1. What’s new- So tackling the big differences from the previous topic:
--Updated damage notes based on GF user second_advent’s amazing pseudo BMG work
--Defense notes
--Fuller dragon list
--Accurate status notes
--Uses equal EXP, not levels
2. Average Enemy Stats-Average Enemy Wisdom- 150 (Please note that any Wisdom over 250 for enemies basically has no effect for cutting damage from the 250 mark. As such, for defense averages, 999=250, so the average is a little lower than it would be otherwise
Average Enemy Defense- 125 (Backing out some extremes gives us this)
Enemy Evade- 0. Seems like 9 of 10 enemies I tested on had this, so this feels pretty safe.
Exact Def/Wisdom for enemy Newt
Psionic/Status/Death- 3/3.5/4 (Psionic trends a little lower than Status, which trends a little lower than Death)
3. Various Formulae:Crits= 1.5x to Attack
Physical Attack Formula (PC to enemy) (Boiling this down to DL important factors): 0.826 (Attack-Defense)
Magic Attack Formula (Int+100)*(100-Defense Int/5*)*Spell Mult/10000)*1.025 for Random Variance
*This maxes out at 50, meaning that any intelligence over 250 does nothing additional to damage reduction
Status Accuracy- (50+Attacker Int/5)* 125-(Defender Int/5)) x Resistance Rate
Healing Formula= Base+ (Int of caster/ (100/base)))
4. PC Defense- This one is tricky. PC Defense is a semi communal stat, where your actual defense stat is (Individual Defense Stat+Party Defense Stat)/2, where Party Defense Stat is the average of the party’s defense. So the MT defense buffing actually is more potent than ST despite having the same boost since it’s boosts party defense
5. EXA Turns- If you are double the speed of the enemy average, you get an extra turn. As such, having high speed in BoF 3 (on the PC side at least) is even more potent than average. Just to note, enemy average in game isn’t too far off from PC average in the DL, so that makes it easy. What this basically means that Rei can become a double turning monster with a single casting of Speed. To me, I probably consider SDs to have a larger effect here than normal (or something like that. Obviously for the slow this isn’t quite the same effect, so I’m still tinkering with this)
6. StatusesConfuse- In a duel, makes enemy use basic physicals against you
Poison- 10% CHP Damage, Infinite Duration?
Silence- Shuts off Magic; Seems to last for quite some time (might be infinite duration)
Sleep- Cancelled by taking physical damage and also naturally with time. Generally lasts 1 turn fairly reliably. If all enemies are Asleep, you get an EX turn (this means that in a duel, lasting 1 turn=3 for the PC due to EX turns). Appears to overwrite Silence. I believe that hit rate becomes 100% under Sleep (nice boon for Momo)
Paralysis- Effectively a win in a duel
7. Legal Status Blocking Accessories (In addition to the status and debuff halving shields)
Life Sandals- Reduces Status by 1 Level (25% Hit Rate; Combine with Protectors for 75% Reduction)
Talisman- Reduces ID by 1 Level (25% Hit Rate for the Most Part)
8. Disallowed Items:--Blizzard Mail- Just to note that the previous topic notes this as storebought in FV, but it’s actually only found in the sea (Meaning just one copy, so not legal at all)
--Diana’s Dress- Two users, you’ll be very lucky to see one
--Dragon Fangs/Goo King Sword/Holy Avenger/Rufad's Spear- Either too rare an enemy, too powerful an enemy (a super random that is scarier than the final boss) or both
Manly Clothes- Low defense, low weight armor for Rei/Ryu/Garr. It has OPB 100% Auto-Revive, but it breaks when it kicks in. Being consumable+falling into a Reflect Mail type situation makes me very disinclined to consider this, but there’s definitely a flip side where one can argue it is legal.
--Shaman’s Ring- The last topic gave this to Ryu, but I don’t believe this is unique, just found in a solo section before rejoining with the party.
--Silver Tiara- Two users, you’ll see one (I figure that allowing Nina and Momo the Holy Robe is a compromise so that they are getting some benefit of the equips, but if you are running both, you’ll likely be splitting up the equips)
--Anything bought in Fairy Village- Unless someone wants to tell me that these not take absurd amounts of time to unlock. I ran an equipment shop first thing and I basically had nothing unlocked by endgame. If allowed, it adds
-->Hidden Dagger/Ice Halbard/Ouroboros/Tiger Cap- A weapon for Ryu and Nina with a chance on ID on attack/A weapon for Garr that allows for Ice damage/A weapon for Nina with more Int (bad more Weight)/Headwear most everyone can use that adds 5 Attack
9. Averages Up TopHP: 223.7
Defense: 207 (Slightly misleading as a number)
Int: 110
Agility: 37.67 (18.51 SD)
Damage: 249 (191 using a realistic spammable move for Ryu using Myrmidon Physical Attack)
-->2.5x Kill Point: 623 (478)
RYU, L40HP: 227………………………...101.4% HP
AP: 154
STR: 259 (144 Base)
DEF: 250 (100 Base)…….Cut by 18 damage (20.2% cut)
AGL: 38 (49 Base)…………+0.02 SD
INT: 132 (127 Base………Cuts Damage by 5.3% and Status by 3.2% (Division)
Crit: 5%
Dodge: 8%
Accuracy: 100%
Reprisal: 12%
Seeking Sword- 110 Attack, 5 Defense, 5 Int, 2 Weight
Dragon Armor- 73 Defense, 6 Weight, Absorbs Flame
Spiked Gauntlets- 28 Defense, 1 Weight, Power+5
Dragon Helm- 30 Defense, 2 Weight, Absorbs Flame
Alternate EquipsRoyal Sword- 158 Attack, Electric, 8 Weight, Casts Lightning
Demonsbane- 99 Attack, Demon Slayer, 7 Weight
Piercing Edge- 91 Attack, 4 Weight, Casts Weaken
Heat Shotel- 76 Attack, 3 Weight, Fire
Ascension- 70 Attack, Holy, 4 Weight
Ashura Sword- 50 Attack, 3 Weight, +3 to Death
-->Saves his ass; 75% ID resistance; If you allow Talisman, combine the two for 100% resistance
Light Clothing- 16 Defense, 1 Weight (+0.29 SD above average)
DragonShield- 42 Defense, 3 Weight, Absorbs Flame
Mind Shield- 34 Defense, 3 Weight, Int +5, Halve Stat Down and MP Damage Hit Rate, Casts Leech Power
Protectors- 16 Defense, 1 Weight, Halve Status Accuracy
Attack- 115 (110 Base, 5% Crit) (156 Thunder) (106) (101) (86 Fire )(81 Holy)
Restore- 278 Healing, 12 APVigor- 278 MT Healing, +7 to Speed for turn (Doesn’t effect EXAs though), 50 AP
Vitalize- 92 MT Healing, 20 AP
Rejuvenate- 92 Healing, 8 AP
Heal- 46 Healing, 4 AP
Resurrect- Full Revival, 20 AP
Raise Dead- 70%? Chance of Restoring Minimal HP to dead ally; 7 AP
Protect- 20% Def Increase, 2 AP
Shield- 20% MT Def Increase, 4 AP
Barrier- Halves Magic; 4 AP
Remedy- Cures Status 8 AP
Bonebreak- 412 Physical Damage (Untransformed), Usable Once every 3 hours! (Gained about 4 hours before endgame)
Accession: Transforms into a Dragon (Please note that upon transformation, Ryu loses defensive properties from gear. That means that outside of Kaiser and Wildfire, his other dragon forms are susceptible to status, ID and MP busting).
Kaiser Dragon (Infinity+Radiance+Trance): 681 HP, 647 Attack, 625 Def, 198 Int, 57 Agl (64 w/ Light Clothes) (+1.04 SD/+1.42 SD)
-->Takes 53 AP to transform and costs 27 AP at end of each turn after turn 1 to upkeep (4 Turns to Act Without factoring in EXAs)
-->Cuts Physicals by 222 (80% factoring in ITD), Cuts Magic by 22.5%
-->Reduces Flame/Frost/Electric/Earth/Wind by 75% (Misses Holy)
-->Immune to Stat Downs, Status and Draining
Attack- 444 Physical Damage (431 Base, 5% Crit Rate)
Kaiserbreath- 698 ITD MT Damage at Full HP down to 1 damage at 1 HPHowling- 63% MT Confusion
Bonebreak- 1223 Physical Damage, Usable Once every 3 hours! (Gained about 4 hours before endgame)
BEST DAMAGE
Myrmidion (Force and Trance Alone): 408 HP, 777 Attack, 300 Def, 57 Agl (64 w/ Light Clothes) (+1.04 SD/+1.42 SD)
-->Takes 16 AP to transform, 8 to Upkeep
-->Cuts Physical damage by 45 (50%)
Attack- 554 Damage (538 Base)
Aura- 1,076 Holy Damage, 20 APFlame Strike- 554 Fire Physical, 1 AP
ThundrStrike- 554 Thunder Physical+49%* Paralyze, 4 AP
-->49% Assumes this works on the same hit rate as other status, but this isn’t very testable
Frost Strike- 554 Ice Physical+49%* Sleep, 4 AP
-->49% Assumes this works on the same hit rate as other status, but this isn’t very testable Wind Strike- 554 Wind Physical, 1 AP
Holy Strike- 554 Holy Physical, 2 AP
GOOD DAMAGE/SPEED/COMBO
Warrior (Force+Gross+Thorn): 295 HP, 751 Attack, 421 Defense, 91 Agi (103 w/ Light Clothing) (+2.88 SD/3.5 SD)
-->Takes 24 AP to transform, 12 to upkeep
-->Cuts Physicals by 111 (80% factoring in ITD)
Attack- 528 (513 Base)
Aura- 1026 Holy Physical, 15 APGOOD DAMAGE/SPEED COMBO THAT CAN BE COMBINED WITH ELEMENTAL OR STATUS/DEATH DEFENSE
Warrior (Force+Gross+X): 363 HP, 673 Attack, 325 Defense, 171 Int, 79 Agi (90 w Light Clothing) (+2.23 SD/+2.82 SD)
-->Takes 16 AP to transform (without adding an element effect), 8 to Upkeep
-->Cuts Physical damage by 58 (66%), Cuts Magic by 15.6%
-->Can null Fire, Ice, Thunder or Holy with an additional genes that costs 5 extra AP upfront
-->Can get 75% status/death resistance with Shadow Gene (5 extra AP upfront)
Attack- 444 Physical (431 Base)
Aura- 862 Holy Physical, 20 APFocus- Increases Power by 50%, Stackable to 100%, Wears away when used
ShadowBreath (Dark)- Unknown Chance MT ID (It wouldn’t make sense that it would be better than Death in hit rate, so it should be 41% at best. Might be more in the 25% range?)
Elemental Claw- 444 Fire/Ice/Thunder/Holy Physical
SOLID CHEAP FORM WITH FULL STATUS/ID DEFENSE
Shadow+Thorn+Gross- 535 HP, 543 Attack, 525 Defense, 68 Agi (77/ w Light Clothes)
-->21 AP to transform, 11 AP to Maintain
-->Cuts Physicals by 168 (80% factoring in ITD)
-->Immunes ID/Status
Attack- 356 (345 Base) Physical
ShadowBreath (Dark)- Unknown Chance MT ID (It wouldn’t make sense that it would be better than Death in hit rate, so it should be 41% at best. Might be more in the 25% range?)
BEST MAGIC DAMAGE OR INSTANT DEATH AND ID/STATUS RESISTANCE w/ HEALING
Eldtrich+Gross+Electric or Shadow- 476 HP, 414 Atk, 450 Def, 211 Int, 57 Agl (64 w/ Light Clothes) (+1.04 SD/+1.42 SD)
-->21 AP to Transform, 11 AP to Maintain
-->Cuts Physicals by 127 (80% factoring in ITD), Cuts Magic by 26%
-->With Shadow, is 75% resistant to Death/Status
Attack- 247 Physical
Myollnir- 223 Thunder Magic, 10 AP or Death- 44% ID, 5 SP
Vitalize- 110 MT Healing, 20 AP
Restore- 295 ST Healing, 12 AP
Remedy- Status Healing, 7 AP
NULL MOST ELEMENTS+COUNTERS
Wildfire (Miracle+Thorn+Reverse): 22 HP, 647 Attack, 750 Defense, 76 Agi (86 w/ Light Clothing) (+2.07 SD/+2.61 SD)
-->27 AP to transform, 14 AP to maintain
-->Cuts physical damage by 291 (80% factoring in ITD)
-->Nulls Fire, Wind, Water, Thunder, Earth, Statuses, ID and Draining, Takes 140% from Holy
-->100% Counter Rate
Attack- 444 Physical Damage (431 Base, 5% Crit Rate)
Charge- 516 Physical Damage (I’m not 100% sure on this…)
REI, L39HP: 198…………………………..88.5% HP
AP: 64
STR: 206 (116 Base)
DEF: 203 (89 Base)………..Takes 2 extra damage (2.2%)
AGL: 68 (66 Base)..........+1.64 SD
INT: 92…………………………..Takes extra 3.5% damage and 3.6% weak to status (multiplicative)
Critical: 13% (5% Base)
Dodge: 25%
Accuracy: 100%
Counter: 6%
Slicer- 85 Attack, 1 Weight, Crit Hit Up 8%
Burglar Garb- 64 Attack, 0 Weight, 5 Agl <Force Armor- 64 Def, 6 Weight or Amber Plate-45 Def, 4 Weight- If you don't allow Burglar Garb, due to being a very late steal>
Spiked Gauntlets- 28 Defense, 1 Weight, 5 Power
Sun Mask- 22 Defense, 1 Weight, Halves Fire
Alternates: Piercing Edge- 91 Attack, 4 Weight, Casts Weaken
Heat Shotel- 76 Attack, 3 Weight, Fire
Silver Knife- 12 Attack, 1 Weight, Holy
Manly Clothes- 10 Defense, 3 Weight, OPB Full Auto-Revive
-->These clothes break upon death. As such, you would need to see that being legal (storebought in game and not too expensive)
Mind Shield- 34 Defense, 3 Weight, Int +5, Halve Stat Down and MP Damage Hit Rate, Casts Leech Power
Protectors- 16 Defense, 1 Weight, Halve Status Accuracy
Attack- 77 (66 Base, 13% Crit) (75) (63 Fire) (8! Holy)
Myollnir- 137 Lightning Magic (141 w/ Mind Shield), 10 AP Lightning- 42 MT Lightning Magic, 7 AP
Death- 34% Chance of ID, 5 APSlow- 49% Chance of 50% Speed Decrease, 1 AP
Silence- 44% Chance of Silence, 2 AP
Speed- 50% Speed Increase, Stacks to 100%, 2 AP-->Once use basically lets him near EXA turn most DL enemies, two near guarantees it.
Weretiger- Triples overall attack (I believe); Automatically uses attack. First attack is always against enemy; after that in game Weretiger can also target allies (only targets enemies in a duel)Attack- 440 (407 Base, 13% Crit) (442) (396 Fire) (234 Holy)
-->426 (394 Base) w/o Spiked Gauntlet
NINA, L39HP: 148………………..66.2% HP
AP: 217
STR: 144 (71 Base)
DEF: 173 (69 Base)…….Takes extra 17 damage (19.1% extra)
AGL: 47 (53 Base).......+0.5 SD
INT: 154 (151 Base)…..Cuts magic by 10.9% and Cuts Status by 8.5% (Division)
Crit: 3%
Dodge: 12%
Accuracy: 100%
Nina naturally reduces Wind damage by 25%
Magician’s Rod- 20 Attack, 3 Int, 2 Weight
Holy Robe- 62 Defense, 3 Weight, Halve Status, ID, Draining and Stat Downs
Spiked Gauntlet- 28 Defense, 1 Weight, 5 Power
Gold Hairpin- 14 Defense, 0 Weight
Alternates: Blessed Staff- 73 Attack, 3 Weight, Resists Death, *Casts Heal
Beryl Rod- 61 Attack, 5 Int, 4 Weight
Lacquer Staff- 50 Attack, 3 Weight, *Casts Silence
Ruby Scepter- 43 Attack, 3 Weight, Fire, Casts Flare
Wind Cutter- 34 Attack, 3 Weight, Wind, Casts Cyclone
Sage’s Frock- 53 Defense, 3 Weight, 5 Int
Robe of Wind- 41 Defense, 0 Weight, Halves Thunder, Reduces Wind by 75% (with her innate) and nulls Earth, Casts Speed
-->+0.67 SD Speed, Takes extra 28 from physicals (31.3% extra)
Protectors- 16 Defense, 1 Weight, Halve Status Accuracy (Null w/ Holy Robe)
Myollnir- 182 Lightning Magic (185 w/ Sage’s Frock) (180 w/ No Mag Boost Weapon) (183 w/ Beryl Rod) (186 w/ Sage’s Frock and Beryl Rod), 10 APSiccoro- 111 MT Fire/Wind Magic (Half of each), 12 AP
Blizzard- 73 MT Ice Magic, 10 AP
Blunt- 58% Chance 20% Decrease in Enemy Power, Stacks to 50%, 1 AP-->Considering her division, this could be worse. Against endgame randoms, this might cut off about 40 damage (Note that this is 45% of an average damage of 0.4 PC HP damage, but an endgame random generally has an attack in the range of 240 attack…and this aspect will basically null any non ITD portion, and might cut damage in game against those it works against by about 60% and gets a little better against low attack. Given that Nina is often dealing with Light, I would say that against damage failures, this is definitely worth something).
Weaken- 58% Chance 20% Decrease in Enemy Defense, Stacks to 50%, 1 AP
Slow- 58% Chance of 50% Decrease, 1 APDrain- 20% CHP Draining, 39% Hit Rate, 3 AP
Leech Power- Some Type of AP draining, 0 AP, 39% Hit Rate
*Heal (Blessed Staff): 50 HP Healing
*Speed (Robe of Wind): Increases Speed 50%, Stacks to 100%
-->One casting almost allows to EXA average.
*Silence (Lacquer Staff)- 52% Silence
MOMO, L38HP: 185……………………...82.7% HP
AP: 138
STR: 312 (109 Base)
DEF: 184 (80 Base)……Takes extra 11 damage (12.4% extra)
AGL: 35 (40 Base).......-.14 SD
INT: 177 Base……………Cuts magic by 16.9% and cuts status by 13% (Division)
Reprisal: 0
Critical: 0
Dodge: 4
Accuracy: 70%
Atomic Bomb- 198 Attack, 1 Weight
Holy Robe- 62 Defense, 3 Weight, Halve Status, ID, Draining and Stat Downs
Spiked Gauntlet- 28 Defense, 1 Weight, 5 Power
Gold Hairpin- 14 Defense, 0 Weight
Alternate Equips:Confuse Shells- 118 Attack, 1 Weight, 41% Chance* of Confusion
Flash Shells- 96 Attack, 1 Weight, 41% Chance* Blindness
Sleep Shells- 80 Attack, 1 Weight, 41% Chance* Sleep
Flame Chrysm- 50 Attack, 1 Weight, Fire
Ice Weight- 50 Attack, 1 Weight, Ice
*This 41% is a little rough since it wasn’t really comforming to how other status accuracy was consistently.
Sage’s Frock- 53 Defense, 3 Weight, 5 Int
Light Clothing- 16 Defense, 1 Weight…(-0.4 SD, but takes 36 extra from Physicals (40%))
Spiked Gauntlet- 28 Defense, 1 Weight, 5 Power
Mind Shield- 34 Defense, 3 Weight, Int +5, Halve Stat Down and MP Damage Hit Rate, Casts Leech Power
Protectors- 16 Defense, 1 Weight, Halve Status (Null w/ Holy Robe)
Attack- 108 (149 Base, 70% Hit Rate) (108 w/o Spiked Gauntlet) (61) (49) (39) (22 Fire) (22 Ice)
Quake- 67 MT Earth Magic (71 w/ Mind Shield or Sage’s Frock, 74 w/ both), 7 AP
Ragnarok- 70 MT Magic/Physical (Checks both Mdef and Def in full) (74 w/ Mind Shield or Sage’s Frock, 77 w/ both), 12 AP
Restore- 332 Healing, +7 to Speed for turn (Doesn’t effect EXAs though), 12 APVitalize- 110 MT Healing, 20 AP
Rejuvenate- 110 Healing, 7 AP
Heal- 55 Healing, 4 AP
Raise Dead- 70%? Chance of Restoring Minimal HP to a dead ally, 10 AP
Remedy- Cures Status, 7 AP
Silence- 55% Chance of Silence, 2 AP
Sleep- 55% Chance of Sleep, 3 APConfuse- 55% Chance of Confuse, 2 AP
Protect- 20% Defense Increase, Stacks to 100%, 2 AP
-->Cuts Physicals by 9/29/49/69/90 (Factoring in ITD, this a 10%/32%/55%/77.5%/80% factoring in ITD portion)
Speed- Boosts Speed by 50%, Stacks to 100% 2 AP
Might- 26% Attack Raised, Stacks to 100%, 4 AP-->Makes Average Damage 155 (221 on hit)/201 (288 on hit)/248 (355 on hit)/288 (412 on hit)
Confuse Shells: 96 (138)/131 (188)/166 (237)/196 (280)
Flash Shells: 80 (115)/112 (160)/144 (205)/170 (243)
Sleep Shells: 69 (98)/98 (140)/127 (182)/152 (217)
Flame/Ice Chrysm: 47 (67)/71 (102)/96 (137)/117 (167)
PECO, L39HP: 329………………..….147.1%
AP: 120
STR: 232 (154 Base)
DEF: 198 (122 Base)…..…Takes 4 extra damage (4.5% extra)
AGL: 18 (25 Base)..........-1.06 SD
INT: 41…………………..……..Takes 16.6% Extra and adds 12.3% to Status (Multiplicative)
Crit: 3%
Dodge: 0%
Accuracy: 90%
Counter: 50%
Regens 5% of his HP at the end of each turn
Peco naturally halves Death element (ID and draining)
Death Claws- 73 Attack, 1 Weight, Chance of ID
Amber Breastplate- 45 Defense, 4 Weight
Spiked Gauntlets- 28 Defense, 1 Weight, 5 Power
Glass Domino- 6 Defense, 1 Weight
Alternate Equips:Rockbreaker- 55 Attack, 1 Weight, Earth element
Lacquer Shield- 33 Def, 3 Weight
Protectors- 16 Defense, 1 Weight, Halve Status
Bandana- 1 Defense, 0 Weight
Attack -80 Damage (87 Base, 3% Crit, 90% Base Accuracy) (60 Earth (66 Base))
Dream Breath- 38% Sleep, 3 AP
Venom Breath- 38% Poison, 3 AP
Rejuvenate- 56 Healing, +7 to Speed for turn (Doesn’t effect EXAs though), 7 AP
Icebreath- Peco’s CHP/3 Ice Damage
Firebreath- Peco’s CHP/3 Fire Damage
GARR, L37HP: 255……………………..114% HP
AP: 25
STR: 277 (162 Base)
DEF: 234 (119 Base)……Cuts by 15 damage (16.8% to average damage)
AGL: 20 (34 Base)………..-0.95 SD
INT: 59………………………..Takes 13.5% extra and multiplies status hit rate by 10%
Crit: 8%
Dogde: 4%
Accuracy: 90%
Counter: 16%
Garr naturally halves Fire damage
Dragon’s Spear- 110 Attack, 6 Weight, Dragon Slayer
Force Armor- 65 Defense, 6 Weight, Reverses Stat Downs and MP Damage cast on Garr
Spiked Gauntlets- 28 Defense, 1 Weight, 5 Power
Sun Mask- 22 Defense, 1 Weight, Boosts Garr’s Fire damage to nullification
Alternate Equips:Beast Spear- 150 Attack, 15 Weight, Drains 1/20 of Garr’s max HP per turn
Gungnir- 99 Attack, 10 Weight, Accuracy Up
Aries Spear- 88 Attack, 4 Weight, Devil Slayer (Double against Devils)
Gale Javelin- 68 Attack, 4 Weight,Wind
Flying Spear- 50 Attack, 2 Weight
Light Clothing- 16 Defense, 1 Weight (-.68 SD, but takes 12 extra from Physicals (13.4%)
Protectors- 16 Defense, 1 Weight, Halve Status Accuracy
Attack- 120 (125 Base, 8% Crit, 90% Accuracy) (151 w/ Beast Spear) (127) (103) (87 Wind) (67)
Pyrokinesis- Fire version of basic physical; 1 AP
Gambit- 100% Critical if hit, 25% Hit Rate (Hey…this…might ignore enemy evade?!?!) (290 damage with Beast Spear)
Kyrie- ID against Holy weak enemies. Against an enemy who is 100% weak, the hit rate is 59% (I believe), 5 AP
Inferno- 45 Fire Magic, 10 AP