For Miluda's last stand, I decide to change things up a bit.
Ramza is roughly the same. He has light armor instead of a robe because his spells don't cost much and I want to keep him alive. I've taken advantage of the changed JP costs to teach him Frog. Now we finally have a tool that can quickly deal with enemy knights.
Akintude needs him some knight skills so I switched him over.
Norris already has some important break skills so I made him an archer to let him do that at range. I gave him a bow gun for a few reasons. First off I'll be fighting uphill. This reduces the range of longbows but not crossbows. Second he'll need all the evasion he can get. Third, the weapon power doesn't really matter because he'll mostly be breaking gear anyway.
Pamela is pretty much unchanged. Because of my late change to classes other than Squire, she only has the most basic white magic available.
Penelope seems to be stable so far. It's tough to tell where mimicry ends and her own will begins. I've seen her mimic the movements of bugs while completely ignoring people nearby. When I asked her how she was doing, she just repeated the question back to me.
My full team of 5 is allowed into the battle at last.
After this I’m not going to put up a twin screenshot every time Penelope does something. Unless I think it’s particularly stylish or significant of course. This is a pretty basic though helpful double cast.
Although a mime can heal the enemy if you don’t cast carefully, double healing is also useful. This one centered on the caster works out pretty well. Mimes tend to have more powerful healing than white mages, too.
Delita deals with the last enemy Wizard. The knight behind him has been trying to heal her allies with potions. I prefer that over her walking up and breaking my gear. Towards the back, Ramza charges a Frog spell one panel ahead of him.
Frog's long charge time works in my favor. This enemy knight moved forward, then Penelope had a turn right before Frog finished casting. Sir knight with Item doesn’t know Maiden’s Kiss, so they have no way of restoring her. This might as well be instant death.
With most of the serious opposition gone and the item knight in a slap fight with knight Delita, it’s time to work on Miluda. My first step is to get rid of some of that pesky evasion. I kinda wish I had Steal Accessory to remove the mantle, but it’s a bit late to fix that.
The Time Mage casts Stop before getting killed, but the revamped Heal fixes it without a problem. It used to be that nothing could remove Stop, so this is a welcome addition. Norris probably would have been killed by Miluda without all that evasion I put on him; he dodged two strikes in a row from her.
Not much left to go. I wish I could steal all of this nifty gear instead of just breaking it. It’s nothing that can’t be bought later though.
A double fire finishes the battle. Akintude was also caught in the fire spell when Penelope mimicked it but, y'know, acceptable collateral damage.
Overall I am definitely fighting differently than I would in Vanilla. The new resilience of knights means that status and gear removal are more important, which is a change I appreciate. 1.3 also solves this problem by giving enemies more and better ways to recover, making the permanent stat loss of gear breaks more significant. Maybe this also happens later on in LFT, I guess I'll have to find out.