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General Chat / Re: What Games are you playing 2015?
« on: August 07, 2015, 12:50:43 PM »
Magicians & Looters: Beat it. It's a short game, but fun enough for that amount of time. Boss battles are challenging, but not frustratingly so.
The game is a metroidvania with three characters. It's implementation was probably it's weakest point. You can only switch characters at save points and sometimes a specific one was needed to get a certain roadblock. This meant you could play as someone, find out you need someone else and now you have to trek back to a save point. This encourage you to play as the fastest character. The fastest character also happens to have three "get past this roadblock" skills whereas the others only have one each. Finally, it's almost always much easier to just run past enemies than fighting them and you get no exp from killing them, so you have the recipe for a game where one character gets used more than the rest together. This is all done so that the game can have some fairly uninspired puzzles that rarely amounts to more than "here you have to play as Vienna/Brent/Nyn".
It's a pity because the characters all have the same core mechanic and switching from one to another doesn't feel awkward, but they still differentiates enough from each other so that they offer meaningfully different play-styles. It's just that the other game mechanics don't support that core idea.
Finding Teddy 2: Beat it shortly after. This game is also a metroidvania.
You play as a girl of maybe 10 years and the environments, while fairly low tech, are beautiful. This game is very cute, but doesn't restrict itself to be cute at all the time. There is one town where some inhabitants discusses who wants to kill who with a musical language. Then there's a dungeon where you receive a death threat via the same musical language. Finding Teddy 2 does so sparingly however and doesn't turn "hey, we toss brutality into a cute game" into a gimmick.
Controls and collision detection is fairly bad. This is to an extent mitigated by the fact that you very rarely need precision. If you have a hard time dodging enemy attacks, the problem is never that you need to become better at controlling your character, rather you need to approach the fight differently so that being good at dodging enemy attacks isn't needed in the first place. However, the poor controls is a problem when you're going on a collect-a-thon. In Super Metroid, if you go back to Brinstar late game in order to clean it out from powerups, you will have an easy time since your mobility and combat prowess is much greater than during the initial run trough of it. In Finding Teddy 2, while earlier aren't won't pose and threat to you later on, running trough them will never be relaxing. If you get reckless, you will get hit-stunned a lot and also get knocked down ledges so you have to redo jumps a lot as well.
A greater problem is that it's easy to get stuck int his game. For example, theres one dungeon where you encounter what looks like a bottomless pit, but it turns out you not only can jump down there and land on a floor, you have to do so. If you're someone who despises using a guide on your first playgroup, skip this game. BTW, also skip this game is you're deaf, have poor hearing or just a very bad sense of music. This game requires you to recognize musical sounds. Finally, the map layout isn't logical. There's one instance where you can enter two different doors, one positioned above the other. Both doors lead to the same outdoor area at roughly the same vertical height, but the topmost door leads to somewhere far to the left of the bottommost door.
In the end, I'd say that the ideas were there, but the game design skill wasn't.
The game is a metroidvania with three characters. It's implementation was probably it's weakest point. You can only switch characters at save points and sometimes a specific one was needed to get a certain roadblock. This meant you could play as someone, find out you need someone else and now you have to trek back to a save point. This encourage you to play as the fastest character. The fastest character also happens to have three "get past this roadblock" skills whereas the others only have one each. Finally, it's almost always much easier to just run past enemies than fighting them and you get no exp from killing them, so you have the recipe for a game where one character gets used more than the rest together. This is all done so that the game can have some fairly uninspired puzzles that rarely amounts to more than "here you have to play as Vienna/Brent/Nyn".
It's a pity because the characters all have the same core mechanic and switching from one to another doesn't feel awkward, but they still differentiates enough from each other so that they offer meaningfully different play-styles. It's just that the other game mechanics don't support that core idea.
Finding Teddy 2: Beat it shortly after. This game is also a metroidvania.
You play as a girl of maybe 10 years and the environments, while fairly low tech, are beautiful. This game is very cute, but doesn't restrict itself to be cute at all the time. There is one town where some inhabitants discusses who wants to kill who with a musical language. Then there's a dungeon where you receive a death threat via the same musical language. Finding Teddy 2 does so sparingly however and doesn't turn "hey, we toss brutality into a cute game" into a gimmick.
Controls and collision detection is fairly bad. This is to an extent mitigated by the fact that you very rarely need precision. If you have a hard time dodging enemy attacks, the problem is never that you need to become better at controlling your character, rather you need to approach the fight differently so that being good at dodging enemy attacks isn't needed in the first place. However, the poor controls is a problem when you're going on a collect-a-thon. In Super Metroid, if you go back to Brinstar late game in order to clean it out from powerups, you will have an easy time since your mobility and combat prowess is much greater than during the initial run trough of it. In Finding Teddy 2, while earlier aren't won't pose and threat to you later on, running trough them will never be relaxing. If you get reckless, you will get hit-stunned a lot and also get knocked down ledges so you have to redo jumps a lot as well.
A greater problem is that it's easy to get stuck int his game. For example, theres one dungeon where you encounter what looks like a bottomless pit, but it turns out you not only can jump down there and land on a floor, you have to do so. If you're someone who despises using a guide on your first playgroup, skip this game. BTW, also skip this game is you're deaf, have poor hearing or just a very bad sense of music. This game requires you to recognize musical sounds. Finally, the map layout isn't logical. There's one instance where you can enter two different doors, one positioned above the other. Both doors lead to the same outdoor area at roughly the same vertical height, but the topmost door leads to somewhere far to the left of the bottommost door.
In the end, I'd say that the ideas were there, but the game design skill wasn't.