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Game Design and Modifications / Re: TF7 - The Final Fantasy 7 Rebalancing Mod
« on: October 18, 2018, 01:21:12 PM »
Thank you very much for playing the mod and posting your thoughts!
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I'd like to draw everyone's attention to the sentence immediately before the one Tonfa posted:QuoteI'll most likely be building the bracket to include as many noms as possible, so it's entirely possible I'll have to either cut or extend noms to get even numbers, although... y'know, who knows.
Two points here:
1) I want to include as many noms as possible. Y'know, not cut things.
2) I haven't decided how big the tourney is. If I get 250 unique noms, well by golly it is pretty easy to conjure up 6 more, rather than cut 122 to get back to the nearest factor of two.
At a quick glance, everyone is already pretty much checking everyone else's noms and making almost all noms unique, which with the number of responses so far puts us at something north of 200 noms... and that's assuming I just took Alex's first 15 noms and called it good.
"selecting against obscura" is there for two reasons.
a) If we end just a few noms north of a round number, then sure, I'll probably cut the game that doesn't have an entry on Wikipedia or TV Tropes instead of saying "oops, Gate was the last person to nom, he doesn't get any"
But moreso:
b) to help put everyone on the same page. That is, if everyone kinda goes "well... I love this game, but no one else has played it, maybe I shouldn't do 10 noms from it", I think the whole process will be a bit more enjoyable for everyone. And I mean, the point of anything like this is to generate discussion and funtimes and comparative analysis in form of competition is just a common touchstone for the DL's brainspace, so that's a format to use.
So yeah. There's like 5 noms total I've looked at sideeye so far, and they aren't exactly one person's noms. And I'd still take them before delving into everyone's extra noms. It's fiiiinnneeee, everything's fiiiinnneeee.
Since I am doing it by hand though, I'll likely be selecting against obscura as best I can
I'm not sure if I think bosses need more HP at this point. Like boss HP isn't too bad if you miss out on some key things certanily... but with ultimate weapons now available with no drawback + most of your hack players will probably have at least one of 2x Cut or Added Cut + stuff I'm not even doing like MP Turbo or Quadra Magic or W Summon (though the latter two do require sidequests). I'm not sure what to recommend.
Of course one downside of amping up HP is you get more bosses into the "can't sense" range which is super-lame. You could instead add more defences though this does overcentralise a few attacks (Comet, Bahamut series)... I guess auto-MBarrier would slow those down if desired, and if that's actually possible. Or you could try to find an ASM hack which gets rid of that silly 30k limit.
Vincent's limit physicals suck. *checks hack notes* Okay they were always this bad, they are doubled in power but row-subject now.
I don't know if I'd call every Trump voter a racist mother fucker (although a number I do think deserve that label). I think there are some people, particularly in rural parts of the country (Appalachia, etc.) who heard "jobs" and believed him, and that's why they voted that way. They are going to be terribly disappointed (he's not bringing back coal, at least in the level they're expecting), but that's what happened.
(general sentiment is that he feels a bit lacking and this in particular feels annoying to deal with when using him)
Maybe you should have left in some effective physical strats Mister Lag"Nerf Atomic Scissors and Power Soul"gy
we manage to avoid drowning yet again. Then I get wrecked by a warning board
I regret to inform my constituents that I will be unable to attend. My apologies for the short notice, but I intend to make plans to go to next year's.
Man I feel dumb about the tsundere plane pun