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Messages - kokushishin

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1
General Chat / Re: What Games Are You Playing 2013?
« on: September 01, 2013, 01:12:13 AM »

Juggling a bunch of games at the moment.  The only thing I've beaten of late is Crimson Shroud, but I've been getting into the Paper Mario series,  plan on starting BL2 sometime after the upcoming update, and Dragon's Crown when it arrives.


FFT War of the Lions translation wanted to be as different from FFT's as possible, so went with the "WE MUST SOUND AS IMPRESSIVE AS POSSIBLE!"  This led to, well, what Andrew said.  Also they love to use "Th" over "S" a lot.  Argath is probably the best (worst?) example of that.

The problem with that example is Argath is an actual name.  It's not even a Johnny vs Juan or Roland vs Orlandeau.  It's calling Harry "Harry", not "Hair E" or "Heri".   
I don't think it's too much to ask someone to have a bit more familiarity with Modern English if they can rote through random Japanese loanwords or Greek and Latin.

You'd be suprised how many allegedly "old and obscure" words people gripe that Smith used are still around today. 

Like say
http://en.wikipedia.org/wiki/Weald-Artois_Anticline
or perhaps
http://www.phillymummers.com/

2
General Chat / Re: What Games Are You Playing 2013?
« on: June 20, 2013, 10:44:04 AM »
Thanks to a friend I should have Xenoblade fairly soon.   Never really had much interest in TLS although I watched some friends go through the whole game. They're trying Pandora's Tower now and the camera seems like a major hassle.


Quote
Kingdoms of Amalur: Reckoning DID sell millions.  That game wasn't what brought 38 Studios down.

It needed to be a blockbuster to cover all of their other deals (like housing for employees that moved) and fund Copernicus.


Quote
Apparently something that Catiua-as-Princess gets hyped for is Princess Whim

It's one of the few universal debuff removers, but it's more a perk rather than a feature. Princess is more along the lines of divine beams of doom while wielding Swords of Plot Importance. 

Weapons are fastest (compounded with having more ways to trigger and stacking with augments, ology etc.) while Steal is the slowest.


Mobility is key for 'that one battle' in Diego's quest.   

While admittedly a fuckton more complicated now, Deneb in the original still involved buying Orbs and collecting Glass Pumpkins.

3
General Chat / Re: What Games Are You Playing 2013?
« on: May 27, 2013, 09:20:04 AM »
Went through a sizable chunk of Mirror of Fate  (I heard it was short, but this is a bit much) and towards the end of TO.


Success is based on your stats.  So later in the game you are doing stuff the easier it is.  There is technically some on the fly risk:reward benefits you can do on how frequently you should save when making a piece of gear.  It is mostly just a pain in the arse and so blatantly and obviously terribly designed that is offensive.

It's pretty difficult to not have good base stats, at least not without falling to Naked Bard Orlandu levels of "It's my constitutional right to play retarded if I want to, hurr durr!"   With Necromancers you can switch to Ghosts (and maybe low level ones if you refuse to use mages) but even still their stat spread should be decent for mage gear.

A lot of the Wootz steel items are carried by randoms, and even the uniques that require it aren't necessarily that much better than their predecessor.   There's no Iron Dagger spam or Fabricate shenanigans, but the orbs do sell for a lot more than it takes to make and they're quite strong in battle to boot.

4
Unranked Games / Re: Tactics Ogre: Let Us Cling Together (PSP)
« on: May 03, 2013, 07:12:04 PM »

(Element)touched gives an aftereffect of 25% damage.  So an attack for 100 would instead do 100, 25.


A side benefit of the elemental finishers and upper tier attack spells is they change the elemental balance.

5
RPG Stats Forum / Re: Final Fantasy XIII bosses
« on: May 03, 2013, 06:24:22 PM »

Orphan's death move is supposed to have coinflip accuracy but I think I've only seen it actually trigger once.   (it may or may not trigger Reprieve as well, unit was poisoned).   

6
General Chat / Re: What Games ya Playin' 2012 - Suplex a Train Edition
« on: September 20, 2012, 06:30:06 PM »

TO crafting is stat-related.  There are a couple oddities but most if it is straightforward "Raise Dex if you want better bows" etc.

7
Deus Ex 3 - Rob, I know you have used it.  How fucking weird is the frame on the Revolver?  For something with an item description mentionign the sturdy frame on the revolver you would think it wouldn't have nearly as many moving parts to it.  There is a reason more modern handguns have the cylinder be the part that moves around when working with the gun rather than having the cylinder be solid and in place and have the frame of the gun move to open it up.  That thing must be so fragile.  Would think twice about using one that you even just got from knocking a guy out since they apparently drop it straight to the ground.

Top-break revolvers exist, but who would use them? They're like the only revolver you can jam.

Ever hear of the Dardick tround?  The revolver in HR is basically a Colt and Dardick's forbidden love child:

http://en.wikipedia.org/wiki/Dardick_tround

8
Dissidia 012- Feral Chaos go boom.   In hindsight I should have remembered that Yuna needed better gear but Mega Flare still ate most of his HP.


Yuna- summons and doesn't afraid of anything
Kain- extremely tough to set up (on the slow side, positioning/space etc.) but very satisfying to hit with.
Laguna- still not sure I have the hang of, really.
Vaan- probably need to use more
Gilgamesh- hilarious, and Zantetsuken EX mode was awesome the one time it came up.
Tifa- don't quite have her feints down, and not as 'lol combo you died' as JECHT, but quite fun and easy on the eyes.
Prishe- similarly, pretty much need to reset everything after mastering all the various branches, but atatata.
Lightning- SANDAAAAGAAAAAAAAAAAAAAAAAAAAAAH
Feral Chaos-Smash puny humans

9
Dive Kick: Dodge or Block.  I think Blocking staggers you, but he doesn't follow it up, and you can recover out of it fast enough; if you're in air, it tends to put him at a disadvantageous scenario for anyone with good camping (Hi Bartz!)

It's a guard crush now.  I haven't tried Precise Block much but I would guess it would leave you both staggered.


Mostly running around 000.

10
General Chat / Re: Desmond & Dragons - A DnD Chronicle
« on: July 30, 2011, 01:12:54 AM »
Desmond may be too delicate for the psion life. Aren't paladins immune to disease? Or is that an older edition?


They have to burn a feat now, but it is pretty much disease immunity and a sizable amount of poison resistance.

11

Castlevania Lords of Shadow:  has its issues and could explode into MGS type overcomplicated Kojimaness, but otherwise very promising.


DQVI:  Right about to take on the first big bad of badness.

12
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: December 30, 2010, 06:34:29 PM »
Shit, 170K already!? Matsuno must be dying of laughing so hard.

...How much did this game even sell the first time it came out?

500K, possibly more.

You seem to have forgotten about the   


PSX launch was indeed rather sad, and the SAT sold like well, Disgaea.


13
Unranked Games / Re: Marvel Ultimate Alliance 2
« on: December 30, 2010, 05:47:36 PM »

No Iron Fist? 

The n-space versions might merit their own discussion (even the same character may have drastically different skills and such)

14
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: April 12, 2010, 10:49:39 AM »
Quote
The fact that this is Commando + Ravager and whatever support role you need

Commandos are a lot more situational than they appear at first.  "I haz moar dmg?" is an OK default, but when it's not boosted you tend to be wasting time or pushing an enemy towards a "I do this at X% HP" that you'd rather put off or avoid.

Quote
don't buff?

Most buffs provide a lesser bonus than their debuff counterparts.  Similarly, because of the cries for each character to be a speshul snowflake, character X may not have the buff you would like.

Quote
don't debuff

I see a lot of people trying to stick everything on enemies with non-fail resistance and wondering why they are having so much trouble.


Quote
Stupid Sazh stupid fighting stupid melee resistant enemies not using Ruin

Physicals are more likely to interrupt and extend chaining; both of which are arguably a good tradeoff for slightly more base damage.  Sazh's physicals are also somewhat quirky with his dual guns.


Quote
sometimes you might AoE I guess.
 

They aren't just palette swaps or "Fire with more spellpower" anymore. 


Quote
Sentinel uh defends? 

Potent counters with a chain effect comparable to COM and SAB (although if you rely on AI or auto they'll almost never get a full set off)   Self-healing.   Evasion. 


Quote
FFT

FFT has little in the way of multimode skills.  The good skills almost universally cost trivial JP and don't require going up the tree much.  You might switch up dorks for compatibility issues and favor certain jobs for stat gains, but for the most part the good stuff is handed to you on a silver platter. Having a bunch of skills in game != game has higher % of good skills. 


Quote
blah blah "alternate methods"

These have a tendency to be a million times more abusable than combat.  Boosting them also tends to involve stupid pet tricks no different than "power leveling" or "grinding." 

15
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: April 07, 2010, 01:01:33 AM »
The difference between running a medic and a Sentinel in trash is that you really need someone to stay being Sentinel to be worth shit.  Medic you can swap between that and Ravager and lose next to nothing. 

Eh, Light and Vanille are much better on offense, and in the latter's case, debuffing the hell out of things.  Hope instead of Fang would be introducing a character with half the HP and considerably less damage mitigation.

16
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: April 01, 2010, 12:00:58 AM »

At the end of Chapter 10 in FFXIII. I have hardly used any of the buff shrouds, and in those instances it was because I hadn't gotten Haste yet.  Enemies seem to have gotten a bit miserly at the same time Crystogen is getting more expensive  but otherwise in good shape.

So far as least Sentinel >>>>>>>>>>>>Medic.  Curative spells seem to have the worst multipliers of anything unless you're all critical and have been good since last Christmas.  Less of a hit to party damage/chaining as well.  Fang's rope a doping n00bs left and right. It'd be downright absurd with Snow as he has about 1k more HP than she does +the option of Paladin or Umbra.

17
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: March 23, 2010, 09:07:17 AM »

FFXIII:  
Partner AI that doesn't suck.  Auto-X is pretty limited compared to Manual though, particularly with the non-"hit it till it dies, k?" roles. Roles themselves are a bit overspecialized for my tastes.

Scenes are shorter than an FF8 summon, and most can be skipped.  

I do wish some of the out of the way spots weren't just "ooh,  treasure' or "lolambush."  Rinear schminear,  Reona Rewis blows up townz, and I don't care what animes the VAs were in.  

18
General Chat / Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« on: February 24, 2010, 10:33:05 AM »

We have our Protagonist, the Blond Haired Samurai wielding *2* Broadswords (except he never uses the second one, for some reason...is it just for show? THE GAME'S PLOT EVEN SAYS HE USES TWO DAMN IT!), with the option of wielding a Greatsword instead (changes his fighting style.)


If you mean Requiem/Sword of Purification, it's used in specials (much like the super with it in TvC) and um,  a rather important battle later on.

TvC: Lots of fun.  Still trying to get the hang of some of the T characters and the giants, and I kind of miss a couple specials like Chun Li's ax kick, but otherwise it's been an easy adjustment.  I'm pretty rusty at the all-shooters game though.

19
General Chat / Re: Games you're playing: The 2009 edition.
« on: December 23, 2009, 07:27:59 AM »
*shrug* The argument can, and has, been made that nothing Microsoft could do would sell the 360 in Japan, not on the console development level anyway.  While securing a metric asston of exclusives might do it (see also ToV and its affect on 360 sales), my impression is that they absolutely pay out the nose in those deals and it'd be a massive money sink, and I doubt they'd make lasting gains to allow them to recoup their losses on the next iteration of the console.

Hype and grumblings aside, a small demographic+the notable splits in sales of multiplatform games doesn't bode well.  It doesn't help that they hyped Crystal Tools as an engine that would allow them to do multiplat easily.  


Quote
They then proceed to a finicky console that no one can program for, using devices they invented specifically for the system,

In other words, Sony repeated the bad parts of the PS2 and forgot about the good.


Oh yeah, playing Spirit Tracks and like it.

20
General Chat / Re: Games you're playing: The 2009 edition.
« on: December 08, 2009, 08:57:22 PM »


Complicated and deep are not synonyms.


On the other hand, if I were playing a legitimate playthrough instead of my roommate's NG+, I would be less interested in the game.  I'm having a fairly easy time running through it, but I also have duplicates of all the useful augments.  2 attackers with Darkness/Focus, the mages with FastTalker/Omnicast/MP+50%, would both have Doublecast if my roommate had gotten that on his first file... Hell, the bosses still tear me apart without proper planning.  I'd hate to try and do this on the first playthrough.  Did they just stop balancing the game by this point, or did they intend for it to still be difficult on multiple playthroughs?  There's a fine line and I'm not sure if the game's crossed it.  I may have to play this legitimately just to see.  On the other hand... eh.

The moon has always been a significant jump in enemy strength.  While a couple boss fights are genuniely more challenging, most of their changes come off as more cute than effective and pale compared to what the PCs got.  


~~~~~


Went back to Star Ocean:2nd evolution to finish off Rena's story.  I'm thinking on the PSX version I either screwed up horribly on the item creation or only fought Gabriel without his limiter as I absolutely destroyed him here.  I don't have much patience for the CoT, but there's still some stuff like like getting Opera's other skill from item creation and whatnot to do.


Dissidia: Completionist fever has hit me big time. The game seems to have picked up on this and has suddenly become very generous in giving me Lufenian gear I already have and stuff for exclusive weapons other than the one I am trying to finish.

21
General Chat / Re: Games you're playing: The 2009 edition.
« on: October 27, 2009, 03:32:04 AM »

Dissidia:  Backtracking to get Destiny Points stuff I missed earlier and getting materials for the higher level gear. 

22
RPG Stats Forum / Re: Final Fantasy 4(a) (Full)
« on: October 27, 2009, 02:09:36 AM »


Protect, Shell and Yang's Endure (which is basically Protect) are stackable.    By no means practical, but repeated uses could make a difference if the other side lacks Dispel.

23
General Chat / Re: Games you're playing: The 2009 edition.
« on: October 11, 2009, 12:54:22 AM »


Dissidia:  Enjoying it a lot more than I initially thought I would. The amount of stuff to do is staggering; I've been really lax on the Destiny Point rewards in particular.   

24
Unranked Games / Re: Final Fantasy Twelve
« on: August 31, 2009, 05:19:02 AM »


^^Unarmed attack is capped at 11 unless you have Brawler or Amber Amulet.  Worse than starting weapons pretty much in every situation.

Doesn't Undying halve all elements, not just Holy?

25
Unranked Games / Re: Final Fantasy Twelve
« on: August 30, 2009, 09:00:40 AM »
Lamont

Maximum combo is 15 rather than 12. As Larsa it's normal.


Vossler

Nightmare (his sword)'s max combo is 14 instead of 12.

Balance: (MaxHP-CurrentHP) damage, MT, 70% base hit rate;  his gambit limits him to using it when at 30% HP or less.
 
Reddas

Max combo is 15 instead of 12.  His basic attack also seems to ignore parry, if not all evasion.  Don't have the PS2 hooked up right now, but I'll see if Main Gauche+good shield get whacked by his counters.


NPCs that aren't guests are kind of weird.  Bubble and Decoy never work on them. You cannot transfer Libra to them either. Most technicks don't target them. Others like Infuse will fail. They do not trigger traps.  They are counted as allies for spells like Cura and Protectga, likewise for enemy AOEs.

Negative statuses were tested by throwing Niho'ed Remedies and casting Death and Gravity/Gravity if available.

Larsa on the Sky Fortress Bahamut:

Level 48
4268 HP
999 MP
37 strength
25 magic
57 vitality
27 speed

36 Attack*
32 defense
34 magic resist
21 Evade
10 Magic Evade

*Starting Status:  Faith (100%?), Shell (50%?)
*Status Immunity: Instant Death, %Damage (Gravity etc.), Sleep, Sap, Berserk, Disease, Float, Petrify, Doom
*Item+ or Potion Lores as his X-Potions are 2400 rather than 1600

Attack
Protect
X-Potion: 2400 Healing, 0CT; only uses when he or an ally is critical

He does about 1100 damage to Vayne; 36 Attack-30 Defense shouldn't be close to that.


Gabranth, Vayne Novus fight

Level 50
10219 HP
999 MP
41 strength
26 magic
59 vitality
28 speed

78 attack
35 defense
35 magick res
24 Evade
10 Magick Evade

*Status Immunity: Death, % Damage, Berserk, Float, Disease, Sap, Confuse, Petrify, Doom
*Starting Status:  Bravery
*14% Counter chance
*Physical damage up by 20%?
*Item+ or Potion Lores

Attack:
X-Potion:  2400 healing, used when below 50% max HP

He seems to have Attack+ as he does pretty good damage to Vayne and the Sephira. I have not seen him do anything beyond basic physical and X-Potion spam.  Novus loves to spam magic at him which makes things messy.


Bansat

level 36
4797 HP
999 MP
35 strength
22 magic
59 vitality
22 speed

57 attack
15 defense
24 magick res
12 Evade
0 Magick Evade

*Starting Status:  Haste (100%),  Faith (50%)
*Physical damage halved when critical (Last Stand)
*Status Immunities: % Damage, Blind, Sleep, Poison, Sap, Petrify, Disable, Berserk
*Weak to Fire

Attack
Lunge: 3 CT, Attackx1.5
Heave: 3CT, 50 Attack, 25% chance to Immobilize
Blindna
Esuna
Protect
Shell
Hi-Potion: 400 healing

He might also be immune to Death; I take almost all the hunts as soon as they are available so didn't have Death to cast.


Monid

level 46
4779 HP
999 MP
41 strentgh
25 magick
67 vitality
27 speed

79 attack
37 defense
35 magick res
27 Evade

*13% Counter chance
*Status immunities: Instant Death, % Damage, Berserk, Reverse, Confuse, Petrify, Silence, Slow
*Weak to Water

Attack
Ram: CT 3, Attackx1.5
Lunge: CT 3, Attackx1.5
Jump:  CT 3, 60 attack  This has 4 range rather than the normal 3 for physicals.
Protect
Regen: he seems to only use it in response to Sap?
Curaja

This is the "Belito" battle; he's all-around weaker during Trickster hunt.


Krjn

level 48
4721 HP
999 MP
38 str
30 mag
61 vit
30 spd

69 attack
2 defense*
37 magick res
15 Evade
0 Magick Evade

*Starting Status: Protect, Shell, Haste, Regen
*Immune: Death, % Damage, Petrify, Poison, Silence, Slow, Confuse, Berserk, Reverse
*Weak to Earth

Attack: Bow-user.
Protect
Shell
Haste
Brave
Faith
X-Potion: 1600 Healing

Krjn is not exactly a tank, but 2 Def is horribly wrong.  I am guessing they meant 22 Def.
She also seems to evade a lot, so perhaps innate Parry or Jade Collar.


War-chief Supinelu

level 45
5840 HP
999 MP
41 strength
26 magick
69 vitality
26 speed

77 attack
20 defense
37 magick res
15 Evade
0 Magick Evade

*Starting Status: Protect, Bravery
*Ignores target's vitality
*magick up when critical
*Status Immunities: Death, % Damage, Berserk, Disease, Slow, Poison, Blind, Silence, Petrify
*Weak to Thunder

Attack
Protect
Curaga
Silence*
Provoke: Inflict Berserk*
Lunge: 3 CT, Attackx1.5
Ice Break: 3 CT, 85 Attack, Ice/Physical, MT
Smite of Rage: 3 CT, 100 attack
Scream: 3 CT, 55 attack,  50% chance to inflict Silence, Blind, MT

Unlike the other races, the Garif seem to be pretty much identical in terms of ablities and augments. Supinelu is just the one with the best stats. I can't be totally sure about status use as Catoblepas is conveniently immune to all of them.

The other ones are probably not worth mentioning.  

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