KLEIN
HP: 254...........................(95.1%)
MP: 218
Atk: 105 (61 Base)
Mag: 180 (116 Base)
Def: 111 (73 Base)...........Takes 106.8% (89% Pdur) (140% from Phys and 67.9% Pdur with other weapon)
Spd: 73.............................-0.71 SD
Fres: 82.............................Takes 88.9% (107% Fire Durability)
Ires: 100 (62 Base)............Takes 85% (111.9% Ice Durability)
Lres: 62..............................Takes 117.5% (80.9% Lightning Durability)
Dres: 84.............................Takes 92.5% (102.8% Dark Durability)
Averaged Mdef:.................96.1% (99% Other Magic Durability)
Status Resistance: Cuts by 3.5% (Subtractive)...<Cuts by 9.5% with Divine Cane>
Gurgu Cane: +38 Atk, +38 Mag, +38 Def, +38 IRes
***Technically Klein's fully legal weapon is really bad as most canes are 1 per game and Norn can equip most. However, Gurgu Cane is not something Norn wants (Less Attack and Magic than her best, Defense is a tad better but similar, Ice Resistance is Not Something you Equip For. Of course, if they could, they would divide up. (This along with Divine Cane and beaten by at least 2 other canes overall DL in Legendary Cane: 48 Life, 48 Mana, 1 Atk, 48 Magic and Mute Staff: 63 Life, 108 Atk, 33 Magic.
MAGIC DEFENSE: Divine Cane- 44 Atk, 64 Magic, 22 Fres, 22 Ires, 22 Lres, 22 Dres, Heals 5 HP and MP a turn
*Arguably less legal than Gurgu Cane because it slightly improves Norn's overall Mdur, but it also gives her 51% Pdur and she will never have any reason to equip this in game.
→78% from Fire (121.9% Dur)....................→ 93.6% from Ice (101.6% Pdur)
→101.2% from Lightning (94% Dur)..........→ 81.2% from Dark (117.1% Dur)
→ 88.5% from Magic (107.5% Dur)
DARK DEFENSE: Klein's Cane- 6 Attack, 10 Magic, 40 Dres, Sleep Immunity (Maximize Dark)
→ 73.9% from Dark (128.7% Dur
→ 108.5% from Ice (87.7% Dur)→ 97.2% from Magic (97.4% Dur)
FIRE DEFENSE: Fire Cane- 26 Attack, 36 Fres, 16 Ires (Maximize Fire)
→72.3% from Fire (131.5% Dur)
→ 97.3% from Ice (97.7% Dur)...................→ 94.9% from Magic (100.2% Dur)
LIGHTNING DEFENSE: Lightning Cane-16 Attack, 24 Magic, 12 Fres, 12 Ires, 36 Lres, 16 Mana (Maximize Lightning and Mdur)
→ 93.1% from Lightning (102.1% Pdur)
→84% from Fire (113.2% Dur)........→ 100% from Ice (95.1% Dur).......→ 92.9% from Magic (102.4% Dur)
Element Extract- 85 Magic Damage, Reflectable
Mace Attack- 100 Physical Damage
Delay (12 MP)- Delays use of an item 1 full turn (Unsure why this exists)
Living Item (4 MP)- Places Mana Item in reserve to automatically activate on any hits Klein takes where he is below 50% HP at end of enemy's move; ½ Turn RT
-->”Blocked” Hits even below 50% HP do not activate the Living Item
-->All stacked Living Items activate at once
-->Can be used with Newlife for ~105 HP revival
-->Items are not used up until activated, so if Klein has more than 1 of the same item left, he can stack multiple ones with this and still have them go off (Fun versus the final boss for multi-casting the OPG Dragon Gem)
Wide Item (12 MP)- Makes items AoE or MT (Increases Horizontal Targeting)
Pass Item (12 MP)- Makes items AoE or MT (Increases Vertical Targeting)
Power Item (24 MP)- Increases Item Power Dramatically (In the range of 2.5x)
Magic Resist (Passive)- Innately Raises F, I, L & D Res
Mana Items (Listed with Power Item): He can store 9 of each and make them on the fly for the listed cost. Ones made on the fly can not be used with any skills and are stuck at low power; All of these are Reflectable.
Heal Jar (2 Water): 235 Healing
Heal Bulb (2 Light, 2 Life): 375 MT Healing
Elixir (10 water, 5 spirit, 1 holy): Full HP & MP Healing
Mana Jar (5 spirit): 185 MP Healing
Aeroangel (4 Air): 660 Physical Damage+Knockback
Ether Bulb (6 Light) – 340 AoE Physical Damage
Meteor (12 Stone, 3 Air)- 300 Physical+280 Fire Damage, AoE
Heaven Geode (1 Holy, 3 Light, 3 Lightning) – 550 AoE Physical Damage, only works on evil types
Flame (4 Fire)- 320 Fire damage
Bomb Ice (3 water)- 295 (250 Base) Ice Damage, 40% Crit
Lightning Rod (4 Lightning) – 660 Lightning Magic; 75% Chance of Paralysis
Dirk (6 power, 4 stone, 3 lightning): 750 Magical ITD Damage
Obake Bag (4 dark, 4 spirit): 350 ITE dark based damage
Vamp Fangs (2 evil, 2 life) – 340 Physical Damage, Heals 170 HP (½ Damage Done)
Unholy Water (1 dark, 5 stone, 1 water)– 75% AoE Poison
Sleepaid (2 dark, 8 Wood)- 75% AoE Sleep
Basilisk Eye (1 evil, 10 stone)- 75% Paralysis (Physical Immunity Nulls This)
Love Gem (1 evil, 10 wood)– 75% Charm
Uroborus (1 holy, 2 light, 16 wood) – Status Healing
Newlife (10 life, 5 spirit, 5 fire)- 100% Revival
Diselement (3 fire, 3 water, 3 lightning) – 75% AoE Chance of Lowering Elemental Resistance for 5 turns, Increases Damage approximately 50%
**Super Inconsistent Effect across enemies ranging from No Improvement to over 2x
Divine Shield (5 Spirit, 5 Power, 5 Holy) – Blocks 50% of attacks for approximately 10 turns
-->3 Turns Without Power Item
Mark of Courage (4 Power)- Boosts non-Mana Item Physical damage approximately 70% for 5 turns
**If used without Power Item, the effect is only about 35%
Mark of Weakness (3 Stone, 1 Dark, 1 Spirit) – 75% Chance of Lowering Defense for 5 turns; Physicals do 3.25x the damage
**Inconsistent Effect across enemies ranging from approximately 2.5x to 4x in game
LITA
HP: 258 (232 Base).............(96.6%)
MP: 161
Atk: 241 (118 Base)
Mag: 76
Def: 122 (106 Base)............Takes 100% (96.6% PDur)
Spd: 134...............................+0.92 SD
Fres: 40 (10 Base)................Takes 121.3% (79.6% Fire Durability)
Ires: 48..................................Takes 121% (79.8% Ice Durability)
Lres: 107 (47 Base)..............Takes 88.4% (109.3% Lightning Durability)
Dres: 25................................Takes 140.7% (68.7% Dark Durability)
Averaged Mdef:...................Takes 118% (81.8% Mdur)
Status Resistance: Adds 14.5% (Additive)
Zagenhand- 26 HP, 113 Attack, 16 Def, 30 Fres, 60 Lres, +20% Phys Crit
Alternate Weapons
SPEED: Astral Gauntlets- 30 MP, 45 Attack, 36 Def, 35 Speed, Double Attack (30% Chance of Adding Physical Attack)
-->72% of Damage (Not Including Double Attack, which is on average 35), 87% HP, 95% Pdur, +1.86 SD turn 1
MAGIC AND EVADE: Crystal Claw- 36 Attack, 64 Mag, 34 Lres, 22 Dres, Avoid L3 (15% Evasion)
-->87% Pdur, 31% Physical Damage Cut
-->This is supposedly also is glitched and lowers accuracy, but this works best by far with Lita's ITE magic due to the Magic boost
Claw Attack- 165 Physical (135 Base, 45% Crit)...(280 (230 Base) under Pale Wing) (155 w/ A. Gauntlets <265 under PW>), ½ Turn RT
Jump Kick (3 MP)- 360 Physical (325 Base, 22% Crit)...(610 (560 Base) under Pale Wing) (300 w/ A. Gauntlets <510 under PW>)
Force Blast (22 MP)- 210 AoE ITE & ITD Magical Damage (290 under Pale Wing)
Meteor Strike (22 MP)- 360 MT Phys Damage, ½ Turn Charge Time where Lita can not be targetted (Ala Kain's Jump) (570 under Pale Wing) (300 w/ A Gauntlets <510 under PW>), ½ CT and RT
Pale Wing (32 MP)- Increases Damage, Defense and Elemental Defenses, Decreases Max HP 40%, ½ RT, Lasts On Average 3 Turns
-->Cuts Damage Taken approximately 45%
-->Can not stack
-->Can be cast/recast at no cost if the HP has already been lost
-->Always wears off at the beginning of Lita's turn whenever it wears off (some variance in length)
Dodge (Passive): 20% Chance to Avoid Any Attack
Fast Attack (Passive): 60% chance of getting an full turn of initiative
Magic Setup (Crystal Claw)
Force Blast: 290 AoE ITE & ITD Magical Damage (390 under Pale Wing)
DELSUS
HP: 312..............................(116.8%)
MP: 104
Atk: 219 (139 Base)
Mag: 59
Def: 140.............................Takes 90.5% (129.1% Pdur)
Spd: 82...............................-0.47 SD
Fres: 49 (34 Base)..............Takes 112.5% (103.8% Fire Durability)
Ires: 81 (66 Base)...............Takes 95.4% (122.4% Ice Durability)
Lres: 37 (22 Base)..............Takes 143.7% (81.3% Lightning Durability)
Dres: 53 (8 Base)...............Takes 111.5% (104.8% Dark Durability)
Averaged Mdef: …...........Takes 115.9% (100.7% Other Mdur)
Status Resistance: Adds 12.5% (Additive)
Devil Bow: 80 Attack, 15, Fres/Ires/Lres, 45 Dres, Double Attack (30% Chance of adding Doubled Attack. This adds on average 48 damage to all non Spirit Blast/Flare Shot attacks)
Cross Bow- 208 Physical Damage (160 Base + 30% Chance of Additional 160)
First Shot (1 MP)- 148 Physical Damage, ½ Turn RT (100 Base+ 30% Chance of Additional 160)
Spirit Blast (99 MP)- 900* AoE Randomized Fire/Ice/Lightning Pseudomagic, ½ Turn CT and RT
*Due to the high cost and randomize elements, this is hard to test, but this should be the right range
Dark Attack (4 MP)- 100 Dark Pseudomagic (Runs off ATT)+30, 55% Chance of Inflicting one of Poison/Sleep/Paralysis
Flare Shot (12 MP)- 370 Base Physical Damage over 5 hits, Unfocuses
Feint Shot (Passive) - 15% chance of Cancelling any Enemy Move with 70 Dark Pseudomagic (Runs off ATT)
Counter (Passive)- 30% Chance of countering an enemy offensive action aimed at Delsus with 85 Dark Pseudomagic (Runs off ATT),
NORN
HP: 221.....................................(82.8%)
MP: 376 (324 Base)
Atk: 82 (40 Base)
Mag: 209 (145 Base)
Def: 88 (56 Base)......................Takes 124.8% (66.3% Pdur)
Spd: 146...................................+1.24 SD
Fres: 110..................................Takes 75.4% (109.8% Fire Durability)
Ires: 70.....................................Takes 102.7% (80.6% Ice Durability)
Lres: 186 (100 Base)................Takes 61.6% (134.4% Lightning Durability)
Dres: 110...................................Takes 79.5% (104.1% Dark Durability)
Averaged Mdef:.......................Takes 79.9% (103.6% Other Mdur)
Status Resistance: Cuts by 13.5% (Subtractive)
Prism Staff- 52 MP, 42 Attack, 64 Mag, 32 Def, 76 Lres, L5 Lightning Attack
Sorcerer Staff- 120 Fire Damage, 25 MP Damage, Restores 12 MP, 20% Chance of 55 Lightning Damage, ½ Turn RT
Illusion- 210 AoE Magical Damage, Chance of Scaring Enemies Away
**Only works on certain (generally weaker) enemy types
Telekinesis (16 MP) – 430 Physical Damage
**Checks Weight instead of Defense; More to Lighter Enemies; Wide Range of Damage
Shrink- 200 Base Physical Damage+ 20% Chance of 55 Lightning Damage
Turn 2 Candy (20 MP)- 50% Transform (Fatal), ½ Turn CT and RT
Sleep (16 MP)- 90% AoE Sleep, ½ Turn CT and RT
Magic Shield (28 MP)- Raises Defense and Resistance to Fire, Ice and Lightning (No Darkess) for 5 turns; ½ RT, Stackable
-->First casting lowers physical damage by 50% compared to Norn's base (Ice is about 55% Cut, Fire 60%, Lightning 65%)
-->Second casting lowers physical damage by 70% compared to Norn's base
-->Third casting lowers physical damage by 80% compared to Norn's base. Around this time it also seems like evade picks up.
-->Fourth casting lowers physical damage by 88%...etc. Evade seems like it's near 50% here
-->Fifth casting...etc. This can go forever. She can cast this until she's taking just 1 damage/basically always being missed by attacks and then has 5 turns to kill.
The duration refreshes each time it's cast.
MARIETTA
HP: 290....(108.6%)
MP: 87
Atk: 241 (143 Base)
Mag: 146 (82 Base)
Def: 171.............................Takes 77.8% (139.6% Pdur)
Spd: 66................................-0.89 SD
Fres: 62 (26 Base)...............Takes 101.8% (106.7% Fire Durability)
Ires: 80 (44 Base)................Takes 96% (113.1% Ice Durability)
Lres: 106 (70 Base).............Takes 88.9% (120.8% Lightning Durability)
Dres: 148 (20 Base)............Takes 65.6% (165.6% Dark Durability)
Averaged Mdef:..................Takes 88.2% (123.1% Other Mdur)
Status Resistance: Cuts by 10% (Subtractive) <Adds 10% with Para Sword>
Dilvine- 98 Attack, 64 Magic, 36 Fres/Ires/Lres, 128 Dres, +10% Phys Crit, +50% to Demons
Alt Weapon
PHYSICAL DEFENSE: Para Sword: 30 HP, 15 MP, 60 Attack, 15 Magic, 30 Def, -50 Speed, 30 Fres/Lres, 15 Ires/Dres
→ 119.9% HP............................................................. → -2.27 SD Speed
→ Loses Approximately 17% of Damage
→ Takes 70% from Physicals (171.3% Pdur).............→ Takes 106.5% from Fire (112.6% Dur)
→ Takes 111.1% from Ice (107.9% Dur)....................→ Takes 92% from Lightning (130.3% Dur)
→ Takes 133.7% from Dark (89.7% Dur)..................→Takes 110.8% from Magic, 108.2% Mdur
Sword Attack: 170 Phys+100 Thunder (165+95 Base, 12% Crit Rate)
Thunder God (16 MP): 425 AoE Thunder Psuedomagic (405 Base, 12% Crit Hate), ½ Turn CT and RT
-->Runs off ATT, Susceptible to Reflect
Healing (6 MP)- 220 HP Healing
**Vaguely tied to MAG (~4 Points of Magic increases Healing by 1 Point)
Brave (8 MP)- ~75% Dark Attacks for 5 Turns (At least immuned Lilim's Charm and Invisible Mage's Elder Circle)
-->Affect varies by enemy attack. Invisible Mage's Nightmare and Elder Circle are nulled in full, but Face is cut by about 60%. Lilim's Charm is immuned but Legions' Shadow Edge is cut about 40%
-->Also has an effect called “Barrier.” I don't specifically know what this does.
DimenExtract (12 MP); Fairly Accurate AoE ID to Evil/Spirit Types, 1 Turn RT
Courage (Passive): 50% of Surviving Fatal Damage with 1 HP
ARLIN
(Arlin is a temp that leaves at about 60% of the game. He then joins at the aftergame, which is where I'm taking him assuming all skills are maxed for sanity's sake)
HP: 337 (273 Base).............(120.8%)
MP: 192
Atk: 236 (130 Base)
Mag: 91
Def: 218 (154 Base)..........Takes 68.3% (176.9% Pdur)
Spd: 96...............................-.12 SD from Average
Fres: 55...............................Takes 106.1% (113.9% Fire Durability)
Ires: 32................................Takes 130.5% (92.6% Ice Durability)
Lres: 8.................................Takes 167.7% (72% Lightning Durability)
Dres: 163 (128 Base)...........Takes 66% (183% Dark Durability)
Averaged Mdef:..................Takes 117.6% (102.7% Other Magic Durability)
Status Resistance: Cuts by 3.5% (Subtractive)
Devil Sword Gram: 64 HP, 106 Attack, 64 Defense, 128 Dres, Dark Elemental
Sword Attack- 340 Physical
PAR Sword (4 MP)- 225 Physical+80% Paralysis
Mana Strike (8 MP)- 255 Physical Damage, Ignores Physical Immunity
BullsEye (33 MP)- 685 AoE Physical, ½ Turn CT and RT, Invincible while Charging, Ignores Physical Immunity
Double (16 MP)- 530 (515+15 Dark; 470 Base, 20% Crit) Physical Damage over 3 Hits
→ 3 35% chances of 15 Dark Damage
Berserker (12 MP)- Doubles Damage, Lowers Defense (Takes approximately QUADRUPLE from physicals),
-->The damage effect is stackable
-->Recasting Berserker turns the Defense loss off
Fast Attack (Passive)- 35% Chance of Getting a Full Turn of Initiative
Blocking (Passive)- 30% Chance of Blocking Offensive Moves aimed at Arlin, checks individual hits of multi-hit attacks