Sega Genesis Shining Force 1 topic redone with calculated stats and non-equal levels to account for join-time/level. Bear in mind that ShF1 stat gains are rather heavily randomized, so this may not reflect the units you had when you played exactly.
Stats:
HP: As normal
MP: Used for spells
ATT: Attack. (ATT - DEF)* (80% +[random between 0-20%]) = Damage. So average is (ATT-DEF)*.9
Enemy Defense used for damage was 32.
DEF: Defense.
AGI: Agility. Used to determine who takes the first action on a map. Does not matter past the first turn, but some fights do lay you relatively right on top of enemies (the majority don't, though).
Threat Range: A combination of Move and Attack range. This and AGI give you an idea of initiative.
Defense Modifier: A PC's ability to take damage as a percentage of average. Higher is better (so 200% takes half damage from physical attacks compared to average). This is calculated against 63 enemy ATT, which is significantly above average and only the bosses Ramladu/Dark Dragon beat.
Physical Durability: HP% multiplied by Def modifier.
Level Comments: Level taken at 10/16, which is a bit high but fair enough if you consider a few 'losses' here and there. The following PCs had their levels adjusted to account for joining time. While ShF1 does have an exp curve to even out levels it pretty much goes *poof* past ~map 21 or so where enemies start handing out maximum exp like candy. So here are comments on levels:
Domingo: Joins L1 before Battle 12. As he does not Promote and gains exp as a pre-promoted unit he is taken at L18.
Lyle: Joins at L8 before battle 17. Taken as 10/14
Bleu: Joins at L9 before battle 18. Taken as 10/13 (he has a few issues that make him worse at levelling than Lyle).
Musashi: Joins at Level 10 promoted before battle 21. This is rather overlevelled. He is taken with a 3 level advantage at 19.
Alef: Joins at L15 Unpromoted before Battle 23. This is rather underlevelled for this time so she is taken at 15/9.
Torasu: Joins at L16 Unpromoted before Battle 23. Again taken at 16/9.
Adam: Joins Level 10 Unpromoted before battle 24. *RANT* Let me pause for a minute here. Adam joins with the ability to break defense on only a HANDFUL of enemies for the rest of the game. You have to feed him kills like a baby at it's mothers tit to get use out of him. As such he is given 3 levels. He does not want to promote as a result because that would be a big stat hit. *End Rant*
There are terrain effects in ShF1, but they are glitched and the terrain bonus for the last 5 maps is 0%, so I'm ignoring it.
Averages up top:
HP: 46.1
Def: 38.1
AGI: 39.5 (stdev 7.85)
Threat Range: 7.3
Damage: 18.7
(2.5x kill point of ):46.9
Weapons: I assumed a reasonable weapon for everyone, not necessarily "The worst weapon they could possibly be forced to use". So Halberds (+25) for spear users, Atlas (+33) for Axe users, Doom Blade (+25) for swordsman not named Max (Chaos Breaker +40), and Buster Shot (+35) for archers. Halberd and Doom Blades feel fair enough. There are better weapons (Vaklyrie, Katana) and there are multiple copies of these weapons.
Let's go! For the Hordes of Runefaust are still on the attack!
Max:
EQ: Chaos Breaker
HP: 54 (117%)
ATT: 69
DEF: 47 (155% mod)
AGI: 43
Physical Durability: 182%
Threat Range: 7
Attack: 33.3
Item Use Chaos Breaker: Freeze 3, 16 GT Ice Damage.
Spell
EGRESS: Retreats the party back to a preacher.
Comments: Hits like a truck and takes hits like a wall. Has backup 3HKO Ice magic damage that increases his Threat Range to 9. So Freeze 3 -> Physical KO is a valid option to get the drop on someone. Middle/Heavy.
Mae:
EQ: Halberd
HP: 53 ( 115%)
ATT: 49
DEF: 42 (118% modifier)
AGI: 46
Physical Durability: 136%
Threat Range: 8
Damage: 15.3
Comments: Tanky but the damage sucks. Light.
Pelle:
EQ: Halberd
HP: 49 (106%)
ATT: 51
DEF: 46 (146% Modifier)
AGI: 40
Physical Durability: 155%
Threat Range: 8
Attack: 17.1
Comments: Damage is... passable. Physical durability is quite good. Still Light.
Ken:
EQ: Halberd
HP: 56 (121%)
ATT: 49
DEF: 29 (73% modifier)
AGI: 40
Physical Durability: 88.8%
Threat Range: 8
Attack: 15.3
Comments: Failure Knight. Light
Vankar:
EQ: Halberd
HP: 59 (128%)
ATT: 47
DEF: 34 (85.7% Modifier)
AGI: 44
Physical Durability: 109%
Threat Range: 8
Attack: 13.5 damage
Comments: Failure Knight MK2. Light.
Earnest:
EQ: Halberd
HP: 49 (106%)
ATT: 50
DEF: 34 (85.7% Modifier)
AGI: 47
Physical Durability: 91%
Threat Range: 8
Attack: 16.2 Damage
Comments: Failure Knight MK 3. Light.
Arthur:
EQ: Halberd
HP: 39 (84.5%)
ATT: 44
DEF: 32 (80.2% Modifier)
AGI: 35
MP: 18
Physical Durability: 67.8%
Threat Range: 8
Attack: 10.8 Damage.
Spells:
Blaze (2 MP): 6 fire magic damage
Freeze (3 MP): 8 ice magic damage.
Comments: Failure Knight MK 4. THIS TIME WITH MAGIC! Arthur is great if you get him to 20/20 but if you don't he sucks balls... as you can see.
Gort:
EQ: Atlas
HP: 49 (106%)
ATT: 60
DEF: 53 (249% modifier)
AGI: 31
Physical Durability: 264%
Threat Range: 7
Attack: 25.2 damage
Comments: And done with failure Knights. Gort hits hard and tanks harder. Middle.
Luke:
EQ: Atlas
HP: 45 (97.5%)
ATT: 65
DEF: 53 (249% modifier)
AGI: 39
Physical Durability: 242%
Threat Range: 7
Attack: 29.7 damage
Comments: Hits like a truck and takes hits like a tank. Thisi s what a good ShF1 PC looks like.
Guntz:
EQ: Halberd
HP: 40 (86.7%)
ATT: 54
DEF: 63 (.... yeah. Guntz doesn't take physical damage unless Ramladu hits him)
AGI: 34
Physical Durability: See above.
Threat Range: 5
Attack: 19.8 damage
Comments: Physical tank (he even LOOKS like an actual tank). Damage is decent enough but not special. Middle.
Anri:
EQ: Guardian Staff
HP: 37 (80.2%)
ATT: 32
DEF: 33 (82.9% modifier)
MP: 53
AGI: 41
Physical Durability: 66.5%
Threat Range: 8
Attack: 1 damage
Blaze 2 (5 MP): 10 fire magic damage
Freeze 4 (10 MP): 46 Ice magic damage
Bolt 2 ( 15 MP): 14 Lightning magic damage.
Muddle (6 MP): Halves accuracy on one target. 50% chance?
Comments: She's frail but man does Freeze4 pack a wallop. That's going to snatch an OHKO off of anyone who is the slightest bit magically frail. She can at least tank a physical to lay it down, and she is slightly above average at going first. Middle/Light feels fair enough.
Alef: L15/9
EQ: Guardian Staff
HP: 28 (60.7%)
ATT: 29
DEF: 20 (57.8% modifier)
MP: 44
AGI: 33
Physical Durability: 35.1%
Threat Range: 8
Attack: 1
Bolt 3 (20 MP): 22.5 thunder magic damage. GT
Freeze (3 MP): 9 ice magic damage
Comments: Well uh. She doesn't like being hit. On the bright side she can at least 2HKO the magically frail! If they don't OHKO her! And... yeah Alef sucks. She'd have all-powerful damage in Bolt4 if she got a bunch more levels but No. Light.
Torasu: L16/9
EQ: Holy Staff
HP: 34 (78.7%)
ATT: 42
DEF: 16 (52.9% modifier)
MP: 39
AGI: 27
Physical Durability: 39%
Threat Range: 6
Attack: 9 damage
Spells:
Heal (3 MP): 14 healing
Aura 3 (15 MP): 27 healing.
Shield (5 MP): Negates one magic spell from the enemy
Comments: Hey he has healing! It doesn't help. It reallllly doesn't help. Light.
Tao:
EQ: Guardian Staff
HP: 35 (75.9%)
ATT: 32
DEF: 30 (75.3% modifier)
MP: 57
AGI: 55
Physical Durability: 57.2%
Threat Range: 7
Attack: 1 damage
Spells:
Blaze 4 (8 MP): 36 fire magic damage.
Sleep (6 MP): Puts foe to sleep. ~50%
Dispel (5 MP): Silences target. ~50%
Comments: Frail but has 2HKO fire magic damage. High Agility but the Threat Range is sub-par. Dunno what to think about that.
Domingo: L18
HP: 51 (111%)
ATT: 28
DEF: 44 (131% modifier)
MP: 51
AGI: 38
Physical Durability: 145%
Threat Range: 8
Attack: 1 damage
Spells:
Freeze 3 (10 MP): 16 Ice Magic Damage.
Muddle (5 MP): ~50% chance of Blinding enemy for half accuracy.
Desoul (8 MP): ~40% chance of Instant Death.
Comments: Good durability, but the damage is bad (too bad he doesn't learn Freeze4 at a reasonable level). Desoul may be a better offensive option. Some form of Middle.
Lowe:
EQ: Holy Staff
HP: 46 (99.7%)
ATT: 44
DEF: 30 (75.3% modifier)
MP: 48
AGI: 47
Physical Durability: 75.1%
Threat Range: 6
Attack: 10.8 damage
Spells:
Heal (3 MP): 14 healing.
Heal 3 (10 MP): 27 healing
Heal 4 (20 MP): Full Healing
Quick (5 MP): +10 AGI/DEF for two turns.
Slow (5 MP): -10 AGI/DEF for two turns.
Comments: Could be worse, but still pretty bad! Light.
Khris:
EQ: Holy Staff
HP: 43 (93.2%)
ATT: 45
DEF: 38 (99.4% modifier)
HP: 43
MP: 46
AGI: 38
Physical Durability: 92.7%
Threat Range: 6
Attack: 11.7 damage
Spells:
Heal (3 MP): 14 healing
Heal 3 (10 MP): 27 healing
Heal 4 (20 MP): Full Healing
Quick (5 MP): +10 AGI/DEF for two turns.
Slow (5 MP): -10 AGI/DEF for two turns.
Comments: She manages to get to the level of just "Bad Healer!" Light.
Gong:
HP: 49 (106%)
ATT: 40
DEF: 34 (85.7% modifier)
MP: 32
AGI: 39
Physical Durability: 91%
Threat Range: 6
Attack: 7.2 Damage
Spells:
Heal (3 MP): 14 healing
Heal 3 (10 MP): 27 healing
Heal 4 (20 MP): Full Healing
Comments: Ugh. ShF1 healers. Light.
Diane:
EQ: Buster Shot
HP: 43 (93.2%)
ATT: 53
DEF: 31 (77.7% modifier)
AGI: 43
Physical Durability: 72.4%
Threat Range: 8
Attack: 18.9 damage
Comments: Frail 3HKOer. Light.
Hans:
EQ: Buster Shot
HP: 35 (75.9%)
ATT: 52
DEF: 29 (73.1% modifier)
AGI: 42
Physical Durability: 55.5%
Threat Range: 8
Attack: 18 damage
Comments: Hans sucks. Light. ShF1 has a lot of scrubs, you've noticed?
Lyle: L10/14
EQ: Buster Shot
HP: 38 (82.4%)
ATT: 58
DEF: 26 (67.2% modifier)
AGI: 35
Physical Durability: 55.3%
Threat Range: 10
Attack: 23.4 damage
Comments: Lots of range and decent damage. I have nothing else to say that is nice about him. Flying archer is cool I suppose...
Amon:
EQ: Doom Blade
HP: 42 (91%)
ATT: 47
Def: 35 (88.8% modifier)
AGI: 45
Physical Durability: 80.8%
Threat Range: 8
Attack: 13.5 damage
Comments: Scrub. Light.
Balbaroy:
EQ: Doom Blade
HP: 44 (95.4%)
ATT: 51
DEF: 37 (95.6% modifier
AGI: 44
Physical Durability: 91.2%
Threat Range: 8
Attack: 17.1 damage
Comments: Frailish 3HKOing fighter. Light.
Kokichi:
EQ: Halberd
HP: 46 (99.7%)
ATT: 50
DEF: 35 (88.8% modifier)
AGI: 42
Physical Durability: 88.5%
Threat Range: 7
Attack: 16.2 damage
Comments: Meh. Are you sensing a theme with ShF1 fighters yet?
Bleu: L10/13
HP: 54 (117%)
ATT: 45
DEF: 50 (191.2% modifier)
AGI: 31
Physical Durability: 224%
Threat Range: 6
Attack: 11.7 damage.
Comments: Strong physical tank but not much on damage. I should get more info on his Thunder Breath
Adam: L13 unpromoted [again, has SERIOUS problems damaging almost anything... whacking for 1 dmg only gives 1 exp]
HP: 32 (69.4%)
ATT: 26
DEF: 27 (69.1% modifier)
AGI: 14
Physical Durability: 47.9%
Threat Range: 5
Attack: 1 damage
Comments: It's easy to overlook Adam joining the force. No loss if you do. Puny.
Zylo:
HP: 55 (119%)
ATT: 58
DEF: 41 (113% modifier)
AGI: 44
Physical Durabilty: 135%
Threat Range: 8
Attack: 23.4 damage
Comments: Not a scrub! Not exactly good though. Middle/Light.
Musashi: (L19... he joins overlevelled and stays that way when you use him)
EQ: Doom Blade
HP: 77 ( 169%)
ATT: 64
DEF: 67 (Like Guntz, doesn't take damage from most anything)
AGI: 38
Physical Durability: (again, don't try to kill him with physicals)
Threat Range: 6
Attack: 28.8 damage.
Comments: What the hell, Shining Force. What. The. Hell. Great HP, functionally infinite defense (minus Ramladu), overlevelled besides... Nasty person this guy.
Hanzou:
EQ: Doom Blade
HP: 56 (121%)
ATT: 56
DEF: 50 (191% modifier)
MP: 33
AGI: 51
Physical Durability: 232%
Threat Range: 8
Attack: 21.6 damage
Spells:
Sleep (5 MP): ~50% chance of Sleep
Dispel (5 MP): ~50% chance of Silence
Shield (5 MP): Negates one magic attack.
Desoul (8 MP): ~40% chance of Instant Death.
Comments: Hits decently hard and is very durable. Middle. Sleep/Desoul backup isn't a horrible thing even though it kinda sucks.
Jogurt:
HP: 1
ATT: 1
DEF: 1
AGI: 1
Physical durability: .01%
Attack: 1 damage.
Comments: Puny overlord.