Notes
1. AS Scaled against In-Game Enemies: Characters will be listed with percentage-based Double Rates. These will be based on endgame enemies, looking back a few chapters (To around Chapter 16)
2. Effective Crit and Skill Rates: I'm throwing in a new potential argument! A lot of times crits are completely useless due to the horror that is the average FE enemies that you face (Worthless generally on the backend of a double, on a counter, on an enemy who has already taken a hit...etc). So as not to make Killer Weapons get a big boost that isn't reflected in game, I've halved effective Crit/Skill rates.
3. Enemy Stats and PC Level: If you don't do any of the sidequests, you'll finish at 20/8 or 9! This where I ended up, and I could the exp differences from NEB, who ended up at the same level. In order to save time, I'm assuming 20/12, meaning PC stats are juiced a little. The PCs not at L12 are Seth (14), Duessel (16), Colm (17, Assassin level only), Joshua (16, Assasin level only), Rennac (16), Marisa (15, Assassin Level Only), L'Arachel (15/12) and Ewan (11).
Flip is that I juiced enemy stats a little, partially because I added a few levels, but more because I was mostly looking at human enemies, who are most of the enemies of the game, and also, tend to suck far less on average due to monsters having some horrible fodder. In terms of enemies, I mostly looked at enemies in the last few humans maps, and scaled them up a little. You're approximately 20/5 in the middle of the last human map.
Enemy Def: 13 (9 in C20, 8.3 Avg in Last Human Map; 7 in Average of that map and 5 before it. This again is juiced a little, but isn't so far off from how damage looks the last time you see human enemies).
Enemy Res: 10 (5 in C20, 4.4 Avg in Last Human Map; 4.2 Average of that map and 5 previous. Same as above, minus that Res definitely averages notably below Def on average.)
Enemy Eva: ~35 (23 Avg in Last Human Map. Better than FE 7!; I assumed that Luck rose 2, and Speed rose 3-4. This is weighted a little more to reflect that you'll have a few enemies that can actually evade. Assuming lower has an effect on the average damage, but it's pretty minimal).
Enemy Hit: ~105 (94 Avg in Last Human Map; Very little variation). Bosses are the 130 range.
Luck: 5 (Not juiced, but crit halving takes care of that!)
4. Extra Inclusions: I tried to throw in relevant triangle evasion (and accuracies when semi relevant). Also, there's an argument for averaging Resistance and Evade for magic status, which I included (I'm of two minds. Making evade, especially on the bad side, matter is good. Making Res matter less is good. But the Res hitting status in game is the stuff that you really don't want to be hit with, and the Evade status is a joke).
5. Averages up Top
HP: 43.2
Def: 14.6
Res: 14.5
Damage: 39.2
Kill Point: 98
I did throw in a few semi-controversial things, mainly for the sake of bringing them up, so feel free to comment on those parts.
Eirika: Great Lord
Hp: 41 Pow: 18 Skl: 27.2 Spd: 26.9 Def: 15 Res: 15 Lck: 23 Con: 7
DL Damage: 55.5 (27.8, 100% Double Rate)
DL Durability: 94.9% HP, 45% Evasion...............(81% against Axes, Average against Lances)
Cuts Phys by 0.4 (2.3%), Cuts Mag by 0.5 (2.9%)
2.5% Resistant to Magic Status; Cuts by 28% Averaging Evasion
Cuts Crit Rates by 6.5%
Sieglinde: 27.8 (26 dmg, 6.8% Crit, 126% Hit), +16 dmg vs. Monsters
(Killer Edge: 17.1 (14 dmg, 21.8% Crit, 111% Hit), 55% evade
Ephraim: Great Lord
HP: 48.6 Pow: 24.6 Skl: 25.3 Spd: 23.5 Def: 18.4 Res: 13.7 Lck: 21.5 Con: 10
DL Damage: 68.5 (35.7, 92% Double Rate)
DL Durability: 112.5% HP, 28% Evasion..............(68% against Swords, -25% against Axes)
Cuts Phys by 3.8 (21.9%), Takes extra 0.8 from Magic (4.6%)
Adds 4% to Magic Status; Cuts by 12% Averaging Evasion
Cuts Crit Rates by 5%
Siegmund: 35.7 Damage (33.6, 6.33%% Crit, 111% Hit), +17 dmg vs. Monsters
Killer Lance: 26.2 Damage, (21.6, 21.33% Crit, 101% Hit), 34% Evasion, 97% Double Rate
Javelin: 18.7 Damage (18.6 dmg, 6.33% Crit, 100% Hit), 22.5 AS, Range: 1-2
Reginlief: 24.1 Damage (21.6, 11.33% Crit, 111% Hit), 34% Evade, 97% Double Rate, +20 dmg vs. Calvary and Armored
Artur: Sage
HP: 38.9 Pow: 21.5 Skl: 20.5 Spd: 19.6 Def: 9.3 Res: 23.9 Lck: 9.3 Con: 7
DL Damage: 33.9 (19.5, 74% Double Rate)
DL Durability: 90% HP, -32% Evasion.............(17% w/ Holy v Dark or Anima v Holy)
Takes extra 5.3 from Phys (30.5%), Cuts Magic by 9.4 (54.2%)
Cuts Magic Status by 47%; Cuts by 8% averaging evasion
Adds 7.2% to Crits
Thunder: 19.5 Thunder Magic (18.5 dmg, 99% Hit, 5.1% Crit)...(86% Hit against Dark Mages)
Fire- 16.9 Fire Magic (16.5, 2.6%% Crit, 99% Hit).........................(83% Hit against Dark Mages)
Lightning- 16.7 Holy Magic (15.5, 7.6% Crit, 111% Hit)
Colm: Assasin
HP: 47.2 Pow: 18.5 Skl: 18 Spd: 29.4 Def: 13.7 Res: 10 Lck: 23.7 Con: 8
DL Damage: 38.3 (19.1, 100% Double Rate)
DL Durability: 109.3% HP, 68% Evasion...............(90% against Axes, 30% against Lances)
Takes extra 0.9 from Phys (5.2%), Takes extra 4.5 from Magic (25.9%)
Adds 18% to Magic Status; Cuts by 25% averaging evasion
Cuts Crit Rates by 7.2%
Silver Sword: 19.1 Damage (18.5, 4.5% Crit, 99% Hit)......(89% against Lances)
Killer Sword: 16.6 Damage (14.5, 19.5% Crit, 96% Hit)....(84% against Lances)
Note: On a critical hit, Colm has a 50% chance of scoring Instant Death on his foe.
Cormag: Wyvern Knight
HP: 51.7 Pow: 24.7 Skl: 19.8 Spd: 22.9 Def: 17.5 Res: 6.3 Lck: 11.7 Con: 11
DL Damage: 51.2 (26.4 w/ 94% Double Rate and 6% Pierce)
DL Durability: 119.1% HP, -2% Evasion..............(46% against Swords, -50% against Axes)
Cuts Phys by 2.9 (16.7%), Takes extra 8.2 from magic (47.2%)
Adds 41% to Magic Status, Adds 22% Averaging Evasion
Adds 4.8% to Crit Rates
Cormag has a 3x wpn mght weakness to bows and wind magic (arguably)
Silver Lance: 26.4 Damage (25.7, 4.95% Crit, 98% Hit)......(93% against Axes)
Killer Lance- 25 Damage (21.7, 19.95% Crit, 96% Hit)....(88% against Axes)
Javelin- 17.1 Damage (17.7, 4.95% Hit, 2.9% 92% Hit).......(84% against Axes)
*On an attack, Cormag has a 6 (12 w/o prorating)% chance of ignoring his target's defense (+13 damage); This isn't factored into averages, but I through into the DL damage
Duessel: Great Knight
HP: 47.8 Pow: 21.4 Skl: 15.2 Spd: 14.4 Def: 20.6 Res: 11.4 Lck: 9.6 Con: 15
DL Damage: I'm still messing with him in regards to hit rate, and discovered it last, and don't feel like this trash delaying me. (29% Double Rate)
DL Durability: 110.6% HP, -62% Evasion
Cuts Phys by 6 (34.5%), Takes extra 3.1 from Magic (17.9%)
Adds 15.5% to Magic Status; Adds 39% averaging Evasion
Adds 6.9% to Crit Rates
See DL Damage notes. I'll get to him eventually.
Forde: Great Knight
HP: 48.2 Pow: 19 Skl: 21.5 Spd: 21 Def: 15 Res: 9.2 Lck: 15.7 Con: 13
DL Damage: 40 (21.5 Damage, 86% Double Rate)
DL Durability: 111.6% HP, 4% Evasion..............(49% w/ Sword v Axe, Axe v Lance or Lance v Axe)
Cuts Phys by 0.6 or (3.5%), Takes extra 5.3 from Magic (30.5%)
Adds 26.5% to Magic Status; Adds 11% Averaging Evasion
Cuts Crit Rates by 5.1%
Adds 0.8% to Crit Rates
Silver Lance: 21.5 Damage (20.4, 5.4% Crit, 100% Hit)
Killer Lance: 19.6 Damage (16.4, 20.4% Crit, 99% Hit)
Javelin: 12.6 Damage (12.4, 5.4% Crit, 96% Hit), 1-2 Range
Silver Sword: 20 Damage (19.4, 2.9% Crit, 100% Hit)
Killing Edge: 18 Damage (15.4, 17.9% Crit, 99% Hit)
Killer Axe: 19.1 Damage (17.4, 17.9% Crit, 93% Hit)
Hand Axe: 11.6 Damage (13.4, 2.9% Crit, 89% Hit), 1-2 Range
Franz: Great Knight
HP: 47 Pow: 21 Skl: 18 Spd: 22.9 Def: 15.5 Res: 8 Lck: 14 Con: 13
DL Damage: 43.3 (22.3, 94% Double Rate)
DL Durability: 108.3% HP, 6% Evasion..................(50% w/ Sword v Axe, Axe v Lance or Lance v Sword)
Cuts Phys by 0.9 (5.2%), Takes extra 6.5 from Magic (37.4%)
Adds 32.5% to Magic Status; Adds 13% Averaging Evasion
Adds 2.5% to Crit Rates
Silver Lance: 22.3 Damage (22, 4.5% Crit, 97% Hit)
Killer Lance: 20.2 Damage (18, 19.5% Crit, 94% Hit)
Javelin: 13.1 Damage (14, 4.5% Crit, 90% Hit), 1-2 Range
Silver Sword: 20.8 Damage (21, 2% Crit, 97% Hit)
Killing Edge: 18.8 Damage (17, 17% Crit, 94% Hit)
Killer Axe: 18.8 Damage (19, 17% Crit, 85% Hit)
Hand Axe: 12.5 Damage (15, 2% Crit, 82% Hit), 1-2 Range
Garcia: Warrior
HP: 52.6 Pow: 26.3 Skl: 19.8 Spd: 12.4 Def: 14.7 Res: 8 Lck: 13.8 Con: 16
DL Damage: 28.5 (28.5, 8% Doubled by Average, HP Prorated)
DL Durability: 121.8% HP (112% Prorated), -62% Evasion
Cuts Phys by 0.1 (Avg), Takes extra 6.6 from Magic (37.4%)
Adds 33% to Magic Status; Adds 47% Averaging Evasion
Adds 2.7% to Crit Rates
Silver Axe: 28.5 Damage (28.3, 4.95% Crit, 96% Hit)
Killer Axe: 27.2 Damage (24.3, 19.95% Crit, 93% Hit)
Hand Axe: 19 Damage (20.3, 4.95% Crit, 89% Hit), 1-2 Range
Killer Bow: 24.4 Damage (22.3, 17.45% Crit, 96% Hit)
Gerik: Hero
HP: 54.9 Pow: 23.8 Skil: 23.4 Spd: 21.3 Def: 19.3 Res: 11.2 Lck: 14 Con: 14
DL Damage: 46.4 (25.2 Damage, 84% Double Rate)
DL Durability: 127.1 HP, -4% Evasion..............(43% w/ Sword v Axe or Axe v Lance)
Cuts phys by 4.7 (27.1%); Takes extra 3.3 from magic (19%)
Adds 16.5% to Magic Status; Adds 10% Averaging Evasion
Adds 2.5% to Crit Rates
Silver Sword: 25.2 Damage (23.8, 5.85% Crit, 104% Hit)
Killing Edge: 23.9 Damage (19.8, 20.85% Crit, 100% Hit)
Killer Axe: 24.3 Damage, (21.8, 18.35% Crit, 94% Hit)
Innes: Sniper
HP: 39.3 Pow: 18.4 Skl: 17.4 Spd: 20 Def: 12.2 Res: 11.8 Lck: 19 Con: 9
DL Damage: 33.1 (18.8, 76% Double Rate)
*Nidhogg Damage: 42.6 (24.2, 76% Double Rate)
DL Durability: 91% HP, 4% Evasion
Takes extra 2.4 from Phys (13.8%), Takes extra 2.7 from magic (15.6%)
Adds 13.5% to Magic Status, Adds 5% Averaged with Evasion (Minus 3% with Nidhogg)
Cuts Crit Rates by 2.5% (7.5% with Nidhogg)
Silver Bow: 18.8 Damage (18.4 Hit, 4.35% Crit, 98% Hit)
Killer Bow: 16.3 Damage (14.4 Hit, 19.35% Crit, 95% Hit)
Nidhogg*: 24.2 Damage (23.4, 4.35% Crit, 99% Hit), 19% Evasion
Note: Lvl% (12%) chance of ignoring enemy evade with his Sure Shot skill
**Innes has a claim to the Nidhogg. Only two potential users, and needs Neimi to continue bows often after promotion to get the S rank. Of the plot/gameplay intersection of non-unique S level weapons, this is really the only one that exists.
Joshua: Assassin
HP: 51.8 Pow: 19.1 Skl: 28 Spd: 28 Def: 13.2 Res: 10.2 Lck: 16.3 Con: 9
DL Damage: 40.9 (20.4, 100% Double Rate)
*Audhulma Damage: 51.6 (25.8, 100% Double Rate)
DL Durability: 120% HP, 45% Evasion.................(81% against Axes, -2% against Lances)
Takes extra 1.4 from Phys (8.1%), Takes extra 4.3 from magic (24.8%)
Adds 21.5% to Magic Status, Cuts by 12% Averaged with Evasion
Adds 0.2% to Crit Rates
Audhulma*: 25.8 Damage, (24.1, 7% Crit, 120% Hit), +5 Resistance (Cuts by 0.7; Cuts Magic Status by 3.5% or 24% Averaging with Evade)
Silver Sword: 20.4 Damage, (19.1, 7% Crit, 115% Hit)
Killer Sword: 18.4 Damage (15.1, 22% Crit, 110% Hit)
*Joshua is directly given this in a plot conversation on Eirika's path
**Joshua has a 50% chance of inflicting Instant Death upon landing a critical
L'Arachel: Mage Knight
HP: 31.4 Pow: 19.5 Skl: 17.4 Spd: 20.4 Def: 10.5 Res: 22.5 Lck: 26.9 Con: 6
DL Damage: 37 (20.8, 78% Double Rate)
DL Durability: 72.7% HP, 30% Evasion...............(70% against Holy Magic, -17% against Dark Magic)
Takes extra 4.1 from phys (23.6%), Cuts magic by 8 (46.1%)
Cuts Magic Status by 40%; Cuts by 35% Averaged with Evasion
Cuts Crit Rates by 10.4%
Thunder: 20.8 Thunder Magic (19.8, 100% Hit, 4.9% Crit)
Fire: 17.2 Fire Magic (16.8, 109% Hit, 2.4% Crit)
Lute: Sage
HP: 33.5 Pow: 26.2 Skl: 16 Spd: 20.5 Def: 10.5 Res: 20 Lck: 21.5 Con: 4
DL Damage: 43.6 (22, 69% Double Rate)
DL Durability: 77.5% HP, 2% Evasion..............(45% w/ Lightning v Holy or Holy v Dark 57% w/ Fire v Holy)
Takes extra 4.1 from phys (23.6%), Cuts magic by 6.5 (37.4%)
Cuts Magic Status by 32.5%, Cuts by 15% Averaged with Evasion
Cuts Crit Rates by 5%
Thunder: 25.8 Thunder Magic (24.2, 6.5% Crit, 99% Hit)
Fire: 22 Fire Magic (21.2 dmg, 4% Crit, 103% Hit).....79% Double Rate, 15% Evasion
Lightning: 21 Holy Magic (20.1, 4% Crit, 103% Hit)
Marisa: Assassin
HP: 46.7 Pow: 16.7 Skl: 28 Spd: 28.6 Def: 10.3 Res: 11.2 Lck: 23.5 Con: 6
DL Damage: 35.7 (17.8, 100% Double Rate)
DL Durability: 108.1% HP, 55% Evasion.........................(89% against Axes, 15% against Lances)
Takes extra 4.3 from phys (24.8%), Takes extra 3.2 from magic (18.4%)
Adds 16% to magical status, Cuts by 20% averaging Evasion
Cuts Crit Rates by 7%
Silver Sword: 17.8 Damage (16.7, 119% Hit, 7% Crit)
Killing Edge: 15.5 Damage, (12.7, 114% Hit, 22% Crit)....(62% Evasion)
*50% of Inflicting Instant Death on a Critical Hit
Neimi: Ranger
HP: 35.5 Pow: 19.4 Skl: 22 Spd: 24.9 Def: 10.5 Res: 15.5 Lck: 19 Con: 8
DL Damage: 40.6 (20.5, 98% Double Rate)
DL Durability: 82.2% HP, 34% Evasion.............(72% against Axes w/ Sword, -15% against Lance)
Takes extra 4.1 from phys (23.6%), Cuts Magic by 1 (5.8%)
Cuts Magic Status by 5%, Cuts by 15% averaging Evasion
Cuts Crit Rates by 2.5%
Silver Bow: 20.5 Damage (19.4, 5.5% Crit 100% Hit)
Killer Bow: 18.3 Damage (15.4, 20.5% Crit, 99% Hit)
Killing Edge: 17.9 Damage (15.4, 18% Crit, 99% Hit)
Rennac: Rogue
HP: 38.4 Pow: 14 Skl: 23.2 Spd: 26.6 Def: 13 Res: 15.8 Lck: 9 Con: 7
DL Damage: 29.6 (14.8 Damage, 100% Double Rate)
DL Durability: 88.9% HP, 6% Evasion.............(50% against Axes, -64% against Lances)
Takes extra 1.6 from phys (9.2%), Cuts Magic by 1.8 (10.4%)
Cuts Magic Status by 9%, Cuts by 7% Averaging Evasion
Adds 7.5% to Crit Rates
Silver Sword: 14.8 Damage (14, 5.8% Crit, 100% Hit.....(93% hit against Lances)
Killing Edge: 12.1 Damage (10, 20.8% Crit, 98% Hit), 13% Evasion
Saleh: Sage
HP: 35 Pow: 19 Skl: 20.5 Spd: 18 Def: 11 Res: 16.5 Lck: 15 Con: 8
DL Damage: 30.4 (18.3, 66% Double Rate)
DL Durability: 81% HP, -21% Evasion...................(35% against Dark or 35% with Holy magic against Dark)
Takes extra 3.65 from Phys (20.7%), Cuts Magic by 1.7 (9.8%)
Cuts Magic Status by 8.5%; Adds 7% Averaging Evasion
Adds 1.5% to Crit Rates
Thunder: 19.1 Thunder Magic (17, 7.6% Crit, 109% Hit)
Fire: 14.7 Fire Magic (14, 5.1% Crit, 100% Hit)
Shine 16 Holy Magic (15, 6.6% Crit, 104% Hit)
Seth: Paladin
HP: 41.7 Pow: 20.5 Skl: 18.4 Spd: 17.8 Def: 16.2 Res: 11.9 Lck: 16.2 Con: 11
DL Damage: 36.5 (22.1, 65% Double Rate)
DL Durability: 96.5% HP, -21% Evasion.............(28% with Lances v. Swords or Swords v. Axes)
Cuts Phys by 1.6 (9.2%); Takes extra 2.5 from Magic (14.4%)
Adds 12.5% to Magic Status; Adds 17% Averaging Evasion
Adds 0.3% to Crit Rates
Silver Lance: 22.1 Damage (21.5, 4.6% Crit, 98% Hit)
Killer Lance 19.9 Damage (17.5, 19.6% Crit, 95% Hit)
Javelin: 12.8 Damage (13.5, 4% Crit, 4.6% Hit), 1-2 Range
Silver Sword: 20.5 Damage (20.5, 2.1% Crit, 98% Hit)
Killing Edge: 18.3 Damage (16.5, 17.1% Crit, 95% Hit)
Tana: Wyvern Knight
HP: 40.5 Pow: 21 Skl: 20.8 Spd: 28.4 Def: 12.4 Res: 14.7 Lck: 24.2 Con: 10
DL Damage: 46.3 (23.1, 100% Double Rate & 6% Pierce)
DL Durability: 93.8% HP, 66% Evasion..............(90% against Swords, 28% against Axes)
Takes extra 2.2 from Phys (12.7%), Cuts Magic by 0.2 (1.1%)
Cuts Magic Status by 1%; Cuts by 38% Averaging Evasion
Cuts Crit Rates by 7.7%
Tana has a 3x wpn mght weakness to bows and wind magic (arguably)
Silver Lance: 23.1 Damage (22, 5.2% Crit, 100% Hit)...........(94% against Axes)
Killer Lance: 21.6 Damage (18, 20.2% Crit, 99% Hit)...........(97% against Axes)
Javelin: 14.3 Damage (14, 5.2% Crit. 97% Hit), 1-2 Range....(91% against Axes)
Note 2: On an attack, Tana has a 6% (Prorated from 12%) chance of ignoring her target's defense (+13 damage)