Author Topic: Legend of Heroes: Trails in the Sky  (Read 2226 times)

Dhyerwolf

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Legend of Heroes: Trails in the Sky
« on: September 30, 2013, 01:55:37 AM »
Just in time in 2nd game announcement hype, a slightly updated LoH: TitS topic. There's two major changes; the first is that enemy defenses in Pyro's topic are very high. Now they are taken against 180 Def/25 Adf. The second is that I removed orbment stat boosts.

1. Orbment Setup and Stats from Orbments
I kept orbment setups the same as Pyro's topic, but two small exceptions in that I gave Estelle Freeze and Joshua Blind to round out having all the types of one orbment class to throw them a bone. The other notable thing is I gave Olivier the spell “Saint” as he is the only one to be able to access it and keep his DL grid intact, making it somewhat unique.

I did not include stat boosts from Orbments however. These basically effect the cast equally, and just serve to put more weight on joining later. So the only orbments listed are basically the status ones and , as all other effect stats or speed in some manner.

2. Statuses and Status Blockers-
The PCs can buy accessories to block any of the following-
- Poison (take ~10% damage/turn)
- Freeze (no actions and take ~10% damage/turn)
- Petrify (no actions and Instant Death if attacked)
- Sleep ( no actions until woken up by an attack)
- Mute (no Artes)
- Confuse (basic physical random ally or enemy, or do nothing. Does not target self)
- Blind (Hit rate and evade reduced)
- Seal (stop physical skills)
- Faint [disable/paralysis]
- Instant Death

3. Buffs and In Game Numbers
At least for defense, the in game buff numbers are wrong. This is relevant for Kloe's 200 CP S-Craft and Zane's defense buffer. If I had to guess, the effects are about half as potent as they should be.

4. Starting CP
CP, which is used for Crafts, carries over from battle to battle. There are a few places you could see CP start in the DL (0, 50, or 100 might be common views), but I personally see 50 as a pretty neutral point. It allows any normal Crafts to be used, but doesn't allow S-Crafts to immediately be used (which are limitesque). The best analogy to CP gain is Grandia 3 SP, but I would say that G3 SP restores are a bit more potent (G3's storebought equivalent is 99 SP, and Trails range from 20-40 CP per use). Trails also tends to blow through CP a bit quicker at times due to S-Crafts. Everyone starting with 100 basically kind of wrecks the natural balance of normal attack versus spell versus craft damage, so 50 also gives us a better reflection of in game balance.

5. Charge and Recharge Time
Spells have charge and recharge times. Healing spells basically have shorter CT and RT, so it can be difficult to double a character in heal mode. Most other spells have the same CT and have no RT; this is a DL negative for status and defense buff spells (PCs will often have to face a turn against even a slower enemy with the buff/status help). Some higher tier spells have a slower CT and a RT time worse than the basic physical (the 100% RT base)

6. Speed
Generally linear, somewhat randomized on turn 1

7. Accuracy
All non S-Craft physicals can miss. At endgame, hit rate is 90% across the board for starting DEX (and since no stat boosters to me, that's just 90% for everyone)

8. General Mechanic Info
General Damage Formula: Move Base + 3 (Att – Def) + Variance. Variance can run pretty heavily (0-50 is the range I saw for an attack that barely does damage). As such, defenses are great against really bad attacks, and not worth so much against good attacks. Moves that do multiple hits double the effect of attack and defense stats (of which are very few in game, so they are not given much credence in how much defenses are worth)

9. Averages up Top
HP: 1903
Str: 268
Ats: 132
Spd: 16.25 (Everyone but Joshua is 16 Speed)
Def: 230
Adf: 21!!! (All PCs)
Damage (W/o S-Craft): 467
-->2.5 Kill Point: 1168
Damage (W/ 100 CP/Full S-Craft Counted): 763
-->2.5 Kill Point: 1908

ESTELLE BRIGHT
HP: 1892 (99%)
EP: 290
Str: 272
Ats: 132
Spd: 16 (99% Turn 1, 98% After)
Def: 231 (Cut Damage by 3 or 0.5%)
Adf: 21 (100% modifier)

Orbment: Freeze: All 10% chance of Freeze to all damage moves

Attack: 315 damage

Artes:
Teara (20 EP): 1000 healing, 10% Charge Time, 120% recharge speed (fast)
Tearal (40 EP): 2000 healing, 15% Charge Time, 115% recharge speed (fast)
Blue Impact (20 EP): 560 ST Water Magic, 25% Charge Time
Diamond Dust (30 EP): 465 AoE Water Magic+20% Freeze, 25% Charge

Crafts:
Morale (20 CP): Boosts Damage (Game Claims that it's +20% to Strength, but honestly it seems to just add 100 points flatish at endgame to physicals)
Hurricane (30 CP): 285 medium AoE physical damage
Comet (20 CP): 380 linear physical damage
Taunt (20 CP): Enemy focuses on Estelle.
Hard Break (20 CP): 380 ST Physical+Cancels Charging Magic
Barrage (S-Craft): 1580 physical damage to one. 75% speed factor.

JOSHUA BRIGHT
HP: 2081 (109%)
EP: 360
Str: 279
Ats: 145
Spd: 18 (106% Turn 2, 111% After)
Def: 221 (Takes extra 29 Damage or 4%)
Adf: 21 (100% modifier)

Orbment: Blind: 10% chance of adding Blind to all damage moves

Attack: 335 damage.

Artes:
Clock Up (10 EP): Speed +25% buff for ~5 Turns, 25% Charge Time
Clock Up EX (30 EP): Speed +50% buff for ~5 Turns, 25% Charge Time
Anti-Sept (20 EP): Inflicts Mute on target 100%. Permanent, 25% Charge Time
Shadow Spear (20 EP): 520 Dark/Time/NE? Magic+20% ID, 25% Charge Time
Soul Blur (10 EP): 485 Dark/Time/NE? Magic+20% Faint, 25% Charge Time

Crafts:
Dual Strike (20 CP): 670 Physical Damage (over 2 hits, 1 accuracy check); 80% Recharge Speed
Flicker (30 CP): 400 Linear Physical Damage+Knocks off an 75% of an enemy turn for average speed enemies (Note that on the 2nd turn, he can probably use this twice and squeeze in an extra physical)
Taunt (20 CP): Enemy focuses on Joshua.
Cloak & Dagger (20 CP): 430 ST Physical + 20% ID, 120% Recharge Time
Evil Eye (40 CP): 400 AoE Physical Damage + Decent Delay, 75% Recharge Speed
Black Fang (S-Craft): 1130 damage to every enemy on the field. 75% speed

SCHERAZAD HARVEY
HP: 1986 (104%)
EP: 360
Str: 262
Ats: 145
Spd: 16 (99% Turn 1, 98% After)
Def: 234 (Cuts damage by 13 or 2%)
Adf: 21 (100% modifier)

Orbment: Sleep- 10% chance to inflict Sleep on all damage moves

Attack: 285 ST Physical Damage

Artes:
Sylphen Guard (10 EP): 50% Evade for 3-5 Turns, 25% Charge Time
Chaos Brand (10 EP): Inflicts Confuse 100%, 25% Charge Time
Flare Arrow (20 EP): 575 ST Fire Magic, 25% Charge Time
Spiral Flare: (30 EP): 610 AoE Fire Magic, 40% Charge Time, 85% Recharge Time (Slow)
Air Strike (10 EP): 485 ST Wind Magic
Aero Storm (40 EP): 610 AoE wind damage, 40% Charge Time, 85% Recharge Time (Slow)
Lightning (20 EP): 550 Linear wind damage, 20% chance of inflicting Seal.

Crafts:
Sylphen Whip (20 CP): 325 AoE Physical Damage
Bind Whip (20 CP): 360 ST Physical Damage+Cancels Charging Spells
Heaven's Kiss (20 CP): Grants a turn to allies in range.
Sadist Whip (S-Craft): 920 damage to one. 75% speed factor.

OLIVIER LENHEIM
HP: 1702 (89%)
EP: 583
Str: 235
Ats: 159
Spd: 16 (99% Turn 1, 98% After)
Def: 222 (Takes extra 26 Damage or 3.5%)
Adf: 21 (100% modifier)

Attack: 205 Ranged Physical Damage

Artes:
Earth Guard (10 EP): Grants immunity to the next attack that would hit Oliver, 25% Charge Time
Clock Up (10 EP): Speed +25% for 5 turns, 25% Charge Time
Chaos Brand (10 EP): Inflicts Confuse, 100%, 25% Charge Time
Petrify Breath (30 EP): 570 earth damage, 20% chance of Petrify, 25% Charge Time
Soul Blur (10 EP): 540 Dark/Time damage. 20% chance of Faint, 25% Charge Time

Crafts:
Quick Draw (20 CP): 220 AoE Physical Damage
Sniper Shot (20 CP): 265 ST Physical Damage+Cancels Charging Spells
Happy Trigger (20 CP): 800 healing to an area; 150% recharge speed.
Howling Bullet (S-Craft):  860 damage to an area. 75% speed factor.

KLOE RINZ
HP: 1608 (84%)
EP: 530
Str: 261
Ats: 158
Spd: 16 (99% Turn 1, 98% After)
Def: 225 (Takes extra 16 or 2%) (Cuts by 167 or 21% under 200 CP Radiant Plash)
Adf: 21 (100% modifier)

Attack:  280 damage.

Artes:
Teara (20 EP): 1000 healing, 10% Charge Time, 120% recharge speed (fast)
Tearal (40 EP): 2000 healing, 15% Charge Time, 115% recharge speed (fast)
Revive (8 EP): Revives with 100 HP, 20% Charge Time, 110% recharge speed (fast)
Curia (8 EP): Remove all abnormal status, , 20% Charge Time, 110% recharge speed (fast)
Earth Guard (8 EP): Grants immunity to next attack that would hit Kloe, 25% Charge Time
Clock Up (8 EP): Grants +25% speed for 5 turns, 25% Charge Time
Chaos Brand (8 EP): Inflicts Confuse, 100%, 25% Charge Time
Anti-Sept (15 EP): Inflicts Mute, 100%. Permanent, 25% Charge Time
Petrify Breath (23 EP): 570 earth damage, 20% chance of inflicting Petrify, 25% Charge Time
Blue Impact (15 EP): 660 water damage, 25% Charge Time
Shadow Spear (15 EP): 605 Time/Dark damage, 20% chance of inflicting Instant Death, 25% Charge Time

Crafts:
Impose (20 CP): 320 ST Physical Damage; Reduces Atk/Ats/Def/Adf of taget by 50% until shortly before Kloe's next turn (target's damage tinks, and they take more damage although Kloe can't take advantage of that in a duel)
Encroach (20 CP): 320 ST Physical Damage+Cancels Charging Spells
Radiant Plash (S-Craft): All allies recover 1500 HP and are revived. If CP=200, this also buffs defense by 50%**. 75% speed factor.
**Really seems to be have an effect that 25% more defense would have

TITA RUSSELL
HP: 1323 (70%)
EP: 270
Str: 272
Ats: 132
Spd: 16 (99% Turn 1, 98% After)
Def: 222 (Takes extra 26 or 3.5% Damage)
Adf: 21 (100% modifier)

Attack: 315 AoE Physical Damage

Artes:
Earth Guard (10 EP): Grants immunity to next attack that would hit Tita, 25% Charge Time
Clock Up (10 EP): Grants +25% speed for 5 turns, 25% Charge Time
Chaos Brand (10 EP): Inflicts Confuse, 100%, 25% Charge Time
Petrify Breath (30 EP): 465 Earth damage, 20% chance of inflicting Petrify, 25% Charge Time
Aqua Bleed (10 EP): 435 water damage to one, 25% Charge Time
Flare Arrow (20 EP): 525 fire damage to one, 25% Charge Time
Soul Blur (10 EP): 435 Time/Dark damage, 20% chance of inflicting Faint, 25% Charge Time

Crafts:
Smoke Canister (30 CP): 355 AoE Physical Damage+100% Blind (80% Accuracy reduction for 3-5 turns)
Vital Cannon (20 CP): 500 AoE Healing
Cannon Impulse (S-Craft): 935 damage to an area. 75% speed factor.

AGATE CROSER
HP: 2174 (114%)
EP: 240
Str: 285
Ats: 106
Spd: 16 (99% Turn 1, 98% After)
Def: 238 (Cuts damage by 26% or 3.5%)
Adf: 21 (100% modifier)

Orbment: Seal: Attaches 10% Seal chance on all damage moves

Attack: 360 damage

Artes:
Earth Guard (10 EP): Grants immunity to next attack that would hit Agate, 25% Charge Time
Sylphen Guard (10 EP): 50% Evade for 3-5 Turns, 25% Charge Time
Petrify Breath (30 EP): 370 earth damage, 20% chance of inflicting Petrify, 25% Charge Time
Aqua Bleed (10 EP): 340 water damage, 25% Charge Time
Napalm Strike (40 EP): 550 fire damage, 40% Charge Time, 85% Recharge Time (Slow)
Flare Arrow (20 EP): 430 fire damage, 25% Charge Time
Air Strike (10 EP): 340 wind damage, 25% Charge Time

Crafts:
Wild Rage (0 CP): CP+50, Max HP -30%
Flame Smash (20 CP): 390 AoE Physical Damage
Draguna Edge (20 CP): 420 Linear Physical Damage+Cancels charging spells, 65% Recharge Speed
Spiral Edge (20 CP): 440 ST Physical+Minor Speed Delay;  65% Recharge Speed
Final Break (S-Craft): 1155 AoE Physical Damage; 10% Seal, 75% speed factor

ZANE VATHEK
HP: 2458 (129%)
EP: 220
Str: 283
Ats: 79
Spd: 16 (99% Turn 1, 98% After)
Def: 246 (Cuts damage by 52 or 7%) (Cuts damage by 169 or 22% under Distend)
Adf: 21 (100% modifier)

Attack: 350  [485 under Distend]

Artes
Earth Guard (10 EP): Grants immunity to next attack that would hit Zane, 25% Charge Time
Clock Up (10 EP): Grants +25% speed for 5 turns, 25% Charge Time
Anti-Sept (20 EP): Inflicts Mute on target 100%. Permanent, 25% Charge Time
Petrify Breath (30 EP): 260 earth damage, 20% chance of inflicting Petrify, 25% Charge Time
Aqua Bleed (10 EP): 230 water damage, 25% Charge Time
Flare Arrow (20 EP): 320 fire damage, 25% Charge Time
Soul Blur (10 EP): 230 time/dark damage, 20% chance of inflicting Faint, 25% Charge Time

Crafts:
Taunt (20 CP): Makes enemies target Zane.
Distend (20 CP): Buffs attack and defense (physical/magic) by 30%** for 5 turns.
**The effect only lines up with increasing defense by 15%
Composure (20 CP): Heals 800 HP and removes all negative status.
Smite (30 CP): 445 ST Physical Damage [580 with Distend] + 50% Confuse
Aural Blast (S-Craft): 1180 damage to an area. 75% speed factor.
« Last Edit: September 30, 2013, 03:26:45 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Legend of Heroes: Trails in the Sky
« Reply #1 on: September 30, 2013, 01:56:03 AM »
Averages
Damage (No S-Craft) (Numbers in Paranthesis are not factoring 10% accuracy penalty on physicals)
Joshua- 548 (Shadow Spear x 2, Dual Strike) (570)
Kloe- 536 (Blue Impact x2, Impose) (547)
Estelle- 487 (Blue Impact x2, Hard Break) (500)
Scherazad- 481 (Flare Arrow x2, Bind Whip) (504)
Olivier- 460 (Petrify Breath x2, Sniper Shot) (468)
Tita- 457 (Flare Arrow x 2, Smoke Canister) (468)
Agate- 419 (Flare Arrow x2, Spiral Edge) (433)
Zane- 347 (Flare Arrow x2, Smite) (381)
Average: 467 (1168 Kill Point)
W/o 90% Physical Proration: 484 (1210 Kill Point)

Damage w/ S-Craft
Estelle- 995 (Blue Impact x2, Attack, Barrage)
Joshua- 824 (Shadow Spear x2, Attack, Black Fang)
Agate- 780 (Flare Arrow x 2, Attack, Final Break)
Schera- 776 (Flare Arrow x2, Attack, Sadist Whip)
Tita- 756 (Flare Arrow x2, Attack, Cannon Impulse)
Olivier- 728 (Petrify Breath x2, Attack, Howling Bullet)
Zane- 712 (Flare Arrow x2, Attack, Aural Blast)
Kloe- 536 (Blue Impact x2, Impose)
Average: 763 (Kill Point: 1908)

HP
Zane- 2458
Agate- 2174
Joshua- 2081
Scherazad- 1986
Estelle- 1892
Olivier- 1702
Kloe- 1608
Tita- 1323
Average: 1903

Def
(200 SP S-Craft Kloe- 338....Cuts damage by 351)
(Distended Zane- 320...Cuts Damage by 293)
(Crest Olivier- 278...Cuts Damage by 156)
Zane- 246..............(Cuts Damage by 52)
Agate- 238............(Cuts Damage by 26)
Scherazad- 234.....(Cuts Damage by 13)
Estelle- 231............(Cuts Damage by 3)
Kloe- 225...............(Takes extra 16 Damage)
Olivier- 222............(Takes extra 26 Damage)
Tita- 222.................(Takes extra 26 Damage)
Joshua- 221............(Takes extra 29 Damage)
Average: 230
« Last Edit: October 04, 2013, 10:28:41 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Legend of Heroes: Trails in the Sky
« Reply #2 on: September 30, 2013, 01:56:16 AM »
Bosses
1. Boss Speed is a bit wonkier. When I'm comparing PC versus PC speed comes out very linearly, but bosses have some variance, especially in taking a bit longer to double. After a while, everything evens out though. So I'm just saying that boss speed is a bit worse turns 1 and 2 (instead of just 1 for PCs).

2. Similarly, not going to bother to nail down exact charge times.

LORENCE (Fights against 3 PCs instead of the usual 4)
PC Avg. HP: 1730
PC Avg. Spd: 15.3 (?  See above, could be a bit higher.)
Damage: 600 (1050 w/ S-Crafts for Schera/Estelle)

HP: 6000
Def: 200 (Cuts by 325, Basically Nulls Basic Physicals and Cuts S-Crafts by 35%, Would call 70% reduction)
Art Def: 30 (Cuts by about 60 or 10%)
Speed: 28 (125% Turn 1-2~, 150% Turn 3 and Onwards. Note that there is some early variance weighed towards him doubling later, but it evens out over a period of time)
Status Immune

Attack: 325 Physical Damage, Draws Lorence in close for Demon Flames if opponent is using ranged attacks.
Zero Storm [Craft]: 150 Linear Damage+ "Cancels" all charging arts in a line.
Demon Flames [S-Craft]: 850 AoE Physical Damage+20% Faint to all in area nearby Lorence (.49 PCHP).  20% chance of Faint (=skip 3 turns).
-->Lorence doesn't start close enough to use this on turn 1 if you care.
Earth Guard Mk2 [Art]: Null the next 2 attacks.  He won't recast it if the shield is still up (but nulled one attack already), 25%? CT
Silver Thorn [Art]: 300 Magic Damage, 100% Confuse (Lasts 2 Turns, Makes enemies basic physical or do nothing), 25%? CT
Tearal [Art]: Heal 1800 HP (30% of Lorence's max); 15% CT, 115% RT
Anti-Sept Zero [Art]: 100% MT Mute, Lasts ~4-5 turns, 25%? CT00-1800 (200 CP)

AMALTHEA
PC Avg. HP: 2200 (1986/2283/1935/2618)
PC Avg. EP: 375
PC Avg. Spd: 19.5 (Assuming Action 2's all around)
PC Damage (Magic): Approximately ~700 w/o S-Breaks (S-Breaks are about 1250)

HP: 6880
Def: 210 (Cuts Physical by 100; This cuts basic physicals about 35%, and S-Breaks 10%. I'd call this about 25%)
Art Defense: 30 (average)
Spd: 22 (106% Turn 1-2~, 113% after turn 2)
~10% Evasion
Status immunity: Petrify, Instant Death

Attack: 250 Physical Damage
Poison Spray: 125 AoE Physical+50% Poison
Absorb [Craft]: 200 fixed EP damage (.53 PCEP)
Aqua Bleed [Art]: 800 Water Magic, 35%* Charge Time
Shadow Spear [Art]: 900 Shadow Magic+ 20% chance of instant death, 35%* Charge Time
*She must have longer charge times than the PCs, because I've seen her go first and use a magic spell, and then have spells with 25% charge activate first for all my PCs. This 35% is a guess.

Fights with two Gundoll robots.  These are NOT the same as the Gundolls that can be encountered in the lower floors of the Sealed Area, but rather have been haXX0red to work with Amalthea.  Sort of.  They waste about half of their turns not actually working for her is the thing (not true of the random encounter versions).

Gundoll (x2)
HP: 3866
Def: 210
Art Defense: 25
Spd: 17
Status immunity: Everything except confuse

Attack: 150 ranged damage
Control Function Irregularity: Circuits Shorting! [350-400 damage to self, inflict confuse on self 50%]
Control Function Irregularity: Performing System Maintenance...  [no effect]
Called for backup: Summons an M-Series Doom, a 2680 HP robot with several 500-600 full MT arts - actually decent offense!

COLONEL RICHARD
PC Avg. HP: 2360 (2178/2504/2022/2734)
PC Avg. Spd: 20 (Action 2's all around)

HP: 11480
Def: 260 (Cuts Physicals by 260; Cuts Basic Physicals about 75%, and Cuts S-Breaks by about 20%; I'd call this about 50%)
Art Def: 50 (Cuts by about 10-15%)
Spd: 26 (115% turn 1-2, 130% turn 3 and onward)
PC Damage (Magic): Approximately ~720 w/o S-Breaks (S-Breaks are about 1300)
Status immunity: Everything

Attack: 400 Physical Damage
Luminous Wheel [Craft]: 250 AoE Physical Damage+ "Cancels" charging arts.
Luminous Ogre Slash [Craft]: 400 Physical Damage+20% Faint (3 Turn Turnskip)
Luminous Divider [Craft]: 475 Physical Damage
Afterglow Smasher [S-Craft]: 1300 Physical Damage
White Gehenna [Art]: 400 Magic Damage+20% Faint (3 Turn Turnskip), 25-35% Charge Time
-->The area is fixed, so if the target gets an intervening turn, they can spend that turn on "Move" to just walk away if they want.

Photon Judge (x2)
HP: 6200
Def: 250
Art Def: 25
Spd: 19
Status immunity: Everything

Donkey Missile: 150 damage to an area
AA Canceler: 100 damage to one, cancels charging arts.  Will use this move guaranteed if anyone is charging an art.
Atomic Missile: 250 damage to a large area
« Last Edit: October 04, 2013, 10:26:09 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Legend of Heroes: Trails in the Sky
« Reply #3 on: October 04, 2013, 10:29:17 PM »
Everything is up now, minus uh...non Amalthea boss evasion. Oh well, that can't be too relevant.
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Nephrite

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Re: Legend of Heroes: Trails in the Sky
« Reply #4 on: December 19, 2013, 02:46:43 PM »
Would it be possible to get Reverie stats sometime?