Princess SarahHP: 2870 (3703)
CP: 50 (50)
Str: 63 (80)
Mag: 81 (125)
Agl: 67 (85)
Luck: 159 (204)
Skill Slots: 4 Mixed
Skills:
Reactive:
Pray Lv1: 50% chance of 30% healing at halfway point, 10 CP
Pray Lv2: 60% chance of 50% healing at halfway point, 18 CP
Pray Lv2: 70% chance of 70% healing at halfway point, 27 CPCheer Lv1: If HP<25%, entire party gets Str +50, 8 CP
Cheer Lv2: If HP<20%, entire party gets Str +70, 10 CPCheer Lv3: If HP<15%, entire party gets Str +90, 12 CPProactive:
Paeon Lv1: Restores low amount of health overtime, song, 16 CP
Paeon Lv2: Restores medium amount of health overtime, song, 25 CP
Paeon Lv3: Restores high amount of health overtime, song, 35 CPElegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CP
Elegy Lv3: Reduces damage by 20%, song, 20 CPSinewy Etude Lv2: +20 Str for entire party, song, 10 CP
Sinewy Etude Lv3: +25 Str for entire party, song, 15 CP
Mana’s Paean Lv2: +25 Mag to entire party, song, 10 CP
Mana’s Paean Lv3: +30 Mag to entire party, song, 15 CPHastemarch Lv2: +15 Agl to entire party, song, 10 CP
Hastemarch Lv3: +20 Agl to entire party, song, 15 CP
Fortune’s Refrain Lv2: +20 Luck to entire party, song, 10 CP
Fortune’s Refrain Lv3: +30 Luck to entire party, song, 15 CPSoul Voice: Doubles the effects of Song abilities on user only, 25 CP
Comments: Weird character. Her stats are atrocious, but she's got the hands down best Skill Slots in the game, and is built around making everyone else better, combined with having Elegy + Pray means she can actually function fairly well in defensive teams.
MinwuHP: 7095 (9154)
CP: 47 (50)
Str: 56 (72)
Mag: 165 (211)
Agl: 110 (141)
Luck: 143 (183)
Skill Slots: 2 Reactive, 1 Proactive, 1 Mixed
Skills:
Reactive:
Cure: 10% Healing if HP<75%, OPB, 8 CP
Cura: 20% Healing if HP<65%, OPB, 16 CP
Curaga: 40% Healing if HP<50%, OPB, 25 CPProtect Lv1: 15% damage reduction if HP<80%, 7 CP
Protect Lv2: 25% damage reduction if HP<65%, 14 CP
Protect Lv3: 40% damage reduction if HP<50%, 21 CPMirage Lv1: 25% chance of avoiding damage on a <=Bad up to 3 times, 3 CP
Mirage Lv2: 50% chance of avoiding damage on a <=Bad up to 3 times, 5 CPMirage Lv3: 80% chance of avoiding damage on a <=Bad up to 3 times, 7 CPProactive:
Regen Lv1: Every >=Good Trigger heals a low amount of HP, 20 CP
Regen Lv2: Every >=Good Trigger heals a medium amount of HP, 25 CPRegen Lv3: Every >=Good Trigger heals a high amount of HP, 30 CPHP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CP
HP Up Lv3: +2400 HP, 14 CPMagic Up Lv1: Mag +20, 4 CP
Magic Up Lv2: Mag +40, Str -20, 8 CP
Magic Up Lv3: Mag +60, Str -30, 14 CP
Sight Lv1: Increases chance of finding Moogle by 7%, 16 CP
Sight Lv2: Increases chance of finding Moogle by 15%, 24 CP
Sight Lv3: Increases chance of finding Moogle by 25%, 34 CPComments: Great HP, various methods of healing, and Protect, he's an extremely useful PC in defensive builds, only really lacking Elegy as far as worthwhile defensive skills go. Offensively, he's kind of a wash, which is why you don't use him if you need damage.
CidHP: 5980 (7716)
CP: 45 (50)
Str: 78 (119)
Mag: 70 (90)
Agl: 67 (86)
Luck: 141 (180)
Skill Slots: 2 Reactive, 1 Proactive
Skills:
Reactive:
Pray Lv1: 50% chance of 30% healing at halfway point, 10 CP
Pray Lv2: 60% chance of 50% healing at halfway point, 18 CP
Brace Lv1: 75% chance of surviving a lethal blow with 1% HP, OPB, 3 CP
Brace Lv2: 85% chance of surviving a lethal blow with 1% HP, OPB, 5 CP
Brace Lv3: 95% chance of surviving a lethal blow with 1% HP, OPB, 7 CPRecall: Casts random spell at halfway point, 8 CP
Cheer Lv1: If HP<25%, entire party gets Str +50, 8 CP
Cheer Lv2: If HP<20%, entire party gets Str +70, 10 CPCheer Lv3: If HP<15%, entire party gets Str +90, 12 CPBoost Lv1: Summons get a low boost to damage, 8 CP
Boost Lv2: Summons get a medium boost to damage, 14 CPBoost Lv3: Summons get a high boost to damage, 20 CPEscape Lv1: 25% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 2 CP
Escape Lv2: 55% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 3 CP
Escape Lv3: 85% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 4 CPLibra Lv3: Reveals 3 items from a boss in a new Dark Note, 10 CP
Proactive:
Item Lore: Doubles effects of healing items, 14 CP
Luck Up Lv1: Luck+50, HP-500, 5 CP
Luck Up Lv2: Luck+80, HP-1000, 10 CP
Luck Up Lv3: Luck+110, HP-1500, 15 CP
Comments: A character who has practically nothing going for him other than Libra Lv3, which is a unique skill for him. This makes him good for Shard Hunting when entering Dark Notes blind, I guess, but that use is short lived.
RydiaHP: 4069 (5250)
CP: 48 (50)
Str: 100 (127)
Mag: 183 (234)
Agl: 134 (172)
Luck: 140 (179)
Skill Slots: 2 Reactive, 2 Proactive
Skills:
Reactive:
Recall: Casts random spell at halfway point, 8 CP
Fira: Medium Magic attack every 34 Touch Notes >=Good, 14 CP
Blizzard: Low Magic attack every 12 Hold Notes >=Good, 7 CP
Blizzara: Medium Magic attack every 16 Hold Notes >=Good, 14 CP
Thunder: Low Magic attack every 20 Slide Notes >=Good, 7 CP
Thundara: Medium Magic attack every 24 Slide Notes >=Good, 14 CPBoost Lv1: Summons get a low boost to damage, 8 CP
Boost Lv2: Summons get a medium boost to damage, 14 CP
Boost Lv3: Summons get a high boost to damage, 20 CPProactive:
Regen Lv1: Every >=Good Trigger heals a low amount of HP, 20 CP
Regen Lv2: Every >=Good Trigger heals a medium amount of HP, 25 CP
Regen Lv3: Every >=Good Trigger heals a high amount of HP, 30 CP
Agility Up Lv3: Agl +100 Str -40, 14 CPForest Nocturne Lv1: Agl +20, also Luck +40 during EMS, 5 CP
Forest Nocturne Lv2: Agl +30, also Luck +45 during EMS, 10 CP
Forest Nocturne Lv3: Agl +40, also Luck +60 during EMS, 15 CPMana’s Paean Lv1: +20 Mag to entire party, song, 7 CP
Mana’s Paean Lv2: +25 Mag to entire party, song, 10 CP
Mana’s Paean Lv3: +30 Mag to entire party, song, 15 CPComments: At first glance, Rydia seems like a capable mage character, with high magic and better strength than you'd expect. Thing is, despite the better stas, she really is a worse Terra by a significant margin. No Bluff, let alone Trance, worse skill slots, caps at Aras on top of lacking ways to augment it, inferior speed boosting abilities...yeah, it's a pretty damn big jump. To make matters worse, characters like Lightning, who are a mixed bag of tricks, beat her in a department she's suppose to specialize in, just because of that lack of Bluff or similar skills. As a result, she's in running for one of the worst Mages in the game. Really the only thing she has going for her is Boost, and a few other characters have that too anyway.
Kain HighwindHP: 4884 (6302)
CP: 39 (50)
Str: 199 (255)
Mag: 114 (146)
Agl: 164 (210)
Luck: 106 (136)
Skill Slots: 2 Reactive, 1 Proactive
Skills:
Reactive:
Brace Lv1: 75% chance of surviving a lethal blow with 1% HP, OPB, 3 CP
Brace Lv2: 85% chance of surviving a lethal blow with 1% HP, OPB, 5 CP
Brace Lv3: 95% chance of surviving a lethal blow with 1% HP, OPB, 7 CPFocus Lv1: Low Physical damage every 13 Hold notes >=Good, 4 CP
Focus Lv2: Medium Physical damage every 14 Hold notes >=Good, 9 CPFocus Lv3: High Physical damage every 15 Hold notes >=Good, 13 CPCounter Lv3: Every 3 “Misses”, deal high physical damage, up to 5x per battle, 16 CPCalm: First <=Bad will not slow down chocobo, 6 CP
Proactive:
Strength Up Lv1: Str +25, physical damage increased by 10%, 5 CP
Strength Up Lv2: Str +40, Agl -60, physical damage increased by 30%, 10 CP
Strength Up Lv3: Str +65, Agl -120, physical damage increased by 50%, 16 CP
Wind Rhapsody Lv1: Agl+20, additional +40 during FMS, 5 CP
Wind Rhapsody Lv2: Agl+30, additional +45 during FMS, 10 CP
Lance Lv1: Every >=Good in character’s lane heals a low amount of HP, 8 CP
Lance Lv2: Every >=Good in character’s lane heals a medium amount of HP, 14 CP
Lance Lv3: Every >=Good in character’s lane heals a high amount of HP, 20 CPSacrifice Lv1: Str +30, HP-500, 5 CP
Sacrifice Lv2: Str +50, HP-750, 10 CP
Sacrifice Lv3: Str +95, HP-1200, 16 CP
Comments: At first glance, Kain seems like he'd be ridiculously good. Game best strength AND top notch speed, and gets all the necessary skills. Then you notice one major flaw: he's stuck with only one Proactive slot. This means he can't use both Strength UP Lv2 and Lv3 at the same time. Additionally, massive speed on a physical fighter is a waste because Strength Up kills speed unless he opts for Strength Up Lv1, but then, why not just use someone like Squall who gets that AND more? Ultimately, he ends up a disappointing fighter despite having all the necessary tools on paper.
Sarisa “Faris Scherwiz” TycoonHP: 4387 (5660)
CP: 44 (50)
Str: 140 (179)
Mag: 158 (202)
Agl: 179 (230)
Luck: 113 (144)
Skill Slots: 2 Reactive, 1 Mixed
Skills:
Reactive:
Mirage Lv1: 25% chance of avoiding damage on a <=Bad up to 3 times, 3 CP
Mirage Lv2: 50% chance of avoiding damage on a <=Bad up to 3 times, 5 CP
Mirage Lv3: 80% chance of avoiding damage on a <=Bad up to 3 times, 7 CPCheer Lv1: If HP<25%, entire party gets Str +50, 8 CP
Cheer Lv2: If HP<20%, entire party gets Str +70, 10 CPCheer Lv3: If HP<15%, entire party gets Str +90, 12 CPFira: Medium Magic attack every 34 Touch Notes >=Good, 14 CP
Blizzara: Medium Magic attack every 16 Hold Notes >=Good, 14 CP
Thundara: Medium Magic attack every 24 Slide Notes >=Good, 14 CPSteal Lv1: 10% chance of stealing from a defeated enemy OPB, 16 CP
Steal Lv2: 20% chance of stealing from a defeated enemy OPB, 20 CP
Steal Lv3: 30% chance of stealing from a defeated enemy OPB, 24 CPEscape Lv1: 25% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 2 CP
Escape Lv2: 55% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 3 CP
Escape Lv3: 85% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 4 CPVigilance: Prevents character replacement once in an FMS should they fall, 4 CP
Dash Lv1: After 50 >=Good, character speed increases by a low amount, 8 CP
Dash Lv2: After 50 >=Good, character speed increases by a medium amount, 12 CP
Dash Lv3: After 50 >=Good, character speed increases by a high amount, 16 CPLibra Lv1: Reveals 1 item from a boss in a new Dark Note, 20 CP
Proactive:
Wind Rhapsody Lv3: Agl+40, additional +60 during FMS, 15 CP
Comments: Well, good thing her only Proactive slot is Mixed, because that'd force her to use Wind Rhapsody! Anyway, Faris is basically a worse Lightning. She's got worse stats outside of Agl for the most part, misses Bluff, has worse Skill slots, and no support skills to really compliment battle. I guess she can use all 3 Aras, which is something Lightning can't do (let alone all 3 elements at once). Overall, a Red Mage PC who is a little too FMS Based to really be effective. Not the worst, but there's definitely better.
Locke ColeHP: 4261 (5497)
CP: 45 (50)
Str: 126 (161)
Mag: 123 (157)
Agl: 176 (225)
Luck: 137 (175)
Skill Slots: 3 Reactive, 1 Proactive
Skills:
Reactive:
Counter Lv1: Every 3 “Misses”, deal low physical damage, up to 5x per battle, 5 CP
Counter Lv2: Every 3 “Misses”, deal medium physical damage, up to 5x per battle, 10 CP
Counter Lv3: Every 3 “Misses”, deal high physical damage, up to 5x per battle, 16 CPSpare Change: Deals damage based on score to 2nd enemy, score lowers as a result, 10 CP
Steal Lv1: 10% chance of stealing from a defeated enemy OPB, 16 CP
Steal Lv2: 20% chance of stealing from a defeated enemy OPB, 20 CP
Steal Lv3: 30% chance of stealing from a defeated enemy OPB, 24 CPVigilance: Prevents character replacement once in an FMS should they fall, 4 CP
Dash Lv1: After 50 >=Good, character speed increases by a low amount, 8 CP
Dash Lv2: After 50 >=Good, character speed increases by a medium amount, 12 CP
Dash Lv3: After 50 >=Good, character speed increases by a high amount, 16 CPLibra Lv2: Reveals 2 items from a boss in a new Dark Note, 15 CP
Proactive:
Hastemarch Lv1: +10 Agl to entire party, song, 7 CP
Hastemarch Lv2: +15 Agl to entire party, song, 10 CP
Hastemarch Lv3: +20 Agl to entire party, song, 15 CPTreasure Hunter Lv1: Low increase in chance of rare item, 12 CP
Treasure Hunter Lv2: Medium increase in chance of rare item, 16 CPTreasure Hunter Lv3: High increase in chance of rare item, 20 CPSight Lv1: Increases chance of finding Moogle by 7%, 16 CP
Sight Lv2: Increases chance of finding Moogle by 15%, 24 CP
Sight Lv3: Increases chance of finding Moogle by 25%, 34 CPComment: SPEAKING OF WORSE, you know how I like to mock pure FMS PCs? Yeah, Locke's no exception. Basically, take Vaan, give him more Speed, and voila! You have...a pretty shoddy character still! Yay! I guess he does have Libra Lv2, so he's good for Shard hunting...which only helps so much...especially since he requires Shards himself...yeah...
Aerith GainsboroughHP: 3731 (4814)
CP: 47 (50)
Str: 111 (142)
Mag: 159 (204)
Agl: 152 (195)
Luck: 114 (146)
Skill Slots: 2 Reactive, 2 Proactive
Skills:
Reactive:
Pray Lv1: 50% chance of 30% healing at halfway point, 10 CP
Pray Lv2: 60% chance of 50% healing at halfway point, 18 CP
Pray Lv2: 70% chance of 70% healing at halfway point, 27 CPThoroughbred: Raises chance of getting a better chocobo, 7 CP
Libra Lv1: Reveals 1 item from a boss in a new Dark Note, 20 CP
Proactive:
Paeon Lv1: Restores low amount of health overtime, song, 16 CP
Paeon Lv2: Restores medium amount of health overtime, song, 25 CPPaeon Lv3: Restores high amount of health overtime, song, 35 CPElegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CPElegy Lv3: Reduces damage by 20%, song, 20 CPHP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CP
HP Up Lv3: +2400 HP, 14 CPWind Rhapsody Lv3: Agl+40, additional +60 during FMS, 15 CP
Forest Nocturne Lv3: Agl +40, also Luck +60 during EMS, 15 CP
Earth Blues Lv3: Agl +40, also Luck +60 during BMS, 15 CP
Hasetmarch Lv1
Hastemarch Lv2: +15 Agl to entire party, song, 10 CP
Hastemarch Lv3: +20 Agl to entire party, song, 15 CPFortune’s Refrain Lv1: +10 Luck to entire party, song, 7 CP
Comments: Has most of the essentials necessary for a healer, with little offense to speak of, Aerith works on any team built around simply not dying.
SephirothHP: 4071 (5252)
CP: 40 (50)
Str: 199 (255)
Mag: 190 (252)
Agl: 108 (138)
Luck: 123 (158)
Skill Slots: 2 Reactive, 2 Mixed
Skills:
Reactive:
Fire: Low Magic attack every 30 Touch Notes >=Good, 7 CP
Blizzara: Medium Magic attack every 16 Hold Notes >=Good, 14 CP
Thundaga: High Magic attack every 28 Slide Notes >=Good, 26 CP
Focus Lv1: Low Physical damage every 13 Hold notes >=Good, 4 CPCounter Lv1: Every 3 “Misses”, deal low physical damage, up to 5x per battle, 5 CP
Counter Lv2: Every 3 “Misses”, deal medium physical damage, up to 5x per battle, 10 CP
Counter Lv3: Every 3 “Misses”, deal high physical damage, up to 5x per battle, 16 CPProactive:
Bluff: Magic damage increased by 50%, 15 CP
HP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CPStrength Up Lv1: Str +25, physical damage increased by 10%, 5 CP
Magic Up Lv1: Mag +20, 4 CP
Magic Up Lv2: Mag +40, Str -20, 8 CPSinewy Etude Lv1: +15 Str for entire party, song, 7 CP
Sinewy Etude Lv2: +20 Str for entire party, song, 10 CP
Sinewy Etude Lv3: +25 Str for entire party, song, 15 CPDark Lv1: Str +25, damage taken increased by 10%, 5 CP
Dark Lv2: Str +45, damage taken increased by 20%, 10 CP
Dark Lv3: Str +75, damage taken increased by 20%, 16 CP
Comments: Weird variation of Lightning, Sephiroth crushes her on offensive stats, and has Bluff, but is very limited on spells, having only one of each element, and all 3 are different levels too, which bars him from doing Blizzara + Thundaga + Bluff. Lacks her healing and isn't as good at FMS', but he does get Strength Up 1 at least.
Seifer AlmasyHP: 4959 (6399)
CP: 39 (50)
Str: 155 (198)
Mag: 150 (192)
Agl: 132 (165)
Luck: 144 (185)
Skill Slots: 1 Reactive, 1 Proactive, 1 Mixed
Skills:
Reactive:
Mirage Lv1: 25% chance of avoiding damage on a <=Bad up to 3 times, 3 CP
Mirage Lv2: 50% chance of avoiding damage on a <=Bad up to 3 times, 5 CP
Mirage Lv3: 80% chance of avoiding damage on a <=Bad up to 3 times, 7 CPWeapon Break Lv1: Lowers attack power of 2nd monster by a low amount, 3 CP
Weapon Break Lv2: Lowers attack power of 2nd monster by a medium amount, 6 CP
Weapon Break Lv3: Lowers attack power of 2nd monster by a high amount, 10 CPCounter Lv1: Every 3 “Misses”, deal low physical damage, up to 5x per battle, 5 CP
Counter Lv2: Every 3 “Misses”, deal medium physical damage, up to 5x per battle, 10 CP
Proactive:
HP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CP
HP Up Lv3: +2400 HP, 14 CPStrength Up Lv1: Str +25, physical damage increased by 10%, 5 CP
Strength Up Lv2: Str +40, Agl -60, physical damage increased by 30%, 10 CP
Wind Rhapsody Lv1: Agl+20, additional +40 during FMS, 5 CP
Wind Rhapsody Lv2: Agl+30, additional +45 during FMS, 10 CP
Wind Rhapsody Lv3: Agl+40, additional +60 during FMS, 15 CPLance Lv1: Every >=Good in character’s lane heals a low amount of HP, 8 CP
Lance Lv2: Every >=Good in character’s lane heals a medium amount of HP, 14 CP
Lance Lv3: Every >=Good in character’s lane heals a high amount of HP, 20 CPComments: I think the goal with Seifer was to make a very weird defensive PC. He gets all the gimmicky defensive abilities, but none of the straight forward ones outside of the HP Ups...which doesn't really work out because the straight forward things are generally just better. As a result, he's just a worse Squall...fittingly enough.
Vivi OrnitierHP: 2984 (3850)
CP: 48 (50)
Str: 71 (91)
Mag: 199 (255)
Agl: 136 (174)
Luck: 146 (186)
Skill Slots: 1 Reactive, 1 Proactive, 2 Mixed
Skills:
Reactive:
Protect Lv1: 15% damage reduction if HP<80%, 7 CP
Protect Lv2: 25% damage reduction if HP<65%, 14 CPProtect Lv3: 40% damage reduction if HP<50%, 21 CPFire: Low Magic attack every 30 Touch Notes >=Good, 7 CP
Fira: Medium Magic attack every 34 Touch Notes >=Good, 14 CP
Firaga: High Magic attack every 38 Touch Notes >=Good, 26 CPBlizzard: Low Magic attack every 12 Hold Notes >=Good, 7 CP
Blizzara: Medium Magic attack every 16 Hold Notes >=Good, 14 CP
Blizzaga: High Magic attack every 20 Hold Notes >=Good, 26 CPThunder: Low Magic attack every 20 Slide Notes >=Good, 7 CP
Thundara: Medium Magic attack every 24 Slide Notes >=Good, 14 CP
Thundaga: High Magic attack every 28 Slide Notes >=Good, 26 CPProactive:
Bluff: Magic damage increased by 50%, 15 CP
Dualcast: Doubles Magic Damage, 22 CP
Magic Up Lv1: Mag +20, 4 CP
Magic Up Lv2: Mag +40, Str -20, 8 CP
Magic Up Lv3: Mag +60, Str -30, 14 CP
Forest Nocturne Lv1: Agl +20, also Luck +40 during EMS, 5 CP
Forest Nocturne Lv2: Agl +30, also Luck +45 during EMS, 10 CP
Forest Nocturne Lv3: Agl +40, also Luck +60 during EMS, 15 CP
Comments: Vivi is Shantotto with worse speed, no Ancient Magic, but gets level 1 spells allowing him for a better sense of flexibility. It's a losing trade overall, but he's still solid enough as is, being the #3 Mage in the game.
YunaHP: 4795 (6187)
CP: 44 (50)
Str: 64 (82)
Mag: 196 (255)
Agl: 125 (161)
Luck: 125 (160)
Skill Slots: 1 Reactive, 2 Proactive, 1 Mixed
Skills:
Reactive:
Cure: 10% Healing if HP<75%, OPB, 8 CP
Cura: 20% Healing if HP<65%, OPB, 16 CP
Curaga: 40% Healing if HP<50%, OPB, 25 CPPray Lv1: 50% chance of 30% healing at halfway point, 10 CP
Pray Lv2: 60% chance of 50% healing at halfway point, 18 CP
Pray Lv2: 70% chance of 70% healing at halfway point, 27 CPBoost Lv1: Summons get a low boost to damage, 8 CP
Boost Lv2: Summons get a medium boost to damage, 14 CP
Boost Lv3: Summons get a high boost to damage, 20 CPEscape Lv1: 25% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 2 CP
Escape Lv2: 55% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 3 CP
Escape Lv3: 85% chance of avoiding damage and/or slowdown during a <=Bad on an FMS up to 3 times, 4 CPCalm: First <=Bad will not slow down chocobo, 6 CP
Proactive:
Paeon Lv1: Restores low amount of health overtime, song, 16 CP
Paeon Lv2: Restores medium amount of health overtime, song, 25 CP
Paeon Lv3: Restores high amount of health overtime, song, 35 CP
Luck Up Lv1: Luck+50, HP-500, 5 CP
Mana’s Paean Lv1: +20 Mag to entire party, song, 7 CP
Mana’s Paean Lv2: +25 Mag to entire party, song, 10 CP
Mana’s Paean Lv3: +30 Mag to entire party, song, 15 CPComments: Yuna is a variation of Aerith, having basically alternatively healing and defensive skills. She's more focused on raw healing than damage reduction granted, hard to say which is better.
PrisheHP: 7272 (9383)
HP: 45 (50)
Str: 182 (233)
Mag: 90 (115)
Agl: 100 (128)
Luck: 142 (182)
Skill Slots: 1 Reactive, 1 Proactive, 1 Mixed
Skills:
Reactive:
Cure: 10% Healing if HP<75%, OPB, 8 CP
Cura: 20% Healing if HP<65%, OPB, 16 CP
Focus Lv1: Low Physical damage every 13 Hold notes >=Good, 4 CP
Focus Lv2: Medium Physical damage every 14 Hold notes >=Good, 9 CPFocus Lv3: High Physical damage every 15 Hold notes >=Good, 13 CPCounter Lv1: Every 3 “Misses”, deal low physical damage, up to 5x per battle, 5 CP
Counter Lv2: Every 3 “Misses”, deal medium physical damage, up to 5x per battle, 10 CP
Counter Lv3: Every 3 “Misses”, deal high physical damage, up to 5x per battle, 16 CPLibra Lv1: Reveals 1 item from a boss in a new Dark Note, 20 CP
Proactive:
Regen Lv1: Every >=Good Trigger heals a low amount of HP, 20 CP
Regen Lv2: Every >=Good Trigger heals a medium amount of HP, 25 CPElegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CP
Elegy Lv3: Reduces damage by 20%, song, 20 CPHP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CP
HP Up Lv3: +2400 HP, 14 CP
Strength Up Lv1: Str +25, physical damage increased by 10%, 5 CP
Strength Up Lv2: Str +40, Agl -60, physical damage increased by 30%, 10 CPAgility Up Lv2: Agl +80 Str -30, 8 CP
Luck Up Lv1: Luck+50, HP-500, 5 CPComment: The Marriage of a defensive PC with a physical fighter. It sounds neat on paper until you remember how the two don't really mesh at all. Why is that? Well, defensive PCs are used for songs you have trouble with, to insure you at least get to the end for a completion, damage PCs exist when you're good enough to not need defensive PCs and just want to kill as many things as possible. This means she's a bit wasted potential, though she's adequate if you focus her on one area, albeit not ideal.
Ashelia B’nargin DalmascaHP: 5218 (6733)
CP: 42 (50)
Str: 112 (143)
Mag: 163 (209)
Agl: 146 (187)
Luck: 140 (179)
Skill Slots: 2 Reactive, 1 Proactive, 1 Mixed
Skills:
Reactive:
Cure: 10% Healing if HP<75%, OPB, 8 CP
Cura: 20% Healing if HP<65%, OPB, 16 CP
Protect Lv2: 25% damage reduction if HP<65%, 14 CP
Protect Lv3: 40% damage reduction if HP<50%, 21 CPFire: Low Magic attack every 30 Touch Notes >=Good, 7 CP
Fira: Medium Magic attack every 34 Touch Notes >=Good, 14 CPBlizzard: Low Magic attack every 12 Hold Notes >=Good, 7 CP
Blizzara: Medium Magic attack every 16 Hold Notes >=Good, 14 CP
Thunder: Low Magic attack every 20 Slide Notes >=Good, 7 CP
Thundara: Medium Magic attack every 24 Slide Notes >=Good, 14 CPProactive:
Regen Lv1: Every >=Good Trigger heals a low amount of HP, 20 CP
Regen Lv2: Every >=Good Trigger heals a medium amount of HP, 25 CP
Regen Lv3: Every >=Good Trigger heals a high amount of HP, 30 CPElegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CPElegy Lv3: Reduces damage by 20%, song, 20 CPBluff: Magic damage increased by 50%, 15 CP
Agility Up Lv2: Agl +80 Str -30, 8 CP
Forest Nocturne Lv1: Agl +20, also Luck +40 during EMS, 5 CP
Forest Nocturne Lv2: Agl +30, also Luck +45 during EMS, 10 CP
Forest Nocturne Lv3: Agl +40, also Luck +60 during EMS, 15 CPComments: Another variation to Lightning, Ashe has overall worse stats, but better skill slots allowing for more flexibility. In fact, she is capable of equipping all 3 elementals (2 Aras + A standard) *AND* Bluff at once, something Lightning cannot do, so she has her perks. Alongside Lightning and Sephiroth, she's in running for the #4 mage in the game.
Snow VillersHP: 7749 (9999)
CP: 39 (50)
Str: 110 (141)
Mag: 110 (141)
Agl: 128 (163)
Luck: 137 (175)
Skill Slots: 1 Reactive, 2 Proactive
Skills:
Reactive:
Protect Lv1: 15% damage reduction if HP<80%, 7 CP
Protect Lv2: 25% damage reduction if HP<65%, 14 CP
Protect Lv3: 40% damage reduction if HP<50%, 21 CPBrace Lv1: 75% chance of surviving a lethal blow with 1% HP, OPB, 3 CP
Brace Lv2: 85% chance of surviving a lethal blow with 1% HP, OPB, 5 CP
Brace Lv3: 95% chance of surviving a lethal blow with 1% HP, OPB, 7 CPWeapon Break Lv1: Lowers attack power of 2nd monster by a low amount, 3 CP
Weapon Break Lv2: Lowers attack power of 2nd monster by a medium amount, 6 CP
Weapon Break Lv3: Lowers attack power of 2nd monster by a high amount, 10 CPCounter Lv1: Every 3 “Misses”, deal low physical damage, up to 5x per battle, 5 CP
Counter Lv2: Every 3 “Misses”, deal medium physical damage, up to 5x per battle, 10 CP
Counter Lv3: Every 3 “Misses”, deal high physical damage, up to 5x per battle, 16 CPProactive:
Elegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CP
Elegy Lv3: Reduces damage by 20%, song, 20 CPHP Up Lv1: +800 HP, 4 CP
HP Up Lv2: +1600 HP, 8 CP
HP Up Lv3: +2400 HP, 14 CP
Earth Blues Lv1: Agl +20, also Luck +40 during BMS, 5 CP
Earth Blues Lv2: Agl +30, also Luck +45 during BMS, 10 CP
Earth Blues Lv3: Agl +40, also Luck +60 during BMS, 15 CPComments: STEELGUARD! That best sums up OUR HERO, really. Based entirely around the concept of "does not die" without any healing, Snow is a good option for anyone seriously afraid of dying to a song. Him, a few healers and another tank, and you should be able to survive anything.
CosmosHP: 5544 (7154)
CP: 45 (50)
Str: 72 (92)
Mag: 185 (236)
Agl: 113(144)
Luck: 196 (251)
Skill Slots: 1 Proactive, 3 Mixed
Skills:
Reactive:
Pray Lv1: 50% chance of 30% healing at halfway point, 10 CP
Pray Lv2: 60% chance of 50% healing at halfway point, 18 CP
Pray Lv2: 70% chance of 70% healing at halfway point, 27 CPMimic: After 125 >=Good, uses last ability triggered in battle, 8 CP
Cheer Lv1: If HP<25%, entire party gets Str +50, 8 CP
Cheer Lv2: If HP<20%, entire party gets Str +70, 10 CP
Cheer Lv3: If HP<15%, entire party gets Str +90, 12 CPBoost Lv1: Summons get a low boost to damage, 8 CP
Boost Lv2: Summons get a medium boost to damage, 14 CP
Boost Lv3: Summons get a high boost to damage, 20 CPProactive:
Paeon Lv1: Restores low amount of health overtime, song, 16 CP
Paeon Lv2: Restores medium amount of health overtime, song, 25 CP
Paeon Lv3: Restores high amount of health overtime, song, 35 CP
Elegy Lv1: Reduces damage by 10%, song, 8 CP
Elegy Lv2: Reduces damage by 15%, song, 15 CP
Elegy Lv3: Reduces damage by 20%, song, 20 CPSoul Voice: Doubles the effects of Song abilities on user only, 25 CP
Hero’s Rime Lv1: +12 to all stats to entire party, song, 18 CP
Hero’s Rime Lv2: +18 to all stats to entire party, song, 26 CP
Hero’s Rime Lv3: +24 to all stats to entire party, song, 35 CPComments: Pure support PC, she does have Elegy, Paeon and Pray allowing her to be a good enough healer.
AVERAGES!!!
Level 60:
HP :
1. Snow 7749
2. Cecil 7638
3. Prishe 7272
4. Minwu 7095
5. Warrior of Light 6717
6. Cloud 6694
7. Lightning 6690
8. Cid 5980
9. Cosmos 5544
10. Tidus 5304
11. Ashe 5218
12. Squall 5133
13. Bartz 5039
14. Seifer 4959
15. Kain 4884
16. Yuna 4795
17. Vaan 4684
18. Firion 4460
19. Faris 4387
20. Locke 4261
21. Zidane 4173
22. Sephiroth 4071
23. Rydia 4069
24. Onion Knight 3813
25. Aerith 3731
26.Vivi 2984
27. Terra 2939
28. Shantotto 2890
29. Princess Sarah 2870
Average: 5036
Str:
1t. Kain 199
1t. Sephiroth 199
3t. Firion 188
3t. Cloud 188
5. Prishe 182
6. Warrior of Light 179
7. Lightning 167
8. Squall 156
9. Seifer 155
10. Zidane 144
11. Tidus 143
12. Faris 140
13. Vaan 133
14. Locke 126
15. Cecil 115
16. Ashe 112
17. Aerith 111
18. Snow 110
19. Bartz 107
20 .Rydia 100
21. Onion Knight 85
22. Terra 80
23. Cid 78
24. Cosmos 72
25. Vivi 71
26. Yuna 64
27. Princess Sarah 63
28t . Shantotto 56
28t. Minwu 56
Average: 123
Mag:
1t. Shantotto 199
1t. Vivi 199
3. Yuna 196
4. Sephiroth 190
5. Cosmos 185
6. Rydia 183
7 Terra 175
8. Lightning 167
9. Minwu 165
10. Ashe 163
11t. Onion Knight 159
11t. Aerith 159
13. Faris 158
14. Squall 157
15. Seifer 150
16. Bartz 141
17. Cloud 139
18. Cecil 136
19. Locke 123
20. Vaan 118
21. Warrior of Light 115
22. Kain 114
23. Zidane 112
24. Snow 110
25. Firion 103
26. Tidus 100
27. Prishe 90
28. Princess Sarah 81
29. Cid 70
Average: 143
Agl:
1. Zidane 194
2. Onion Knight 190
3. Bartz 184
4. Faris 179
5t. Tidus 176
5t Locke 176
7. Firion 171
8. Shantotto 169
9. Kain 164
10. Aerith 152
11. Ashe 146
12. Terra 144
13. Cloud 142
14t. Lightning 136
14t. Vivi 136
16. Rydia 134
17t. Vaan 132
17t. Seifer 132
19 .Snow 128
20. Yuna 125
21t. Warrior of Light 123
21t. Squall 123
23. Cosmos 113
24. Minwu 110
25t. Cecil 108
25t. Sephiroth 108
27. Prishe 100
28. Princess Sarah 67
29. Cid 67
Average: 139
Luck:
1. Vaan 199
2. Cosmos 196
3. Princess Sarah 159
4. Firion 148
5t. Shantotto 146
5t. Vivi 146
7. Terra 145
8t. Bartz 144
8t. Seifer 144
10. Minwu 143
11. Prishe 142
12. Cid 141
13t. Rydia 140
13t. Ashe 140
15. Zidane 139
16. Tidus 138
17t. Snow 137
17t. Locke 137
19. Squall 132
20. Onion Knight 131
21. Yuna 125
22t. Warrior of Light 123
22t. Sephiroth 123
24. Cecil 119
25. Lightning 118
26. Aerith 114
27. Faris 113
28. Kain 106
29. Cloud 87
Average: 137
Lv99 Averages soon to come...maybe...