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Messages - Yoshiken

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1876
I don't know if Limit Glove always did 9999, but I know it can by the time you're at Gizamaluke's Grotto, so I'd guess it would always be 9999 by end-game.

1877
Hrm... I really don't see Mighty Guard only being one round. I mean, it's basically just Shell and Protect, and those last for longer than one round, so Mighty Guard does too. Not sure on specifics, but I know Mighty Guard lasted at least 2-3 turns per character.

Also, I'm looking at one evil strategy for Quina that I -think- is physical-based, although would need confirmation of that. Limit Glove abuse? If Quina's faster than W8, he can spam Auto-Life until he revives on 1, then Limit Glove for ridiculous damage.

Finally, Vanish-abuse?

Not sure how much of that works against W8, but I'm just presenting a few things for Quina that people generally seem to ignore~


*goes to find out who's faster between W8 and Quina*


Edit: Okay, Quina is at 84% of average speed. Worker 8's looking at about 82.8% of average. If Limit Glove's physical, Quina's able to get one shot of it in, and I'm thinking that could save it for him.
(Random point, the reason I always say "him" for Quina is because Quan says in-game: "S/he is still young, so please look after him." (Or something along those lines, anyways.))

Edit again: Turns out I was overselling W8's speed - he's at 82.8% if you exclude equips, and only about 70% including them. So yeah, Quina gets a turn after Auto-Life.

1878
Quick point, on Snowfire's calculations... You've got 4*14 as 64, when it's 56.
Haven't played either game, so not certain, but I doubt that affects things, going by the calculations. Thought it best to point that out just in case. ;o

1879
Aya (PE) vs. Nel (SO3) - If that was Lucia, it'd've taken some thinking.
Terra (FFs) vs. Cecillia (WA1) - Still don't see the appeal of Cecillia in the slightest...
Lyndis (FE7) vs. Judith (ToV) - This round just isn't as close as the last one. :(
Mitsuru (P3) vs. Riviera (Growlanser 2) - Yeeaah.

1880
General Chat / Re: Brawl Friend Codes
« on: April 25, 2009, 12:33:32 AM »
Finally~! I'll be happy for a game whenever I'm around, really, as long as people don't mind major lag from crappy internet. D=

0431-0212-5040

1881
General Chat / Re: Games you're playing: The 2009 edition.
« on: April 24, 2009, 10:42:47 PM »
FFVII: Magic-Only File: Surprisingly hard! ...For FFVII.

Barely had the MP to beat Reactor #1, and then had one Ice from Barret left when Airbuster fell (on the 4th attempt >.>). Still, after 15 speed run attempts (without saving), it's nice to finally be able to waste time and get Cloud picked by Don Corneo. =]

1882
General Chat / Re: Sigs, factions and avatars: 2009.
« on: April 24, 2009, 09:15:37 PM »
The only reason he's that annoying is because the option of "Do you understand?" automatically starts with "No" selected, meaning if you're not paying attention, he spams his 'help' at you repeatedly.

That said, Navi definitely beats him for being stupidly irritating.

1883
General Chat / Re: Happy birthdays: 2009 edition
« on: April 24, 2009, 09:13:19 PM »
Happy birthday, CK. ^_^

And a late happy birthday to Alanna. ^^'

1884
General Chat / Re: Sigs, factions and avatars: 2009.
« on: April 24, 2009, 08:40:38 PM »
That said, I call for a bird fad!

Met with one of the most annoying characters to grace the gaming world.

1885
MAIN TOURNAMENT
Side Battle (Fire Emblem 10) vs. Battle with the Four Fiends (Final Fantasy IV)
The Fountain of Dreams (Super Smash Brothers Melee) vs. The True Mirror ~Guitar Ver.~ (Baten Kaitos)

FAILURE BRACKET
Sphere Hunter Seagull Group (Final Fantasy X-2) vs. I am the Number One! (Star Ocean 3)

1886
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 23, 2009, 05:51:53 PM »
On the point of gravity/Expel, I'm fairly sure every move in Nocturne that does gravity-style damage is Expel-based. Probably personal opinion, but I'd be strongly inclined to say that Expel covers gravity attacks.

And, as for Yuna... Would Freikugel be affected by either Protect or Shell? As far as I know, it's not affected by either Tetrakarn or Makarakarn, so it makes sense that it wouldn't be halved by Protect or Shell either. With that in mind, he stands a chance, as long as you don't hold MegaTen's turn system against him (meaning he'd never get around Auto-Life...)

1887
General Chat / Re: Watching any anime?
« on: April 22, 2009, 10:43:13 PM »
Manga's not that bad for speeding through plot (plus isn't too bad 'cause of how much is already available). No idea about the anime, though.

As for Aizen, I hated him too. Hated Gin more though. >_<

1888
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 22, 2009, 08:36:36 PM »
I don't even remember Wind Cutter.  I was thinking Tornado (unless Zandyne is more damaging).
Wind Cutter's better than either. Zandyne is heavy damage, Wind Cutter is mega damage. With Force Boost, I think it usually did about 600 to something without any weakness/resistance.

I'm about 90% sure that Freikugal is NOT ITD and hits reflect (either that or it hit absorb, whichever SMTN considers "best").
That's definitely reflect. Pierce hits enemies with Drain Phys, but not ones with Repel Phys.
And I think the question isn't whether or not Freikugel's ITD but whether or not Pierce is. Can't say I remember, and can't test this, as I borrowed Nocturne a while back. Haven't been able to get a copy since. =/

1889
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 22, 2009, 07:57:30 PM »
Focus is pretty useful, buuuuut... gut checks that Freikugel 2HKOs average at minimum, Focus thus is only needed against really good opponents, and he just doesn't have the time for Focus in a field higher than Bluelike is my feeling. I could be wrong here! Badly so! If that's the case, drop... Fog Breath, yeah. If he needs two elements (field with Jenna Angel, for example) drop Force Boost and Wind Cutter for MT versions of his wind/electric magic.

Hunh. I can understand the logic behind Focus, I guess. If allowing changes to skills between matches, then Focus could be used for those that Freikugel doesn't 2HKO, but I guess there'd be more that it does than doesn't.

Question, though: Why does he need two elements against Jenna Angel? You said earlier that Pierce would take care of her, so I'm not really seeing the problem - why not just replace Force Boost with Pierce?

And why the MT versions > Wind Cutter? And which MT version - Mazandyne/Maziodyne or Tornado/Bolt Storm? (Guessing the latter...)

(And I could've sworn Pierce was ITD as well as resistances...)

1890
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 22, 2009, 03:10:18 PM »
Fog Breath, sure, is screwed over by ITE, but ITE attacks tend to be less powerful than ones subject to accuracy, and Fog Breath does a hell of a lot to evasion and accuracy - as was said earlier:

Actually, this isn't really true.  A lot of games make their physical skills ITE, and those tend to be stronger than basic physicals (ex. Grandia series, Skies of Arcadia, Phantasy Star 4)

Either way, I still think Fog Breath will be useful more often than not.

And Life/Mana Surge give a 30% increase.

1891
Dammit, Fire! I was damn sure you were scum, and I have no real idea why now. XD Your posts really did just seem like the typical arguments scum would make to convince town. I didn't go with that, of course, until you and Rat started sayin' the same sort of things, so I decided to make that case. Before that, I was pretty much ignoring that idea (although I did mention it a few times, just to clarify that it was there but being ignored).

Strago... Congrats. I'm amazed - you were only mildly below Rat in my books, and I was pretty damn convinced that he was town.

I wish I'd been around for the deadline! I majorly misjudged that - thought we had an extra day - and so didn't place a vote on Carnage like I said I would. I'm wondering how things would've played out if I had, though - I'm guessing Rat would've placed the second vote... Fire, would you have followed that up? (Strago probably would've, actually, for the act. Which would have made him even less suspicious for the next day. And probably would've ended in me going anyway. Pah.)

1892
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 21, 2009, 04:29:14 PM »
If anything, that would make Gaea Rage worse. "Almighty" is basically Megaten's answer to "non-elemental", which generally means there'll be little or no resistance to it, especially in comparison to physical attacks.
Also, Gaea Rage can outdamage Freikugel, methinks, but generally won't, and MT won't be that useful in the DL - certainly not useful enough to use it over Freikugel, methinks.

Fog Breath, sure, is screwed over by ITE, but ITE attacks tend to be less powerful than ones subject to accuracy, and Fog Breath does a hell of a lot to evasion and accuracy - as was said earlier:
In any event, it's really devestating at max, since I think that reduces enemy accuracy to 1/8 base effectively.

About the endgame level... I guess 60 probably was a little low. But 80 was also too high - that was after every sidequest, optional boss and dungeon, and then training for a further 10 levels 'cause I'd heard about how hard Lucifer was. As you said, not hard, just a long fight.

Mana Drain just seemed preferable for the longer fights that'll rely on Diarahan - it's got a pretty high cost and might be needed, but I guess I see the argument against Mana Drain - in that sort of situation, Mana Surge would probably be better, wouldn't it?

Djinn, for possible rankings from this, you're mostly looking at bosses... But arguments could be made for Dante, either Pixie, Black Frost or any of the demons bought from the Shady Brokers.
(I'd quite like to see some of the bosses ranked, actually. Namely: Ahriman, Baal Avatar, Noah (he doesn't immune physical, right?), Black Frost, Kagutsuchi, Lucifer and Mara.)


(Oh, and Tai, as for allowing sidequests, I tend to judge it on the specific match. If one character is completely outclassed with/without them, then I tend to go with the other option, just to make it a more even fight.)

1893
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 20, 2009, 10:06:12 PM »
For the sidequest thing, I tend to determine that depending on the specific match-up, but that's a different discussion entirely.

Sure, you -can- go to Lv 90 endgame. You can go to Lv 255, technically. But, at that sort of level, the final bosses just become a joke. I was Lv 80 with demons Lv 81, 78 and 76, and I decimated Lucifer with ease. Add to that that the only one in my party with Pierce was Hitoshura and... Yeah, I definitely see levels that high as post-game.

That said, if attacks from after those levels were allowed, but scaled down to account for the loss of stats from levelling... Then he becomes even more overpowered. Above-average Vit and Agi ensure that he's fine against anyone who isn't ITD and ITE. High Str on top of that ensures that he's gonna tear apart most anything (even without Freikugel, Divine Shot is more powerful than most any magic you can get) that hasn't got ridiculous defence, and Pierce takes care of that.

Sukukaja and Fog Breath really do destroy almost anything, and that's why I can only see a real problem from summoning characters (hence the problematic example of Yuna), who are incredibly limited in numbers in the DL, methinks.

Having Sukukaja, Freikugel, Focus, Pierce, Diarahan, Life Surge, Mana Drain and Fog Breath is basically a winning formula for him in almost every fight. Add into that the Magatama for immunities (which would be possible to change before each battle, unlike the skills) and the fact that skills -could- be changed for the seasons if necessary, and I'm fairly sure he's much better than most Godlikes. (Any examples that he loses to are, of course, appreciated.)

1894
RPGDL Discussion / Re: SMT:N Demifiend/Hitoshura
« on: April 20, 2009, 07:58:16 PM »
Arguably this is just a tiebreak system, or you can throw that battle system element out (I probably do the latter) and just do Agi scaling.  In the latter case he's a fast bugger.
Arguable, considering stats are determined by the player. He -can- be a fast bugger, but then he's not as strong/good with magic/able to survive. That said, I'm thinking Agi and Str are his best options here in most cases, so he would be fast.

Taking only maingame/shop-bought rewards... he's a flexible Godlike, I'd think? Can wall a ton of the DL still anyway, and isn't someone most would want to fight. As a slight side note, I don't remember status being too effective, but I've not tested it extensively. He's still brutish as a mage/fighter/staller, whichever he needs to be.
I'm judging that more by enemy accuracy with similar skills, seeing as I didn't tend to use status much. The only one I've really mentioned is Panic, which would tend to be very accurate (probably because it doesn't always affect the sufferer). Think Panic stops the target attack about 2/3 of the time, and probably hits about 75%. Overall, seems pretty useful for those who are vulnerable to status, although there'll usually be better alternatives.

Doesn't Demifiend get ID blocking below L60 as a skill? If not, huh. That opens up the field further (Rika/Tir, Tir amusingly not being able to survive two rounds unless he doubles average).
He does, but it's a sidequest Magatama, which I wasn't including. That said, he can still equip the Anathema Magatama to void death, which means he doesn't have any trouble with it.

Endgame. See, this is where it gets fuzziest for me. I'd peg endgame as ~70-75... BUT my opinion is honestly skewed, I did Hard Mode which screws everything up a bit.
Hmm. 60's probably a bit low, actually - that was a run with most sidequests done, but incomplete Labyrinth of Amala and minimal training. Going by TDE, it's probably closer to 65-70. Going up to 70 for the level does give him a few extra skills (Void Death and Avenge, for example) but nothing that changes things -too- much.

One other final "The Rest Of The DL..." interp note: most people, myself included, wouldn't let him switch skills between battles. Primarily because you can't relearn skills you drop, and that's the best reflection. So if he loses Masakados as an option he's kinda fumbling to make sure he can cover all his bases for the season, though Magatama swapping helps there.
Hrm, makes sense. That said, I doubt it'd cause too much of a problem still. Some attacks would be standard regardless of the opponent (Fog Breath/War Cry), and Magatama and a Void Skill lets him null two elements and have no weaknesses. That leaves 5 skills with which to beat 4 majorly debuffed opponents - Diarahan, Mana Drain, Divine Shot, Focus & Endure? Seems like Endure and Diarahan is good for taking out a fair few Godlikes, to begin with.

1895
RPGDL Discussion / SMT:N Demifiend/Hitoshura
« on: April 20, 2009, 07:23:53 PM »
Continuation of conversation from Games Playing topic.

Yeah, I was referring to Masakados there, pretty much (mass stat boost+skillset+wall everything). And yeah, the Gravestone Time Attack challenge. The movepool... is impressive, but not stellar. (Pierce is a nasty touch, though.)

Of ranked people, he... probably charge-OHKOs Zophar, since apparently Fate Storm (according to the topic? I don't even remember seeing it in-game above 50% HP, so it'd make sense) is HP-triggered, Zophar can't stop him from pulling it off. Yuna wins with Aeons no prob, without it gets dicier (depends on what element you consider her Holy as, as well as if you see him as blocking FF Holy element. This has come up before, Yuna vs. Jenna Angel. I'll leave off there lest I reincarnate the argument). Aside from those two... depending on how you view SMT:N speed, the non-elemental nukemages (Johnny, Ryu2) give him fits. At worst he's a spoilable High Godlike, though, and I'd just move not to rank him on grounds of being pretty much a nightmare.

Ah, makes sense. Still, he gets a lot of null/drain skills without Masakados and can still have good damage and other Megido spells, just not Megidolaon.
EDIT: Actually, he can't, by my logic! If end-game is Lv 60, then he doesn't even come close. Megido is Lv 75 and the rest just go up from there.

For Yuna, it might depend on the turn order and personal judgements. It's hard to judge Demifiend's speed by any system other than Nocturne's, so I guess that's the only feasible way to judge things.
If Demifiend gets first turn, then it depends on whether or not Yuna gets instant-death immunity from armours. Yuna's Evasion could prove a problem here...
If Expel/Death is deemed useless, then things become complicated. Sukukaja for dodge-hype or Tarukaja for strength to kill Aeons? (Offhand comment - how do people scale Aeons? Surely Aeon stats should be scaled against the other Aeons in the same way bosses are scaled down to PC-level...)
(Question! End-game ~Lv60?)

Some notable abilities that the Demifiend gets from shop-bought and compulsory Magatama: (Pre Lv. 60 only)
(Format: Skill - Available at Lv.? Effect. Comments.)
Mamudoon - Lv 49. High odds of instant death to all. Useful for PCs.
Wild Dance - Lv 31. High odds of Panic to all. Useful for death-immune PCs.
Drain Ice/Fire. Void Elec/Expel - Drains: Lv 60. Voids: 44/56. Healed by/blocks whatever element. Destroys most offensive mages.
Diarahan - Lv 47(!). Fully heals. Ouch.
Endure - Lv 50. Retains 1 HP when HP reaches 0. Basically doubles HP when mixed with Diarahan.
-kaja Spells - Lv 42-45. Increase stats. Very potent buffs, especially with Agility determining evasion and accuracy.
Dekaja - Lv 46. Removes all buffs from all enemies. Destroys all buffs. (Removes positive status - personal judgement?)
Void Mind/Nerve/Curse - Lv 34/37/42. Blocks status. All SMT statuses fall under one of these categories, including common statuses like Sleep, Charm, Stun and Poison. Basically stops status abuse.
Focus - Lv 23. Phys. attack next turn is increased by > 2x. (Any specifics, please?) Evil combined with Counter abilities or Divine Shot.
War Cry/Fog Breath - Lv 24/21. Lowers physical & magic attack/agility by two stages. Works on anything in SMT...
Divine Shot - Lv 41. Low HP cost and high critical chance. Best physical skill available pre-Lv60.
Retaliate - Lv 54. Counter for medium damage. (Avenge is > Lv 60.)
Mana Drain - Lv 28. Speaks for itself. Usually drains about 30 MP, approx. 75% chance of hitting?

Only major problem I see with Hitoshura is instant-Death, and that can be easily countered. If the enemy uses Holy (assuming Expel = Holy), then have Void Expel. Otherwise, at all times, assume the Anathema Magatama is being used - Death immunity without the skills.


So, High Heavy/Godlike/Bluelike? I'm seeing this as Bluelike, although it'd need more consideration than just a few skill selections. (Seems to me, though, that the only Godlike he can't tear apart is Yuna, and that's because of the summons. He can take them down easily enough using War Cry/Fog Breath, but then the next summon comes out. Then the next... He doesn't have the MP without using a good few Mana Drains, and doesn't have the durability to use those. Diarahan could change things, but Valefor's Sonic Wings could reverse that again.)

Oh, and just to finish off, this is only shop-bought and main story boss rewards. This isn't including any of the sidequests, and some of those could really push him even further up the ladder. Throw Lv 60+ in and... a definite Bluelike in my eyes.

1896
General Chat / Re: Games you're playing: The 2009 edition.
« on: April 20, 2009, 06:15:01 PM »
Think I might make a separate topic for this discussion, then. I'm interested in carrying this on, but don't feel like spamming up the games topic. ;)

1897
General Chat / Re: Games you're playing: The 2009 edition.
« on: April 20, 2009, 05:21:22 PM »
Djinn: Second press turn, unless I'm misremembering wildly, is a NG+ feature.
Only other major note I have is to keep that Pixie. It can mutate (and should pretty quickly), and it can be fused, but keep it around for a later event door.

Finally, his argument for Bluelike is something you may or may not see later, depending on your choices ingame. Rest assured, though, that he merits the position, even if he's just a Low Bluelike.

Second Press Turn is an NG+ feature, and only if you do the... sidequest I can't remember the name of. >_>  The gravestone bosses in the Labyrinth of Amala.

And I figured the reason he was Bluelike was because of the insane movepool you're able to have - it'd be like trying to rank Smeargle. (And I'm not 100% sure what in particular you were talking about. Only thing I can think of is Pierce, which is only mildly overpowered, IMO, in comparison to things like having Null Phys, all elements & instant death alongside Freikugel (sp?).

1898
MAIN TOURNAMENT
Last Battle ~Decision~ (Tales of Symphonia) vs. Liberi Fatali (Final Fantasy VIII) - Not terribly close.
The Excitement of Both of Us (Legend of Mana) vs. Anu Orta Veniya (Panzer Dragoon Orta) - Yeeeah. AOV lyrics = no.
The Fate ~ Cluster Amaryllis (Shadow Hearts Covenant) vs. Aspiration (Xenogears) - Okay, I listened to both of these at least 6 times, and still no idea. No vote.
Far Cry (Breath of Fire V) vs. The First Unison (Valkyrie Profile) - Far Cry's good for the situation, but horrible outside of it. Not amazingly impressed by First Unison, though. Hmm. I guess Far Cry can take this one.

You Smiled Kindly (.hack//GU Volume 3) vs. You're Not Alone (Final Fantasy IX) - Ahaha, no. Good, but nowhere near the standards of YNA.
The Extreme (Final Fantasy VIII) vs. Diva (Guilty Gear 2) - Yeah, I like FF8. Yeah, I like Extreme. But Diva is just pure awesome.
Never More (Persona 4) vs. Awe of She (Guilty Gear XX) - Never More bored me. AoS is pretty awesome.
To the Last Drop of My Blood (Valkyrie Profile) vs. Scarlet Wind (Radiata Stories) - Ooh, I like. A lot. (Both of them, but this one more.)

FAILURE BRACKET
Three of Darkside (Seiken Densetsu 3) vs. What's Up? (Star Ocean 3) - It's been said. Dull/uneventful vs. ughshutitup.

ANIME
In the Land of Twilight, Under the Moon (.hack//SIGN) vs. Yasashii Yoake (.hack//SIGN) - Ooh, creepy but good. I like. YY's good, but not good enough.
Colorless Wind (sola) vs. Trust You (Gundam 00 Season 2) - Pretty and good > weird and good.

Oh yeah, what does RFC mean? (In reference to Snowfire's post.)

1899
Aya (PE) vs. Lucia (FEs) - It's Lucia, and me voting. (Closest match she's had, though.)
Isolde (MK) vs. Nel (SO3) - Lucia should be winning, and Lucia-Nel should be finals. Or, at least, that's how I see things. :D
Terra (FFs) vs. Leanne (FEs) - Terra's luck comes to an end, hopefully?
Jeane (Suikos) vs. Cecillia (WA1) - Still don't particularly like Cecillia at all.
Lyndis (FE7) vs. Lucia (S3) - Not much of a fan of this Lucia, and Lyn is pretty damn high in my estimation. (Wow, close match so far, though.)
Chris (S3) vs. Judith (ToV) - Not a huge fan of Chris, either. Judith's not amazing, but not bad.
Mitsuru (P3) vs. Elincia (FEs) - Ahahaha, yeah. Not a tough choice.
Belleza (SoA:L) vs. Riviera (Growlanser 2) - Hrm. Tough. Leaning slightly towards Riviera, so going with that.

1900
General Chat / Re: Guess the RPG character
« on: April 17, 2009, 04:37:02 AM »
Ranulf?

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