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General Chat / Re: What games are you playing 2021: Please don't bully cute, girly-girl alchemist
« on: December 05, 2021, 05:00:18 PM »
Been busy, so here's a catchup post of stuff of note.
Final Fantasy IV Pixel Remaster - Pretty much blew through this in two days; I mean, it's FF4. It's familiar territory. FF4PR for whatever reason halved the EXP requirements to level up across the entire game, so with the way FF4's exp naturally scales you end up 15-20% higher level at pretty much any given point of the game. There's some other little differences here and there of the QoL nature (arrows aren't consumable anymore for instance) but for the most part this game has a lot less mechanical changes compared to its original version than the first three PRs did.
Labyrinth of Touhou: Gensokyo and the Heaven-Piercing Tree - AKA Labyrinth of Touhou 2; it's now available on Steam, with English text built-in (taken with permission from the original fan translation). My thoughts about this game are ... complicated, to say the least, but the most succinct way I can sum them up is: sometimes, less is more. Compared to the original LoT, this game has a lot more everything - more content, more characters, an added subclass system, an added passive skill system, more grind, and a heaping helping of QoL. The subclass and passive skill systems, while conceptually neat, add too much complexity to a game that doesn't particularly benefit from it being there (and aren't well balanced besides). I finished what amounts to the original main game and its postgame so far - the original postgame is a really poorly balanced mess and nearly made me quit, but at least you can pretty much just powergrind past it to get back to the good stuff again. I do plan on finishing the expansion content eventually.
All in all I'd say the original game was better at what I wanted it to be, and Windows 11 fixed whatever weird problem the game had with running on Windows 10. Still, LoT2 isn't *bad*.
Super Robot Wars 30 - I was really enjoying this. It's not nearly as cohesively written as VXT (owing to the nonlinear structure), but it's good at the whole smashing robots into each other thing. It's probably the easiest game in the franchise - even on Expert mode I'm having little trouble. But IMO difficulty really isn't the point of a fanservice game like this (*glares in LoT2's general direction*).
I say "was" because right now Bamco seems to be having some real trouble getting the game to be stable after the first DLC patch, so I've had to put it on the backburner for now.
Etrian Odyssey Nexus - Started this up again; new file since I lost my old save for Reasons. Running Heroic difficulty with a Highlander/Pugilist/Nightseeker/Medic/Zodiac team. Uhhh, what's there to say? It's Etrian Odyssey but with a lot more content. Anyway, I finished 5 labyrinths so far with this team. It's working out fine.
Yakuza: Like A Dragon - This game is a lot better than I was expecting really, and my expectations were decently high given the hype. "Earthbound for grown-ups" is a pretty apt description of it in more ways than one - it has some of the same offbeat quirky humor quality (if aged up into Definitely Not For Kids territory), the game's Basically Everything is a pretty much unabashed homage to Dragon Quest (to the point even that Dragon Quest itself actually gets namedropped in the plot), etc. The mechanics aren't a direct rip though, best as I can tell, but I don't have a good handle on LAD's formulas or anything.
About the only flaw I'd say the game has is kind of inherent to its thematic nature: it's a game largely about Japanese men who exist in a generally very chauvinistic subset of society (the criminal underworld). To its credit, the game manages to actually be quite respectful of its female characters (IMHO; obviously I'm not quite the right gender to fully judge this) - just, owing to the overall setting and subject matter, there are so few of them. I'll go into a bit more detail in spoilersize text.
I'd estimate I'm about halfway to 2/3 of the way through the game at this point and there are precisely two significant female characters in the main storyline. One is the game's only guaranteed female PC; she's a bartender who worked for a bar operated by the guy whose murder sets off pretty much the whole plot of the game, and while it's not explicitly stated it's strongly implied that with his death, she transitions from simply being the bartender to essentially running the place herself. She is - refreshingly - absolutely not a shrinking violet, but rather more of a woman of action who refuses to be patronized. Also she's more or less explicitly stated to have the highest alcohol tolerance of the core cast. The other is the commander of the local Korean mafia and demonstrates herself to be quite capable (and ruthless) in that role.
There's a side storyline with a third female character (and second female PC) that is technically optional, but is the primary source of money in the game so it's unlikely most players will skip it; this third woman has no presence in the main storyline due to her optionality, but is pretty much the central figure of one of the game's most involved sidestories. Basically, she's the daughter of a successful businessman who inherited her father's businesses when he died, proved dramatically less successful than him and got scammed by one of her father's competitors. The guy who got murdered had been planning to bail her out, but on account of his murder, Ichiban gets roped into taking over the company and rebuilding it instead. In any event, beyond that, she's pretty much a standard dutiful office lady sort of character.
Ichiban himself is an absolute delight of a protagonist and I'm very glad that he's going to be the main face of the Yakuza franchise for the foreseeable future, though. Anyway, it's in the running for best game I've played this year, although I'm not sure it'll claim the title yet.
Final Fantasy IV Pixel Remaster - Pretty much blew through this in two days; I mean, it's FF4. It's familiar territory. FF4PR for whatever reason halved the EXP requirements to level up across the entire game, so with the way FF4's exp naturally scales you end up 15-20% higher level at pretty much any given point of the game. There's some other little differences here and there of the QoL nature (arrows aren't consumable anymore for instance) but for the most part this game has a lot less mechanical changes compared to its original version than the first three PRs did.
Labyrinth of Touhou: Gensokyo and the Heaven-Piercing Tree - AKA Labyrinth of Touhou 2; it's now available on Steam, with English text built-in (taken with permission from the original fan translation). My thoughts about this game are ... complicated, to say the least, but the most succinct way I can sum them up is: sometimes, less is more. Compared to the original LoT, this game has a lot more everything - more content, more characters, an added subclass system, an added passive skill system, more grind, and a heaping helping of QoL. The subclass and passive skill systems, while conceptually neat, add too much complexity to a game that doesn't particularly benefit from it being there (and aren't well balanced besides). I finished what amounts to the original main game and its postgame so far - the original postgame is a really poorly balanced mess and nearly made me quit, but at least you can pretty much just powergrind past it to get back to the good stuff again. I do plan on finishing the expansion content eventually.
All in all I'd say the original game was better at what I wanted it to be, and Windows 11 fixed whatever weird problem the game had with running on Windows 10. Still, LoT2 isn't *bad*.
Super Robot Wars 30 - I was really enjoying this. It's not nearly as cohesively written as VXT (owing to the nonlinear structure), but it's good at the whole smashing robots into each other thing. It's probably the easiest game in the franchise - even on Expert mode I'm having little trouble. But IMO difficulty really isn't the point of a fanservice game like this (*glares in LoT2's general direction*).
I say "was" because right now Bamco seems to be having some real trouble getting the game to be stable after the first DLC patch, so I've had to put it on the backburner for now.
Etrian Odyssey Nexus - Started this up again; new file since I lost my old save for Reasons. Running Heroic difficulty with a Highlander/Pugilist/Nightseeker/Medic/Zodiac team. Uhhh, what's there to say? It's Etrian Odyssey but with a lot more content. Anyway, I finished 5 labyrinths so far with this team. It's working out fine.
Yakuza: Like A Dragon - This game is a lot better than I was expecting really, and my expectations were decently high given the hype. "Earthbound for grown-ups" is a pretty apt description of it in more ways than one - it has some of the same offbeat quirky humor quality (if aged up into Definitely Not For Kids territory), the game's Basically Everything is a pretty much unabashed homage to Dragon Quest (to the point even that Dragon Quest itself actually gets namedropped in the plot), etc. The mechanics aren't a direct rip though, best as I can tell, but I don't have a good handle on LAD's formulas or anything.
About the only flaw I'd say the game has is kind of inherent to its thematic nature: it's a game largely about Japanese men who exist in a generally very chauvinistic subset of society (the criminal underworld). To its credit, the game manages to actually be quite respectful of its female characters (IMHO; obviously I'm not quite the right gender to fully judge this) - just, owing to the overall setting and subject matter, there are so few of them. I'll go into a bit more detail in spoilersize text.
I'd estimate I'm about halfway to 2/3 of the way through the game at this point and there are precisely two significant female characters in the main storyline. One is the game's only guaranteed female PC; she's a bartender who worked for a bar operated by the guy whose murder sets off pretty much the whole plot of the game, and while it's not explicitly stated it's strongly implied that with his death, she transitions from simply being the bartender to essentially running the place herself. She is - refreshingly - absolutely not a shrinking violet, but rather more of a woman of action who refuses to be patronized. Also she's more or less explicitly stated to have the highest alcohol tolerance of the core cast. The other is the commander of the local Korean mafia and demonstrates herself to be quite capable (and ruthless) in that role.
There's a side storyline with a third female character (and second female PC) that is technically optional, but is the primary source of money in the game so it's unlikely most players will skip it; this third woman has no presence in the main storyline due to her optionality, but is pretty much the central figure of one of the game's most involved sidestories. Basically, she's the daughter of a successful businessman who inherited her father's businesses when he died, proved dramatically less successful than him and got scammed by one of her father's competitors. The guy who got murdered had been planning to bail her out, but on account of his murder, Ichiban gets roped into taking over the company and rebuilding it instead. In any event, beyond that, she's pretty much a standard dutiful office lady sort of character.
Ichiban himself is an absolute delight of a protagonist and I'm very glad that he's going to be the main face of the Yakuza franchise for the foreseeable future, though. Anyway, it's in the running for best game I've played this year, although I'm not sure it'll claim the title yet.