LISA The painful RPGIt is despicable and horrifying and wastes your time and frequently gives the player the middle finger and I think I may have really enjoyed it.
LISA is an 8 hours game with a ton of characters each with a ton of skills. Here is how each one of them fares at the end of the game.
XPI gave 109000 xp to every character, because a Terry used from the beginning to the end of the game had exactly that much.
Brad gets slightly more because he participates in every fight.
Area 3 characters (Crisp, Buffalo, Sonny, Shocklord) get less because they join late in the game and underleveled.
StatsHP, ATK, DEF, SATK, SDEF are straightforward stats. I don’t know which attacks are physical and which are magical. Sorry dudes.
I also have no idea what LUCK does guys.
Characters either have SP or TP.
The vast majority of people have SP, which are are magic points that work like MP in every other RPG.
Only 5 characters have TP. TP are like IP in Lufia 2. Each character starts every fight with X TPs, X being a random number between 0 and their level. Any attack received raises TP by a little. Any regular attack done by the character also raises TP by 10, while guarding raises TP by 5. TP is reset after every battle. Max TP is always equal to 100.
There are three elements that I know of: Fire, Water, and animal. Fire deals double damage to oiled enemies, water dissipates Oil and the burning status.
StatusStatus effects are a big part of LISA’s gameplay. Negative status can work on every enemy in the game, but some status attacks have a lower chance to work on bosses (Especially the turn wasting status attacks)
For status attacks that rely on SP, status and hit % were tested 10 times minimum per status attack. Only 3 times minimum for attacks that rely on TP, because seriously this stat topic took too long already.
The following status effects go away after roughly 2 rounds:
- Tripped: Turn loss
- Stun: Turn loss
The following status effects go away after roughly 3 rounds:
- Paralysis: Turn loss
- Scared: Turn loss.
- Sleep: Turn loss. Dispelled by taking damage
- Bleed: 2% max HP damage after every round
- Burn: 5% max HP damage after every round. Healed by water attacks.
- Stink: Lower chance to be targeted by enemy attacks. Pointless on an enemy?
- Hangover: Reduced stats
The following status effects go away after roughly 5 rounds:
- Poison: 10% max HP damage after every round
- Deep Poison: 4% max HP damage after every round (The only benefit over regular poison is that they stack)
- Pissed off: Randomly attacks either an enemy or an ally with a physical attack, always does a critical hit.
- Drunk: Reduces attack, among probably other things?
- Crying: Lowers accuracy
- Weird: Reduces defense and attack
Positive status effects also seem to go away after roughly 5 rounds:
- Cool: Regens HP
- Super Cool: Regens HP
- Wary: Increases defense
- Party up! : I think this raises all stats, most crucially accuracy
Brad, Dick, Queen, Buckets, Carp, Clint, Tiger Man are Joy addicts. Sometimes outside of battle they’ll get Joy cravings that will severely reduce their stats. This can be healed by spending turns in battle, resting in an inn or feeding them Joy. I haven’t considered addiction at all for the purpose of this stat topic.
Damage testingI tested damage and status chance mostly on Garbage Island enemies, and Rando’s army at the end for Failure Brad. In general, there’s not a whole lot of variation in damage between different enemies anyway.
Damage was tested 2 times minimum because of random variance.
EquipmentI gave everybody their best weapons. There’s only one best uzi and one best bat, but there are only three uzi users and three bat users so I felt generous.
Armor, man, whatever. I gave characters the accessories they came with + storebought armor. Weak but I don’t think armor matters much anyway compared to HP.
I also gave characters whatever they come with. Usually this is only a flavor accessory; and this only really matters for Clint (who gets an Oiled Chest and Denim Jeans), Ajeet (Badass Belt Buckle), Shocklord (Denim Jeans), and Crisp (Karate Belt) But whatever these guys need help.
PicturesTotally stolen from the Steam guides
BradLevel 30 Nobody
Equipment:
Queen Bands
Deluxe Sunscreen
Hawaiian Poncho
Dead Flower
Stats:
2909 HP
402 SP
121 ATK
114 DEF
70 SATK
75 SDEF
102 AGI
91 LUCK
Abilities:
Brad can combo 4 kinds of regular attacks (left punch, right punch, etc) They all do the same damage. If he enters a right combination, he’ll follow this combo with a special attack.
Armstrong Style: 5x210 damage
Horse Stance: Heals 333 SPs
Machine Gun Fist: 4x210 + 540 damage, 15 SP
Buster Punches: 3x210 + 250 damage, 3 SP
Dropkick: 4x210 + 630 damage, 10 SP
Fire Ball: 3x210 + 340 fire damage, 10 SP
Fire Ball 2: 3x210 + 530 fire damage, 15 SP
Fire Ball 3: 3x210 + 650 fire damage, 20 SP
Fire Ball 4: 4x210 + 860 fire damage, 25 SPSurprise Attack: 3x210 + 420 damage, 5SP, 30% chance to stun
Cannonball: 3x210 + 700 damage, 15 SP
Tackle: 3x210 + 670 damage, 15 SP, 50% chance to trip
Headbutt: 3x210 + 720 damage, 15 SP, 50% chance to stun
Charging Headbutt: 4x210 + 700 damage, 15 SP, 40% chance to stun
Head Slide: 4x210 + 550MT damage, 20 SP, 50% chance to trip
Homerun Head Slide: 4x210 + 660MT damage, 20 SP, 90% chance to trip
Level 30 Failure
Equipment:
Queen Bands
Deluxe Sunscreen
Bare Chest
Dead Flower
Stats:
3663 HP
643 SP
108 ATK
123 DEF
51 SATK
49 SDEF
88 AGI
90 LUCK
Abilities:
Bite: 400
Dropkick: 630, 10 SP
Fire Blast: 860, fire, 20 SPCharging Headbutt: 690, 15 SP, 60% chance to stun
Burning Head Slide: 830, MT, 25 SP, 84% chance to trip
Cry: Restores all SP and inflicts crying on Brad
Scream: 79% chance to scare, MT
Terry Level 28 Hint Lord
Equipment:
Queen Bands
Fur Coat
Diary Entries
Stats:
1002 HP
204 SP
117 ATK
78 DEF
36 SATK
72 SDEF
75 AGI
43 LUCK
Abilities:
Attack: 190
Sailing Knuckle: 440, 15 SP
Soaring Knuckle: 570, 25 SP
Knuckle Voyage: 690, 40 SP
Knuckle Drop: 430, 3 SP
Big Knuckle Drop: 610, 6 SP
Big Bad Knuckle Drop 670, 9 SP
Cheer: Heals 260 HPs, 20 SP
Inform: Heals 3 SPs, 10 SP (lol)
Cool Pose: 70% chance to become cool (+30 HPs/round), 15 SP
The Last Cheer! : Fully heals, inflicts crying, 80 SP
Verbal Bash: 60% chance to inflict crying, 10% chance to piss off, 10 SP
Hot Dance: 730 fire damage, 30 SP
The Hottest Dance: 2440 fire damage, 40 SP Super Cool Pose: 80% chance to become super cool (+60 HPs and +10SP / round), 30 SP. Stacks with cool pose (OP as fuck)
Hype up! : Increases crit % chance. Terry has a 50% chance to do a critical hit with physical attacks afterwards, resulting in a 2200 damage knuckle voyage. 15 SP
Weather Alert: 90% chance to trip, 10 SP
Little cheer: Heals 42 HPs, 40 SP
NernLevel 28 Orator
Equipment:
Snubby
Wood Shield
Deluxe Sunscreen
Plastic Tarp
Stats:
1770 HP
436 SP
83 ATK
77 DEF
66 SATK
78 SDEF
94 AGI
105 LUCK
Abilities:
Shoot: 320
Finger Beam: 410, 15 SP
Finger Beam 2: 450, 20 SP
Finger Beam 3: 510, 25 SP
Finger Beam 4: 560, 30 SP
Finger Beam 5: 630, 35 SP
Finger Beam 6: 710, 40 SPDiscuss Techniques: Heals 30 TP, 10 SP
Discuss Powers: Heals 30% max SP, 15 SP
Discuss Health: Heals 40% max HP, 20 SP
Insult: 10 SP, 80% chance to piss off
Bore: 30 SP, 70 % chance to put to sleep
Really Bore: 50 SP, 70 % chance to put to sleep
Ghost Story: 22 SP, 40% chance to scare
True Ghost Story: 38 SP, 60% chance to scare
Dirty Insult: 12 SP, 100% chance to piss off
OlanLevel 28 Bowsman
Equipment:
Martlo Bow
Dandy Hat
Plastic Tarp
Stats:
2125 HP
329 TP
114 ATK
106 DEF
42 SATK
93 SDEF
120 AGI
137 LUCK
Abilities:
Loose: 420Big Shot: 520, 5 TP
Bomb Arrow: 450, fire, 12 TP
Big Bomb Arrow: 563, fire, 20 TP
Poison Arrow: 420, 50% chance to poison, 8 TP
Deep Poison Arrow: 440, 80% chance to deep poison, 18 TP
Mega Big Shot: 940, 15 TP
Rapid Arrow: 3x320 damage, 8 TP
Mega Rapid Arrow: 6x500 damage, 16 TPVantage Point: Increases evade, 5 TP
RageLevel 28 Luchador
Equipment:
Queen Bands
Sparkly Mask
Plastic Tarp
Stats:
1710 HP
379 SP
99 ATK
80 DEF
39 SATK
81 SDEF
143 AGI
148 LUCK
Abilities:
Rage has combos like Brad.
Lucha: 170x5 damage
Missile Headbutt: 4x170 + 380 damage 5 SP
Running Splash: 4x170 + 430 damage 7 SP
Running Geyser: 4x170 + 560 fire damage, 9 SP
Head Rush: 3x170 + 370 damage, 3 SP
Massive Head Rush: 3x170 + 560 damage, 11 SP
Final Head Rush: 4x170 + 780 damage, 16 SP
Tackle Rush: 4x170 + 450 damage, 80% chance to trip, 11 SP
Meteor Elbow Drop: 5x170 + 670 damage, 14 SP
Astro Elbow Drop: 5x170 + 960 damage, 20 SP FardyLevel 28 Truck Driver
Equipment:
The Homer
Wood Shield
Bare Chest
Stats:
2192 HP
311 SP
94 ATK
42 DEF
41 SATK
51 SDEF
25 AGI
127 LUCK
Depressed (lower stats)
Abilities:
All of Fardy’s attacks have a 65% chance to trip, if they connect.
Strike: 250
Truck Slam: 1210, MT, 45% accuracy, 20 SP
Truck Slam 2: 1460, MT, 45% accuracy, 25 SP
Truck Slam 3: 1730, MT, 45% accuracy, 30 SP
Truck Slam 4: 2550, MT, 45% accuracy, 40 SP Weep: Restores 100 SPs, inflicts crying on Fardy
Beastborn Level 28 Wildman
Equipment:
Adventure Whip
Wood Shield
Dandy Hat
Turquoise Pads
Stench
Stats:
2727 HP
360 TP
68 ATK
103 DEF
50 SATK
97 SDEF
27 AGI
100 LUCK
Stink (Lower chance to get attacked)
Abilities:
Whip: 460Paralyzing Whip: 570, 33% chance to paralyze, 7 TP
Whip Flurry: 890x3 damage, 40% accuracy, 20 TP
Bite: 860, 66% chance to poison , 17 TP
Big Bite: 930, 0% chance to poison, 40 TP
All the abilities below are animal elemental
Critter Bite: 520, 100% chance to weird out, 5 TP
Stampede: 600, 15 TP
Critter Clamp: 780, decreases enemy stats for 3 turns, cannot use animal attacks for 3 turns, 23 TP
Big Stampede: 980, MT, 20 TP
Deer Toss: 930, 30 TP
Deer Bomb: 1130, 66% chance to burn, 30 TP
Deer Driver: 800, 66% chance to stun, 20 TP
Big Deer Driver: 1110, 66% chance to stun, 30 TP
Final Deer Driver: 1310, 50% chance to stun, 40 TP Mad DogLevel 28 Barbarian
Equipment:
The Homer
Wood Shield
Dandy Hat
Turquoise Pads
Stats
2537 HP
311 TP
103 ATK
140 DEF
60 SATK
120 SDEF
58 AGI
130 LUCK
Abilities:
Club: 510, 70% chance to trip
Fireball: 460, fire, 100% chance to burn, 10 TP
Big Fireball: 1130, fire, 100% chance to burn, 20 TP
Hellball: 1400, fire, 100% chance to burn, 40 TP
Nail Comb: 1050, 100% chance to inflict bleed, 20 TP
Nail Rake: 1780, 100% chance to inflict bleed, 30 TPTaunt: Taunts every enemy (higher chance to be targeted), gets 25 TP per enemy, 5 TP
RoosterLevel 28 Chanticleer
Equipment:
Queen Bands
Hawaiian Poncho
Stats:
2397 HP
503 SP
109 ATK
56 DEF
50 SATK
62 SDEF
143 AGI
152 LUCK
Abilities:
Slap: 350
Cock Blast: 280, 4 SP
Cock Blast 2: 330, 8 SP
Cock Blast 3: 370, 12 SP
Cock Blast 4: 440, 20 SP
Rolling Gale: 440, 10 SP, 20% chance to stun
Rolling Hail: 630, 20 SP, 40% chance to stun
Rolling Hurricane: 680, 60 SP, 40% chance to stun
Rooster Storm: 960, MT, 60 SP
Rooster Apocalypse: 1430, MT, 80 SPRustle Dropkick: 380, 10 SP
Hustle Dropkick: 550, 10 SP
Bustle Dropkick: 790, 10 SP
PercyLevel 31 Pushover
Equipment:
Decent Boomerang
Deluxe Sunscreen
Plastic Tarp
Old Sock
Stats
2222 HP
445 SP
66 ATK
88 DEF
40 SATK
116 SDEF
135 AGI
78 LUCK
Stink (Lower chance to get attacked)
Abilities:
Boomerang: 240
Fire Ball: 580, fire, 20 SP, 100% chance to burn
Body Splash: 360, 10 SP
Big Body Splash: 500, 10 SP
Encourage: Heals 550 HP, 20 SP
Big Fire Ball: 1010, fire, 20 SP, 100% chance to burn Encourage Greatly: Heals 1030 HP, 40 SP
Geese Level 29 Avioon
Equipment:
Queen Bands
Bird Mask
Plastic Tarp
Lucky Feather
Stats:
1687 HP
580 SP
92 ATK
73 DEF
85 ATK
103 SDEF
148 AGI
158 LUCK
All his abilites do animal damage.
Abilities:
Peck: 690
Super Peck: 710, 11 SP
Ultra Peck: 750, 22 SP
Hyper Peck: 950, 17 SP
Magnificent Peck: 890, 33 SP
Poison Peck: 80% chance to poison, 33 SP
Deep Poison Peck: 70% chance to deep poison, 44 SP
Paralyzing Peck: 90% chance to paralyze, 44 SP
Flightless Bird: 1410, 55 SP BucketsLevel 28 Pistoleer
Equipment:
Snubby
Snubby
Paint Can
Hawaiian Poncho
Stats:
1446 HP
303 TP
131 ATK
79 DEF
53 SATK
82 SDEF
181 AGI
148 LUCK
Abilities:
Shoot: 1170
Coin Flick: 1000, 50% chance to scare
Bullet Tap: 780x3 damage, 15 TPClip Dump: 1210, 15 TP
Bullet Shuffle: 1410, 20 TP
Bullet Dance: 1670, 30 TP
Bullet Ballet: 1720, 40 TP
Bullet Tornado: 1470, 35 TP
Head or Tails: 1800, 80% accuracy, 30 TP
Garth Level 28 Artist
Equipment:
Pencil
Sparkly Mask
Bare Chest
Cape
Stats:
1800 HP
519 SP
38 ATK
70 DEF
61 SATK
82 SDEF
112 AGI
100 LUCK
Abilities:
Dirty Stab: 120, 70% chance to poisonRisky Drawing: Raises attack (100 more damage, hurray), 10 TP
Uncomfortable Drawing: Raises defense, 10 TP
Perplexing Drawing: 80% chance to confuse, 20 TP
Questionable Drawing: 90% chance to piss off, 15 TP
Unspeakable Drawing: 40% chance to stun, 15 TP
Agreeable Drawing: 15 TP. Removes blind/confusion/depression/paralysis/scared/weird on an enemy. How nice.
Artistic Discussion: 50% chance to put to sleep, 20 TP
Creepy Drawing: 40% chance to scare, 20 TP
CarpLevel 27 Cutthroat
Equipment:
Combat Knife
Fish Head
Bare Chest
Stats:
1659 HP
485 TP
122 ATK
56 DEF
40 SATK
45 SDEF
177 AGI
152 LUCK
Abilities:
Slash: 710
Fever River: 250 x 3 damage, 40% accuracy, 25 SP
Raging Sprinkle: 590, 30 SP
Poison Mist: 50% chance to poison, 30 SP
Deep Poison Mist: 70% chance to deep poison, 45 SP
Wrist Slash: 800, lowers ATK and SATK, 20 SP
Ankle Slash: 800, lowers AGI and LUCK, 20 SP
Hectic Water: 810, 40 SP
Fever River 2: 250 x 5 damage, 90% accuracy, 30 SP
Fever River 3: 250 x 7 damage, 90% accuracy, 40 SP BoLevel 28 Bard
Equipment:
Guitar
Odd Helmet
Plastic Tarp
Stats:
1900 HP
360 SP
50 ATK
84 DEF
50 SATK
77 SDEF
92 AGI
100 LUCK
Abilities:
Siren’s Call: Cures status ailments, 5 SP
Muscle Call: Inflicts Ironbody (raises defense by a lot), MT, 5 SP
Dullard’s Call: 20% chance to put to sleep, MT, 30 SP
Hell’s Call: 60% chance to scare, MT, 30 SP
God’s Call: Heals 400 HP, MT, 15 SP
Unhearable Call: 100 % chance to weird out, MT, 5 SP
Screeching Call: 110, MT, 80 % chance to inflict bleed, 5 SP HarveyLevel 28 Lawyer
Equipment:
Dandy Boy
Wood Shield
Dandy Hat
Bare Chest
Stats:
2708 HP
490 SP
109 ATK
73 DEF
66 SATK
78 SDEF
93 AGI
105 LUCK
Abilities:
Shoot: 690
Water Gun: 630, water, 30 SP
Water Gun 2: 920, water, 40 SP
Water Gun 3: 1210, water, 50 SPSoak: Heals burning/confusion/hangover/scared/weird, 10 SP
Legal Jargin: 100 % chance to inflict bleed, 70% chance to put to sleep, 30 SP
Wrongful Accusation: 100 % chance to inflict bleed, 60% chance to confuse, 30 SP
Slander: 100 % chance to inflict bleed, 100% chance to inflict crying, 60% chance to piss off, 20% chance to scare, 30 SP
Restraining Order: 100 % chance to inflict bleed, 40% chance to paralyze, 30 SP
QueenLevel 29 Queen Bee
Equipment
The Homer
Dandy Hat
Turquoise Pads
Stats:
2256 HP
262 SP
78 ATK
95 DEF
65 SATK
94 SDEF
84 AGI
98 LUCK
Abilities:
All of Queen’s attacks have low accuracy (Around 70% against garbage island enemies) and a 30% chance to trip an enemy.
Bash: 160
Homerun KO: 1120, 70% chance to stun (in addition to the 30% chance to trip), 15 SP
Beatdown: 3 x 710, damage, 20 SP
Big Beatdown: 3 x 710 damage, 50 SP. Doesn’t appear to be better than Beatdown in any way.
Final Beatdown: 5 x710 damage, 80 SPThreaten: 100% chance to extort (against regular enemies), 20 SP. This doubles the magazines gotten after a fight.
RTLevel 28 Wildcard
Equipment:
Duffel Bag
Dandy Hat
Hawaiian Poncho
Stench
Stats :
2258 HP
490 TP
90 ATK
105 DEF
51 SATK
127 SDEF
86 AGI
104 LUCK
Stink (Lower chance to get attacked)
Abilities:
Bag Swat: 580
Bag Fire: 820, fire, 80% chance to burn, 10 SP
Bag Flames: 1040, fire, 100% chance to burn, 20 SP
Bag Inferno: 1290, fire, 100% chance to burn, 30 SP
Bag Flash: 90% chance to blind, 10 SP
Bag of What?: 90% chance to weird out, 5 SP
Bag of Yuck: 80% chance to deep poison, 5 SP
Savage Elbow: 950, 10 SP
Savage Elbow 2: 1140, 15 SP
Savage Elbow 3: 1330, 20 SP Sleeper Hold: 850, 40% chance to put to sleep, 25 SP
Nightmare Hold: 850, 50% chance to put to sleep, 45 SP
ClintLevel 28 Casanova
Equipment:
Oiled Chest
Denim Jeans
Stats:
1377 HP
503 SP
64 ATK
62 DEF
44 SATK
36 SDEF
143 AGI
88 LUCK
Oiled Up (Takes double damage from fire)
Abilities:
Beauty: 50 x 5 damage
Desperado Kick: 3 x 50 + 480 MT damage, 60% chance to trip, 20 SP
Great Desperado Kick: 3 x 50 + 560 MT damage, 60% chance to trip, 30 SP
Final Desperado Kick: 3 x 50 + 620 MT damage, 60% chance to trip, 40 SP
Thigh Cracker: 3 x 50 + 440 damage, 0 % chance to paralyze, 15 SP
Thigh Crusher: 3 x 50 + 620 damage, 30 % chance to paralyze, 25 SP
Thigh Crippler: 3 x 50 + 710 damage, 30 % chance to paralyze, 35 SP
Magnificent Pose: 4 x 50 + 100% chance to blind, MT, 20 SP
Ravishing Point: 4 x 50 + 730 damage 30 SP
Ravishing Knife: 4 x 50 + 1200 damage 40 SP Burning Eagle: 5 x 50 + 1150 fire damage, 80 % chance to burn 40 SP
Needle Shower: 3 x 50 + 710 damage 15 SP
Needle Typhon: 3 x 50 + 850 damage 25 SP
Needle Tsunami: 3 x 50 + 980 damage 35 SP
Ajeet Level 28 Playboy
Equipment:
Queen Bands
Dandy Hat
Fur Coat
Badass Belt Buckle
Stats:
1800 HP
360 SP
101 ATK
161 DEF
75 SATK
85 SDEF
124 AGI
100 LUCK
Abilities:
Gouge: 70 % chance to blind
Needle: 100% chance to weird out
Sear: 90 % chance to burn
Hush: 90% chance to inflict wary (Isn’t that good?)
Rocket Piercer: 520, 10 SP
Rocket Skewer: 800, 30 SP
Rocket Impaler: 1050, 60 SP
Falling Tree: 1810, 100 SPSpace Hammer: 800, 35 SP
Universe Hammer: 1170, 45 SP
Abyssal Hammer: 1410, 40% accuracy, 90 SP
Finger Beam: 710, 20 SP
Finger Beam 2: 1050, 40 SP
Finger Beam 3: 1160, 50 SP
Birdie Level 28 Drunkard
Equipment:
Queen Bands
Dandy Hat
Hawaiian Poncho
Old Sock
Stats
2193 HP
128 ATK
127 DEF
41 SATK
96 SDEF
105 AGI
148 LUCK
Stink (Lower chance to get attacked)
Abilities:
Swig: Inflicts drunk, gives 10 TP, and raises attack, targets self only. Actually lowers Drunkard Tumble damage from 810 to 600.
Drinks on me! : Inflicts drunk, 5 TP. Bad idea man.
Gasoline Spit: 100% chance to inflict oil, 80% chance to inflict blind, 10 TP
Lil’ Diddy: Cures crying / confusion / scared / weird / pissed off / wary, 15 TP
Pass Out: Fully heal, inflicts sleep and hangover on Birdie, 5 TP
Drunkard Tumble: 810, 5 TPDrunkard Tumble 2: 1060, 10 TP
Drunkard Tumble 3: 1160, 15 TP
Drunkard Tumble 4: 1460, 20 TPSecret Stash: Heals 560 HP, MT, 15 TP
Yazan Level 28 Cat Shepard
Equipment:
Eastern Blade
Dandy Hat
Hawaiian Poncho
Cat Paw
Stats:
1281 HP
470 SP
66 ATK
87 DEF
41 SATK
113 SDEF
148 AGI
101 LUCK
Abilities:
Slash: 460
Three Wishes: 480 x 3 damage, 60% accuracy 30 SP
Judgement: 900, 40 SPCurse Slash: 560, 40% chance to scare, 30 SP
Wrath of the Wind: 630, lowers AGI, 30 SP
Blood-Stained Blade: Heals 280 SP
All the abilities below are animal elemental
Lioness’s Fury: 480, 90% chance to inflict bleed, 5 SP
Fluffy Wuffy: 50% chance to paralyze, 15 SP
Purrfect: Raises AGI, MT, 20 SP
Cat Lick: Heals 510 HP, 15 SP
Bad Mews: 15 SP, lowers enemy stats for 3 turns, Yazan can’t use cat attacks for 3 turns
JackLevel 27 Magician
Equipment:
Playing Cards
Dandy Hat
Fur Coat
Stats:
1750 HP
492 SP
37 ATK
91 DEF
63 SATK
74 SDEF
132 AGI
71 LUCK
Abilities:
Card Toss: 170, 60% chance to inflict bleed
Trick Card: 530, 80% chance to burn, 10 SP
Juggle: 460, MT, 70% chance to burn, 40 SP
Levitate: 40% chance to scare, 20 SP
Mystic Juggle: 750, MT, 70% chance to burn, 20 SP
Wizardry Juggle: 900, MT, 80% chance to burn, 30 SP Magic Hat: Unpredictable results. 50% chance to inflict Stink on Jack, 50% chance to inflict one of the attacks below. (higher chance for scare) 15 SP
Magic Hat 2: Unpredictable results. 40% chance to inflict Stink on Jack, 60% chance to inflict one of the attacks below. 20 SP
Magic Hat 3: Unpredictable results. 20% chance to inflict Stink on Jack, 80% chance to inflict one of the attacks below. 25 SP
Magic Hat 4: Unpredictable results. 20% chance to inflict Stink on Jack, 80% chance to inflict one of the attacks below. 15 SP
Possible Magic hat effects:
- Shoot for 370 damage (with Magic Hat 1)
- 60% chance to inflict Wary (with Magic Hat 1/2/3)
- 40% chance to scare (with Magic Hat 1/2/3/4)
- 100% chance to confuse (with Magic Hat 2)
- 50% chance to do 560 Damage and inflict depression (with Magic Hat 2/3/4)
- 100% chance to blind (with Magic Hat 2/4)
- 30% chance to put to sleep (with Magic Hat 2/4)
- Shoot for 1039 damage (with Magic Hat 3)
- 60% chance to inflict poison (with Magic Hat 3/4)
- 100% chance to do 640 damage and paralyze (with Magic Hat 4 )
TL;DR: I tested Magic Hats for 1 and a half hour and still don’t know how they really work but I can confirm that they are all awful.
Tiger ManLevel 28 Dojo Buster
Equipment:
Mighty Spear
Tiger Head
Hawaiian Poncho
Stats:
1361 HP
283 SP
73 ATK
59 DEF
53 SATK
76 SDEF
140 AGI
101 LUCK
Abilities:
Spear Work: 50 x 5 damage
Double Swipe: 50 x 3 damage + 580 damage, 70% chance to inflict bleed, 20 SP
Pinwheel Slash: 50 x 3 damage + 730 damage, 70% chance to inflict bleed, 30 SP
Wood Pecker Pokes: 50 x 4 damage + 760 damage, 100% chance to inflict bleed, 35 SP
Fly Swatter: 50 x 3 damage + 1030 damage, 70% chance to inflict bleed, 40 SP
Paintbrush: 50 x 5 damage + 1300 damage, 90% chance to inflict bleed, 50 SP
Red Tide: 50 x 5 damage + 1550 damage, 100% chance to inflict bleed, 70 SP FlyLevel 28 Cart Master
Equipment:
Dandy Boy
Wood Shield
Sparkly Mask
Fur Coat
Stench
Stats:
1800 HP
338 SP
125 ATK
86 DEF
50 SATK
73 SDEF
161 AGI
69 LUCK
Stink (Lower chance to get attacked)
Abilities:
Drive-by: 600, MT
Puke: 100% chance to blind, 80% chance to enrage, 80% chance to inflict stink, 70% chance to poison, 20% chance to scare, 10% chance to paralyze, 15 SP
Cart Slam: 860, 90% accuracy, 80% chance to trip, 20 SP
Cart Slam 2: 1210, 70% accuracy, 60% chance to trip, 30 SP
Cart Slam 3: 1550, 80% accuracy, 70% chance to trip, 40 SP Cart Slam 4: 1710, 70% accuracy, 30% chance to trip, 50 SP
Super Puke: 80% chance to blind, 80% chance to enrage, 100% chance to inflict stink, 20% chance to poison, 30% chance to scare, 10% chance to paralyze, 30 SP. Yeah there’s nothing really super about it.
Note: Fly got hit by the nerf stick, that might explain why Cart Slam 4 and Super Puke feel like inferior options.
OllieLevel 28 Greaser
Equipment:
Dandy Boy
Dandy Hat
Fur Coat
Stats:
1695 HP
109 SP
85 ATK
88 DEF
50 SATK
85 SDEF
57 AGI
39 LUCK
Depressed (lower stats)
Abilities:
Triple Tap: 310
Dancing Serpent: 940, MT, 20% chance to scare, 40% chance to trip, 10 SP
Bullet Saw: 1070, 90% chance to inflict bleed, 10 SP
Dancing Dragon: 810, MT, 40% chance to scare, 40% chance to trip, 30 SP
Bullet Guillotine: 1330, 90% chance to inflict bleed, 30 SP
Dancing Devil: 1140, MT, 70% chance to scare, 60% chance to trip, 40 SP
Weird Power: 100% chance to weird out, 20 SP
Flash Powder: 80% chance to blind, 30 SP
Sleep Powder: 40% chance to put to sleep, 40 SP
Sister’s Kiss: 2010, 100% chance to inflict crying, 100% chance to inflict depression, 30% chance to scare, 50 SP DickLevel 28 Party Boy
Equipment:
Decent Boomerang
Sparkly Mask
Plastic Tarp
Stats
1800 HP
360 SP
57 ATK
93 DEF
50 SATK
93 SDEF
151 AGI
100 LUCK
Abilities:
Boomerang: 300
Party Foul: 500, 50% chance to stun, 5 TP
Machine Gun Thrust: 3 x 230 damage, 80% accuracy, 10 TP
Big Machine Gun Thrust: 5 x 430 damage, 90% accuracy, 20 TPGainer: 690, 15 TP
Party Time: Inflict Party Mode, MT, 25 TP
Party Pose: Heals 25 TP
Rager Pose: Heals 40 TP
Headspin: 420, MT, 40% chance to trip, 15 TP
Perfect Headspin: 560, MT, 60 % chance to trip, 20 TP
Final Party Time!: Inflicts Party Mode, MT, 10 TP
Shocklord Level 26 Pro Wrestler
Equipment:
Sparkly Mask
Turquoise Pads
Denim Jeans
Stats
2622 HP
292 SP
73 ATK
89 DEF
45 SATK
83 SDEF
44 AGI
21 LUCK
Abilities:
Big Shock: 1200, MT, 70% accuracy, 20 SP SonnyLevel 25 Schizo-Wrestler
Equipment:
Harvey
Bare Chest
Stats:
2492 HP
340 TP
61 ATK
64 DEF
45 SATK
56 SDEF
77 AGI
102 LUCK
Abilities:
Clothesline: 430Flail: 810, 5 TP
Lights Out: 850, 40% chance to stun, 7 TP
Frogsplash: 1100, 10 TPLights Out Forever: 1860, 30% chance to stun, 40 TP
Bear Hug: 670, 50% chance to stun, 10 TP
Senton Bomb: 1150, 25 TP
Scary Clothesline: 960, 20% chance to scare / 80% chance to inflict crying, 15 TP
Terrifying Clothesline: 1020, 40% chance to scare / 80% chance to inflict crying, 20 TP
Hideous Clothesline: 1230, 60% chance to scare / 90% chance to inflict crying, 30 TP
BuffaloLevel 25 Sportsman
Equipment:
Queen Bands
Eye Patch
Turquoise Pads
Stats:
1650 HP
330 TP
96 ATK
105 DEF
73 SATK
61 SDEF
112 AGI
92 LUCK
Abilities:
Tackle: 630, 40% chance to trip
American Tornado: 1040, 5 TPSavage Rush: 920, 10 TP
Boulder Screw: 1220, 10 TP
Barbaric Rush: 1080, 15 TP
Rubble Screw: 1440, 15 TP
Satan Rush: 1330, 20 TP
Mountain Screw: 1550, 20 TP Lumberjack Tackle: 1120, 100% chance to trip, 30 TP
Patriot Exploder: 1430, 100% chance to burn, 40 TP
Crisp Level 25 Swordsman
Equipment:
Sword Bundle
Plastic Tarp
Karate Belt
Stats:
1402 HP
242 SP
68 ATK
72 DEF
56 SATK
70 SDEF
137 AGI
63 LUCK
Abilities:
Slash: 760, 30% chance to inflict bleed, 10 SP
Million Cutter: 4 x 670 damage, 50% accuracy, 40% chance to inflict bleed per each connecting hit, 40 SP
Hot Cutter: 670, fire, 100% chance to burn, 70% chance to inflict bleed, 30 SP
Wet Cutter: 770, water, 50% chance to inflict bleed, 30 SP Average HP: 1977Brad: 3663
Beastborn: 2727
Harvey: 2708
Shocklord: 2622
Mad Dog: 2537
Sonny: 2492
Rooster: 2397
RT: 2258
Queen: 2256
Percy: 2222
Birdie: 2193
Fardy: 2192
Olan: 2125
Bo: 1900
Garth: 1800
Ajeet: 1800
Dick: 1800
Fly: 1800
Nern: 1770
Jack: 1750
Rage: 1710
Ollie: 1695
Geese: 1687
Carp: 1659
Buffalo: 1650
Buckets: 1446
Crisp: 1402
Clint: 1377
Tiger Man: 1361
Yazan: 1281
Terry: 1002
Assuming TP haracters starting at 15 TP and get 20 TP per round (30 if they use a regular physical attack), which might be generous:
3 rounds Average damage: 1354Buckets: 2540 (Bullet Tap x3)
Queen: 2485 (Final Beatdown x3)
Terry: 2440 (The Hottest Dance x3)
Olan: 2310 (Mega Big Shot + Mega Rapid Arrow x2)
Dick: 1935 (Big Machine Gun Thrust x3)
Rage: 1820 (Astro Elbow Drop x3)
Ajeet: 1810 (Falling Tree x3)
Tiger Man: 1800 (Red Tide x3)
Carp: 1580 (Fever River 3 x3)
Buffalo: 1510 (Rubble Screw x2 + Mountain Screw)
Birdie: 1460 (Drunkard Tumble 4 x3)
Ollie: 1440 (Triple Tap + Sister's Kiss x2)
Rooster: 1430 (Rooster Apocalypse x3)
Geese: 1410 (Flightless Bird x3)
Clint: 1400 Ravishing Knife x3)
Mad Dog: 1360 (Club+Nail Rake x2)
RT: 1330 (Savage Elbow 3 x3)
Fly: 1240 (Cart Slam 3 x3)
Harvey: 1210 (Water Gun 3 x3)
Fardy: 1150 (Truck Slam 4x3)
Sonny: 1140 (Frogsplash x2 + Hideous Clothesline)
Percy: 1010 (Big Fire Ball)
Beastborn: 950 (Whip + Final Deer Driver + Whip Flurry)
Yazan: 900 (Judgement x3)
Jack: 900 (Wizardry Juggle x3)
Brad: 860 (Fire Blast x3)
Shocklord: 840 (Big Shock x3)
Crisp: 770 (Wet Cutter x3)
Nern: 710 (Finger Beam 6 x3)
Garth: 120 (Dirty Stab x3)
Bo: 110 (Screeching Call x3)
Average agility: 109Buckets: 181
Carp: 177
Fly: 161
Dick: 151
Geese: 148
Yazan: 148
Rage: 143
Rooster: 143
Clint: 143
Tiger Man: 140
Crisp: 137
Percy: 135
Jack: 132
Ajeet: 124
Olan: 120
Garh: 112
Buffalo: 112
Birdie: 105
Nern: 94
Harvey: 93
Bo: 92
Brad: 88
RT: 86
Queen: 84
Sonny: 77
Terry: 75
Mad Dog: 58
Ollie: 57
Shocklord: 44
Beastborn: 27
Fardy: 25
I don't care about other stats