Seymour Natus"If all life were to end on Spira, all suffering would end. Don't you see?"HP: 36000 (2.34 PCHP)
Agi: 21 (103%)
Resistant to: Poison (-50%), Provoke (-10%)
Vulnerable to: Power Break
Takes 4% damage from Poison instead of usual 25%
Fights with Mortibody
Banish: 100% chance of immunity-ignoring Death, works only on aeons
Multi-Fira/Thundara/Watera/Blizzara: 2 hits of 1081 magic of appropriate element, spreads as much as possible (2162 total)Break: 100% chance of Petrify. Usable below 66.67% HP only.
Flare: 2111 magic. 0.6x recharge time. Usable below 33.33% HP only.
Protect: Positive status, halves physical damage received, permanent. OPB. 100% counter to anything below 66.67% HP.
MortibodyHP: 4000 (0.26 PCHP)
Def: 50 (reduces damage by 32%)
Agi: 28 (114%)
Resistant to: Armour Break (-50%)
Vulnerable to: Delay, Power Break
Fire/Thunder/Water/Blizzard: 283 magic damage of appropriate element, MT
Desperado: 500 non-typed damage, MT, dispels positive status
Shattering Claw: 311 physical, 100 accuracy. Used against a petrified target it shatters them and permanently removes them from the battle. Usable when Seymour is below 66.67% HP only.
Cura: Heals 1200. Usable only on Seymour, and only when Seymour is below 33.33% HP.
Mortiabsorption: Drains HP from Seymour. The first use restores 4000 HP, subsequent uses restore 1000 less HP than the previous, bottoming out at 1000. Usable only as a counter to being reduced to 0 HP.
PC statsTidus: 2552 HP, 21 Def, 7 MDef, 21 Eva, 28 Agi
Wakka: 3099 HP, 22 Def, 5 MDef, 9 Eva, 26 Agi
Lulu: 2376 HP, 31 Def, 62 MDef, 68 Eva, 9 Agi
Kimahri: 3018 HP, 26 Def, 10 MDef, 7 Eva, 20 Agi
Auron: 3993 HP, 27 Def, 10 MDef, 11 Eva, 11 Agi
Rikku: 2596 HP, 12 Def, 12 MDef, 5 Eva, 35 Agi
Yuna: 2392 HP, 11 Def, 44 MDef, 44 Eva, 30 Agi
Average: 2861 HP, 21 Def, 21 MDef, 24 Eva
Tidus' Attack: 1447
Wakka's Attack: 2035
Lulu's -ra spells: 1884
Kimahri's Attack: 1617
Auron's Attack: 2192
Rikku's Smoke Bomb: 750
Yuna's Attack: 53
Tidus' Spiral Cut: 2516
Wakka's Element Reels: 4003
Wakka's Attack Reels: 14128
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Thrust Kick: 2825
Auron's Shooting Star: 3426
Rikku's Flash Flood: 4200Shiva's Blizzara: 2848
Bahamut's Attack: 3072
Bahamut's -ga spells: 3103
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 8477Average: 1761 (1922)AI notes: Desperado is only used if all opponents are under the same positive status effect. Aside from Desperado, he stops using his old skillset whenever he crosses an HP threshold.
Comments: Straightforward slugger boss with dispel and a fatal status limit that's hard to avoid. The Protect counter gives his durability a nice extra push, too. He's quite spoilable since he's all magic and mostly elements, and he does vary a bit with interpretations (I give him Mortibody's moves but not the raw turns, for instance), but he's pretty solid regardless, and is yet another
Low Godlike.
***New stuff***
First off, there's Hastega, which Tidus (and in my case, Kimahri) pick up, which is MT Haste with a 0.5x recharge time. Now let's talk about the optional stuff. Depending on what stuff in the Calm Lands you do, you could have (a) Break Damage Limit Valefor, though it requires going back to Macalania twice, (b) Auto-Haste on one PC, though it involves a backtrack to the Thunder Plains, (c) Trio of 9999, which nukes every remaining maingame boss hard, though it's fairly FAQ-bait and requires some skill at Remiem chocobo racing. I won't be considering these in averages though I'll list BDL Energy Blast for a laugh. Also, I take a slight detour on Yuna's grid here, jumping into the start of Rikku's grid, which gives her Steal/Use and a
lot of HP.
Defender XHP: 64000 (2.97 PCHP)
Def: 30 (reduces damage by 20%)
Agi: 20 (96%)
Armoured (takes 1/3 damage from non-piercing physicals)
Resistant to: Darkness (-95%)
Vulnerable to: Berserk, Doom, Provoke, Armour/Magic/Mental Break
Attack: 1969 physical, 160 (!) accuracy
Haymaker: 3692 ITE physicalMighty Guard: Adds Protect, Shell, and NulAll. These statuses cause Defender X to halve all physical and magical damage until dispelled, and to null the first attack of each of the main four FFX elements it receives. Usable below 25% HP only.
Blast Punch: Damage equal to target's HP/2, rounded down, delays target's next turn by half a round. Used only as a counter to every 3 attacks it receives.
Slowga: 100% chance of Slow, MT. Used only as a counter, extremely rarely. May have some trigger but there's no consensus as to what it is. This should probably just be ignored.
PC statsTidus: 2772 HP, 24 Def, 7 MDef, 25 Eva, 32 Agi
Wakka: 3539 HP, 22 Def, 5 MDef, 11 Eva, 26 Agi
Lulu: 2376 HP, 36 Def, 66 MDef, 68 Eva, 13 Agi
Kimahri: 3238 HP, 29 Def, 10 MDef, 11 Eva, 24 Agi
Auron: 4433 HP, 33 Def, 10 MDef, 13 Eva, 13 Agi
Rikku: 3036 HP, 14 Def, 14 MDef, 5 Eva, 42 Agi
Yuna: 3272 HP, 11 Def, 48 MDef, 44 Eva, 33 Agi
Average: 3238 HP, 24 Def, 23 MDef, 25 Eva
Tidus' Attack: 1711
Wakka's Attack: 3700
Lulu's -ra spells: 1971
Kimahri's Attack: 1903
Auron's Attack: 3939
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Spiral Cut: 2976
Wakka's Element Reels: 6958
Wakka's Attack Reels: 24599
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Thrust Kick: 3327
Auron's Banishing Blade: 6536
Rikku's Flash Flood: 4200Shiva's -ga spells: 5929
Bahamut's Attack: 5229
(Valefor's BDL Energy Blast: 19572)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 11316Average: 2464 (2776)Notes: Haymaker is used only every four actions in-game, if you feel like holding him to that. Also, good lord does Lulu stall mid-game. Yes, she's had this much damage since Crawler. (Granted, it's still not
bad.)
Comments: He's like a better Wendigo, in that he's pretty blah in-game but a monstrous physical slugger in a duel. He makes every other boss in the game look like a chump at taking physicals (Armour Break vulnerability aside...), and hits hard, with Blast Punch counters ruining many who might otherwise claim slow victories against him. Mighty Guard's a bit late to be decisive, but it's there. Below average speed is a concern, as are physical walls, unless they think evade will save them.
Godlike.
Skipping Yojimbo because not only is he optional, but his duelling ability is pretty much entirely tied up in his overdrive gain mechanics, which are undocumented and I'm far too lazy to work them out (also, having 0 evade shames the name Yojimbo). Also skipping Biran and Yenke Ronso because their stats depend entirely on Kimahri's, plus solo scaling fun times. No.
Seymour Flux"Pitiful mortal. Your hope ends here! And your meaningless existence with it!"HP: 70000 (2.45 PCHP)
Def: 40 (reduces damage by 23%)
MDef: 40 (reduces damage by 23%)
Agi: 38 (129%)
Resistant to: Poison (-90%), Silence (-50%)
Immune to all other status
Takes 2% damage from Poison instead of usual 25%
Fights with Mortiorchis
Banish: 100% chance of immunity-ignoring Death, works only on aeons
Lance of Atrophy: 729 ITE physical, 100% chance of Zombie
Dispel: Removes positive status, MT
Protect: Positive status, halves physical damage received, permanent. OPB. 100% counter to anything below 75% HP.
Reflect: Positive status, reflects most ST magic spells, permanent. OPB. 100% counter to anything below 50% HP.
Flare: 1230 magic. Usable below 50% HP only. Does not have Flare's normal recharge time penalty.
Seymour can not take two consecutive actions between turns that Mortiorchis gets (though he still gets turns, and notably poison damage). This is important because Mortiorchis has recharge times on EVERYTHING it does. Seymour also can not act while Total Annihilation is being charged. These restrictions are thrown out if Seymour is going to use Banish.
MortiorchisHP: 4000 (0.14 PCHP)
Def: 100 (reduces damage by 56%)
Agi: 38 (129%, loses tiebreaks with Seymour)
Immune to all status
Full-Life: Immunity-ignoring Death to those under Zombie. Alternatively and theoretically, full revival. 0.5x recharge time.
Cross-Cleave: 2202 ITE physical, MT, delays targets' next turns by a full round. 0.5x recharge time.
Total Annihilation: 4708 magic, MT. Requires a two-turn charge time (well, one-turn with a 0.5x recharge, to be precise). 0.5x recharge time. Usable when Seymour is below 50% HP only.Mortiabsorption: Drains HP from Seymour. The first use restores 4000 HP, subsequent uses restore 1000 less HP than the previous, bottoming out at 1000. Usable only as a counter to being reduced to 0 HP.
Slowga: 100% chance of Slow, MT. Used only as a counter to slow or delay (not that either of those work anyway...).
PC statsTidus: 2992 HP, 24 Def, 7 MDef, 25 Eva, 36 Agi
Wakka: 3759 HP, 26 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 36 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3458 HP, 29 Def, 10 MDef, 11 Eva, 28 Agi
Auron: 4653 HP, 33 Def, 11 MDef, 13 Eva, 13 Agi
Rikku: 3036 HP, 16 Def, 14 MDef, 5 Eva, 51 Agi
Yuna: 3712 HP, 11 Def, 48 MDef, 48 Eva, 37 Agi
Average: 3461 HP, 25 Def, 24 MDef, 27 Eva
(assumed enemy defence: 5)
Tidus' Attack: 2607
Wakka's Attack: 3575
Lulu's -ga spells: 5403
Kimahri's Attack: 2868
Auron's Attack: 3874
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Spiral Cut: 4533
Wakka's Element Reels: 6724
Wakka's Attack Reels: 23735
Lulu's -ga Fury: 7428 (6 hits)
Kimahri's Thrust Kick: 5012
Auron's Banishing Blade: 6317
Rikku's Flash Flood: 4200Shiva's -ga spells: 5921
Bahamut's Attack: 5921
(Valefor's BDL Energy Blast: 19572)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 12949Average: 3266 (3536)AI notes: Lance of Atrophy -> Full-Life twice, Dispel -> Cross-Cleave, repeat. Once below half HP shift to Flare -> Total Annihilation, repeat. Very patterned outside Banish. Total Annihilation can not be absorbed with an aeon so its MT OHKO is actually quite nasty in-game, but Shell makes it bearable, and at my levels Yuna barely survives even without it.
Comments: Weird boss. On paper he's fast, but all the lag attached to Mortiorchis' attacks reins this in badly. Without Mortiorchis' moves he fails forever. With, he's pretty solid, with Zombie + Full-Life to take out most PCs, and Protect/Reflect to bolster his respectable durability. His offensive output is great against the delay-vulnerable (2HKO off good speed, effectively), sorta eh otherwise. So he's not a great boss fighter, but he can get the job done.
Low Godlike like every other Seymour form.
Sanctuary KeeperHP: 40000 (1.24 PCHP)
Def: 100 (reduces damage by 55%)
MDef: 100 (reduces damage by 55%)
Agi: 32 (111%)
Resistant to: Darkness (-99%), Poison (-90%), Magic/Power Break (-50%)
Vulnerable to: Berserk, Slow, Threaten, Armour/Mental Break
Takes 5% damage from Poison instead of usual 25%
Attack: 1331 physical, 90 accuracy
Photon Wings: 1000 non-typed damage, MT, 50% chance of Darkness, 50% chance of Silence, 50% chance of Sleep, 25% chance of Confuse, 100% chance of Curse (overdrive gain halted). First three statuses last for three turns.
Mana Breath: 3164 magic, ignores ReflectCuraga: Heals 9999
Esuna: Heals Darkness/Poison/Slow (and various other things he's immune to)
Protect: Positive status, halves physical damage received, permanent
Regen: Positive status, restores 10% of Keeper's max HP every round, and 100 more immediately before anyone gets a turn.
Reflect: Positive status, reflects most ST magic spells, permanent. Usable below 50% HP only.
Tail Sweep: 998 physical, 100 accuracy, MT, removes Haste, delays targets' next turn by a full round. Used only as a counter to every 3 to 6 attacks it receives.
Haste: Doubles speed, permanent. Overwrites the Slow status. Used only as a 100% counter to anything if slowed. Will automatically target an enemy with reflect if both Keeper and an enemy target are reflected.
PC statsTidus: 2992 HP, 27 Def, 7 MDef, 29 Eva, 36 Agi
Wakka: 3979 HP, 26 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 43 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3458 HP, 29 Def, 10 MDef, 15 Eva, 28 Agi
Auron: 4653 HP, 33 Def, 11 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 51 Agi
Yuna: 3712 HP, 11 Def, 52 MDef, 48 Eva, 37 Agi
Average: 3525 HP, 26 Def, 24 MDef, 28 Eva
(assumed enemy defence: 10)
Tidus' Attack: 2515
Wakka's Attack: 4399
Lulu's -ga spells: 6159
Kimahri's Attack: 2767
Auron's Attack: 4744
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4920
Wakka's Element Reels: 8274
Wakka's Attack Reels: 29200
Lulu's -ga Fury: 10003 (7 hits)
Kimahri's Thrust Kick: 4836
Auron's Banishing Blade: 7735
Rikku's Flash Flood: 4200Shiva's -ga spells: 6483
Bahamut's Attack: 6642
(Valefor's BDL Energy Blast: 24512)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 15687Average: 3688 (4020)AI notes: Takes advantage of reflected enemies for all his various positive spells if possible. Casts Protect if under Armour Break (forcing you to dispel him and remove your own break attacks, haha), casts Esuna if under negative status. Turn order in-game is Photon Wings, Attack x2, Mana Breath, white magic x2 (choosing intelligently), repeats.
Comments: Probably my favourite FFX boss, he's really more like a great Godlike PC. Defences give him nice durability (especially after Protect), he's got excellent damage, nasty status, and the healing will wall some duellers cold. Oh yeah and don't try to slow him, and be able to deal with those horrible Tail Sweep counters (preferably by blitzing him so as to not see any). Does everything, the only thing which stops him from being obscene is the HP.
Godlike.
Spectral KeeperHP: 52000 (1.29 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 100 (reduces damage by 52%)
Agi: 36 (124%)
Vulnerable to: Provoke, Silence, Mental Break
Notes: The PCs fight on six platforms surrounding Spectral Keeper, initially occupying three adjacent platforms. PCs can, at the cost of a turn, move to any platform they wish, but no two PCs can stand on the same platform. Aeons are summoned to a special, seventh platform.
Berserk Tail: 1202 ITE physical, 50% chance of BerserkGlyph Mine: Places mines on two platforms. The mines accumulate CTB throughout the battle (even while they don't exist) at 58% average speed (somewhat worse than half of Spectral Keeper's). If they get turns while they exist, they will explode, causing immunity-ignoring Death, and cease to exist.
Counter: 2405 physical, 126 accuracy. Used only as a counter to any damage.
PC statsTidus: 3212 HP, 27 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 4199 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 47 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3678 HP, 32 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 4653 HP, 37 Def, 13 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 3712 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 3618 HP, 29 Def, 25 MDef, 28 Eva
(assumed enemy defence: 15)
Tidus' Attack: 2425
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 2668
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4744
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 4663
Auron's Banishing Blade: 9302
Rikku's Flash Flood: 4200Shiva's -ga spells: 7250
Bahamut's Attack: 7392
(Valefor's BDL Energy Blast: 31781)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 19908Average: 4606 (4926)AI notes: Only uses Glyph Mine after receiving 4 attacks, or if he sees an aeon summoned.
Comments: Deadly. Berserk Tail and the counters scare many types of duellers, but Glyph Mine is the real threat... it just scares everyone! Have at least 116% speed (after buffing) or getting nuked by them is inevitable, and they don't care about your puny "status immunity". The real fast can deal with him a bit better, but he'll still make them drop their speed to match his (unless they are a WA4 boss), and the slugging off those counters is certainly competent.
Godlike. Yes, there will be another non-Godlike boss eventually. Probably.
Yunalesca"Poor creature. You would throw away hope. Well... I will free you before you can drown in your sorrow."HP: 132000 (3.28 PCHP)
(Three stages: stage 1 = 24000, stage 2 = 48000, stage 3 = 60000)
Def: 50 (reduces damage by 24%)
MDef: 50 (reduces damage by 24%)
Agi: 40 (124%)
Resistant to: Threaten (-75%)
Immune to all other status
Attack: 226 ITE physical, removes Haste/Protect/Shell. Also used as a counter to any damage below 82% HP, except for the specific OPB Hell Biter and Mega Death counters (see below).
Absorb: Non-typed damage equal to 50% of target's max HP, draining. Subject of many scaling debates.Hell Biter: 226 ITE physical, MT, 100% chance of Zombie. Usable below 82% HP only, at will, and as a counter to the attack that drops her to 82% HP.
Cura: Heals 1400, or does that much damage to zombies. Usable below 82% HP only.
Regen: Positive status, restores 10% of target's max HP every round, and 100 more immediately before anyone gets a turn. Takes away that much on zombies. Due to how Yunalesca's HP is divided, the regen is instead 4%/5% in stage two/three. Usable below 82% HP only.
Mega Death: 100% chance of Death, MT. Usable below 45% HP only, at will, and as a counter to the attack that drops her to 45% HP.
Mind Blast: 731 magic MT, 50% chance of Confuse. Against aeons, instead has a 100% chance of Curse. Usable below 45% HP only.
Curaga: Heals 4400, or does that much damage to zombies. Usable below 45% HP only.
Osmose: 334 magical MP damage (overkill at this point), draining. Usable below 45% HP only.
Blind: 100% chance of Darkness for 3 turns. Used only as a counter to physical attacks, and only if above 82% HP.
Silence: 100% chance of Silence for 3 turns. Used only as a counter to magic, and only if above 82% HP.
Sleep: 100% chance of Sleep for 3 turns. Used only as a counter to non-typed damage or effects, and only if above 82% HP.
PC statsTidus: 3212 HP, 27 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 4199 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 47 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3678 HP, 32 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 4653 HP, 37 Def, 13 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 3712 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 3618 HP, 29 Def, 25 MDef, 28 Eva
(assumed enemy defence: 15)
Tidus' Attack: 2425
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 2668
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4744
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 4663
Auron's Banishing Blade: 9302
Rikku's Flash Flood: 4200Shiva's -ga spells: 7250
Bahamut's Attack: 7392
(Valefor's BDL Energy Blast: 31781)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 19908Average: 4606 (4926)Notes: No, she's not weak to Holy. Yes, I know the sensor info says otherwise.
Comments: You probably already know how she works. Assuming you allow Absorb to dish out the damage it manages in-game, she's extremely good, if just short of championship level, and likely the best
Godlike among required FFX bosses. Even without that, she still easily belongs in the division: she's fast, very durable, loads of status, and has healing to stall out (other) low-damage types.
***New stuff***
Hoo boy... lots of it. Here's what I'm assuming. First of all, HP+30 is now available to be customised, so observe the HP spike. Secondly, Anima and the Magus Sisters are available... I'll assume the former only. Celestial weapons exist, which triple overdrive gain rate (I'll be ignoring that). With No Encounters, lightning dodging becomes reasonable, which nets the player 3 strength spheres and 3 HP spheres, and you can revisit the various temples for a whole bunch of stat spheres. I'll be ignoring most of this.
SIN (endgame forms 1-3)
The following three bosses are fought consecutively. They are separate fights but there's no opportunity to access the menu in between. PC stats and comments are found at the end.
Left FinHP: 65000 (1.30 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 50 (reduces damage by 24%)
Agi: 20 (84%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break
Sin begins the fight at long range, and his skillset changes completely based on where he is relative to his enemy. Tidus or Rikku can use a turn to order Cid to fly the airship to a different range. Cid is ~60% average speed, and will move the airship on his turn, after receiving the order. I'm not really sure how to take this in a duel.
Long-range skillset(Sin is immune to all melee and medium-range attacks at this range)
Sin remains motionless: Skips turn
Attack: 1484 ITE physical, MTNegation: Heals negative status from self
Short-range skillsetSin remains motionless: Skips turn
Fin Bash: 1222 ITE physical, MT, delays targets' next turns by a full roundGravija: Magical damage equal to target's HP*3/4, rounded down, MT. Requires a one-turn charge time which, once started, can not be stopped. Attack fails at long range.
Negation: Heals negative status from self and removes positive status from enemies, MT. Used only as a counter to every 2 to 6 attacks it receives, and only if it will do anything useful.
AI notes: At long range, only attacks after being attacked 5 times. At short range, uses three turns of either Fin Bash or remaining motionless, followed by charge -> Gravija.
Right FinEntirely the same as the previous fight aside from dropped/stolen items.
Sin's CoreHP: 36000 (0.72 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 100 (reduces damage by 52%)
Agi: 20 (84%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break
Fights with Sinspawn Genais. Is immune to everything except long-range physicals while Genais lives.
Sin remains motionless: Skips turn
Gravija: Magical damage equal to target's HP*3/4, rounded down, MT (also hits Sinspawn Genais). Requires a one-turn charge time which.
Fire/Thunder/Water/Blizzard: 405 magic damage of appropriate element, MT. Used only as a counter.
Negation: Heals negative status from self/allies and removes positive status from enemies, MT. Used only as a counter.
His counter rate is pretty low. (25%? Not sure.)
Sinspawn GenaisHP: 20000 (0.40 PCHP)
Def: 80 (reduces damage by 42%)
MDef: 50 (reduces damage by 24%)
Agi: 25 (94%)
Weak to fire, absorbs water
Resistant to: Silence (-99%), Zombie (-80%)
Vulnerable to: Demi, Slow, Power/Magic Break
Venom: 1573 magic, ignores Reflect, 100% chance of PoisonThrashing: 1397 ITE physical, MT
Waterga: 2152 water magic. Used only as a counter to magic.
Form shell: Genais gains armour and Demi immunity (including to Gravija). Usable below 50% HP only. Its skillset is completely replaced, losing the abilities above and gaining the abilities below:
Sigh: 1140 magic, MT, 100% chance of Darkness for 3 turns
Cura: Heals 1500. Used only as a counter to any damage.
PC statsTidus: 4088 HP, 30 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 5345 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 3270 HP, 51 Def, 74 MDef, 76 Eva, 17 Agi
Kimahri: 4681 HP, 35 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 6202 HP, 37 Def, 13 MDef, 15 Eva, 15 Agi
Rikku: 4424 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 5005 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 4716 HP, 31 Def, 25 MDef, 29 Eva
(assumed enemy defence: 15)
Tidus' Attack: 3176
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 3473
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 6214
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 6072
Auron's Banishing Blade: 9302
Rikku's Tallboy: 9250Shiva's -ga spells: 7250
Anima's Attack: 17281
Shiva's Diamond Dust: 33803
Anima's Oblivion: 69128Average: 5708 (6028)Comments: Well, chances are if you want to vote on Sin, it won't be one of these forms. The fins are weird due to the whole airship mechanic thing (he's a total joke at long range, which is where he starts) but are probably pretty good physical spoilers regardless. Fin Bash is actually surprisingly good but has to pass a few interp tests since he really doesn't like to spam it even if you see the fight at short-range. Then comes Sin's Core which is just terrible. Genais is ridiculously fragile, and the core is beyond lulzy (can only kill with weak, rare counters! Dalton minus minus). I feel like the FFX design team thought Gravija was a better move than it actually is. Not going to bother with a specific ranking, but definitely
Not Godlike, as promised!
Sin (aka "Overdrive Sin")
HP: 140000 (2.60 PCHP)
Def: 40 (reduces damage by 17%)
MDef: 40 (reduces damage by 17%)
Agi: 30 (104%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break
Initially out of range of melee and medium range attacks
Sin his first strike. Every turn he gets (including the first strike turn), he will do nothing but charge 10% of his Overdrive gauge. During his first three turns, he approaches the party. After his second turn (i.e. after one round), he is in range of medium-range attacks (items and overdrives); after his third, he is in range of all attacks.
Gaze: 706 non-typed damage, subject to magic defence, MT, 30% chance of Petrify/Confuse/Zombie. There are three versions of this attack, each applies only one of the three statuses. Used only as a counter to every 6 attacks it receives.
Giga-Graviton: Game over. You lose. Sin wins. Can not be stopped by status immunity, summoning an aeon, anything. Have a nice day. Requires a full Overdrive gauge, i.e., Sin must have gotten 10 previous turns.PC statsTidus: 4088 HP, 30 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 5345 HP, 30 Def, 5 MDef, 13 Eva, 32 Agi
Lulu: 3720 HP, 51 Def, 74 MDef, 76 Eva, 19 Agi
Kimahri: 4681 HP, 35 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 6202 HP, 37 Def, 13 MDef, 15 Eva, 15 Agi
Rikku: 4704 HP, 20 Def, 18 MDef, 7 Eva, 59 Agi
Yuna: 5005 HP, 15 Def, 52 MDef, 56 Eva, 41 Agi
Average: 4820 HP, 31 Def, 26 MDef, 30 Eva
(assumed enemy defence: 15)
Tidus' Attack: 3176
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 13875
Kimahri's Attack: 3473
Auron's Attack: 5705
Rikku's Attack: 976
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 6214
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Kimahri's Thrust Kick: 6072
Auron's Banishing Blade: 9302
Rikku's Tallboy: 9250Shiva's -ga spells: 7250
Anima's Attack: 17898
Shiva's Diamond Dust: 33803
Anima's Oblivion: 71592Average: 6164 (6390)Notes: I'm no longer listing Lulu's Overdrive as it gets outdamaged by her Magic Booster Doublecast anyway...
Comments: Ah, here we go, the real deal. Time limit boss... his counters are useless in a duel (and pretty close to it in-game), so can you deal with solid durability (~3PCHP) in 10 turns? Well... probably! Unless you use non-piercing physicals, especially short-range ones. Then you're probably screwed. So he's a pretty straightforward spoiler of weak or low-resource mages and most fighters.
Middle/Heavy area. Yeah, I'm as weirded out as you are that freaking
Sin is almost certainly the worst dueller in the second half of the game.
***New stuff***
Tidus (and possibly others due to Skill Spheres or being Kimahri) now has Quick Hit, which is 3x recharge on normal attacks (1.5x in international). Also, various PCs have now rammed the damage cap with certain attacks (unless you have their celestials, which is admittedly easy in some cases such as Yuna). I'm listing their uncapped damage because the defences bosses have actually cause them to do full damage, so as far as boss scaling goes, it's relevant even if you don't consider celestials. Starred moves are hitting the cap to some extent. Everyone is entering into other sphere grids now, too.
Seymour Omnis"Sin has chosen me. I am part of Sin. I am one with Sin, forever. Immortal!"HP: 80000 (0.80 PCHP)
Def: 180 (reduces damage by 82%)
MDef: 100 (reduces damage by 49%)
Agi: 40 (114%)
Vulnerable to: Armour/Mental Break
Weak to ice, absorbs fire (initially)
Fights with four Mortiphasms (each show one of the four main FFX elements, all are initially fire)
Fira/Thundara/Watera/Blizzara: 1119 magic of appropriate element
Firaga/Thundaga/Waterga/Blizzaga: 2112 magic of appropriate elementDispel: Removes positive status, MT
Ultima: 3920 non-typed damage, subject to magic defence, MT. Does not have Ultima's normal recharge time penalty.
Element Shift: Seymour removes any modifications the PCs made to the Moritphasm positions, then rotates them forwards (order is fire -> ice -> water -> thunder -> fire).
Seymour can cast four elemental spells per turn (not Dispel/Ultima); the elements of those four spells must each match one Mortiphasm's element. Seymour must have three or more mortiphasms showing a single element in order to cast -ga spells of that element; otherwise, he will use -ra spells. The order of his quadracast is such that he must cast the elements with the most Mortiphasms first. Spells of a single element will spread targets as much as possible.
If an element is represented by one Mortiphasm, Seymour halves that element. If an element is represented by two Mortiphasms, he nulls that element. If three, he absorbs the element. If four, he is additionally weak to that element's opposite. (Hence, four fires resulting in his initial setup.)
MortiphasmImmune to all damage and status
Out of range of melee attacks. Multitarget attacks can only target one of Seymour and Mortiphasms.
If a Mortiphasm is hit with a magical attack, it will rotate one space, in the order listed above. Physical attacks make them rotate in the reverse order.
PC statsTidus: 5208 HP, 33 Def, 7 MDef, 32 Eva, 43 Agi
Wakka: 6185 HP, 30 Def, 5 MDef, 13 Eva, 32 Agi
Lulu: 4320 HP, 54 Def, 82 MDef, 84 Eva, 21 Agi
Kimahri: 5801 HP, 38 Def, 11 MDef, 15 Eva, 34 Agi
Auron: 6482 HP, 41 Def, 13 MDef, 18 Eva, 18 Agi
Rikku: 5264 HP, 23 Def, 19 MDef, 9 Eva, 61 Agi
Yuna: 5285 HP, 18 Def, 56 MDef, 64 Eva, 45 Agi
Average: 5506 HP, 34 Def, 28 MDef, 34 Eva
(assumed enemy defence: 25)
Tidus' Attack: 4492
Wakka's Attack: 5776
Lulu's Doublecast Flare: 28687*
Kimahri's Attack: 4609
Auron's Attack: 5878
Rikku's Attack: 1776
Yuna's Holy: 14599*
Tidus' Slice and Dice: 8789
Wakka's Element Reels: 10862*
Wakka's Attack Reels: 38336
Kimahri's Thrust Kick: 8056
Auron's Banishing Blade: 9585
Rikku's Tallboy: 9250Shiva's -ga spells: 7727
Anima's Attack: 29350
Shiva's Diamond Dust: 42055
Anima's Oblivion: 117400*Average: 11415 (11851)AI notes: Seymour must be attacked 5 times before he can use Dispel -> Ultima -> Element Shift, and always then uses those three moves, in that order, before returning to quadracasting.
Comments: I have increasing trouble taking boss HP literally at this point due to Quick Hit and the fact that Armour Break -> Oblivion can easily kill him in two hits, but I'll stick with my conventions for display purposes. Anyway, I've really underestimated endgame boss speed in the past; Seymour's close to the numeric average but he's notably above the real average anyway. So he tanks physicals like a champ and blasts you with overkill and a half fire damage. If he has time he can access other elements too, or fall back on non-element 2HKO. The worst Seymour in-game but probably the best in a duel,
Godlike.
Braska's Final Aeon"You'll cry. You're gonna cry. You always cry. See? You're cryin'."HP: 180000 (1.33 PCHP)
(Two stages: stage 1 = 60000, stage 2 = 120000)
Def: 100 (reduces damage by 49%)
MDef: 100 (reduces damage by 49%)
Agi: 44 (119%)
Vulnerable to: Berserk, Confuse, Poison, Provoke, Silence, all Breaks
Takes 2% damage from Poison instead of usual 25%
Fights with two Yu Pagodas (part of Yu Yevon)
Attack: 2189 ITE physical, delays target's next turn by half a round. Below 2/3 HP, damage rises to 2994. Used against a petrified target it shatters them and permanently removes them from the battle.Jecht Beam: 689 magic, ignores Reflect, 100% chance of Petrify
Jecht Sword: 2994 physical, MT, 150 accuracy, delays targets' next turn by half a round. Usable below 2/3 HP only.
All of Jecht's overdrives deal non-typed damage, subject to defence:
OVERDRIVE Triumphant Grasp: 2 hits of 1641 (3283 total), 100% chance of Zombie. Below 2/3 HP, damage rises to 2x2619 (5238), but Zombie is no longer inflicted. Can not be used against large targets (aeons).
OVERDRIVE Jecht Bomber: 3283 damage. Below 2/3 HP, damage rises to 4490.
OVERDRIVE Ultimate Jecht Shot: 4116 damage, MT. Usable below 1/3 HP only.
Yu PagodaHP: 5000 (0.04 PCHP. yesz)
Def: 80 (reduces damage by 37%)
MDef: 80 (reduces damage by 37%)
Agi: 40 (102%)
Resistant to: Slow (-50%)
Vulnerable to: Delay, Demi
Out of range of melee attacks
Power Wave: Heals 1500, heals all status, increases Overdrive gauge by 1/6 of max. Requires both Yu Pagodas be alive.
Osmose: Drains all of target's MP.
Curse: 100% chance of Darkness, Silence, Sleep, Poison, and Curse. First three statuses last for three turns.
If killed, a Yu Pagoda will automatically revive after about three rounds (not sure what the trigger is). It will revive with HP equal used to the total damage used to kill it last time. Certain multihit attacks glitch this and cause it to be revived with HP equal to the last hit that killed it instead. (Not that it matters, if you lack Break Damage Limit, dealing 9999 to them with magic is trivial at this point.)
PC statsTidus: 5768 HP, 37 Def, 7 MDef, 32 Eva, 47 Agi
Wakka: 7305 HP, 33 Def, 7 MDef, 18 Eva, 34 Agi
Lulu: 6120 HP, 54 Def, 86 MDef, 88 Eva, 28 Agi
Kimahri: 6921 HP, 41 Def, 12 MDef, 17 Eva, 36 Agi
Auron: 7322 HP, 41 Def, 13 MDef, 21 Eva, 26 Agi
Rikku: 6104 HP, 29 Def, 20 MDef, 11 Eva, 65 Agi
Yuna: 6125 HP, 21 Def, 56 MDef, 68 Eva, 53 Agi
Average: 6524 HP, 37 Def, 29 MDef, 36 Eva
(assumed enemy defence: 25)
Tidus' Attack: 5581
Wakka's Attack: 8497
Lulu's Doublecast Flare: 35595*
Kimahri's Attack: 8478
Auron's Attack: 7525
Rikku's Attack: 3086
Yuna's Holy: 15822*
Tidus' Slice and Dice: 10919
Wakka's Element Reels: 15980*
Wakka's Attack Reels: 56400
Kimahri's Thrust Kick: 14818*
Auron's Banishing Blade: 12269*
Rikku's Tallboy: 9250Shiva's -ga spells: 8800
Anima's Attack: 68538
Shiva's Diamond Dust: 51555
Anima's Oblivion: 274154* (effect taken as 196059 for cap vs. 100 Def)Average: 15422 (16063)AI notes: Yu Pagodas always use Power Wave when able. They'd be much scarier flinging their other moves, although they're a bit too easy to kill for this to really matter.
Comments: Like Seymour, I've underrated his speed in the past. Anyway, PCs dislike Jecht Beam and hate the delay attached to his attacks, which gives him surprisingly good offence against them (unless they counter or can disable him with one of his status holes). On the other hand he's awful against the status immune, 3-4HKO at full HP becoming solid 3HKO once he's beaten up, not cutting it in the division he belongs in. Which is
Low Godlike.
Yu YevonHP: 99999 (0.91 PCHP)
Def: 1 (takes 19% extra)
MDef: 1 (takes 19% extra)
Agi: 44 (119%)
Only immune to: Confuse, Berserk, Darkness, Death, Eject, Petrify, Silence, Sleep, Threaten
Fights with two Yu Pagodas (see above)
Gravija: Magical damage equal to target's HP*3/4, rounded down, MT (also hits himself)
Curaga: Heals 9999. Used as a counter to any damage (except his own!).
Osmose: Drains all of target's MP. Yu Yevon will cast this once on each enemy target in succession. Usable below 2/3 HP only.
Ultima: 95584 non-typed damage, subject to magic defence (capped at 9999), MT. Usable below 2/3 HP only.PC statsAs above, except that you no longer have aeons, so the damage average drops to 12561 (13202).
Notes: You're in permanent Auto-Life for this battle and it can not be lost short of intentionally petrifying your own PCs. Yu Yevon always uses Osmose before he uses Ultima, and this could be seen as a charge turn.
Comments: Most damaging maingame boss, eternal Godlike champion with 15x overkill off decent speed if you throw out damage caps and and limit restrictions! More seriously, there are interps of this guy which make him a dangerous limit fighter in Middle (though he's totally harmless until then). And the healing can wall people... if you don't scale boss HP down at all (even if you let him face multiple enemies). Of course the Auto-Life thing means none of this is worth taking seriously.