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SnowFire

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2013 Gaming in Review
« on: January 01, 2014, 06:58:14 PM »
What games did you play in 2013, and how terrible were they?  See also the 2010, 2011, & 2012 topics...

SnowFire

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Re: 2013 Gaming in Review
« Reply #1 on: January 01, 2014, 09:01:26 PM »
2013 is the year of playing two particular games a whole lot, and not much else.  Also, notable unfinished games that are too unfinished to rate: Tales of Xillia & Quantum Conundrum.  ToX is looking good so far.  In notable additions / replays, I finally played through Ys Origin Toal mode on Hard, which was pretty fun, and also did most of Castlevania: Portrait of Ruin on Hard?  Didn't quite complete it, though.  And looking at my unfinished list from 2012, no progress on Last Story / FF13-2.  Anyway, in usual dramatic reverse order:

Meh
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Ep. 1 - Okay, the art is excellent, and the dialogue options are actually rather humorous.  Timed hits & timed blocking is also fine by me.  It's just...  the gameplay is too repetitive and there aren't enough enemy types.  It's a short game, sure, but I suppose all of the effort in lovingly animating the Mime "I'm throwing a Boulder at you" attack motions meant they couldn't make more enemies, so you're fighting the same damn battles over and over and over and over again (except with larger numbers).  There isn't much to the system other than the timed blocking, just memorization of a few enemy weaknesses & resistances.  I'd have been happier if they cut the total number of battles in half, and then included a bonus dungeon for people who actually liked the combat.

Fire Emblem: The Sword of Seals / Binding Blade / the one with Roy - Was on a bit of a Fire Emblem kick, so gave this a try.  It's FE7 minus, yup.  There's just enough random bullshit to be frustrating and cause me to be willing to savescum some*, but the game balance in the back half of the game assumes you might have been screwed over and doesn't press you as hard as it could (totally fair for a GBA game you're not supposed to emulate with save states!).  Since I've kept alive the killer units of doom, the game started getting on the boringly-easy side, so it's still not complete, but whatever, I doubt my opinion will change much.  Anyway, it's a GBA Fire Emblem, we all know what that means.

* Favorite example of something that'd cause me to pull my hair out without savestates: The Narcian castle mission w/ Douglas & Zeiss.  Zeiss has been cutscene ordered to observe the battle, and he's hiding in a gap protected by a decaying wall, and you're blatantly supposed to talk to him with Miredy.  So after a long slog and distracting Douglas with Fir and killing a bunch of reinforcements, I go to knock down the wall, and...  oh Zeiss has a Javelin, and I had a mage move next to the wall to knock it down, and rather than a "stay still AI" Zeiss will suicidally move a space down and toss his javelin through the damaged wall and get murdered by magic.  Okay, shit happens, sure, I'd ignore it normally, but FE6 requires you keep him alive if you want the best ending!  Stuff like this is why FE6 got the savescum treatment, and now I pay the price in there being no challenge.  Oh well.

Good
Deus Ex Human Revolution: The Missing Link - Sure, there's enough gameplay to separate this out.  It's more DEHR gameplay, so if you liked DEHR you will probably like this.  I'm one of the people who liked DEHR's boss battles though, and they made a big fuss about not pulling that in Missing Link, so the "boss battle" is really just more vanilla gameplay as a set piece.  Are you happy, whiners?

Shin Megami Tensei IV- Well, Nintendo had that 30$ coupon deal, and FEA was cool, so sure I'll try the vaguely vaguely related product.  This was my first SMT to play myself ever.  Anyway...  there are some neat ideas and some terrible ideas.  As usual, there are utterly nonsensical religious references, and both ideologies are idiotic, and getting the neutral end is total FAQ-bait, and we have a silent Gary Stu protagonist.  However, some of the world-building and plot was interesting and audacious, and the battle system was reasonably interesting for at least part of its run - although as already noted, the difficulty curve is crazy in this game, it goes from super hard -> decent difficulty -> piss easy by the end.  Ultimately a system that is so swingy based off something that is ultimately predictable isn't very satisfying, but whatever, it was fun enough while it lasted.

Growlanser: The Wayfarer of Time - See my WGAYP rants on this.  There are elements of a 9/10 game here - I still really like Growlanser's system and combat, some of the world building ideas are very cool, and some of the political plot is very well-done.  Unfortunately, there is also a silent Gary Stu main and various awful anime harem tropes lurking around.  The difficulty falls off a bit in the last half of the game, as well, but at least the arena fights are suitably epic.

Great
Dishonored - Sneak around and kill people...  or not kill people, your choice, but the point is sneaking fun.  While there's some parts of the plot I don't like, the world-building is great at least.  Good times.  Now if only this wasn't the third game in a row that had a silent Gary Stu protagonist... come on, you were made by non-Japanese developers, you can do better.

League of Legends, Season 4 - I played this a wee bit in ~2010 or so, but I actually played it a decent amount more in December 2013 (though not nearly as much as the hardcore LoLers).  Interest in solo queueing is negative, but I really like team experiences of this type with friends / DLers (Castlevania Harmony of Despair was pretty sweet, too).  More generally, LoL seems to nail something crucial but hard to implement: early victories clearly HELP but they don't insta-win the game.  So all the early clashes feel relevant, it's not like the tempo & gold gained from them is lost, but a losing team can still pull back even with a good engage.  It'd be very easy to either have all the early work become irrelevant by the endgame, or to have too strong a snowball effect where there's 15 minutes of clean-up and no realistic chance of winning, but LoL threads the line about as well as can be done.

Phoenix Wright: Dual Destinies - It's more Phoenix Wright.  Funny writing, usually implausible villainous plots, but great characters.  They nicely avoided many of the more annoying aspects of Phoenix Wright.  Biggest complaint is this game cues you way, way, way too heavily on any of the slightly trickier puzzles.  I mean, PW isn't REALLY about gameplay, but let me get my moment of intellectual badassery, don't just tell me the answer and expect me to then immediately repeat it back to you.

Excellent
Civilization V: Gods & Kings - I played this a tad in 2012, sure, but early 2013 ate up by far the most time with this.  Just fantastic strategy.  I still want to play as lots of civs I haven't yet and try strategies & social policy combinations I haven't, and the various different map types & styles means there's a huge amount of replayaility.  The micromanagement in the lategame can get a bit annoying, especially on maps larger than Standard, but whatever.  And oh yes, toss in multiplayer co-op hijinx as well.  Awesome.  Now to try BNW in 2014...

Classic
Fire Emblem Awakening - I liked the earlier FEs fine, but they never were particularly competitors for best game evar or the likes.  Play through it once, then fine, whatever.  Awakening, however, fixes so many problems with older FEs and adds in so many great elements it's amazing.  Lots of the plot is bad, but it has its moments.  More importantly, the characters are so much fun I don't care, and in fact want to spread around character use to harvest more delicious support conversations as well as just see different playstyles of the characters in combat.  Casual mode is great for casuals like me who'd reset on character death anyway, and makes the game much less frustrating the first time through.  Characters themselves have a variety of builds / promotions they can aim for, or potentially be Second Seal'd around, so there's a lot of possibilities both in the maingame & aftergame.  And oh yes, a good aftergame actually EXISTS, and is quite deep & long.  The soundtrack is fantastic, much better than most of the earlier FE soundtracks.  Pair-up is interesting as a mechanic - while I can see some complaints that it reduces strategy, it's still interesting, and more importantly basically allows for extra characters to be deployed and be relevant without overloading the map too much.  (The ideal number of units to control is maybe 7-9 IMHO, but it's a shame to bench so many characters, so Pair-up allows you to deploy and have access to 12-15 characters, but really only being moving around 7-9.)  And the map design is pretty good on a number of the maps.  Anyway, I sunk at least ~220+ hours into this game after doing a Hard Casual, Lunatic Casual, & Hard Classic runthrough in succession, which is just crazy with all the good portable competition out there.  And that includes doing all the DLC in the Lunatic run, and most of the DLC in the Hard Classic run.  Anyway, this game is just insanely fun, so hooray.
« Last Edit: January 05, 2014, 04:47:33 AM by SnowFire »

superaielman

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Re: 2013 Gaming in Review
« Reply #2 on: January 01, 2014, 09:11:59 PM »
Games I've replayed/played:


Defender's Quest: A fantastic RPG/Tower defense blend. Writing's funny at points, but the real draw is the compelling gameplay. Love love that blend, really do not love the way some of the extreme mode maps are balanced. So it goes.

CSTW- Writing drops off the side of a cliff in this one, but the gameplay is Zeboyd so you know it'll be solid. I enjoyed this without loving it.

SO2- Gameplay's as fun as I remembered, the item creation system is absolutely fascinating and fun to play around with as long as you have some knowledge about what to do. The story's terrible (I do like some of the characters) and universe mode is a jerk.

Ogre Battle- Another classic I picked up and played. I still conceptually love the mix of RTS, strat game, and RPG. All three pieces have serious problems (As does the gameplay, which is pretty deep but insanely broken).  Also has one of the all time great OSTs.

FF7- Short version: Sephiroth is a bad character, the translation's a joke and the game's too eays. You don't care because the game does so much right in terms of interesting combat and character work and style.

FF6- Replayed this  in LA on the Wii. Unlike FF7 I've played versions of it recently so there were no real surprises. Still a lot of fun. Also played Eviltype earlier in the year, which is fantastic, reasonably challenging even with knowledge of the system and nicely rebalances the characters. Play eviltype.

FF1- Did a thief solo, still wasn't hard once you got past Astos. Go DoS.

EO4- Basic gameplay was decent, but it was super grindy and it didn't really appeal. Also hated the mapping stuff you had to do. Writing was awful/10.

Mario Kart- DEATH TO BLUE SHELLS

Front Mission 4- Did a NG playthrough for the first time since the game came out. Still broke the game completely, but it required more careful money/unit management.

Civ5- Playing this makes me want to invest a bunch of time/money/sanity in Sim City.  I'll let someone else who playled it this year analyze it, but it's a lot of fun and I got my money's worth.

Tales of Maj'eyal- More fun to talk about than play, in some ways. I just don't enjoy a lot of the mechanics of Roguelikes and find them to be bad design, but there's a lot of love and thought put into the system.

Defense Grid- The Containment beta was fantastic, but it's defense grid. I was going to dig it regardless.

orcs must die 1/2- Played a ton of both of these. I actually manged to beat Triple down in OMD1 on Nightmare without barricades. *THAT* was hell and possibly the hardest thing I've done in a video game. OMD1 Paladins are stupid overpowered.

I only played and beat four new games this year by my count: Civ 5, Defender's Quest, CSTW, and Tales of Maj'eyal. I really enjoyed the FF7 replay, since I hadn't touched the game as an adult and a lot of it felt fresh for that reason. Worst game experience was either EO4 or Call of Duty zombies, which I played enough of to decide I wasn't a fan.


Games that came out recently that I want try: FE13, ToX (have this, need to be in the mood for it) Disgaea D2.
« Last Edit: January 02, 2014, 01:39:16 AM by superaielman »
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jsh357

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Re: 2013 Gaming in Review
« Reply #3 on: January 01, 2014, 09:50:38 PM »
27. Knights in the Nightmare (PSP) - Maybe one of the worst games I've ever played. Holy cow, when the tutorial is better than the game you know there are problems. I still have no idea how I was supposed to play this, it's that confusing. I am hesitant to play another Sting game after this experience.

26. Soma Bringer (DS) - Might be OK with multiplayer, but alone it's really one-dimensional and the story's nothing special. Just play Xenoblade instead--it's clear Monolith was just getting their feet wet with this title and the fact that we didn't get it in the US is no big loss.

25. Great Greed (GB) - It's worth playing for a few minutes to see just how bad an RPG can be if it has no interesting ideas, but there's just nothing to this game. The translation is bad to the point of not even being funny.

24. [2013] Mario & Luigi: Dream Team (3DS) - Let's just rehash the same game again, somehow make dream worlds uninteresting, and have TWO annoying Navi characters to pester the player for the whole adventure. If you haven't played M&L at all you might get a kick out of this, but otherwise I would have to recommend M&L 1 and 3 first, and even those aren't that fantastic. 

23. Shantae (GBC) - Yeah, I'm not feeling this as a lost classic. It LOOKS good, but it suffers from the same problems most Game Boy platformers have. Bad hitboxes on attacks, enemy placement that adds more difficulty than the game should actually have, etc, etc. As someone who grew up with this kind of game, I wasn't impressed by anything here.

22. Atelier Totori: The Adventurer of Arland (Vita) - I'm not going to say this is a bad game, but it's not my cup of tea. Art style is disturbingly overcute and distracting, gameplay seemed to be mostly composed of finding loot, battles are brain dead simple RPG mechanics. Some people like this kind of thing, so more power to you. 

21. Crimson Shroud (3DS) - The board game aesthetic of the game is nice, but it's so short that it doesn't have time to get interesting. In the end, I don't think it's worth the low price even. Kind of a let-down. Solid base, though, I must stress.

20. [2013] Plants vs Zombies 2: It's About Time (Android) - Thanks for ruining one of my favorite games with your greed and ridiculous changes, EA. The day after I reviewed the game, they updated it and completely threw off the mechanics of the game in ridiculous ways.  It's clear the current developers just don't have the heart of the game in them, and it's sad.

19. [2013] Gone Home (PC) - For a two hour game, it's pretty great.  I didn't get invested in the story, but if you don't mind something being more shallow than it initially appears you may enjoy it.  The graphics are wonderful and if it had more to do and more to learn I might rate it higher.

18. Theatrhythm Final Fantasy (3DS) - No matter how much I love Nobuo, I can only tap my screen for so long before it gets old, and this did. I couldn't finish ANY of the battle themes on the hardest difficulty and don't plan on it.  It was fun hearing all of the songs, but I have them all on my phone anyway.

17. Etrian Odyssey 4 (3DS) - I got to the fourth map before getting bored, so it lasted longer than any of the other EO games for me. Like with those, I enjoy the mechanics and the idea of the game, but it's very tedious and doesn't feel worth the investment since the plot is an afterthought. Still, if you like hard dungeon RPGs, it's worth a shot.

16. Donkey Kong Country Returns (3DS) - Decent platformer, lacking compared to other similar games (e.g. Rayman Origins). The controls are terrible in both versions of the game, especially if you are used to the SNES games. I think it's a worthy enough sequel to the original games, but not as fun to play as those.

15. Ni No Kuni (PS3) - Maybe the prettiest game I have ever played, but the gameplay is so easy and at times broken that I have no idea how anyone can think this is a 'great' RPG. The ally AI is so terrible it hurts. Seems like no matter what you give them, they won't use it the way you'd like. I did finish the game and enjoyed a lot of aspects of it, but it needed more QA.

14. Suikoden (PS1) - Great classic RPG, can't believe I never got in to this series. It's showing a lot of age, but wasn't a chore to get through and had some interesting dark story moments. Pulls off the 'tons of characters' thing way better than Chrono Cross.

13. Back to the Future {Telltale} (PC) - Not as good as The Walking Dead, but it feels like a legitimate BTTF4, and is so faithful to the movies that I couldn't help loving it the whole way as I'm a big fan. Controls are an issue, but workable if you love BTTF.

12. Fire Emblem: Awakening (3DS) - The most accessible Fire Emblem game for new players, and in general it's a good one. Pair Up feels extremely broken. I still like Fire Emblem 7 more, but Tharja is my waifu so this is #2.

11. [2013] Ace Attorney 5: Dual Destinies (3DS) - Another great Ace Attorney game. If you've played up to now you know what to expect here. Excellent graphics and music. Case 5 had some real shocking moments, and even the DLC case was good. This was the first AA game since AA3 that I thought had no bad apples as far as cases go. Loved Athena, hope she sticks around.

10. [2013] Pokemon X/Y (3DS) - Solid Pokemon games. I enjoyed Black/White more since the game felt more focused, but the huge variety of available creatures helped to make this game feel open ended. Graphics are amazing, music is the worst in the series, Team Flare plot is terrible, but hey, it's Pokemon.

9. Dragon Quest III (SNES) - The last DQ game I finished, and it was a good one. Love the map design, loved the level of challenge, looking forwarding to replaying it some day.

8. SpaceChem (PC) - Awesome puzzle game, but extremely difficult without any kind of guide. I'm not done with it but take cracks at it now and then. The concept is frankly amazing and keeps me coming back.

7. [2013] Shin Megami Tensei IV (3DS) - Strong RPG for the 3DS. I would rank it about evenly with Nocturne. The world map in the game is among the worst I've ever seen, but doesn't detract enough to make me dislike the game. Good demon pool, being a magical beatstick was fun. The second half of the story was about as poorly conceived as in the other mainline SMT games, but the atmosphere was good and made up for it.

6. Thief 3: Deadly Shadows (PC) - The least good of the Thief games, but that isn't saying a whole lot because I enjoyed it almost as much. The hub area paid off sometimes and didn't other times.

5. Zero Escape: Virtue's Last Reward (Vita) - Great sequel to 999. Interesting characters, an innovative method of storytelling, and excellent voice acting.

4. Dishonored (PC) - Felt like a spiritual successor to Thief, which is good for me because I love Thief. Challenging and engaging if you take the nonviolent route, probably fun and more diverse if you go for kills. The world is extremely well thought-out and detailed. It's cheap on Steam sales, so give it a try if you haven't.

3. [2013] The Legend of Zelda: A Link Between Worlds (3DS) - Total shocker to me. I have hated every Zelda game released post-Minish Cap until now. This game isn't just a good sequel to LTTP, it's a great game in its own right. I love nonlinear Zelda, loved the new stamina bar, loved just feeling like a kid enjoying Zelda again. A must-own for the 3DS. GOTY 2013.

2. Demon's Souls (PS3) -  Tough, rewarding, and with a lot of variety in approaches to enemies. The atmosphere builds and grows on you as the game goes on, and by the end I was floored by how real the world felt. Not many games trust you to get better at them, but Demon's Souls does.

1. The Walking Dead (PC) - GOTY 2012, easily. Maybe the greatest adventure game ever made, with fantastic characterization, a good art style, visceral scenes, and real emotional payoff. It puts the show and the comic book to shame.

Dark Holy Elf

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Re: 2013 Gaming in Review
« Reply #4 on: January 01, 2014, 11:10:22 PM »
I'll get the new games posted in a bit, doing my usual year-in-review lengthy recaps on them though I've tried to cut down a fair bit on the length this year.

For now, replays!

Mega Man, Mega Man 3
Mega Mans never get old with that tight platforming gameplay, fun boss fights, and the varied weapons, always the weapons~

Super Mario Kart, F-Zero X
Two of my all-time favourite racing games, good to sink more time into. A particular shout-out to SMK which I actually had gone quite a few years without playing. Turns out I still love it, and the rust was actually welcome as it injected some new challenge into the game.

Devil May Cry, God Hand
Dante Must Die mode for the former. Holy hell, that was challenging, especially that final boss. Great fun, this is as good as 3D action gets. Also two playthroughs of God Hand, one on Normal to shake off the rust and one on Hard.

Marathon
Easy to remember why I liked this FPS more than most and still do. Great atmosphere, and the combat when it occurs is fast and ferocious. Sci-fi against aliens also means extremely varied, fun enemy design and avoiding the squick factor that more realistic FPS cause in me. I replayed it once, then surprised at how non-rusty I was, replayed it again and beat it on the highest difficulty.

Bubsy: Claws Encounters of the Furred Kind
Played this again probably for the first time this century. An enjoyable little nostalgia hit. It's easy enough to see how it slipped through the cracks of history as far as SNES sidescrollers go, but quite still quite fun.

Super Mario Bros. 2
Like classic NES Mega Man this is something I have to dig out every once and a while; another all-time favourite.

Fire Emblem
Hector Hard Mode. It had been years since I'd played this so I wanted to see how it compared to other "hard" Fire Emblem modes. Turns out that if you play for ranking at least it's still pretty darn hard, though probably not so bad otherwise past some early stuff.

Fire Emblem: New Mystery of the Emblem
First time playing it with dialog I could understand! I wasn't missing too much. The new content added in the remake was decent enough writing-wise, the stuff originally in FE3 was uniformly awful. Gameplay is DS FE, so not really FE at its strongest but still something I enjoy. Played HM; challenge level was good, ninja reinforcements still need to die.

XCOM
I was rusty enough that I just played it on Normal. Largely ironmanned it until I completely botched one late mission (this is why I don't actually ironman because I would have had to junk the entire playthrough).

Suikoden 2
Third playthrough. Story is still good here, gameplay/polish are actually still some of the best in the series which uh says less cool things about the series. So it goes.

Suikoden 3
Also third playthrough. Did a bit of a challenge run to spice up the gameplay which I like even though it's rough around the edges, and yeah that writing, still great again.

Legend of Dragoon
Like Suikoden 2 this was a revisit of a game I hadn't played in like a decade, though I had at least seen it more recently so I knew what I was getting into. Pretty fun game for what it is, although it does show its age in that PSX way.

Final Fantasy 5
Replayed this three times. Two fiestas, one solo. As the years go by I like this game more and more, it now stands clearly #2 as far as the 20th century FF games go. Fiesta in particular really breathed some life into the game, letting you appreciate all the gameplay things it does well without the maingame's lack of challenge holding it back. Plot still sucks (if saved a bit by FF5a translation), but who cares.
« Last Edit: January 04, 2014, 05:20:10 AM by Dark Holy Elf »

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Meeplelard

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Re: 2013 Gaming in Review
« Reply #5 on: January 01, 2014, 11:47:19 PM »
This is that time where I have to go through the Games topic and remember everything I played.  I listed everything I REMEMBERED so far at least!  Played more than I realized...
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Grefter

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Re: 2013 Gaming in Review
« Reply #6 on: January 02, 2014, 12:02:16 AM »
14. Suikoden (PS1) - Great classic RPG, can't believe I never got in to this series. It's showing a lot of age, but wasn't a chore to get through and had some interesting dark story moments. Pulls off the 'tons of characters' thing way better than Chrono Cross.

You didn't go play 2 or get on to 3?  Oh man make sure you post follow up about those on the boards.  They are well liked here and I know I at least would enjoy reading your opinions on them (and assume others would as well) since you tend to post well thought out stuff.

Also Snowfire RE: Corvo being a silent main.  The game was always going to be in Thief's (deadly) shadow, why even try competing with one of the better protagonists ever?  Also it kind of works thematically on the High Chaos route (which is also totes canon because the setting is 100% crapsack world).  I have been meaning to get to the DLC and see how it goes with someone with actual character playable since both Knife of Dunwall and Witches of Whatever you play as Doud.

Warframe - Has come a long way in a year.  Love playing it with friends.  It is a little stale solo or in pugs, but so it goes for a shooter I have been playing for a year now.

Guild Wars 2 - I was also glad to get back to this with friends.  Daily stuff burns me out and harshes on my ability to love a game long term no matter how minimal it is.  Daily stuff with that content schedule just too much.  Can't do.  Still the cuddliest friendly MMO ever for its players.

Payday 2 - If you liked coop shooters like Left 4 Dead for the gameplay and not the aesthetic then I highly recommend this.  It is great if you can get 2 or 3 other people to play with.  It PUGs okay.  It is a bit rough solo, but there is stuff to do in between sessions with friends if you want to play quickly but don't want to do it with randoms.

WA5 - Played this recently obviously.  It sure is --good WA4.

Dishonored - Pretty sure that was this year for me.  What Snowfire and jsh said pretty much, it is fun Thief riff with super powers.  Neither of you guys mentioned how shitty the controls are though.  The control scheme is just like Thief's in that it belongs in the mid 90s.  Otherwise a pretty good game if you are into sneaky shit.  Plot is lol, world building is pretty great in my opinion, but I love crapsack worlds.

X-COM: Enemy Within - This is still X-COM.  I haven't finished it but it is fantastic and I want to find a way to get a copy in the hands of Elves and Ciatos, but 360 version is separate game entirely and that is :( times.

X-COM Declassified: The Bureau - This fucking blew.  Worst game I have played in a long long time.  It wants to be Mass Effect but has none of the quality writing and infinitely shittier gameplay.  Difficulty is stupidly spiky, everything is pretty much easy mode on rails until a set piece boss fight of varying difficulty.  Stomped it on Easy after a while because fuck this game and its complete banal terribleness.  Think Mass Effect's gameplay where all the difficulty comes from controlling AI positioning.    I feel sad for everyone that worked on this because it was in development hell for such a long time and there was a lot of heart in it, then Enemy unknown came along and saved the day leaving this as a cliff note in history as yet another terrible X-COM spin off.  At least it is that instead of as yet another shitty attempt to revive an old IP as a modern shooter that sucks.  Not even worth playing to see how bad it is like the other shooter in the series.

Persona 4 Golden - Holy shit that was this last year!  This was a really good game that grew on me in ways I didn't expect it to.  Significantly improves on P3P in every single way.  Still glad I held off for the actual finished version of the game though.  With P5 on the way out I hope they actually release a finished good version of the game first time with that one.  I would legit actually recommend this version to people.  It still has some flaws but it is a good game to exist and one worth seeing what it does well, what it does poorly and the areas that we still have ground to make.

Final Fantasy Dimensions - This was a slow builder, but once it got rolling it really was quite fun.  It does some stuff other FFs kind of refuse to do, like it uses Status effects and really exploits them.  It repeats them a fair bit (Physical that inflicts Confuse and boss has physical moves that don't count as "Attacks" so they don't break confuse!) but it is still nice to see.  It is still relatively easy because of some FF standards (healing is strooooong in FF games), but it keeps things interesting.  The combo skill learning system needed to be better documented in game because some of the balancing around JP assignment is somewhat structured around restricting that, but foreknowledge of it informs where to spend JP.  Blargh.  Also some of the strange design choices are because it was episodic, but it works out in the end.  Its a flawed game, but it works as a lightweight portable discount JRPG.  Way better production than the competition on the market that I have browsed around (which isn't much to be fair).

Pokemon Black 2 - I dug this but didn't finish it because I am terrible.  I find the whole gen worth playing and recommend them both for different reasons.  1 is nice for a hard Pokedude reset and it genuinely had some thought put into its plot for 8 year olds.  The sequel is kind of more of the same, but instead of a hard reset you get some of the best diversity of selection available.

Pokemon X - I am also still digging this.  I think it also has good diversity of Pokemon selection, but unlike BW2 it is just everything is available.  There is a billion new Pokes to catch every Route.  It is crazy.  It makes up for it with Exp Share mechanic change.  It is a good starting point for new players which I am glad to see them doing.  I think BW1 was supposed to be that with the hard reset, but maybe didn't quite meet that design goal?  That or it was successful but they got new players and they decided to go after old players that hadn't played since Gen 1 or 2?  If it is the latter then they definitely built a game to do that showering you with Gen 1 references and handing you Gen 1 starters and Pokemon all over the place.  Personal experience suggests that it worked, I know many people that haven't played since Gen 1 that picked it up and are digging it.  Pretty good thing to do for a series that turns 18 this year.  Remember that, your Pokemon Red cart is legal now guys. 

Shin Megami Tensei: Strange Journey - Etrian Odyssey's relative success seemed to push Atlus to put out an old school style SMT game.  I was really enjoying what I played of this and need to get back to it.  About half way through.  SMT aesthetic really appeals to me, I am a soft sell on them and as I got older I appreciate the gameplay way more than I used to for some reason (which is counter to most of the time where I prefer design that trends towards easier for the player these days, I don't understand it either).

Middle Manager of Justice - Doofy little resource management game from Telltale.  F2P with a $2 once off cost to make the game play like a "normal" game.  Do recommend!  Pretty fun.

Devil's Attorney - This was actually pretty great little iOS/Android title.  It is a comedy Attorney game, but instead of Phoenix Wright's strange Japanese style comedy you get it based around 80s cocaine Lawyer.  Like a deliberate comedy version of Devil's Advocate without actual Satan involved.  Gameplay is kind of puzzle/JRPG boss rush.  where player builds a skillset based around 3 trees of skills where you get points based on how you furnish your apartment.  Various once off ability changers are also bought to tweak gameplay further.  Really really fun.

Wild Arms XF - I had fun with this sometimes.  It is a bit of a hot mess of a game really.  Shit is all over the place.  I don't have much to add, I think my run was pretty well documented in WGAYP.  Teenage Snow is Weisheit was height of the game experience for me. EDIT - Accidentally say Niu instead of Teenage Snow.  Reviewing topic to check what I played corrected me on this.

Puzzle Quest 2 - On like play through 6 or some shit of this on various platforms.  Game is still great.  For some reason iOS port has some random different minor balance things different on it.  You can't reassign stats below some base amount for some classes or something (????), I can't drop my Sorcerer's Agility below 8 base or something (would prefer it to be 10 with +5 to all stats).  Also at least on PC you can swap gems that are in Locks during lockpick, but can't on iOS.  Both versions have patches that stop you applying duplicate poison tiers so don't have super degenerate double poison for all classes being optimal load out.  But it doesn't nerf poisons otherwise so degenerate Ancient Arachnae Poison is still optimal.  Wizard is the first build I have used no poisons in my main gear set (Glyphic Blue and Green Mana Tonics), but even then I still suspect that Poison instead of the Blue would be optimal.  Wizard is weird in that it struggles so often and then gets game changing abilities every so often.  Unlike Assassin and Templar (Never played Zerker before) they are all the high level abilities though.  They don't grow into their main builds so much as dramatically shift your play style as you level.  At least that means I will get some serious use out of the level 50 ability at least.
 
Walking Dead season 1 - Apparently that was only finished this year too.  10/10 best zombie media of 2012..

Tales of Graces f - I didn't do the f arc and consider myself done.  It was a very frustrating experience.  Better game than I have feelings for it, but frustrating nonetheless.  Asbel is still fucking terrible.

Starcraft 2: Wangs and <3 - Both were pretty fantastic single player experiences and I am really looking forward to Legacy of the Void because P are my dudes (gameplay not plot).

Trials Evolution Gold - I was banned from playing this game because it drove me into berserker fits.

Legend of Grimrock - This was good quick dirty fun.  A mix of Might and Magic played real time and Ultima Underworld.  Fun times were had.

FF5 - There was a period where I thought this might actually be my GotY with how much it blew me away with how good it is while playing the remake and then doing Four Job Fiesta.  Then I got Berserker on my second Fiesta and it was The Worst Thing.

Bioshock Infinite - This was good and its smart.  Not smart enough for Extreme Liberal Arts, but for the unwashed masses and poorly educated it is pretty great.  Also it does things with music.

Penny Arcade 4 - This was a fun Zeboyd game with a vending machine.   Ranks pretty up there for me, but not Game of the Year.

Farcry 3: Blood Dragon - A shooter where you hunt big cats that shoot lasers out of their eyes is a game everyone should play.  Mark 4 style motherfucker.

Edit - Fuck I forgot SR4 and Shadowrun.  Thanks for the reminder Rob.

Saint's Row 4 and Shadowrun - What Rob says below.
« Last Edit: January 02, 2014, 08:04:50 AM by Grefter »
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jsh357

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Re: 2013 Gaming in Review
« Reply #7 on: January 02, 2014, 01:53:28 AM »
I plan to play Suikoden 2 soon (it's on 1st tier priority with the backlog of games I already bought).  I try not to play two new RPGs in a row, especially if they have SMT in the title.  Plus, the longer I wait the more I have to look forward to.  Right now I'm playing Final Fantasy Dimensions (which I'm enjoying a lot) and a melee run of Demon's Souls since my friend told me I was a pussy for being an archer. 

Anthony Edward Stark

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Re: 2013 Gaming in Review
« Reply #8 on: January 02, 2014, 07:38:25 AM »
Pretty sure the first game to come out in 2013 that I actually bought was BioShock Infinite.  The main highlights of the game are the setting (of course, it's a BioShock game) and Elizabeth's scripting.  I was kind of apprehensive at first, thinking she'd be Ashley Graham 2.0, but they neatly avoided making it an escort mission, and they actually make her useful to you so that you actively miss her when she's gone (as opposed to when, say, Ashley is gone and you say "thank fuck.")  The stuff with Elizabeth changing reality to suit her wishes threw some people but it made sense to me once I basically thought of her as a Bendis-era Scarlet Witch.

I only rented Resident Evil 6, but I'm pretty sure I wrung all the enjoyment I was gonna get out of it.  I've written at length in the past about what makes 4 so much better than its successors, and RE6 doesn't really shake that.  I do think it's a step up from RE5, which had much lazier level design, plus Leon's campaign (which was the only one I played at length, as I tried the other two after and felt kinda over it) has some pretty enjoyable atmospheric moments to it.  Final verdict: it was okay.

Hotline Miami is a fucking weird game that tolerates no fucking up.  The first time I played it, I thought my character might be having some kind of strange lucid dream or he was a sleeper agent for a government agency or something.  Either way it's a very satisfying feeling every time you beat a level and the way it tells its story with few words and some sprites is a lesson other people could probably take in "show, don't tell."

HoMM6 is still pretty much HoMM, so if you liked the earlier games in the series you'd probably like this.  I have fond memories of playing marathon sessions of this with my brother on trips so the series holds a soft spot for me.

Far Cry 3 Blood Dragon is an amazing game where if you hold down the fire button for your minigun your character starts yelling.  The main character's name is Sgt. Rex Power Colt, and when he gets the ultimate weapon he says "I got the touch.  I got the power."  Cutscenes are rendered like they're from the original Ninja Gaiden and but with some fairly graphic sexual content.  Your final mission objective is "BE BADASS ALL THE WAY."  When you level up, your character throws the horns with his robot arm and pink electricity shoots between his two fingers.  It is the sort of delightful insanity you see in a No More Heroes game, except that Suda51 isn't there to troll the audience with game mechanics that mock other games.

Civ 5: BNW was like taking a beautiful woman and then making her a spaceship captain with a chainsaw sword who quotes The Mountain Goats.  G&K didn't have me thinking of ways the game needed to be improved but Firaxis figured a way out anyway.

Saints Row 4.  Game of the year, probably?  I think what sets it apart from the GTA series for me, other than the fact they just give you superpowers rather than making you cheat to get them, is that when GTA steals something from a show (like, say, all the stuff they lifted from the Sopranos in GTA4) they play it totally straight.  When SR4 reenacted scenes from They Live, they followed it up with a scene between Keith David and the motherfucking Hot Rod, Rowdy Roddy Piper, about how Keith's personal hell is getting beaten up by Roddy over and over again.  Anyway the game's pretty much wall to wall bonkers and co-op is great.

Shadowrun Returns.  I would not pay full price for this but I think $20 was fair.  It's a good, if pretty linear, campaign with well-scripted dialogue and really great atmosphere.  The mod toolkit is quite robust and there's some very good fan-made campaigns coming out.  The devs have said they're working on a second campaign right now, so there's that too.

Deus Ex HR: Director's Cut.  Picked this up because if you already own the base game it's five dollars.  I really like the original DXHR so I felt it was worth it.  The director commentary is pretty interesting.  A lot of what they discuss is how they got around technical limitations in the engine, which is something I always find interesting.  Not so much the nuts and bolts of what they can't do, but the artistic techniques they use to make me not notice they can't do something.

Mark of the Ninja:  Art style's fantastic, sneaking is great, seldom got the "this is complete bullshit" feeling I often get from games requiring sneaking.  I think it suffers some from the "this is the way to get around this problem, or you can go all the way around it" situation and that maybe there should have been more environmental factors you could use depending on the tools you brought but that would likely have gotten really complicated.  It's a delicate balance between "there's one tool you should probably have for this point" and "there's thirty dangerous things in every room."

VGCW 2K14: Adam Jensen delivers the Augmented Tombstone to Dan Hibiki.  The crowd goes nuts.  Yeah rip

Assassin's Creed 4:  Overall a very enjoyable game.  A little too much tailing/eavesdropping but I really liked the setting, combat feels good, enemy AI functions better than it has in prior installments, and unlike AC3, the three main cities in the game are all very distinct from each other.  Overall good stuff and worth playing.

Still haven't gotten my hands on XCOM Enemy Within or TWD Season 2 because I haven't had money since like November.  Boo.  I need that shit.
« Last Edit: January 02, 2014, 09:39:54 AM by Anthony Edward Stark »

Cotigo

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Re: 2013 Gaming in Review
« Reply #9 on: January 02, 2014, 09:39:53 AM »
I got Opinions!

Deus Ex: Human Revolution.  Was that this year or last year? I really can't recall. Anyway, amazing game that is a worthy sequel to Deus Ex. The worst part was the boss battles, because I was doing a pacifist run, but even then if you know they're coming all you need to do is put a couple points into the Typhoon system, even on Realistic. The absolute best part of the game, though? Conversation battles. The last conversation battle for me may as well be the end of the game, because everything is downhill from there. This series manages to have the most disappointing endings, too. Really tempted to pick up the Director's Cut, as I have not played the expansion, and more Deus Ex: HR is a good thing.

The Walking Dead: Best game I played all year. Holds up really, really poorly on a replay, though, since it just highlights how little your choices actually matter. That said, on one runthrough the game told a solid story with wonderful characterization, and I only hope that Season 2 holds up a little better on replays.

Hotline: Miami: This game crawled up it's own asshole real quick and choked to death on the fumes. If you ignore the plot, though, you have a solid fast-paced arcade style murder simulator. The game had me going back to improve my scores and time even after it was over, so that's something.

Warcraft 3: Yes, I've played it before, but I was quite shit at RTS and didn't know what I was doing and couldn't get past the undead campaign in Burning Crusade. Fun game, but I can't see myself getting into the multiplayer nearly as much as I got into Wings of Liberty's a few years ago. Also, Blizzard is ridiculous and anyone who claims they've written anything well has their head drowning in a nostalgia fountain.  On a side note, I wish Footmen Frenzy was still a thing. I could always pick up League of Legends, I guess.

Megaman 10: Not as good as Megaman 9, better than Megaman 5-8.

Okami: Played part of this in Japanese. So far the gameplay is quite enjoyable, but I gave up after I kept getting stuck in areas because I was too stubborn/lazy to bust out a Japanese dictionary. Would love to give it a shot in English, or maybe pick it up again soon as part of language study.

Gyakuten Kenji 2: So speaking of games in Japanese that are frustrating, I picked up Edgeworth Investigations 2 to play through thinking it would be good language practice.  And, it is, but on the downside of it they made all the interrogation sequences timed.  Yeah, fuck that. It'd be fine in English but not for studying.

Minecraft, Hexxit Pack: Minecraft will live on in my memory as the really bright kid in school who was really creative and looked like she would make it big, then you grow up and checked up on her on Facebook to find that she's wasting her time drawing My Little Pony fan characters and is now the assistant manager of a moderately profitable McDonalds.  It has some good points but they really stopped developing what I thought made the game interesting and started showing that they didn't actually know what they were doing as far as making a game goes. Hexxit alleviates this quite a bit, adds a slew of fun-to-explore dungeons and fun-to-play-with equipment. That said it still lost my interest after two months, since it is bound by all the shit that holds Minecraft back.

Starbound: Starbound sucked up a week of my life. It's still in early Beta, but looks quite promising. Unlike Minecraft, it looks promising as an actual game instead of an ore mining simulator. That said, I am prepared for disappointment.

Solarium Infernum: This game is a really interesting concept that I think would be fun to play with people who take things as seriously as the DL takes its vijeagames. Tried playing one game with a group of friends but it fell apart due to lack of interest and slow pace. This RPShotgun article does it way more justice than I ever could. http://www.rockpapershotgun.com/2012/01/03/solium-infernum-the-complete-battle-for-hell/

Yume Nikki: This game is FUCKING WEIRD. A great exploration game that leaves you to discover the narrative and theorize about it yourself. It's free! Playing it for 10 minutes would be a way better summary of the game than me opining about how fucking weird it is. http://www.theneitherworld.com/yumenikki/links.htm


Anthony Edward Stark

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Re: 2013 Gaming in Review
« Reply #10 on: January 02, 2014, 09:42:11 AM »
If you liked Minecraft you'll LOVE Matt Damoncraft.

Fenrir

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Re: 2013 Gaming in Review
« Reply #11 on: January 04, 2014, 02:50:01 AM »
Amazing reviews ahead


   It is 2013 and Fenrir still plays terrible games
44) Cladun: A parody of a NIS game, made by NIS. It is unholy. Its sins lays heavy upon itself.
43) Alien Breed: "Classic" Pre 1995 PC game = RUN.
42) Zenonia: Total shovelware ARPG. Please be excited.
41) Dissidia 012 [duodecim] Final Fantasy: [lol]
40) Uncharted Golden Abyss: Standard shooting gallery, dreadful hold-a-button "platforming", Massive QTE chain bosses, eyeroll worthy "secrets"
39) Sine Mora: Pretty, and the worst shmup I've ever played.
38) Persona 2 IS: How did I ever like this?? (Because it led to Persona 2 EP)
37) Persona 4 Golden: I really can't possibly care about any of these people. And I've played so many SMT games that were way superior on gameplay.
36) Kingdoms of Amalur: Game of the Year 1997

   Meh
35) Thomas was Alone: Fenrir was bored
34) Tales from Space: Move past the novelty of an evergrowing character (he doesn't "reset" between levels like Katamari Damacy's) and there's not much to see.
33) Ragnarok Oddyssey: Mediocre. You get your basic attack set at the beginning and the nothing never evolves.
32) Lone Survivor: Good on paper. Doesn't provoke too many emotions, which is the opposite of what it's trying to do.
31) The Cave: I feel for all the people who expected "the next game from Ron Gilbert"
30) Far Cry 3: The story and world building are just so offensive and dumb they sour the entire game.
29) Mega Man 9: Classic Mega Man: Good level design, annoying bosses

   Allright I guess
28) Knytt Underground: Nice ambition. Not that great? Lacks mystery, and interesting places to explore
27) Patapon : The first PON PON PATAPON PATA PATA PATAPON chain you make is magical. Everything afterwards is so bittersweet in comparison.
26) Persona 1 PSP: Yeah I can't justify that one being that high.
25) Rayman Jungle Run: Decent, relies too much on memorization.
24) Touch my Katamari: Really just another Katamari game
23) Ridiculous Fishing: Pretty cool and stylish and then it's over

   Decent!
22) ZHP: Is NIS. I... enjoyed this for way too many hours to say too many terrible things about it.
21) Persona 3 Portable: Fuck, I don't know why I wasn't bored with this one like with P4, they're so similar. Maybe because I already knew the game. Or because Yattaf. Or because Dog. Or because menus in the city instead of walking. Because city instead of countryside? Possibly because Tartarus. Maybe because the game relied less on slapstick anime humour.
20) WA XF: Too bad this game is not made for replays, but the first time through is good enough.
19) FF4 TAY: Really liked the gameplay variety in this one. And Edward.
18) Power Stone Collection: Clearly a game of the 2000's, Power Stone 2 is basically this horrible collectathon. You spend half your time playing and half your time fusing bombs with gunpowder to create guns or something. It is insanely addictive.
17) Elminage Original: I literally only played this for the art after a while. Don't judge me, look, this is Belzebuth: http://image.noelshack.com/fichiers/2013/41/1381247614-el1ss-131005-122046.jpeg
16) Mega Man Maverick Hunter X: I dunno why I like this one much better than other Mega Man games. Probably the slide. Definitely not the super dumb Vice mode.
15) Papers, Please: Talking about Papers, Please is much better than playing it. It is an absolutely essential game if you want to justify all that time you've wasted on Xenosaga.
14) Virtue's Last Reward: I am still young enough to enjoy something like this, but for how long? It is like watching Fight Club when you're 16.
13) Ys The Oath in Felghana: Ys somehow manages to be fun and breezy even on ultra hard mode
12) Stealth Inc.: Perfect puzzle platformer, maaaybe a little bit too repetitive? I blame the bosses.
11) Divekick: The best game for parties. Unfortunately I'm now too pro with Mr N.
10) Soul Sacrifice: I already just talked about this at length in the other thread jeez

   Woahmg
9) Gun Godz: I'd have a Young Venuz avatar right now if not for the lack of artwork. Anyway this is a short Doom clone but with such unbelievable sheer SWAG
8) EDF 2017: The Mountain Dew of good niche games
7) Vanquish: Is every shooter from this gen on crack. Uncharted and Gears are over.
6) Guacamelee: I've been starving for a good Castlevania since Order of Ecclesia. 2D brawling can be surprisingly solid!
5) Infamous 2: Superpowers in a sandbox, still grounded in reality unlike SR4, New Orleans.
4) Tactics Ogre PSP: Just so I can say I'm done with story in videogames.
3) Gravity Rush: If 10 games used that gameplay, Gravity Rush would be pretty fucking mediocre. As it is it's wonderful and unique.
2) Metal Gear Rising: Revengeance: Totally amazing. Stupid AAA shit like QTEs and turret sequences hold it back.
1) Hotline Miami: Amazing. No QTEs/turrets.

Hunter Sopko

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Re: 2013 Gaming in Review
« Reply #12 on: January 04, 2014, 03:31:42 AM »
Kingdom Hearts 358/2 - Fuck you, Grefbro. Fuck you so hard. This game isn't good. At all. Full stop. It's two or three times as long as it needed to be, with boring and repetitive missions and almost no redeeming features whatsoever. By the time I got to the end, one of the few said redeeming features, I just didn't give a shit for it to matter. The only enjoyment I got out of this game was the slightly puzzle-esqe way you do your inventory/skills. 1/10

Atelier Ayesha - Really got into this for some reason. Giving the series something more than "Complete Assignment Nao" worked wonders (full disclosure: Have not played Totori or Meruru), and I connected enough with the characters to care, even if it's still the fluff of Atelier. Excellent music that almost always fit the tone of the scene, the best final boss music in years, and a revamped synthesis system made for a much more enjoyable Atelier experience this time around. About equal to Mana Khemia to me, but easily the best of the Atelier games I've played. Picked it up at launch and played through it in two days without a FAQ and still had a blast, as well as saw most everything. A few minor tweaks and it could easily have been 10/10.  8/10

Generation of Chaos 6: Pandora's Reflection: Was really looking forward to this collaboration between Sting and Idea Factory. Sadly it ended up being a lot more Sting than IF, but for what it was it was fun. Incorporating danmaku into OB-style SRPG was kind of amusing. Solid idea and some of the maps were fun, but the whole of the system was not exploited to its fullest. Story was serviceable but forgettable- but at least not a liability. For some reason, about half the PCs and some enemy portraits are free avatars on PSN now. 4/10

White Knight Chronicles I and II: A mostly mediocre game in the vein of FFXII. Does some things better, some things worse. The story is mockable and utterly simplistic, but the secondary characters (Eldore, Caesar, Kara) are actually really enjoyable. Despite the drawbacks, I found myself having a good time with it anyway. Oh well. The environments are at least very pretty to explore, especially the Lost Forest in 2. One of the plusses of the game, the ability to do guild missions online co-op, is sadly gone since the servers were disconnected, but if you enjoyed FFXII, I'd actually recommend this game. 5/10 for both.

Persona 1 PSP: Finally finished my playthrough of this. It was a thing. Interesting to see the roots of the Persona series and for what it was it was okay, I guess. Nothing to write home about though. 3/10

Gravity Rush: Really good game. Good atmosphere, good music, the gameplay is great but the controls need some work. Needed to be a HELL of a lot more precise. Camera was wonky and flailing. Kat is a cutie though, so the game gets a pass on those. Overall, if they can refine the concept I really, really, look forward to the sequel. A lot. 8/10

Tales of Xillia: Some good story concepts not really capitalized on because, obviously, it is a Tales game. Same with the characters. I'm a bit more forgiving towards some than most DLers though. I liked the aesthetics in general. Gameplay was fun. Ivar wins Worst Character of 2013 for me though. Seriously. Fuck Ivar. 6/10

Legend of Heroes: Trails in the Sky FC: Took me a while to get going in this game, but once I did I totally blitzed this and had a blast. Really great old-school charm overall in the vein of Lunar and such. It's weird how the worn-out 90's anime tropes feel so much less played out now after so much of the last decade of anime and RPGs. The end was a bit headdesky for many reasons, but it didn't ruin the experience. Eagerly await SC. 8/10

The Wolf Among Us: This is Telltale Games + Fables. You motherfuckers should be playing this game. 9/10

Luther Lansfeld

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Re: 2013 Gaming in Review
« Reply #13 on: January 04, 2014, 04:46:10 AM »
1. Fire Emblem Awakening – Hilarious characters + Fire Emblem gameplay + great voice acting and animations + LEVEL UP QUOTES = a truly Ciato experience. The badness of its main plot after about 1/3 of the game is definitely a bummer, but I by and large don't feel like the PC cast suffers character wise too much for this. The villains pretty much suck balls aside from Gangrel though. I want to note that I've already played this game three times. :)

2. Mario Kart 7 – Mario Kart 7 brings back a lot of the stuff I enjoyed about some of the older games; it has jumping and coins affecting speed from the original game, and it has the drag from the Wii game, as well as have generally good map design and really awesome old tracks brought back. Only downside is that it doesn't have some of Double Dash's innovations, but alas.

3. Phoenix Wright: Dual Destinies – It's a Phoenix Wright game which is a bit simplified relative to the other games gameplaywise but is just as strong as ever with the great writing and fun of unraveling the mysteries. The three attorneys in the game makes the game even more fun; lots of smart but crazy people hanging out in an office together? Blackquill in many ways makes the game for me by being a great rival; asshole but still cares about the integrity of his job. Also, his sister is a badass.

4. Pokemon Y – A more inspired effort than Black 2, it has large Pokemon diversity, good starters, and decreased annoyances such as caves. Biggest complaint about the game is that its bosses are pretty weak relative to some of the other games in the series.

5. Star Ocean 4 – High drama plot with good gameplay and nice graphics. Plot and character work is hit and miss but aside from the strange way the plot swerves in the second half of the game and some of the strange secondary PCs, I think the game is satisfying character and plot wise.

6. Final Fantasy Dimensions – Hope you didn't like your games to have story, because this one's story is a real clunker. The game is pretty excellent gameplaywise; good challenge, fun job system with increased combining of jobs compared to FF5 and incentives to stay in jobs. I was never bothered by the JP system, and I like how the game introduces the new classes to you via temps rather than just throwing jobs at you. The giving you jobs slowly makes them a bit easier to swallow. I love the dark path and light path PCs and how you can end up with different built characters based on path; it adds a bit of a wrinkle to the job class system.

7. Suikoden Tierkreis – At its core it is a Suikoden. Great plot, good villain work, boring as shit gameplay which doesn't get in the way but makes you wonder why they bothered making a game. Is basically Suikoden V with a weaker main cast(which is to say, a good main cast).

8. Pokemon Black 2 – Another solid entry into the Pokemon series. The starters in the game feel a little uninspired, and the plot is kind of humorless compared to other Pokemon games, but the number of things you can catch is pretty cool. It feels a little bit budget compared to a mainline game? Dunno how to put my finger on it.

9. Civilization V – I had a lot of fun piddling around in this game, it's pretty cool. Don't have too much to say about it, really.

10. Wild Arms 5 – My favorite things about the game are the puzzle boxes and Greg. Gameplay manages to float above the average just by being a shittier version of WA4 (which has wonderful gameplay) and the game has some cool plot ideas scattered within its bullshit.

11. Blue Dragon – If a game ever coasted on engaging gameplay, it was this one. Its plot is laughably terrible, its graphics are OH MY GOD WHY DO PEOPLE HIRE TORIYAMA TO DRAW HUMANS, and its dungeon design isn't anything to write home about. I played Hard Mode, which punched me in the face enough to make me happy and made me use the class system to its maximum potential. I'm unsure of how I'd feel about Normal Mode. Also has Nene, who makes me laugh.

12. Cthulhu Saves the World / Cthulhu's Angels – The game is a nice, fast paced romp with decent humor and fun gameplay. My biggest complaints about the game are its awful dungeon design and its uninspired lategame bosses, but that's not the worst thing in the world at the end of the day.

13. Final Fantasy 13-2 – This game primarily coasts on me enjoying the first game's gameplay and enjoying Serah and Mog, who are suitably silly. Caius/Yeul/Noel are as close to as bad as FF10-2's added characters, and the plot is a complete mess. Bonus points for the conquering of the world via science, which is of course the best and most amazing course history could take.

14. Mass Effect – The game is really good at worldbuilding and does a fantastic job with its main character feeling suitably organic in your decision making. The other characters are often better at building the world than building themselves as characters, and there isn't much character interaction that doesn't involve the main character among PCs. The gameplay is passable normally but a moving trainwreck in Mako mode, which is one of the worst gameplay modes I have had the displeasure of partaking in!

15. New Super Mario Bros. 2 – There's not a lot to say about this one. It's a decent game which seems to be mostly coasting on the innovation of the other two NSMB games, but nothing special. The coin gimmick does nothing for me.

Honestly, I like everything I've played this year. I will drop any game that doesn't seem awesome enough for me to play. :)
« Last Edit: January 04, 2014, 05:22:02 AM by Luther Lansfeld »
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Re: 2013 Gaming in Review
« Reply #14 on: January 04, 2014, 08:17:01 AM »
In no particular order. Spoiler warning goes here, mainly for GTAV (minor) and Disgaea D2 (big).

Final Fantasy 1 (NES) (Replay)

I powered through this awhile back. It's aged, glitchy and generally unpolished as all hell. In spite of that, it's still a fun game to play. Some of this is because of the lack of polish. Revival being rare and healing/status curing being at a premium is a nice change of pace. It feels grittier, almost, like the D&D sessions it's meant to emulate.

Final Fantasy 4 (PSP) (Replay)

I gave this a go too. It's FF4 polished up to +10 or so. It gets points for using the GBA version as a base instead of the flawed DS recreation, as well as for the beautiful sprites. Otherwise it's the FF4 we all know by now and not much more needs to be said.

Darkest Hour (PC)

Darkest Hour is yet another fan-made, Paradox approved fork from Hearts of Iron 2. It's essentially a souped up HoI2, which immediately makes it superior to Hearts of Iron 3. Pick a country, develop it and make your mark in the WW2 era. Darkest Hour has the tweaks and innovations you'd expect, including a WW1 campaign to play around in. It won't win you over if you don't like the genre, but it's a fine addition if you're a fan of the series.

Super Puzzle Fighter 2 Turbo HD Remix (PS3)

I gave this a try out of boredom. It's fun filler and fast paced. I see why it's popular.

Grand Theft Auto V (PS3)

GTAV revolves around a modern story that parodies and reflects the modern world. To cut a whole lot of pretentious speechifying short, I don't care for a lot of what it's parodying and the parody suffers from gazing into the abyss. It's too good at emulating what it parodies and thus shares the same fundamental hollowness as it. There's no spirit and no likability to the story, only crass extremism masked by a thin veneer of depth and playability.

Before you say that's what any GTA game is, previous entries (SA comes to mind here) had heart and character backing it up. This game lacks it, and in fact it feels like its dedicated to ripping down on the previous games. One can make connections between Franklin, Michael and Trevor in regards to the heroes of the GTA3 trilogy; in fact, I feel that the entire game is predicated on a rejection of those games in favor of the violent, self centered meaninglessness of what the GTA5 crew does. I can just smell the '10 stench on it, reflecting the current world it takes swipes at all too well.

I'd give the game a 0/10. There's an amazing amount of work and love poured into the game, but the basic tenets it works from are miserable.

Disgaea D2 (PS3) (Game of the Year) (Not much competition)

You know what I needed after GTAV? Something fun! Disgaea D2 fills that niche to a T. It's a fun game that delivers a streamlined Disgaea experience. While flawed - the plot needed a few more chapters and more character time, not to mention characters vanishing once you recruit them like Lanzarote, not to mention - okay, that's getting too long for a -ing, so let me start over.

Right, ahem. Disgaea D2 works in spite of some flaws, primarily in the main story. I can look past some roughness with the story in favor of the excellent mechanics and enjoyable writing. That said, the flaws that are there do make themselves known. The main story feels a few chapters too short. I feel like there was a distinct lack of character time as well as a lack of defining character moments like in Disgaea 1. Laharl's sister with the name I can't spell to save my life could have used more time to develop. The pace of the story was bang-bang-bang, with plenty of interludes in bullshit geopanel and throw-focused map lands.

Where were the secondary characters? The game ran with the main quartet and didn't add any others to it. It lacked a Gordon, an Etna circa Disgaea 2 or any sort of real support. You had a few rotating antagonists like Grosso and his band of level 9999 dumbasses, but nothing that was really meaty. As far as the bad guys go, Xenolith had a bare minimum of screentime. He was little more than a plot element and really failed to come together as a character. His entire flat-affective routine doesn't help here, as did his vanishing act in the postgame.  Speaking of, where the hell did he go for the postgame? Nice way to admit that he was a filler bad guy, y'all. You went to the trouble to make lots of postgame maps, but you couldn't fit in Xenolith and expand the obvious plot hook? Hell, it's not like he didn't have a form that couldn't be used, since he was in that battle at the gate to Celestia. This makes zero sense to me, unless they're all but admitting that he has all the depth of a puddle.

Anyway, to hook back a moment, they even had chances to add secondary characters. Lanzarote could have been an easy fifth to spice things up as needed. But she pulled a vanishing act the moment she was recruited and that was that. Too bad. They had a solid premise to develop Laharl's sister through Lanzarote, I figured that's what they were going to do for certain.

All that aside, the game's still a tremendous amount of fun. The plot needed more time and material, but the underlying gameplay's really fantastic. I'd put it around 9/10? I could go on and on while praising what it does right, but eh.
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Re: 2013 Gaming in Review
« Reply #15 on: January 04, 2014, 09:57:37 PM »
12. Final Fantasy IV The After Years  (w/ FFIV Interlude) [Final Fantasy IV Complete Collection, PSP, 2011]
FFIV Interlude is basically filler to make the Complete Collection more appealing for the sort of fan who already had both FFIV Advance and The After Years separately, which is funny because the game already looks much better than either of those and the interface is cleaned up a lot (including making the ATB actually function in FFVIa's case, from what I understand), so it was kinda the definitive collection without that effort.  Point being, not worth discussing on its own merits.
So TAY is sort of the reverse of Crisis Core.  If I wanted to teach someone what fanservice should be and how to accomplish it, I'd have them play Crisis Core.  If I wanted to teach someone how fanservice could damage a product and hold it back from being as good as it could be, TAY would be a pretty good example.  Any time it's off doing its own thing, there's really some pretty decent bits to it.  The premise of jumping ahead 17 years and showing the children of the original cast facing a new threat while many of their parents are MIA is really good.  Palom's chapter shows a lot of what the game should have been, with him stepping into the role of mentoring the new generation during a mounting crisis and showing off how much he's matured in the intervening time.  But then they have shit like Kain, where "oh my god let's show Kain FAILING on Mount Ordeals and then DARK KAIN running around making everything worse it's the BEST IDEA" and dear lord it's endless stupid and does nothing except dwell on plot points most of FFIV was dealing with.  And then we shoehorn in crossover crisis except only the crisis crosses over and call it a game.
Really it's sort of structured like FFXIII.  The plot is a lot worse even when there's bunches of it mind, but on the other hand even though you rarely get full parties during the chapters, it also doesn't feel like a tutorial because you are getting real skillsets to play with rather than waiting for the game to do something.  And where FFXIII gameplay gets pretty good then immediately backslides into annoying and stupid, TAY has one or two crummy fights at the very end but otherwise just gets steadily better as you pick up gear.  Although it does help that you have a wide range of team members to choose from, and the gear options make switching up the party a bit to take advantage of really good equips viable.
On the whole it's pretty much FFIV still.  Just FFIV where the cast size means something.  6/10.

11. Blue Dragon [360, 2007]
Blue Dragon is almost like playing the game you'd think the merger of Square and Enix would have produced, but never did.  Mechanically it's more or less a Final Fantasy game.  Not just the job system, but the entire enemy design.  You should really be blasting enemies apart in a round or two, except for boss fights where (once they start trying) they might run circles around you but as long as you can stay standing you'll be knocking big chunks off their HP with each attack. 
Everything else about the game is basically DQVIII, except not as good.  Less interesting dungeons and maps, weaker characters, weaker writing.  Honestly I don't think it even looks as good.  It does have Nene, who takes all the best traits of DQVIII's villain cast and then is the sole, visible villain for the entire game.  So that's something.  On the other hand Shu makes a good case for heroes being silent.  Dilemma.
Somewhat counter to my expectation, I like the game more in the early going when it's kinda really easy.  Something about the game never really got me thinking about how to set up the characters and blow the game up harder, so when it got to the end and really wanted to try I was caught rather flatfooted.  I feel like it's good that there is some difficulty there, but at the same time it wasn't quite what I wanted out of the game at that stage. 
It's weird.  6/10.

10. Project X Zone [3DS, 2013]
Fundamentally, this is Monolith Soft using Mimic Banpresto far as I can tell.  The result is rather uneven.  I have a feeling Namco gave them a fair bit of free reign on choosing the cast, which they do pretty well with aside from the villain cast.  And they understand the correct way to present an SRW-style crossover.  They then proceed to critically fail at differentiating the cast and maps.  And some of this isn't their fault; one of the things that let's SRW mix up their maps is that they're actually reenacting the constituent plots to some degree, which the plot setup of PXZ doesn't allow for.  But there's only so much "boss has five bosses that all act the same, this will take 90 minutes, good luck" that's acceptable.  And sure, there's a difference between, oh, Reiji/Xiaomu and Yuri/Estelle, but not much of one.
And yet there's something compelling about the game.  I'm not sure what exactly.  It's almost like... even if the cast doesn't seem to understand that everything happening is kinda stupid, they have a definite willingness to acknowledge that they themselves are silly, and most of their castmates are too. 
Something like that.  6/10.

9. Castlevania: Portrait of Ruin [DS, 2006]
The most exceptional part of PoR is having a PC built around charge times who, for large stretches of the game, is probably better than the more Belmont-y character.  Johnathan does pull ahead I think with Vampire Killer, since Charlotte's best spells (Ice Needle and Chain Lightning) are acquired reasonably early and don't really scale up that much.
Right at the end, I started using the team-up spells a bit, because the big invincibility window as pretty vital.  Oddly up to that point I'd more or less forgotten they existed.  Well, not oddly.  PoR has several mechanics that exist but just don't really matter most of the time because the bulk of the game was designed so either character could progress solo (probably a concession to the alternate modes at a guess).  Which is pretty cool if you want to play the game a bunch, and generally unintrusive if you're just going to play however.  Granted that also translates to the game being pretty easy, but you expect that in the series.
Johnathan!  Charlotte!  7/10

8. Mario & Luigi: Dream Team [3DS, 2013]
Last year I played Bowser's Inside Story and didn't have all that much to say about it.  It was good in the way most Mario RPGs are good and there wasn't a lot else I could say that was interesting.  Dream Team is a little more complicated.  Building a game about M&L Luigi was a good move.  Sure, it's not BOWSER, but still, good.  The Dream World worked pretty well.  This is a game where I could say to a coworking "Oh, yeah, the first attack you get you roll around on a ball of Luigis, and you have to steer it into other Luigis in order to makea  big ol' ball then you kick that into enemies and wipe out the whole group".  While the Hammer move was a bit overcentralizing, on the whole everything about the game's central gimmick was pretty good.
The trouble is that's less than half the game's play time, and everything in the standard gameplay seemed... tired.  Bosses, puzzle layouts, I honestly think Alphadream is completely tapped out for ideas in the series and wants to stop making it.  And that really carries through for me as a player, where it's just a great game for about 15 hours then... keeps going for another 30.  There's a point where it's only sheer stubborness that I finished the game.  And I do hate to say that, because when it's good it's brilliant but... few things wear you down like a game that clearly wants to wrap up but can't.
It's still definitely Mario & Luigi.  And everything that entails.  7/10.

7. Final Fantasy Dimensions [iOS, 2012]
Having just finished FFD up, I feel like I should say something different about it.  It's kinda hard.  What stands out is being the only FF game of this type where it seemed remotely balanced.  While both the Light and Dark warriors have a class that's basically never worth using, otherwise tlhere's not really a clear dominant class at any point.  Ninja comes closest, but even then you really need Backliner if you're expect them to do anything but die in boss fights.  White and Black mage get straight upgrades later on, except their mastery skills are quite useful (meaning levelling up the classes is worthwhile) and it's possible you won't get enough levels in those classes to have four skill slots, in which case going back to White/Black is probably the better idea.  JP is an interesting idea for trying to throttle back cross classing shenanigans (because on average you need to blow JP on a job to get its useful skills), although the practical effect is making chapter 1 really annoying while the rest of the game it's moot because you get more JP too fast.
It's a detail oriented gameplay game.  Only so much to say.  7/10

6. Atelier Ayesha: Alchemist of Dusk [PS3, 2013]
Ayesha is like essence of Gust really.  It panders it weird ways it shouldn't sometimes.  It has a simple story with lots of room for nuance and execution, on which it occasionally delivers.  You'd be hard pressed to find a better OST among game this year.  There's lots of gameplay ideas, which you sometimes get to play with but often times feel wasted in the greater context of the game.
But most importantly Atelier Ayesha could easily have been a much better game but somehow there's a complete disconnect between the sort of game the scenario wanted and the game Gust actually made.  They made an old schol Atelier game, with its time management and running around for ingredients and silly fluff quests in a game that really wanted to be a linear RPG along the lines of the Iris games.
I sort of hate to sound negative here, because it is an enjoyable game and all.  Running around to hang out with side characters and try and trigger their quests was something I did more of than seems normal, for example.  But it's hard to talk about the game without talking about the game it cuold have been for some reason.  7/10

5. Pokémon Black 2 [DS, 2012]
I remember liking Black 2 better than Black.  It's probably related to pokémon selection, but otherwise I can't really remember too many details about the game.  Probably related to playing a second pokémon game this year.  Anyway yeah, short entry sorry.  7/10.

4. Penny Arcade's On the Rain-Slick Precipice of Darkness 3 [Steam, 2012]
So with this game I think Zeboyd has hit "take my money" territory.  It's not really that PA3 is mind blowingly awesome, it's that it really established a sufficient pattern that I'm comfortable saying the game will just get better as time goes on, and that Zeboyd really understands his core appeal and how to improve on the past correctly. 
The game itself is more or less what you might expect from the title and developer.  Steampunk Penny Arcade, dooms and portents and silliness, and someone gave Grandia a class system.  8/10

3. Phoenix Wright Ace Attorney: Dual Destinies [3DS, 2013]
Where Edgeworth was really a spinoff and played like one, Dual Destinies is well and truly a new and updated entry in the Ace Attorney series.  While it still has its moments of stupid, by and large the gaping flaws from the original trilogy are quite muted here.  Times when I struggled to present the right evidence were almost uniformly me forgetting some vital detail about the evidence at hand rather than the plot playing stupid.  By and large anything bad I could say about the plot are nitpicks (the most prominent example: why is the Mood Matrix a courtroom mechanic and not an investigation one?  Like, I know it's Phoenix Wright but mid-courtroom therapy sessions are really stretching it guys.)  And the good, like Blackquill being probably the best adversary in the series*, absolutely drown it out.  The final villain is probably my favorite in the series as well, unabashedly trolling you but you can feel them slowly getting worn down by sheer force of logic.
If you pick it up, be sure to invest in the DLC case as well.  It's pretty great.  8/10

*Edgeworth is a better character, but not in his original appearances.  He's much more awesome on your side/as the protagonist than against you.

2. Fire Emblem: Awakening [3DS, 2013]
Awakening will ultimately be remembered for well and truly nailing down Supports, and in some ways is the first FE since 7 to really advance them meaningfully.  The gameplay benefits are immediate and obvious, the cast has real chemistry in the majority of pairings, and a character having less than about 10 supports is both rare and a legitimate drawback in-game, but never enough of one to be crippling (except to bonus content characters anyway).  It's like IntSys used all that time they saved for their writers from remaking NES games to flesh out this one.
Casual mode is a lifesaver.  I really hope we never get in an FFIIIDS situation where whiny old school fans remove necessary modern conveniences from the series.  The game is legitimately too easy on Normal, but that's my own fault seeing as the description outright warned me of this fact and absolutely nothing except habit prevented me from not leaping immediately to Hard.  Game's also huge even without the DLC, which in a way is nice because there's not stuff like Cogs of Destiny bogging the game down to pad out the length; if you want more game, go recruit some children.
The Fire Emblemest of Fire Emblems.  8/10

1. Pokémon Y [3DS, 2013]
So, when I was diving through the Games topic and realized that Pokémon Y was legitimately going to be my GotY, I was sort of weirded out.  I mean, yeah, past couple years only Kingdom Hearts had been ensuring I always had a 9/10, and they released an HD collection this year and thus don't count, but still.
That said, Gen 6 is pretty much the best pokémon game, so it's not completely out there.  The polish jump is what really makes it.  Not so much the shiny (not that it hurts) but the streamlining.  The game is fast and never bogs down with animations, inventory cycling, all those weird anachronisms the series had because it's pokémon and moved at its own pace, in terms of the march of technology.  The overwhelming pokémon selection, and random trainers being a viable threat, and just the feel of pokéfrance are all to the good as well of course.  It's a bit broken in some surprising ways, albeit ones you can aviod as a player, and the aftergame is a bit anemic after the preceeding few games, but I find it really hard to care because the main game is so great. 
Man, talking about good games is harder than talking about flawed ones.  8/10.
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Re: 2013 Gaming in Review
« Reply #16 on: January 05, 2014, 12:39:12 AM »
Proceeding in approximately chronological order:

Breath of Death VII: Decent way to kill a couple hours. Competent production with nothing outstanding about it. I will give CStW a whirl at some point.

Romancing SaGa 3: So this was actually really fun and recommended for people with a tolerance for SaGaness. I FAQed the hell out of it because direction is even more lacking than SaGa Frontier (so, nonexistent), but still, good times. Well, except when the game took away my healer and replaced her with some nameless twerp kid. That was not exactly a welcome development. But the game is SNES production at its fanciest and I retain a weakness for quality sprite work.

Knytt Underground: I enjoyed this more than any of the AAA 2013 releases I played. There is not a whole lot more to it than exploring gorgeous environments, but I am a huge sucker for exploring gorgeous environments. It's Nifflas with fancier, snazzier ambience than ever. Just a really calming, immersive experience.

The Cave: This game is about climbing ladders. Except when it is about climbing ropes.

Mass Effect 1, 2 &3: Playing these in sequence was probably the gaming highlight of the year. Series has its ups and downs, Bioware continues to be great at giving you fun people to hang out with while failing pretty handily at actual worthwhile narratives, but if I have to pick just one of those two things then I'll always call that a bargain. ME1 squarely least impressive entry in the series, meh on the gameplay front and has the tremendous strike of MAKO against it, mostly just glad I played it for the sake of knowing who everyone was in ME2. ME2 really the meat of the platter, more polished production, more allies, more interaction with said allies, really good at building tension during the major plot missions. The baddies' plan is incredibly dumb but gives you an excuse for a good multiparty dungeon so I'll let that slide. This is something I really appreciate when a game does it right. Why just run around with three people when you've got like a dozen interstellar badasses in your crew, right? So I enjoy it when a game makes everyone look actually needed. ME3 I could easily call as good as ME2 if not for the glaring moments of idiotic writing. It's really too bad because most of ME3 is excellent and it's great fun seeing how everything you chose in the previous games plays out. Citadel DLC alone contains more laughs than the entirety of most games I've played.

Dragon's Dogma: Dark Arisen: Is pretty much what you'd expect of a new installment in a Capcom franchise, which is to say more of the same, but the new environment is more engrossing than any the main game presented, so it basically works out.

Bioshock Infinite: Mostly serves to underline that the series doesn't have it in it to tell more than one story, but it looks and sounds nice while doing so at least. Demerits for the ending but has some scattered good scenes throughout. I'm not sufficiently enamored of FPS gameplay to ever come back to this, though, and can't express any interest in the DLC either.

Far Cry 3: Blood Dragon: Is what every eighties game would've looked like if American developers of the era had had today's technology. I was mildly ill at the time I played it and the color scheme gave me a headache, so I didn't finish this. I should go back and fix that.

Vampire: the Masquerade: Bloodlines: I should also finish this! I'm not sure why I wandered off in the middle of the Chinatown arc, since it's actually a pretty neat game.

Castlevania: the Dracula X Chronicles: This is really just Rondo of Blood and Symphony of the Night bundled together for PSP. But I'd never played RoB, SotN is one of my favorite games and has an extra playable character in this version, so sold. This version of Maria is pretty terrible! But not so bad as HoD Maria because at least you still have item crashes, I like using her just because she moves so much faster than Alucard, and anyway SotN could stand to use some challenge. It's something new in a game I love, so I'll call that a win. Metroidvania is pretty much conceptually an autowin for me, but since most CV games are on handhelds that I don't have, I tend to just replay SotN endlessly whenever in that sort of mood. Good to have a different way of doing that!

Saint's Row 4: Is nutty fun. Kinda disappointed they just palette-swapped the SR3 world map, but for a game that basically sprang from the ruins of a canceled DLC mission I guess quibbles like that are inevitable. The kind of sociopathic diversion I can only intermittently tolerate most times, but executed with such verve and kookiness as to just be palatable.

Shadowrun Returns: I enjoyed this in spite of one glaring polish issue. Base campaign has basically no replay value but it's worth a run. Will spring for the second campaign whenever the devs finish it. I haven't taken the time to look into fan-made campaigns, interested but just have too many unfinished full games sitting around to spend much more time here.

Baldur's Gate 1, 2 & Throne of Bhaal: Third full run through BG2, first time for BG1 and ToB. BG1 is a mess, ToB is an outstanding capper, overall very satisfying running one character through the whole saga (in spite of BG1's issues).

Batman: Arkham Origins: Worth playing if you dig the series' combat, but some key element of its predecessors just feels lacking. Getting better at the whole boss fight thing though.

Disgaea D2: Is more Disgaea. I've generally had my fill of these games after clearing the story missions, but they're adequate timewasters up to that point. They don't do much of anything with the cast, though, and the story feels nonexistent in retrospect.

Final Fantasy 1 (replay): Is FF1. Remains compulsively replayable while being an abject mess by any modern standard. I don't know why this is. Probably just nostalgia.

Fallout: New Vegas (replay): Still the best-written game I've played with regard to worldbuilding through small-scale interactions. Still induces me to spend way too much fucking time scrounging for items I don't even need.

And of course still plenty of Dark Souls mixed in between other games. I'm well out of new things to do with it at this point but still fire it up for PVP/co-op sometimes. Maybe I should put that time towards chipping away at my dozens-strong-at-this-point game backlog except oh god Dark Souls 2 comes out in two months.
« Last Edit: January 05, 2014, 12:44:48 AM by El Cideon »

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Re: 2013 Gaming in Review
« Reply #17 on: January 05, 2014, 04:45:51 AM »
It's a little off since I technically completed it in 2014, but PW: Dual Destinies added in, since I did play at least half of it in 2013.  Pretty good.

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Re: 2013 Gaming in Review
« Reply #18 on: January 05, 2014, 06:10:33 AM »
Lots of games this year for me, finally doing this...or at least starting this.  Order is "whatever I thought of them in" which is to say no order at all.

DmC: Devil May Cry:
Ok, so I thought of this game first not because it's the best but because it's the first game I played this year, so it makes sense! I was going to throw screen shots about this but I figured this isn't the topic for it, SO I'LL SPARE YOU!  Anyway, this game originally gave me the "OH GOD WHAT ARE THEY DOING!?" thing when they announced it initially, but as they showed off more of the game, it slowly worked its way back into my interest pile.  How did the game end up?  Decent enough for what it is, and generally succeeds at what it tries to be.  It's a decent hack and slasher, not amazing by the series standards, but still solid enough by it's own right.  What it succeeds in is two things compared to other games.  First off, it's more streamlined and accessible, which is the point of the game; they were trying to bring in new players, though it didn't latch on that much.  Secondly, the plot is notably better than the rest of the series.  There's actual world building other than "Demons bad, Sparda good, Dante is Sparda Spawn, so good!" and a legitimate premise in the plot.  Also some outright fantastic stage designs in Limbo, contrasted great with how the mundane world looks so bland.  There's some flaws in writing like they swear a little too often, but once you work out the bias against the game, seems pretty clear that it beats the main series in serious plot, for all that you could argue this doesn't make up for the downplayed spectacle elements of DMC3/4.

Still, solid game.  While it is the #4 game in the series, the top 4 are all close enough in quality that it's not a big deal, it's mostly DMC2 that is a significant step below it.  Worth playing if you want another action game, or want a good jumping on point in the series.


Metal Gear Rising: Revengeance:
The reason I played MGS1-3 and watched MGS4's cutscenes!  I don't think that was entirely necessary but it did let me catch onto some random series jokes at least.  It's an interesting stylized action game, being focused entirely on Melee and the Ninja Gaiden-esque limb removal, with some stealth elements to reward you.  Games like GoW should take cues from this for how to do purely-melee oriented, highly stylized action games.  Also, despite the massive amounts of slicing, it managed to not be tasteless violence...gain, GoW could learn something!

Ninja Gaiden 3 Razor's Edge:
Wii U version because shut up.  I didn't play NG3 because I heard it's awful, I played this version instead which apparently makes it unawful.  Playing this, you can see where they shoe-horned in a lot of mechanics that weren't in the original to make it suck less.  Like in NG1 and NG2, you'd actually find new weapons lying around and thus feel rewarded for finding them, or in some cases, you'd get it via a Boss that used the weapon.  This game?  A random bird comes by and hands it to Ryu.  Why? Because they weren't in the original game!  That said, I am ok with this as at least it brings back the weapon variety the previous games had, which was one of their selling points.  Mook Combat is still decent though not quite the level of NGB, boss fights suck ass, Ninjutsu is interestingly handled, as you can't spam it but do want to use it, and some other neat mechanics.  Downsides is that there's only so much you can do to a fundamentally broken game, so it still feels weaker than NGB, I think I prefer it to NG2?  Oh, and it also has Ayane Missions...which are actually kind of fun because she plays a little different than Ryu, while not feeling like a gimped character, contrast to Rachel in NGS who not only used the worst weapon in the game, had worse mobility, and a useless ranged attack.

God Eater Burst:
Oh hey, free game on PSN Plus, and it's tied in with PXZ!  Time to ignor-OH SCREW THIS I'M TRYING IT BECAUSE THOSE WEAPONS INTRIGUE ME!  I expected an action game and got...a post-apocalyptic Monster Hunter style game.  Disappointed but I still played the entire thing, from start to finish, skipping a lot of side missions later on because repetitive.  Plot is surprisingly interesting, characters are mostly like-able when they're not Soma being an emo-douche, Silent Protagonists still suck (even if it's an avatar), and game basically has made it clear that Monster Hunting style action games are not my thing.

Pandora's Tower:
Zelda-style Action game where all puzzles are related to a chain, you have a time limit before needing to feed girl some disgusting flesh, and this Love Simulator (no, not a dating Sim because it's all one girl.)  Easily the worst of the Rainfall trio, and a game that would have gone under the radar if not for the fiasco related to those three games.  I guess it tries to do new things, but honestly has nothing going for it, and making a whole interesting unique setting but relegating it literally to a fortress involving 13 towers is not good play, especially when the second set of 5 are just more advanced versions of the first 5, last two do kind of make up for it OH WAIT GAME BREAKING BUG THAT FORCES YOU TO RESET DURING THEM!  Yeah, not exactly enthusiastic about this one...

Darksiders 2:
Also Wii U version which gave free DLC!  I didn't use that factor much, so just played it the way it was; Wii U version turned out to be the right one only because Off Screen play came in handy at times when Mandy wanted to make use of the 360 (which shared TVs.)  Anyway, the core combat is dramatically improved over the original, and Death is actually a more interesting protagonist than War; not angsty for the sake of false depth, just kind of a snarky jack ass, but in a way that makes him reflect what the player is thinking, not "I am cooler than you, deal with it!" faux-bad ass.  Despite the shift away from Zelda-style game into a more Diablo-style one, dungeons are still creatively done, plot is...kind of meh as it's just Death doing odd jobs until he gets what he wants, contrast to the first game where we actually had some nifty plot aspects.  Also no Mark Hamil Navi character to troll you throughout.  It's a very different game from the first in any event, but I enjoyed it more, though I can understand having an opinion opposite of it given the different natures of the game.

THQ going down is sad given I'd like to see Fury and Strife's games, though I think the IP was eventually picked up by someone, so hopefully they get their game(s).  If the first two games are any indicator, I expect more Action + something else genre factored in (first game being "God of War meets Zelda", second game being "Devil May Cry meets Diablo.")

New Super Mario Bros. U:
Never played any of the NSMB games outside of some multiplayer Wii with Elfiatos at DLC and brief stint with my sister at a gamers meeting, so this is my first full game!  The mechanics and stage design aren't bad but the game is really damned easy.  There were maybe like 3 stages that had anything resembling difficulty, the rest...well..there's a reason I ended the game with 80+ lives.

Donkey Kong Country Returns 3D:
I played this shortly after NSMBU and god was the difference immediately apparent.   This game kicks is ruthless and murders you dead, and you never feel safe, even though you can get a slow fall from Diddy, and have up to 4 hits before dying.  Thing is...game never feels unfair about it, just plain cruel.  When you die, you do see what you did wrong and try something different, or try the same thing again and different, and likely fail again, but point is, game plays by the rules, just finds a way to twist them to kick your ass over and over again.  I could go into a stage with 60+ lives (which I got by buying a bunch from Cranky Kong), and lead with just over 10.  Yes, it's easy to lose nearly 50 lives in one stage.  A very good 2D Platformer, if you don't mind a game that doesn't pull any punches at all.

New Super Luigi U:
Take NSMBU, add in Luigi odd-ball physics like low traction and different jump arcs, make stages be short but very obstacle oriented, and give you only 99 seconds to complete them and you have this!  It's a gimmick version of NSMBU basically, and notably tougher as a result, but not sure if I'd say "better" because the short length of the game does make you feel less fulfilled.  To the game's credit, it brings back Penguin and Coptshroom from NSMBW, so having more power ups does make things more interesting (and given the way stages are handled, Coptershroom isn't broken, because lots of obstacles from all angles, flight can lead to your downfall!)

Sonic Lost World:
Yeah, I'm trying to do games based off genres, deal with it!  Anyway, Sonic Lost World is the latest main Sonic game, and tries for a new formula entirely.  You can already see the promise in the formula and the ideas are all there, but the engine needs smoothing out.  Some Stage design can use work (like, most of Frozen Factory...), the mechanics are rough around the edges, what have you.   The game is still competent and gave me enjoyment, but definitely feels like a step down compared to Generations (Modern) and Colors.  It makes me look forward to the next entry, hoping they follow the actual GOOD Sonic Cycle of "First game experiments with the formula, 2nd game polishes it up and expands upon it, making use of it, and 3rd game perfects the formula."  See Sonic 1 -> 2 -> 3&K, and Unleashed (Day) -> Colors -> Generations (Modern) if you want further examples of what I mean.

Super Mario Galaxy:
This is the last game I finished this year, but it's the one I started the first...like over a year before.  The reason being because I promised I wouldn't beat this before Mandy did, and she took her sweet time getting obsessed with various things, even though she was like RIGHT OUTSIDE THE FINAL STAGE!!!  So when she finally did that, I finished my file with about 60 stars, and...haven't decided if I'll get back to it!
ANYWAY, all I'll say is the game pretty much rightfully earned all the critical acclaim it got.  It's not perfect (I blame swimming), but it definitely elevated the standards of the genre, and can see why so many platformers afterwards get compared to it, whether they deserve it or not.

Gravity Rush:
The only Vita exclusive worth a damn, and I'm pretty sure it still is this way, at least in the west.   In a time period I was feeling a burn out of action games, platformers and RPGs, because that's all I was playing, and didn't have anyone to play a fighting game with, I felt like I needed to either take a month off of Video games in general, or play something entirely new and different.  Gravity Rush ended up being the perfect thing to play.  It was an ambitious game that played around with completely new mechanics, a different setting, a very like-able main character, and just kind of fun.  I can't really hype this game THAT much because it's not perfect, but I wouldn't say it has any real flaws outside of GRAVITY SLIDE HATE HATE HATE HATE!  Just I needed something different yet competent and it delivered.

Mario & Luigi: Bowser's Inside Story:
So in an attempt to keep genres relatively consistent in grouping (For all that I think I'm cheating with Gravity Rush as a platformer), this game comes along as a convenient excuse to tie platformers to RPGs!  Ignoring that silliness, this is just a fun fluff game and not much else to it.  Doesn't take itself seriously, makes Bowser a primary protagonist who punches things a lot, and has PC Giga Bowser.  Also two idiot plumbers running around his insides because why not?  It's just a silly game and doesn't pretend to be anything else.

Mother 3:
Ok, let me get one thing clear: I don't hate Earthbound.  I find it tolerable enough, use to like it a decent amount but don't think it's anything special these days.  So no, I didn't go into Mother 3 expecting to dislike it as much as I did.  The thing is I am not convinced Mother 3 really fixed many of Earthbound's problems.  Less restrictive inventory, sure, but still a crappy one.  Game is actually doing well at serious plot then suddenly takes a heel turn and decides to go into silliness, and unlike Earthbound, the silliness goes too far here.  I've ranted about it before, but the main difference is Earthbound knew what it was making fun of (SNES and prior era jRPGs), and was right at the end of the era, so the jokes were appropriate.  Mother 3 felt like it was trying to make the same jokes during the PS2 Era, when all the jRPGs of that era go "Yeah, see, that's why we DON'T do these things", and it was being MORE OBVIOUS about it too.  If you need more proof at how hard Mother 3 is trying at comedy and overstepping it's boundaries, look no further than the Magypsies.  It's sad because Mother 3's early parts show legitimate competence in the serious writing department, but decide "oh, right, Earthbound sequel" and thus completely miss what made Earthbound work.  Better Gameplay could have salvaged it, but Mother 3 doesn't really enhance anything Earthbound did.  Ok, dashing is good, I'll give it that, but the battles don't show any forward movement.  A Rhythm system that is the worst Timed Hits system I've seen to date given how unintuitive it is, and the party is just worse handled than EB, giving you 2 legitimately underpowered PCs. 

I didn't want to dislike this game, but it really just missed the mark on so many accounts, and the parts it did right, it ruins by quickly whiplashing back into "Right, we need to make this Earthbound like!"  For example, the game is well paced for the first 8 chapters, but then suddenly pulls a Zelda's Axiom.  Earthbound had one too, the difference is that it was announced at the beginning of the game, so it was an early established goal, thus didn't feel like padding the way Mother 3's did.

Radiant Historia:
After my slamming of Mother 3, you might be thinking "Bah, Meeple just being a hipster and hating on popular things, don't hate you hater!" but you'd be wrong, because Radiant Historia is very much in the same boat.  A game that was getting critical acclaim in the DL to the point of me going "How good can it really be?" and when I played it, my response was "ok, this is actually pretty good, I can see why it's hyped."  This feels like the true spiritual successor to Chrono Trigger, using both position based gameplay (with a different spin on it), focusing on team synergy more so than individual actions, but more in a chain attack manner rather than literal Combos, and has a Time Split plot that is more elegantly handled than Chrono Cross'.  So yes, this game is what Chrono Cross should have been, is what I'm getting at.  This is one of those games that does things right with little wrong, but not going to say it does things perfect either, as I see areas of opportunity to improve upon, and honestly, the character work felt kind of weak overall.  Stocke is good, and some of the supporting NPC cast is fine, but the main PC cast just felt kind of bland, especially Raynie and Marco, who felt like they existed purely to avoid forcing Solo PC Arcs for Stocke (which would suck because RH combat becomes BLAND AS HELL during those.)  Interestingly, I was thinking "wait, is RH my Game of the Year" but then smacked myself realizing I forgot at least three others, and one definitely trounces it!  NONETHELESS, it is a good game.

Endless Frontier:
Remember how I said there were 3 games I forgot to consider when thinking if RH was GotY for me?  Yeah, this isn't one of them!  Endless Frontier is just a decent game with nothing really stand out about it other than a quirky battle system that's just competent enough, though any longer and the game definitely would have overstayed it's welcome.  Also, the game intrinsically flawed because T-elos exists and speaks in the game, which never does anyone any favors.  SPEAKING OF WHICH!!!

Project X Zone:
...this game also has T-elos speaking and the game is worse off for it.  Seriously T-elos, shut up and go to hell.  You're even worse here because the existence of Juri completely obsoletes you; she does the whole "Evil Villainous Female Who Is Allied To You" thing only with way more character and a sense of fun involved (this is also me being biased in how Juri is one of my favorite characters to play as in SSF4...odd considering I originally despised her based off trailers, but hey, she won me over!)  Otherwise, the game is fun but yeah, way too long for it's own good.  Maps can take forever, to the point of "play one map a day" is demanding, though not as tiring as NxC if only because they cut out enemy animations, supers not-withstanding, which can be skipped.  More importantly, it has Zero yelling THAT line.  You know exactly what line I'm talking about!  Plus sexy Yuri action is never a bad thing, right?

...I'm aware my PXZ review said little about the actual game, but I'm keeping it that way <_<

Fire Emblem Thracia 776 (aka FE5):
Every year, I need to play one game that makes me hate myself for some masochistic reasons I still haven't figured out.  I figured this year I'd go a route of game that is not regarded as BAD, just downright mean to the point of being absolutely unfair and expects the player to be a GOD DAMNED PSYCHIC about everything (as opposed to DKCR which is just the God Hand mentality of "Ball Bustingly Hard...but fair...")  I was wrong; this game doesn't demand you be psychic, it demands you sell your soul, your sisters soul, sacrifice your pets in a blood ritual, and toss in a tuna sandwich just in case to the RNG Gods...on top of being psychic.  It pulls ridiculous stunts out of nowhere and there's no consistent way of dealing with anything sometimes just "pray the RNG doesn't kick in."  It is the first to do a number of conventions the series would either adopt or improve upon (or find a better alternative that spawned from what this game came up with), like a way to offset weapon weight, rescuing, and something resembling modern supports, so I give it props for that.  Thing is, the game also shows the direction the series was heading in was not necessarily a good one; game loses sight of what it is many times, instead of being a basic tactical RPG and more of something way more convoluted than it needs to be.  Apparently Tear Ring Saga is the successor to this game and shows what direction it was heading in.  I am eternally thankful IS went the route they did with FE6, because I can't imagine what the series would have become if they kept going down this route.

Fire Emblem: New Mystery of the Emblem - Heroes of Shadow and Light:
Speaking of FE games that followed in some direction, FE12 takes most of the bad ideas of FE11 and...holds onto them.  Like seriously, why would you hold onto the bad ideas from games about 20 years ago that your predecessor held onto, like "ONLY MARTH CAN GO TO TOWNS!" or "No, being Mounted offers no advantages other than implied higher movement!"  Seriously, these are stupid ideas and they should feel bad about keeping those!  That said, game does fine tune a lot of ideas from FE11, like class changing is more balanced, there's more original content which is actually kind of neat, the invention of My Unit allowing for a sense of immersion even if your MU is a total Mary Sue in every sense.  Also invented Casual Mode, which while I will never use because MY FIRE EMBLEM PENIS DOES NOT ALLOW IT, I am totally in favor of because I know enough people dislike some of those ideas.  FE11 forgnig returns as one of the good ideas it holds onto and yeah, just a bunch of little subtle things made the game overall more enjoyable than FE11, even if the two aren't that much different.

Fire Emblem Awakening:
Remember how I said I forgot a few games when thinking of RH?  Yeah, this is actually one of them!  Though I still want to know what's wrong with giving Canto back to Mounted units.  Rescuing also doesn't return but that's because FEA did make an alternative feature in Pair Up which can be used for the same thing, if a little broken.  FEA very much has a bunch of awesome polish ideas that FE12 had like turn/battle animation skips, adds in a like-able cast, the plot of the DBZ Android Saga (...yes, it is the Android Saga.  Lucina is Trunks and Grima is Cell, and the Vaike is Yamucha.  No, I am not prepared to defend that last one), and AWESOME IN BATTLE QUOTES OF FUCK YEAH YOU JUST GOT OWNED DEAL WITH IT MWAHAHAHAHAH! *Ahem*    This game is of course hated by Fire Emblem hipsters because WAAAAH IT'S POPULAR AND A LOT OF NEW PEOPLE JOINED HERE but screw them, it's a well designed game that uses a lot of the good ideas of earlier games, and it's pros drastically out weigh the Cons.  And anyone who argues otherwise can PICK A GOD AND PRAY!

...ok, that sounded better in my head...MOVING ON!

Pokemon XY:
What, this should be earlier because it's not an SRPG?  Well the connection is that FE = 1st Party Nintendo RPG series, so damn it, that's how it connects to Pokemon!  That said, yes, this is game #2 that I forgot about, and well...what can I say about it?  Best Pokemon game to date.  The only real con I can think of is an empty aftergame.  Super E4 + ONE Kanto Bird + Token Z legendary + Mewtwo = really, you couldn't think of anything else?  I guess the plot isn't anything special but seriously, POKEMON PLOT!  Either you mock it for glorious EXPAND THE LANDMASS, ignore it entirely because Pokemon is a gameplay driven series whose plot just exists as a vehicle for "Go do X to reach Y because more Pokeymanz and Gym Leaders!" or it's BW1 which makes a legitimate attempt at plot and arguably fails or succeeds.  I could sing this game's praises, but I think everyone else summed the game up for the most part.  It's the exact direction you wanted to see the series take, in it polished up a lot of the older ideas, while adding in new ones like a new typing, a few new gameplay modes, re-balancing the Type Chart a bit, etc.   Also, the main character does something many jRPG Protagonists never even consider to do when you come up with the scenario:

When you see a bench or a chair, you can SIT ON IT!!! No more of this "Chair is a wall shaped like a chair!", no, this game, CHAIRS ARE CHAIRS! Progressive Game Design as it's finest!

The Last Story:
The 2nd of the Rainfall games I played, the Last Story is a game that excels in one area very well while being just competent enough in other areas for them to not get in the way.  That one area it excels in is character work, with characters constantly interacting at every moment and bouncing off one another, with memorable personalities and even some good development.  It's very much the game's strongest point and it shows.  Everything else is ok to decent, but not spectacular.  Unique gameplay, plot, while a little predictable, at least didn't feel like "I've seen this story a bajillion times" and music is pleasing enough to listen to in-game at least.  It's a solid experience overall; not an amazing game, but a solid one.

Xenoblade Chronicles:
This is the 3rd game I forgot to consider when that RH thing came up, and yes, this is the one that I consider just flat out beating it, and is my clear GotY for new games I played.  The game is just extremely well done from all fronts as far as I'm concerned, with little to complain about.  In fact, my only complaints about the game were some interface nuisances that came up and the fact that the "CHANGE THE FUTURE" music is kind of meh and doesn't stop playing, so when a vision pops up, and the song "You Will Know Our Names' is playing, suddenly it changes to this bland "OH NO DANGER IT IS DANGEROUS DO YOU NOT FEEL THE DANGER STOP THE DANGER, DANGER!!!" theme kicks in and you're stuck with it the rest of the fight.    WHY WOULD YOU DO THIS GAME!?  Otherwise, just see my rant about the game in WGAYP topic; all you need to know is this is the best game I played in 2013, and I'm probably going to be roasted about it by someone if it ends up anything less than amazing!

Legend of Zelda: The Oracle of Ages/Seasons:
I'm putting these two together since they very much blend together as games, and are two parts of the same whole, kind of like Pokemon XY, except there's a reason to play both, as opposed to "if you played one, you played them both."  While 3D Zelda leaves a bad taste in my mouth because it's slow and uninspired most of the game, 2D Zelda I felt showed hope in that regard, especially when I saw ALBW was being creative and such.  So I figured why not try the Oracle Games which were on sale on the E-shop.  Games ended up being decent enough fun stuff that were in fact creative and like Link's Awakening, didn't take itself too seriously.  What's the point of discussing these games any further when I can simply say "You can ride an Aquatic Dodongo"?
« Last Edit: February 04, 2017, 12:22:41 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: 2013 Gaming in Review
« Reply #19 on: January 05, 2014, 08:45:11 PM »
As always, 5 is an average score from me. 7/10 means I like it a lot.


13. Project X Zone (Nintendo 3DS, Namco Bandai/Banpresto, 2013)

The one game I didn't finish this year, Project X Zone is a game which is just too slow, too repetitive, and too long.

At base it has some ideas I really like. The XP and response systems are good fun, and a definite improvement over the Super Robot Wars system the latter resembles. Basically, XP is used for various skills and is accumulates (reasonably quickly) with time, making it your key resource, shared between all your troops. Whenever you're attacked, you can spend a modest amount to half enemy damage, that same amount to counter, or a huge amount to null the attack (this is inefficient to do in general, and only should be done if saving the damage is crucial). It's a fun system which makes for frequent decisions.

The game's combat, underneath its strategy RPG exterior is a clear sequel to Endless Frontier, which in turn is rather reminiscent of Valkyrie Profile, and I was never going to say no to more of this.

Unfortunately, as you go further in the game, maps get huge (the one when I stopped playing had over 80 enemies), and you are forced to rout all enemies (earlier in the game there were often more interesting mission objectives), and battle sequences take longer and longer as you pick up (and need to use) more attacks to add to your attack string. Particular ire is directed at the fact that solo attacks, which you are supposed to use every single battle sequence, involve two unskippable cut-ins, drawing out each combat a crazy amount. And there's a lot of it. And it's the same thing over and over. And the game is far too easy; I banned myself from using overpowered items (which are free actions to use) and still found it on the too easy side.

So yeah, some good core ideas on gameplay, but executed just terribly thanks to length and pacing.

Oh and the plot and writing are so hilariously bad I don't really know what to say. The plot is a dimension-hopping mess, no combat ever resolves anything, and the dialog is an embarrassment. I know the entire plot is an excuse for crossover fanservice and my expectations were low going in, but still this game managed to undershoot them.

Rating: 3/10


12. Metroid Prime (GameCube, Nintendo/Retro, 2002)

In which we learned Metroid should stick to 2D, and to not being Zelda.

Super Metroid and Metroid Fusion are two of my favourite games so I was definitely expecting to like this more than I did! The game does do some things pretty well. If exploration is your thing, this game does have it, and 3D helps the immersion there. You still have that classic Metroid feeling of looking for various powerups and being able to explore more and more of the world. And although I have some concerns with the combat system the game did pull off two pretty fun boss fights towards the end with Omega Pirate and Metroid Prime itself, so that is something.

Just argh. The game's biggest problem is that it's still a Metroid so it decides to have lots of platforming. Unfortunately, first-person platforming is a bit problematic at base, I think, since "where your feet are" is crucial in order to know when to jump, and you aren't looking at your feet by default in first-person view. But to make matters worse, you can't even look down while you are moving or jumping so you're just left guessing. And the game loves making you redo large amounts of platforming if you fall. WTF, I'm pretty sure every FPS from the mid 90's on allowed you to look around while moving.

Also hurting the game, I felt, was that it had gained a lot of "puzzles" to get past rooms. I can't say I appreciate this. As I alluded to in my original post it reminded me more of something you'd see in Zelda, not Metroid, and there's a reason I prefer the latter series. They aren't ludicrously common but it still breaks up the parts of the game I am more likely to enjoy.

Combat is fine, mostly based around making you switch between your four different weapons a bunch. I'm not sure what I think of the fact that it takes about a second to do so. And while the game does have two good boss fights, most of the rest are boring, gimmicky, or both.

Finally, the thing which really sunk the game for me was the lategame. First of all, you get the aforementioned first-person platforming... in very low visibility situations! Ugh. Secondly, the powerups you get... just don't let you navigate the world faster, the way they did in past Metroid titles. There's no flight or infinite jump, there's no speed booster, and in general you don't open up many shortcuts which made navigating through the world late in other Metroids a blast. Finally, right before the final area the game sends you on a fetchquest to get twelve (yes) different macguffins scattered throughout the world, in an example of the worst type of game padding. Barf.

It's not a bad game, but it made enough mistakes that I can't say I found it especially enjoyable either.

Rating: 4/10


11. Street Fighter X Mega Man (PC, Capcom, 2012)

Hey, it's a Mega Man game! Those are always fun. Kudos to Capcom for even letting this see the light of day, since apparently it was fan game which, rather than hit with a C&D order, Capcom adopted and supported. It's a pretty cool story.

The game itself is pretty fun. Despite the name it is absolutely a Mega Man game, not a Street Fighter one. Where Street Fighter comes in is that all the bosses you fight (both the eight "robot masters" and the final dungeon opponents) are all Street Fighter characters, fighting rather like them. If you're familiar with most of the characters as I am, then the experience of seeing how their fighting styles translate to the Mega Man universe is a fun one. I definitely really enjoyed the boss fights in this game. And they even give you some rather cool and fitting weapons.

The music from the game are various Street Fighter tunes adapted for the classic 8-bit sounds associated with Mega Man. Street Fighter music was very catchy and memorable to start with, so this works very well.

Unfortunately past this it's not really a great Mega Man; despite playing like Mega Man through Mega Man 10 (less so 7 and 8) it feels worse than all but possibly one of those games. Stage design's of rather low quality, with particular examples like Chun-Li's stage feeling lazy and unpolished. And the physics are occasionally screwy, particularly the "crushing" mechanics. It definitely feels less polished than any of the official titles.

So I'd never call it a great game, but I did have a lot of fun with it, and it's a game I probably like more than my rating for it shows. Just writing about it makes me want to dust it off, listen to 8-bit Volcanic Rim, and fight those oh-so-fun bosses.

Rating: 5.5/10


10. Dark Souls (Xbox 360, From Software, 2011)

I guess this and Metroid Prime are the big, critically acclaimed, exploration-oriented games I played this year. Both are games I went in expecting to like; both disappointed. Dark Souls was the one of the two I expected to like less and I ended up liking it more, so that's something.

As mentioned it's another exploration-oriented game. It's a better one than Metroid Prime, despite not having the powerup thing to help it along; areas connect with each other better and as you open up doors and shortcuts you can, indeed move around the world more and more quickly, which is a plus! It's also a much more visually appealing game than Metroid Prime, which to be fair is mostly a testament to the decade between their release dates, but I do find the better graphics help the immersion of the world.

Combat is pretty fun! I was worried it would be brainless hack-and-slash as these solo games which style themselves RPGs often are (I wouldn't regard Dark Souls as an RPG, but that's just personal semantics) but in fact dealing with enemies, packs of enemies, and bosses is pretty fun; you definitely want to learn how they fight and use the appropriate defensive manoeuvers (rolling, blocking, stepping out of the way) to avoid and counter them. A few of its boss fights, such as the Bell Gargoyles and Orstein & Smough, are not only challenging in a way which lives up to the game's hype, but immensely satisfying to defeat after figuring them out.

I have very little good to say about the rest of the game, unfortunately. The game completely failed to sell me on its setting, which I found stunningly boring and poorly explained. The game's plot is a bad joke, and apparently I am supposed to care about the lore of the world which isn't a thing which terribly interests me on average to start with (if I want that I'll go read more Tolkien, thanks) and in this game is baffling told to you via item descriptions rather than character interaction or anything I'd consider real writing. Hahaha no.

I also hated the lack of music, which I think is a big part of why the setting fell flat to me. Music is huge to my enjoyment of games. With no music to bring the areas to life, I generally felt emotionally dead while playing the game, which I think made it harder to get into. Bosses have music at least though I didn't find many of the tracks memorable, and I'm usually easy to please with boss music!

While I approve of challenge, I do not approve of inconsistent challenge (something the game was fairly bad about), and do not approve of "challenge" accomplished via making you take long backtracks after each death. This is made worse especially by the game's decision to make some of the save points hidden, so if you miss one of those and then die you can lose huge amounts of progress. I don't always mind this especially if the journey back to where you died is an interesting/challenging one, but too often it was just a lot of walking, stopping to kill the occasional enemies you already know how to defeat.

And like Metroid Prime the game really didn't know when to end. I would have a much higher opinion of this game if Anor Londo were the second-to-last dungeon, since I was still enjoying the game considerably more then. After that it started to wear thin, as the game sent me on a quest to get four macguffins (at least it isn't twelve), and the areas and bosses guarding these were not as well-designed as many earlier parts of the game.

It's a game which, if you love it ('sup Fenrir / Ciddy / Fudo), gains points for replay value since you can use different builds to go through it. Unfortunately I don't love it. The game clocked in at over 60 hours for me on a first playthrough which is already more than enough considering how much I liked the game. That's longer than I like games to be in general, and way too long for a plot-light game.

Rating: 5.5/10


9. The Last Story (Wii, Mistwalker, 2012)

Mistwalker is an odd bunch. I've now played three games by them and every one of them is certainly worth talking about. Even if, for the third time in a row, they fall short of making something I'd consider great. At least they're trying?

The Last Story is a lot better than Lost Odyssey at least. For the first time, Mistwalker actually pulls off a good story. The game drew me into the intriguing tale of the ruthless Count Arganan and the foppish Jirall, the pragmatic mercenary Dagran and the conflicted Calista. There was a lot to like in this story and even if it didn't end up amazing (with a couple character and story arcs having somewhat lackluster conclusions), it still ended up really good and has little trouble taking the title for best RPG story I experienced this past year, and it has a decent case to be the best I've seen since the last Suikoden I played.

The gameplay I am less overall positive about. To be clear, I'm not especially negative about it either, but... hmm. If Blue Dragon is the SNES Final Fantasy and Lost Odyssey is the PSX Final Fantasy, then I suppose it's only fitting that The Last Story is the modern Final Fantasy. Comparing its battle system to that of Final Fantasy XII or XIII probably isn't wholly accurate, but it's still closer to those than it is to most other RPGs I have played. You only control the main character directly, but can periodically give commands to your allies (for my tastes, not often enough). There's an action and position element to the battles to be sure, but it's also definitely not an action RPG like Tales or Star Ocean, as directly attacking the enemy occurs automatically if you try to move into them. Emphasis is instead on mechanics such as drawing enemy fire, using your teammates' field-affecting magic to gain tactical advantage, and launching sneak attacks on your enemies. It's interesting, definitely, and quite unique.

It's also quite hectic and feels a bit poorly balanced at points. Somewhat strangely the battle system operates under a paradigm where each PC can die up to 5 times, with only the fifth death removing them from the fight, and they otherwise auto-revive after being dead a few seconds. This includes the main character, whom you control. The game ends only if Zael (or whoever you are controlling) dies five times. An odd mechanic and ends up feeling like a bit of a hack to correct for the fact that the game would simply be too challenging if one death was a game over, as it's easy to die once with only a small mistake, and some battles aren't short. Why they chose to use this mechanic rather than a more traditional revival-based paradigm is something I'm not certain about, and ends up feeling a bit odd, but it may be related to the fact that you can't control your allies very well (and hence order them to revive you).

The game also suffers a bit from you only controlling Zael for the vast, vast majority of the game. Combine that with the relatively small skillsets found in this game and despite the fact that the game is short, combat can get repetitive. It mainly avoids this by having some very creative event battles. Some of these work very well and are good fun. Others are either much too easy or challenging only because you don't feel enough in control of the fight. It's really a mixed bag.

The music is probably the weakest of the Mistwalker games (I feel the style it goes for doesn't play quite as much to Uematsu's strengths) but that's no insult; the soundtrack is still very pretty. Visually the game is a Wii game, so a bit below the standards of the PS3/360 but still fine.

Overall a game I'm glad I played, and probably the best Mistwalker title, but like the past two, it could have been much better. It's a good story game that could have been great, and a "unique" gameplay game that could have been outright good.

Rating: 6/10


8. Soul Calibur IV (Xbox 360, Namco Bandai, 2008)

I don't have as much to say about this one; it's a Soul Calibur game. I'd played it a decent amount multiplayer even before this year, but I include it here since I actually sat down and spent a decent amount of time with its one-player mode.

As a fighting game I have always found the Soul Calibur series one of the most appealing. At its core, the system of fast vertical attacks beating slower horizontal attacks beating sidestepping beating vertical attacks is an interplay I find beautifully intuitive. Unlike some fighting games it is almost always easy to tell what moves will and won't connect in Soul Calibur, and how to avoid and/or counter each one.

It is also a very visually arresting series. You can complain all you want about the fanservice (and the complaints are justified), but it is still a great game to just look at, for me. I find the various weaponry and martial styles very aesthetically pleasing in a way the fisticuffs of Street Fighter and its ilk could never hope to match, and I do enjoy the character designs when they remain tasteful.

Speaking of character designs and also moving onto the one-player, one thing I definitely loved about the game was being able to design my own characters and costumes. I think this game is actually more limited about this than III was, sadly (there are fewer fighting styles available to assign to your creations), but it was still a lot of fun and certainly has helped the series' replay value as a multiplayer game. Citan Uzuki vs. Celes Chere? Sign me up.

Past that, one-player modes of fighters rarely interest me too much. This one at least came up with some decent ideas of challenges of having various sets of enemies with certain special abilities (such as draining, regeneration, ring out immunity, throw immunity, and others) which at least kept the challenge at least somewhat variable. While something I enjoyed more than most one-player modes of fighters, though, it's still ultimately not the reason to play the game.

The story is, of course, laughably bad... likely even by fighting game standards though I refuse to consider that debate. Fortunately you can skip it!

I don't have too much bad to say about this game. The worst criticism is probably that this is pretty much just the same thing we've seen since the first Soul Calibur (and possibly Edge; I've not played that). The new ideas (clothing breaking!) feel tacked on and the fanservice does seem to get worse each game. It's also apparently poorly-balanced for competitive play, not that I care.

It's not the most memorable game I've ever played, but it was an enjoyable romp, and one without any major flaws.

Rating: 6.5/10

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Dark Holy Elf

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Re: 2013 Gaming in Review
« Reply #20 on: January 05, 2014, 08:45:48 PM »
7. Civilization V (PC, 2K Games/Firaxis, 2010)

As I only started playing this less than three weeks ago, the position of Civilization V in this list is the most subject to change. For now, it slides in nicely to the middle slot.

Back around 1999 or so I sunk a lot of time into Civilization II. As it turned out, Civ 2 was the last Western game I would sink that much time into until I played XCOM last year. It's a game that I find rather addictive and rewarding to play even though it's never entered the realm of personal favourites. While a game I enjoyed it was never one I really was too concerned with sequels for, as I didn't really think they'd do anything notably better. I would never have played Civ 5 if not for a bit of a DL fad over the game, which got me interested in the series again.

The game is classified as strategy but in many ways I have always approached the games more the way I would a simulation game such as SimCity. "Winning" isn't really that exciting to me; sure I'll try to do it, but Civ diplomacy feels nonsensical and its wars are slow and grindy. I was hoping that by Civ 5 the game might improve these things notably but it really hasn't. To be clear, these elements don't really -detract- from the game but they aren't selling points either.

No, for me, the selling point is building your own civilization, from a fledgling city which fears barbarians to a large empire. It's about researching various technologies, and being ever able to build newer and shinier tile improvements, city buildings, military units, and wonders of the world. It's about keeping your citizens happy even as your population expands. It's even about exploring the world map. Civ 5 gets points for some improvements in this regard - the low-cost, relatively mobile scout unit is something I remember thinking was a weird omission from Civ 2, and hunting down various specific resources, from furs to oil, and integrating them into where you build your cities, is good fun.

The game is reasonably well-polished, though the huge loading time upon startup is a bit of a bother and whoever wrote the code to have roads and railways connect up aesthetically was clearly drunk. It moves and animates relatively swiftly once the correct options (quick movement and quick combat) are checked and is quite nice to look at. I have a few other minor quibbles, some of which I've voiced already, but none that are worth dwelling on.

As a game it does still slow down a bunch towards the end as you're aware of more and more of the map, and there are more and more cities and fronts to manage. This isn't too big a deal especially with the aforementioned game options, but does tend to make the end of the game a bit less enjoyable, and makes me refuse to consider military conflict late in the game as turns would just take far too long. I felt this way about Civ 2 as well and I'm pretty sure it's just the nature of the beast.

As far as other changes from 2 go? Government types are gone, but policies are a more than adequate replacement; I enjoyed those a fair deal. Less appealing were the great people, who just seemed to add five more buckets to keep track of and had what I felt were rather gimmicky effects.

Obviously the game looks much prettier, but funnily enough that does have an unexpected, and I imagine largely personal, downside. Since everything is now detailed 3D models instead of sprites, gone is the option of doing what I did with Civ 2, which was hack it to bits and put in my own sprites so I could have alternate settings to play the game in with few limits beyond my imagination. In general I am glad to see that the ability to modify the game has still persisted, but a quick look into the modding community has confirmed my suspicions: that it is significantly more effort to do now than it was in the 90's. I may not have had time as an adult to do this again anyway, but is something I feel nostalgic about and rather miss.

Still, obviously, a fun enough game and excellent at what it does.

Rating: 7/10


6. VVVVVV (Nintendo 3DS, independent, 2010)

Back to a genre of games which is definitely my cup of tea: platformers! I'm late to the scene as I so often are, but regardless: the nigh-unpronounceable VVVVVV is a good one.

I have no idea why it took me so long to play this. (Actually, I do; it's because I'm not a big fan of PC gaming and that was the game's original platform.) I've been pretty vocal at how much I love gravity manipulation in platformers, such as in Gravity Man's stage of Mega Man V or various sections of the Super Mario Galaxy games. This is pretty much those, for an entire game. Awesome!

Aside from moving left and right like every 2D platformer ever, there's nothing you can do in VVVVVV besides reverse your gravity. No jumping, no defeating enemies, just flipping your gravity to get past various obstacles. The only catch is that you can only do it while you're on the ground. From that simple concept is born an entire game, and it works very well! The level design is very good, being about as varied as the system allows, and doing a great job of introducing new concepts (such as bounce lines, moving platforms, etc.) and then making you use them. The game needs little explanation and no tutorial.

The game is tough, which is certainly appreciated as it is so simple that it would otherwise probably get boring despite the good concept. Expect to die a lot. Even now I have trouble getting through the brutal final level with less than 50 deaths. Fortunately, unlike a certain other game on this list, death carries a relatively light penalty; you go back to the last checkpoint which is rarely too far, and no time is wasted on this transition. Amazing how much that speeds up the game, and certainly makes those dozens of deaths easier to handle.

The graphics are incredibly simple but I can't say I mind. The music is pretty rockin'; while they are chiptunes (which fits the oldschool look of the game), they are certainly well-composed ones.

My only real complaint about the game is that when the dust settles it is rather simple. There's typically only one way to get past any given room, which certainly does hurt its replay value. The game does have various optional content such as time trials to try to extend its lifespan but there's really only so far this can go.

Rating: 7/10


5. Paper Mario (Nintendo 64, Nintendo/Intelligent Systems, 2001)

The Mario RPGs have always been a bit of a strange set with some mix of timed-hit-based gameplay and weird humour. Paper Mario is probably the weakest humour-wise of the ones I've played, but it also has the best gameplay by a notable amount. The latter is of course, generally the most important for me, and in particular Paper Mario is the only one which has gameplay I would consider unquestionably good.

Considering it's made by the Fire Emblem team this probably isn't a surprise. The game's concept is novel in its simplicity. The damage scale is extremely low, and non-random; every point counts. Timed hits often only affect a single point of damage, but you really care about this! The game also handles FP (MP) better than most, as you really care about using it efficiently before you're able to restock it (which also happens every level up, so you can plan for that). Skillsets aren't bloated, so every option matters, and choosing which skill, along with which partner, to approach a battle with can really matter. The game is, at base, not so hard as to make every decision crucial, but nor is it a cakewalk, so you do feel like what you're doing matters.

As mentioned the writing is certainly weaker. Bowser, as he so often does, still manages to steal the show, though, with his comically inept plans. A highlight of the game's writing is definitely the intermissions where Peach plans various breakouts from her captivity to gather information which will help Mario, and her clashes with the ever-incompetent Bowser and his minions (who are unshockingly the worst captors ever) make for good fun. Bowser even has UNLIMITED POWER in this one and is still bad at his job.

The Mario side of the writing is much weaker. As usual Mario is a silent main and he doesn't really interact with many especially humourous characters which makes his side of the adventure really dry. The various star spirits remind me of Geno, which is to say they're boring and the game takes them just a bit too seriously. On the other hand he does journey to an island which worships RAPHAEL THE RAVEN so I can't say all bad things about the Mario side of the writing.

Beyond that, the visual aesthetic is charming, while the soundtrack is kinda weak but not gratingly so.

But in the end, it's all about that gameplay. A tight, strategic little RPG isn't really what you'd expect out of the light-hearted Mario RPGs, but it's a welcome injection to the series, and makes it a game I know I will come back to.

Rating: 7/10


4. Fire Emblem: Awakening (Nintendo 3DS, Nintendo/Intelligent Systems, 2013)

For the past decade, there has been no series that has done more for me than Fire Emblem, with the games from 7 to 10 being particular favourites. While I don't think Awakening quite matches what I like about those games it's still an excellent game.

Plot has always been something the series struggles with, and Awakening is no different. After some early promise, the plot goes off the rails and ends up another FE mess. However, where the game succeeds enough for me to almost entirely forgive this is its characters. No, they aren't deep, but they are quirky and hilarious. I feel Fire Emblem writing has often been at its best when writing humourous side characters... so making the entire cast chalk full of them really helps the game as it ends up with easily the most memorable cast in the series.

I also definitely appreciate that this brings back the good new gameplay features of the somewhat flawed DS titles. Weapon ranks mattering, dead characters not having their inventory arbitrarily lost forever, animation skip (chosen on the fly rather than in advance from a menu if you wish), and enemy phase skip all make the FE experience more pleasant. And the inventory system is significantly improved, with the Restock command to essentially repair nearly-broken weapons a huge convenience in particular.

Unfortunately the core gameplay isn't really the series at its best. There's no real variation in mission objectives, just a mix of routs and boss kills. There's also a huge shortage of secondary objectives such as races to chests and towns to save, which I felt added spice to many battles in earlier games. Pair Up is an interesting idea but kinda broken, and I don't really like the idea of fighting Fire Emblem battles with only six PCs anyway; I certainly miss that the more strategy-friendly Shove and Rescue commands which were ejected to make room for it. And finally, ninja reinforcements remain a damning blight on the series and definitely impede strategy. At least fog of war is gone.

Despite the criticisms, though, Fire Emblem gameplay is still great, and this game still delivers it. Combine that with the aforementioned good cast, the fact that this game has easily the strongest soundtrack in the series, the various small improvements, and the good sense of style the game has (I love those critical cut-ins and qoutes!), and there's a hell of a lot to like here. Certainly, it was good enough that despite playing it for the first time this year I have already played it twice, and more playthroughs are certainly a thing that will happen in the future.

Rating: 7.5/10


3. Star Ocean: The Last Hope (Xbox 360, Square Enix, 2009)

Two key things have always drawn me to RPG gameplay above all. One is that I really enjoy controlling a party and the dynamics that creates. Second is that I enjoy games where I need to make strategic decisions and have those decisions matter. Action RPGs often fail to deliver the latter, which is why I typically struggle with them. Star Ocean has always shown more promise than most, though. The second game brought a cast that plays and feels differently, with memorable special moves, something the action RPG genre sorely needs. The third game brought a system in which the best strategy is no longer just to attack and spam everything to death. The fourth? The fourth mostly smooths some things out, but at this point in the series, that's enough.

The game does take some steps down from 3, to be certain. I really do miss the fury system which forced you to pay attention to enemies and learn their attacks. While the game has blindsiding as a high risk/high reward mechanic that requires you know your enemies, in general I wasn't as big a fan of it, in part because even if you speed it up, the blindside animation is a waste of time, which ruins some of the fun (and the "high risk" part means I generally didn't find it strategically optimal).

In place of fury is rush mode, which is, to be fair, itself a pretty neat system. It also breaks the "spam to win" strategy; the more damage a PC or enemy takes, the more its rush gauge fills up, and upon filling the character enters a limit stage whose biggest benefit is the ability to completely ignore any stunning or juggling effects. This allows both players and enemies to escape being beaten on. It's perhaps not quite as satisfying as fury because when enemies enter rush mode, you can counter it just by focusing on defence until it expires. But it's still a big improvement over not having any such system at all.

Once again, the game brings a very diverse cast of characters each of whom play in a fun and unique manner. It even avoids some missteps of previous games in the series; nobody here joins stupidly underlevelled, or stupidly late, or hidden behind stupid guide-bait requirements, and everyone has a role to play in the story. As such the cast balance and diversity is much easier to appreciate.

For other aspects of the game... well, writing's not really the game's strong point. It has its moments, certainly. In the middle of the game, the main character, Edge, makes a pretty colossal mistake, with devastating consequences. It was nice to see the character react to this realistically: he spirals into depression, and even once he's able to look forward to the rest of his life, it still influences the rest of what he does. I also enjoyed a few other of the characters: Faize, Reimi, Bacchus, and Myuria are also pretty good. The rest of the cast is largely comic characters of whom I am of mixed opinion (Meracle, Sarah, Arumat) and one obnoxious failure (Lymle). The actual plot they're in is largely bland and sometimes extremely corny, although I appreciated the nods to sci-fi which the series nominally about space travel had often previously lacked.

In the end, it didn't have the highs of its predecessor, but it avoided a number of the flaws, and in particular delivered better pacing. It's still a game that could definitely have been better - Tri-Ace gameplay is eternally a work in progress, and they've never written a story that didn't make some pretty questionable decisions - but I still ended up enjoying this one an awful lot, probably sinking in more hours into this game this year than any other... although the next game on this list will put up a good fight!

Rating: 8/10


2. Pokémon X (Nintendo 3DS, Nintendo/Game Freak, 2013)

You largely know what you're getting with Pokemon, and in general it's a series I quite enjoy but I've never played a game I truly -loved-. Pokémon X doesn't quite change this, but it is good enough to take over as my new favourite game in the series.

This is definitely one of the bigger games this year so most of what this game does right compared to past titles is old news. The biggest is probably just the terrific pokemon availability. You get lots of options to play with, and in general some thought clearly went into making sure pokemon show up at appropriate times (previously useless pokemon like Dunsparce and Absol find uses due to earlier joining times for instance). Also huge is the consistency the game achieves. In past games you would frequently find random pokemon who were far too low-levelled to be useful OR difficult opponents, and trainers who were pushovers. Not so in this game, where almost everything you run into, beyond the gimmicky (but fun!) horde fights, are up to speed.

And as a consequence of this the challenge gets smoothed out in a very pleasant way. While I loved the boss fights in some of the past games (especially Emerald's), they were just about the only thing that was remotely challenging. Now, random trainers are perfectly capable of being good fights. While I do think the bosses have suffered a bit, it's absolutely a price I am willing to pay to be more engaged by the gameplay.

The Exp Share also deserves a mention. While using it and playing the game normally makes the game too easy for my tastes, I'm still happy it exists. People who want an "easy mode" now have one, people who want the classic pokemon experience can just turn it off, and people who want to be able to use a dozen or more pokemon in one playthrough now have a viable way to do so without grinding. Given the huge pokemon availability, the last is a particular perk.

The game is also notably more polished than past entries (some of which, to be fair, were introduced in generation 5 which I skipped). I love being able to register four items for rapid use, the ability to auto-renew the use of repel with a simple prompt, and saving without it taking five or more seconds! (I shouldn't be praising the game for that last one.)

It's also a very nice game aesthetically. Pokemon has always been about its monster design, the new and improved graphics and animations make those much easier to appreciate. Music is also slowly coming along in the series although it still has a ways to go before I would consider the games actively good at that. The serious plot, when it decides to exist, is bad (as in, worse than is standard for the series, kinda impressively) though of course this isn't too big a deal as there isn't too much of it.

Beyond that, there's not too much to say. It's Pokemon, if you've played one you know how they work. (If you haven't played one, you still probably know how they work unless you pay no attention to gaming.) This is just an unusually good one.

Rating: 8/10


1. Phoenix Wright: Ace Attorney - Dual Destinies (Nintendo 3DS, Capcom, 2013)

Just like last year, I didn't play any truly excellent games until towards the end of the year, and then fortunately the end of the year changed this.

Anyway, this series is back and it's great. The last non-spinoff Ace Attorney game was by far the weakest in the series, and the last spinoff game didn't even come out in English. So for the latest entry, Dual Destinies, to both come out in English and decisively recapture what it does well is something of a minor miracle.

The series has never really been about gameplay (except as a vehicle to get you to think more deeply about what is going on in each wacky murder case the game throws at you) and this game doesn't change that, but I do like some of the small steps Dual Destinies takes. The ability to look back at previous lines of dialog? Long overdue. A "notebook" feature which reminds you of things you still need to do during investigations, along with a feature which tells you what things you have and haven't examined yet? Holy hell I no longer dread that section of these games. "Game overs" not kicking you back to the start of the courtroom section (because nothing is more awesome than re-reading as punishment)? Terrific; the "GUILTY" verdict is punishment enough thanks. The ability to speed up text on the first playthrough? Took you long enough, Capcom.

As far as the core gameplay goes it's still the classic "point out contradictions" in testimony. For alternative gameplay, both psyche-locks and perceive return, though in reduced roles so that they don't get terribly old. The mood matrix also gets to join their ranks, and while I could take or leave this one from a general point of view, the ways in which it is used in the final case are beautiful and more than justify its inclusion in the game.

But really it's the writing we play this game for, and fortunately, the game absolutely delivers. The cast of the game, in particular, is a joy. Phoenix Wright and Apollo Justice both return and remain very fun characters to play as, but it's the new cast - Athena Cykes, the third member of the Wright law agency and the series' best female lead to date; Simon Blackquill, the adversary who ends up a shockingly effective character; Bobby Fulbright, the extremely funny, justice-obsessed detective - who really steal the show. There is no shortage of memorable personalities in the individual cases, either.

Most of the cases themselves are quite good. There's no case that really stands out to me as particularly bad by series standards, and both the final case and the DLC case are absolutely outstanding. In particular, the final case delivers one of the best plot twists, as well as one of the best villain showdowns, which the series has pulled off to date. The game being what it is, it is very difficult to go into what it does well without spoilers.

Much like Pokemon X, the transition to the 3DS is a good one just for making the game prettier. The animations are stunning, somehow managing to maintain the zany visual aesthetic Phoenix Wright has always had, but upping the quality. And the soundtracks for the series have come a long way since having to struggle against mediocre GBA synth, as Dual Destinies delivers a host of tracks which help bring the game's memorable scenes and characters to life, and the 3DS' sound system lets these tracks shine.

It's not a perfect game by any means. I doubt I'll ever give an Ace Attorney game a 10, with the gameplay being something I can't ever play the games for. The game's over-the-top cheese, while normally quite delightful, does veer into the territory of going too far and becoming corny on occasion, particularly in the third case where it feels the need to repeat a certain pair of phrases over and over. And the game is probably a bit too easy and holds your hand through some key sequences, although I'll take this over going too far in the other direction any day.

But at the end of the day there's no doubt I enjoyed this game more than any other this year. While the time I sank into the game can't compete with the previous three on this list due to it not being a gameplay game, it makes up for this with all the time I spent obsessing over its story and characters, and chatting about it with other people. In the end, no other game this year made me happier.

You've come a long way, Ace Attorney; you've grown on me to the point where I can finally name one of your games my game of the year.

Rating: 9/10

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Nitori

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Re: 2013 Gaming in Review
« Reply #21 on: January 05, 2014, 09:07:22 PM »
Standing here                                                                                                                                           
I realize
You are just like me
Trying to make history

But who’s to judge
The right from wrong
When our guard is down
I think we’ll both agree

That violence breeds violence
But in the end it has to be this way

I’ve carved my own path
You followed your wrath
But maybe we’re both the same

The world has turned
And so many have burned
But nobody is to blame

Yet staring across this barren wasted land
I feel new life will be born
Beneath the blood stained sand

plot of the year is far cry 3, elfboy needs to play this game immediately
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

metroid composite

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Re: 2013 Gaming in Review
« Reply #22 on: January 08, 2014, 03:45:18 PM »
Various flash games, SC2 custom maps, etc -- not sure if these count; other people aren't listing them...

Touhou 14: It's good; I haven't honestly played it that much, but from what little I have played, it's good.

Cart Life: It won all kinds of awards at GDC, so I started it, but didn't really have the motivation to finish.

Playstation Allstars: So...it's the best smash bros game I've ever worked on, and...there were things that needed to be patched, and they closed us before we could patch it.  (In particular, competitive play ended up being overly defensive, since you could be too safe by staying high in the air and spending all your double jumps).

GTAV: It's a very well-made game, but everyone knows that so I'll move on to other points.  The one thing I will mention is...if you were on the internet you might have seen the controversy surrounding Carolyn Petit's review.  Is GTAV sexist as she suggests?  So...here's the thing; one discussion that's been going around the women in games list recently is the general lack of variety in female characters, particularly in western games.  There is a tendency to write a token female character, which all fit a very similar mold and are frequently the love interest.  You don't see so many selfish female characters, uncharismatic female characters, lecherous female characters, dishonest female characters, opportunistic disloyal female characters in most games.  Well in GTAV you do, you see like...all of those in one game.  Carolyn's objection, however, which matches my experience is that there is a lack of positive female characters to identify with.  There isn't the ass-kicking self-sufficient female character that we're used to seeing in most media these days (well...ok, there are a couple but they have almost zero screen time because outside of brief collaborations they get on with their lives and aren't really seen).  Is this a problem?  I dunno, I have trouble identifying with male characters, so it made the experience of playing GTAV a bit odd as I kept searching for a female character to identify with (my brain seems to have subconsciously settled on Amanda.  She's not actually a terrible parent, and gets a lot of tail).

Starcraft 2:
So...this really consumed 95% of my attention this year, as it honestly has for the past year and a half.  I place the blame for my much increased interest in the game solidly on this girl http://wiki.teamliquid.net/starcraft2/Scarlett -- so...when one of the best players in the world plays zerg, is from the same country as me, and is also a girl, that's pretty cool, and certainly unexpected.  When I've actually hung out with her for several hours, and liked her more than I expected, that's also very cool.  And all of this tends to make me feel like I want to practice and get better at the game myself.

Heart of the Swarm campaign I thought was story-wise a big improvement over wings of liberty.  Jaded emo Raynor wasn't all that fun of a main character, and really not much happened in WoL other than setting up the start of HotS.  Furthermore, Kerrigan's relationship to Raynor was actually pretty interesting.  Sure, there was a damsel in distress moment where Kerrigan rescued Raynor, but it didn't end with "and they kiss and live happily."  In fact, the game kept going and relationships became interestingly tangled.  There's also an interesting contrast in expectations--Kerrigan may look more monsterous after visiting Zerus, but she acts more monstrous before visiting Zerus.  And this all has storyline explanations (blah blah blah Xel'Naga) but it's a really subtle attention to detail you don't notice until maybe the second or third time through.

The gameplay of the campaign is overall improved from the previous iteration.  One of the most obnoxious things in a strategy game where units are supposed to die, is having a powerful unit you want to use, which causes the mission to end in a loss if he or she dies.  HotS avoids this--if Kerrigan dies, she just respawns.  Gameplaywise, there's a lot of ridiculously overpowered stuff in the campaign.  But that's fine; you don't have to use it if you don't want to.

Multiplayer--Zerg can't really cheese anymore in HotS thanks to the mothership core and widow mines, and this makes me sad since I am a cheesy girl.  These aren't really a problem, though.  What does concern me is the rise of turtle swarm host play.  There have been hints of it for a while now, like the atrocious firecake vs mana game, but it wasn't quite mainstream.  Now, however, it's almost every game in proleague vs protoss.  I look at that, and I think "ew, I don't want to play like that, I don't want to play that race."  I'm pretty solidly in the "remove swarm hosts from the game" camp.  Other than that, though, I like the changes to zerg.  Being able to make spore crawlers without evo chambers turns a lot of instant losses into situations where you are merely behind and can recover.  Mutalisks being  the "midgame power unit" is a lot more fun to play than infestors.  Ultralisks not sucking is cool, as ultra ling is an endgame composition I feel comfortable using.  Vipers are super fun, and make roach hydra viable as more than a midgame composition.

Meeplelard

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Re: 2013 Gaming in Review
« Reply #23 on: January 08, 2014, 03:59:23 PM »
I left off one game on my list, in hindsight.

Batman: Arkham Asylum:
Found it cheap, figured might as well see what the rave and such was about it.  Succeeds at capturing the "YOU ARE BATMAN" aspect well enough...the problem is I don't really care all that much about Batman, and in the end, I didn't find the gameplay that engaging.  Battles could have been far more in-depth and complex, but the fact that you have only one real attack button, and it is "Context Sensitive" means a lot of combat becomes mindless, which wouldn't be too bad if the game was like Metal Gear Solid, in that very little combat is forced and the point is avoiding direct confrontation in favor of stealth...except this Batman, master martial artist ninja, so they are obligated to toss lots of combat in, and it's repetitive.

I can see why the game is liked a lot, but it's very much not my thing.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

superaielman

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Re: 2013 Gaming in Review
« Reply #24 on: January 08, 2014, 07:44:38 PM »
Lufia 3- Completely forgot about this! Knew I was forgetting something. I loved this one. Story was GBC/10, but the wrinting had it's moments and it made me laugh more than once. Gameplay was dyanmite, gave Lufia games a much needed kick in the ass in challenge and had a very unique combat system. The best RPG I played this year, without a doubt.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...