Joe Diamond, Private Eye
Location: Hibb's Roadhouse -> Plateau of Leng
Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.
Stats:
Sanity: 2/4
Stamina: 5/6
Speed: 3 4 [5] 6
Sneak: 4 3 [2] 1
Fight: [2] 3 4 5
Will: [3] 2 1 Z
Lore: [Z] 1 2 3
Luck: [3] 2 1 Z
Focus: 3
Inventory:
$0
7 Clue Tokens
.45 Automatic (1H Physical Common Weapon. +4 Combat. $5)
Knife (1H Physical Common Weapon. +1 Combat. $2)
Nameless Cults (Unique Tome. Exhaust and spend 1 movement point to make a Lore (-1) check. If successful, gain 1 spell, lose 1 sanity, and discard. Otherwise derp happens. $3)
Call Friend (Spell. +0 Casting Modifier, 1 Sanity Cost. Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location. That investigator may not move again this turn.
Expert Occultist (Skill. Exhaust to re-roll a Spell Check.)
Bravery (Skill. Exhaust to re-roll a Horror Check. Currently exhautsted.)
Two monster trophies (Cultist, Byakhee. 2 total toughness.)
Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (2/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)
Moving Speed/Sneak to 5/2, just enough to head into the woods to shoot some dudes. Unfortunately I go a little crazy but hey who's to argue with gory success. Then oh hey look a gate let's dive into that.
[16:11] <RandomConsonant> Well eh, I do have enough clues to seal, so no sense in waiting there.
[16:11] <RandomConsonant> So let's do this thang.
[16:11] <Soppy-AlexIsMotherHarlot> Remember that Cultists, Witches and Warlocks gain Nightmarish 1
[16:11] <RandomConsonant> Yeah.
[16:11] <Soppy-AlexIsMotherHarlot> As an aside
[16:11] <RandomConsonant> BUT FIRST! Nultros Check because I can actually make that now.
[16:12] <RandomConsonant> roll 1d6 no nitemares plx
[16:12] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 no nitemares plx and gets 6." [1d6=6]
[16:12] <RandomConsonant> Nitemares averted, now for the bloody stuff
[16:12] <Soppy-AlexIsMotherHarlot> Hmm
[16:12] <Soppy-AlexIsMotherHarlot> Given that it rarely ever goes off, I might go back to having it raise the terror level by 2
[16:12] <RandomConsonant> Throwing down with the Byakhee first, Horror -1
[16:12] <RandomConsonant> roll 2d6
[16:12] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 and gets 4." [2d6=1, 3]
[16:13] <RandomConsonant> Exhausting Bravery, trying again.
[16:13] <RandomConsonant> roll 2d6 with FEELING
[16:13] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 with FEELING and gets 6." [2d6=4, 2]
[16:13] <ErikoKirishima> Byakhees are scary.
[16:13] <RandomConsonant> Meh, whatever, -1 San
[16:13] <Soppy-AlexIsMotherHarlot> Scary~
[16:14] <RandomConsonant> Knife and automatic give +5 combat, 2 Fight up in this thing, so 7 dice because Byakhees are that good
[16:14] <RandomConsonant> roll 7d6 for guttings and shootings
[16:14] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 7d6 for guttings and shootings and gets 23." [7d6=2, 1, 3, 5, 5, 4, 3]
[16:14] <RandomConsonant> Splorch.
[16:14] <RandomConsonant> Now to do the same to Mr. Carpainter.
[16:15] <RandomConsonant> roll 8d6 for blue is so not your color
[16:15] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 8d6 for blue is so not your color and gets 37." [8d6=3, 3, 6, 6, 4, 5, 5, 5]
[16:15] <RandomConsonant> -1 San from Nitemares, 2/4, 5/6, and I'm goin' in.