Register

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - heretic

Pages: [1]
1
Great to know thanks! That version has been smooth sailing through the rest of Act 1 so far. Enjoying it :D

2
This sounds like an issue I've heard before with PSP emulation, though not the exact symptom you described. It has to do with an ASM edit I incorporated into the mod. I created a version without it so you can try it below:

http://www.rpgdl.com/LFT/LFT_NoRSMLimit.ppf

Or if you want the Complete (WotL translation):

http://www.rpgdl.com/LFT/LFT+Complete_NoRSMLimit.ppf

Let me know if that works for you.
Just chiming in to say that I was having the same issue -- freezing when setting/removing abilities -- and LFT_NoRSMLimit patch fixed it. I am on PC using Mednafen emulator, basic setup and minimal tinkering with settings or anything. I am not an expert at this stuff and literally set it all up today for the first time just to play LFT. I have used ePSXe in the past and considered setting it up again to see if that resolved the issue, since that seemed to work for above poster and another source I saw. Doesn't seem like the issue is related to EBOOT or PSX2PSP or PSP emulation or any of that but just the emulator used, specifically Mednafen (and Retroarch I think? Which uses the same cores), and is probably fine in ePSXe.

Is it ok to just continue using this "NoRSMLimit" version of the patch? Or was that just a test to diagnose the issue? (which it did lol)
Is using the NoRSMLimit patch going to break or be missing any of the "core" LFT content and experience? And should I go out of my way to set up and use the ePSXe emulator instead with the actual LFT release?

Pages: [1]