9
« on: November 17, 2010, 04:52:28 PM »
Finn fills some wimpy monsters full of lead.
> Who would like to witness me smashing some monsters?
Back: Away for 1hr 14mins 33secs
Away Deactivated:4 Auto Away reactivated
<Taishyr> yo
* Mage (~blahblah@96.49.115.212) has joined #rpgdlarkhamhorror
* Magesona (~blahblah@96.49.115.212) Quit (Ping timeout)
> Woot.
> Alright, we'll start with the easy Cultist.
> 0 Fight, +1 from Cultist wussiness, +6 from my Tommy Gun.
> 7d6
* Hatbot --> "Strago rolls 7d6 and gets 28."12 [7d6=3, 5, 6, 1, 4, 4, 5]
> There we go.
> On to the Deep One Hybrid.
> Horror check! 3 Will, -1 for scariness.
> 2d6
* Hatbot --> "Strago rolls 2d6 and gets 4."12 [2d6=3, 1]
> Bravery! Re-roll.
> 2d6
* Hatbot --> "Strago rolls 2d6 and gets 10."12 [2d6=6, 4]
> Righto, no Sanity damage.
> 0 Fight, +6 from the Tommy Gun, no mod from the enemy. I need one success.
> 6d6
* Hatbot --> "Strago rolls 6d6 and gets 28."12 [6d6=5, 4, 3, 5, 5, 6]
> Wow. Yep.
Finn Edwards, the Bootlegger
- Status -
Sanity 4/4
Stamina 5/6
Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.
Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.
- Skills (Focus: 1) -
Speed 3 [4] 5 6
Sneak 5 [4] 3 2 (+2)
Fight [zero] 1 2 3
Will [3] 2 1 0
Lore 1 2 3 [4]
Luck 4 3 2 [1]
- Inventory -
0 Clues
$0
3 Monster Trophies (Maniac, 1 Toughness / Cultist, 1 Toughness / Deep One Hybrid, 1 Toughness)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)
Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)
Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)
- Personal Story, "Payback" -
Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.