Characters (Birthright)All the same disclaimers as for the Conquest notes apply here, too.
Averages up topHP: 36.6
Str: 24.2
Mag: 11.6
Skl: 27.2
Spd: 29.5Lck: 22.9
Def: 20.3
Res: 21.1
Hit: 139.1 raw, 99.1% against assumed 40 avo
Avo: 58.8 raw, 28.8% against assumed 130 hit
Damage: 20.8
(kill point: 52.0)Damage with accuracy factored in: 19.6
(kill point: 48.9)Threat range: 7.93
Corrin - Hoshido Noble L17 (6 move, A swords, C dragonstones, staves)
42.0 HP, 35.0 Str, 19.0 Mag, 25.5 Skl, 31.3 Spd, 26.3 Luck, 23.6 Def, 11.7 Res
40% Avo, 1.35 PDur, 0.80 MDur
(with Dragonstone) 28.3 Spd, 28.6 Def, 15.7 Res, 16% Avo, 1.83 Pdur, 0.91 MDur
(with *Dragonstone+) 26.3 Spd, 33.6 Def, 19.7 Res, 13% Res, 2.81 PDur, 1.06 MDur
Skills: Supportive,
Nobility,
Dragon Fang, Dragon Ward,
Hoshidan Unity-Corrin gains 20% more Exp (factored in)
-Corrin has a 29% chance to do +27 damage (+17 with Dragonstone)
-Corrin's chance of activating attack skills is raised by 10% (already factored into listed Dragon Fang rate)
Blazing Yato: 30.0 physical, 96% hit, 16% critKodachi +1: 21.0 physical, 96% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Dragonstone: 15.0 magic, 92% hit, 4% crit [no followup]
*Dragonstone+: 26.0 magic, 79% hit, 3% crit; Mag/Skl -2 after battle [no followup]
Felicia - Maid L35 (6 move, A daggers, staves)
32.6 HP, 11.8 Str, 24.3 Mag, 25.3 Skl, 30.7 Spd,
32 Luck, 11.8 Def, 26.3 Res
12% Avo, 0.64 PDur, 1.16 MDur (32% Avo without Flame Shuriken, 27% with steel)
Skills: Devoted Partner, Resistance+2, Demoiselle, Live to Serve,
Tomebreaker-Felicia has +50 hit/avo if her opponent has a tome equipped
*Flame Shuriken: 17.3 magic, 89% hit; target Mag/Def/Res -4 [no crits/skills]Silver Shuriken: 0.8 physical, 99% hit, 6% crit; Str/Skl -2 after battle; target Spd/Def/Res -4
Steel Shuriken +1: -0.2 physical, 94% hit, 6% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Note: For every point of Str/Mag his enemy is debuffed, Felicia's durability rises by approximately 0.02/0.08. If you don't allow the Flame Shuriken, she does not want this form and it should not be in the averages; hence the assumption of Flame Shuriken as this form's default weapon.
Jakob - Butler L35 (6 move, A daggers, staves)
38.0 HP, 21.6 Str, 14.5 Mag, 30.7 Skl, 28.0 Spd, 28.7 Luck, 17.2 Def, 19.9 Res
26% Avo (-5 with steel, -20 with flame), 0.91 PDur, 0.98 MDur
Skills: Evasive Partner, Resistance+2, Gentilhomme, Live to Serve,
Tomebreaker-Jakob has +50 hit/avo if his opponent has a tome equipped
Silver Shuriken: 10.6 physical, 105% hit, 8% crit; Str/Skl -2 after battle; target Spd/Def/Res -4Steel Shuriken +1: 9.6 physical, 100% hit, 8% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Iron Shuriken +2: 8.6 physical, 107% hit, 8% crit; target Mag -2, Def/Res -3
*Flame Shuriken: 6.5 magic, 100% hit; target Mag/Def/Res -4 [no crits/skills]
Note: For every point of Str/Mag his enemy is debuffed, Jakob's durability rises by approximately 0.04/0.05.
Kaze - Master Ninja L15 (6 move, A daggers, C swords, +5 hit/crit/avo/dodge)
38.6 HP, 23.0 Str, 0 Mag, 31.2 Skl,
40 Spd, 11.2 Luck, 13.8 Def, 31.2 Res
41% Avo (-5 with steel), 0.81 PDur, 1.95 MDur
Skills: Miraculous Save, Locktouch,
Poison Strike,
Lethality,
Shurikenfaire-After a battle on his own turn, Kaze's target takes 20% MHP damage
-Kaze has a 7.5% chance to inflict instant death on a hit
-Kaze deals +5 damage with daggers (factored in)
Silver Shuriken: 17.0 physical, 102% hit, 14% crit; Str/Skl -2 after battle; target Spd/Def/Res -4Steel Shuriken +1: 16.0 physical, 97% hit, 14% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Iron Shuriken +2: 15.0 physical, 104% hit, 14% crit; target Mag -2, Def/Res -3
Note: For every point of Str/Mag his enemy is debuffed, Kaze's durability rises by approximately 0.03/0.18.
Rinkah - Oni Chieftain L15 (6 move, A axes, C tomes)
31.6 HP, 24.5 Str, 14.2 Mag, 21.0 Skl, 26.5 Spd, 15.5 Luck, 32.5 Def, 13.7 Res
18% Avo, 1.95 PDur, 0.64 MDur
(with Ox Spirit) 33.5 Def, 2.12 PDur
Skills:
Fiery Blood,
Seal Resistance, Shove,
Death Blow,
Counter-Rinkah deals +4 damage if she begins a battle not at full HP
-After a battle, enemy's Res is debuffed by -6 (raises Rinkah's magic damage by 6, or 5 if the enemy didn't attack her on its previous turn)
-Rinkah has +20 crit, except when countering
-If an adjacent enemy triggers a battle and hits Rinkah, it takes the same damage it deals; does not work against fatal hits
Silver Club: 15.5 (+4) physical, 84% hit, 9% (+20) crit; Str/Skl -2 after battleThrowing Club +1: 7.5 (+4) physical, 79% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Iron Club +2: 11.5 (+4) physical, 86% hit, 9% (+20) crit
Ox Spirit +2: 5.2 (+4) (+5~6) magic, 76% hit, 4% (+20) crit 1-2 range
Azura - Songstress L35 (5 move, C lances)
24.5 HP, 25.4 Str, 10.5 Mag,
32 Skl,
34 Spd, 30.4 Luck, 9.1 Def, 18.9 Res
36% Avo (-20 with Bolt Naginata), 0.46 PDur, 0.63 MDur (0.49/0.69 if Voice of Peace active)
Skills: Healing Descant, Luck+4, Inspiring Song,
Voice of Peace, Foreign Princess
-Enemies within 2 tiles of Azura deal 2 less damage
Iron Naginata +2: 12.4 physical, 105% hit, 9% crit
*Bolt Naginata: 3.5 magic, 93% hit, 1-2 range [no crits/skills]
Sing: Azura gives an ally who has already acted extra turn this round, and gives them +3 Skl/Spd/Luck until the start of the next allied phase.
Sakura - Onmyoji L15 (6 move, C tomes, staves)
30.9 HP, 13.9 Str, 31.2 Mag, 22.5 Skl, 27.2 Spd, 28.0 Luck, 16.9 Def, 20.5 Res
25% Avo, 0.73 PDur, 0.82 MDur
(with Rat Spirit) 15.9 Def, 0.70 PDur
(with Tiger Spirit) 28.2 Spd, 15.9 Def, 21% Avo, 0.70 PDur
Skills: Quiet Strength,
Miracle, Rally Luck, Rally Magic,
Tomefaire-Sakura has a 28% chance to survive a fatal hit with 1 HP if her HP is above 1
-Sakura deals +5 damage with tomes (factored in)
Ox Spirit +2: 27.2 magic, 85% hit, 4% critTiger Spirit +1: 28.2 magic, 78% hit, 4% crit; -5 avo, -3 followup AS
Rat Spirit +2: 25.2 magic, 96% hit [no crits/skills]
Hana - Swordmaster L15 (6 move, A swords, +10 crit/avo)
31.5 HP, 30.5 Str, 5.7 Mag, 31.0 Skl, 37.5 Spd, 18.0 Luck, 13.0 Def, 22.0 Res
45% Avo, 0.65 PDur, 0.90 MDur
Skills: Fearsome Blow,
Duelist's Blow,
Vantage,
Astra,
Swordfaire-Hana has +30 avo against counterattacks
-When below half HP, the non-followup portion of Hana's counterattack occurs before the opponent's attack
-Hana has a 15.5% chance to attack five times at half damage, per normal swing. Each of these five attacks can miss or critical independently.
-Hana deals +5 damage with swords (factored in)
Silver Katana: 26.5 physical, 106% hit, 19% crit; Str/Skl -2 after battleKodachi +1: 21.5 physical, 101% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Iron Katana +2: 24.5 physical, 108% hit, 19% crit
Subaki - Falcon Knight L15 (8 move, A lances, staves)
40.0 HP, 21.6 Str, 11.2 Mag, 31.4 Skl, 23.2 Spd, 21.1 Luck, 26.1 Def, 21.3 Res
15% Avo (+15 at full HP, -20 with Bolt Naginata), 1.48 PDur, 1.10 MDur
Skills:
Perfectionist,
Darting Blow, Camaraderie, Rally Speed,
Warding Blow-Subaki has +15 hit/avo if he begins a battle at full HP
-Subaki has +5 followup attack speed on his own turn
-Subaki takes 20 less damage from magical counterattacks
Silver Naginata: 12.6 physical, 103% (+15) hit, 9% crit; Str/Skl -2 after battleIron Naginata +2: 9.6 physical, 105% (+15) hit, 9% crit
*Bolt Naginata: 5.2 magic, 93% (+15) hit, 1-2 range [no crits/skills]
Orochi - Onmyoji L15 (6 move, A tomes, staves)
31.2 HP, 2.2 Str, 37.9 Mag, 29.4 Skl, 16.7 Spd, 17.9 Luck, 14.3 Def, 30.7 Res
4% Avo, 0.67 PDur, 1.50 MDur
(with Tiger Spirit) 17.7 Spd, 29.7 Res, 1% Avo, 1.40 MDur
(with Ox Spirit) 15.3 Def, 29.7 Res, 0.69 PDur, 1.40 MDur
Skills: Capture, Magic+2, Future Sight, Rally Magic,
Tomefaire-Orochi deals +5 damage with tomes (factored in)
Rabbit Spirit: 36.9 magic, 93% hit, 8% crit; Mag/Skl -2 after battleTiger Spirit +1: 35.9 magic, 88% hit, 8% crit; -5 avo, -3 followup AS
Ox Spirit +2: 34.9 magic, 95% hit, 8% crit
Saizo - Master Ninja L15 (6 move, A daggers, C swords, +5 hit/crit/avo/dodge)
36.2 HP, 27.9 Str, 15.2 Mag, 37.6 Skl, 29.5 Spd, 24.9 Luck, 23.5 Def, 19.5 Res
32% Avo (-5 with steel, -20 with flame), 1.16 PDur, 0.92 MDur
Skills:
Pyrotechnics, Locktouch,
Poison Strike,
Lethality,
Shurikenfaire-After a battle on his own turn, if Saizo finishes at below half HP, both he and any enemies within 2 tiles (including his target) take 20% MHP damage, stacks with Poison Strike.
-After a battle on his own turn, Saizo's target takes 20% MHP damage
-Saizo has a 9% chance to inflict instant death on a hit
-Saizo deals +5 damage with daggers (factored in)
Silver Shuriken: 21.9 physical, 119% hit, 17% crit; Str/Skl -2 after battle; target Spd/Def/Res -4Steel Shuriken +1: 20.9 physical, 114% hit, 17% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Iron Shuriken +2: 19.9 physical, 121% hit, 17% crit; target Mag -2, Def/Res -3
*Flame Shuriken: 13.2 magic, 109% hit; target Mag/Def/Res -4 [no crits/skills]
Note: For every point of Str/Mag his enemy is debuffed, Saizo's durability rises by approximately 0.06/0.04.
Silas - Great Knight L15 (7 move, A lances, B swords, C axes)
41.4 HP, 32.5 Str, 1.4 Mag, 26.8 Skl, 22.3 Spd, 21.0 Luck, 31.4 Def, 12.7 Res
14% Avo, 2.29 PDur, 0.82 MDur
(with a katana) 23.3 Spd, 29.4 Def, 10.7 Res, 16% Avo, 1.94 PDur, 0.77 MDur
Skills: Vow of Friendship,
Elbow Room, Shelter,
Luna,
Armoured Blow-Silas has +3 damage when fighting in terrain with no special effects (factored in)
-Silas has a 27% chance to ignore half the target's defence (+12 damage)
-Silas takes 10 less damage from physical counterattacks
Silver Naginata: 26.5 physical, 96% hit, 6% crit; Str/Skl -2 after battleIron Naginata +2: 23.5 physical, 98% hit, 6% crit
Iron Katana +2: 23.5 physical, 103% hit, 6% crit
Kodachi +1: 20.5 physical, 96% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Note: Silas' initial weapon ranks of C/D are unusually high for his point in the game (most PCs at that point just have a single D rank, with the odd C), so he is given A/B ranks.
Mozu - Master of Arms L15 (6 move, B lances, C swords, C axes)
36.9 HP, 29.5 Str, 5.0 Mag, 30.1 Skl,
31 Spd, 26.4 Luck, 26.2 Def, 18.2 Res
30% Avo, 1.38 PDur, 0.89 MDur (with Life or Death: 0.86, 0.64)
(with a katana) 32 Spd, 24.2 Def, 16.2 Res, 31% Avo, 1.23 PDur, 0.82 MDur
(with a katana and Life or Death) 0.80 PDur, 0.61 MDur
Skills: Forager, Aptitude,
Underdog,
Seal Strength-Mozu has +15 hit/avo against higher-level units. You could hype this, as many enemies are higher-level... but I'm really not inclined to, especially since Aptitude results in her being quite overrated in the DL as is.
-After a battle, enemy's Str is debuffed by -6
(If an enemy at -5 Str attacks Mozu, her effective physical durability is 1.97, or 1.06 with Life or Death... these figures are 1.68/0.97 with a katana)
Optional skill: Life or Death (damage dealt by and to Mozu is increased by 10 per hit)
Silver Naginata: 19.5 physical, 103% hit, 8% crit; Str/Skl -2 after battleIron Naginata +2: 16.5 physical, 105% hit, 8% crit
Iron Katana +2: 16.5 physical, 110% hit, 8% crit
Kodachi +1: 13.5 physical, 103% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Hinoka - Falcon Knight L15 (8 move, A lances, staves)
36.7 HP, 25.3 Str, 13.3 Mag, 27.0 Skl, 34.6 Spd, 28.6 Luck, 22.1 Def, 34.6 Res
36% Avo (-20 with Bolt Naginata), 1.09 PDur, 2.60 MDur
(with Guard Naginata) 26% Avo, 1.35 PDur, 4.77 MDur
Skills: Rallying Cry,
Darting Blow, Camaraderie, Rally Speed,
Warding Blow-Hinoka has +5 followup attack speed on her own turn
-Hinoka takes 20 less damage from magical counterattacks
Silver Naginata: 16.3 physical, 100% hit, 7% crit; Str/Skl -2 after battleIron Naginata +2: 13.3 physical, 102% hit, 7% crit
*Guard Naginata: 8.3 physical, 95% hit, 7% crit
*Bolt Naginata: 7.3 magic, 90% hit, 1-2 range [no crits/skills]
Azama - Great Master L15 (6 move, C lances, staves)
43.3 HP, 33.3 Str, 17.4 Mag, 22.8 Skl, 29.2 Spd, 27.9 Luck, 27.2 Def, 20.4 Res
28% Avo (-20 with Bolt Naginata), 1.72 PDur, 1.14 MDur
Skills:
Divine Retribution,
Miracle, Rally Luck,
Renewal,
Countermagic-If an adjacent enemy hits Azama while he does not have a weapon equipped, it takes half the damage it deals; does not work against fatal hits
-Azama has a 28% chance to survive a fatal hit with 1 HP if his HP is above 1
-Azama recovers 30% MHP at the start each turn
-If an enemy triggers a battle and hits Azama with magic, it takes the same damage it deals; does not work against fatal hits
Iron Naginata +2: 20.3 physical, 90% hit, 4% crit
*Bolt Naginata: 10.4 magic, 78% hit, 1-2 range [no crits/skills]
Setsuna - Sniper L15 (6 move, A bows, +10 hit/crit)
33.4 HP, 20.9 Str, 0 Mag, 28.7 Skl,
36 Spd, 17.9 Luck, 14.8 Def, 18.4 Res
33% Avo, 0.73 PDur, 0.81 MDur
Skills: Optimist, Skill+2,
Quick Draw,
Certain Blow,
Bowfaire-Setsuna has +4 damage when initiating a battle (factored in, so lower her damage by 4 if she is countering)
-Setsuna has +40 hit when initiating a battle (factored in, as above)
-Setsuna deals +5 damage with bows (factored in)
Silver Yumi: 23.9 physical, 137% hit, 17% crit; Str/Skl -2 after battleIron Yumi +2: 20.9 physical, 139% hit, 17% crit
Hayato - Onmyoji L15 (6 move, A tomes, staves)
33.5 HP, 11.9 Str, 27.9 Mag, 19.2 Skl, 27.8 Spd,
28 Luck, 19.2 Def, 19.6 Res
26% Avo, 0.87 PDur, 0.86 MDur
(with Tiger Spirit) 28.8 Spd, 18.6 Res, 22% Avo, 0.82 MDur
(with Ox Spirit) 20.2 Def, 18.6 Res, 0.90 PDur, 0.82 MDur
Skills:
Pride, Magic+2, Future Sight, Rally Magic,
Tomefaire-Hayato has +3 damage against higher-level units. You could hype this, as many enemies are higher-level... but I'm really not inclined to.
-Hayato deals +5 damage with tomes (factored in)
Rabbit Spirit: 26.9 magic, 83% hit, 3% crit; Mag/Skl -2 after battleTiger Spirit +1: 25.9 magic, 78% hit, 3% crit; -5 avo, -3 followup AS
Ox Spirit +2: 24.9 magic, 85% hit, 3% crit
Oboro - Spear Master L15 (6 move, A lances, +10 crit/dodge)
36.8 HP, 29.2 Str, 4.8 Mag, 26.2 Skl, 27.2 Spd, 22.8 Luck, 28.0 Def, 18.4 Res
22% Avo (-20 with Bolt Naginata), 1.55 PDur, 0.89 MDur
Skills:
Nohr Enmity,
Seal Defence, Swap,
Seal Speed,
Lancefaire-Oboro has +3 damage against Nohrians
-After a battle, enemy's Def and Spd are debuffed by -6 (raises Oboro's physical damage by 6 and Hit by 9, or 5/7.5 if the enemy didn't attack her on its previous turn; also affects doubling of course)
-Oboro deals +5 damage with lances (factored in)
Silver Naginata: 25.2 physical, 96% hit, 16% crit; Str/Skl -2 after battleIron Naginata +2: 16.3 physical, 98% hit, 16% crit
*Bolt Naginata: 3.8 magic, 86% hit, 1-2 range [no crits/skills]
Hinata - Swordmaster L15 (6 move, A swords, +10 crit/avo)
42.6 HP, 23.8 Str, 2.7 Mag, 20.6 Skl, 26.4 Spd, 25.4 Luck, 23.8 Def, 11.0 Res
32% Avo, 1.39 PDur, 0.80 MDur
Skills:
Triple Threat,
Duelist's Blow,
Vantage,
Astra,
Swordfaire-If an enemy triggers a battle and hits Hinata with a sword, lance, or axe, and Hinata is under 50% HP after the damage is dealt, the enemy takes half the same damage it deals; does not work against fatal hits
-Hinata has +30 avo against counterattacks
-When below half HP, the non-followup portion of Hinata's counterattack occurs before the opponent's attack
-Hinata has a 10% chance to attack five times at half damage, per normal swing. Each of these five attacks can miss or critical independently.
-Hinata deals +5 damage with swords (factored in)
Silver Katana: 19.8 physical, 94% hit, 13% crit; Str/Skl -2 after battleKodachi +1: 14.8 physical, 89% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Iron Katana +2: 17.8 physical, 96% hit, 13% crit
Takumi - Sniper L15 (6 move, A bows, +10 hit/crit)
41.8 HP, 26.5 Str, 0 Mag,
40 Skl, 27.7 Spd, 25.5 Luck, 22.4 Def, 11.6 Res
24% Avo (+10 with Fujin Yumi), 1.26 PDur, 0.80 MDur
Skills: Competitive, Skill+2,
Quick Draw,
Certain Blow,
Bowfaire-Takumi has +4 damage when initiating a battle (factored in, so lower his damage by 4 if he is countering)
-Takumi has +40 hit when initiating a battle (factored in, as above)
-Takumi deals +5 damage with bows (factored in)
Silver Yumi: 29.5 physical, 158% hit, 23% crit; Str/Skl -2 after battleFujin Yumi: 27.5 physical, 158% hit, 28% crit
Kagero - Master Ninja L15 (6 move, A daggers, C swords, +5 hit/crit/avo/dodge)
31.4 HP,
30 Str, 0 Mag, 21.6 Skl, 33.8 Spd, 15.2 Luck, 17.2 Def, 28.9 Res
33% Avo (-5 with steel), 0.75 PDur, 1.33 MDur
Skills:
Shuriken Mastery, Locktouch,
Poison Strike,
Lethality,
Shurikenfaire-If an enemy hits Kagero with an attack which debuffs on a hit, it takes half the damage it deals and the same debuff is applied to said enemy
-After a battle on her own turn, Kagero's target takes 20% MHP damage
-Kagero has a 5% chance to inflict instant death on a hit
-Kagero deals +5 damage with daggers (factored in)
Silver Shuriken: 24.0 physical, 90% hit, 9% crit; Str/Skl -2 after battle; target Spd/Def/Res -4Steel Shuriken +1: 23.0 physical, 85% hit, 9% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Iron Shuriken +2: 22.0 physical, 92% hit, 9% crit; target Mag -2, Def/Res -3
Note: For every point of Str/Mag her enemy is debuffed, Kagero's durability rises by approximately 0.03/0.09.
Reina - Falcon Knight L15 (8 move, A lances, staves)
36.6 HP, 28.3 Str, 10.5 Mag, 16.9 Skl, 33.4 Spd, 19.5 Luck, 15.8 Def, 21.5 Res
30% Avo (-20 with Bolt Naginata), 0.83 PDur, 1.02 MDur
Skills: Morbid Celebration,
Darting Blow, Camaraderie,
Air Superiority, Rally Speed,
Warding Blow-Reina has +5 followup attack speed on her own turn
-Reina has +30 hit/avo against flying enemies
-Reina takes 20 less damage from magical counterattacks
Silver Naginata: 19.3 physical, 80% hit, 1% crit; Str/Skl -2 after battleIron Naginata +2: 16.3 physical, 82% hit, 1% crit
Brass Naginata +2: 14.3 physical, 92% hit [no crits/skills]
*Bolt Naginata: 4.5 magic, 70% hit, 1-2 range [no crits/skills]
Kaden - Nine-Tails L15 (6 move, A beaststoes, +5 crit, +10 avo/dodge)
44.0 HP, 26.0 Str, 4.0 Mag, 28.0 Skl, 37.0 Spd, 27.0 Luck, 15.0 Def, 30.0 Res
59% Avo, 0.97 PDur, 2.02 MDur
(with Beastrune) 33.0 Spd, 21.0 Def, 35.0 Res, 43% Avo, 1.23 PDur, 3.16 MDur
(with *Beaststone+) 40.0 Spd, 12.0 Def, 27.0 Res, 64% Avo, 0.88 PDur, 1.66 MDur
Skills: Reciprocity,
Evenhanded,
Beastbane,
Even Better,
Grisly Wound-Kaden deals +4 damage during even-numbered turns
-Kaden does +12 damage against beasts or targets mounted on beasts (+18 with Beastrune)
-Kaden recovers 40% MHP at the start of even-numbered turns
-After a battle, the unit Kaden attacked or was attacked by takes 20% MHP damage
Beaststone: 10.0 physical, 111% hit, 17% crit*Beastrune: 13.0 physical, 90% hit, 9% crit
*Beaststone+: 16.0 physical, 115% hit, 19% crit
Ryoma - Swordmaster L15 (6 move, A swords, +10 crit/avo)
42.6 HP, 30.1 Str, 2.6 Mag, 25.2 Skl, 32.2 Spd, 26.1 Luck, 18.9 Def, 15.9 Res
51% Avo (-10 without Raijinto), 1.09 PDur, 0.94 MDur
Skills: Bushido,
Duelist's Blow,
Vantage,
Astra,
Swordfaire-Ryoma has +30 avo against counterattacks
-When below half HP, the non-followup portion of Ryoma's counterattack occurs before the opponent's attack
-Ryoma has a 13% chance to attack five times at half damage, per normal swing. Each of these five attacks can miss or critical independently.
-Ryoma deals +5 damage with swords (factored in)
Raijinto: 25.1 physical, 91% hit, 21% crit, 1-2 rangeSilver Katana: 26.1 physical, 101% hit, 16% crit; Str/Skl -2 after battle
Iron Katana +2: 24.1 physical, 103% hit, 16% crit
Scarlet - Malig Knight L15 (8 move, A axes, C tomes)
34.4 HP, 32.4 Str, 13.1 Mag, 21.6 Skl, 26.3 Spd, 17.2 Luck, 26.1 Def, 14.1 Res
18% Avo (-10 with Killer Axe), 1.28 PDur, 0.71 MDur
(with Ox Spirit) 27.1 Def, 1.36 PDur
In Extremis, Strength+2, Lunge, Rally Defence,
Savage Blow,
Trample-Scarlet has +30 crit when her HP is below 1/4 MHP
-After a battle on her own turn, all enemies within 2 tiles of Scarlet (including her target) take 20% MHP damage
-Scarlet deals +5 damage against unmounted targets (includes non-human enemies; factored in)
Silver Club: 28.4 physical, 86% hit, 9% crit; Str/Skl -2 after battleThrowing Club +1: 20.4 physical, 81% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
Iron Club +2: 24.4 physical, 88% hit, 9% crit
Ox Spirit +2: 9.1 magic, 78% hit, 4% crit, 1-2 range
*Killer Axe: 22.4, 76% hit, 29% crit; criticals deal 4x
Izana - Onmyoji L15 (6 move, A tomes)
35.5 HP, 9.5 Str, 28.5 Mag, 31.5 Skl, 22.5 Spd, 21.5 Luck, 17.5 Def, 30.0 Res
15% Avo, 0.86 PDur, 1.63 MDur (0.93/1.91 if Peacebringer active)
(with Tiger Spirit) 23.5 Spd, 29.0 Res, 11% Avo, 1.52 (1.76) MDur
(with Ox Spirit) 18.5 Def, 29.0 Res, 0.89 (0.97) PDur, 1.52 (1.76) MDur
Skills:
Peacebringer,
Miracle, Rally Luck, Rally Magic,
Tomefaire-Enemies and allies within 2 tiles of Izana deal 2 less damage
-Izana has a 22% chance to survive a fatal hit with 1 HP if his HP is above 1
-Izana deals +5 damage with tomes (factored in)
Rabbit Spirit: 27.5 magic, 98% hit, 6% crit; Mag/Skl -2 after battleTiger Spirit +1: 26.5 magic, 93% hit, 6% crit; -5 avo, -3 followup AS
Ox Spirit +2: 25.5 magic, 100% hit, 6% crit
Shura - Bow Knight L15 (9 move, A bows, C swords)
37.0 HP, 23.8 Str, 5.5 Mag, 26.8 Skl, 28.5 Spd, 18.0 Luck, 16.8 Def, 26.3 Res
42% Avo (-20 with Spy's Yumi, -20 after turn 7), 0.87 PDur, 1.32 MDur
(with a katana) 29.5 Spd, 15.8 Def, 23.3 Res, 43% Avo, 0.84 PDur, 1.13 MDur
(if opponent attacks at Str-2) 0.94 PDur, or 0.90 PDur with a katana
Skills:
Highwayman, Locktouch, Move+1,
Lucky Seven, Rally Skill,
Shurikenbreaker-After a battle on Shura's turn where the opponent doesn't counterattack, that opponent's Str and Spd are debuffed by -3. I'd probably only consider this if he has a range advantage, but YMMV.
-Shura has +20 hit/avo for the first 7 turns (factored in)
-Shura has +50 hit/avo if his opponent has a dagger/shuriken equipped
Silver Yumi: 17.8 physical, 104% hit, 6% crit; Str/Skl -2 after battleIron Yumi +2: 14.8 physical, 106% hit, 6% crit
Iron Katana +2: 10.8 physical, 121% hit, 6% crit
Kodachi +1: 7.8 physical, 114% hit, 1-2 range; +5 enemy followup AS [no followups/crits/skills]
*Spy's Yumi: 6.8 physical, 89% hit, 3 range [no followup]
Yukimura - Mechanist L15 (7 move, A daggers, B bows)
39.8 HP, 26.8 Str, 3.3 Mag, 31.8 Skl, 26.3 Spd, 19.8 Luck, 22.5 Def, 24.3 Res
19% Avo (-5 with steel), 1.21 PDur, 1.27 MDur
(with a yumi) 24.3 Spd, 26.3 Res, 16% Avo, 1.42 Res
Skills: Perspicacious,
Potent Potion,
Quick Salve,
Golembane,
Replicate-Healing and temporary stat-boosting items used by Yukimura are 50% more effective
-After using a healing or temporary stat-boosting item, Yukimura may take another action
-Yukimura's weapon might is doubled against inorganic opponents or those riding inorganic mounts (+10 with Silver Shuriken, +16 with Silver Yumi, less with other weapons by an amount equal to the difference in listed damage)
Silver Shuriken: 15.8 physical, 103% hit, 9% crit; Str/Skl -2 after battle; target Spd/Def/Res -4Steel Shuriken +1: 14.8 physical, 98% hit, 9% crit; -5 avo, -3 followup AS; target Str -3, Def/Res -4
Iron Shuriken +2: 13.8 physical, 105% hit, 9% crit; target Mag -2, Def/Res -3
Silver Yumi: 19.8 physical, 93% hit, 9% crit; Str/Skl -2 after battle
Iron Yumi +2: 16.8 physical, 95% hit, 9% crit
Item use: Because of Yukimura's skills which make him better at using items, you might consider allowing him to use them in the DL. I'd lean towards not, but YMMV. Vulneraries comes in packs of 3, cost 300 gold, and restore 15 HP with Potent Potion; Concoctions come in packs of 2, cost 600, and restore 30.
Replicate: As an action, Yukimura can, once per map, create a clone of himself in an adjacent square. Next turn, both Yukimura and the clone may take actions. The clone shares all stats and inventory with Yukimura, including current HP. This means, of course, that if either dies, so does the other. Multitarget attacks do damage twice. Whichever weapon one has equipped will also be equipped on the other. Allows Dual strikes and Pairup.
Dual strike: If Yukimura or his clone attacks or counters while the other is adjacent (reminder: they start this way), the primary attacker gets +10 hit for that attack and the other will attack immediately after the primary attacker, dealing one half damage. The secondary attacker does not attack after the primary attacker's followup attacks and does not get any followup attacks of his own.
Pairup: As an action, either Yukimura or his clone can "pair up" with the other. The resulting single character has +2 Str/Skl/Def/Res (i.e. +2 damage, +3 hit, +1 crit, and roughly +0.13 PDur, +0.15 MDur), as well as +5 dodge, but can only take one turn and loses the option of dual strikes. Every time Yukimura attacks or is attacked (within a battle), he gains 20% of a "dual guard" gauge. Once full, the next attack against Yukimura automatically misses; the gauge empties when this occurs. This stance can be ended by choosing the "Separate" action but this leaves the two without any further actions that round.
Note: For every point of Str/Mag his enemy is debuffed, Yukimura's durability rises by approximately 0.06/0.07.
Averages at the bottom, tooHP: 36.6
Str: 24.2
Mag: 11.6
Skl: 27.2
Spd: 29.5Lck: 22.9
Def: 20.3
Res: 21.1
Hit: 139.1 raw, 99.1% against assumed 40 avo
Avo: 58.8 raw, 28.8% against assumed 130 hit
Damage: 20.8
(kill point: 52.0)Damage with accuracy factored in: 19.6
(kill point: 48.9)Threat range: 7.93