1
Game Design and Modifications / Re: LFT: An FFT mod (The final release is a lie. Download here!)
« on: June 24, 2018, 09:30:19 PM »This sounds like an issue I've heard before with PSP emulation, though not the exact symptom you described. It has to do with an ASM edit I incorporated into the mod. I created a version without it so you can try it below:
http://www.rpgdl.com/LFT/LFT_NoRSMLimit.ppf
Or if you want the Complete (WotL translation):
http://www.rpgdl.com/LFT/LFT+Complete_NoRSMLimit.ppf
Let me know if that works for you.
Thanks for the reply and alternative PPFs! (and all the hard work on the mod, of course).
I've narrowed down what might be happening. For both the PSP and RetroArch emulation, I was creating EBOOT files using PSX2PSP, and by default this compresses the bin/cue file by quite a bit. I took the patched bin file and ran it directly using ePSXe and everything looks like it's working fine! Must be something in the way the compression is happening with PSX2PSP that is making the game angry. I'll probably play around with this some more including trying these other PPF files, and post any interesting results.
As of right now the moral of the story is: you can't create an EBOOT of LFT without running into this bug. At least I don't know how to (yet...)