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General Chat / Re: What games are you playing 2024? Battle strength determined by frilly outfits
« on: October 19, 2024, 08:27:48 AM »Might as well get things started with finishing up writeups from FFT Fiesta.
Was being indecisive about what I needed for the final series. For accessories, picked up 2 Rubber Shoes (just in case though I don't plan to use them) and a 2nd Defense Armlet. Grabbed a 2nd Red Shoes. (should have picked up a 3rd as well) Most of my remaining funds went to extra katanas for Draw Out. Kikus and Murasames mostly with a few more Kotetsus and Heaven's Clouds.
UBS4
Priest with Draw Out, Dancer with Punch Art and Martial Arts, Samurai also goes Punch Art + Martial Arts. Blade Grasp on all. The only really meaningful threat on the field is the lower leveled monk. He dies to a Bolt3 from the mediator's Blast Gun and an Earth Slash from the dancer. After that, it's just taking out everyone else. Other monk, then archer, knights last. I checked the knights' secondaries for anything that would threaten a full team of 80 Brave Blade Grasp, danger level nil. Elemental boosted Blast Gun, Earth Slash, and Draw Out > enemy evasion.
Did stall for a bit at the end. Could have dropped the last knight with Holy but the first monk would crystalize first so I opted to wait a round to go for all the marbles. Crystal which Felicia picks up. Learn Counter and Move-HP up off it. She now can master the class. Only damage I take all fight is one arrow and random Throw Stone.
UBS5
Everyone but the dancer is set up with a spell gun and a Black Robe if they can. Arrange PBF to draw Rofel forward with a Petrify. Firing squad executes him in three shots.
Morund Death City
Priest and mediator go in squad 2, everyone else in squad 1. Mediator, monk, and samurai have Hamedo and keep Blade Grasp on the rest. I give the dancer a Bracer and a Power Sleeve to go with her Thief Hat. Punch Art and Martial Arts on her and the samurai. Move Ramza exactly 3 panels from his default location. Kletian comes forward to charge Holy on the dancer. Ninja on squad 2 side goes for Throw on the Mediator, Hamedo. Other enemies advance doing nothing. Dancer advances with a Spin Fist on Kletian, a ninja, and a time mage hitting all three. (this is the only time I've used Spin Fist all game) Mediator shoots ninja dead. Priest does nothing of importance: using Kiku on a samurai just for the action. Monk Ramza punches Kletian for 210. Wave Fist from the samurai does enough to drop him.
Death City Presincts
My female Gemini's turn to be the priest. I give her Blast Gun, Thief Hat, Black Robe, and Red Shoes and set Hamedo. Samurai Artemis gets a Blaze Gun, Black Robe, and Hamedo. Everyone else sticks with Blade Grasp. Defense Armlets on the members unable to wear Thief Hats.
I messed up PBF placement putting the female Gemini in squad 2. So Balk ends up shooting at Artemis on his first turn instead. Gun Hamedo. Priest moves up and Kiku on Balk for 160. (and the hyudra) Enemy Chemist tosses a Hi-Potion on the hyudra, not that it matters. Monk Earth Slash on two, 40 to Balk. Samurai and mediator shoot the hydra dead. Dancer starts Nameless. Balk gets his second turn and shoots at the female Gemini. Just as planned. Gun Hamedo procs a Bolt2 leaving him at 124 HP. She does 153 with the Blast Gun allowing me to end it [https://menuland.ph/mang-inasal-menu-prices-in-philippines/]right there[/https://menuland.ph/mang-inasal-menu-prices-in-philippines/]. Easiest Balk 2 fight I've ever had. And hey, that 40 damage Earth Slash mattered. Dancer doesn't get any actions this battle.
Hashulam
Black Costumes for all but priest and samurai to ward of Spell. Hamedo on monk and samurai with the rest sticking with Blade Grasp. MagicDefend Up on all.
Turned out to be very straightforward bashing. Hash mostly stuck to hitting 3-5 units at a time with magic but MagicDefend Up (and Move-HP up on the two who had it learned) along with Chakra, Murasame, and the occasional Cure were sufficient to keep up. If someone got low enough to die to a physical, well that's why I have Hamedo on the two units with decent physicals. Priest supports and uses Draw Out. Monk and samurai go between offense and support as needed. Mediator shoots, Dancer uses Kiku or Slow Dance if not able to get a good fining line/offense would require too much bunching up. Hash couldn't really get damage to stick and went down like a chump. No Slow procs from Heaven's Cloud but didn't really need it anyways.
Sounds like you're making solid progress in your FFT Fiesta! Good call on the accessories and setting up your team with Blade Grasp and Punch Art. The battles seem to be going smoothly, especially with smart use of Hamedo and spell guns. Nice job managing Balk and Hashulam with minimal damage taken! Keep up the great work!