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Game Design and Modifications / Re: LFT: An FFT mod (The final release is a lie. Download here!)
« on: March 29, 2020, 03:30:31 AM »
New player reporting in. I'm really enjoying this mod, and wish I'd picked it over 1.3 Easytype when I last decided to replay the game several years ago. I haven't played FFT all the way through since before the PS2 came out, but between what I remembered of the mechanics and what's documented on this site I've found almost every fight in the game to be very nicely balanced. The addition of useful and unexpected secondary skills to most enemies has repeatedly caught me off guard, and I find that battles swing back and forth in a gratifying way. Lot of skin of my teeth victories, lot of improvised tatics, lot of stress & relief. Really great stuff! I don't love everything -- zodiac bosses were the worst part of vanilla and to the extent I can trust my memories I think they're worse here, and the only parts that have reminded me of attempting 1.3. I freely admit to being a scrub, yes, but while the tough non-zodiac fights (e.g. Golgorand) have been difficult and thrilling, the zodiac fights have been difficult and unrewarding for me. But the vast majority of LFT has just been fantastic and does basically feel like vanilla but better. Thank you to the creators and the community here!
I'm at the start of chapter 4 and I have two questions that I can't find answers to in the mod documentation or in this thread.
I'm at the start of chapter 4 and I have two questions that I can't find answers to in the mod documentation or in this thread.
- I'm trying to get into poaching and taming monsters, so I've been looking for random battle information. I didn't see anything in the mod documentation that suggested the random encounters have changed from vanilla, so I'm looking at Goryus' Battle List on GameFAQs in the absence of corresponding. Is this document accurate for LFT? Assuming it's accurate for vanilla, I mean.
- I've seen the colliery quest (and by extension DD) referred to as "aftergame," and am just looking for clarity on what that means, because at least in vanilla there is no postgame as best I can recall. You beat Altima, credits roll, the end. Is "aftergame" just an indication that this is best left until right before returning to Orbonne for the final push?