Author Topic: Dragon Quest IX (stats)  (Read 21071 times)

Captain K.

  • Do you even...
  • DL
  • Denizen
  • *
  • Posts: 2176
  • ...lift books bro?
    • View Profile
Dragon Quest IX (stats)
« on: August 01, 2010, 11:05:29 PM »
Work in progress, just some quick averages for now.

I'm using level 40 for endgame.  45 would also be reasonable if you spent some time grinding liquid metal slimes.
The first number listed is their base stats.  The second is if you include the stat ups from spending skill points in their vocation-specific traits.

Str:  Strength, for hitting stuff.
Agi:  Agility, helps determine turn order.
Res:  Resilience, reduces damage taken
Dft:  Deftness, affects rate of preemptive strikes, critical hits, running from battle, and steal rate.  And yes, everything can crit in this game, including spells and status effects (crit = autosuccess)
Chm:  Charm, affects rate of enemy skipping a turn, being frozen for three turns, or becoming confused at your appearance.
Mend:  Magical Mending, affects effectiveness of healing spells.  Does nothing if you have no such spells.
Might:  Magical Might, affects effectiveness of damaging spells.  Reportedly affects success rate of negative status spells like Sap.  Need to check.
HP:  Keeps you from dying
MP:  Lets you do stuffs

Armamentalist

Str: 152 (162)
Agi: 75 (75)
Res: 105 (125)
Dft: 48 (48)
Chm: 80 (90)
Mend: 0 (0)
Might: 122 (152)
HP: 234 (264)
MP: 98 (98)

Gladiator
Str: 217 (257)
Agi: 54 (54)
Res: 140 (140)
Dft: 111 (111)
Chm: 39 (39)
Mend: 0 (0)
Might: 0 (0)
HP: 234 (294)
MP: 18 (18)

Luminary
Str: 64 (64)
Agi: 157 (177)
Res: 89 (89)
Dft: 112 (112)
Chm: 130 (190)
Mend: 138 (138)
Might: 33 (33)
HP: 221 (241)
MP: 95 (95)

Mage
Str: 61 (61)
Agi: 170 (170)
Res: 69 (69)
Dft: 129 (129)
Chm: 66 (66)
Mend: 0 (0)
Might: 170 (350)
HP: 166 (166)
MP: 155 (185)

Martial Artist
Str: 170 (180)
Agi: 213 (313)
Res: 104 (104)
Dft: 108 (108)
Chm: 51 (51)
Mend: 0 (0)
Might: 0 (0)
HP: 230 (260)
MP: 16 (16)

Minstrel
Str: 103 (103)
Agi: 148 (148)
Res: 99 (99)
Dft: 128 (178)
Chm: 103 (133)
Mend: 82 (112)
Might: 67 (97)
HP: 203 (203)
MP: 75 (75)

Paladin
Str: 154 (154)
Agi: 32 (32)
Res: 156 (256)
Dft: 4 (4)
Chm: 50 (50)
Mend: 71 (101)
Might: 0 (0)
HP: 260 (340)
MP: 76 (76)

Priest
Str: 85 (85)
Agi: 133 (133)
Res: 87 (87)
Dft: 88 (88)
Chm: 62 (62)
Mend: 170 (350)
Might: 0 (0)
HP: 179 (179)
MP: 134 (164)

Ranger
Str: 132 (132)
Agi: 115 (135)
Res: 105 (125)
Dft: 217 (317)
Chm: 26 (26)
Mend: 87 (87)
Might: 0 (0)
HP: 221 (221)
MP: 99 (99)

Sage
Str: 88 (88)
Agi: 95 (95)
Res: 88 (88)
Dft: 25 (25)
Chm: 102 (102)
Mend: 90 (150)
Might: 103 (163)
HP: 208 (208)
MP: 217 (277)

Thief
Str: 127 (127)
Agi: 174 (194)
Res: 102 (102)
Dft: 171 (231)
Chm: 25 (25)
Mend: 34 (34)
Might: 0 (0)
HP: 217 (237)
MP: 26 (26)

Warrior
Str: 172 (212)
Agi: 33 (33)
Res: 170 (230)
Dft: 47 (47)
Chm: 38 (38)
Mend: 0 (0)
Might: 0 (0)
HP: 242 (302)
MP: 37 (37)

RANKINGS

(without traits) {with traits}

Strength
Gladiator (217)               Gladiator {257}
Warrior (172)                   Warrior {212}
Martial Artist (170)  Martial Artist {180}
Paladin (154)      Armamentalist {162}
Armamentalist (152)       Paladin {154}
Ranger (132)                   Ranger {132}
Thief (127)                           Thief {127}
Minstrel (103)                  Minstrel {103}
Sage (88)                              Sage {88}
Priest (85)                            Priest {85}
Luminary (64)                 Luminary {64}
Mage (61)                             Mage {61}

Agility
Martial Artist (213)    Martial Artist {313}
Thief (174)                Thief {194}
Mage (170)               Luminary {177}
Luminary (157)         Mage {170}
Minstrel (148)           Minstrel {148}
Priest (133)              Ranger {135}
Ranger (115)            Priest {133}
Sage (95)                 Sage {95}
Armamentalist (75)  Armamentalist {75}
Gladiator (54)          Gladiator {54}
Warrior (33)             Warrior {33}
Paladin (32)             Paladin {32}

Resilience
Warrior (170)        Paladin {256}
Paladin (156)        Warrior {230}
Gladiator (140)     Gladiator {140}
Armamentalist (105)  Armamentalist {125}
Ranger (105)             Ranger {125}
Martial Artist (104)    Martial Artist {104}
Thief (102)                Thief {102}
Minstrel (99)             Minstrel {99}
Luminary (89)           Luminary {89}
Sage (88)                 Sage {88}
Priest (87)                Priest {87}
Mage (69)                Mage {69}

Deftness
Ranger (217)      Ranger {317}
Thief (171)         Thief {231}
Mage (129)         Minstrel {178}
Minstrel (128)      Mage {129}
Luminary (112)     Luminary {112}
Gladiator (111)      Gladiator {111}
Martial Artist (108)  Martial Artist {108}
Priest (88)              Priest {88}
Armamentalist (48)  Armamentalist {48}
Warrior (47)             Warrior {47}
Sage (25)                Sage {25}
Paladin (4)              Paladin {4}

Charm
Luminary (130)     Luminary {190}
Minstrel (103)         Minstrel {133}
Sage (102)                 Sage {102}
Armamentalist (80)   Armamentalist {90}
Mage (66)                    Mage {66}
Priest (62)                  Priest {62}
Martial Artist (51)  Martial Artist {51}
Paladin (50)                 Paladin {50}
Gladiator (39)            Gladiator {39}
Warrior (38)                Warrior {38}
Ranger (26)                Ranger {26}
Thief (25)                   Thief {25}

Magical Mending
Priest (170)             Priest {350}
Sage (90)                 Sage {150}
Luminary (138)   Luminary {138}
Ranger (87)          Minstrel {112}
Minstrel (82)        Paladin  {101}
Paladin (71)          Ranger {87}
Thief (34)             Thief {34}
Armamentalist, Gladiator, Mage, Martial Artist, Warrior = a big fat 0

Magical Might
Mage (170)                     Mage {350}
Armamentalist (122)        Sage {163}
Sage (103)         Armamentalist {152}
Minstrel (67)                  Minstrel {97}
Luminary (33)             Luminary {33}
Gladiator, Martial Artist, Paladin, Priest, Ranger, Thief, Warrior = a big fat 0

HP
Paladin (260)      Paladin {340}
Warrior (242)      Warrior {302}
Gladiator (234)     Gladiator {294}
Armamentalist (234)     Armamentalist  {264}
Martial Artist (230)      Martial Artist {260}
Luminary (221)          Luminary {241}
Ranger (221)    Thief {237}
Thief (217)        Ranger {221}
Sage (208)        Sage {208}
Minstrel (203)      Minstrel {203}
Priest (179)       Priest {179}
Mage (166)        Mage {166}

MP
Sage (217)              Sage {277}
Mage (155)             Mage {185}
Priest (134)            Priest {164}
Ranger (99)           Ranger {99}
Armamentalist (98)   Armamentalist {98}
Luminary (95)         Luminary {95}
Paladin (76)            Paladin {76}
Minstrel (75)           Minstrel {75}
Warrior (37)            Warrior {37}
Thief (26)                  Thief {26}
Gladiator (18)           Gladiator {18}
Martial Artist (16)     Martial Artist {16}

AVERAGES

without (with) traits:

Strength  127.08 (135.42)
Agility      116.58 (129.92)
Resilience  109.5 (126.17)
Deftness        99 (116.5)
Charm       64.33 (72.67)
Mending         56 (81)
Might        41.25 (66.25)
HP          217.92 (242.92)
MP            87.17 (97.17)

Optionally, you can exclude Sage and Luminary from the averages.  Sage is gotten in the last dungeon, and Luminary is postgame only.
« Last Edit: August 01, 2010, 11:28:22 PM by Captain K. »

Captain K.

  • Do you even...
  • DL
  • Denizen
  • *
  • Posts: 2176
  • ...lift books bro?
    • View Profile
Re: Dragon Quest IX (stats)
« Reply #1 on: September 17, 2010, 02:35:38 AM »
Posted by Satarack on Gamefaqs.  This is damage with 999 Magical Might.  As soon as I find out where he got the formulas I can extrapolate for endgame stats.

Frizz: 97-100
Frizzle: 188-207
Kafrizz: 306-329
Kafrizzle: 577-622

Crack: 114-123
Crackle: 142-157
Kacrack: 204-227
Kacrackle: 490-529

Woosh: 60-75
Swoosh: 122-151
Kaswoosh: 155-254
Kaswooshle: 450-549

Bang: 70-79
Boom: 150-165
Kaboom: 218-237
Kaboomle: 469-488

Zam: 131-146
Zammle: 212-241
Kazam: 314-373
Kazammle: 585-644

Talaysen

  • Ara ara~
  • Administrator
  • Denizen
  • *
  • Posts: 2595
  • Ufufu~
    • View Profile
Re: Dragon Quest IX (stats)
« Reply #2 on: September 17, 2010, 07:55:57 AM »
http://dq9.ffsky.cn/damage2.htm

Damage = Base_Range + (Might - Might_reduction) * Mult

Base_Range is column 2, Might_reduction is column 3, Mult is column 4.

I don't think (Might - Might_reduction) can go below 0 (that is, if it calculates to a negative number, use 0 instead).  Not entirely sure but that's what it seemed like to me.

Captain K.

  • Do you even...
  • DL
  • Denizen
  • *
  • Posts: 2176
  • ...lift books bro?
    • View Profile
Re: Dragon Quest IX (stats)
« Reply #3 on: September 19, 2010, 12:33:28 AM »
Yeah, basically the spell does base damage up to a certain point, then starts growing slowly as your appropriate stat increases.

Quote from: Satarack
That's for all the attack magic spells, the first column is the spell name, the second column is the base power, the third column is the point where the spell damage starts to increase, the 4th column is the growth rate, the fifth column is the damage cap for that spell, the sixth column is the elemental property of the spell (the table is also colour coded and in sequential order, so red is Frizz, and the top red row is Frizz and the bottom red row is Kafrizzle), and the 7th column indicates whether it's a single target attack, group attack, or all target attack.

Basically, all spells, and some skills like Half-Inch, follow a piecewise function. Below a certain M. Might/Mending, the spell will only do it's base damage. However once you exceed this M. Might/Mending value, the spell damage will begin to grow according to it's growth rate. It's a linear growth rate, so it's formula is very simple.

Base power + (M.M. - growth point)*growth

The base power is given by a range of it's minimum and maximum damage. They're probably a true base power value and the game employs a RNG to cause the range. In all likelihood it's the average of the two values, but they don't mention it, atleast that's what I've gotten from Google Translator. As far as I'm aware, M.Might/Mending does not affect the range of damage, so we can use the minimum value to find the minimum damage value for any given M.Might/Mending.

Anyway, let's take Frizz as an example, Frizz has a base power of 12-15, it's growth point is 50, and it's growth rate is 0.09 If we put it in the formula with 999 M.Might, we would get the following minimum damage:

Damage = 12 + (999 - 50)*0.09
Damage = 12 + 85
Damage = 97

And of course by that same formula the maximum damage would be 100.

Here's the page for all Skills:

http://dq9.ffsky.cn/damage3.htm

This page list all the Healing Spells/Skills:

http://dq9.ffsky.cn/damage5.htm

This page explains critical attacks:

http://dq9.ffsky.cn/damage4.htm

This page explains physical attacks, tension, and a few other things:

http://dq9.ffsky.cn/damage1.htm

As I said though, I'm using Google Translator to decipher the Chinese. I'm fairly certain about the spell damage, but I can't be 100% confident in Google Translator, and I've had to deduce things at times.

Also, I vote that we change Kaswooshle's name to "Information found on beverage giant Newspaper"
« Last Edit: September 19, 2010, 12:41:47 AM by Captain K. »