Well, between having to cook food for father's day and Andy getting the first post in, guess my wall of to-be-determined statistical test won't be first. Ah well.
Disclaimer: This is all one man's suggestions and subject to change.
[EditxTOOMANY] -- I guess with my numbers in hand, I'll try one at a time while keeping in mind each's concept to a degree. When I'm not in D&D.
--All letter values will be stripped of their +/- modifiers in this, given how this is still in rough matters of range
Noemi Seredova
HP:C
MP:B
STR:D
VIT:D
MAG:B
SPR:C
DEX:B
SPD:B
ACC:D
EVA:C
MEV:C
Weapons: Swords, Daggers
Armor:Medium
--Noemi's pretty much a well-rounder. Biases toward magic, and is a bit speedy, but can switch to physicals in a sufficient pinch. Prodigy lets her have more versatility than meets the eye, being able to steal most spells from allies (though not -all- spells, as a precaution. If it looks too good to copy, it probably -is-.)
--TP also goes for her Prodigy ability, which can notably copy another character's chosen spell. (In retrospect, no healing; she can Prodigy that)
Kasia Jandova
HP:C
MP:B
STR:C
VIT:C
MAG:C
SPR:B
DEX:D
SPD:D
ACC:B
EVA:D
MEV:C
Weapon: Bows, Crossbows, one other?
Armor: Light
--Healbotting is not going to be conducive to Kasia's TP gains. In fact, healing abilities for Kasia cost her her "focus" in a sense; any defensive buffs she may have do nothing, but healing lowers her TP despite not requiring it. Offense raises it, however. (but I'm still unsure how to split her skills aside from healing being in the MP-required category)
Erastus Sebrle
HP:A
MP:A
STR:F
VIT:F
MAG:A
SPR:C
DEX:D
SPD:F
ACC:D
EVA:C
MEV:C
Weapons: Quarterstaves, Swords
Armor: Light
--It's Erastus. He is now a mage. He does magey things. That aside, he's not too bad on his feet--can be surprisingly dodgy with the staff, anyway. Other than that, mage mage mage.
MP/TP interplay:Standard offensive spells run off of his very generous MP pool, and have moderate TP generation. However, his TP bleeds out some every turn, and his supernukes tend to require large amounts of TP to power.
Mirek Sebrle
HP:C
MP:F
STR:C
VIT:F
MAG:[Can be whatever the hell it wants to push the average towards C, because he's not a caster.]
SPR:A
DEX:B
SPD:F
ACC:B
EVA:A
MEV:C
Weapons: Guardian Blades
Armor: Medium
--So yeah, this is my shot at Mirek. He's...admittedly odd. Evasive, and magically tanky, but the second someone pulls out the ITE physical or ITD magic he's going to have problems. His speed does him few favors on top of that, though his strength is deceptive; draw techniques hurt. A lot. A hell of a lot.
Eirwen Glass
HP:F
MP:G
STR:D
VIT:D
MAG:G
SPR:F
DEX:A
SPD:A
ACC:B
EVA:A
MEV:B
Weapons: Knives, Quarterstaves, Polearms
Armor: Light
Hi Eirwen! You've changed the most of anyone so far; fast and dodgy as all hell, but dear -god- she needs it. Gamebest DEX, and a variety of weapons to play with on top of that. Just pray to god she doesn't run into a mage with accurate spells that can get them off before she has a chance to eviscerate them. She hates that. Oh, does she ever hate that.
--Seeing most of Eirwen's weapon skills running off of her TP, which is fast to regenerate. Her more tricky abilities, alongside her two heals, however, are built more around her MP, which is intended to have a very, very shallow pool. She can't use magic proper anyway, so...yeah.
Isolde Stolz
HP:A
MP:C
STR:A
VIT:B
MAG:A
SPR:B
DEX:D
SPD:D
ACC:B
EVA:D
MEV:B
Weapons: Heavy Weapons, Polearms
Armor: Heavy
--Isolde's HP is deceptive, as you can see below; while she is fairly durable at base (particularly given her HP and defenses), to get bigger power out of her skills, she burns her own HP. Still, heavy armor and above-average VIT more than compensates for her poor DEX and EVA, so in general she can take hits decently enough to more than give them back.
MP/TP Interplay: Isolde's more standard skills cost MP. Her nastier stuff, including Oversurge, costs HP, however (Isolde has no TP gains of which to speak of)
Notable Unique(?) Skills:
(may also get some generic Ice/Earth magic?)
Katarine Lebendslust
HP:C
MP:B
STR:F
VIT:C
MAG:A
SPR:B
DEX:B
SPD:C
ACC:B
EVA:D
MEV:D
Weapons: Swords, Daggers.
Armor: Light
--Going with Soppy's setup for her because at this point, why not.
MP/TP Interplay: Most of Katarine's standard offensive spells use MP, while specialized support and single-target nukes use TP. Her TP rises over time, but her non-generic MP spells lower it despite not costing it, breaking her preparation. Focuses on Ice and Lightning for elements, with some light-based(?) attacks in addition
Hot-blooded Cap'n Bart (Disclaimer, may not actually be hot-blooded)
HP:C
MP:D
STR:A
VIT:S
MAG:C
SPR:C
DEX:C
SPD:C
ACC:D
EVA:F
MEV:F
Weapons:Heavy Weapons, Knives
Armor:Heavy
--While he may not be shouting "IT'S YOUR AAAAAAAARM!", Bart I'm currently seeing as an odd case--his speed's deceptive because his attacks tend to have bad recovery on average. Definitely in the running for most physically durable, and his attacks...hurt. Furthermore, if he needs to, he has a light weapon choice to rip dudes a new one. Was going to give him the All Sword Set, but we've already got three sword users. Also, his fighting style doesn't give him much mobility to dodge, so he's pretty damn easy to hit.
--Changed to higher SPR to appease those who want him to not explode to magic. Also presumably he's going to be stuck with higher odds of being targeted because people seem to like more traditional tanking for some reason.
MP/TP interplay: Bart's TP skills are unusual insofar that once the TP threshold is hit, he can use them indefinitely for the fight. Conversely, his low-TP skills are not much better than his basic physicals, and there are a number of MP skills that require so much TP to use first (not quite sure of the division here yet either)
-Skillset consists of skills that tend towards interference with enemy offense and/or enhancing ally defenses as opposed to greatly enhanced damage. Very physically-oriented, has little to no actual magic damage.
[Edit]-had to disable emoticons.
[Edit]-Now that I've got the primary stat relations charted, I decided that the best option was to clear everything so I could start over with a more informed idea of things. Also distancing myself from it so that I can try and see how to inter-relate MP/TP on Kasia, Erastus, and Eirwen.
--see post on Relevant System Information on implementation; keep in mind that this is all subject to change.