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Messages - Strago

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1
Huh. Bought the Witcher 2 this afternoon, but the damn thing won't install. Getting the following message after the install bar sits at around 2% for five minutes or so:

Feature Transfer Error
Feature: Required Files
Component: Data
File: E:\data2.cab
Error: Data error (cyclic redundancy check).

Anybody who knows anything about computers have a clue as to what's going on, here?

2
Double-ha. Spoke too soon. Computer is still finicky, and I continue to be unable to play. FML.

3
Ha. And after my sad little post, I now return with a computer that is functional once more! So, um. If it's not obnoxious or precluded by Bard having dropped out, I'm once more ready and eager to be in the game. If you've already shuffled things around, though Alex, I'll sit on the sidelines and spectate.

4
Also going to need to bow out, I fear. Am suddenly having computer troubles with no easily apparent end in sight; I can't consistently promise computer time for more than a half hour or so per day, it is extremely obnoxious. Especially frustrating because I have so much more free time now than I have had in the past two months. Sigh. Enjoy the game, all.

5
General Chat / Re: Movies
« on: December 31, 2010, 04:22:48 PM »
Huh. Am I the only one who's seen True Grit thus far? It is extremely excellent.

6
Sounds fun. I'm in.

7
Forum Games / Re: Footsteps in the Dust (TURN 12; Upkeep/Movement)
« on: December 22, 2010, 04:30:48 PM »
Whoof. I guess I move to Y'Honna-Lee or whatever it is and grab that Clue token.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

1 Clues
$0

1 Gate Trophy (City of the Great Race, +0)
3 Monster Trophies (Maniac, 1 Toughness / Cultist, 1 Toughness / Deep One Hybrid, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.

8
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: November 17, 2010, 10:10:46 PM »
Fallout: NV - Found and dealt with good ol' Benny. Love that jacket. And now the game seems to have sort of exploded outwards; I have a million possible quests, and can sort of see what the endgame's going to be. Except I have no idea which way I want to go about finishing things. So between that and the general lameness of the gameplay (for all that it's certainly better than FO3), I've sort of lost a good deal of my momentum. Which has led to me re-playing a little bit of...

Arcanum - Woohoo! Playing this for the first time in a couple of years. That playthrough (my first), I was a surly Dwarf Technician. This time I'm a very charismatic, dexterous Gnome eschewing both magic and tech and specializing in Persuasion and the thiefly skills. Thus far I've completed most of the quests available in Tarant on your first visit, and am about to go visit Gilbert Bates. Tagging along with me are Virgil, Magnus, Gar and Vollinger. I love this game.

9
Forum Games / Re: Footsteps in the Dust (TURN 11; Movement)
« on: November 17, 2010, 04:52:28 PM »
Finn fills some wimpy monsters full of lead.

> Who would like to witness me smashing some monsters?
Back: Away for 1hr 14mins 33secs
Away Deactivated:4 Auto Away reactivated
<Taishyr> yo
* Mage (~blahblah@96.49.115.212) has joined #rpgdlarkhamhorror
* Magesona (~blahblah@96.49.115.212) Quit (Ping timeout)
> Woot.
> Alright, we'll start with the easy Cultist.
> 0 Fight, +1 from Cultist wussiness, +6 from my Tommy Gun.
> 7d6
* Hatbot --> "Strago rolls 7d6 and gets 28."12 [7d6=3, 5, 6, 1, 4, 4, 5]
> There we go.
> On to the Deep One Hybrid.
> Horror check! 3 Will, -1 for scariness.
> 2d6
* Hatbot --> "Strago rolls 2d6 and gets 4."12 [2d6=3, 1]
> Bravery! Re-roll.
> 2d6
* Hatbot --> "Strago rolls 2d6 and gets 10."12 [2d6=6, 4]
> Righto, no Sanity damage.
> 0 Fight, +6 from the Tommy Gun, no mod from the enemy. I need one success.
> 6d6
* Hatbot --> "Strago rolls 6d6 and gets 28."12 [6d6=5, 4, 3, 5, 5, 6]
> Wow. Yep.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

3 Monster Trophies (Maniac, 1 Toughness / Cultist, 1 Toughness / Deep One Hybrid, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.

10
Forum Games / Re: Footsteps in the Dust (TURN 10; Movement)
« on: November 13, 2010, 05:16:22 AM »
Finn finally does something semi-useful and closes a gate.

> Hello!
> Witness?
<RandomConsonant> hi
> Huzzah!
> Alrighty. 4 Lore, City of the Great Race is +0.
> 4d6 to GATECLOSE
* Hatbot --> "Strago rolls 4d6 to GATECLOSE and gets 13."12 [4d6=1, 3, 5, 4]
> WOOT

11
Forum Games / Re: Footsteps in the Dust (TURN 10; Movement)
« on: November 10, 2010, 04:50:28 AM »
Finn hangs around and gets ready to close the Gate.

Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

1 Monster Trophy (Maniac, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.

12
Forum Games / Re: Footsteps in the Dust (TURN 9; Encounters)
« on: November 08, 2010, 04:39:07 AM »
Finn is a speed demon.

> Witness?
<RandomConsonant> witness
> 3d6 to avoid being Lost in Time and Space, then.
* Hatbot --> "Strago rolls 3d6 to avoid being Lost in Time and Space, then. and gets 12."12 [3d6=4, 5, 3]
> Hoorah!

13
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: November 05, 2010, 02:22:36 PM »
I miss you too, Gref. C'mon, let's hug it out.

DA: Origins; Awakening - Also played this recently. Did anyone else, around these parts? A pretty entertaining way to spend ~15 hours, but not the most entertaining. Played through on Nightmare with my imported Dwarf Rogue, and destroyed basically everything without breaking a sweat. One exception was the final boss, which caught me a bit off guard by killing the rest of my party in twenty seconds. Then my Dwarf soloed it. Woohoo for rogues.

It would be a significantly better game if more care had been taken with your party members. They were pretty uniformly boring. Story was also not much to speak of, but: Bioware. I'm used to getting some good characters from those guys, at least. I liked the Architect, though?

14
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: November 05, 2010, 04:27:46 AM »
New Vegas - Have started up a character, but haven't had much time to play thus far. Am bumming around Goodsprings getting to know people and deciding how to handle this Ringo situation.

Tagged Science, Repair, and Speech to start. Chosen traits were Good Natured and Four-Eyes. Upon hitting Level 2, I chose Confirmed Bachelor.

I'm having fun with this character already.


15
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: November 04, 2010, 03:55:40 PM »
I also played Katamari Damacy for the first time this week. What is wrong with me?

That you're not still playing?

In my defense, I woke up this morning and the first thing I did was re-complete the Moon level in under 20 minutes while making an 800m katamari. So... yeah.

16
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: November 04, 2010, 06:20:41 AM »
Just bought New Vegas on Steam. I'm so behind the curve!

Speaking of which, I also played Katamari Damacy for the first time this week. What is wrong with me?

17
Forum Games / Re: Footsteps in the Dust (TURN 9; Movement)
« on: November 04, 2010, 04:19:36 AM »
Finn mosies on over to City of the Great Race Pt. 2.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 3 [4]
Luck  4 3 2 [1]

- Inventory -

0 Clues
$0

1 Monster Trophy (Maniac, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

Enchant Weapon (casting mod 0, 1 San cost, cast and exhaust to make one Physical weapon a Magical weapon until
the end of this combat)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.

18
Forum Games / Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« on: October 31, 2010, 05:24:48 PM »
Finn sneaks by the Mi-Go, takes a boat out to Devil Reef, slaughters a Maniac and hops in to a Gate.

> Hello!
<RandomConsonant> hi
> Does taking the boat at Falcon Point cost a movement point?
<RandomConsonant> uhhhh...
> Looks like... not.
> Alright.
> Witness me sneaking and fighting.
<RandomConsonant> Yeah you just can't resume moving
> Cool.
> Migo's awareness check is -2, my Sneak is +4, with +2 from my skills.
> 4d6 to EVADE
* Hatbot --> "Strago rolls 4d6 to EVADE and gets 14."12 [4d6=1, 4, 6, 3]
> Nice.
> And I hop on the boat and shoot at a Maniac.
> 0 Fight, +6 for Tommy Gun, +1 for the Maniac being a wuss.
> 7d6
* Hatbot --> "Strago rolls 7d6 and gets 24."12 [7d6=2, 1, 6, 5, 1, 4, 5]
> Huzzah.
<RandomConsonant> Maniac is indeed wussy
> And I jump in to the Gate.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 [4] 5 6
Sneak  5 [4] 3 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 [3] 4
Luck  4 3 [2] 1

- Inventory -

0 Clues
$0

1 Monster Trophy (Maniac, 1 Toughness)

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

- Personal Story, "Payback" -

Failed! Finn loses all of his Clue tokens, and receives one less Movement point per turn than usual.



19
Forum Games / Re: Footsteps in the Dust (TURN 8; Upkeep/Movement)
« on: October 30, 2010, 02:18:55 PM »
Tentative plan for Finn is either to kill the Mi-Go, or try to Sneak his way past all of these monster-dudes and hop in the Gate. I'll be back tonight to confer with y'all and make some rolls.

20
Forum Games / Re: Footsteps in the Dust (TURN 7; Encounterst)
« on: October 28, 2010, 05:38:10 AM »
Eh. No expenditure for Finn. Might need that dollar to ride the boat at Falcon Point.

21
Forum Games / Re: Footsteps in the Dust (TURN 7; Upkeep/Movement)
« on: October 26, 2010, 03:06:07 AM »
Finn will... hang out and wait for another encounter, I suppose. And I easily evade the fuzz.

> Well, for frak's sake. Finn's largely useless again, then?
<RandomConsonant> More useful than I am right now <_<
> Yes, well.
* Taishyr (~ferixstad@adsl-76-235-180-43.dsl.klmzmi.sbcglobal.net) Quit (Ping timeout)
> I guess I'll just take another encounter in Innsmouth, then.
> Witness for my Sneakc check to evade the ol' Martial Law?
> Sneak, even.
<Puniyo> Witness.
> 6d6, then
* Hatbot --> "Strago rolls 6d6, then and gets Error: Numeric values only."12 [6d6=2, 6, 6, 2, 5, 2]
> Yup.

Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 4 [5] 6
Sneak  5 4 [3] 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 [3] 4
Luck  4 3 [2] 1

- Inventory -

2 Clues
$2

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)
Research Materials (any phase: discard instead of spending 1 Clue token)
Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

- Personal Story, "Payback" -

Pass: Have three monster trophies, including one Cultist. [0/3]
Fail: Terror level reaches 3. [2/3]

22
Forum Games / Re: Footsteps in the Dust (TURN 6; Encounters)
« on: October 24, 2010, 06:39:58 AM »
I do not purchase it.

23
Forum Games / Re: Footsteps in the Dust (TURN 6; Encounters)
« on: October 23, 2010, 06:22:35 AM »
<RandomConsonant> hi
> Oh, blerg.
> Martial Law.
> Sorry.
> 6d6
* Hatbot --> "Strago rolls 6d6 and gets 21."12 [6d6=6, 1, 5, 1, 4, 4]
> I pass my check.

24
Forum Games / Re: Footsteps in the Dust (TURN 6; Upkeep/Movement)
« on: October 21, 2010, 04:36:35 AM »
Finn, lacking much of anything else to do and wanting to stay in Innsmouth in case shit starts to go bad, heads over to the First National Grocery for an encounter.


Finn Edwards, the Bootlegger

- Status -

Sanity 4/4
Stamina 5/6

Slippery - Mythos: When moon monsters move, Finn may choose to move as a normal moon monster. He does not need
to make any Evade checks when doing so.

Holdout - Any Phase: Finn never has to discard items or lose money, even when he is knocked unconscious or
driven insane. He must still pay costs as usual.

- Skills (Focus: 1) -

Speed  3 4 [5] 6
Sneak  5 4 [3] 2 (+2)

Fight  [zero] 1 2 3
Will   [3] 2 1 0

Lore  1 2 [3] 4
Luck  4 3 [2] 1

- Inventory -

2 Clues
$2

Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Sneak (+1 Sneak, when spending a Clue token on a Sneak check add one extra die)
Bravery (exhaust to re-roll a Horror check)
Bravery (exhaust to re-roll a Horror check)

Tommy Gun (physical weapon, 2H, +6 to Combat checks)

Research Materials (any phase: discard instead of spending 1 Clue token)

Dragon's Eye (any phase: exhaust and lose 1 San after drawing a gate or location to draw a new card in its place)

- Personal Story, "Payback" -

Pass: Have three monster trophies, including one Cultist. [0/3]
Fail: Terror level reaches 3. [2/3]

25
Forum Games / Re: Footsteps in the Dust (TURN 5; Encounters)
« on: October 18, 2010, 06:37:42 AM »
> .... so now I have two Sneaks and two Braveries.
> Huzzah.
> Alright, encounter.
> 3 Will, -1.
> 2d6
* Hatbot --> "Strago rolls 2d6 and gets 8."12 [2d6=2, 6]
> Hey hey.
<RandomConsonant> Excelente
> Nice, a Clue.

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