Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124415 times)

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #625 on: October 30, 2009, 02:44:44 AM »
I will be changing the Firefly Sealstone to the following:


Firefly - The first single target attacks of the enemy are redirected to the bearer of this sealstone.

The teams currently in the dungeon will use the old effect until they complete their run.

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #626 on: October 30, 2009, 04:34:59 AM »
Does that mean buffing and such works on them?

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #627 on: October 30, 2009, 05:08:06 AM »
It would, yes.

Yoshiken

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #628 on: October 30, 2009, 03:11:21 PM »
So, is that one ST attack from each enemy, but only one? Hmm, might actually be worth using now. :o

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #629 on: October 30, 2009, 04:41:41 PM »
It is one ST attack from each enemy, no matter when they decide to use it.

Yoshiken

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #630 on: November 06, 2009, 04:57:15 PM »
So, since Neph's allowed it, despite it being over 11 points, because of the theme... I present to you:

The Great MOUSTACHE Team!

Athos
Adray
Moulder
Galuf (replaces Bartz. Has a moustache.)
and ALAKAZAM.

Awesome, no?  8-)

(Thanks to Dude for helping out with the team. ;p)

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #631 on: November 14, 2009, 08:33:20 PM »
Team breakdown. (What?)

Kyogre: Magical nuke of a rarely-blocked element. Yeah. Drizzle/Scary Face/his own buffing simply made the package even more monstrous, and being able to set up for early, very relatively speedy MT water damage thanks to the sealstone sealed the package. I... think he got overhyped at a few points, though? Was honestly preparing to hype my buffing a lot earlier. Still, shiny.

Maya: More people need to play Persona 2. This being said, when her function went from "second damage mage" to "buff whore" I think it simplified things for people. MT 1.5x permabuffs are shiny, Maia Custom is brutal ravagings for her time. That's about it. Was more than worth the 3.0.

Garnet: Does everything well without needing to really specialize in anything. Gets shiny aftergame options! And choosing the fullheal paths kept her able to heal and buff for longer.

Kyra: Didn't get enough hype. Those offense down/defense up buffs were why I never really feared the physical slugfest fights all too much - with both her and Maya around to blunt the impact of damage to silly levels, I was pretty well off for most of the Dungeon. Falls behind a bit endgame/aftergame, but that buff/debuff game is still shiny.

Priest: Actually saw use in passing a few fights via being a twinkable speedy Esuna user! Surprising. Mainly there to act as another reviver/healer, kinda purposefully never hyped that damage too much if ever. Still.

074

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #632 on: November 16, 2009, 12:50:01 AM »
To be fair, in Kyra's case, it's questionable regarding on whom Telele works (MDEF-based, doesn't work on PS4 bosses, which either means PS4 bosses can't be statdowned or they don't work on bosses), and Warla is Floor 5+...

Also, speaking of PS4, new team setup!

Rika(4.0)
Celes(3.5)
Lucian+Shiho(2.5)
Tia(1.0)
Sealstone:Life

Pros: Rika's money abilities come in early, and Celes also gets some spell options.  Shiho has VP1 Might Reinforce, which can make Disrupt, Doubleslash, and Lucian physicals good.  Can potentially have four revivers around endgame, each with healing as well.  Lucian has the infamous Shining Bolt attack on his side.  Saner+Runic combo can potentially wall a variety of opponents.
Cons: Celes is guaranteed to be on the slow side.  Damage potential feels to be average at best.  Durability isn't that notable.  Non-Rika/Tia fighters are average/below-average speed until the second turn.  Early damage is unimpressive, and damage never gets that good.
« Last Edit: November 19, 2009, 08:59:17 PM by Namagomi »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Magic Fanatic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #633 on: November 20, 2009, 05:10:28 AM »
It should be noted that, IIRC, Celes's Runic only picks up a max of one spell between uses, and your allies' spells are subject to this as well.

I distinctly remember having Celes use Runic, Locke cast Fire2, Celes absorbing that Fire2, and then the boss blasting me with Bio2 before the start of Celes's next turn...  So you do have to watch out for walling yourself while walling others.

074

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #634 on: November 20, 2009, 09:51:27 AM »
I fully know that.  At the same time, it seems like Celes is going to be the slowest person on the team anyway (Stat topic puts her at just below average speed.  Rika and Tia are fast, Lucian and Shiho are flat average), so...
« Last Edit: November 20, 2009, 03:19:13 PM by Namagomi »
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #635 on: November 20, 2009, 08:35:29 PM »
Not to mention that Runic is more like a -really- small niche. If anything, it's basically a somewhat pointless icing that translates better than it has any right to in the dungeon. Celes has so much more going for her, including in ways to be anti-magical.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

074

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #636 on: November 20, 2009, 10:54:04 PM »
Well aware.  It's still a decent niche for when it works, at least.  And I admit that Runic alone wasn't the only reason I chose her. (FF6 spell variety is nuts, amongst other things.)
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #637 on: December 05, 2009, 03:05:46 AM »
BC DW3 Sage, Aeonless Yuna, Yosuke, Rand, Rena

This team. It will fail. So painfully. So very painfully.

But until I think of something funnier I'm going with it because goddamn it amuses me too much.


EDIT: Ahahaha disregard.

Shania, Sage, Kurando, Hawkeye, Tia. Firefly sealstone.

Aside from Tia, the team's pretty much entirely new to the Dungeon! And transform Kurando's pretty shiny. Gives Shania/Sage a turn to go "lol enemies". Fast MT damage is poison, but we burn that bridge after I cross it.
« Last Edit: December 07, 2009, 04:29:47 AM by Taitoro »

dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #638 on: December 08, 2009, 08:41:36 PM »
That's a fun team if it can get going. Shania and Kurando have some decent synergy with the combo system and the team has lots of buffing options. The team does struggle pretty fiercely early on though.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #639 on: December 08, 2009, 09:06:59 PM »
Yeah, the earlygame's kinda painful, but Firefly giving Sage any time period is pretty shiny. Iunno, will be fun to see if it dies horribly or not. >_>

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #640 on: December 12, 2009, 02:44:41 PM »
Making a SLIGHT alteration to my team set-up.

Yuri 2 - 3.5
Shania - 3.5
Blanca - 1.5
Ricardo - 1.5
Lucia - 1.0  (Life Sealstone)

Yes, the only change is what sealstone I'm using.  I am actually very confident in how this team will hold up.
« Last Edit: January 04, 2010, 04:17:24 AM by Magic Fanatic »

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #641 on: December 15, 2009, 04:47:36 AM »
Miakis (4.0)
Seifer (1.0)
Red XIII (2.5)
Sasarai (2.5)
FFT Priest (0.5)

Team for now. Will most likely change after people happily pick it apart and call it a failure. ^^;

All above average speed, potential for strong damage, a lot of which can be MT, two revivers, three if you count Sas who can pull it off with his Flowing Rune, if it's truly necessary. And Seifer. Yeeeeeeah.
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #642 on: December 15, 2009, 04:52:38 AM »
Well, Sasarai just seems like a good pick with Miakis. He really covers her slow start. I'm not sure how much synergy Seifer brings to your team, but otherwise looks good.

You're going to need to look out for status and ID a lot though. Might consider trading in Red and Seifer for one of the status-immune robots or something...?

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #643 on: December 15, 2009, 05:12:41 AM »
Well, Sasarai just seems like a good pick with Miakis. He really covers her slow start. I'm not sure how much synergy Seifer brings to your team, but otherwise looks good.

You're going to need to look out for status and ID a lot though. Might consider trading in Red and Seifer for one of the status-immune robots or something...?

Well, Sas has an MT status curing spell, and FFT Priest's got Esuna.

Demi might be decent? MT revive and status immunity is nice. In terms of numbers, I'd rather have five than four, and I could probably just sub out Seifer for... Cray w/ Speed? again, because that worked pretty dynamically well for me the last time I did it. Heh, but you're right, Seifer isn't exactly perfect for this team.

But STILL, I feel I've got a point to prove that Seifer is not nearly as bad as anyone thinks him to be. ;p
« Last Edit: December 15, 2009, 05:29:16 AM by ThePiggyman »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #644 on: December 15, 2009, 05:53:20 AM »
He's not -bad-, but I think there needs to be some way to ensure he's getting a Limit to make him worthwhile.

Firefly perhaps?

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #645 on: December 15, 2009, 05:54:59 AM »
I thought Seifer can get a limit at full HP?
...into the nightfall.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #646 on: December 15, 2009, 06:03:59 AM »
I thought Seifer can get a limit at full HP?

He can. 40% chance at full HP, which only increases as his HP decreases.

And... hmm, Firefly on Seifer might not be a bad idea. He's durable enough. I could put it on Miakis later with a Steel Rune or something.

EDIT: Alrighty, posting my team!

Miakis (4.0)
Seifer (1.0) w/ Firefly
Red XIII (2.5)
Sasarai (2.5)
FFT Priest (0.5)


EDIT2: Yeah, old team was worth 10.5, and for some reason, that's entirely messed up what I had planned. ;p  Back to the drawing board.
« Last Edit: December 24, 2009, 08:13:31 AM by ThePiggyman »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #647 on: December 21, 2009, 06:17:18 PM »
Billy (3.0)
Sasarai (2.5) w/Resourceless
Sacred Slayer (2.0)
Eiko (1.5)
Monk (1.0)
Nall (1.0)

In comes the divine team: a Priest, a High Priest, an Onmyouji, a summoner, and a Monk. Also a dragon for no reason in particular.

Of course, the idea is for Billy to Haste things while Sacred Slayer does the Turn Shift thing to get Sasarai and Monk going. Peppita to make it awfulEiko to provide more healing and revival. Limited revival from previous idea, and SS's healing isn't STELLAR, but what can you do.

This team is going to be a trainwreck.
« Last Edit: December 29, 2009, 01:08:59 PM by Bardiche »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #648 on: December 29, 2009, 01:05:54 PM »
Good luck! <(^^)>

Orlandu (4.0)
Terra (3.0)
Peppita (1.5)
Eiko (1.5)
Siefer (1.0)

Me likes~
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Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #649 on: December 29, 2009, 08:50:15 PM »
Just a note, Peppita's moving to 2.0, Eileen to 3.0, Fogel to 4.0 and Ronfar's being added as a 1.5. Please change your teams accordingly!