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Author Topic: Atelier Iris: Eternal Mana  (Read 2293 times)

Dhyerwolf

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Atelier Iris: Eternal Mana
« on: May 25, 2013, 10:20:31 AM »
Finally have the revamped topic done. Lots of newish information updated from the previous topic (GUST mechanics exist, but logically I was able to tease out most of the secrets)

1. Levels and Skills: Taken at L55. I finished the game naturally at 52, and this is what Arlin rejoined at for easy comparison. Obviously Arlin should be taken at what he actually leaves at midgame, but this is should be similar (His damage at endgame is probably relatively worse but now he can realistically at least get more skill points). Skills are taken at max level.

2. Base Criticals and Accuracy: Almost all attacks have the same base accuracy and crit rate (This is approximately 97% and 2%). This is close enough to wash for average base damage (Crits are 50%).

3. Physicals vs Magic: AI has a few separate checks for this, but the main one seems to be whether it is reflectable. Game calls a few attacks magic that are not (Arlin's anti-Spirit physicals, Delsus' Dark attack) in that they both are not reflectable and run off Attack.

4. Enemies: Skills are averaged against all random enemies in Selk's Cry and the Final Dungeon. This includes damage, status, and if it matters, random skill activations (Note that I got a low rate rates on many skills than the first topic; this may explain the discrepency. I suspect there were some testing issue there. Courage and Dodge with only a 10% difference?)

5. Equipment: I did not include any accessories. There are some uniques, but a lot of them did not give notably better effects than any storeboughts (the exception being Klein and magic, but honestly more of this stat is not making him much better as he's still not going to really nab OHKOs regardless and his durability would look worse. Gets more status resistance, but being a bit flexible on equips covers that anyways). The only affect may be underrating status attacks if they run on specific stats (But maybe not since some of the boosters are crit rate or speed, etc...)

Norn's Zeldalia's Cane is purely aftergame, so that's out. Marietta's default has been changed, because Para Sword is obviously non-ideal.

6. Buff Duration- Does not include turn cast on I believe (I'm keeping this the same as in game descriptions for clarity)

7. Statuses
Paralysis- Damage Done is decreased by 40%
Sleep- Target sleeps until damage is taken or the status naturally wears off
Poison- Later
Charm- Basically makes affected target sit there. Will test duration stuff later
Curse (Enemy Only)- Anti-healing
Instant Death

Statuses done by PCs can wacky duration times depending on which status versus which enemy. They can be 0-1 turns, 4-5 turns or infinite. For balance sake, I would say 5 turns (matches some more set duration status/debuffs/buffs and a decent balance between 1 turn and infinity)

8. Status Blocking- While there are no legal status blockers technically, I let Klein and Lita block Paralysis, Sleep and Poison. This is a boon because they both have unique customizable accessories that you can add skills onto (Obviously there are much better skills in game, so it's a small boon). There are 3 non-unique accessories that you can get in game that can have skills added, but you can equip two accessories in game. Charm, Curse, and Instant Death do not appear to have blockers.

9. Innate Status Resistance- Combination of Magic and Dark Defense. Note that I don't have 100% combination of this beyond hyper testing. I'm sure of Dark Defense because Marietta's Brave can fully null about half the status in the final dungeon (and has an effect on the hit rates of the much of the rest).  Magic was just found via testing.

10. Averages up Top-
Damage: 457 (469 for Arlin)
2.5 Kill Point: 1143 (1173 for Arlin)
HP: 267 <279 for Arlin>
« Last Edit: May 26, 2013, 07:45:43 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Atelier Iris: Eternal Mana
« Reply #1 on: May 25, 2013, 10:22:03 AM »
KLEIN
HP: 254...........................(95.1%)
MP: 218
Atk: 105 (61 Base)
Mag: 180 (116 Base)
Def: 111 (73 Base)...........Takes 106.8% (89% Pdur) (140% from Phys and 67.9% Pdur with other weapon)
Spd: 73.............................-0.71 SD
Fres: 82.............................Takes 88.9% (107% Fire Durability)
Ires: 100 (62 Base)............Takes 85% (111.9% Ice Durability)
Lres: 62..............................Takes 117.5% (80.9% Lightning Durability)
Dres: 84.............................Takes 92.5% (102.8% Dark Durability)
Averaged Mdef:.................96.1% (99% Other Magic Durability)
Status Resistance: Cuts by 3.5% (Subtractive)...<Cuts by 9.5% with Divine Cane>

Gurgu Cane: +38 Atk, +38 Mag, +38 Def, +38 IRes
***Technically Klein's fully legal weapon is really bad as most canes are 1 per game and Norn can equip most. However, Gurgu Cane is not something Norn wants (Less Attack and Magic than her best, Defense is a tad better but similar, Ice Resistance is Not Something you Equip For. Of course, if they could, they would divide up. (This along with Divine Cane and beaten by at least 2 other canes overall DL in Legendary Cane: 48 Life, 48 Mana, 1 Atk, 48 Magic and Mute Staff: 63 Life, 108 Atk, 33 Magic.

MAGIC DEFENSE: Divine Cane- 44 Atk, 64 Magic, 22 Fres, 22 Ires, 22 Lres, 22 Dres, Heals 5 HP and MP a turn
*Arguably less legal than Gurgu Cane because it slightly improves Norn's overall Mdur, but it also gives her 51% Pdur and she will never have any reason to equip this in game.
→78% from Fire (121.9% Dur)....................→ 93.6% from Ice (101.6% Pdur)
→101.2% from Lightning (94% Dur)..........→ 81.2% from Dark (117.1% Dur)
→ 88.5% from Magic (107.5% Dur)
DARK DEFENSE: Klein's Cane- 6 Attack, 10 Magic, 40 Dres, Sleep Immunity (Maximize Dark)
→ 73.9% from Dark (128.7% Dur
→ 108.5% from Ice (87.7% Dur)→ 97.2% from Magic (97.4% Dur)
FIRE DEFENSE: Fire Cane- 26 Attack, 36 Fres, 16 Ires (Maximize Fire)
→72.3% from Fire (131.5% Dur)
→ 97.3% from Ice (97.7% Dur)...................→ 94.9% from Magic (100.2% Dur)
LIGHTNING DEFENSE: Lightning Cane-16 Attack, 24 Magic, 12 Fres, 12 Ires, 36 Lres, 16 Mana (Maximize Lightning and Mdur)
→ 93.1% from Lightning (102.1% Pdur)
→84% from Fire (113.2% Dur)........→ 100% from Ice (95.1% Dur).......→ 92.9% from Magic (102.4% Dur)

Element Extract- 85 Magic Damage, Reflectable
Mace Attack- 100 Physical Damage
Delay (12 MP)- Delays use of an item 1 full turn (Unsure why this exists)
Living Item (4 MP)- Places Mana Item in reserve to automatically activate on any hits Klein takes where he is below 50% HP at end of enemy's move; ½ Turn RT
-->”Blocked” Hits even below 50% HP do not activate the Living Item
-->All stacked Living Items activate at once
-->Can be used with Newlife for ~105 HP revival
-->Items are not used up until activated, so if Klein has more than 1 of the same item left, he can stack multiple ones with this and still have them go off (Fun versus the final boss for multi-casting the OPG Dragon Gem)
Wide Item (12 MP)- Makes items AoE or MT (Increases Horizontal Targeting)
Pass Item (12 MP)- Makes items AoE or MT (Increases Vertical Targeting)
Power Item (24 MP)- Increases Item Power Dramatically (In the range of 2.5x)
Magic Resist (Passive)- Innately Raises F, I, L & D Res

Mana Items (Listed with Power Item): He can store 9 of each and make them on the fly for the listed cost. Ones made on the fly can not be used with any skills and are stuck at low power; All of these are Reflectable.
Heal Jar (2 Water):  235 Healing
Heal Bulb (2 Light, 2 Life): 375 MT Healing
Elixir (10 water, 5 spirit, 1 holy): Full HP & MP Healing
Mana Jar (5 spirit): 185 MP Healing
Aeroangel (4 Air): 660 Physical Damage+Knockback
Ether Bulb (6 Light) – 340 AoE Physical Damage
Meteor (12 Stone, 3 Air)- 300 Physical+280 Fire Damage, AoE
Heaven Geode (1 Holy, 3 Light, 3 Lightning) – 550 AoE Physical Damage, only works on evil types
Flame (4 Fire)- 320 Fire damage
Bomb Ice (3 water)- 295 (250 Base) Ice Damage, 40% Crit
Lightning Rod (4 Lightning) – 660 Lightning Magic; 75% Chance of Paralysis
Dirk (6 power, 4 stone, 3 lightning): 750 Magical ITD Damage
Obake Bag (4 dark, 4 spirit): 350 ITE dark based damage
Vamp Fangs (2 evil, 2 life) – 340 Physical Damage, Heals 170 HP (½ Damage Done)
Unholy Water (1 dark, 5 stone, 1 water)– 75% AoE Poison
Sleepaid (2 dark, 8 Wood)-  75% AoE Sleep
Basilisk Eye (1 evil, 10 stone)- 75%  Paralysis (Physical Immunity Nulls This)
Love Gem (1 evil, 10 wood)– 75% Charm
Uroborus (1 holy, 2 light, 16 wood) – Status Healing
Newlife (10 life, 5 spirit, 5 fire)- 100% Revival
Diselement  (3 fire, 3 water, 3 lightning) – 75% AoE Chance of Lowering Elemental Resistance for 5 turns, Increases Damage approximately 50%
**Super Inconsistent Effect across enemies ranging from No Improvement to over 2x
Divine Shield  (5 Spirit, 5 Power, 5 Holy) – Blocks 50% of attacks for approximately 10 turns
-->3 Turns Without Power Item
Mark of Courage (4 Power)- Boosts non-Mana Item Physical damage approximately 70% for 5 turns
**If used without Power Item, the effect is only about 35%
Mark of Weakness (3 Stone, 1 Dark, 1 Spirit) – 75% Chance of Lowering Defense for 5 turns; Physicals do 3.25x the damage
**Inconsistent Effect across enemies ranging from approximately 2.5x to 4x in game

LITA
HP: 258 (232 Base).............(96.6%)
MP: 161
Atk: 241 (118 Base)
Mag: 76
Def: 122 (106 Base)............Takes 100% (96.6% PDur)
Spd: 134...............................+0.92 SD
Fres: 40 (10 Base)................Takes 121.3% (79.6% Fire Durability)
Ires: 48..................................Takes 121% (79.8% Ice Durability)
Lres: 107 (47 Base)..............Takes 88.4% (109.3% Lightning Durability)
Dres: 25................................Takes 140.7% (68.7% Dark Durability)
Averaged Mdef:...................Takes 118% (81.8% Mdur)
Status Resistance: Adds 14.5% (Additive)

Zagenhand- 26 HP, 113 Attack, 16 Def, 30 Fres, 60 Lres, +20% Phys Crit

Alternate Weapons
SPEED: Astral Gauntlets- 30 MP, 45 Attack, 36 Def, 35 Speed, Double Attack (30% Chance of Adding Physical  Attack)
-->72% of Damage (Not Including Double Attack, which is on average 35), 87% HP, 95% Pdur, +1.86 SD turn 1
MAGIC AND EVADE: Crystal Claw- 36 Attack, 64 Mag, 34 Lres, 22 Dres, Avoid L3 (15% Evasion)
-->87% Pdur, 31% Physical Damage Cut
-->This is supposedly also is glitched and lowers accuracy, but this works best by far with Lita's ITE magic due to the Magic boost

Claw Attack- 165 Physical (135 Base, 45% Crit)...(280 (230 Base) under Pale Wing) (155 w/ A. Gauntlets <265 under PW>), ½ Turn RT
Jump Kick (3 MP)- 360 Physical (325 Base, 22% Crit)...(610 (560 Base) under Pale Wing) (300 w/ A. Gauntlets <510 under PW>)
Force Blast (22 MP)- 210 AoE ITE & ITD Magical Damage (290 under Pale Wing)
Meteor Strike (22 MP)- 360 MT Phys Damage, ½ Turn Charge Time where Lita can not be targetted (Ala Kain's Jump) (570 under Pale Wing) (300 w/ A Gauntlets <510 under PW>), ½ CT and RT
Pale Wing (32 MP)- Increases Damage, Defense and Elemental Defenses, Decreases Max HP 40%, ½ RT, Lasts On Average 3 Turns
-->Cuts Damage Taken approximately 45%
-->Can not stack
-->Can be cast/recast at no cost if the HP has already been lost
-->Always wears off at the beginning of Lita's turn whenever it wears off (some variance in length)
Dodge (Passive): 20% Chance to Avoid Any Attack
Fast Attack (Passive): 60% chance of getting an full turn of initiative

Magic Setup (Crystal Claw)
Force Blast: 290 AoE ITE & ITD Magical Damage (390 under Pale Wing)

DELSUS
HP: 312..............................(116.8%)
MP: 104
Atk: 219 (139 Base)
Mag: 59
Def: 140.............................Takes 90.5% (129.1% Pdur)
Spd: 82...............................-0.47 SD
Fres: 49 (34 Base)..............Takes 112.5% (103.8% Fire Durability)
Ires: 81 (66 Base)...............Takes 95.4% (122.4% Ice Durability)
Lres: 37 (22 Base)..............Takes 143.7% (81.3% Lightning Durability)
Dres: 53 (8 Base)...............Takes 111.5% (104.8% Dark Durability)
Averaged Mdef: …...........Takes 115.9% (100.7% Other Mdur)
Status Resistance: Adds 12.5% (Additive)

Devil Bow: 80 Attack, 15, Fres/Ires/Lres, 45 Dres, Double Attack (30% Chance of adding Doubled Attack. This adds on average 48 damage to all non Spirit Blast/Flare Shot attacks)

Cross Bow- 208 Physical Damage (160 Base + 30% Chance of Additional 160)
First Shot (1 MP)- 148 Physical Damage, ½ Turn RT (100 Base+ 30% Chance of Additional 160)
Spirit Blast (99 MP)- 900* AoE Randomized Fire/Ice/Lightning Pseudomagic, ½ Turn CT and RT
*Due to the high cost and randomize elements, this is hard to test, but this should be the right range
Dark Attack (4 MP)- 100 Dark Pseudomagic (Runs off ATT)+30, 55% Chance of Inflicting one of Poison/Sleep/Paralysis
Flare Shot (12 MP)- 370 Base Physical Damage over 5 hits, Unfocuses
Feint Shot (Passive) - 15% chance of Cancelling any Enemy Move with 70 Dark Pseudomagic (Runs off ATT)
Counter (Passive)- 30% Chance of countering an enemy offensive action aimed at Delsus with 85  Dark Pseudomagic (Runs off ATT),

NORN
HP: 221.....................................(82.8%)
MP: 376 (324 Base)
Atk: 82 (40 Base)
Mag: 209 (145 Base)
Def: 88 (56 Base)......................Takes 124.8% (66.3% Pdur)
Spd: 146...................................+1.24 SD
Fres: 110..................................Takes 75.4% (109.8% Fire Durability)
Ires: 70.....................................Takes 102.7% (80.6% Ice Durability)
Lres: 186 (100 Base)................Takes 61.6% (134.4% Lightning Durability)
Dres: 110...................................Takes 79.5% (104.1% Dark Durability)
Averaged Mdef:.......................Takes 79.9%  (103.6% Other Mdur)
Status Resistance: Cuts by 13.5% (Subtractive)

Prism Staff- 52 MP, 42 Attack, 64 Mag, 32 Def, 76 Lres, L5 Lightning Attack

Sorcerer Staff- 120 Fire Damage, 25 MP Damage, Restores 12 MP, 20% Chance of 55 Lightning Damage, ½ Turn RT
Illusion- 210 AoE Magical Damage, Chance of Scaring Enemies Away
**Only works on certain (generally weaker) enemy types
Telekinesis (16 MP) – 430 Physical Damage
**Checks Weight instead of Defense; More to Lighter Enemies; Wide Range of Damage
Shrink- 200 Base Physical Damage+ 20% Chance of 55 Lightning Damage
Turn 2 Candy (20 MP)- 50% Transform (Fatal), ½ Turn CT and RT
Sleep (16 MP)- 90% AoE Sleep, ½ Turn CT and RT
Magic Shield (28 MP)- Raises Defense and Resistance to Fire, Ice and Lightning (No Darkess) for 5 turns; ½ RT, Stackable
-->First casting lowers physical damage by 50% compared to Norn's base (Ice is about 55% Cut, Fire 60%, Lightning 65%)
-->Second casting lowers physical damage by 70% compared to Norn's base
-->Third casting lowers physical damage by 80% compared to Norn's base. Around this time it also seems like evade picks up.
-->Fourth casting lowers physical damage by 88%...etc. Evade seems like it's near 50% here
-->Fifth casting...etc. This can go forever. She can cast this until she's taking just 1 damage/basically always being missed by attacks and then has 5 turns to kill.
The duration refreshes each time it's cast.

MARIETTA
HP: 290....(108.6%)
MP: 87
Atk: 241 (143 Base)
Mag: 146 (82 Base)
Def: 171.............................Takes 77.8% (139.6% Pdur)
Spd: 66................................-0.89 SD
Fres: 62 (26 Base)...............Takes 101.8% (106.7% Fire Durability)
Ires: 80 (44 Base)................Takes 96% (113.1% Ice Durability)
Lres: 106 (70 Base).............Takes 88.9% (120.8% Lightning Durability)
Dres: 148 (20 Base)............Takes 65.6% (165.6% Dark Durability)
Averaged Mdef:..................Takes 88.2% (123.1% Other Mdur)
Status Resistance: Cuts by 10% (Subtractive) <Adds 10% with Para Sword>

Dilvine- 98 Attack, 64 Magic, 36 Fres/Ires/Lres, 128 Dres, +10% Phys Crit, +50% to Demons

Alt Weapon
PHYSICAL DEFENSE: Para Sword: 30 HP, 15 MP, 60 Attack, 15 Magic, 30 Def, -50 Speed, 30 Fres/Lres, 15 Ires/Dres
→ 119.9% HP............................................................. → -2.27 SD Speed
→ Loses Approximately 17% of Damage
→ Takes 70% from Physicals (171.3% Pdur).............→ Takes 106.5% from Fire (112.6% Dur)
→ Takes 111.1% from Ice (107.9% Dur)....................→ Takes 92% from Lightning (130.3% Dur)
→ Takes 133.7% from Dark (89.7% Dur)..................→Takes 110.8% from Magic, 108.2% Mdur

Sword Attack: 170 Phys+100 Thunder (165+95 Base, 12% Crit Rate)
Thunder God (16 MP): 425 AoE Thunder Psuedomagic (405 Base, 12% Crit Hate), ½ Turn CT and RT
-->Runs off ATT, Susceptible to Reflect
Healing (6 MP)- 220 HP Healing
**Vaguely tied to MAG (~4 Points of Magic increases Healing by 1 Point)
Brave (8 MP)- ~75% Dark Attacks for 5 Turns (At least immuned Lilim's Charm and Invisible Mage's Elder Circle)
-->Affect varies by enemy attack. Invisible Mage's Nightmare and Elder Circle are nulled in full, but Face is cut by about 60%. Lilim's Charm is immuned but Legions' Shadow Edge is cut about 40%
-->Also has an effect called “Barrier.” I don't specifically know what this does.
DimenExtract (12 MP); Fairly Accurate AoE ID to Evil/Spirit Types, 1 Turn RT
Courage (Passive): 50% of Surviving Fatal Damage with 1 HP

ARLIN
(Arlin is a temp that leaves at about 60% of the game. He then joins at the aftergame, which is where I'm taking him assuming all skills are maxed for sanity's sake)
HP: 337 (273 Base).............(120.8%)
MP: 192
Atk: 236 (130 Base)
Mag: 91
Def: 218 (154 Base)..........Takes 68.3% (176.9% Pdur)
Spd: 96...............................-.12 SD from Average
Fres: 55...............................Takes 106.1% (113.9% Fire Durability)
Ires: 32................................Takes 130.5% (92.6% Ice Durability)
Lres: 8.................................Takes 167.7% (72% Lightning Durability)
Dres: 163 (128 Base)...........Takes 66% (183% Dark Durability)
Averaged Mdef:..................Takes 117.6% (102.7% Other Magic Durability)
Status Resistance: Cuts by 3.5% (Subtractive)

Devil Sword Gram: 64 HP, 106 Attack, 64 Defense, 128 Dres, Dark Elemental

Sword Attack- 340 Physical
PAR Sword (4 MP)- 225 Physical+80% Paralysis
Mana Strike (8 MP)- 255 Physical Damage, Ignores Physical Immunity
BullsEye (33 MP)- 685 AoE Physical, ½ Turn CT and RT, Invincible while Charging, Ignores Physical Immunity
Double (16 MP)- 530 (515+15 Dark; 470 Base, 20% Crit) Physical Damage over 3 Hits
→ 3 35% chances of 15 Dark Damage
Berserker (12 MP)- Doubles Damage, Lowers Defense (Takes approximately QUADRUPLE from physicals),
-->The damage effect is stackable
-->Recasting Berserker turns the Defense loss off
Fast Attack (Passive)- 35% Chance of Getting a Full Turn of Initiative
Blocking (Passive)- 30% Chance of Blocking Offensive Moves aimed at Arlin, checks individual hits of multi-hit attacks
« Last Edit: December 21, 2017, 10:57:41 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Atelier Iris: Eternal Mana
« Reply #2 on: May 25, 2013, 10:23:43 AM »
AVERAGES

Damage
1 Klein- 750 (Dirk x 3)
<Arlin- 530 (Double x3)>
2 Norn- 430 (Telekinesis x3)
3 Marietta- 377 (Thunder God x 2, Attack x1; Goes off turns 1.5, 2.5 and 3)
4 Delsus- 370 (Flare Shot x 3)
5 Lita- 360 (Jump Kick x 3)
Average: 457 (469 for Arlin)
2.5 Kill Point: 1143 (1173 for Arlin)

HP
<Arlin- 337>...(120.8%)
<Marietta Para Sword- 320>...(119.9%)
1 Delsus- 312.....(116.9%)
2 Marietta- 290...(108.6%)
3 Lita- 258..........(96.6%)
4 Klein- 254........(95.1%)
5 Norn- 221........(82.8%)
Avg: 267 <279 for Arlin>

MP

ATK

MAG
Norn- 209
Klein- 180
Marietta- 146
Arlin- 91
Lita- 76
Delsus- 59

DEF
<Arlin- 218> (37.3) (Takes 68.3%)
<Para Sword Marietta- 201> (Takes 70%)
Marietta- 171 (45.2) (Takes 77.8%)
Delsus- 140 (52.6) (Takes 90.5%)
(Astral Gauntlets Lits- 138- Takes 91.6%)
Lita- 122 (Average)
Klein- 111 (Takes 106.8%)
Norn- 88 (Takes 124.8%)
<Klein- 73; Takes 140%>
Average: 126 (142 w/ Arlin)

SPD
Norn- 146 (+1.24 SD)
Lita- 134 (+.92 SD)
<Arlin- 96> (-.12 SD)
Delsus- 82 (-.47 SD)
Klein- 73 (-.71 SD)
Marietta- 66 (-.89 SD)
Marietta- 16
Avg: 100

F.RES (+75 to Base)
<Klein- 118- Fire Cane (Takes 72.3%)>
1 Norn- 110 (62.5) (Takes 75.4%)
<Klein- 94- Lightning Cane- Takes 84%>
2 Klein- 82 (72.4) (Takes 88.9%)
3 Marietta- 62 (89.2) (Takes 101.8%)
<Para Sword Marietta- 56> (Takes 106.5%)
<Arlin- 55> (95.2) (Takes 106.1%)
4 Delsus- 49 (101) (Takes 112.5%)
5 Lita- 40 (111.1) (Takes 121.3%)
Average: 70 (67 w/ Arlin)

I.RES
1 Klein- 100 (89.3) (Takes 85%)
2 Delsus- 81 (76.4) (Takes 95.4%)
3 Marietta- 80 (76.9) (Takes 96%)
<Klein- 78- Fire Cane (Takes 97.3%)>
<Klein- 74- Lightning Cane (Average)>
4 Norn- 70 (83.3) (Takes 102.7%)
<Para Sword Marietta- 59> (Takes 111.1%)
5 Lita- 48 (102) (Takes 121%)
<Arlin- 32> (122) (Takes 130.5%)
Average: 68 (Average 62 w/ Arlin)

L.RES
1 Norn- 186 (42.4) (Takes 61.6%)
2 Lita- 107 (63.7) (Takes 88.4%)
3 Marietta- 106 (64.1) (Takes 88.9%)
<Para Sword Marietta- 100> (Takes 92%)
<Klein- 98- Lightning Cane- Takes 93.1%)>
4 Klein- 62 (89.3) (Takes 117.5%)
5 Delsus- 37 (114.9) (Takes 143.7%)
<Arlin- 8> (172.4) (Takes 167.7%)
Average: 99 (84 w/ Arlin)

D.RES (Base + 75 to Division)
<Arlin- 163> (46.9) (Takes 66%)
1 Marietta- 148 (50.5) (Takes 65.6%)
<Klein- 124- Klein's Cane- Takes 73.9%)
2 Norn- 110 (62.5) (Takes 79.5%)
3 Klein- 84 (74.6) (Takes 92.5%)
4 Delsus- 53 (97.1) (Takes 111.5%)`
<Para Sword Marietta- 30> (Takes 133.7%)
5 Lita- 25 (133.3) (Takes 140.7%)
Average: 84 (97 w/ Arlin)

Status Resistance (Subtractive/Additive to Status Rates) (Mag and Dres combined)
1 Norn- 319 (Subtracts Status accuracy by 13.5%)
2 Marietta- 294 ( Subtracts Status accuracy by 10%)
<Klein- 286- Divine Cane> ( Subtracts Status accuracy by 9.5%)
<Arlin- 254> (Subtracts Status accuracy by 3.5%)
3 Klein- 238 ( Subtracts Status accuracy by 3.5%)
<Para Sword Marietta- 132> (Adds 10% to Status Accuracy)
4 Delsus- 112 (Adds 12.5% to Status Accuracy)
5 Lita- 101 (Adds 14.5% to Status Accuracy)
Average: 212.8

MAGIC DEFENSE AVERAGE
1 Norn- 79.9%
2 Marietta- 88.2%
<Klein- 92.4%- Lightning Cane>
<Klein- 94.9%- Fire Cane>
3 Klein- 96.1%
<Para Sword Marietta- 110.8%>
4 Delsus- 115.9%
<Arlin- 117.6%>
5 Lita- 118%
...into the nightfall.

Dhyerwolf

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Re: Atelier Iris: Eternal Mana
« Reply #3 on: May 25, 2013, 10:24:00 AM »
Boss will go here.
...into the nightfall.

Dhyerwolf

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Re: Atelier Iris: Eternal Mana
« Reply #4 on: May 25, 2013, 10:24:26 AM »
Hopefully that's everything. Still a few loose ends to tie up, but that's the massive bulk of the information.
...into the nightfall.