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Author Topic: The Final Fantasy 3/6 Eviltype 1.1 and Variations topic  (Read 30994 times)

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The Final Fantasy 3/6 Eviltype 1.1 and Variations topic
« on: April 02, 2011, 06:02:01 PM »
Annnnnd 1.1's "done" in the sense that it's up to the "someone else needs to run through it before I'm willing to consider it clear, it could have bugs I missed or something" phase! Well, except for variations. Those'll be a bit.

Topic's updated with the current 1.1 info-thanks to everyone in chat who chipped in ideas, again.

Up to Release Candidate 5, thanks to feedback from super and Neph's runs! Assorted small changes to equipment and the new steal list were made thanks to their runs. Probably the most notable changes are to earlygame physical weaponry, which tend to suck less by and large(not a big help to anyone but earlygame Locke though.).

Edit: Well, technically those things need to be tested more than the "Scattershot savestate/saveram transfer" way, but oh well. 1.1's shipped!

http://www.romhacking.net/hacks/294/ This is probably a better way to get Eviltype than attempting to grab it off the forum, now, since from what I hear you need an account to get files off the forum. Also, that actually has the updated readme. Not that anyone should read the readme. Read the info file instead. >_>

General PC balance info for the current edition:

Powers for skills are roughly linear(2x a power=2x the damage).

Break: No longer misses if the enemy is Death protected.
Now only checks for Stone immunity.
Doom: Hit rate raised from 95% to 120%.
Demi: Now adds "Near Fatal" status(No major effect), and checks for this
instead of instant death. This allows for a check for that immunity, making it and
a few other key attacks that were otherwise uselessly obsoleted by instant death spells,
allowing them to actually hit people that Doom wouldn't. Handy. Hit rate boosted to 150%.
Quartr: Now adds "Near Fatal" status(No major effect), and checks for this
instead of instant death.
Pearl: Power raised from 108 to 138.
Flare: Power raised from 60 to 73.
Ultima: Power reduced from 150 to 102.
WWind: No longer misses if target is Death protected. Instead, checks for Seizure
immunity to see if the attack should hit or miss.
Rasp: Power raised from 10 to 12.
Osmose: Power reduced from 26 to 5.

(Osmose's drop isn't as steep as it sounds; Osmose could only
deal as much MP damage as you had lost MP, and the damage was such
so that anyone could fully heal around 1.5x their MP in one casting.)

Quick: MP Cost raised to 250(Doesn't display correctly, but oh well.).
Antdot: Now can be cast on multiple targets at once. Now cures Dark, Berserk and Slow
additionally.
Regen: Now can be cast on multiple targets at once.
Ifrit: Power raised from 51 to 71.
Shiva: Power raised from 52 to 72.
Terrato: Power raised from 93 to 128, No Split Damage flag added.
Shoat: No longer misses if Death protected, only checks for Stone immunity.
Maduin: Power raised from 55 to 60. No Split Damage flag added.
Bismark: Power raised from 58 to 84.
Palidor: Cost lowered from 61 to 38.
Tritoch: Power raised from 110 to 147, No Split Damage flag added.
Odin: Status odds raised from 110% to 120%.
Raiden: Status odds raised from 140% to 150%.
Bahamut: Power raised from 92 to 112, No Split Damage flag added.
Alexandr: Power raised from 114 to 139, No Split Damage flag added.
Crusader: Power raised to 225. Accuracy lowered from perfect rate to 150%
Kirin: Now has a 10 Power (same as Cure) healing effect, in addition to adding Regen.
Sraphim: Power raised from 18 to 54. (Just under Cure 3)
Unicorn: Now has a 22 Power (Between Cure and Cure 2) healing effect, additionally heals
Zombie, Freeze, Imp, Condemned, and Berserk statii as well as the status healed before.
Fenrir: Cost lowered from 70 to 42.
Starlet: Now randomly bestows one of: Safe, Shell, Image, or Life 3, in addition to healing.
Power raised from 34 to 70. (Somewhat over Cure 3)
Phoenix: Power raised from 4(1/4th MHP revival) to 16(Full).
Storm: Power raised from 100 to 126. Now ignores split damage against multiple enemies.
Dispatch: Power raised from 120 to 155.
Retort: Power raised from 56 to 86.
Slash: Power raised from 8(Half current enemy life) damage to 12(3/4ths). (Still checks for
instant death immunity.)
Quadra Slam: Power raised from 72 to 168.
Empowerer: Power raised from 49 to 255. (Like Osmose, still caps at amount healed.)
Stunner: Power raised from 97 to 130, adds Slow additionally to Stop.
Quadra Slash: Power raised from 70 to 177.
Cleave: No longer inflicts instant death. Inflicts Petrify and Condemned at perfect rate, though
both status are still blockable. Now is 104 base power, ignores split, ignores defense,
non-elemental magical damage additionally. No longer can miss.
Pummel: Power raised from 110 to 125.
Suplex: Power raised from 180 to 220.
Mantra: Now cures Muddle, Sleep and Slow status.
Spiraler: Learned level lowered from 42 to 32.
Harvester: Power raised from 0 to 34, now heals, additionally cures Zombie/Imp/Berserk/Freeze.
Antlion: Hit rate raised from 100% to 200%. No longer checks Stamina.
Specter: Now is an 18 base power, ignores defense non-elemental spell as well as Muddling the enemy.
Will not miss if the enemy is protected from Muddle. (Not that it ignores Muddle resistance though.
Just, it'll deal damage and not confuse them if they resist Muddle.)
Sonic Boom: Now only misses if the target is immune to Near Fatal.
Cave In: Now only misses if the target is immune to Seizure.
Snowball: Hit Rate reduced from perfect to 120% base. Now inflicts ice damage. Is still 1/2
Gravity and no longer checks any other checks, meaning it will not miss based on any status
resistance. (Of course, it hits the damage cap, and it's rarer to come out of Snowman Jazz
now...) Now strikes multiple targets.
Surge: Now ignores target defense.
Cokatrice: Power raised from 50 to 60, no longer fails on those that immune Instant Death.
(Why did it do that? It made the damage totally pointless, and Petrify checks still exist.)
Wombat: Power raised from 88 to 99.
Kitty: Adds Regen, Safe and Shell in addition to Haste.
Tapir: Now cures Freeze status.
Whump: Power raised from 53 to 86, No Split Damage flag added.
Poison Frog: Power raised from 56 to 69.
Ice Rabbit: Power raised from 60 to 70, No Split Damage flag added.
Bio Blaster: Now adds Seizure and Phantasm aka "HP Leak"(small uncurable/unblockable HP drain) effects,
in addition to it's normal effects.
Flash: Instead of inflicting Blind on hit, now inflicts one of Blind, Berserk or Stop.
Air Anchor: Now hits multiple targets.
H-Bomb: Now ignores split damage among multiple enemies.
Condemned: MP cost reduced to 5. Now can hit multiple targets. Now a starting Lore.
Roulette: MP cost reduced to 3. Now removed from Lore.
CleanSweep: Power raised from 50 to 55.
Blow Fish: MP Cost halved, now heals Strago as much damage as it deals.
Revenge: MP cost reduced to 0.
Pearl Wind: Now cures Petrify, Condemned and Zombie.
L5 Doom: No longer checks for any form of status immunity. Still has the level check though.
You'd think this would make it great, but...it's way more situational than most status. Go fig.
Cost raised to 55 MP to discourage random spamming instead of just scanning people.
L4 Flare: Changed to L3 Flare.
L3 Muddle: Changed to L2 Daze. Additionally Stops the targets as well as confusing them.
L? Pearl: Power raised from 120 to 144.
Step Mine: Power lowered from 32 to 16. (Note: Lowering the power of Step Mine linearly raises
it's damage, due to it's formula.)
Reflect???: Now inflicts Confuse/Stop/Seizure additionally.
Dischord: Cost reduced from 68 to 46, Hit Rate raised from 100% to 150%. Now checks for Near Fatal
instead of instant death status.
Stone: MP cost reduced from 22 to 12.
Rippler: Cost reduced from 66 to 44.
Quasar: Cost reduced from 50 to 28. Power raised from 57 to 64.
GrandTrain: Power boosted from 84 to 108.
Exploder: Now removed from Lore.
Clear: Now toggles(ala Imp) Magitek status, defaults to hitting all allies. (How you get enemies to
*do* this is your problem. A couple of world map enemies can use Clear, but only under very weird
circumstances. It's an easter egg. Don't blame me if being Magitek at the wrong point breaks things.
Because it probably will.)
Magnitude8: Now added to Lore(Replacing Roulette). MP cost boosted to 34.
Flare Star: Now added to Lore(Replacing Exploder). MP cost boosted to 58.
Goner: Added No Split Damage flag.
Imp Song: MP cost reduced to 0(To match other Dance command moves).
Shrapnel: MP cost reduced to 0(To match other Dance command moves).
Slide: MP cost reduced to 0(To match other Dance command moves).
Desperation Attacks(All): Try them yourself. <_< Suffice it to say that they're all vastly
improved, and all still vastly unreliable, so...yeah, some mystery is fun. ^_^
Equipment:

Note: This is *changes*. So, if +1 Speed is listed, for a weapon that had +2 Speed to
start with, that would mean the equip now has +3, and so forth.

Dirk: +10% Evade.
MithrilKnife: +20 Battle Power, +2 Speed.
Guardian: +35 Battle Power, +4 Magic Power, +10% MBlock. Now enables Capture.
Air Lancet: +27 Battle Power, +6 Speed, +10% MBlock, +10% Evade. No back row
penalty.
ThiefKnife: +30 Battle Power, +3 Vigor, +3 Speed, +3 Stamina, +10% MBlock.
Now enables Capture.
Assassin: +30 Battle Power, +2 Speed, +3 Magic Power, +10% MBlock.
Man Eater: +20 Battle Power, +6 Speed, +4 Magic Power, +10% Evade.
SwordBreaker: +20% MBlock.
Graedus: +4 Magic Power, +10% MBlock, Auto-Safe, Auto-Shell.
ValiantKnife: +30 Battle Power, +4 Speed, +4 Stamina, +4 Vigor, +10% MBlock, +25% HP.
MithrilBlade: +15 Battle Power.
RegalCutlass: +20 Battle Power.
Rune Edge: +30 Battle Power, +10% MBlock.
Flame Sabre: +1 Vigor, +1 Stamina, +1 Speed, +1 Magic Power.
Blizzard: +5 Vigor.
ThunderBlade: +4 Speed.
Epee: +4 Magic Power.
Break Blade: +1 Vigor, +1 Stamina, +1 Speed, +1 Magic Power, +10% MBlock.
Drainer: Unchanged.
Enhancer: Unchanged.
Crystal: +5 Battle Power, +5 Vigor, +5 Speed, +6 Magic Power. Same damage from back row. Hit
rate raised from 150% to 200%.
Falchion: +12 Battle Power, +4 Vigor, +2 Speed, +3 Magic Power, +10% MBlock. Atlas Armlet
effect, ignore target MBlock. Now usable by Cyan.
Soul Sabre: +5 Magic Power, +10% MBlock.
Ogre Nix: +32 Battle Power, Ignore target MBlock, +7 Vigor, Hyper Wrist effect(+50% Vigor),
Atlas Armlet effect(Boosted physical damage), +10% Evade, Auto-Berserk. Now usable by
Cyan.
Excalibur: +5 Speed, +6 Magic Power, +20% MBlock, Ignore target MBlock, uses MP for
criticals, Auto-Haste.
Scimitar: +7 Vigor, +3 Speed, +3 Stamina, +3 Magic Power, +20% MBlock, +10% Evade,
+25% MP.
Illumina: Despite attempts to persuade me to nerf it, unchanged. <_<
Ragnarok: Now usable by Cyan. Halves MP consumption(Golden Hairpin effect.).
Atma Weapon: +7 Vigor, +25% HP.
Mithril Pike: +18 Battle Power.
Trident: +30 Battle Power, +3 Magic Power.
Stout Spear: +30 Battle Power, +3 Vigor.
Partisan: +10 Battle Power, +2 Speed, +2 Magic Power. Enables Jump.
Pearl Lance: +4 Magic Power, +10% MBlock.
Gold Lance: +15 Battle Power, +5 Vigor, +3 Stamina. Gauntlet effect(Can wield
weapon two-handed).
Aura Lance: +2 Vigor, +2 Speed, +2 Stamina, +2 Magic Power, +10% MBlock. Randomly casts
Flare.
Imp Halberd: Randomly cast Imp on attack, Hyper Wrist effect, +10% Evade.
Imperial: +3 Speed, +10% MBlock, +10% Evade.
Kodachi: +3 Speed, +10% MBlock, +10% Evade.
Blossom: +4 Speed, +10% MBlock, +10% Evade.
Hardened: +5 Speed, +10% MBlock, Hyper Wrist effect, +10% Evade.
Striker: +7 Speed, +5 Magic Power, +10% MBlock, +10% Evade.
Stunner: +7 Vigor, +7 Speed, +2 Stamina, +3 Magic Power, +20% MBlock, 2x damage to
humanoid enemies(Man Eater effect.), +20% Evade, Atlas Armlet effect.
Ashura: +20 Battle Power.
Koutetsu: +20 Battle Power, +1 Vigor, +1 Magic Power.
Forged: +25 Battle Power, +2 Vigor, +1 Magic Power.
Tempest: +10 Battle Power, +2 Vigor, +3 Magic Power.
Murasame: +20 Battle Power, +3 Vigor, +2 Speed, +3 Magic Power, +10% MBlock.
Aura: +43 Battle Power, +4 Vigor, +5 Speed, +2 Stamina, +4 Magic Power, +20% MBlock,
Atlas Armlet effect, Gale Hairpin effect(Raise Pre-Emptive Strikes), Randomly Slice(Scmitar
effect.), +10% Evade, Auto-Shell.
Strato: +10 Battle Power, +7 Vigor, +3 Speed, +3 Magic Power, +10% MBlock, Auto-Float,
Auto-Safe, Vigor +50%, +20% Evade.
Sky Render: +5 Battle Power, +7 Vigor, +5 Speed, +2 Stamina, +4 Magic Power, +20%
MBlock, Auto-Regen, Auto-Haste, Auto-Image, Atlas Armlet effect, use MP for criticals.
Heal Rod: +10 Battle Power, +10% MBlock, Safe at low HP, Shell at low HP(Czarina Ring
effect), Ignore target MBlock, randomly cast Cure on attack, use as an item for Cure(Doesn't
break Rod.). Cost changed to 10000.
Mithril Rod: +30 Battle Power, +1 Magic Power, randomly cast Scan on attack,
use as an item for Scan(Doesn't break Rod.), +10% Evade.
Fire Rod: +5 Vigor.
Ice Rod: +5 Speed.
Thunder Rod: +3 Vigor, +3 Speed, +3 Stamina.
Poison Rod: +20 Battle Power, +2 Magic Power.
Pearl Rod: +2 Magic Power.
Gravity Rod: +4 Magic Power.
Punisher: +81 Battle Power, +4 Vigor, +4 Speed, +4 Stamina, +4 Magic Power, +10%
MBlock, Hero Ring effect(Boost Physical and Magical damage), randomly casts Stop
on attack. Now allows for Runic and Sword Tech.
Magus Rod: Randomly casts Dispel on attack.
Chocobo Brsh: +20 Battle Power, +4 Speed, +1 Magic Power, +10% MBlock, Raise
Sketch Rate.
DaVinci Brsh: +20 Battle Power, +1 Speed, +3 Magic Power, Raise Sketch Rate,
+10% Evade.
Magical Brsh: +10 Battle Power, +1 Vigor, +1 Speed, +4 Magic Power, +10% MBlock,
Auto-Shell, Raise Sketch Rate, Raise Control Rate, randomly casts Rasp on attack,
same damage from back row.
Rainbow Brsh: +26 Battle Power, +1 Vigor, +4 Speed, +1 Stamina, +4 Magic Power,
+20% MBlock, Use MP for criticals, Safe at low HP, Shell at low HP, Raise Sketch
Rate, Raise Control Rate, randomly cast Osmose on attack, same damage from back row,
raises magic damage.
Shuriken: Unchanged.
Ninja Star: Unchanged.
Tack Star: +65 Battle Power.
Flail: +19 Battle Power, +3 Vigor, +2 Speed.
Full Moon: +56 Battle Power, +3 Speed, +2 Magic Power, +10% MBlock, randomly
cast Sleep on attack.
Morning Star: +27 Battle Power, +4 Vigor, +4 Speed, +1 Magic Power,
+10% Evade.
Boomerang: +65 Battle Power, +7 Speed, +10% MBlock, randomly cast Muddle on
attack.
Rising Sun: +58 Battle Power, +4 Speed, +4 Magic Power, randomly cast Fire 2 on attack,
+10% Evade. Cost changed to 6500.
Hawk Eye: +71 Battle Power, +5 Speed, +10% MBlock, randomly cast Bio on
attack.
Bone Club: +47 Battle Power, +7 Vigor, +7 Speed, +3 Stamina, +20% MBlock,
Auto-Regen, Auto-Haste, Auto-Shell, Auto-Safe, Raise physical damage, +50% HP,
allows weapons to be wielded two-handed(Gauntlet effect).
Sniper: Ignore target MBlock, allows four half-powered attacks(Offering effect).
Wing Edge: +15 Battle Power, +3 Magic Power, +20% MBlock, +10% Evade.
Cards: +30 Battle Power, +2 Vigor, +2 Speed, +2 Stamina, +2 Magic Power. Randomly dices enemies(Scimitar
effect.).
Darts: +35 Battle Power, +5 Vigor, +3 Speed, +2 Magic Power, randomly cast Poison
on attack, 2x damage to humans(Man Eater effect).
Doom Darts: +20 Battle Power, +3 Vigor, +3 Speed, +7 Stamina, +7 Magic Power,
randomly dices enemies(Scimitar effect), in addition to randomly casting Doom.
Trump: +42 Battle Power, +5 Vigor, +5 Speed, +4 Magic Power, randomly casts
Drain on attack.
Dice: +3 Vigor, +3 Speed, +3 Stamina, +3 Magic Power, +10% Evade, +10% MBlock.
Fixed Dice: +4 Vigor, +4 Speed, +4 Stamina, +4 Magic Power, +10% Evade.
(Additionally, is now available as a 100% rate boss dropped item, as well as a
item in Kefka's Tower.)
MetalKnuckle: +10 Battle Power.
Mithril Claw: +20 Battle Power.
Kaiser: +20 Battle Power, +12.5% HP.
Poison Claw: +20 Battle Power, +2 Magic Power.
Fire Knuckle: +20 Battle Power, +4 Speed.
Dragon Claw: +8 Battle Power, +1 Vigor, +5 Speed, +1 Stamina, +3 Magic Power,
+10% MBlock, doubled damage to humanoid enemies, MP +25%.
Tiger Fangs: +10 Battle Power, +1 Vigor, +5 Speed, +2 Magic Power, randomly
counter-attack(Black Belt effect), randomly slices enemies on attack.
Buckler: -4 Defense, -2 Magic Defense, +10% MBlock.
Heavy Shld: Unchanged.
Mithril Shld: Unchanged.
Gold Shld: Unchanged.
Aegis Shld: Unchanged.
Diamond Shld: +10% Evade.
Flame Shld: Unchanged.
Ice Shld: Unchanged.
Thunder Shld: Unchanged.
Crystal Shld: +10% MBlock, +20% Evade, +5 Magic Defense.
Genji Shld: +3 Defense, +3 Magic Defense.
TortoiseShld: Casts Imp when used as an item, and breaks. Teaches Imp at 1x rate
+5 Speed.
Cursed Shld: Auto-Slow, Auto-Wall, protect weak allies(True Knight effect.).
Paladin Shld: Unchanged.
Force Shld: Unchanged.
Leather Hat: Unchanged.
Hair Band: +1 Magic Power.
Plumed Hat: Unchanged.
Beret: +2 Magic Power, +7 Defense, +7 Magic Defense.
Magus Hat: Unchanged.
Bandana: +2 Vigor.
Iron Helmet: Unchanged.
Coronet: +3 Magic Power, +20% MBlock, Raise Sketch Rate, Raise Steal
Rate, +10% Evade.
Bard's Hat: Unchanged.
Green Beret: Unchanged.
Head Band: +5 Magic Defense, +2 Magic Power.
Mithril Helm: +4 Defense, +6 Magic Defense.
Tiara: +7 Magic Defense.
Gold Helmet: +4 Defense, +3 Magic Defense
Tiger Mask: +2 Vigor, +3 Speed, +2 Stamina, +4 Magic Defense.
Red Cap: Unchanged.
Mystery Veil: Unchanged.
Circlet: Unchanged.
Regal Crown: +2 Defense, +2 Magic Defense, +2 Vigor, +2 Speed, +2 Stamina,
+2 Magic Power, +12.5% HP, +12.5% MP.
Diamond Helm: +4 Defense, +4 Magic Defense.
Dark Hood: +6 Vigor, +6 Speed, +3 Stamina, +10% Evade.
Crystal Helm: +6 Defense, +7 Magic Defense.
Oath Veil: +3 Magic Power.
Cat Hood: Unchanged.
Genji Helm: +3 Defense.
Thornlet: Auto-Haste, Auto-Shell, +10% Evade.
Titanium: +3 Vigor, +3 Speed, +3 Stamina, +10% MBlock. Teaches Imp at 1x rate.
LeatherArmor: Unchanged.
Cotton Robe: +1 Magic Power.
Kung Fu Suit: +1 Speed, +10% Evade.
Iron Armor: Unchanged.
Silk Robe: Unchanged.
Mithril Vest: +6 Magic Defense.
Ninja Gear: Unchanged.
White Dress: Unchanged.
Mithril Mail: +4 Defense.
Gaia Gear: +10% Evade.
Mirage Vest: +6 Defense, +8 Magic Defense, +1 Speed, +10% MBlock, Halve Fire,
Halve Ice, Halve Thunder.
Gold Armor: +3 Defense.
Power Sash: Unchanged.
Light Robe: Resists Pearl, Wind, Earth and Water elements. +20 Magic Defense.
Diamond Vest: +5 Magic Defense.
Red Jacket: +10% Evade, +25% HP.
Force Armor: Unchanged.
DiamondArmor: +4 Defense. Mog added to the list of characters that can use it.
Dark Gear: +6 Magic Defense, +6 Vigor.
Tao Robe: +1 Magic Power.
Crystal Mail: +5 Defense, +5 Magic Defense.
Czarina Gown: +9 Magic Defense, +2 Vigor, +2 Speed, +2 Magic Power, +10% MBlock,
Safe and Shell at low life, null Blind, Poison, Mute, Petrify, Muddle, Sleep,
Berserk, and Seizure, +25% MP, +10% Evade.
Genji Armor: Unchanged.
Imp's Armor: +5 Vigor, +5 Stamina, +10% MBlock. Teaches Imp at 1x rate.
Minerva: Unchanged.
Tabby Suit: Auto-Shell. Gogo added to list of characters that can use it.
Chocobo Suit: +10% MBlock, +10% Evade, Auto-Haste. Gogo added to list of characters
that can use it.
Moogle Suit: +15 Defense, +10% MBlock, +10% Evade, Auto-Safe. Gogo added to list of
characters that can use it.
Nutkin Suit: +10% Evade, Auto-Regen. Now blocks Instant Death and Petrify.
Gogo added to list of characters that can use it.
BehemothSuit: Unchanged.
Snow Muffler: Unchanged.
All Tools: Unchanged(As items, see above for ability changes).
Throwing Skeans: Unchanged.
Goggles: +5 Defense, +5 Magic Defense.
Star Pendant: Unchanged.
Peace Ring: Unchanged.
Amulet: Now blocks Zombie, Imp and Muddle instead of Zombie, Poison and Dark.
White Cape: Unchanged.
Jewel Ring: Unchanged.
Fairy Ring: Now blocks Sleep instead of Poison.
Barrier Ring: +2 Magic Defense.
MithrilGlove: +4 Defense.
Guard Ring: Unchanged.
RunningShoes: Unchanged.
Wall Ring: Unchanged.
Cherub Down: +12.5% MP. Now resists Wind element.
Cure Ring: +12.5% HP. Now resists Pearl element.
True Knight: +10 Defense, +10% Evade.
DragoonBoots: Unchanged.
Zephyr Cape: +5 Speed.
Czarina Ring: +3 Vigor, +3 Magic Power. Now blocks Poison element and status. Cost
lowered to 2000.
Cursed Ring: I think I'll throw up the effects, just for this topic. In addition to it's old effects
(including inflicting Condemned, remember), it now has the following changes:
-3 Vigor, -3 Speed, -3 Stamina, -3 Magic Power, +10% Evade, +10% MBlock, +10 Defense, +10 Magic Defense,
can be used as an item to cast Merton(and breaks), halves all elements but Earth and Pearl, weak to Earth
and Pearl, Auto-Float, Auto-Seizure, blocks Near Fatal, Raises Pre-Emptive Attack rate, prevents back attacks,
enables GP Rain and Control, enhances Jump(Dragon Horn effect), raises Steal, Sketch and Control rates,
ignores target MBlock(Sniper Sight effect), protect weak allies(True Knight effect), Safe/Shell/Reflect at low HP,
raises fight and magic damage(Hero Ring effect), and enables faster walking on the map(Sprint Shoes effect).
Earrings: Unchanged.
Atlas Armlet: Unchanged.
Blizzard Orb: +7 Speed, +2 Magic Power, +20% MBlock, Raise Magic Damage(Earrings
effect.), null Death, null Sleep, resist Pearl, resist Water, +20 Magic Defense.
Rage Ring: +2 Vigor, +20% MBlock, Auto-Berserk*, randomly counter-attack,
Hyper Wrist effect, null Poison, null Seizure, resist Poison element, +10 Defense,
+40% Evade.
(Note: Berserk's only effect on Umaro is to raise damage dealt.)
Sneak Ring: Unchanged.
Pod Bracelet: Unchanged.
Hero Ring: Unchanged.
Ribbon: Unchanged.
Muscle Belt: +7 Vigor, +7 Speed, +7 Stamina, +10 Defense.
Crystal Orb: +7 Magic Power, +10 Magic Defense.
Gold Hairpin: Unchanged.
Economizer: Unchanged.
Thief Glove: +5 Defense, +3 Speed, +10% Evade.
Gauntlet: +10 Defense.
Genji Glove: +5 Defense.
Hyper Wrist: Unchanged.
Offering: Unchanged.
Beads: +7 Stamina, +12.5% MP, +12.5% HP, Walk Faster (Sprint Shoes effect),
null Blind.
Black Belt: +4 Vigor, +4 Stamina, +12.5% HP.
Coin Toss: +7 Vigor, +3 Stamina, +5 Speed, +1 Magic Power, +10% MBlock, randomly
counter-attack, Gale Hairpin effect, Back Guard effect, Atlas Armlet effect.
FakeMustache: +3 Vigor, +3 Stamina, +12.5% HP, +10% Evade, randomly counter-attack,
+50% Vigor.
Gem Box: Unchanged.
Dragon Horn: Unchanged.
Merit Award: Unchanged.
Memento Ring: Resist Fire, Resist Ice, Resist Thunder. Now blocks Near Fatal
and Seizure status(in order to maintain full Gravity damage blocking).
Safety Bit: Now blocks Near Fatal and Seizure status(in order to maintain
full Gravity damage blocking).
Relic Ring: +2 Vigor, +2 Speed, +2 Stamina, +2 Magic Power, +10% MBlock,
Null Ice, Null Wind, Absorb Poison damage, +25% HP, +25% MP, +10% Evade.
Moogle Charm: Can be used as an item out of battle to cast Warp without breaking.
Charm Bangle: +10% Evade, +10% MBlock.
Marvel Shoes: Unchanged.
Back Guard: +4 Speed, +4 Defense, +10% Evade.
Gale Hairpin: +7 Speed, +10% Evade.
Sniper Sight: +2 Defense, +2 Vigor, +2 Speed, +12.5% MP.
Exp. Egg: Unchanged.
Tintinabar: +1 Speed, +1 Vigor, +1 Stamina, +1 Magic Power, +10% Evade.
Sprint Shoes: +3 Defense, +3 Magic Defense, +1 Speed.
All items: Unchanged.

Espers spells/stat boosts:

Ramuh: Safe and Shell added at 4x rate.
Ifrit: Drain raised to 3x.
Shiva: Unchanged.
Siren: Teaches Rasp at 3x.
Terrato: WWind raised to 3x, Quartr raised to 10x. HP bonus raised to 50%.
Shoat: Doom raised to 3x. Now adds +30% HP on level instead of 10%.
Maduin: Unchanged.
Bismark: Teaches Poison at 20x. Life raised to 8x.
Stray: Muddle/Imp teach rates rased by 1x each. Float raised to 4x. Teaches Berserk at 4x.
Teaches Demi at 2x.
Palidor: Slow/Haste 2 raised to 5x. Float raised to 15x. Now adds +1 Speed on level.
Tritoch: Unchanged.
Odin: Meteor raised to 5x. Merton added at 1x rate. Now adds +2 Speed on level.
Raiden: Meteor added at 2x rate.
Bahamut: Fire 2, Ice 2 and Bolt 2 added at 10x rate. Doom added at 15x rate.
HP bonus raised to 100%.
Alexandr: Now adds +1 Magic Power on level.
Crusader: Merton raised from 1x to 3x. Teaches Flare at 3x rate. Teaches Pearl at 3x rate.
Ragnarok: Now adds +2 Speed on level.
Kirin: Cure 2 raised to 2x. Scan raised to 20x. Now adds +10% HP on level.
Zoneseek: Unchanged.
Carbunkl: All teach rates are doubled. Now adds +1 Magic Power on level.
Phantom: All teach rates are doubled.
Sraphim: Unchanged.
Golem: Now teaches Antdot at 20x.
Unicorn: Safe/Shell boosted to 10x, Cure 2/Remedy/Dispel raised by 1x each. Now adds +1 Magic Power
on level.
Fenrir: Warp boosted to 20x. Drain added at 10x rate. Quartr added at 5x rate.
Starlet: Unchanged.
Phoenix: Unchanged.

Dance:

Desert Aria: Antlion is now the fourth most common result, while Wind Slash is now the second.
Kitty is now the third most common result.
Love Sonata: Imp Song replaces Snare. Shrapnel replaces Elf Fire. Order from most commonly used
to rarest is now Imp Song/Specter/Shrapnel/Tapir.
Earth Blues: Sonic Boom is now the third most common result, while Sun Bath is now the second.
Dusk Requiem: Snare removed, replaced with Slide(75 power multiple target Earth damage), moved
to the third rarest slot. Elf Fire moved to second most common slot.
Snowman Jazz: Surge is now the most common result, with Snare being second, Snowball being
third and Ice Rabbit still being rarest.

Runic:

The following abilities now cause Runic to block them: Lullaby, Acid Rain, Confusion, Mute,
Delta Hit, Cyclonic, Fire Ball, Raid, Absolute 0, Flash Rain, Mind Blast, Love Token,
S. Cross, Cold Dust, Dread, Blaze, Soul Out, Lifeshaver, TekBarrier.

Natural Magic:

Most naturally learned(by levels) magic now has much earlier times, and the lists have been
somewhat shuffled in order.

One spell(Pearl) was removed from Celes' list, as it was both horrifyingly, uselessly late
(So no one will miss it), on Celes' list and Terra's lists both, and could be replaced by
another more thematically-consistent spell(Which is to say, Celes gets a *lot* of positive
status magic. So, Life 3.).

Also, Antdot was removed from both lists,as it's a massive waste of earlygame space that
could be put to more interesting magic (Antidotes are cheap enough. Why trivialize poor Poison
this much? I did improve Antdot, but considering both characters get three spells only for a fair
deal of time, Antdot's just a waste.).

Otherwise, the actual content of the lists is the same.

Terra:

L1: Cure (Same learning point.)
L3: Fire (Same)
L6: Remedy (Replaces Antdot)
L12: Drain (Same)
L14: Life
L16: Fire 2
L17: Cure 2
L19: Break
L21: Slow 2
L24: Quartr
L26: Dispel
L30: Fire 3
L34: Life 2
L38: Pearl
L44: Merton
L50: Ultima

Celes:

L1: Ice (Same)
L4: Cure (Same)
L8: Shell (Replaces Antdot)
L12: Scan
L13: Imp(Same)
L14: Muddle
L15: Safe
L15: Haste
L16: Ice 2
L17: Bserk
L20: Vanish
L24: Haste2
L30: Ice 3
L35: Flare
L40: Meteor
L44: Life 3(Replaces Pearl)

Shop changes:

South Figaro(WoB): Barrier Ring and MithrilGlove added to Relic shop.
Mobliz(WoB): Czarina Ring added to Relic store.
Nikeah(WoB): Czarina Ring added to Relic store.
Tzen(WoB): Rising Sun added to weapon shop.
Alrook(WoB): Forged replaced with Boomerang.
Maranda(WoB): Forged added to shop. (Forged is available in Vector and Jidoor as well;
this is mostly to make Boomerangs more easily accessed.) Dice added to shop.
Thamasa(WoR): X-Potions and Ethers added to item shop, item shop contents generally changed.
Note: This shop has a 2x modifier on all costs now, and both items now have base costs;
as such, the buying price for these are 2500 for X-Potions and 7500 for Ethers, from this
shop. (The 2x is to lower selling worth, as said items are somewhat easier to come by early
in the game now.)
Jidoor(WoR): Heal Rod added to weapon shop.

Formations:

-CzarDragon appears at 1/16 rate in the Tyrannosaur Forest.
-Colossus appears at 1/16 rate in the World of Balance, in the forest near the Phantom Forest.
The one with the Grenades.
-Allo Ver appears at 1/16 rate in Kefka's Tower in some zones.(To allow it to be learned
as a Rage).
-Chupon appears at a 1/16 rate in Kefka's Tower in some zones.(To allow it to be learned
as a Rage).
-Siegfried appears at a 1/16 rate in Kefka's Tower in some zones(To allow it to be learned
as a Rage).

Assorted:

-Boosted Wedge and Vicks' HP by 9. This should make the intro sequence have a bit more leeway.
As the only healing is in battle at that stage, it wasn't completely impossible to take some damage,
get into the scripted Pincer attack and have offense focused onto the same character, killing them.
This was avoidable(and five minutes from the start of the game, so easily remedied by a restart),
but irritating, and this should give a reasonable buffer against it happening.

(Why 9? Blame Meeple.)

-Colosseum has been redone. This is...largely a cosmetic effect-there are almost no really incredible
new gains to be made, but half the Colosseum is no longer SUDDENLY, CHUPON wastes of time-you'll
often get something better, even if you're betting something like a MithrilBlade. Just, don't expect
to get a Graedus or anything from that. (There's still some Chupon fights, but it's mostly consumable
items.)

-Metamorph packs redone. Generally speaking, they don't get you anything you couldn't get anyways,
with about as much ease. Of course, you can use it to get more of them than usual in some cases.
Or more easily. It should be more useful now, but not very major still. I don't want the sword vs
Esper choice to be much more balanced against the sword.

-Sketch, Steal and Rage lists tweaked. In Sketch and Steal's case this is a 1.1 exclusive thing,
while in the case of Rage I actually went back and skimmed it again, tweaking a few Rages here and
there. And removing the ID Special Rage. I shouldn't have had that in there. >_>

As a note; there's no fast way that I know of to dump the Sketch, Steal and Rage lists. Steal generally
is oriented towards giving you equipment from the next town or so, as a rule of thumb, though sometimes
it's way better(There are actually cases of WoR weaker armor pieces being stealable rarely from bosses),
while sometimes it's just decent items like Potions(early), Tents, Sleeping Bags, etc.

Sketch, meanwhile, is basically oriented towards being a kind of damaging help system, intelligently exploiting
elemental or status weaknesses when it would be remotely in character for the caster to be using them on
themselves, and mostly just using the strongest attacks when not. I haven't tested this yet-not far enough
in the beta run-but it should work out a lot better than it used to.

Edit: Having completed the run, I can genuinely say that it is a crapshoot and pretty much only good when it's using status that hits the thing it's sketching or non-stat-based damage, even against heavy damage hitter enemies. It does that decently often, at least. It's probably better than using her physical, which reasonably is all you can ask.

Rage, like it was in 1.07, is basically oriented towards people who don't recall what the good Rages are. Big
improvements to off Rages, thanks to converting Battle(normal physical) on many of them into a second skill,
while the original skill is almost always left untouched for those that did know the Rage list well.

Known Issues:

-Quick's cost isn't displayed properly in battle. Neither is Step Mine's, but that was a base
flaw and Quick's my fault. All attacks over 100 MP don't display their MP costs right.

Edit: Actually I think it's displayed properly some of the time. I need to check exactly when it looks right and when it doesn't.

-Clear-or, rather, Magitek status outside of the times you should normally have it-is a buggy
mess, screwing up one character's palette if you have four people in the party and replacing
enemies with garbled Magitek armor sprites, after even cursory testing. I can't guarantee
it doesn't do worse.

Magitek's also kinda overpowered, but never mind that.

As such, if you *do* find a Clear-casting enemy, I suggest you just mess with it for a while,
and make them cast it on you again to lift the Magitek status, or load from a save. It's
intended as a novelty, not something to use seriously, and casual play should never, ever
see it. So this is all fine with me.

-An interesting quirk of changing Demi, Quartr, Sonic Boom and Dischord over to a Near Fatal
check is that any equip that adds Safe/Shell at low HP will trigger their effects upon being
hit by these spells. This is a an odd quirk, and one that minorly improves all of the
equips with this trait.

As this trait is largely pretty minor anyways on base(as many enemies will blow right past
critical life in Eviltype), and as Demi/Quartr/Sonic Boom triggering critical life to start
with was fairly common, I'm actually pretty okay with this. Think of it as a feature.
A really weird one. Besides, I couldn't think of any simple fix to it, besides ditching
the improvement to basic gravity attacks.

-Cleave doesn't have the nifty cut people apart animation anymore. The animation is basically the same except that you just get damage numbers and deaths after that. Blame FF6 for this one; Turns out FF6 hardcodes that animation to dice apart the sprite of any enemy hit by the attack in any way. You'll have to use a weapon with the "dices enemy" effect to get your cutting apart critters kicks, I'm afraid. Making Cleave actually worth something seems like a worthwhile tradeoff.

(Small edit: Added etinfo11 as an attachment. Doesn't say anything this post does not, though. Just handy if you want to keep it on the HD rather than look this up.)
« Last Edit: January 01, 2012, 12:53:18 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

Meeplelard

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #1 on: April 03, 2011, 04:12:27 PM »
For the love all that is good polish, please add some of those hidden effects to weapon descriptions in game.  mostly Auto Crits, randomly cast spells, etc.  Stuff you can't see by simply checking the weapon stats or equipping it.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

SageAcrin

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #2 on: April 03, 2011, 04:36:14 PM »
Yaaaaaaayyyyyy have some variants.

Had to put this into two posts or it wouldn't fit~

Black and White are the B&W file, M&I are Mild and Ikari.
« Last Edit: June 02, 2011, 03:58:43 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

SageAcrin

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #3 on: April 04, 2011, 06:58:06 PM »
Edit: Editing this into a lower post than before so I can use my second post for variants.

Yeah, been trying to do that.

There's an issue though; I can't get all of them into the space allotted. Not window size, per se...just no bytes of space left... :|

I probably need to go through, strip out more extraneous fluff stuff, and use the extra space. But yeah, I've been headed in that direction.

Edit:

And, that's been now largely done. The space constraints were pretty easily fixed by just removing stuff like USE WITH THROW on every throwing item ever and CAN HIT FROM BACK ROW on the weapon type(Diamond icon weapons) that is all throwing weapons(and that actually has the consistent trait of being able to hit from back row more often than it has the BACK ROW description...). Along with all the elemental announcements on weapons/armor(There is a part of the menu that shows those just by double tapping confirm on an equip. It also shows all the elemental traits that the item descriptions didn't list, too...).

I'm not able to put every single trait on every single weapon-about 60 characters per item sets some strong limits, as does byte space even with those removals. But, a very vast majority of all of the traits are now on equipment descriptions, and the least obvious traits that have gone missing are generally Safe/Shell at low HP effects, or 12.5% HP/MP bonuses. It's probably as consistent than the original game was, at least.

Also, here, have steal and drop lists, courtesy of me actually thinking to check what "Make Report" means as a button.

*cough*

(Also HP/MP/Level of monsters. Don't take it too literally on bosses, as they start HP looping and don't have the HP shown in practice after a point.)

Feel free to point out any Steals that seem really out of place. I've been looking them over, and some are pretty decently strong, but I don't think I produced any massively gameplay changing steals.

Code: [Select]
Mst#        Name    HP    MP Lev   Exp  Gold   Absorb    No_FX     Weak  Steal_item 1      Steal_item 2       Drop_item 1       Drop_item 2
 000       Guard    80    15   7    48    48 -------- -------- ---P----            Potion             Tonic          <WD>Dirk             Empty
 001     Soldier   350    30  16     0    48 -------- -------- ---P----          X-Potion            Potion             Tonic             Empty
 002     Templar  1000    50  14     0    96 -------- -------- ---P----          X-Potion            Potion            Potion             Empty
 003       Ninja  3599   130  30   694   520 ---P---- -------- --L--p--    <EA>Tabby Suit    <ER>Back Guard   <WST>Ninja Star            Potion
 004     Samurai 16000   500  40  1545   791 -------- -------- ---P----   <EA>Mirage Vest           X-Ether      Sleeping Bag      Sleeping Bag
 005        Orog  8200   250  40   510   716 ---P---- -------- F----p--        <ER>Amulet             Ether        <ER>Amulet          Revivify
 006  Mag Roader   980   100  23   232   277 -I------ -------- F-------    <WST>Tack Star    <ISK>Bolt Edge   <ISK>Water Edge             Empty
 007    Retainer 13333  2600  59  2300  2000 -------- -------- ---P----       <WK>Tempest             Empty             Empty             Empty
 008       Hazer   450   200  12    35   101 -------- -----p-- --------            Potion            Potion             Tonic             Empty
 009     Dahling  6777   500  37  1151  1260 -------- -------- ---P----   <EA>Moogle Suit             Empty            Elixir             Empty
 010    Rain Man  8272   180  49   890   485 -------- -------- -I---p-w  <ER>Gold Hairpin             Empty        Fenix Down        Fenix Down
 011     Brawler   334   100  12    79    84 -------- -------- -I-P----       <EH>Bandana             Empty       <EH>Bandana             Empty
 012  Apokryphos  2750   195  32  1200   525 -------- -------- --L--p-w     <ER>Cure Ring             Empty          X-Potion             Empty
 013  Dark Force 12345   700  55  2950   600 -------- -------- -----p--     <WSW>Falchion             Empty             Empty             Empty
 014     Whisper   570    90  15    42   125 ---P---- -------- F----p--          Tincture            Potion              Soft             Empty
 015   Over-Mind   855   190  16    65   228 ---P---- -------- F----p--          X-Potion            Potion          Revivify      Green Cherry
 016   Osteosaur  7578   143  45   770   542 ---P---- -------- F----p--          Magicite            Remedy             Empty          Revivify
 017   Commander   204    50  14    85   153 -------- -------- ---P----          Tincture          X-Potion             Empty             Empty
 018      Rhodox   230   100  15    59    80 -------- -------- --------    <ER>Peace Ring      Sleeping Bag          Antidote             Empty
 019    Were-Rat    58     0   6    21    22 ---P---- -------- F-------    <ER>Fairy Ring  <ER>Star Pendant             Tonic             Empty
 020       Ursus  6899    74  40   882  4000 -------- -------- F-------  <ER>Charm Bangle    <ER>Sneak Ring   <ER>Thief Glove             Empty
 021   Rhinotaur   552   100  13   246   186 --L----- -------- --------  <WC>Mithril Claw        Smoke Bomb            Remedy            Potion
 022  Steroidite 45000   350  54  4200   100 -------- -------- -----p-- <ESH>Thunder Shld             Empty             Empty             Empty
 023      Leafer    66     0   7    24    45 -I------ -------- F------w        Fenix Down            Potion             Tonic             Empty
 024   Stray Cat   260    60  14    42    90 -------- -------- --------    <EA>Tabby Suit          X-Potion             Tonic             Empty
 025        Lobo    74     5   8    37    30 -------- -------- F-------          X-Potion            Potion             Tonic             Empty
 026    Doberman  1120    40  18     0    83 -------- -------- F-------            Elixir            Elixir     <ER>Cure Ring             Empty
 027   Vomammoth   150    30   2    50    90 -------- -------- F-------          Tincture      Sleeping Bag            Potion             Empty
 028       Fidor   988    80  16   160   180 -------- -------- F-------  <ER>Gale Hairpin          X-Potion             Empty             Empty
 029   Baskervor  1800   100  26   465   458 -------- -------- --------     <EA>Gaia Gear             Empty            Potion             Empty
 030   Suriander  9999  1337  42  1150   435 -------- -------- -----p--      <ER>Exp. Egg    <WST>Tack Star             Empty             Empty
 031     Chimera  5787   100  30  1144  2678 -------- -------- --------   <WSP>Rising Sun   <ER>Hyper Wrist    <EA>Gold Armor             Ether
 032    Behemoth 12680   180  32  2055     0 -------- -------- -I------  <ER>RunningShoes   <WSP>Rising Sun          X-Potion             Empty
 033    Mesosaur  1821   130  32   459   456 -------- -------- -I------          Magicite          Magicite          X-Potion             Empty
 034    Pterodon   560    70  12   464   325 -------- F------- --------      <WD>Guardian  <WD>MithrilKnife    <WD>Air Lancet             Empty
 035  FossilFang  3156   219  22   380  1870 ---P---- -------- FI---p-w  <WRD>Gravity Rod          Revivify             Empty             Empty
 036  White Drgn 59876 12000  85     0     0 -----p-- -------- --------   <WL>Pearl Lance   <WL>Pearl Lance             Empty             Empty
 037   Doom Drgn 34019 10000  66  8500  2700 -------- -------- --------  <ER>Marvel Shoes  <ER>Pod Bracelet             Empty             Empty
 038  Brachosaur 65535 51420  99 30000 30000 -------- -------- -I------      <ER>Offering        <ER>Ribbon    <ER>Economizer     <ER>Hero Ring
 039  Tyranosaur 37000   420  55  9800 20000 -------- -------- -I------   <EA>Imp's Armor      <EH>Titanium   <WL>Imp Halberd             Empty
 040   Dark Wind    51    60   5    28    41 -------- -------- F-------    <EH>Plumed Hat            Potion            Potion             Empty
 041      Beakor   690    30  16   108   135 -------- -------- F-------          X-Potion          Tincture            Potion             Empty
 042     Vulture  1276    60  22   160   485 -------- -------- ----W---          <WG>Dice            Potion        Fenix Down             Empty
 043       Harpy  7230   233  50  1994  1221 -------- -------- --------    <ER>Safety Bit  <ER>RunningShoes          X-Potion          X-Potion
 044  HermitCrab   555    35  32   267   400 -------- -------- -------w           X-Ether           X-Ether        Warp Stone             Empty
 045     Trapper  1111    80  24   235   200 -------- -------- --L----w  <ITL>Debilitator             Ether             Empty             Empty
 046      Hornet   148     0  13    48    64 -------- -------- F-------  <WL>Mithril Pike            Potion        Warp Stone             Empty
 047  CrassHoppr   497    20  14    89   145 -------- -------- F---W---  <ER>Czarina Ring          Tincture            Potion             Empty
 048   Delta Bug  2248    80  32   288   211 -------- -------- F-------      <EH>Thornlet          X-Potion          Tincture             Empty
 049  Gilomantis  2442   110  32   559   756 -------- -------- F-------   <ESH>Aegis Shld          Tincture          X-Potion             Empty
 050     Trilium   316   100  12    97   134 -------w -------- F-------   <WRD>Poison Rod  <ER>Star Pendant            Potion             Empty
 051  Nightshade  4400   305  50   872   767 -------w -------- F-------  <EA>BehemothSuit   <EA>Nutkin Suit             Empty             Empty
 052  TumbleWeed  6200   600  55  2554  1333 -------w -------- F-------      <EH>Titanium      <EH>Titanium             Empty             Empty
 053   Bloompire    60   400  32   510   896 ---P---w -------- F-------      <ER>Earrings          Magicite        Smoke Bomb             Empty
 054  Trilobiter   350    20  15   105   135 -------- -------- --------    <WD>ThiefKnife              Tent             Empty             Empty
 055   Siegfried 42760  6000  53 10000 10000 -------- -------- FILPWpEw    <WSW>Excalibur          <WD>Dirk    <WSW>Excalibur          <WD>Dirk
 056   Nautiloid   289   100  18   216   173 -------w -------- F-L-----        <WSP>Flail            Potion       <ER>Goggles           Eyedrop
 057     Exocite   358   100  18   162   153 -------w -------- F-L-----        <WC>Kaiser  <WC>Mithril Claw      Sleeping Bag             Empty
 058   Anguiform   830   150  16    96   358 -------w -------- --L-----          X-Potion           X-Ether        Fenix Down             Empty
 059  Reach Frog  6985   220  55  1550  2600 -------- -------- -I------    <WST>Tack Star    <WST>Tack Star             Ether              Tent
 060      Lizard  2560    70  36   297   356 ---P---- -------- -I------      <WSW>Drainer      <WSW>Drainer          Magicite             Empty
 061  ChickenLip  1134   155  20   190   279 -------- -------- -I------      <WD>Hardened          X-Potion             Empty             Empty
 062      Hoover 24000 10500  60  7524 10000 -------- -------- -I-----w   <ER>Dragon Horn             Empty             Empty             Empty
 063       Rider  3900   170  16   400  1290 -------- -------- F--P----  <EH>Diamond Helm  <EA>Mithril Vest            Remedy            Remedy
 064      Chupon 50305 55530  53     0     0 F---W--- -------- -I-----w  <ER>Gold Hairpin             Empty        <ER>Ribbon  <ER>Pod Bracelet
 065   Pipsqueak   950    50  26   115   100 -------- -------- --L----w    <WSW>Rune Edge   <ER>Cherub Down          X-Potion      Green Cherry
 066  M-TekArmor   450   250  10     0     0 -------- -------- --LP----          X-Potion          X-Potion <ITL>NoiseBlaster            Potion
 067   Sky Armor  1750   170  24   350   400 -------- -------- --L-W---  <EA>Diamond Vest             Ether             Empty             Empty
 068     Telstar  2400   250  16     0     0 -------- -------- --L----w          Magicite          Magicite    <EH>Bard's Hat   <EH>Green Beret
 069  Lethal Wpn 19999  1999  47  5848  1189 -------- -------- --L----w   <ITL>Air Anchor  <ITL>Debilitator             Empty             Empty
 070    Vaporite    15     0   6    23    29 --L----- -------- F----p--            Potion            Remedy             Tonic             Empty
 071        Flan   855   110  24   160   120 -------- ---PWpEw F-------    <WSW>Rune Edge          Magicite             Empty             Empty
 072         Ing  1900   150  26   740   442 F--P---- -------- -----p-w  <ER>DragoonBoots        <ER>Amulet          Revivify             Empty
 073      Humpty  1400  1000  35   421   326 ---P---- -------- F----p--        Super Ball        Super Ball             Ether             Empty
 074    Brainpan  2600  1000  32   550   600 ---P---- -------- F-L--p--      <ER>Earrings             Empty          Magicite             Empty
 075     Cruller  2670   100  34   419   797 ---P---- -------- F----p--       <WSP>Sniper            Elixir          Magicite             Empty
 076     Cactrot  3000 60000  27     0 10000 -------- -------- -I-----w  <EA>Czarina Gown             Empty            Elixir             Empty
 077    Repo Man    45     0   8    25    25 -------- -------- ---P----          Tincture            Potion             Tonic             Empty
 078   Harvester  1243    85  16   291   314 -------- -------- ---P----  <ER>DragoonBoots       <ER>Goggles  <ER>Barrier Ring            Potion
 079        Bomb   550   550   8    35    80 F------- -------- -I-----w              Tent            Potion            Potion             Empty
 080  Still Life 11111   390  47  2331  1574 -------- -------- F-------  <ER>FakeMustache             Empty  <ER>FakeMustache             Empty
 081   Boxed Set  8465   105  45  1504   465 -------- -------- -----p--          Magicite          Magicite             Empty             Empty
 082  SlamDancer   784   750  15   224   296 -------- -------- ---P----    <WD>ThiefKnife    <WD>ThiefKnife             Empty             Empty
 083  HadesGigas  3800    60  16   550   600 ------E- -------- ---P----  <ER>Atlas Armlet             Empty             Empty             Empty
 084         Pug  8000 15500  27  1200  3333 -------w -------- F-L-----   <EA>Genji Armor             Empty    <ER>Tintinabar             Empty
 085   Magic Urn   100 10000  31     0 10000 FILPWpEw -------- --------         Megalixir            Elixir             Empty             Empty
 086       Mover  1200 10500  51  1500     0 ---P---- -------- --------   <WSW>Soul Sabre        Super Ball          Magicite             Empty
 087     Figaliz  9551   140  45  1219   554 -------- -------- -I------              Tent              Tent          Tincture            Potion
 088    Buffalax  4784   218  32   562   458 -------- -------- F------w  <EA>Diamond Vest <ESH>Diamond Shld             Ether             Empty
 089       Aspik   640   330  15    48   115 -------w -------- F-------   <WL>Stout Spear             Empty          X-Potion             Empty
 090       Ghost   512    70  12    48    75 ---P---- -------- F----p--          Magicite          X-Potion             Tonic             Empty
 091     Crawler  7500  6200  60  1456  1224 -------- -------- -I------   <ER>Genji Glove             Empty     <WRD>Punisher             Empty
 092    Sand Ray    85    10   7    41    54 -------- -------- -I-----w <WSW>RegalCutlass            Potion          Antidote             Empty
 093     Areneid   120    15   7    37    94 -------- -------- -I-----w  <WRD>Mithril Rod            Potion             Tonic             Empty
 094    Actaneon   650    98  14    57   125 -------w -------- F-L-----         Megalixir            Potion             Empty             Empty
 095  Sand Horse  2195   100  38   475   726 -------- -------- -I-----w    <EA>Red Jacket          X-Potion           X-Ether          Tincture
 096   Dark Side   490    85  16   165   138 ---P---- -I------ -----p--  <ER>Charm Bangle          X-Potion            Potion             Empty
 097   Mad Oscar  7800   980  35   780  2292 ---P---w -------- F-------     <WRD>Punisher             Empty            Elixir          Revivify
 098      Crawly   248    30   5    71   120 -------- ---P---- F-------              Tent            Remedy          Antidote             Empty
 099      Bleary   278    10  15    53    80 -------- -------- F-------   <ESH>Heavy Shld            Potion             Tonic             Empty
 100     Marshal   660   150   8     0   350 -------- -------- ---P----      <WD>Guardian  <WD>MithrilKnife <WSW>RegalCutlass            Potion
 101     Trooper   615    60  19    90    96 -------- -------- ---P----    <ESH>Gold Shld             Tonic <WSW>RegalCutlass             Empty
 102     General  1750   120  24   232   308 -------- -------- ---P----   <EH>Gold Helmet          Tincture      Green Cherry             Empty
 103      Covert 10287   240  48  1757  1768 ---P---- -------- -----p--      <WK>Murasame    <WST>Tack Star   <WST>Ninja Star             Empty
 104        Ogor  4211   219  44  1583   869 -------- -------- --LP----        <WK>Strato      <WK>Murasame             Empty          Revivify
 105     Warlock  4400  1250  49   970   333 -------- -------- --LP----            Elixir           X-Ether        Warp Stone             Empty
 106       Madam 17850   900  53  2200   700 -------- -------- ---P----   <ER>Merit Award             Empty             Empty             Empty
 107       Joker  1276    90  20   194   320 -------- -------- --LP----   <EH>Green Beret    <EH>Bard's Hat  <WRD>Mithril Rod             Empty
 108   Iron Fist   999    65  17   144   249 ---P---- -------- --------    <EH>Tiger Mask             Tonic  <WD>MithrilKnife             Empty
 109      Goblin 12125  1150  46  2189   960 -------- -------- -----p--  <EH>Genji Helmet             Empty             Empty             Empty
 110    Apparite  2189    60  26   415   300 F--P---- -------- -I---p--      <WSW><WSW>Break Blade          Revivify          X-Potion             Empty
 111  PowerDemon  6278   360  50   485   385 ---P---- -------- F----p--   <ESH>Genji Shld          X-Potion        <ER>Amulet          Revivify
 112   Displayer 38260 13270  48  1510   393 ---P---- -------- F----p--   <ESH>Genji Shld             Empty             Ether          Tincture
 113  Vector Pup   322    10  15   128    83 -------- -------- F-------              Tent      Sleeping Bag             Empty             Empty
 114     Peepers     1    19  23     2     0 -------- -------- -I-----w            Elixir            Elixir           Eyedrop             Empty
 115   Sewer Rat   480  2000  20   108   156 ---P---- -------- --------   <WSP>Rising Sun            Potion             Empty             Empty
 116     Slatter 10101    97  37   830   415 -------- -------- -----p--      <EH>Cat Hood             Empty        Warp Stone             Empty
 117      Rhinox  2200   175  27   592   400 --L----- -------- --------   <ITL>Air Anchor        <ITL>Flash             Empty             Empty
 118     Rhobite   510    15  19    53   110 -------- -------- -------w          X-Potion          X-Potion             Tonic             Empty
 119    Wild Cat  4449    78  36   701   416 -------- -------- F------w  <EA>Chocobo Suit    <EA>Tabby Suit            Remedy             Empty
 120    Red Fang   875    20  18   135   185 -------- -------- --------  <WD>SwordBreaker            Potion        Dried Meat             Empty
 121  Bounty Man   897   200  20   115    55 -------- -------- F-------        Super Ball          Tincture             Empty             Empty
 122      Tusker   410   100  14   163   102 ---P---- -------- F-------         <WSW>Epee            Potion              Soft             Empty
 123       Ralph  1250   100  22   255   345 -------- -------- --------    <EA>Power Sash            Potion            Potion             Empty
 124    Chitonid  2345    60  32   321   356 -------- -------- --L-----            Elixir           X-Ether            Remedy             Empty
 125   Wart Puck 10742   330  48  1595  1169 -------- -------- F-------    <WG>Doom Darts        <WSP>Flail             Empty             Empty
 126       Rhyos 14141   354  44  4928  1889 -------- -------- --------    <WRD>Pearl Rod    <WL>Gold Lance           X-Ether             Ether
 127  SrBehemoth 19000  9999  55     0     0 ---P---- -------- F----p--  <WB>Rainbow Brsh             Empty  <EA>BehemothSuit  <EA>BehemothSuit
 128     Vectaur 10880   180  59  1400   350 -------- -------- -I-----w    <WSP>Bone Club    <WST>Tack Star             Ether             Empty
 129      Wyvern  1987    95  23   484   434 -------- -------- -I------     <ER>Coin Toss  <ER>DragoonBoots             Empty             Empty
 130     Zombone  3641   280  25  1072   309 ---P---- -------- F----p--      <WD>Assassin        Fenix Down             Ether          X-Potion
 131      Dragon 11000   850  34  2931     0 -------- -------- --L-----   <ER>Genji Glove            Potion      <ER>Gauntlet          Tincture
 132    Brontaur 26550 12850  50  3000  1200 -------- -------- -I------   <WSW>Soul Sabre     <WSW>Enhancer             Empty             Empty
 133  Allosaurus 30000  3000  48   953   731 ----W--- -------- F----p--   <WC>Tiger Fangs             Empty             Empty             Empty
 134     Cirpius   288   100  13    82   102 -------- -------- --------         <WSW>Epee          Antidote      <WD>Guardian             Empty
 135    Sprinter  7898   350  60  2293  1420 -------- -------- --L-----            Elixir            Elixir   <EA>Imp's Armor             Empty
 136     Gobbler  1240    63  24   438   250 -------- -------- --------    <EA>Light Robe      Green Cherry             Empty             Empty
 137     Harpiai  4279   100  35   449   909 -------- -------- ----W---     <EH>Dark Hood             Empty          X-Potion          X-Potion
 138  GloomShell  5898   175  51  1096   421 -------- -------- -I------          X-Potion          Tincture             Empty             Empty
 139        Drop  3000    80  35   398   427 -------- -------- --L----w             Ether          Tincture          Tincture             Empty
 140  Mind Candy   690   100  19   128   168 -------- -------- F---W---          Tincture            Remedy              Soft             Empty
 141  WeedFeeder  1590    20  24   278   234 -------- -------- F---W---            Elixir            Elixir       Echo Screen             Empty
 142     Luridan  4126   122  44   707  1000 -------- -------- F---W---   <ESH>Flame Shld            Potion             Empty             Empty
 143  Toe Cutter  5500   187  42  1753   726 -I------ -------- F---W---    <WRD>Magus Rod   <WRD>Poison Rod   <WRD>Poison Rod             Empty
 144  Over Grunk  1028   100  15   219   365 ---P---- -------- F-------       <WK>Tempest   <WRD>Poison Rod             Empty             Empty
 145      Exoray  3699   112  35   449   370 ---P---- -------- F----p--  <ER>Memento Ring             Empty             Empty          Revivify
 146     Crusher  4195   340  46   788   577 -------- -------- F-------             Empty        Super Ball        Super Ball             Empty
 147    Uroburos    50   760  67  1780   390 F------- -------- -I------         Megalixir           X-Ether        Fenix Down             Empty
 148  Primordite   325    10  15    90   115 -------- -------- --L-----              Tent              Tent             Empty             Empty
 149     Sky Cap  7777  2468  40  1253   441 -------- -------- --L-W--w    <WSP>Wing Edge             Empty             Empty             Empty
 150    Cephaler  1690   100  28   214   280 -------- -------- --L-----  <EH>Diamond Helm            Potion          Tincture             Empty
 151      Maliga  2679   100  32   360   576 -------- -------- -IL----w          Magicite          Magicite             Empty             Empty
 152  Gigan Toad  1567   200  32   235   340 -------- -------- -I------             Ether             Ether      Sleeping Bag             Empty
 153    Geckorex  9000  1020  60  2400  1120 -------- -------- -I------ <ESH>TortoiseShld             Empty <ESH>TortoiseShld             Empty
 154       Cluck  6995   185  38   770   422 ---P---- -------- -I------          X-Potion          X-Potion        Warp Stone             Empty
 155   Land Worm 32000  1300  65  4600     0 ------E- -------- -I------       <WD>Graedus             Empty             Empty             Empty
 156  Test Rider 10300   220  55  1947   520 -------- -------- ---P----   <WL>Imp Halberd             Empty   <WL>Stout Spear       <WL>Trident
 157  PlutoArmor  5625   220  55   853   629 -------- -------- --L----w          Magicite          Magicite              Tent             Empty
 158  Tomb Thumb  2000   100  45   500   150 -------- -------- --L----w   <ER>Crystal Orb             Empty      Green Cherry             Empty
 159  HeavyArmor  1120   150  14    80   195 -------- -------- --L----w    <EH>Bard's Hat          X-Potion    <EA>Iron Armor             Tonic
 160      Chaser  3202   140  19   691   380 -------- -------- --L----w    <ITL>Chain Saw  <ITL>Debilitator             Empty             Empty
 161    Scullion 41000  9000  57  9000     0 -------- -------- --L----w   <ITL>Air Anchor   <ITL>Air Anchor             Empty             Empty
 162     Poplium   200    25  14    55    55 ---P---- -------- F----p--        Dried Meat        Dried Meat             Tonic             Empty
 163    Intangir 32000   600  50     0     0 FILPWpEw -------- --------  <WB>Magical Brsh          Magicite  <ER>Moogle Charm  <ER>Moogle Charm
 164      Misfit  2899   140  32   750   786 ---P---- -------- F----p--    <ER>Back Guard    <ER>Back Guard             Ether             Empty
 165       Eland  8682   145  43   775   550 -------- -------- --L-----              Tent      Sleeping Bag        Warp Stone             Empty
 166        Enuo  9847   280  46  1429   968 -------- -------- -----p--   <ER>Cursed Ring    <ER>Relic Ring             Empty             Empty
 167    Deep Eye  2974   100  38   385   485 -----p-- -------- F-------        Fenix Down        Super Ball             Ether          Tincture
 168  GreaseMonk   198   100  14    53   256 -------- -------- ---P----         <EH>Beret            Potion             Tonic             Empty
 169  NeckHunter  2987   150  34   588  1330 -------- -------- ---P----     <EH>Dark Hood     <EH>Dark Hood    <ER>Peace Ring             Empty
 170     Grenade  3000   500  21   190   500 F------- -------- -I-----w  <WSW>Flame Sabre     <WRD>Fire Rod          Tincture             Empty
 171      Critic  7200   330  40  1323   531 -------- -------- --------    <ER>Safety Bit             Empty             Empty             Empty
 172    Pan Dora  4270   350  45   622   461 ---P---- -------- F----p--        <ER>Ribbon             Empty             Empty             Empty
 173  SoulDancer  5127   100  24  1531   769 -------- -------- ---P----   <EA>Moogle Suit             Empty            Elixir             Empty
 174    Gigantos 18000  1120  32  7550     0 -------- -------- ---P----      <WK>Murasame       <WK>Tempest      <WD>Hardened      <WD>Hardened
 175  Mag Roader   900   100  23   198   300 -------- -------- -I------          Magicite          Magicite   <ISK>Fire Skean             Empty
 176    Spek Tor  2500   200  60  1356  1524 -------- -------- -------w     <WD>Man Eater     <WD>Man Eater   <EH>Regal Crown             Empty
 177    Parasite  1000   230  39   455   461 -------- -------- F-------     <ER>Hero Ring             Empty             Empty             Empty
 178  EarthGuard     1    18  23     1     0 -------- -------- -------w         Megalixir         Megalixir       <ER>Goggles             Empty
 179   Coelecite  1480   150  30   290   270 F------- ------E- -I------  <WSW>Break Blade      Sleeping Bag          Antidote             Empty
 180     Anemone  4000 10000  55  1000   550 --L----w -------- F-L-----         Megalixir             Empty           X-Ether             Ether
 181  Hipocampus  7999   820  49   981   669 ---P---- -------- F----p--     <WSW>Ogre Nix             Empty        Warp Stone            Potion
 182     Spectre   378   120  13   220   138 ---P---- -------- F----p--  <WRD>Gravity Rod      <WRD>Ice Rod     <WRD>Fire Rod             Empty
 183  Evil Oscar 24000   500  56  2800  1320 -ILPWpEw -------- F-------        <ER>Ribbon        Warp Stone             Empty             Empty
 184       Slurm  1515    20  30   232   270 -------- -------- F-------  <WB>Chocobo Brsh          Tincture            Potion             Empty
 185   Latimeria  3400   100  32   612   971 -------- -------- --L-----    <EA>Red Jacket     <EA>Gaia Gear          Antidote             Empty
 186  StillGoing   680    84  19    54   135 ---P---- -------- F----p--        Super Ball        Super Ball            Potion             Empty
 187    Allo Ver 32000  8000  19     0     0 ---P---- -------- F----p--   <ESH>Aegis Shld       Rename Card   <WC>Tiger Fangs   <WC>Tiger Fangs
 188       Phase 11112  1700  65  2600   890 F------- -------- -I------       Rename Card       Rename Card          X-Potion             Empty
 189    Outsider 15100   400  19  2600  2800 ---P---- -------- -----p--     <WSW>Scimitar  <WSW>Break Blade             Empty             Empty
 190      Barb-e  9278   198  49  1410   631 -------- -------- ---P----  <EA>Snow Muffler             Empty             Empty             Empty
 191    Parasoul  6311   500  47  1620   674 F------- -------- -I------         Megalixir         Megalixir        Fenix Down             Empty
 192  Pm Stalker   530   190  32   258   491 ---P---- -------- F----p--          X-Potion           X-Ether          X-Potion             Empty
 193   Hemophyte 14400  1600  56  3090   200 -------- -------- -------- <ESH>Thunder Shld             Empty             Empty             Empty
 194   Sp Forces  2800  2000  26   200     0 -------- -------- ---P----          Magicite      Sleeping Bag          Magicite             Empty
 195   Nohrabbit  1500   200  32     0     0 -------- -------- -------w            Remedy            Remedy            Potion             Empty
 196      Wizard  4999   200  50   587   388 -------- -------- --LP----      <WRD>Ice Rod  <WRD>Thunder Rod     <WRD>Heal Rod     <WRD>Fire Rod
 197    Scrapper  1759    68  34   797  2000 ---P---- -------- --------   <ER>Thief Glove   <ER>Thief Glove    <WD>Air Lancet             Empty
 198    Ceritops  8000   100  55  1000   850 --L----- -------- F-------       Rename Card             Empty    <ER>White Cape      Green Cherry
 199    Commando  1373    35  25   252   273 -------- -------- --L----w  <EA>Mithril Mail              Tent          X-Potion        Fenix Down
 200    Opinicus  9582   514  48  1270   519 ---P---- -------- F----p--     <ESH>Ice Shld             Empty        Warp Stone             Empty
 201     Poppers  4000   100  55   800   350 -------- -------- F-------           X-Ether           X-Ether          X-Potion             Empty
 202     Lunaris  1668    25  33   308   247 -------- -------- --------   <ER>Zephyr Cape            Potion            Potion             Empty
 203        Garm  1458    45  24   228   343 -------- -------- --L----w <WSP>Morning Star            Potion             Empty             Empty
 204       Vindr  1234    87  36   653   497 -------- -------- F-------  <EA>Chocobo Suit             Ether             Empty             Empty
 205       Kiwok  6000   100  55  1000   750 -------- -------- -I------  <WRD>Gravity Rod    <WRD>Pearl Rod    <ER>White Cape      Green Cherry
 206    Nastidon  5666   100  65   697   298 -------- -------- F-------     <WSW>Blizzard          X-Potion            Potion             Empty
 207        Rinn   334    35  15    95   100 ---P---- -------- F----p--    <WSP>Full Moon          X-Potion  <ER>Star Pendant             Empty
 208    Insecare  1878    80  30   292   410 -------- -------- F---W---             Ether             Ether        Smoke Bomb             Empty
 209      Vermin   780  4000  20   145   235 ---P---- -------- -I------ <ITL>NoiseBlaster  <ER>Czarina Ring            Potion             Empty
 210    Mantodea  9500   420  60  4612   501 -------- -------- F-------   <WL>Imp Halberd             Empty  <WSW>Break Blade             Empty
 211        Bogy  4982   100  42   532  1200 -------- -------- --------   <WSP>Rising Sun       <WSP>Sniper        <ER>Amulet             Empty
 212    Prussian  6600   188  41  1396   773 -------- -------- --------    <WSP>Wing Edge             Empty             Ether             Ether
 213  Black Drgn  6000   600  42   780   502 ---P---- -------- F----p--    <WG>Doom Darts          Revivify              Tent             Empty
 214  Adamanchyt  2999   500  26  1450   189 -------- -------- -------- <ESH>Diamond Shld             Empty             Empty             Empty
 215       Dante  5999   200  36  1150   712 -------- -------- ---P----  <EH>Crystal Helm             Empty    <ESH>Gold Shld             Empty
 216  Wirey Drgn  4100   200  32   895  1300 -------- -------- --------      <ER>Gauntlet             Empty             Ether             Empty
 217     Dueller 13450  1600  53  2500   800 -------- -------- --L----w   <WL>Pearl Lance    <ITL>Chain Saw             Empty             Empty
 218     Psychot  2700   555  56   347   275 F------- -------- -I------          X-Potion          X-Potion          X-Potion          Magicite
 219        Muus  2700  1000  35   189   287 -------- FILPWpEw --------          Magicite          Magicite            Elixir             Empty
 220     Karkass  7800   185  45  1399   826 ---P---- -------- F----p--   <WSW>Soul Sabre         <WSW>Epee             Empty             Empty
 221    Punisher  4899   136  45  1242  3000 -------- -------- ---P----    <WSP>Bone Club   <WSP>Rising Sun          X-Potion            Potion
 222     Balloon  2000   150  25   369   300 F------- -------- -I-----w        Fenix Down        Fenix Down          Tincture             Empty
« Last Edit: April 28, 2011, 12:35:39 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

SageAcrin

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #4 on: April 04, 2011, 07:02:43 PM »
 
Code: [Select]
223  Gabbldegak   750   200  18   104   126 -------- -------- ---P----        Fenix Down        Fenix Down          Tincture             Empty
 224  GtBehemoth 34000   700  65  4100  2900 -------- -------- --------   <WC>Tiger Fangs   <WC>Dragon Claw             Empty             Empty
 225    Scorpion   580    19  32   199   336 -------- -------- --------          X-Potion          X-Potion             Tonic             Empty
 226  Chaos Drgn 27087  1300  44  4881  1000 F------- -------- -I------        Super Ball      <ER>Earrings            Elixir             Ether
 227   Spit Fire  2400   180  25   550   300 -------- -------- --L-W---            Elixir          Tincture           X-Ether             Empty
 228  Vectagoyle  7500   880  57  2900   900 -------- -------- --------       <WD>Stunner             Empty             Empty             Empty
 229        Lich  1578    90  24   374   350 F--P---- -------- -----p--     <WRD>Heal Rod      Green Cherry      Green Cherry             Empty
 230      Osprey  1700   100  32   249   596 -------- -------- -I------          Tincture          Tincture       Echo Screen             Empty
 231  Mag Roader  6999   100  54   621   352 -I------ -------- --------    <WST>Tack Star  <ISK>Shadow Edge   <ISK>Water Edge             Empty
 232         Bug   990    20  26   165   210 -------- -------- -I-----w            Elixir              Soft             Empty             Empty
 233  Sea Flower  9400   200  47  1315   670 F------w -------- -IL-----              Tent             Ether        Fenix Down             Empty
 234      Fortis 19200   700  54  3500   250 -------- -------- --L----w        <ITL>Drill  <ER>Atlas Armlet             Empty             Empty
 235   Abolisher  2466    82  31   485   525 -------- -------- --------  <WB>DaVinci Brsh          Revivify        Fenix Down             Empty
 236      Aquila 14369   820  65  2781   906 F------- -------- -I------  <ER>Gold Hairpin        Fenix Down        Fenix Down             Empty
 237        Junk  8000   200  53  2200  1100 -------- -------- --L----w <ITL>NoiseBlaster        Warp Stone             Empty             Empty
 238    Mandrake  2895   104  25   378   450 -------w -------- F-------  <WSW>Break Blade          X-Potion            Remedy             Empty
 239   1st Class   430    25  16   117   112 -------- -------- ---P----   <WL>Stout Spear            Potion             Empty             Empty
 240  Tap Dancer  9677   270  46  1727   526 -------- -------- ---P----      <WD>Assassin  <WD>SwordBreaker             Empty             Empty
 241  Necromancr  5800   900  48  1510   791 ---P---- ----W--- F----p--            Elixir            Elixir             Empty          Revivify
 242      Borras 12121   590  45  2953  2500 -------- -------- ---P----   <ER>Muscle Belt          X-Potion             Empty             Empty
 243  Mag Roader  2980    70  49   647   284 -------- -------- --------    <WST>Tack Star   <ISK>Inviz Edge   <ISK>Fire Skean             Empty
 244    Wild Rat   320    10  14   135   135 ---P---- -------- F-------    <EA>Ninja Gear            Potion          Antidote             Empty
 245   Gold Bear   550     0  15   160   185 -------- -------- --------     <ER>Coin Toss          X-Potion            Potion             Empty
 246       Innoc 14400   390  52  2400  1950 -------- -------- --L----w         Megalixir           X-Ether             Empty             Empty
 247     Trixter  7777  9900  49  1698   826 -------- -------- -----p--     <ER>Hero Ring             Empty        Fenix Down             Empty
 248    Red Wolf  4555   110  55   687   412 -------- -------- --------          X-Potion          Tincture            Potion             Empty
 249     Didalos 25555   100  59  3500     0 ---P---- -------- F----p--  <WB>Rainbow Brsh             Empty             Empty             Empty
 250      Woolly  6782   300  40  1385   826 -ILPW-Ew -------- F-------      <WD>Hardened      <WD>Hardened             Empty             Empty
 251     Veteran 20000   300  51  2820     0 -------- -------- --------  <ER>Gold Hairpin      <ER>Earrings             Empty             Empty
 252    Sky Base  6000   550  52  2300   670 -------- -------- --L----w   <EH>Regal Crown        <ITL>Flash             Empty             Empty
 253  IronHitman  8800   800  52  2000   700 -------- -------- --L----w     <WSW>Scimitar             Empty             Empty             Empty
 254          Io 16799  1550  51  3253  1995 -------- ---PW-E- --L--p-w     <WRD>Punisher             Empty     <ER>Cure Ring             Ether
 255        Pugs 42003 11000  99     0     0 -------w -------- F-------       <EA>Minerva             Empty       <EA>Minerva  <EA>Czarina Gown
 256       Whelk 50000   360   4     0     0 --L----- -------- --------  <WSW>Atma Weapon             Empty    <ER>Safety Bit    <ER>Tintinabar
 257   Presenter 27987  1600  35     0  1000 -IL----w -------- F-------       <WD>Graedus             Empty   <WC>Dragon Claw   <WC>Dragon Claw
 258  Mega Armor  2500    50  34   350     0 -------- -------- --L----w  <EH>Mystery Veil  <EH>Mystery Veil    <ESH>Gold Shld          X-Potion
 259      Vargas 11600   220  17     0     0 -------- -------- ---P----  <WC>Mithril Claw  <WC>Mithril Claw  <WC>Mithril Claw  <WC>MetalKnuckle
 260  TunnelArmr  2800  9999  18     0   500 -------- -------- --L----w        <ITL>Flash    <WD>Air Lancet         Megalixir            Elixir
 261  Prometheus 32000  2050  56  5200  1300 -------- -------- --L----w       <EA>Minerva  <ITL>Debilitator             Empty             Empty
 262  GhostTrain  7600   700  15     0     0 ---P---- -------- F-L--p--           X-Ether           X-Ether              Tent              Tent
 263    Dadaluma  8195  1005  25     0  1210 -------- -------- ---P----     <ER>Hero Ring    <ER>Sneak Ring    <WD>ThiefKnife     <EH>Head Band
 264       Shiva  8500   500  27     0     0 -I------ --LPWpEw F-------     <WSW>Blizzard             Empty             Empty             Empty
 265       Ifrit 10700   600  24     0     0 F------- --LPWpEw -I------  <WSW>Flame Sabre             Empty             Empty             Empty
 266  Number 024 12222  7777  29     0     0 -------- -------- --------      <WSW>Drainer      <WSW>Drainer  <WSW>Flame Sabre     <WSW>Blizzard
 267  Number 128  8768   810  27     0     0 -I------ -------- --------       <WK>Tempest       <WK>Tempest              Tent              Tent
 268     Inferno 58750  9700  67     0     0 F------- -------- --L----- <ESH>Thunder Shld <ESH>Thunder Shld         Megalixir         Megalixir
 269       Crane  5600   447  25     0     0 --L----- -------- -------w     <ER>Wall Ring     <ER>Wall Ring             Empty             Empty
 270       Crane  7800   447  26     0     0 F------- -------- --L----w  <ITL>Debilitator  <ITL>Debilitator             Empty             Empty
 271       Umaro  1000   150  14     0     0 -I------ -------- F--P----             Empty             Empty             Empty             Empty
 272       Umaro 47000  6990  55     0    10 -I------ -------- F--P----    <WSP>Bone Club    <WSP>Bone Club      Green Cherry      Green Cherry
 273    Guardian 50000  5000  71     0     0 -------- -------- --------  <WSW>Break Blade             Empty             Empty             Empty
 274    Guardian 50000  5200  77     0     0 -------- -------- --L----w   <EA>Force Armor   <EA>Force Armor             Empty             Empty
 275   Air Force 26000   600  25     0     0 -------- -------- --L----w <ESH>Diamond Shld <ESH>Diamond Shld  <ER>Czarina Ring  <ER>Czarina Ring
 276     Tritoch 12000   600  19     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 277     Tritoch 12000 12000  19     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 278  FlameEater 21800   480  30     0     0 F------- --LP-pE- -I------             Empty  <WSW>Flame Sabre             Empty             Empty
 279  AtmaWeapon 40000  5000  50     0     0 -------- -------- --------        <ER>Ribbon            Elixir            Elixir            Elixir
 280      Nerapa  3900   280  30     0     0 F------- ---PW-Ew -IL--p--     <EH>Oath Veil     <EH>Oath Veil           X-Ether           X-Ether
 281  SrBehemoth 39000  1600  45     0     0 -I------ -------- F--P----      <WK>Murasame      <WK>Murasame  <EA>BehemothSuit  <EA>BehemothSuit
 282       Kefka 63001 60000  83     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 283    Tentacle 14000   800  37     0     0 F------- -------- -I-----w        <ER>Amulet        <ER>Amulet            Remedy             Empty
 284    Dullahan 37987  1721  44     0     0 -I------ -------- F-------   <ER>Genji Glove          X-Potion   <ER>Genji Glove   <ER>Genji Glove
 285   Doom Gaze 64645 38000  82     0 50000 -I-P---- -------- F----p--     <WSW>Ogre Nix     <WSW>Ogre Nix   <ER>Cursed Ring   <ER>Cursed Ring
 286  Chadarnook 56000  9400  37     0     0 -----p-w -------- F-------   <WSW>Soul Sabre             Empty             Empty             Empty
 287      Curley 55000  4000  47     0     0 F------- -------- -I-----w   <ER>Crystal Orb   <ER>Crystal Orb     <ER>Cure Ring     <ER>Cure Ring
 288       Larry 40000  2000  47     0     0 -I--W--- -------- F-------   <ER>Muscle Belt   <ER>Muscle Belt     <ER>Wall Ring     <ER>Wall Ring
 289         Moe 47500  4000  47     0     0 --L----- -------- --------   <ER>Hyper Wrist   <ER>Hyper Wrist  <ER>Pod Bracelet  <ER>Pod Bracelet
 290    Wrexsoul 43526  5066  58     0     0 F----p-- -------- -I------  <ER>Memento Ring  <ER>Memento Ring  <ER>Pod Bracelet  <ER>Pod Bracelet
 291       Hidon 59876 12500  56     0     0 ---P---- -------- F----pE-      <EH>Thornlet      <EH>Thornlet    <WG>Fixed Dice    <WG>Fixed Dice
 292  KatanaSoul 65535  7400  61     0 30000 -------- -------- ---P----        <WK>Strato        <WK>Strato      <ER>Offering      <ER>Offering
 293  L.30 Magic  9000   700  54     0     0 -----p-- -------- ---P----           X-Ether             Ether          Tincture             Empty
 294    Hidonite 10000  1000  43     0     0 ---P---- -------- ------E-  <ER>RunningShoes  <ER>RunningShoes             Empty             Empty
 295        Doom 45000  4800  76     0     0 -I-P---- -------- -----p--    <ER>Safety Bit    <ER>Safety Bit    <WK>Sky Render    <WK>Sky Render
 296     Goddess 60000 19000  78     0     0 --L--p-- -------- --------       <EA>Minerva       <EA>Minerva    <WSW>Excalibur    <WSW>Excalibur
 297  Poltrgeist 55000 18900  69     0     0 F---W--- -------- ---P----    <EA>Red Jacket    <EA>Red Jacket    <WL>Aura Lance    <WL>Aura Lance
 298       Kefka 46000 38000  76     0     0 -------- ---P---- --------     <WSW>Illumina     <WSW>Illumina             Empty             Empty
 299  L.40 Magic 12000  1000  55     0     0 ---P---- -------- --L-----           X-Ether             Ether          Tincture             Empty
 300      Ultros  5500  6400  16     0     0 -------w -------- F-L-----         <EH>Tiara             Empty             Empty             Empty
 301      Ultros  9000   500  20     0     2 -------w -------- F-L-----            Elixir             Ether             Empty             Empty
 302      Ultros 35000  1250  33     0     3 -------w -------- F-L-----             Empty    <ER>White Cape             Empty             Empty
 303      Chupon 22000 40000  30     0     0 F------- --L----- -I-----w             Empty          <WD>Dirk          Magicite          Magicite
 304  L.20 Magic  6000   500  51     0     0 ---P---- -------- --------          Tincture          Tincture          Tincture             Empty
 305   Siegfried  4000   150  17     0     1 -------- -------- --------      <ER>Exp. Egg             Empty  <ER>Gale Hairpin  <ER>Gale Hairpin
 306  L.10 Magic  3000   300  48     0     0 ---P---- -------- F----p--          Tincture             Empty          Tincture             Empty
 307  L.50 Magic 15000  2000  57     0     0 ---P---- -------- F----p--            Elixir             Empty          Tincture             Empty
 308        Head  2400  1000  12     0     0 -------- -------- ---P----         Megalixir             Empty             Ether            Potion
 309  Whelk Head 27955  1600  40     0  1000 -IL----w ---P---- F-------  <ER>Blizzard Orb             Empty   <WC>Dragon Claw   <WC>Dragon Claw
 310    Colossus 18000  2000  73     0     0 -------- -------- ----W---             Empty             Empty       <EH>Bandana       <EH>Bandana
 311  CzarDragon 45001 65535  84 65535 65535 FILPWpEw -------- -------- <ESH>Paladin Shld <ESH>Paladin Shld     <WSW>Illumina     <WSW>Ragnarok
 312  Master Pug 55000  1200  73     0     0 -------w -------- --------   <ESH>Force Shld             Empty       <WD>Graedus       <WD>Graedus
 313  L.60 Magic 18000  5000  58     0     0 -I------ -------- F-------           X-Ether             Empty          Tincture             Empty
 314    Merchant   300    20  11    26    60 -------- -------- --------      <WD>Guardian    <EH>Plumed Hat <WSW>MithrilBlade  <WD>MithrilKnife
 315  B.Day Suit   300    35  13    18    54 -------- -------- ---P----        Dried Meat        Dried Meat             Empty             Empty
 316    Tentacle 12000   700  38     0     0 -I-----w -------- F-------    <ER>Guard Ring    <ER>Guard Ring            Remedy             Empty
 317    Tentacle 11000   600  40     0     0 --L----w -------- --------     <ER>Rage Ring     <ER>Rage Ring            Remedy             Empty
 318    Tentacle  9000   500  38     0     0 ------Ew -------- --------    <ER>White Cape    <ER>White Cape            Remedy             Empty
 319  RightBlade  1600   150  25     0     0 -I------ -------- -------- <WSW>ThunderBlade             Empty             Empty        Fenix Down
 320  Left Blade  2100   470  26     0     0 -I------ -------- --------  <WSW>Break Blade             Empty             Empty        Fenix Down
 321       Rough 18000   770  69     0     0 --L----- -------- -I------ <ESH>Thunder Shld <ESH>Thunder Shld             Empty             Empty
 322     Striker 24000  2600  67     0     0 -I------ -------- F-------   <ESH>Aegis Shld   <ESH>Aegis Shld             Empty             Empty
 323  L.70 Magic 21000  3000  56     0     0 F------- -------- -I-----w         Megalixir             Empty          Tincture             Empty
 324     Tritoch 60000 50000  62     0     0 -I------ --LPWpEw F-------          Magicite          Magicite   <ESH>Force Shld   <ESH>Force Shld
 325   Laser Gun  6500   950  24     0     0 -------- -------- --L----w  <WD>SwordBreaker  <WD>SwordBreaker             Empty             Empty
 326       Speck   840   285  25     0     0 -------- -------- --L----w   <WSW>Soul Sabre             Empty             Empty             Empty
 327  MissileBay  6000  7000  25     0     0 -------- -------- --L----w  <ITL>Debilitator             Empty             Empty             Empty
 328  Chadarnook 62000  7600  53     0     0 --L----- -------- F----p--        <ER>Ribbon             Empty             Empty             Empty
 329  Ice Dragon 20000  9000  75     0     0 -I------ -------- F-------     <ESH>Ice Shld             Empty            Elixir            Elixir
 330       Kefka  8800  3000  18     0     0 -------- -------- --------    <EA>Gold Armor             Empty    <ER>Peace Ring    <ER>Peace Ring
 331  Storm Drgn 47500  1250  84     0     0 ----W--- -------- --L-----  <EH>Genji Helmet  <EH>Genji Helmet   <EA>Force Armor   <EA>Force Armor
 332   Dirt Drgn 62000 16500  68     0     0 ------E- -------- ----W--w   <ESH>Genji Shld   <ESH>Genji Shld    <WRD>Magus Rod    <WRD>Magus Rod
 333       Ipooh  1080    60  14     0     0 -------- -------- F-------          X-Potion          X-Potion             Empty             Empty
 334      Leader  1450   100  17     0    50 -------- -------- --------         Megalixir             Empty        Fenix Down    <ER>Black Belt
 335       Grunt   550    10  15     0    48 -------- -------- --------           X-Ether             Tonic             Tonic             Empty
 336   Gold Drgn 61357  4000  62     0     0 --L----- ----W--- -------w   <ER>Dragon Horn   <ER>Dragon Horn   <ER>Crystal Orb   <ER>Crystal Orb
 337  Skull Drgn 58259 19999  62     0     0 ---P---- -------- F----p--  <ER>Marvel Shoes  <ER>Marvel Shoes   <ER>Muscle Belt   <ER>Muscle Belt
 338   Blue Drgn 65000  3800  65     0     0 -------w -------- --L-----   <EA>Genji Armor   <EA>Genji Armor     <WSW>Scimitar     <WSW>Scimitar
 339  Red Dragon 40000  1780  72     0 10000 F------- -------- -I-----w     <ER>Hero Ring     <ER>Hero Ring        <WK>Strato        <WK>Strato
 340     Piranha   250    60  20     0     0 -------- -------- --L-----         Megalixir             Empty            Potion             Tonic
 341     Rizopas  3575    39  15     0     0 -------w -------- --L-----            Elixir             Empty            Remedy            Remedy
 342     Specter  6000 10000  22     0     0 ---P---- -------- F----p--         Megalixir             Empty     <ER>Hero Ring  <ER>Atlas Armlet
 343   Short Arm 41000 10000  73     0     0 -------- -------- -------w    <WG>Fixed Dice    <WG>Fixed Dice             Empty             Empty
 344    Long Arm 56000 10000  73     0     0 -------- -------- ----W---   <ESH>Force Shld   <ESH>Force Shld             Empty             Empty
 345        Face 48000 10000  74     0     0 -------- ------E- F-------    <WL>Aura Lance    <WL>Aura Lance             Empty             Empty
 346       Tiger 44000 10000  70     0     0 ------E- -------- -I------    <WK>Sky Render    <WK>Sky Render             Empty             Empty
 347       Tools 38000 10000  73     0     0 -------- -------- --L-----  <WD>ValiantKnife  <WD>ValiantKnife             Empty             Empty
 348       Magic 61000 10000  72     0     0 -------- -------- ------E-  <WB>Rainbow Brsh  <WB>Rainbow Brsh             Empty             Empty
 349         Hit 48000 10000  73     0     0 -------- -------- ---P----       <WD>Striker       <WD>Striker             Empty             Empty
 350        Girl 29999 10000  58     0     0 FILPWpEw -------- FILPWpEw     <WSW>Ragnarok     <WSW>Ragnarok             Empty             Empty
 351       Sleep 50000 10000  71     0     0 F------- -------- --------  <WSW>Atma Weapon  <WSW>Atma Weapon             Empty             Empty
 352    Hidonite 10000  1000  43     0     0 FILPWp-w -------- --------       Rename Card       Rename Card             Empty             Empty
 353    Hidonite 10000  1000  43     0     0 ---P---- -------- F----p--   <ER>Genji Glove   <ER>Genji Glove             Empty             Empty
 354    Hidonite 10000  1000  43     0     0 -------- -------- FILPWpEw      <ER>Gauntlet      <ER>Gauntlet             Empty             Empty
 355  L.80 Magic 24000  2800  53     0     0 -------- -------- ---P----         Megalixir             Ether          Tincture             Empty
 356  L.90 Magic 27000  9000  55     0     0 ----W--- -----pEw --------           X-Ether           X-Ether          Tincture             Empty
 357  ProtoArmor  1479   125  24   499   296 -------- -------- --L-----     <EA>Gaia Gear        Smoke Bomb  <EA>Mithril Mail             Empty
 358  MagiMaster 65432 54321  68     0     0 -------- -------- --------   <ER>Crystal Orb   <ER>Crystal Orb         Megalixir         Megalixir
 359   SoulSaver     1   566  41     0     0 F----p-- -------- -I------           X-Ether             Empty             Empty             Empty
 360      Ultros 39000  8000  32     0     0 -------w -------- F--P----  <WB>DaVinci Brsh  <WB>DaVinci Brsh             Empty             Empty
 361     Naughty  3000   195  30     0     0 -I------ ---PW-Ew F-L--p--     <WD>Man Eater             Empty          X-Potion             Empty
 362    Phunbaba 60000 10000  26     0     0 --L----- -------- ---P---- <WSW>ThunderBlade             Empty             Empty             Empty
 363    Phunbaba 28000 10000  36     0     0 --L----- -------- ---P---- <WSW>ThunderBlade             Empty             Empty             Empty
 364    Phunbaba 55000 10000  50     0     0 --L----- -------- ---P---- <WSW>ThunderBlade             Empty             Empty             Empty
 365    Phunbaba 44000 10000  45     0     0 --L----- -------- ---P---- <ESH>Thunder Shld             Empty   <ER>Muscle Belt   <ER>Muscle Belt
 366                35     0   5     0     0 -------- -------- --------  <ER>Star Pendant        Fenix Down            Remedy             Empty
 367              1001     0  11     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 368              1001     0  11     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 369  Zone Eater 21111 57000  61  2000  2000 -I------ F-LPW-Ew -----p--         Megalixir        Warp Stone         Megalixir          X-Potion
 370              1001  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 371             10002  1000  25     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 372                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 373     Officer   406    25  12    33    66 -------- -------- ---P----         <WSW>Epee          X-Potion            Potion             Tonic
 374       Cadet  2600   278  18     0   144 -------- -------- ---P----           X-Ether             Tonic             Tonic             Empty
 375                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 376                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 377     Soldier     1    50   2     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 378             50001 10000  99     0     0 F------- -------- --------             Empty             Empty             Empty             Empty
 379                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 380                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 381        Atma 60000 19000  67     0     0 ---PWpEw -------- --------  <ER>Gold Hairpin  <ER>Gold Hairpin  <ER>Gold Hairpin  <ER>Gold Hairpin
 382                 1  1000   1     0     0 -------- -------- --------             Empty             Empty             Empty             Empty
 383                80    15   7    48    48 -------- -------- ---P----            Potion             Tonic          <WD>Dirk             Empty

Item 1 are the rare Steal/Drop, if you're wondering.
« Last Edit: April 28, 2011, 12:36:33 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

Nephrite

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #5 on: April 04, 2011, 07:25:10 PM »
Is it even functionally possible to improve the chances of getting rare steals?

SageAcrin

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #6 on: April 04, 2011, 07:29:14 PM »
Not without assembly hacking, no.

I'm sure someone's documented it somewhere, but eh... 12.5% isn't a really awful rate anyways, though, as far as that goes.  At least, not when you design around it instead of making every single remotely worthwhile item rare.

FF6's Steal lists originally sorta dropped the ball on doing that...
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

metroid composite

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #7 on: April 04, 2011, 07:54:49 PM »
Not without assembly hacking, no.

I'm sure someone's documented it somewhere, but eh... 12.5% isn't a really awful rate anyways, though, as far as that goes.  At least, not when you design around it instead of making every single remotely worthwhile item rare.

FF6's Steal lists originally sorta dropped the ball on doing that...

Yeah, the trick with rare drops is to make them stuff that you don't want a lot of, or which you might not even use on any given playthrough but can be cool if you have it.  I.e. "this spear is a rare drop, and only one person can equip spears, and you might not even be using that character, and there's actually a more damaging spear just this one drains which makes it sexy but not essential."  Rather than "this is an accessory that basically every character wants", or "this is a consumable item", which are effects better done at common.

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #8 on: April 04, 2011, 08:04:13 PM »
A lot of the rare steals here tend to equips along those lines, yeah.

Although, in FF6's case, "those lines" is...a little weird. See Rider's Diamond Helm steal, for example. WoR armor! Rare steal! I never actually used it despite getting lucky enough to get it.

Why? Bard's Hat has 12.5% MP and MBlock and is generally something I find a bit better. In many cases in FF6, "pure defense" is the sidegrade, for experienced players. Which is hilarious.

Meanwhile an inexperienced player would find such a steal a godsend overall...which is also a purely positive thing for me.

There's some direct upgrade steals, I won't lie there, but they tend to be a minority, and it tends to be things like "marginally better armor", which thanks to FF6's formula is not gamebreaking early on.

Also there's weird things here and there. In particular, a bunch of WoR knives of all things show up early, at points where they could temporarily be pretty good. Since ultimately they're sorta a lowest-common-denominator type of weapon(or are Locke/Shadow's support weaponry), it gives them a way to shine for a little without distorting their original use. There's probably more things I'm forgetting off the top of my head.

Oh, and a non-trivial amount of the direct upgrades tend to be oriented towards more obscure few/single area enemies, areas Locke would have to revisit to steal from, etc.

That doesn't explain the boss steals that can never be accessed. Those are just me being silly.
« Last Edit: April 04, 2011, 08:06:51 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #9 on: April 05, 2011, 10:52:46 AM »
Just out of interest, what kind of format can you output those reports to?  Can you output it as CSV or some such?  Might be able to make that data set a bit less ugly to look at in forums (or I could put something together for you ololol mad excel skillz yo [not really for serious]).
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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #10 on: April 05, 2011, 12:54:21 PM »
Text and only text.

It's not a very *good* text output system. It'd have some way to output Rage/Sketch data if it was. (:()

On the other hand, editors having text output at all is pretty rare, so it's hard to complain.

I think I may see how well it can convert to a spreadsheet at some point, after finishing. We'll see how burnt I am by then~
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #11 on: April 05, 2011, 01:15:38 PM »
CSV is kind of raw text output, comma separated variables.   Makes a report easier to import between systems and whatnot.

A shame it isn't there.
« Last Edit: April 05, 2011, 01:17:11 PM by Grefter »
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The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #12 on: April 06, 2011, 02:42:50 PM »
For starters, just use the code tag; it preserves ASCII spacing.  i.e.:

Code: [Select]
 
 228  Vectagoyle  7500   880  57  2900   900 -------- -------- --------       <WD>Stunner             Empty             Empty             Empty
 229        Lich  1578    90  24   374   350 F--P---- -------- -----p--     <WRD>Heal Rod      Green Cherry      Green Cherry             Empty
 230      Osprey  1700   100  32   249   596 -------- -------- -I------          Tincture          Tincture       Echo Screen             Empty
 231  Mag Roader  6999   100  54   621   352 -I------ -------- --------    <WST>Tack Star  <ISK>Shadow Edge   <ISK>Water Edge             Empty
 232         Bug   990    20  26   165   210 -------- -------- -I-----w            Elixir              Soft             Empty             Empty
 233  Sea Flower  9400   200  47  1315   670 F------w -------- -IL-----              Tent             Ether        Fenix Down             Empty
 234      Fortis 19200   700  54  3500   250 -------- -------- --L----w        <ITL>Drill  <ER>Atlas Armlet             Empty             Empty
 235   Abolisher  2466    82  31   485   525 -------- -------- --------  <WB>DaVinci Brsh          Revivify        Fenix Down             Empty

If you actually want to convert it to a spreadsheet, I recommend using a program with column select; I know VS has it:

http://www.youtube.com/watch?v=dlAacV7H6sI

Not sure offhand of any free programs that have it, though.  (You can get a free trial of VS, of course).
EDIT: for free editors, Alt+shift+A in Eclipse 3.5 or higher will work.  EDIT2: Shift+right mouse button in sublime text.  (EDIT3: Editpad is making me sad now; column select is one of their pay features?  Really?  At least they have find/replace by carriage return as free--that's like the whole reason I started using it--hadn't seen that feature in a Windows editor until then).
« Last Edit: April 06, 2011, 02:54:04 PM by metroid composite »

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #13 on: April 06, 2011, 07:07:05 PM »
Oh, right, code tags.

I forgot those existed. >_>

I'll keep an eye out, but the spreadsheet idea is something down the line for when I'm actually done with stuff. Thanks for the ideas for when I am, though.
« Last Edit: April 06, 2011, 07:17:18 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #14 on: April 06, 2011, 10:07:39 PM »
If you want column select in freeware http://notepad-plus-plus.org/ this one should do it (haven't used it in years, but my old boss at my last job used to use it specifically for that reason).
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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #15 on: April 22, 2011, 09:57:59 AM »
As someone who put a playthrough of Eviltype on hold (not because I don't like it or anything, just that I had other stuff on my plate), what should I expect from this new version and what's an estimated release date?

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #16 on: April 22, 2011, 09:55:39 PM »
1.1's emphasis(as a revision) is mostly on two things(though, not just those...for example, I also went through and rechecked every area, as well, so it's got a more even difficulty curve.).

One: Adding a bunch more rebalances. In the original version(1.07, that is), rebalances were meant to be a broad strokes and minor thing, as far as the PC end goes, because I wasn't really sure how well anyone else would like them. Big boosts to say Cyan, who no one used, or Umaro, but...not bothering with subtle stuff.

I had no real idea of my own rebalancing skill, and figured people were playing a hard mode, so they might not appreciate boosts to equipment(to bring it up to the standards of more commonly used equips.).

This turned out stupid, the rebalances are probably the most well recieved part by many. As such, I've gone into a full, in-depth, balancing-every-equip-in-the-game-to-others-of-it's-time set of changes, as well as redoing the entire game with the intention of heavy effort skillsets, that I mostly shrugged off(Lore, Steal, Sketch) being redone as well. So basically I'm trying to balance everything so that at least some people will use it.

(Testing is showing that Sketch is kinda hopeless without a heavy hex edit, but I wasn't trying to make it ultra-powerful. It works very well, some of the time, but mostly it's a physical attack substitute.)

Two: Multiple difficulties. The current running plan is, at the very least: The normal version, a version that nerfs some equipment, relics and spells(Tenatively Eviltype Black.), a version that implements heavy EXP curving and high EXP amounts on bosses to discourage and weaken grinding(Tenatively Eviltype White), a version that combines the two(Eviltype Ikari). Japanese for anger, Ikaruga reference.

(The joke is that I don't like how Ikaruga does difficulty very much; Both not nerfing enough things and allowing for as easy of grinding as the original game were complaints about Eviltype by other people that should have easy fixes. I don't really approve of heavy limitation of the player's options, but hey, if people want it, making sub-versions that give it to them shouldn't be *too* hard...)

The fourth one I'm planning on doing for certain is an easier, lower stats mode(Tenatively Eviltype Mild, as a reference to someone making a very strange hot sauce metaphor to Eviltype ones. I'm all for the in jokes that appear to make sense at a glance.). That should be easy; Just mostly shoot for stats between Eviltype and the original and nerf some of the nastier AI patterns. I don't expect major problems with that.

The fifth that I might do-depending on how burnt out I am at the end-is a straight up higher-stats hard mode as well; We'll see how that goes. In particular, I have no real idea what to shoot for, as most difficulty higher than Eviltype's currently is actively annoys me.

Timetable? Well, 1.1 it's self is nearly done-I want to fiddle with a few dragons as far as major expected work goes(not going to take too long), but as far as running through goes, the test run for the changes has two dungeons and Kefka's Tower left.

The variations come after. I'll probably toss up 1.1 Release Candidate within a few weeks, assuming I don't get burned out or horribly distracted(considering that the new Super Robot Taisen isn't totally doing it, though, two weeks seems likely.). It could be as little as a few days for that. Variations will take a bit longer. I'll probably toss them up as I get them done, with links in this thread.

Dunno when I'll release it officially to Romhacking.net. I would like to get some playtesters for the variations before I do that, so indeterminate is about right for that release.
« Last Edit: April 22, 2011, 10:04:34 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #17 on: April 23, 2011, 06:29:14 AM »
I don't know if I like the whole "multiple versions" idea (sounds kind of confusing to pick an "ideal" type to play) but it seems interesting enough, I'll wait for the new version then.

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #18 on: April 23, 2011, 07:47:02 PM »
Well, the other versions are basically going to be extra, for people that played the base version and found X thing that bothered them(too hard, doesn't nerf stuff enough, too easy to grind, etc.).

Just pick the original if you aren't sure. It's the difficulty I consider optimal, myself.
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1b topic
« Reply #19 on: April 24, 2011, 06:06:54 AM »
I'm tired.

And hungry. :(

But it's doooooooonnnnnnnne.

Main post is updated with the release candidate of Final Fantasy 3 Eviltype versions 1.1. Variants aren't done yet, hopefully will get to work on them soon. Current info in the main post isn't 100% accurate, check the etinfo11 file to get up to date stuff, though I'll be updating this main post...probably tomorrow, really tired.

And huuungry. I forgot to eat for four hours. ._.

Edit: Main post updated. And now I sleep.
« Last Edit: April 24, 2011, 11:56:01 AM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1rc topic
« Reply #20 on: April 25, 2011, 05:08:25 AM »
Tenative Eviltype Black changelist for nerfs!

Generally speaking, if you can think of anything that feels really clichely ridiculous(anything you've heard or thought of as broken at any point), please mention it. This list will not appeal to many people(it doesn't appeal to me), but I think to the target audience, I've hit it just about right.

BLACK VARIATION DISCLAIMER: Play Eviltype original, in general. All changes are specifically to address complaints that the game has had leveled at it by multiple people. In this case, I honestly believe most of the alterations here are unecessary and not terribly required as the game is. But, if you like your hard modes harder or something, sure, whatever, it took me a few minutes as I've made this list up strictly of things that people have complained about the raw power of.

Eviltype Black changes:

-MBlock nerfing. Magic Block, in and of it's self, is not really
that negative of a concept. However, being able to hit 128%-or,
perfect dodge rate-leaves some things to be desired conceptually.

Sure, there's nothing wrong with being heavily evasive-look at
Fire Emblem games. But there needs to be some risk to balance
out the incredible rewards. Even if physical attacks went through
MBlock-a concept, in practice, easy enough to implement via a lot
of can't dodge flags on specials, if I wanted-MBlock simply covers
a much stronger and more varied set of attacks than Evade ever did.

It was, inherently, kinda nasty.

Solution: Make less of it. But, not in a way to discourage general
usage of MBlock. Just, a way to prevent 128% MBlock.

Changes resulting:

Illumina: MBlock to 20%. Now additionally raises fight and magic
power(Hero Ring effect), blocks instant death, petrify and condemned,
and adds 50% Vigor(Hyper Wrist effect) in compensation.
Ragnarok: MBlock to 20%. Compensation not really needed, thanks
to the smaller impact and added effect in 1.1.
Magus Rod: MBlock to 20%. +25% MP in compensation.
Aegis Shield: MBlock to 20%. Now halves Poison, Wind, Pearl and
Water elements in compensation.
Tortoise Shield: MBlock to 20%. Absorbs Poison and boosts HP by
12.5% in compensation.
Paladin Shield: MBlock to 20%. Honestly doesn't need compensation.
Force Shield: MBlock to 20%. Defense raised to 25(from 0).
Force Armor: MBlock to 20%. Again, does not really need to be
compensated for.

Conclusion: Highest MBlock possible should now be 9(Celes base)+20+20
+10+20+10+10=99. Pretty high, about 80% evasion(silly FF6 calculating
hit rates out of x/128 odds, then putting a % on MBlock...), but not
perfect. Also gives several very broken equips some arguably needed
nerfing, and makes Illumina go from a defensive to an offensive weapon.
Works.

-High end spell and equipment nerfing.

Let's face it. A few things in FF6 are pretty awesome.

And why not?

Because people don't like shiny things. Some of the bigger offenders
were already hit during the MBlock tweaks, but...

So, in conclusion, here's a list of small tweaks that will make those
broken items and spells require more forethought without making them
useless. I hope. This list is constructed of things that, in the past, have
been commented on by various people as being too strong still.

Economizer: Drops Magic Power by 7 and MBlock by 10%. A small offensive and
defensive hit in exchange for your limitless MP. A fair trade, especially
given that these are still extremely hard to come by.
Gem Box: Automatically Berserks the wielder. Either you block that using a
Peace Ring, Ribbon, etc., or you Remedy the character, to utilize it's effects.
A strong nerf, but ultimately one that makes the character very well balanced
as support(As, Ribbons are quite good for that in their own right, obviously.).
Also it gives you a nifty auto-Berserk relic for physical setupsfor kicks!
Offering: Magic, Vigor and Speed lowered by 5. The Relic I'm most reluctant to
nerf, despite hearing it repeatedly mentioned. A lower speed and Magic Power
don't directly nerf it's offensive potential, but they do lower the overall
versatility of the character, while -5 Vigor equates to -10 Battle Power.
A small nerfing.
Ultima: Changed from 102 power ITD to 155 power ignore split among multiple
enemies. This makes it the strongest spell in the game on raw power(out of
PC spells) still, and makes it far stronger than most spells against multiple
targets, leaving it with a strong niche. However, defense is still something
it rams, meaning it's no longer the best spell for a vast majority of situations.
In particular, Flare and elements hitting weakness should very often inflict
more damage.

Conclusion: Yeah I think that covers the equipment and spells I've heard
complained about. No one really badmouths Flare's 73 ITD or the two unique
skills that are stronger, and some of the next strongest Relics...well, Dragon
Horn gets hyped, but rarely considered overpowered that I've seen, and that
would be the next strongest. This looks good.
« Last Edit: April 25, 2011, 05:40:13 AM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1rc topic
« Reply #21 on: April 28, 2011, 12:45:48 PM »
Variants are all done~ Check my second post in the topic, right below the top~

General comments:

-Black nerfs are exactly as posted. I didn't change them. Ikari uses the same set without change.

-White didn't turn out like expected. It's anti-grinding, but it also tends to make you a bit higher level than usual, very consistently, from a couple hours of play, and I have no real reason to suspect anything else short of a hiccup assigning EXP to an enemy.

This is actually fine. It gives the player some leeway above my test runs-which are admittedly sadistic things-but prevents heavier grinding.

However, if you're looking for a sadistic forced LLG, look elsewhere. It's honestly a good effect, I feel.

-Mild took eight hours with a break for eating and another for anime, in one day, to make. I don't swear I got everything feeling easy enough, and I don't swear I didn't make it too easy at points, but I think I pulled both things off.

-Both Mild and White, for rather obvious reasons, need full playthroughs with some level of commentary, optimally, before I want to release to romhacking.net. Ikari and Black probably didn't break anything(Or rather, Ikari likely didn't break in any places that White didn't), but if people feel like playing those through that'd be nice, I'm not really too worried though. I really would like to get one player for White and one for Mild at least.

-Mild adds a +31 HP to all characters base HP, to make it so that all I had to do to Whelk was fiddle with his Special. It's harder to get precise numbers for that fight than it is to just hack all the PC HP bases up. Sad really.

-You'll notice a Release Candidate 3 up there? Yeah, three enemies in the game had not been hacked. Thanks to the nature of Mild-that is, me checking every single enemy in the game against their original stats, and aiming for something inbetween-I am now 99.9% sure that every enemy in the game is hacked. For the record, you probably wouldn't have noticed any of the three. I sure didn't.

-No documentation yet, but there's not too awful much to say-White uses an EXP curve that you can't get a feel for on paper unless you have an FAQ telling you where every single enemy in the game is(I should know, this is how I made it), while Mild just plain nerfbats enemies. Black uses the nerf list listed for equips, and Ikari is White+Black. I was considering making Osmose and Quick better for Mild, but...we'll see how this plays out. (Also I forgot.)

I'll be getting some done when I get the big package ready for romhacking.net, but that'll be a bit, and also won't fit in a post, so.

Oh, and if you're wondering about that even harder version....yeah I was at a loss for how to go about it, sorry. Ikari's an interesting substitute, if you want it harder-it will probably be harder than the original for many players. But actually raising the stats and skillsets to stronger forms than Eviltype, across the board, without it becoming incredibly annoying and grindy...I couldn't figure out how to gauge the difficulty for that. Sorry.

I'm wired up to appreciate all kinds of easy, but hard above a certain level is hard for me to make non-annoying.
« Last Edit: April 28, 2011, 02:18:53 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1 and Variations topic
« Reply #22 on: April 29, 2011, 02:37:01 AM »
FF3 Eviltype Step-by-Step Writeup! I will be typing my thoughts as I go along. If you'd rather I put this in WGAYP let me know.


EDIT: As a note I used the evade fix patch.



Things got a little hairy in Narshe when Vicks went down to 4 HP, but eh.


Whelk: Still Whelk, although he can 2HKO Terra with his physical! The Stop on Slime got Terra which made the fight last approximately one round longer.

Mog got killed by the enemies all focusing on him for a turn + a Blizzard Counter. That kind of sucked. Oh well.


.....and Locke just died to the same thing. I think Lobos getting two attacks is a little too much, since it's really easy for anyone to die from that kind of assault. I ended up being able to win because of the Potion from Whelk and the fact that when you get knocked out you bring everyone back at 1 HP but... uh... yeah, that entire section is a little bit too easy to get screwed over in, at least in my opinion.


...M-Tek Armor just overkilled Terra with Metal Kick. Er...

*Reload* ...Okay, managed to do it that time.


Figaro Cave!

*Gets back-attacked by 3 Crawlys, Locke dies before getting a turn due to Heart Burn.*

...Maybe this just isn't the mod for me.

*Gets back-attacked again, MT Heart Burn, Terra killed by Slumber.

...............

*Reloads a few more times to get through the cave without dying.

*Finally gets outside, gets into a battle where Edgar takes 60 damage, then 60 more and dies.

...Okay, seriously? Now it's kinda getting annoying.

*Buys new armor in South Figaro, puts everyone in the back row. Enemies now do about 25-30 damage.

That's great... but I don't think putting people in the back row should really be the answer to not getting 3HKO'ed by randoms.

Perhaps I am low-level? Edgar and Locke are 7 and Terra is ...6 now. I am not really looking forward to Mount Kolts...

...And the Brawlers, who hit for 45 damage on people in the back row. Ugh. I really don't have the resources to do this dungeon...

*Starts to run away from every fight* I really didn't want to do this but I don't have any options.

VARGAS

Pretty much the same boss, but the Ipoohs seem to have had their health... doubled? Tripled? I dunno, it took a really long time to kill them, considering my only offense was Edgar and back-row Locke since Fire sucks and Terra had to heal anyway.
« Last Edit: April 29, 2011, 02:39:56 AM by Nephrite »

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Re: The Final Fantasy 3/6 Eviltype 1.1 and Variations topic
« Reply #23 on: April 29, 2011, 04:37:31 AM »
Back Row's basically assumed by Eviltype, sadly.

It's a major, major damage issue; At all points in the game, you have some commands that do stuff that ignore it on everyone but Locke(whose damage is horrible anyways, and whose balance in early teams is irrelevant...and who got the ability to steal relevant stuff early on anyways to make up for it. He later gets row ignore weapons).

Meanwhile, it halves physical damage.

So it's a small penalty for...a really big gain and as such Eviltype tends to assume it. There wasn't much I could do and still have it be an actual hard mode hack, without just making all physicals laughable to people experienced with the game.

If I was into seriously taking the game apart, and doing heavy assembly hacking, I'd find some way to entirely disable Rows so that I could assume all damage was front row and design for it, while allowing normal PC physical damage. But, I'm not.

Running from early fights is a valid option, though, the game doesn't have a huge nasty steep curve that totally ballbusts you for missing a few EXP. It also tends to assume some item buying (or stealing, now, as you get a lot of Potions out of stealing early), so it's a good idea to try to keep around ten potions at all times(At least, if possible. If you don't have the cash yet, you probably don't *need* them yet.). This only *really* matters for Sabin's scenario, where there's almost always a store within walking distance anyways.

Also, I notice that you don't mention using Noiseblaster much? Brawlers are the only thing immune to it up to that point, and while they hit pretty hard, they're actually weak to Poison, so Bio Blaster either one-shots them or comes very close. (Well, and M-Tek Armors. They too are weak to Bio Blaster.)

(All of this, of course, adds up to "This is why Sage made Mild."-a bunch of things that would have required experimentation for a more casual player to have thought of, while all being things that experienced ones would jump to, that make balancing for everyone a total bitch. It's easier to just balance two patches for it, amazingly. Incidentally, if you want to swap to that, you can just move your .srm to it, or even savestates I *think* as I've tested monster changes using savestates, and it'll work fine. You don't have to restart.)
« Last Edit: May 01, 2011, 10:11:00 PM by SageAcrin »
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

"Forget other people's feelings, this is fun and life is but a game and we nought but players in it.  CHECKMATE!  King me and that is Uno." - Grefter

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Re: The Final Fantasy 3/6 Eviltype 1.1 and Variations topic
« Reply #24 on: April 29, 2011, 05:30:31 AM »
I did start using Noiseblaster once I got to South Figaro, I forgot that the game didn't give you all of the tools. (Not really your fault on that one)