I suspect partially due to a lot of kneejerk disrespect, which is fine by me of course. But I stand by my comment. The fact she wins 100% of the time vs. lots of Heavys doesn't affect my point; against most Godlike duelers, she's just an unstoppable status coinflip, sometimes with +10% added to the odds because they don't block Sleep. Further ramblings, tiny text'd to prevent threadjack:
If you can't OHKO Goddess or get OHKO'd by her damage ("borderline OHKO" seems generous, I am strongly inclined to assume better gear than Meeple usually did in these topics), then sure, you're boned, but that matters for some low Godlikes at worst. Very fast enemies or enemies with initiative do authentically spoil her, sure, but even in Godlike that's not AMAZINGLY common. (FF6 Haste is speed * 131%, she starts off "fast" for however much that matters, so I'd kneejerk her speed as around 150% average. Orlandu & WA4 bosses hustle her out, sure, but that doesn't say much.) "Vulnerable to sleep" mostly matters for a strict turn 1 status vs. turn 2 status type voting regimen which I'm not amazingly keen on, and one that sees Charm as turn 2 but Sleep as turn 1, but sure, mentioned that already. Magic evade is the biggest thing, but even that isn't huge, most systems have magic defense but only a few have magic evade. And Godlike dodgy Fire Emblem types, sure, they drive her status to a 40-60% hit rate, but they're unlikely to double her which is often times where a lot of their Godlike punch comes from, so they need to straight OHKO.
To rephrase, there is a large class of duelers who fail to OHKO or are OHKOable themselves, and they lose basically 100% of the time (lots of Heavys & below). There is a tiny class of Godlike duelers who are faster and just OHKO her 100% of the time, and an even tinier class who have uber magic evade / untargetability / etc. and also win all the time (Ashera, DW1 Dragonlord, Worker 8, random FFT characters who grab an Aegis Shield). Against the rest, there is a weighted coinflip that is only really affected by sleep immunity or magic evade, and even when they exist, the effect is usually subtle. Sure, for strict turn 1 status voting procedures, you can argue that moving the hit rate from 70% -> 55% is a loss, or that the lack of Sleep immunity means going from 64%->74% is a win, but that just makes for a very unstable dueler where thanks to DL definitions a fairly subtle shift in odds switches the vote. And yes, a harsh definition of turn 1 status - say 70% or better - significantly neuters her as a dueler, of course.