5
« on: March 09, 2018, 08:52:57 AM »
Ys 8: Basically 100% cleared
I’d have be so down with the final reward of solo mode, but there are several drawbacks that make me basically ot even consider it.
For the end I think the game loses its way a little by ramping up shit too much. All player ultimates are super evasive or have super good range, in return bosses become monstrously fast and the game throw dozens of regular enemies at once. It sort of turns into a Top 10 Anime Battle, which might look good, but in practice I’m just mashing buttons. Balance was already dead because of instant healing, but there was at least some finesse involved before.
I did love how the optional dungeon had only two save points and respawning bosses. Made meals shine for the first time.
Ricotta suddendly went from LVP by far to pretty good thanks to Dino Throw’s obscene range. My team has an actual sniper and his range is pathetic compared go the little girl throwing giant dinosaur bones.
Ys Origin: This is much more low key but I enjoy it a hell of a lot more
Mobility and dungeon exploration are perfect, I love the gameplay loop of initially struggling in a new area, then having an easier time after finding a few chests, then a boss.
The first couple bosses commited some eye rolling cardinal flaws,but every boss afterwards has been a joy. I like how quick, easy and powerful levelling is, so you can fuck up any bad boss with a 5 minutes grind. This does make the prospect of not levelling up for a good boss and retry dozens of times instead require immense abnegation (but it’s worth it)
I’m playing with Yunica who makes a good Yattaf: Girl, solo, hyper, has an axe, first letter is an Y. I just regret how nice she is. Hugo sounds ridiculous and I wonder how gameplay changes as a result.