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Messages - hitokiro

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This sounds like an issue I've heard before with PSP emulation, though not the exact symptom you described. It has to do with an ASM edit I incorporated into the mod. I created a version without it so you can try it below:

http://www.rpgdl.com/LFT/LFT_NoRSMLimit.ppf

Or if you want the Complete (WotL translation):

http://www.rpgdl.com/LFT/LFT+Complete_NoRSMLimit.ppf

Let me know if that works for you.

Thanks for the reply and alternative PPFs! (and all the hard work on the mod, of course).

I've narrowed down what might be happening. For both the PSP and RetroArch emulation, I was creating EBOOT files using PSX2PSP, and by default this compresses the bin/cue file by quite a bit. I took the patched bin file and ran it directly using ePSXe and everything looks like it's working fine! Must be something in the way the compression is happening with PSX2PSP that is making the game angry. I'll probably play around with this some more including trying these other PPF files, and post any interesting results.

As of right now the moral of the story is: you can't create an EBOOT of LFT without running into this bug. At least I don't know how to (yet...)

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Hmm so strange. I procured another base FFT image :-X and patched it with LFT using ppf-o-matic. Ran that updated image through PSX2PSP and copied it over to the CFW PSP. Still freezing when I equip or un-equip secondary, reaction, support, or movement abilities.

As a sanity check, this patch is for FFT and not FFT WotL, correct? I assume so since there's a version with the script changes on the LFT main page. Now that I think of it maybe I should try one of those other patches (WotL script and/or music disabled) just to see if I'm getting this glitch no matter what version I use.

No worries if nobody has seen this before or doesn't have advice. I'm just documenting what's going on in case this comes up again in the future.

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If it's happening with two unrelated emulators then I'd guess something is wrong with the ISO, either due to a problem in the original ISO you used or an error that occurred while patching. Maybe try finding another ISO somewhere and making a fresh patch?

Thanks, I'll give that a shot. I created a second PSP compatible FFT based on the vanilla ISO I originally patched, and that one doesn't seem to have the glitch in it. I can load my LFT save and make changes (with the original ability tables in place) and then re-load that save in LFT. Pretty weird, so I figured maybe somebody else who'd created an LFT patched game might have seen this as well.

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Sorry if this isn't the best place to post this question, but I can't find any other threads about support for this mod, and it sounds like several of you are playing through the whole game so I know it's possible.

I patched a vanilla FFT iso with the LFT changes, and can tell that they've been applied because of differences in Ramza's Wish ability, etc. The problem is whenever I try to equip or remove an ability (move exp-up, for example) the game freezes completely. This happens on both my CFW PSP, and RetroArch on windows 10, so I don't think it's necessarily related to my emulation method.

Has anybody else run across this? I can still play through the game a bit but without support/movement/reaction abilities I'm going to have a tough go of it  :P

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