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Messages - dis astranagant

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For some reason fraps set my mic stupid quiet.  I have it mostly fixed for other videos, like the blind video of me getting my ass rammed by the volcano guys.  Next time I try them I'll make them regret they have 999 mp.

2
RICHAAAAAAAAAAAAAAAAAARD

Hmm, the Bervenia bosses don't look like they'll be very fond of a couple plagues if I come back to actually kill them.

3
Figured it out. Stuck Ramza in squire with Excalibur, Save the Queen, Barette (Ramza gets girl gear in lft), Reflect Mail and Sprint Shoes. Ramza spends the first half of the fight running around screaming while the monsters do their thing. Once Adramelk shows up, he casts Undeath and can no longer harm Ramza (his normal attack drains and he has no direct damage). Raise 3 is reflectable, so he can't hit Ramza or my Plague with it. He revives and drains my dark behemoth, but takes ~500 damage from Plague's difference (damage = target's current mp) and another 400ish from my Revnant's drain touch. Then Ramza whacks him with his swords, having like 15 PA by now. Addy critical quicks and charms the plague, but plague is dumb and tries look of devil through the floor. Ramza gets stabby again and the fight ends.

Poked my head into NOGIAS... Why won't these goblins die D:

4
Well, technically setting basic skill in anything but mediator is cheating the challenge a bit, but I've been playing it wrong have the game anyway.  I wound up going in as a knight with excalibur, rune blade, crystal helm, reflect mail and drac mantle (those bastards with the flails have a bad habit of rolling really high on the first turn).  Discovered that I learned charge +5 at some point (and thus cheated a bit that way), so 2 shots of that, a shot of difference (700ish damage) and a 200 damage choco meteor did the trick.  The game really, really hates my plague and pretty much bum rushes him any time he's deployed, but I managed to keep him alive.  I also brought a cocatoris to abuse beaking, but it got stopped and was killed before it ever moved.  Now to go deal with Dycedarg's elder brother.

I kinda want to go back and steal a couple things off not-Sephiroth, but there was just too much bullshit going on to pull that off.



Umm, Don't really know how I'm gonna keep monsters alive vs Adramelk.  I triggered critical quick once, which he used to night sword my behemoth.  Charm and petrify aren't much fun, either.  Just how fast is he, anyway?  I've seen him double turn vs 12 speed.

5
Well, I shifted into the red chocobo murder squad over the course of chapter 2, which took a lot of the difficulty out for a good while.  Then I remembered how the challenge was supposed to go on the way to Riovanes.  In general, enemies with charge cause massive overkill, since really high charge skills show up and get used early (Algus was killing Ramza twice over with charge + 10).  Also, I kept running into black mages with bolt 4 in the first save Mustadio fight.  They would tag him turn 1, and the fight would be unwinnable.

For a good while, most of my offense came from shock spamming grenades and explosives suiciding in the middle of the enemy group. 

Ramza's a Capricorn, so UBS Wiegraf tended to kill him with counter (I think I was monking at the time) then stop my chocobo pile with stasis sword, but eventually I got that to work better without having to go grind. 

Yardow made me grind.  I went in with most of my team sub 20 and the ninjas tore me to pieces.  Pretty much everyone on my squad (red chocobo, trent, minitaurus, flotiball) was weak to one ball or another and would die instantly.  I came back with everyone around 25-28 and flotiball replaced with an ahriman and things went better.  Trent confused half the enemy squad on turn 1 and the ahriman got a lucky petrify in that gave the chocobo a ninja proof sniping point.

I grabbed the revnant from the next battle to fool around, but it didn't live through the gate to Riovanes.  Malak made it his personal mission to hunt it down and it was in no way ready to live through a mace of zeus beat down.  As usual, trent and red chocobo did most of the work, though ramza had some fun with carve model.

Velius made me cheat a hair and bring in an extra red chocobo.  I tried keeping a flotiball alive to difference him, but it was Velius' one goal in life to hit it with shock before it could even move.  After a job change, the fight pretty much went Ramza jumping for ~340, red chocobos meteoring for 160 and 105 (maybe 115, don't remember for sure), minitaurus wasting a turn gathering power, trent confusing half the archaic demons, another jump, and then an elaborate dance trying to get 1 more hit in.

Oh, and Queklain was basically a luck fight.  Half the time he'd cast his sleep or petrify move on the first turn, shutting down most of my team.

I haven't gotten around to any great amount of brave/faith manipulation, though my trent has some 75 faith and most everyone else has 30 something.  Ramza talks to himself when he's idle, so he's at 90/25.

Goblins and cats were basically worthless on my team due to the status effects not being accurate enough for me to rely on, combined with their lack of offensive options. 

I used a red dragon for a good bit, but it was basically red chocobo sans range.  I might go breed up another one, at least it could get places and hurt something. 

Juravis and company feel like watered down red chocobos, feather bomb could really use a multiplier bump. 

Bomb go boom, revive and go boom again was basically the sum of my chapter 1 offense.  If I had to kill more than 1 guy, self destruct did the job. 

I haven't given skeletons a good look, but the mulitplier bump looks nice. 

In theory, ghouls are nice with revive and the ranged attack, but I haven't found one with decent brave, though sleep touch did save my ass a couple times. 

Morbols exist, I guess.  Haven't seen one outside my recent run in with RICHAAAAAAAAAAAAAAAAAARD.  Not sure I have muc use for a statuser.

Flotiballs are nice with difference, but I'm too aggressive to care about death sentence and look of devil only matters when silence or petrify come up.

I have a minitaurus.  He almost never gets to do anything but gather power because he's slow and monster skill earth slash is awkward.  Then again, all the bull demon line have awkward monster skills.

Trent is my new lord and savior.  I park him next to idler the minitaurus and he blows shit up.  If it doesn't blow up, it's probably confused.  Haven't gotten a Taiju yet, but I have a feeling that not being able to aim quake a mile away is gonna make me not like them.

In general, I dislike melee or lance range monster skills.  Even when they're incredible bullshit like stop bracelet, you're stuck trying to set up the fight for a generally slow and borderline worthless guy to wander up and do something.  The dedicated melee monsters just don't seem capable enough to actually make it to melee most of the time.  Not compared to some of the crazy artillery around in the form of 5+ range undodgeable attacks on some monsters.  That and the ai likes to pull them out when they shouldn't, so them wandering up and throwing a stop bracelet/blaster/circle or the like with no allies around just seems a bit broken.


E: Got my first behemoth.  Gigaflare was pretty underwhelming.  Needs a little more vertical tolerance, which I had kinda thought during Velius.  I guess I'll just breed up a Dark Behemoth and pretend he's a Bomb.


Zalmo 2 really, really didn't like my plague.  Difference killed all his mp, then 2 choco meteors finished the job.


Zalera is basically running face first into a brick wall.  First turn every time, half my team gets hit by stop before they can even move from the tiny deployment area.  Not real sure how I'm gonna pull this off.

6
Finally got a Trent in Araguay.  Woodmen are downright common on the way to Riovanes.

Velius is being a royal pain.  Get a couple good hits in and he starts instakilling my team with Shock.  Right now my team consists of an Ahriman that dies before getting a turn, a Red Chocobo that hits for 160, a Minitaurus that mostly stands around gathering power and providing monster skill for my Trent, who spams tornado in hopes of confusing the peanut gallery.  Ramza 3 shots Wiegraf with carve model, but hangs on with ~30 hp.  All are leveled in the upper 20s.

e: Thanks to Lancer the job was a success.  lol Dragon Whisker in chapter 3.

7
Where do I find the tree dudes?  Having a little baby Hashmalum on my team sounds fun.  Doing something of a modified MR4M game, though it's fast devolving into Ramza and his red chocobo murder squad shit choco meteor everywhere forever.  I'm earlyish in chapter 3 (just did UBS) and I could have sworn I saw a taiju in Araguay, but the game's been stingy since.

8
Is it really necessary for most early random encounters to have multiple enemies that spam attacks that remove control of your units?  The mod seems interesting, but getting wiped in my first random encounter to 3 red panthers steal hearting half my squad followed by a goblin confusing the one guy left after the charmed guys got their turns is just bullshit.

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