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Messages - EternalLurker

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26
Unranked Games / Re: Ge.Ne.Sis (theoretical)
« on: March 10, 2010, 12:11:47 AM »
I...see. All right, then. Gimme about fifteen hours.

27
Unranked Games / Re: Ge.Ne.Sis (theoretical)
« on: March 09, 2010, 03:44:23 PM »
You could, but since you didn't, your post implied that you hadn't read our comments on the Tarots, so I was just pointing 'em out for you.

28
Unranked Games / Re: Ge.Ne.Sis (theoretical)
« on: March 09, 2010, 02:26:58 PM »
Um
- Gelyan, Nera, and Sisily have Tarots, which are summonable spirits that behave as independent PC's in most ways. The exceptions are that they do not generate Energy and they can not fight wihtout a normal PC, as if all normal PC's are killed and only Tarots remain it is a game over. The Tarots remain until they are killed, dismissed by the summoner, or the summoner uses a special 'Soulburst' command which consumes energy and has various effects. Tarots also have a passive field ability such as adding to the party's regen, granting everyone parasitic healing, or reducing all enemy Resist scores. I'll add these in... later, when I am less lazy. Due to taking a turn to summon they don't change much.
Opinion: Gelyan's Sharpshooter perk gives him stupidly overwhelming range. He's like an FE ballista, considering the size of Ge.Ne.Sis maps. I think this would pretty much have to translate into him getting the first turn against any opponent without a comparable threat range. That makes his Tarots viable. Sisily can't afford to give up her first turn, and Neraine would generally prefer not to do so, but if a Sharpshooter Gelyan comes up against a foe with incredible physical immunity (not by Defense of course due to Armor Crusher), he'll likely wanna summon the Fool for electric damage or the Hanged Man for ice damage. Similarly, a Green-perk Gelyan would probably go second automatically due to his crappy threat range (only Neraine and the High Priestess have lower attack ranges, and neither of them are unable to attack after moving). So he won't have any Energy to spend on his first counterattack. I do think Neraine's tankish builds might wanna try summoning Death in some cases; she could lose a turn to gain two turns later (paralysis status effect) and Death's passive aura drains 7% of the opponent's HP each turn before that paralysis, in addition to Death's own damage output being decent and uncounterable with Soul Eater.

29
Unranked Games / Re: Ge.Ne.Sis (theoretical)
« on: March 07, 2010, 05:59:36 AM »
Notes:

Minor gripe: Gelyan's Sharpshooter build has 4600 health, not 4675. (Check my post here to see how his HP formula changes under the Sharpshooter perk; it goes from Pow*37.5 + End*262.5 + Lvl*160 to Pow*75 + End*225 + Lvl*80, a strictly worse version of Sisily's.) You should probably also mention in the stat list that Power plays a role in HP calculations; if it didn't Gelyan would be fucked with Sharpshooter dropping Endurance to 1.

Somewhat more important: The strategy guide lies about Spell Bond. Its Magic bonus is not (lvl/4) but rather 1 + (lvl/6), which adds up to 4 extra Magic at level 20, not 5. Your first two Sisily builds have 1 less Magic than they claim to have.

Opinion: Gelyan's Sharpshooter perk gives him stupidly overwhelming range. He's like an FE ballista, considering the size of Ge.Ne.Sis maps. I think this would pretty much have to translate into him getting the first turn against any opponent without a comparable threat range. That makes his Tarots viable. Sisily can't afford to give up her first turn, and Neraine would generally prefer not to do so, but if a Sharpshooter Gelyan comes up against a foe with incredible physical immunity (not by Defense of course due to Armor Crusher), he'll likely wanna summon the Fool for electric damage or the Hanged Man for ice damage. Similarly, a Green-perk Gelyan would probably go second automatically due to his crappy threat range (only Neraine and the High Priestess have lower attack ranges, and neither of them are unable to attack after moving). So he won't have any Energy to spend on his first counterattack. I do think Neraine's tankish builds might wanna try summoning Death in some cases; she could lose a turn to gain two turns later (paralysis status effect) and Death's passive aura drains 7% of the opponent's HP each turn before that paralysis, in addition to Death's own damage output being decent and uncounterable with Soul Eater.

Alternate build: Sisily's Divine Retribution perk needs to be mentioned. 200% Magical damage reflection is beastly against other PCs, who may do more damage than their HP totals in many cases. At Power 15 / Magic 9 / Endurance 10 / Agility 20, she's got 5 mediocre-damage Warp Assaults a turn plus 200% damage-reflection against magical opponents, which basically means any magic-user who isn't a health-whore (the reflected damage is irresistible) is raped. Such a build also enables her to switch to Petrifying Glare against enemies with high Power: she'll steal 33% of the enemy's Power and use it to pump her own damage output as she attacks five times a turn and they attack very, very little due to her speed-rape. Agility 20 also gives her a respectable dodge rate in either case. The versatility of that build can't be understated, even if its raw power with either perk tree isn't exceptional.

30
Music Tournament / Re: Music Tournament of DOOM mk3
« on: March 06, 2010, 02:31:08 AM »
Anime:
I'm intentionally refraining from choosing multiple pieces by the same person or from the same anime. >_>

The song names of 1-4 are links to low-quality YouTube vids. Got better quality versions on my comp if ya want 'em; KNwHN is particularly bad on YouTube.

1. Kirameku Namida wa Hoshi Ni, Fate/stay night, Tainaka Sachi.

2. Sakasama no Niji, Arai Akino, Record of Lodoss War 2.

3. Kimi no Shiranai Monogatari, Bakemonogatari, Supercell f. Nagi.

4. Naraku no Hana, Higurashi no Naku Koro ni Kai, Shimamiya Eiko.

5. Ryougi's Rakkyo theme. Any version is awesome, but I guess I'll nominate M15+16+17 of Ch.4's soundtrack. (Warning, large file.)



Eh, might as well throw in some game nominations too, even though it doesn't look like you guys need a hand with those.

1) Awe of She, Guilty Gear, A.S.H.
2) Disco Past the Floating Clouds, Gate 88, queasy.
3) Midna's Desperate Hour, Twilight Princess, Kondo Koji 'n' Co.
4) Last Battle, Doukutsu Monogatari, pixel.
5) Undersea Palace, Chrono Trigger, Mitsuda Yasunori.
6) The Farthest Land, Shadow of the Colossus, Ohtani Ko.
7) Corridor, Aria of Sorrow, Yamane Michiru 'n' Co.
8) Star Wolf, Star Fox: Assault, Arakawa Yoshie 'n' Co.
9) Kirby Super Star, Kirby Arrives on the Scene, Ishikawa Jun.
10) Still Alive, Portal, Jonathan Coulton. ^_^

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