Why do this topic?
1. Give definite durability figures. Enemy attack was assumed to be 120 (only Zeon and the Pyrohydras do slightly better than this) and a % was calculated compared to how a PC takes damage compared to average defense against this attack stat. Tanks are tanky, frail folks are frail. Note that magic ignores terrain damage reduction. I have accounted for the fact that fliers lose terrain bonus in physical durabilities.
2. Account for greater than 20 base pre-promotion level. Basically the folks who don't start promoted benefit from waiting as long as possible to do so because promotion 'lowers' their level for the purpose of gaining exp so they quickly catch up to the promoted level they 'should' be, but with the extra stats from those additional levels. Generally there is no point to promoting until weapons show up which require you to be promoted to use, so I took L24 for base level prior to promotion. 26 for Peter/Gerhalt/Kiwi since they don't have weapons to wait on, and 27 for Karna/Sarah since they cheat and have teh healing for exp building in addition to participating in combat with Blast. Healers get taken at promoted L28 instead of L25, since they heal for exp in addition to fighting and so can 'break free' of the game's very strict levelling curve (Sarah/Karna/Frayja/Sheela)
3. Damage in this game is calculated as Atk-Def = Max damage, with Min damage being 75% of Max, and damage falls in that range, in effect this means average damage = (Atk-Def)*.875. In addition, almost every terrain ever is 15% damage reduction (the entirety of the final map, for example... even Zeon benefits from it. I've included this in the damage so that is another 15% reduction for physicals. On the PC end, there are 4 flyers who do not get the 15% bonus and 26 ground-dwellers who do. Durabilities have been adjusted to reflect this.
4. Mithril tier 1 weapons and no or overlevelled spells were assumed. Mithril weapons are difficult to get in a blind playthrough perhaps but the game seems balanced for them (and you find some even besides that). Overlevelled spells... The game makes grinding past endgame level kind of hard (almost impossible) unless you are a healer, and some PCs were obnoxious about relying upon spells they don't get till post endgame. This mostly affects Chaz, Taya, Tyrin, and Bowie... though the reduced damage average means they mostly don't care except for Chaz. But screw Chaz, who has no good damage until Lvl26. Also, the fair way to do overlevelled spells would be to actually take the cast at that level, which would mean physicals would improve while magic stays the same and they'd look worse.
5. Agi is worthless. No, seriously. No maps in the entirety of the game have Agi mean something from a practical standpoint. It will *never* ever ever determine whether you or the enemy strike first in a fight. It also doesn't affect double/Evade rates. As such I strongly suggest ignoring it. I would suggest taking a unit's effective Threat Range as their initiative. I will list the Threat Range for each PC.
6. Double Rates for all PCs are 1/32 except for Slade who sports a 1/16. Critical hits are 1/16 and do 25% more damage, with Lemon and Slade having 1/8 rates for 50% more damage. Counters are 1/16 and do half damage except for Bowie, Sarah, Karna, Sheela, and Gerhalt, and Lemon who have a 1/8th counter rate.
So then.
Stats:
HP: Straightforward. At least there's no permadeath.
MP: As always
Att: Attack stat. (Att-Def)*.875 * (1-Terrain%) is damage.
Def: The ancillary of above.
Agi: Determines who goes first the very first turn, is randomized after that so in theory having a very low Agi stat can immunize you from randomness in turns! Screw this stat with a spork.
Averages up top!
HP: 80.9
Def: 73.37
Damage: 31.9 (2.5 kill point of 79.75)
Bowie:
HP: 100 (124%)
MP: 25
Att: 104
Def: 87
Agi: 54
Threat Range: 7
Physical Durability: 178%
Physical attack (Force Sword): 42
Magic:
Bolt3 (20 MP): 27 damage AoE. +2 Threat Range.
SarahHP: 89 (110%)
MP: 74
Att: 97
Def: 72
Agi: 67
Threat Range: 6
Physical durability: 109%
Physical (Misty Knuckles): 40 damage
Magic:
Heal 4 (20MP): Full Healing
Blast 4 (8 MP): 33 wind magic damage
Heal 3 (10 MP): 38 healing.
Slow (3 MP) : -33% Att/Speed. 11% wears off per enemy turn including the first. Can't be 'refreshed' or stacked.
Chester:
HP: 95 (117%)
MP: 0
Att: 80
Def: 69
Agi: 66
Physical Durability: 109%
Threat Range: 8
Physical (Valkyrie): 25
JahaHP: 82 (101%)
MP: 0
Att: 87
Def: 101
Agi: 64
Physical Durability: 253% (!)
Threat Range: 6
Attack (Heat Axe): 32
KazinHP: 71 (79%)
MP: 84
Att: 52
Def: 61
Agi: 79
Physical Durability: 71%
Threat Range: 7
Attack (Guardian Staff): 2 damage
Spells:
Blaze 4 (10 MP): 44 fire magic damage
Desoul (8 MP): 30% chance of Instant Death.
SladeHP: 84 (108%)
MP: 42
Att: 85
Def: 77
Agi: 69
Physical Durability: 114%
Threat Range: 9
Physical (Critical Sword): 29
Spells:
Katon 3 (12 MP): 46 non-elemental magic damage.
KiwiHP: 38 (47%)
MP: 0
Att: 98
Def: 100
Agi: 55
Physical Durability: 111%
Threat Range: 6
Physical Attack: 36 damage
PeterHP: 105 (130%)
MP: 0
Att: 119
Def: 87
Agi: 58
Physical Durability: 168%
Threat Range: 8
Attack: 51 damage
MayHP: 69 (85%)
MP: 0
Att: 77
Def: 56
Agi: 58
Physical Durability: 63%
Threat Range: 9
Attack: 27
GerhaltHP: 89 (110%)
MP: 0
Att: 110
Def: 80
Agi: 68
Physical Durability: 130%
Threat Range: 6
Attack: 45 damage.
LukeHP: 85 (105%)
MP: 0
Att: 74
Def: 64
Agi: 70
Physical Durability: 80%
Threat Range: 7
Attack (Critical Sword): 21 damage
RohdeHP: 73 (90%)
MP: 0
Att: 71
Def: 72
Agi: 46
Physical Durability: (89%)
Threat Range: 8
Attack: 22 damage
RickHP: 90 (111%)
MP: 0
Att: 78
Def: 89
Agi: 70
Physical Durability: 170%
Threat Range: 8
Physical: 23
ElricHP: 81 (100%)
MP: 0
Att: 69
Def: 61
Agi: 61
Physical Durability: 80%
Threat Range: 8
Physical: 21 damage
EricHP: 98 (121%)
MP: 0
Att: 86
Def: 73
Agi: 69
Physical Durability: 122%
Threat Range (8)
Attack: 29
KarnaHP: 100 (124%)
MP: 84
Att: 94
Def: 59
Agi: 67
Physical Durability: 96%
Threat Range: 7
Attack: 38 damage
Spells:
Heal 4 (20 MP): Full Healing
Heal 3 (10 MP): 38 Healing
Blast 4 (8 MP): 33 wind magic damage.
RandolphHP: 85 (105%)
MP: 0
Att: 84
Def: 98
Agi: 53
Physical Durability: 226%
Threat Range: 6
Physical: 29
TyrinHP: 66 (82%)
MP: 81
Att: 54
Def: 62
Agi: 64
Physical Durability: 67%
Threat Range: 8
Attack: 3 damage
Spells:
Freeze 4 (12 MP): 55 ice magic damage.
Sleep (4 MP): 40% sleep. Target has a chance to wake every turn.
JanetHP: 78 (96%)
MP: 0
Att: 65
Def: 60
Agi: 63
Physical Durability: 76%
Threat Range: 8
Attack: 18 damage
HiginsHP: 86 (106%)
MP: 0
Att: 77
Def: 65
Agi: 55
Physical Durability: 92%
Threat Range: 8
Physical: 22 damage.
SkreechHP: 78 (96%)
MP: 0
Att: 74
Def: 60
Agi: 58
Physical Durability: 68%
Threat Range: 7
Attack: 21 damage
TayaHP: 65 (80.3%)
MP: 79
Att: 47
Def: 53
Agi: 62
Physical Durability: 57%
Threat Range: 7
Attack: 0
Spells:
Apollo 2 (17 MP): 55 Fire Magic Damage
Dao 2 (15 MP): 44 wind magic damage
Atlas 1 (14 MP): 44 non-elemental magic damage.
FrayjaHP: 79 (98%)
MP: 73
Att: 63
Def: 62
Agi: 57
Physical Durability: 79%
Threat Range: 6
Physical (Guardian Staff): 10 damage
Spells:
Aura 3 (15 MP): 38 healing, large AoE.
JaroHP: 83 (103%)
MP: 0
Att: 78
Def: 64
Agi: 64
Physical Durability: 78%
Threat Range: 8
Attack: 23 damage
GyanHP: 82 (101%)
MP: 0
Att: 79
Def: 91
Agi: 48
Physical Durability: 166%
Threat Range: 6
Attack (Heat Axe): 25 damage
SheelaHP: 77 (95%)
MP: 64
Att: 79
Def: 58
Agi: 61
Physical Durability: 73%
Threat Range: 6
Attack: 26 damage
Spells:
Heal 3 (10 MP): 38 healing
Blast 4 (8 MP): 33 wind magic damage.
Boost (2 MP): +33% Agi/Def. Lose 11% per turn including the casting turn.
ZynkHP: 76 (94%)
MP: 0
Att: 98
Def: 77
Agi: 55
Physical Durability: 104%
Threat Range: 5
Attack: 36 damage
ChazHP: 74 (91%)
MP: 81
Att: 50
Def: 61
Agi: 53
Physical Durability: 73%
Threat Range: 8
Attack: 0
Spells:
Freeze 3 (12 MP): 20 Ice magic damage.
Blaze 2 (6 MP): 15 FIre Magic damage.
LemonHP: 87 (108%)
MP: 0
Att: 82
Def: 82
Agi: 58
Physical Durability: 134%
Threat Range: 7
Attack (Critical): 27 [He starts with the Dark Sword, but cursed weapons suck, even with the greater damage]
[39 damage with the Dark Sword, chance of Self-Damage or Stun to cancel turn]
ClaudeHP: 62 (77%)
MP: 0
Att: 100
Def: 100
Agi: 47
Physical Durability: 182%
Threat Range: 5
Attack: 37 damage