (19.2) Spd, 12.5 (15.5) Def, 17.1 (20.1) Res, 18.6 Luck
DL Damage: 6.8 (6 Damage,
20% Double Rate, 94% Accuracy)
DL Durability: 67.7% HP, -13.5% Evasion
Takes extra 3.1 from Phys (17.1%), Cuts Magic by 5.3 (29.3%)
Cuts Magical Status by 15.5%, Cuts Crit Rates by 2.2%
Renewal - Recovers 10% of users HP per turn
Amiti: 6 Damage………….(2.8x2 Damage w/ 3.35% Crit Rate), 94% Acc
Ena (Red Dragon):53.5 HP <51.4>, 20.4 (25.4) Str, 9 Mag, 17.5 (21.5) Skl, 15.6 (19.6) Spd, 23.4 (27.4) Def, 21.3 (26.3) Res, 14.4 Luck
DL Damage: 17 (17 Damage,
-4% Double Rate)
DL Durability: 118.4% HP (113.7% considering -4% Double Rate), -27.5% Evasion (Demi Banded)
Demi Band Losses: 2 Str, 2 Skl, 2 Spd, 2 Def, 2 Res
Initial Gauge: 9
Renewal - Recovers 10% of users HP per turn
Breath: 20.1 Damage…(18.4 Damage, 4.75% Crit Rate), (17 Damage- Demi Band, 15.9 w/3.75% Crit), 102% Acc (Demi Banded)
Jill (Wyvern Lord):44 HP, 22.9 Str, 8.5 Mag, 23.1 Skl, 22.2 Spd, 21.7 Def, 10.5 Res, 12.3 Luck
DL Damage: 47.2 (29.3 Damage,
68% Double Rate, 96% Acc)
DL Durability: 97.3% HP, 13.5% Evasion
Cuts Phys by 3.1 (17.1%), Takes extra 4.3 from Magic (23.8%)
Adds 15.5% to Magical Status, Adds 4.1% to Crit Rates
Halves Damage from Laguz
Silver Lance- 29.3 Damage…(25.9 Damage w/ 5.55% Crit Rate), <23.7 Damage, 20.9 Base>, 96% Acc
Javelin- 19.3 Damage………….(16.9 Damage w/ 5.55% Crit Rate), <13.7 Damage, 11.9 Base>, 84% Acc
Mia (Swordmaster):39 HP, 19 Str, 10.4 Mag, 24.5 Skl, 29.3 Spd, 14.6 Def, 11 Res, 18.6 Luck
DL Damage: 57 (28.5 Damage,
100% Double Rate)
DL Durability: 86.3% HP, 35% Evasion
Takes extra 4 from phys (22.1%), Takes extra 3.8 from Magic (21%)
Adds 19% to Magical Status, Cuts Crit Rates by 2.2%
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
Silver Sword- 28.5 Damage…(20 Damage w/ 21.25% Crit), 106% Acc
Mist (Valkyrie):35 HP, 14.2 Str, 23.6 Mag, 13 Skl, 22.6 Spd, 9.8 Def, 21.8 Res, 25.2 Luck
DL Damage: 24.9 (15.4 Damage,
72% Double Rate)
DL Durability: 77.4% HP, 17.5% Evasion
Takes extra 8.8 from Phys (48.6%), Cuts Magic by 7 (38.7%)
Cuts Magical Status 35%, Cuts Crit Rates by 8.8%
Silver Sword- 15.4 Damage…(15.2 Damage w/ 0.5% Crit Rate), 94% Acc
Naesala (Raven):57 HP, 31 Str, 17 Mag, 30 Skl, 34 Spd, 24 Def, 19 Res, 19 Luck
DL Damage: 52 (26 Damage,
100% Double Rate)
DL Durability: 126.1% HP, 57.5% Evasion
Cuts Phys by 5.4 (29.8%), Cuts Magic by 4.2 (23.2%)
Cuts Magical Status 21%, Cuts Crit Rates by 2.6%
Vantage - Attack resolves BEFORE the enemy attacks, assuming the attack is within range of a counter. Note that this only kicks in for the first hit, if the use is doubling.
Beak: 26 Damage…(22 Damage w/ 9% Crit Rate), 124% Acc
Vortex - 10 Wind Magic, Command Skill (Can Double, Unsure on Crits)
Nephenee (Halberdier):40.3 HP, 20.4 Str, 8.2 Mag, 25.9 Skl, 25.5 Spd, 20.1 Def, 11.5 Res, 12.5 Luck,
DL Damage: 50 (26.7 Damage,
89% Double Rate, 99% Acc)
DL Durability: 89.2% HP, 3% Evasion, Cuts Phys by 1.5 (8.3%), Takes extra 3.3 from Magic (18.2%)
Adds 16.5% to Magical Status, Adds 3.9% to Crit Rates
Wrath - When HP < 50%, Crit Rate rises by 50 (so if it was 6.95%, its now 56.95%)
Silver Lance- 26.7 Damage…(23.4 Damage w/ 6.95% Crit Rate), <21 Damage, 18.4 Base>, 99% Acc
Javelin- 16.4 Damage…………(14.4 Damage w/ 6.95% Crit Rate), <10.7 Damage, 9.4 Base>, 88% Acc
Oscar (Lance Paladin):46.6 HP, 22.3 Str, 9.4 Mag, 23.6 Skl, 23.3 Spd, 21.2 Def, 12.6 Res, 14.6 Luck
DL Damage: 48.6 (28.2 Damage,
76% Double Rate, 98% Accuracy)
DL Durability: 103.1% HP, -4% Evasion, Cuts Phys by 2.6 (14.4%), Takes extra 2.2 from Magic (12.2%)
Adds 11% to Magical Status, Adds 1.8% to Crit Rates
Silver Lance- 28.2 Damage….(25.3 Damage w/ 5.8% Crit Rate), <22.8 Damage, 20.3 Base>, 98% Accuracy
Javelin- 18.2 Damage………….(16.3 Damage w/ 5.8% Crit Rate), <12.6 Damage, 11.3 Base>, 87% Accuracy
Steel Bow- 21.5 Damage………..(19.3 Damage w/ 5.8% Crit Rate), <16 Damage, 14.3 Base>, 95% Accuracy
Soren (Sage):36.9 HP, 3.6 Str, 26.6 Mag, 26.9 Skl, 23.1 Spd, 8.9 Def, 26.4 Res, 14.9 Luck
DL Damage: 68.3 (39 Damage,
75% Double Rate)
DL Durability: 81.6% HP, -4% Evasion, Takes extra 9.7 from Phys (53.6%), Cuts Magic by 11.6 (64.1%)
Cuts Magical Status 58%, Adds 1.5% to Crit Rates
Adept – 26.9% Chance of acting twice in a row, this ability can only kick in once per attack, and is compatible with normal doubling
Thunder: 39 Thunder Magic…(30.7 Damage w/ 26.9% Adept Rate) (24.6 w/ 12.45% Crit Rate), <31 Damage, 19.6 Base>, 110% Acc
Fire: 34.4 Fire Magic………………(27.1 Damage w/ 26.9% Adept Rate) (23.6 w/ 7.45% Crit Rate ), <27.1 Damage, 18.6 Base>, 117% Acc
Wind: 33 Wind Magic……………(26 Damage w/ 26.9% Adept Rate) (22.6 w/ 7.45% Crit Rate), <25.7 Damage, 17.6 Base>, 124% Acc
Tibarn (Hawk):63 HP, 37 Str, 12 Mag, 36 Skl, 27 Spd, 29 Def, 20 Res, 24 Luck
DL Damage: 68 (34.7 Damage,
96% Double Rate)
DL Durability: 139.4% HP, 37.5% Evasion, Cuts Phys by 10.4 (57.5%), Cuts Magic by 5.2 (28.7%)
Cuts Magical Status 26%, Cuts Crit Rates by 7.6%
Cancel - 36% chance of negating any damage dealt by an attack
Beak: 34.7 Damage…(28 Damage w/ 12% Crit Rate), 191 Hit, 136% Acc
Titania (Axe/Lance Paladin):46.6 HP, 19.6 Str, 8.2 Mag, 23.1 Skl, 22.5 Spd, 17.8 Def, 14.7 Res, 18.7 Luck
DL Damage: 42.3 (26.2 Damage,
70% Double Rate, 95% Accuracy)
DL Durability: 103.1% HP, 3% Evasion, Takes extra 0.8 from Phys (4.4%), Average to Magic
Average to Magical Status, Cuts Crit Rates by 2.3%
Counter – 11% chance of dealing damage back to enemy equal to half damage received
Silver Axe- 26.2 Damage…….(23.6 Damage w/ 5.55% Crit Rate), <20.6 Damage, 18.6 base> , 95% Accuracy
Hand Axe- 16.2 Damage…….(14.6 Damage w/ 5.55 Crit Rate), <10.7 Damage, 9.6 base>, 83% Accuracy
Silver Lance- 25.1 Damage…(22.6 Damage w/ 5.55% Crit Rate), <19.5 Damage, 17.6 base>, 99% Accuracy
Javelin- 15.1 Damage…………(13.6 Damage w/ 5.55% Crit Rate), <9.5 Damage, 8.6 base>, 88% Accuracy
Volke (Assassin):41.3 HP, 22.8 Str, 2.1 Mag, 27.8 Skl, 28.6 Spd, 13.4 Def, 7.2 Res, 14.7 Luck
DL Damage: 37.4 (18.7 Damage,
100% Double Rate)
DL Durability: 91.4% HP, 22.5% Evasion, Takes extra 5.2 from Phys (28.7%), Takes extra 7.6 from Magic (42%)
Adds 38% to Magical Status, Adds 1.7% to Crit Rates
Lethality - 50% chance of Instant Death during a Critical Hit
Stiletto- 18.7 Damage (29.5 vs Armor)…(13.8/21.8 w/ 17.9% Crit Rate), 118% Acc