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Messages - Jo'ou Ranbu

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1
- Excalibur Ramza isn't really a much of a factor to me.  For most mortals who choose not to dupe, there's only going to be the one to share and it's generally best in Orlandu's hands.  Excalibur + Thief Hat Ramza is amazing but it comes online super-late (later than Orlandu joins even) so there's still the rest of the game to go through before getting there.  Where he still tends to be good but doesn't feel leagues above the whole cast.

Will respectfully agree to disagree here, because while Orlandu really does have amazing bases to work off with zero effort, if you did your Ramza even remotely intelligently (as in, just thinking up a build to work with, not even any stat growth manipulation shenanigans), he will have a much wider array of abilities to actually work off the turn economy advantage given by Excalibur, and, like, it was -already there- when Orlandu joins. Meanwhile, Orlandu still has to be caught up to speed in JP - like, yes, he's very solid off the gate even with like just Stasis Sword, but it's still a hurdle he has to climb when facing the comparison with Ramza. I usually look at Orlandu's join as basically "yay, Ramza got Excalibur" nowadays, because the equip itself is that much of an equalizer, and it's hard to say Orlandu does better with it than Ramza unless you're just admitting you kinda screwed up your Ramza.

2
Tournaments / Re: Futurama 2024 Finals and Rankings!!
« on: January 15, 2025, 10:13:55 AM »
Reicher Wallace (Mana Khemia 2: Fall of Alchemy) vs Sephiroth (Final Fantasy VII) - Remote Mines have no real reason to be seen as walled by Fly. This... is VERY ugly.

Cecil Harvey (Final Fantasy IV) vs Canopus Wolph (Tactics Ogre: Let Us Cling Together) - Cecil... actually isn't much different from Viktor in any relevant way for this match, is he? Even the healing actually is more of a problem than a help, because higher TP = higher damage on the finisher and Cura just erases a single hit at most.

3
Tournaments / Re: Futurama 2024 Week 4
« on: January 08, 2025, 05:55:18 PM »
Reicher Wallace (Mana Khemia 2: Fall of Alchemy) vs Myria (Breath of Fire III) - Myria indeed has a huge durability and speed lead, but her damage is just not what it takes to surmount Reicher's increasingly monstrous timed sphere offense. By his second turn, he can start pumping out over 2x PC HP per turn and that's just waaaaaaayyy to much for Myria to handle with low 2HKO at best plinks.
Sephiroth (Final Fantasy VII) vs T260G (SaGa Frontier) - I don't see Sephiroth as slower than T2, which is very much needed for her to win. T2 just can't shave off 3x PC HP (Sephy's effective durability post-Wall) within two turns.

Lucius (Fire Emblem: The Blazing Blade) vs Canopus Wolph (Tactics Ogre: Let Us Cling Together) - Yeah, Canopus goes first and 2HKOs, I really don't see how Lucius surmounts this even if you see him getting counters.

4
Tournaments / Re: Futurama 2024 Week 3
« on: December 30, 2024, 04:26:50 PM »
Rubicante (Final Fanasy IV) vs Myria (Breath of Fire III) - Yeah, I suspected Myria had Blizzard, this makes this ugly for Rubi.

Boston (Romancing SaGa 3) vs Strawman (Wizard of Oz: Beyond the Yellow Brick Road) - Boston goes first and immunes Strawman's damage! Too bad he's total bait to Falcon Swoop and fails to OHKO anyway.

Red Mage (Final Fantasy V) vs Alexei (Eternal Poison) - Alexei misses the OHKO on Red Mage even if they go last, so Froggies.
Chrom (Fire Emblem Awakening) vs Ilia Silvestri (Star Ocean: First Departure) - OKAY. Chrom and Ilia kill each other in about the same amount of hits. Their ranged options also deal around the same damage to each other. Ilia triggers counters, Chrom triggers evade, Ilia's ranged offense can't outheal Falchion, but her actual moves can... HOWEVER, Chrom has the counters, and he will outstall Ilia if she goes ranged, he has infinite Falchion uses, she doesn't have infinite MP. And if she goes melee, well, those counters are problematic whenever they hit. This said... I think Falchion counters + healing will eventually get him there, the healing undoes most of the damage of a single Ilia attack and he can get progress without having to go on the offensive himself, while Ilia... can't really say the same.

Eilie (Suikoden II) vs Canopus Wolph (Tactics Ogre: Let Us Cling Together) - Eilie is kinda uh worse than Viktor in most relevant ways, can't imagine how she could fare any better than he did.


Data Mine

I've played:

7th Saga
Eternal Poison
Metal Slug Tactics (just on the beginning, but will get to it once I'm done with P3R)
Persona 3 Reload (currently on January, so nearly done)
Phantom Brave

5
Unranked Games / Re: Persona 3: Reloaded
« on: December 26, 2024, 12:15:25 PM »
My own character evaluations, also a request from Tide-kins:

Yukari Takeba: Well, let the age of glow-ups begin. Yukari opens up by answering the question "what if a dedicated healer was also a ticking time bomb?". Yuka-tan's theurgy conditions are very synergistic with her basic strategy and open up a scary-ass win condition, since Concentrate'd Cyclone Arrow is a 1.8x PC HP nuke she can unlock by turn 4. So, I really hope you can OHKO her or 4-3 and 2HKO before then! This sounds pretty reasonable off her junky durability (eeeeew sub-0.7x pc hp on a fucking healer) and kinda sketchy speed, but she has extra options to force you into giving up those turns: Pulinpa in particular is a death knell of a status even before accounting for her game and she can sacrifice damage in order to pump confuse's accuracy into 90% territory. Oh noes, she only nukes you with 1.35x PC HP instead of 1.8x PC HP with Cyclone Arrow now, how will she ever cope with blowing you up slightly less on her danger turn when she just forces you to daze off into the void for 3+ turns in the meantime. Sukunda in a vaccuum would be pretty neat, but spending a turn for a three-turn debuff that only makes her evade turn two doesn't feel like a great proposition off that concrete durability spread, which is kind of a pity. Alternatively, she can also 2HKO the magically frail since Conc'd Garudyne => Garudyne in the early fight is about 80% PC HP, so it's not like if she can't fine-tune her venues into victory a bunch of ways. The lightning weakness is very scary and will cost her fights, but she also gets Fire immunity as a consolation. Regardless, Yukari starts out showing what kind of shenanigans the P3R cast is up to by being the cast's probable third-worst dueller and still having an easy slot-in for Heavy. Not bad for a build that started out as a quintessential crappy healer all the way back in 2007.

Junpei Iori: Poor Stupei, once again he got the short end of the stick in the transition. His in-game rework from original Persona 3 is one of the best of the cast: Junpei went from being an awful physical specialist in a game where physical damage was infinite trash to a crowd-control-heavy crit machine in a game where not only physicals are your preferred neutral offensive tool, but criticals allow for a massive snowball effect in your offense due to One Mores and stacking damage multipliers. Sadly, though, he doesn't get quite the same options for fine-tuning his critical rate in the DL, so instead of easily accruing 60-70% crit by lategame, he's stuck with a 31% rate and decidedly average stats across the board. It's not all bad, since he's still averaging a crit on turn 2 and a single lucky roll will open him a venue to pump out about 1.13x PC HP that turn, which is still fairly scary and miles better than his trashy offense in the original! But man, the lost potential. Junpei also doesn't like facing high Luck, which will eat into his crit rates, and evade is the usual problem it always is for Persona physical sluggers, but there's at least a semblance of a strategy there. Not a bad Middle, but undoubtedly the big loser of a remarkably strong PC cast.

Akihiko Sanada: So, uh, back to the MASSIVE glow-ups. Akihiko's initial game plan is slugging like a champ off insane durability, strong evade and powerful damage off the auto-Heat Riser turns, where he looks like a high Heavy boss slugger. That sounds good, but surmountable, right? After all, he only gets that good a statline for those turns. Weeeeeeeell, once those turns are up, you're left with a Heavy-calibur staller sporting a nasty damage debuff, full healing and an evade buff for good measure. Oh, and his Theurgy gauge is probably full by now, so I hope you like eating 90~% PC HP with shock status attached right after dealing with a 2x PC HP, near-50% universal evade and 2HKO-slinging brick wall. Having to surmount two very powerful and very different win conditions in order to manage Akihiko is a very tall task. Granted, he doesn't like dispel, that ice weakness always presents a potential problem even with his evade against it, status he can't block are also an issue and his statline past those initial Heat Riser turns is just okay. So it's not like he lacks exploitable holes in his game. That's still a very scary package, though, and cements Sanada as quite possibly the best non-wildcard Persona dueller in the series. Heavy/Godlike, a far cry from the generic healer with average damage from P3o.

Mitsuru Kirijo: EXECUTE THEM! On her rework for P3R, Mitsuru fully leans into the memes and makes a game plan out of them: between 100% freeze attached to 2HKO damage, Rakunda, Concentrate and two other equally deadly and almost as accurate status options just in case Freeze isn't an option, the win condition is very clear. Disable, setup and eviscerate, merci beaucoup. Even with zero prep time, the freeze venue allows her to pump near-OHKO damage per turn once the status lands. MARIN FUCKING KARIN and Neuro Slash are frightening alternatives that require distinct blockers and also instantly slot Mitsuru for victory, additionally allowing her to set up explosive damage even if Ice is initially walled. She does feel the loss of Diarahan from the original game (it especially hurts her against bosses), but letting her get a turn became just SO dangerous if you're status-vulnerable at all that she definitely prefers her new strategy. The survivability and speed are knocks against this game (below average speed and shoddy across the board durability are never fun), of course, but may Jesus have mercy on your soul if you give Mitsuru even one opening, 'cause ya ain't getting seconds. Potentially very scary Heavy, as it's more or less the norm with this cast.

Aigis: In a sense, Aigis is the least changed character from the original, sporting a very similar (and straight-forward) strategy: outlast enemy while juggling healing, Tarukaja and Rakukaja, rely on physical damage to win, cower in fear from thunder damage. However, everything about her game plan was amped up: her damage took a notable notch up, P3R -kajas are much better than their P3o counterparts, she gained physical resists across the board in addition to the pierce immunity, she became very hard to status out and Theurgies provide an additional long-term goal (Orgia Mode in particular is a really funny all-in button past the near-OHKO damage opening) for her. So, unless you can hit that lightning weakness, you're dealing with a bit of a brick wall who will eventually just tear you down. Bad first-turn speed and slow Theurgy charge are kind of bummers, but she's just so well-geared for playing the long game and very few statuses are real options against her thanks to her default equips and Insta-heal. Her main lingering problems end up being the physical reliance and that lightning weakness. Still, nothing that keeps her from hanging around in High Heavy. Fear the roboto meido.

Koromaru: Koro-chan's game got frankly weird in the transition to P3R. The damage sucks, the instant death is barely turn two (which is a HUGE improvement compared to P3o's turn-four trash, but still), the durability is pretty middling... but Debilitate. Debilitate is both a notable buff to his offense and durability and he keks off good turn one speed to stick it ASAP. Sure, he's still relegated to killing in four turns whenever Mudoon isn't an option, but man he's a pain in the ass to take out during those turns, also thanks to the HP/SP regen stacking with the accuracy, damage and durability debuffing. He's also the only character in the cast who can spec to negate his elemental weakness, and spoiling three elements simultaneously isn't a bad perk. He has a more coherent gameplan than his original form, for sure, and it's definitely better, but it doesn't feel as much of a glow-up in the larger context as what the rest of the cast can now do. Good doggo probably makes it to Low Heavy anyway, but I'd like to put him up in proving grounds or the likes to test out his win conditions.

Ken Amada: Amada-kun also got the Yukari treatment, in that his basic gameplan both got amped up and he gained new toys to eke out wins. For starters, Heat Riser is a healer's wet dream, substantially boosting his durability, evasion and damage while it's up, making him even manage above average damage while buffed. Healing and instant death in the same package also rules, though the ID being just turn two is kind of not ideal. I always say Tetra and Makarakarn are more gimmicks than truly coherent options, but they do feel a lot more useful when complimented by a more comprehensive defensive skillset around them, especially when part of Ken's strategy revolves around farting off until he can unleash his Theurgy to end the fight right there. Speaking of which, being able to buff the offensive Theurgy for a souped up finisher is cool (1.25x PC HP under Tarukaja is niiiiiiiiice), but even Divine Intervention might find uses with it being a free shot of full healing that also grants both Tetrakarn and Makarakarn. It all depends on how long Amada needs to stay up. And, of course, with SP regen, he can keep his game going for a very long time indeed. And, to make things better, he's even got decent turn one speed, so he can immediately dig in and gain momentum. Kinda sketchy durability and needing to somewhat juggle his many conditionals feel like the main issues regarding Ken, along with him not having an immediate turn one win button to pop like Yukari and Mitsuru have, but Ken turned into a top-of-the-line healer-buffer and deserves a High Heavy nod. Don't mess with the elementary school kid, folks.

Makoto Yuuki: Hoo, boy, saving the nastiest for last. So, Makoto has the usual wildcard package, right? Ultimate variety, huge ways to mix and match his resistances to wall threats and tools to deal with just about any situation, the works. What separates him from his peers Yu Narukami and Ren Amamiya, though, is the statline: while Joker and Yu carried around at least one overcentralizing Persona that alone was capable of propelling them into Godlike (Yoshitsune, you fucker), Makoto has to rely on properly juggling his many skillsets and resistances/weaknesses because he doesn't get an easy point Persona to just make everyone miserable from the start. For starters, his fastest practical Persona is barely above Akihiko speed, and he actually averages pretty slow builds. Also, his damage isn't as overwhelming either, he ain't dropping overkill Hassou Tobis for days like Yu. Heaven's Blade is an option that opens up insane damage potential against the crit vulnerable, but that comes with the caveat of both crits and physicals in the DL, along with eating into his HP real hard. That said, the variety is still obviously there, with plenty of fatal, accurate status to choose from, the usual buffing/debuffing Persona goodness with Debilitate and Heat Riser, and the healing plus defensive passives unique to him. This last option is the most dangerous in a long fight to boot, since, like Yuka-tan, Makoto is ultimately a ticking time bomb: his Theurgy gauge takes forever to fill up, but once it does, you're eating 9999 Persona 3 Reload unresistable, defense-ignoring damage in Armageddon. That's somewhere in the vicinity of 8.7x PC HP, and I'm pretty sure you can count how many people survive this much damage in one hand. This said, he has to constantly juggle between builds (he can't have Personas that both can do high-level stalling and high-profile offense, for instance, and outside passives like Firm Stance and Enduring Soul, his durability is decidedly a pile of whatever), and having to shuffle between sets can open him up for down turns the top echelon of Godlike will make him pay dearly for. But that's still a hell of a package to chew through. As usual for the modern Persona main, easily High Godlike.

6
Tournaments / Re: Futurama 2024 Week 2
« on: December 24, 2024, 09:27:40 AM »
Sephiroth (Final Fantasy VII) vs Rudo Marco (Brigandine: Legend of Runersia) - SEPHIROTH used FLY on RUDO! It's super effective! RUDO used CLEAN MILITARY RULE on SEPHIROTH! It doesn't affect SEPHIROTH...
T260G (SaGa Frontier) vs Delphi (Wizard of Oz: Beyond the Yellow Brick Road) - There is a tier of Wild Arms of Oz boss that has a case to handle trashcan. Delphi isn't quite there yet.

Ayla (Chrono Trigger) vs Boston (Romancing SaGa 3) - Lobster goes first, 2HKOs, victory for the B-52s.
Oerba Yun Fang (Final Fantasy XIII) vs Strawman (Wizard of Oz: Beyond the Yellow Brick Road) - SO HEY, I THOUGHT STRAWMAN MATCHES WOULD BE EASY, RIGHT

Anyhow, Strawman's opening action on his first turn is Tomato Bomb, there's no question - anything else and Fang wins with either Fog or Daze. Now, Fang has no blockers for Confuse and she has to equip double Death blockers here. If the 40% blockers, upgraded from L1s, are legal (presuming they are), this makes Falcon Swoop like 8.5% accurate. Fang probably gives up about 1k HP and from 10% to 20% damage for this (don't remember how good storebought offensive boosters were in FF13), which might matter or not. Anything less than two 40% blockers will NOT suffice here: even two 30% blockers will lead to around 20% accuracy per Falcon Swoop, which just means Strawman just goes Tomato Bomb => Fox Hunt => Falcon Swoop x2 on the first turn and collects victoly with the following 4x Falcon Swoop while Fang flails around.

Now, I'll presume Fang just uses her normal physical chain under Confuse and hits all of its strikes - also will assume the chance for an action skip only triggers once for the whole chain. HOWEVER, I will assume she has to trigger individual evade checks on all her attacks. This matters because Strawman has 30%~ evade even before Fox Hunt. With a full chain, hitting all attacks, Fang shaves off 65% of Strawman's health. This means that, if she lands all the hits on the chain in the first turn, she'll need three more individual hits to win. After Fox Hunt, her accuracy plummets down to 25%~ per hit. Calc'ing this off, Strawman's optimal third action in the first turn in Gnaw, because it'll actually let him shave two or three thwacks off his damage in order to win. So, Tomato Bomb => Fox Hunt => Gnaw => start physicallying for 7.25% PC HP a pop.

After the most generous assumptions for damage and durability reduction here, Fang has around 0.88 pdur and deals 58% to Strawman if all hits connect. This means... she needs four individual hits to land in order to close the deal. And she has a 33% chance to skip a turn every turn. Under these conditions, by the turn Fang would get her fourth turn overall, landing the third of the four hits needed to complete her deal, Strawman has already dealt 1148 WoO damage, translating to a KO to Fang even before the hits to damage and durability. I.e. she actually gets outraced by Strawman's godly 14HKO damage post-defense debuffing no matter what...? Wait, what? Jesus christ, Strawman is so evil. Yeah, nevermind, thought this would be closer than it actually is.

Magdalen Harts (Wild ARMs Alter Code F) vs Ilia Silvestri (Star Ocean: First Departure) - Ilia 3HKOs Mags with physical x2 => Tiger Claw and is probably faster even if you scale him to be above average speed. Now, Mags 2HKOs, but... Ilia has like 55% physical evade. And Magdalen's HIT stat is pretty averagish. Yeah, no.

Viktor (Suikoden II) vs Canopus Wolph (Tactics Ogre: Let Us Cling Together) - Viktor 4HKOs Canopus, which means the Vartan just gets a mean-ass finisher and wins first.

7
Tournaments / Re: Futurama 2024 Week 1
« on: December 20, 2024, 01:36:26 PM »
Wow, two matches I can vote on.

Warlock (Suikoden IV) vs Mu'ah (Brigandine: Legend of Runersia) - So, Warlock obviously OHKOs with Earthquake, Mu'ah mdur be ow. HOWEVER! Mu'ah opens with Magic Down and is faster than him, and that opens him to winning the match with Solid the next turn, along with actually letting him survive an Earthquake. But... Vengeful Child. Warlock answers with Vengeful Child to avoid getting petrified until Magic Down runs out (it lasts three turns). Mu'ah has the following options after a Vengeful Child: spend it with Venom until a double (after the first turn, Mu'ah 4-3s Warlock when he's casting Vengeful Child), trying to clock Warlock of the 60%~ evade and Flowing Rune with his 84% accuracy, 6HKO to average physical. The turnsplit means... Mu'ah is very unlikely to get a turn with Magic Down up AND Vengeful Child down before running out of MP. He can't afford to fish for petrification without Magic Down up, because Warlock WILL one-shot him without the debuff. So, uh, yeah. Surprisingly complicated match, but rather clean-cut at the end.
L'Arachel (Fire Emblem: Sacred Stones) vs Alexei (Eternal Poison) - Good lord, Alexei OHKOs with ITE and L'Arachel OHKOs nothing with her 4HKO Shines.

8
Unranked Games / Re: Persona 3: Reloaded
« on: December 13, 2024, 11:35:12 AM »
Tide asked me to, so here are my damage averages. These factor in Makoto and Auto-Taru/Heat Riser where it is default - so, Akihiko, Mitsuru and Makoto. Besides Mitsuru and Makoto, Ken and Koromaru also have Auto-Taru equips - however, Koromaru's auto-buff is on an armor, and the hit to his physical durability is big (about 40% more physical damage compared to his default). This more or less negates the boon given by Tarukaja, and doesn't gel well with his game overall. Ken loses 100 HP and SP, along with not caring much about Auto-Taru itself due to Heat Riser. So, they keep their defaults. I'll put their Auto-Taru damage figures on brackets just for reference.

Also, physical skills have their proration already factored in for the figures below.

EDIT: after testing Auto-kaja skills on Makoto last night, I figured out some mechanics about it, which change the damage average dynamics some. When swapping out of an Auto-kaja Persona, Makoto (and the party, in the case of the auto-Makaja skills) retains the buff from the Persona for the current turn only, losing it on the next turn. This means he can't just swap from Scathatch and retain the damage for buffed Phanta Reis on Cybele, for instance, for the full three turns, though he can use them on the turn of the swap. Due to this, I decided to make a two-turn average, which also factors in Yukari's Concentrate'd Garudyne and Mitsuru's Concentrate'd Diamond Dust. These are likely going to be the averages I'll use in practice, though I'll keep the single shot average for reference.

Two-turn damage averages (Makoto factored in, Auto-Taru)

1. Mitsuru Kirijo: Concentrate => Auto-Taru Conc'd Diamond Dust (1408.5, average 704)
2. Makoto Yuki: Auto-Taru Panta Rhei => Phanta Rei (1272, average 636)
3. Akihiko Sanada: Auto-Heat Riser God's Hand (545 - 729 raw)
3. Yukari Takeba: Concentrate'd Garudyne => Garudyne (929.5, average 465)
Ken Amada: Auto-Taru Kougaon (444)
Koromaru: Auto-Taru Eigaon  (417)
5. Aigis: Primal Force (389 - 493 raw)
6. Ken Amada: Kougaon (317)
7. Koromaru: Eigaon (314)
8. Junpei Iori: Brave Blade (307 - 384 raw)

AVERAGE: 459.625 (KILLPOINT: 1149)

Damage averages (Makoto factored in, Auto-Taru, single turn, no OPB skills)

1. Makoto Yuki: Auto-Taru Panta Rhei (742)
2. Mitsuru Kirijo: Auto-Taru Diamond Dust (626)
3. Akihiko Sanada: Auto-Heat Riser God's Hand (545 - 729 raw)
Ken Amada: Auto-Taru Kougaon (444)
Koromaru: Auto-Taru Eigaon  (417)
4. Aigis: Primal Force (389 - 493 raw)
5. Ken Amada: Kougaon (317)
6. Koromaru: Eigaon (314)
7. Junpei Iori: Brave Blade (307 - 384 raw)
8. Yukari Takeba: Garudyne (286)

AVERAGE: 441 (KILLPOINT: 1102)

9
Tournaments / Re: Futurama 2024 Noms!!!
« on: December 09, 2024, 06:17:35 PM »
Godlike, Ranked: Rika (PSIV), Lenneth Valkyrie (Valkyrie Profile: Silmeria), Fou-Lu (BoFIV), Reicher Wallace (MK2)
Godlike, Not Ranked: Lewyn (FE4), Haken Browning (SRWOG:EF), Valsu Saizer (7th Saga), Spiritmaster (BD2)

Heavy, Ranked: Ann Takamaki (P5), Arnaud G. Vasquez (WA4), Xerneas (PKMN XY), Wakka (FFX)
Heavy, Not Ranked: Strawman (WoO), Yukari Takeba (P3R), Mitsuru Kirijo (P3R), Boston (RS3)

Middle, Ranked: Sharon (S3), Maxine (S4), Hahn Mahlay (PSIV), Red Mage (FF5)
Middle, Not Ranked: Shante (AtL2), Rutee Katrea (ToD), Olvan Jaess (7th Saga), Ilia Silvestri (SO1)

Light, Ranked: Virginia Maxwell (WA3), Bernadette Egan (S5), Lilianne Valendorf (MK2), Cyrus Albright (OT)
Light, Not Ranked: Sherri Phoraena (TO:LUCT), Tin Man (WoO), Luigi (Mario Rabbids Kingdom Battle), Andarc (S:T)

10
Tournaments / Re: Proving Grounds Heavy/Godlike: Can't touch this.
« on: November 06, 2024, 02:13:12 PM »
Oracle (Bravely Default II) vs. Emelious (Grandia 3) - I don't really see how Oracle gets out of the being stuck on the forever loop of recasting Elemental Supplement. Emelious constantly doubleturns after Oracle's first turn and there's just not much they can do to escape this.
Oracle vs. Rudo Marco (Brigandine LoR) - Survive a Rudo turn, ES, do whatever the hell they want until Rudo dies.
Oracle vs. Lenneth Valkyrie (Valkyrie Profile 1) - I'm never respecting BD2 status that isn't under the influence of Guaranteed Results, and that feels like the shot Oracle has. They go last if they go for the elemental spoiling setup and Lenneth just OHKOs that.
Oracle vs. Sir Leopold (Dragon Quest VIII) - Well, this boils down to "do I see Elemental Supplement getting owned by icy waves?". And the answer to this is uh i dunno.

Rest later, this is a headache.

Oracle vs. Celes Chere (Final Fantasy 6) - Oracle vs. Gilgamesh (Final Fantasy 5)
Oracle vs. Neclord (Suikodens)
Oracle vs. Wakka (Final Fantasy X)

Oracle vs. Hugo (Suikoden 3)
Oracle vs. Ephraim (Fire Emblem 8)
Oracle vs. Chie Satonaka (Persona 4)
Oracle vs. Alain (Unicorn Overlord)

11
Imaginary pools

Ryuji has Auto-Taru, that flips the Stocke matchup upside down (and IIRC Ryuji also halves Fire... not that it matters), Tarucharged God's Hand OHKOs Stocke with plenty of room even after factoring in Auto-Taru in the averages (which I obviously do, since both Ryuji and Morgana get it from their equips). Ryuji's auto-Taru weapon comes from an insanely common recruitable Persona from Shido's palace, too, so its legality is kinda not a factor as well. Probably doesn't help him against Therion, though, since Shackle Foe does awful things (and Auto-Taru is just as dispellable as its casting form).

12
Mewtwo (PKMN) vs. Shania (SH:FtNW): RBY here, so this is academic.

Nel Zelpher (SO3) vs. Lady Elmina Harken (WA:ACF): Fweem.

MOMO Mizrahi (XSs) vs. Stocke (RH): Weirdly, this is a match where XS3 MOMO struggles somewhat more than XS1, but even then, having to take a damage hit to block silence (and, depending on how harsh you are, not even being able to) puts this firmly out of Stocke's reach. MOMO 1 just cruises.

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1): Second verse, same as the first.

13
Lady Elmina Harken (WA:ACF) vs. Geno (SMRPG) - Yeah, I think Elf's on the money here: Harken lands an effective 4-3 and this is just a bit too much for Geno even with Work Pants. Still, very solid match

Jude Maverick (WA4) vs. Stocke (RH) - Yeah, tanky mage slugger is not what Jude likes facing, that mdur be uguu.

Zhuzhen Liu (SH1) vs. Hubert von Vestra (FE3H) - sure

14
Terra Branford (FF6) vs. Shania (SH:FtNW) - Yeah, no Ultima, no whammy.

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3) - Oh dear, Ice Daggers bypass Harken's Blocker. This is not pretty.
Asellus (SaGa) vs. Geno (SMRPG) - The Blood Chalice mdur hit always shocks me with how ugly it is. Almost 25% extra damage taken? Yeah, Asellus just can't recover from that.


Jude Maverick (WA4) vs. MOMO Mizrahi (XSs) - Unlike most people here, I still think the form MOMO uses doesn't really matter at all. XS3 MOMO's first turn speed is junk: Jude isn't far from instadoubling her at base, so RA means Jude immediately lands two turns before her first. Shoot+RA-boosted Assault Buster scrapes PC HP damage to average durability and MOMO not only sports 73% PC HP, but she has game-worst DEF. This is not even factoring the boosts to naked AB given from MOMO's sucky speed and defenses. Jude might OHKO with Assault Buster WITHOUT the rapid attack opener and he doesn't even have to. The other forms are academic. HILARIOUSLY, MOMO might have the best shot with XS2 of all forms, but I think Jude can avoid the 2HKO equipping his MDef-twinked armor at absolute worst.

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1) - Nosferatu+Renewal is frankly way too much here.
Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H) - Feels right at a spiritual level.

15
Odd Eye (ShF2) vs. Melfice (G2) - Faster. 2HKOs.
Tir McDohl (S1) vs. Chris Lightfellow (S3) - Yeah, the faster one takes it all.

Ryuji Sakamoto (P5) vs. Hildegarde Valentine (SH:FtNW) - Home run.
Summoner (FF5) vs. Tidus (FFX) - Tidus juuuuust misses a 3HKO on Summoner, so Catoblepas solves things.

Tifa Lockhart (FF7) vs. Leehalt Alceste (WA3) - Leehalt does not get to dodge a limit.
Amarant Coral (FF9) vs. Bowser (SMRPG) - Uh, Fear physicals do strap Amarant into a heal-lock that actually makes leeway against Amarant slowly. This said, Bowser has to reapply it periodically and that also means Amarant gets to make progress himself between recasts... and Amarant is faster. Alternatively, he can try to apply Countdown, which I don't think Bowser can stop in time. Yeah, this is not a short fight, but I guess it works like this.
Albel Nox (SO3) vs. MOMO Mizrahi (XSs) - I... actually think it doesn't matter which form MOMO takes? Albel damage is a thing, so XS1 runs Confuse rod, Star Lights and proceeds to 2HKO. XS3 eats Albel alive with Abyss Walker => Blood Dancer => smashy smashy. Even XS2 might have a shot with charging twice into a KO, which is just sad.

Ricardo Banderas (XG) vs. Labyrinthia Wordsworth (WA:XF) - I thought about Labby's accuracy busting, but tbh she just goes first and 2HKOs.
Cotton (SaGa) vs. Zhuzhen Liu (SH1) - Zhuzhen has enough time to land Paralysis and just win from there, Cotton offense is unsalvageable.
Boco (FFT) vs. Annette Fantine Dominic (FE3H) - uh doesn't Annette 2HKO Boco at base

16
Shania(SH:FtNW) vs. Worker 8 (FFT) - Shania just gives Worker 8 fits with how well-rounded her skillset is.
Magus (CT) vs. Citan Uzuki (XG) - I have no idea how Magus could possibly outlast Citan.
Edelgard von Hresvelg (FE3H) vs. Zio (PSIV) - Oof, Zio is around 2.6x PC HP to me. Random's math works for me.
Terra Branford (FF6) vs. Mewtwo (PKMN) - Oof, yeah, it's Ultima/Break or bust for Terra. Mewtwo can eventually get his damage to something like 4.8x PC HP with full Amnesia stacks, so there's no way she can handle even a second Amnesia.

KOS-MOS (XS) vs. Clarissa Arwin (WA:XF) - Well, yeah.
Lyndis (FE7) vs. Rufus (VP2) - Oof, that ITE. Rufus has multiple ways to clinch a win here.
Maya Schrodinger (WA3) vs. Geno (SMRPG) - Yep. Geno just chips too well.
Lady Harken (WA:ACF) vs. Ernst (S5) - Ernst not very happy here.

Mitsuru Kirijo (P3) vs. Jude Maverick (WA4) - Yeah, Jude 3-2s average speed with an opening RA.
Anastasia Romanov (SH2) vs. Karsh (CC) - Thanks, guys
Jessica de Alkirk (L:SSSC) vs. Clive Winslett (WA3) - L:SSSC silence also affects physical skills, so yeah I very much buy the argument here.

Marianne von Edmund (FE3H) vs. Marcus (FE6) - Oh dear.
Squire (FFT) vs. Mustadio Bunanza (FFT) - <mustadio>
Hubert von Vestra (FE3H) vs. Peco (BoF3) - I think any damage breaks BoF3 sleep from my admittedly blurry memory. This isn't an argument in favor of the onion.
Queen (S3) vs. Nina (S2) - Well, yes.

17
Tournaments / Re: Futurama 2023 Week 5 + Rankings!
« on: February 09, 2024, 02:13:08 PM »
Yuna (Final Fantasy X) vs Belial (Wild ARMs 4) - I mean, Belial is so accurate that even Arnaud has problems dodging Tank Drop and Yuna has -less- evade than Arnaud. She may not even need 4D Pocket on average. Not that it matters, 4D Pocket is a crazy PC killer either way because turngauge-resetting off nearly 300% average speed is just bonkers.

18
Tournaments / Re: Futurama 2023 Week 4
« on: January 25, 2024, 06:18:55 PM »
Heat (Digital Devil Saga) vs Yuna (Final Fantasy X) - At first, I thought this'd be a really complicated match, since AoE isn't easy to come by in FFX and what Yuna's Aeons have in that regard is saddled with bad recharge times. But no, Heat's durability is actually barely above PC HP, she just phones Anima and makes him die before anything happens.
Goddess (Final Fantasy VI) vs Belial (Wild ARMs 4) - Belial is DANGEROUSLY close to OHKOing Goddess with a Tank Drop. She -really- doesn't have to.

Heavy

Mei-ling (SaGa Frontier) vs Kyra Tierney (Phantasy Star IV) - Mei-ling's Bounded Shot crits ignore defense and she has an initiative 2HKO as is. Worst part: even if you respect Telele more than I do, it doesn't hit the stats guns use for their damage, so Kyra's really hoping for insane luck on Bindwa. Not really happening.

19
Tournaments / Re: Futurama 2023 Week 3
« on: January 12, 2024, 01:29:09 PM »
Riou (Suikoden II) vs Yuna (Final Fantasy X) - I've seen this fight before and I had the same questions about who's faster as well. So yeah.
Belial (Wild ARMs 4) vs Ryu (Breath of Fire IV) - Even if you don't allow 4D Pocket to win the fight, it resets the target's CTB gauge to zero, so it locks Ryu down all the same. There's no universe where Belial doesn't insta-double Ryu, so Agony Effect => 4D Pocket => lather rinse repeat.

Mei-ling (SaGa Frontier) vs Mystic Knight (Final Fantasy V) - Mei-ling just 2HKOs on average, I think. Light Sword makes MK's accuracy not turn one, so if necessary to guarantee the 2HKO, she can also afford that.

20
Tournaments / Re: Futurama 2023 Week 1
« on: January 08, 2024, 01:48:03 PM »
Riou (Suikoden II) vs Ezel Granada (Super Robot Wars OG Saga: Endless Frontier) - Forgiver Sign is over 2x PC HP that ignores defense, Ezel does -not- live through that.

Mei-ling (SaGa Frontier) vs Tim (Brigandine: Legend of Runersia) - Mei-ling has all the stall she needs to drain Tim out.

Thief (Final Fantasy V) vs Corselia (Suikoden Tactics) - Corselia just makes a water panel and bonks Thief all day. I'm not even sure she NEEDS the panel because Thief is nearly incapable of breaking through that evade.

21
Tournaments / Re: Futurama 2023 NOMS
« on: December 19, 2023, 04:26:50 PM »
hi guys

Godlike: Yuna (FFX), Ameno-Sagiri (P4), Tetri (MK2), Heat (DDS), Haken Browning (SRWOG:EF), Kusuha Mizuha (SRW:OGs)

Heavy: Petra Mcneary (FE3H), Hildagarde Valentine (SH3), Charlotte (ToM/SD3), Mei-ling (SF), Ann Takamaki (P5), Lei Kugo (LaL)

Middle: Axl (MMXCM), Poco (AtL), Yulie Ahtreide (WA4), Empoleon (PKMN), Jack Skellington (KH), Mu'ah (Brig: LoR)

Light: Red Mage (BD), Frog (CT), Yukari Takeba (P3), Relm Arrowny (FF6), Cordelia (Suiko Tactics), Beast (KH)

22
T260G (SaGa) vs. Belial (WA4) - V-MAX, Starlight Shower, the end.

Emilia (SaGa) vs. Edgar Roni Figaro (FF6) - pew pew

Red XIII (FF7) vs. Byleth Eisner (FE3H) - Yeah, don't think Byleth really can avoid a L2 and uh that's bad news. It's not like Byleth has the easiest time against Nanaki even before limits come into play.

23
T260G (SaGa) vs. Fenrir (VP1) - Even if you don't see Freeze as immunable by the trashcan, I'm not really sure what can Fenrir even DO here. I'm not sure Fenny avoids being OHKOed by Magnify as it stands and the wolf can't even break T2's regen until below half HP! So uh yeah.
Rika (PSIV) vs. Belial (WA4) - Huh, Rika does avoid being instant-doubled to me and that does change things. Yeah, nevermind.

Levin Brenton (WAXF) vs. Emilia (SaGa) - Levin goes last and faces evasion. This is a nightmare.
Edgar Roni Figaro (FF6) vs. Lilka Eleniak (WA2) - Yeah, no way around the status.

Red XIII (FF7) vs. Tony (WA4) - Yeah, Stardust Ray just melts Tony and he has no way around it.
Byleth Eisner (FE3H) vs. Florina (FE7) - Wow, Windsweep.

24
Arceus (PKMN) vs. Rika (PSIV) - Yeah, not feeling the Ghost > Elim argument today. And Arceus without Normal typing really, really struggles to pressure Rika, so she uh has all the time in the world to land it.
Belial (WA4) vs. Killer (SH3) - Tank Drop just 2HKOs and she insta-doubles, the usual.

Edgar Roni Figaro (FF6) vs. Asellus (SaGa) - So uh Asellus doesn't get immunity to confusion, unless Mystic Change also grants status immunity besides status healing. I SUPPOSE you could make an argument for Noiseblaster being sound-elemental, but uh. I dunno how I feel about this match.
Ness (EB) vs. Lilka Eleniak (WA2) - Lilka plops Reflect first turn with the half-FP crest assigned to it and Ness goes uguu.

Byleth Eisner (FE3H) vs. October (CSTW) - I certainly can buy Byleth doubling October.
Florina (FE7) vs. Elena (G2) - While Florina doesn't have the sleep blocker Red does... I certainly don't respect G2 techs bypassing evade as comprehensive as FE's, so yeah, Nightmare Ball spam doesn't work too well here and Florina two-rounds with an Iron Sword.

Karn (BoF1) vs. Queen (S3) - Both 3HKO on average, but Karn is faster, I suppose?

25
Killer (SH3) vs. T260G (SaGa) - Killer's sub-PC HP, so uh yeah Magnify just blows him up.
Rika (PSIV) vs. Fenrir (VP1) - See everyone else.

Arceus (PKMN) vs. Sir Leopold (DQ8) - uh yeah ghost plate just butchers Leopold, doesn't it

Levin Brenton (WAXF) vs. Lilka Eleniak (WA2) - Yeah, I really don't think I respect base WA2 character evade enough for Lilka to get going here.
Emelia (SaGa) vs. Asellus (SaGa) - pew pew

Losers:

Eirika (FE8) vs. Edgar Roni Figaro (FF6) - No real comments, Edgar against the status vulnerable strikes again.
Auron (FFX) vs. Ness (EB) - sure

Red XIII (FF7) vs. Elena (G2) - yup
October (CSTW) vs. Tony (WA4) - Guys, Tony is a good Middle.

Byleth Eisner (FE3H) vs. vs. Flay Gunnar (MK) - Burping Random.

Queen (S3) vs. Virginia Maxwell (WA3) - You need to be really good at evadable physicals to beat Virginia in Light. Queen... is not really it.

Karn(BoF1) vs. Linhardt von Hevring (FE3H) - Ouch, Karn two-rounds through Renewal and isn't 2HKOed back.
Poshul(CC) vs. Selphie Tilmitt (FF8) - Damage control. CC characters have it.

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