I figured it was about time for a new stat topic, so I tried to throw this one together with a good amount of research. Most of my numbers are pulled from
http://starmen.net/mother2/gameinfo/technical/equations.php this page, with some mild testing of my own.
HP: Duh
PP: MP
Offense: How hard you hit stuff
Defense: How well you take being hit
Speed: Turn order, accuracy, and evasion
Guts: Critical Hits and Endure rate
Vitality: Entirely there to figure HP. HP should be close to this x15
IQ: Entirely there to figure PP or gadget repair chance. Ness should have PP close to 10x this, Paula and Poo 5x, and Jeff needs this for repairs.
Luck: Blocks a few different status checks, negative item effects, and spells. Does nothing otherwise.
List of Status Effects:
Crying: Increases the Weapon Error Rate by 50%.
Nausea: Crying + 20 damage/turn
Poison: 20 damage/turn
Cold/Sunstroke: 4 damage/turn
Feeling Strange: May (50% of the time?) perform an action on a target other than what was specified
Paralysis: Unable to use physical attacks or items. Can still use PSI and unique commands.
Diamondized: Unable to take any action. Considered dead. Can be blocked with Paralysis resistance.
Hypnosis: Sleep
Unable to Concentrate: Can't use PSI. Usually lasts for 5 turns.
Solidified: Skips your next turn.
Each of the chosen 4 has been given 1 IQ capsule, since there are five in the game. The overall effects of this are 10 PP to Ness, 5 PP to Paula and Poo, and giving Jeff JUST enough IQ to fix his ultimate weapon.
Stats for target enemies the are taken as an average of all the enemies in the final area:
Physical Defense: 183
Speed: 44
For Luck, there is nothing documented directly on Starmen.net, so all I could go on was personal tests. Going between a Ghost of Starman and Final Starman (the two safest options to test on, believe it or not), I've discerned that enemy Luck is ~20. Take this with a grain of salt, but that's the number I'm using.
The Chosen Four's physicals will reflect these numbers as an option.
As an extra note, due to how the formulas for Earthbound check, if a character would perform a SMAAAASH! hit, then it is ITE, assuming it passes the first check for weapon failure rate. The target also will fail to stop Feeling Strange.
Storebought gear options:
Body:
Crystal Charm (2 Defense, 15 Speed, protects against Paralysis)
Night Pendant (15 Defense, reduces chance of Flash hitting by 100%)
Rain Pendant (15 Defense, reduces damage from Freeze by 95%)
Flame Pendant (15 Defense, reduces damage from Fire by 95%)
+15 Speed would raise Ness/Paula/Jeff's physical accuracy (not weapon accuracy) by 3% and physical evasion by 6%. For Ness, it raises his PSI Rockin' Accuracy by 3%. For Jeff, it raises his Bottle Rocket Accuracy by 15%.
Special gear ruling:
Goddess Band (80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%) - Ness - Picked up in Magicant, a zone that is Ness only, and you can't go back to it after you've completed it.
Extra Note: Due to how the game is coded, the Chosen Four are immune to Brainshock unless they pick up Hypnosis resistance. When it comes up on gear, I'll explain what stats go where.
Ending levels:
Ness - 80
HP: 781
PP: 580
Offense: 146 (255) [246]
Defense: 42 (178) {208}
Speed: 54 - 93.2% accuracy, 12.8% evasion
Guts: 73 [200]
Vitality: 52
IQ: 58
Luck: 70 (100) {130}
SMAAAASH!/Endure: 14.6% [40%]
Weapon: Legendary Bat (110 Offense, 93.75% base accuracy)
- -1/128 Weapon: Gutsy Bat [100 Offense, 127 Guts, 93.75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
- -Logical Ness Claim: Goddess Band {80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%}
Other: Shiny Coin (70 Defense, 30 Luck)
Ness reflects Lightning, thanks to a plot-given Franklin Badge.
Physical: 327 (837 SMASH!), 358 average damage
Gutsy Bat Physical: 309 (801 SMASH!), 462 average damageRockin Alpha/Beta/Gamma/Omega - All Enemy Target. 50/180/320/640 Damage. 93.2% Accuracy. 46/167/298/596 average. 10/14/40/98 PP
Flash - All Enemy Target. Different effects per level. Average accuracy is considered 50%.
Alpha: 87.5% chance of Crying, 12.5% chance of Feeling Strange. 8 PP
Beta: 62.5% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 12.5% chance of Instant Death. 16 PP
Gamma: 50% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 25% chance of Instant Death. 24 PP
Omega: 37.5% chance of Crying, 12.5% of Feeling Strange, 12.5% chance of Paralysis, 37.5% chance of Instant Death. 32 PP
Life-Up Alpha/Beta/Gamma - Single Ally Target. Heals 100/300/Full HP. 5/8/13 PP
Life-Up Omega - All Ally Target. Heals 400 HP. 24 PP
Healing Alpha: Single Ally Target. Cures Cold/Sunstroke/Sleep. 5 PP
Healing Beta: Alpha + Poison/Nausea/Feeling Strange/Crying. 8 PP
Healing Gamma: Beta + Diamondize/Paralysis. 75% chance of revival with 25% target's mHP. 20 PP
Shield Alpha - Single Ally Target. Cuts physical damage received by 50%. Overwrites Psychic (Power) Shield. Lasts for 3 attacks per character. 6 PP
Shield Beta - Alpha + 50% of damage blocked is reflected to attacker. 10 PP
Hypnosis Alpha/Omega - Single/All Enemy Target. 50% chance of putting the target to sleep. 6/18 PP
Paralysis Alpha/Omega - Single/All Enemy Target. 50% chance of adding paralysis to the target. 6/24 PP
Paula - 72
HP: 249
PP: 265
Offense: 89 (169) [139]
Defense: 24 (180) {200}
Speed: 60 - 94.4% accuracy, 15.2% evasion
Guts: 38 (48) [138]
Vitality: 17
IQ: 53
Luck: 38 (78) {38}
SMAAAASH!/Endure: 7.6% (9.6%) [27.6%]
Weapon: Holy Fry Pan (80 Offense, 10 Guts, 93.75% base accuracy)
- - 1/128 drop weapon: Magic Fry Pan [50 Offense,
100 Guts, 75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
Other: Saturn Ribbon (90 Defense, 40 Luck)
- -1/128 drop armor: Goddess Ribbon {110 Defense}
Praying has one of several random effects:
5/16: subtle light, heals each PC by 1/16 of maximum HP, rounded down
2/16: warm light, heals each PC by 1/8 of maximum HP, rounded down
1/16: mysterious light, restores (5 +/- 50%) PP to each PC
1/16: golden light, heals a random living PC by the difference between their maximum HP and Paula's current HP
1/16: dazzling light, same effect as Rockin beta to a random enemy
2/16: dazzling light, same effect as Flash alpha to all allies and enemies
1/16: rainbow-colored light, revives all dead allies and enemies to full HP
1/16: mysterious aroma, put all allies and enemies to sleep
1/16: heaven rending sound, make all allies and enemies feel strange
1/16: heavy air, same effect as Defense down alpha to all allies and enemies
The mysterious aroma and heaven rending sound ignore resistance to Hypnosis and Brainshock respectively.
The rainbow-colored light will revive not only all defeated enemies that were present at the start of the battle, but also any enemies that were
called to battle and later defeated.
Physical: 155 (493 SMAAAASH), 134 average damage
Magic Fry Pan Physical: 95 (373 SMAAAASH), 126 average damage(Note about Paula's PSI powers: what's listed in the direct status quotes for spells in-game are numbers assuming 100% effectiveness of a spell, which is rare in most cases. Fire and Freeze will have effectively 75% in damage, since that's what's most enemies will be centered around. Thunder is untouched, but also inaccurate.)
For checking resistance averages, remember to shift each enemy column to the left once - it's not formatted correctly.
PSI Freeze records:
http://starmen.net/mother2/ebdb/psi.php?psi=11PSI Fire records:
http://starmen.net/mother2/ebdb/psi.php?psi=7Fire Alpha/Beta/Gamma/Omega - Row Enemy Target. Deals 60/120/180/240 Fire-elemental damage. 6/12/20/42 PP
Freeze Alpha/Beta/Gamma/Omega - Single Enemy Target. Deals 135/270/405/540 Ice-elemental damage. Has a 25% chance of solidifying a target. 4/9/18/28 PP
Thunder Alpha/Beta/Gamma - Random Enemy Target. Accuracy = (Number of targets)/4 per bolt, and does not go down if a target dies while this spell is still casting. Dispels Psychic and Psychic Power Shields after damage/reflection calculation. 120/120(x2)/200(x3) Damage. 3/7/16 PP
Magnet Alpha/Omega - Single/All Enemy Target. Drains 2-8 (Usually 5) PP from target and adds it to own. 0/0 PP
PSI Shield Alpha/Sigma - Single/All Ally Target. Negates magic damage on target. Does not stack with Physical shields. Lasts for 3 spells per character. 8/24 PP
PSI Shield Beta/Omega - Single/All Ally Target. Negates magic damage on target, and inflicts 50% of blocked damage to caster. Does not stack with Physical shields. Lasts for 3 spells per character. 14/42 PP
Offense Up Alpha/Omega - Single/All Ally Target. Increases Offense by 1/16, to a max of 5/4 of the original Offense value. 10/30 PP
Defense Down Alpha/Omega - Single/All Enemy Target. Decreases Defense by 1/16, to a minimum of either 0 or 3/4 of the original Defense value. 6/18 PP
Jeff - 70
HP: 342
PP: 0
Offense: 71 (181) [196]
Defense: 43 (179)
Speed: 36 - 89.6% accuracy, 5.6% evasion
Guts: 36
Vitality: 23
IQ: 64
Luck: 30 (60)
Jeff cannot perform SMAAAASH! attacks.
Endure rate: 7.2%
Weapon: Moon Beam Gun (110 Offense, 100% base accuracy)
- -1/128 Drop: Gaia Beam [125 Offense, 100% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
Other: Shiny Coin (70 Defense, 30 Luck)
Physical: 179, 160 average damage
Gaia Beam physical: 209, 187 average damageSpy: Tells the enemy's Offense, Defense, Speed, Guts, Strengths, and weaknesses.
Bottle Rockets have an innate miss rate of (2*target's speed - Jeff's speed)%. Current numbers, Bottle Rockets have 48% accuracy. By these numbers, anything with 68 EB speed or more will COMPLETELY IMMUNE BOTTLE ROCKETS. Bottle Rockets are also ITD, but considered physical damage for the purpose of shields.
Big = 5 shots at once, Multi = 20 shots at once
Multi Bottle Rocket: 120x20 = 2400 maximum damage. 1152 average damage.
Slime Generator: Random Enemy Target. Solidifies the target. 75% Accuracy (Fail Rate = Target Luck/80)
Shield Killer: Single Enemy Target. Dispels any shields on the target. 75% Accuracy. (Fail Rate = Target Luck/80)
Neutralizer: All Targets. Removes all effects of spells and stat boosting from everyone on the field.
Defense Shower: All Ally Targets. Increases defense by 1/16, to a maximum of 5/4 of the value of defense before using this item.
Counter-PSI Unit: Single Enemy Target. Inflicts Unable to Concentrate. 50% Accuracy. (Fail Rate = Target Luck/40)
Hungry HP-Sucker: All Enemy Targets. Drains 1/16 of the target's mHP, and gives it to Jeff. 75% Accuracy. (Fail Rate = Target Luck/80) Does not count as direct damage, specifically leaving targets in status effects that would be removed on damage.
Heavy Bazooka: Deals 270 damage to main target, and 135 damage to targets on either side of main target. Physical-typed, ignores Defense, damage reduction by shields, and evasion, but is still calculated for damage reflection.
All the above items take inventory space, reducing the amount of Bottle Rockets he can hold.
Poo - 68
HP: 443
PP: 154
Offense: 145 [175]
Defense: 125 (195)
Speed: 50 (90) - 92.4% (100.4%) accuracy, 11.2% (27.2%) evasion
Guts: 23
Vitality: 30
IQ: 31
Luck: 23 (88)
SMAAAASH!/Endure: 5%
Weapon: None (93.75% base accuracy)
- -1/128 drop: Sword of Kings [30 Offense, 100% base accuracy]
Body: Cloak of Kings (20 Defense,
40 Speed)
Arms: Bracer of Kings (30 Defense, 35 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%)
Other: Diadem of Kings (20 Defense, 30 Luck, reduces damage from Fire and Freeze by 30%, reduces chance of Flash and Paralysis/Diamondization hitting by 50%)
Note about Poo's weapon slot: if Poo tries to equip any weapon other than the Sword of Kings, it will actually lower his Offense by the specified amount instead of raising it.
Note about Poo's armor slots: if Poo tries to equip any piece of armor except those that end with "of Kings", then Poo's Defense is instead lowered by 40 points. He does, however, retain the secondary bonuses that said gear gives. (Given, if Poo needs to switch out his Cloak for any of the Pendants, he's probably too screwed for words anyway.)
(See note about Paula's PSI for Poo's Freeze.)
Physical: 107 (397 SMAAAASH!), 114 average damage
Sword of Kings Physical: 167 (517 SMAAAASH!), 173 average damagePSI Starstorm Alpha/Omega - All Enemy Target. Deals 360/720 damage. 24/42 PP
PSI Freeze Alpha/Beta/Gamma - Single Enemy Target. Deals 135/270/405 Ice-elemental damage. Has a 25% chance of solidifying a target. 4/9/18 PP
PSI Thunder Alpha/Beta/Gamma/Omega - Random Enemy Target. Accuracy = (Number of targets)/4 per bolt, and does not go down if a target dies while this spell is still casting. Dispels Psychic and Psychic Power Shields after damage/reflection calculation. 120/120(x2)/200(x3)/200(x4) Damage. 3/7/16/20 PP
PSI Life-Up Alpha/Beta/Gamma - Single Ally Target. Heals 100/300/Full HP. 5/8/13 PP
PSI Healing Alpha: Single Ally Target. Cures Cold/Sunstroke/Sleep. 5 PP
PSI Healing Beta: Alpha + Poison/Nausea/Feeling Strange/Crying. 8 PP
PSI Healing Gamma: Beta + Diamondize/Paralysis. 75% chance of revival with 25% target's mHP. 20 PP
PSI Healing Omega: Gamma + 100% chance of revival with 100% of targets mHP. 38 PP
Magnet Alpha/Omega - Single/All Enemy Target. Drains 2-8 (about 5) PP from target and adds it to own. 0/0 PP
PSI Shield Alpha - Single Ally Target. Cuts physical damage received by 50%. Overwrites Psychic (Power) Shield. Lasts for 3 attacks per character. 6 PP
PSI Shield Beta - Alpha + 50% of damage blocked is reflected to attacker. 10 PP
PSI Shield Sigma - All Ally Target. Cuts physical damage received by 50%. Overwrites Psychic (Power) Shield. Lasts for 3 attacks per character. 18 PP.
PSI Shield Omega - Sigma + 50% of damage blocked is reflected to attacker. 30 PP
PSI Brainshock Alpha/Omega - Single/All Enemy Target. 50% of inflicting "Feeling Strange". 10/30 PP
Averages:
HP: 453.75Ness: 781 (1.72x)
Poo: 443 (.98x)
Jeff: 342 (.75x)
Paula: 249 (.55x)
Defense: 183Poo: 195 (12 less physical damage taken)
Paula: 180 (3 more physical damage taken)
Jeff: 179 (4 more physical damage taken)
Ness: 178 (5 more physical damage taken)
Speed: 60 (SD: 22.45)Poo: 90 (+1.34 SD)
Paula: 60 (0 SD)
Ness: 54 (-.27 SD)
Jeff: 36 (-1.07 SD)
Luck: 81.5Ness - 100
Poo - 88
Paula - 78
Jeff - 60
Damage: 752 (Kill Point: 1880)
Jeff: Multi Bottle Rocket - 1152
Poo: Starstorm Omega - 720
Ness: Rockin Omega - 596
Paula: Freeze Omega - 540
Also, for pre-Magicant Ness figures for Nyarlie's Dungeon scaling (assuming gear after Magicant just for ease of use and L80 still). I'll only really list what changes.
Ness - 80
HP: 630
PP: 215
Offense: 146 (255) [246]
Defense: 42 (178) {208}
Speed: 34 - 89.2% accuracy, 4.8% evasion
Guts: 58 [185]
Vitality: 42
IQ: 43
Luck: 50 (80) {110}
SMAAAASH!/Endure: 11.6% [37%]
Weapon: Legendary Bat (110 Offense, 93.75% base accuracy)
- -1/128 Weapon: Gutsy Bat [100 Offense, 127 Guts, 93.75% base accuracy]
Body: Earth Pendant (16 Defense, reduces damage from Fire and Freeze by 50%, reduces chance of Flash hitting by 50%)
Arms: Diamond Band (50 Defense)
- -Logical Ness Claim: Goddess Band {80 Defense, 30 Luck, Raises Hypnosis Protection to 90%, reduces Brainshock resistance to 50%}
Other: Shiny Coin (70 Defense, 30 Luck)
Physical: 327 (837 SMASH!), 332 average damage
Gutsy Bat Physical: 309 (801 SMASH!), 440 average damageRockin Alpha/Beta/Gamma/Omega - All Enemy Target. 50/180/320/640 Damage. 89.2% Accuracy. 44/160/285/570 average. 10/14/40/98 PP
Averages:
HP: 416Ness: 630 (1.51x)
Poo: 443 (1.06x)
Jeff: 342 (.82x)
Paula: 249 (.6x)
Speed: 55 (SD: 26.15339)Poo: 90 (+1.34 SD)
Paula: 60 (+.19 SD)
Jeff: 36 (-.73 SD)
Ness: 34 (-.80 SD)
Damage: 745.5 (Kill Point: 1863.75)
Jeff: Multi Bottle Rocket - 1152
Poo: Starstorm Omega - 720
Ness: Rockin Omega - 570
Paula: Freeze Omega - 540