Register

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NinjaWeazel

Pages: [1] 2
1
Just grabbed the LFT+Complete patch, figure I'll start fresh from scratch with a new game.  Possibly dig around and see about starting up a LP of it myself, if I have the time.  As always, big ups to you guys for putting this patch out.  It remains my favorite.

2
gonna have to admit, I dunno the reference material at all.  But its OK, whatever it is now I hate it for having spawned such deviltry.

3
Kos deserve only slaughter. Merciless, pitiless slaughter.

The hassle is making it stick. lol

4
Gonna have nightmares about that junk, yeah.  undispellable, unremovable, unbreakable forever reraise plus the regen and the move-MP Up and asdklfhqciwe afk PTSDing.

5
I'll bite. How bad was it?

Man I feel lime a 'Nam vet.  "YOU DONT KNOW, MAN!  YOU WERENT THERE!  TIME MAGES IN THE TREES!  MIMES IN THE BUSHES!"

Honestly the first fight was what really completely stonewalled me.  the second and third fights were tricky, but since I was more concerned with smashing people and less concerned with taking their things (and oh my GOD the magnificent things to be taken), I made it through them with only a couple of losses.  and then the last fight I actually had no problems with.

But that first fight... afk punching babies.

6
OK Colliery down.   Sweet criminy you guys.  Really?  I mean... really?!

7
oh my god I finally beat Adramelech *flex flex* Now I just need to muster up some testicular fortitude and try Colliery again.

8
Actually, here's something that I know I would find incredibly useful.  The ability to send non-generics on Propositions.  I know there are patches that will let you rename them at the Solder Shop, how difficult would something like that be to implement?

9
Yeah, my initial thoughts were along the lines of Meliadouls base abilities not really contributing much of anything against most of the serious bosses.  The ones you added are nice, most definitely, but a little kick to the range would help give her 'core' set just a little more oomph on the occasions that it can be used.

10
On another Meliadoul note, how hard would it be to give her moves more range?  Bumping her Destroy Sword stuff up to 5 gives her better range than Agrias (but still less damage, and no status or AoE).

11
Yeah, I was originally planning on using Rafa as my MFI character like usual, since I can just give her weapon guard and a pole.  Also her having decent Faith makes sending her through the Mage jobs for Calculator (that innate teleport 2 is awesome) a breeze.  Malak... well, the plan will require some adjusting.  But I shall adapt and overcome.

12
Hm.  Havent messed with the new patch yet but...  is Rafa supposed to join up with 69 brave and 69 Faith, and malak with 31 Brave and 31 faith?  I thought they were 31/69 and 69/31 respectively before.

13
Yes, but it ended up being extremely buggy

Ah well then.  We do not want that!

14
Fair enough on all points, mechanically.  I was more thinking in the terms of 'Agrias the royal bodyguard' as opposed to ' Thunder God the one man army' and 'vengeful templar'.  

Also, now that I think of it.  Is it possible to let Meliadoul hurt monsters with her moves in LFT, like she can in War of the Lions?  I forget if this has been asked before.  Poking around with FFTPatcher, it looks like it might be possible if there was a way to strip that 'else miss' out of the ability formula... Though that might mean diving way deep into the hacking end of the pool...

15
I'd be cool with slapping some high-cost defensive abilities on?  Takes her in the opposite direction of the late swordskillers (since TG Cid and Meli are all about MOAR OFFENSE and Beowulf just makes everything cry forever with statuses.

16
Maybe he just doesn't like blondes.... (Reis not included, because Reis is *always* awesome)

17
Yeah I am trying to avoid coming off as a real hardnose pain in the ass, cuz that's totally not my intention.  This mod is totally awesome, I'm just looking to see if I can contribute with some (possibly) fresh ideas.

18
that's a reasonable compromise, I reckon.  We're approaching it from different perspectives where I would like it to be a good job to sit in and you disagree.  Since you're the man doing all the work, you win. ;D  And yeah I absolutely agree that old Mustadio was about as useless as... well he was pretty useless.  New Mustadio however is absolutely becoming my primary thief.  His new speed blows my poor little mind.

19
Fair enough.  I just guess her base job being so markedly underwhelming statwise has always offended my delicate sensibilities.  And I dont want to come off as saying she isn't a good character or something.  Because she absolutely is.  Maingame she hardly ever leaves my party.  I just think that a few small tweaks to Holy Knight stats would make her more viable in the aftergame, as well as help offset the fact that she's a female unit with a strictly PA-based unique job (a problem also faced by Meliadoul, except her base PA growth is somewhere up around 'freight train' level and I'm not even trying to boost Agrias up beyond Archer level).

20
Yeah, Holy Knight being so underwhelming in the aftergame is my biggest problem.  I love her to death and she is useful, but she is completely overshadowed by the other swordskillers.  Yeah she does get a jump on them as far as learning abilities since she comes so much earlier, but she drops off in the aftergame like crazy, and her base class stats are just... bad.  I'd just like to see her Holy Knight get some boosts that will reduce the gap between her and the other swordskillers.  I mean cripes, it's worse than generic squire.  I thought the entire point of the edits to generic Squire was to make it a decent option for generics thanks to both a solid skillset and good stats... Plus the tweaks to Rafa and Malak's base jobs and stats, and the changes to Mustadio to make them better in their base jobs...  I would just like to see Holy Knight get a few small stat tweaks to make it more sustainable in the long run.  She'll still never compete with the base classes of TG and Mel, but at least she wouldnt be so markedly inferior in the aftergame.

21
Hm.  Poking around at things further, I's also like to put forward a couple of suggestions for Agrias tweaks.  Not going to propose a universal stripping of 'requires sword' from her skills, because I can very much see where you guys are coming from on that.  It does make them pretty open to abuse, and I'm stripping it for myself based solely on the fact that I like the option to use it with other melee weapons.  But I would like to see her get a few tweaks to her Holy Knight job stats to give her a physical boost.  Compare her to Meliadoul & the Knight job.
Code: [Select]
Class      HPC MPC SpC PAC MAC HPM MPM SpM PAM MAM Move Jump C-Ev%
Agrias     10 11   100  50 50  140 100 100 100 100  4     3   25
Meliadoul  10 15   100  39 50  175 175 105 120 90   4     3   12
Knight     10 15   100  40 50  120 80  90  120 80   4     3   10
She gets smoked right out the gate in PA growth *and* multiplier by both jobs.  Meliadoul also blows her out of the water for HP and MP multipliers and gets a slightly better Speed multiplier, but that's not too much of an issue because I absolutely grant that you get her about a chapter and a half later, so she should be better in some ways.  The biggest thing I would like to see done is something like increasing her PA growth from 50 to maybe 45, tweak her MAC up to 45 also,  and boosting the PA Multiplier up to 115 or 120.  She already has a reduced PA growth thanks to being a female unit.  This keeps her worse than Meliadoul (and TG Win) as far as raw physical stats, but gives her a small physical boost while keeping her niche as a slightly better spellcaster thanks to her better MP growth and MA multiplier.  Meliadoul still smokes her with that MP multiplier, but now that she has some destroy sword moves that require MP, I'm not too worried about that.  (Looking at Orlandus base stats I am actually not sure if Agrias beats him out as spellcaster even with this tweak, thanks to his 42 MAC.)

22
that is totally my thing.  Although less with harps and more with axes & spears.  I'm not looking to break them into the most ridiculous things ever, but to be able to use them outside of sword & knightsword only.

23
...unless you're running into problems with C1 randoms).
C1 randoms are pretty brutal, but that is mostly due to 1) monsters got much trickier & a bit tougher, 2) low-tier equipment has always sucked.  I literally have never taken Guts off of Ramza due specifically to Wish and Heal.

Tenchu: Stealth Edit

How did you guys make Agrias' Split/Crush Punch usable without a sword?  Because eventually I would love to be able to have that requirement removed completely from her, T.G Cid, Meliadoul, & Beowulf (pretty sure Beowulf needs a sword for his magic, could be wrong).  Destroy Spear?  All Axeskill?  Don't mind if I do!

24
When the new patch comes out, you can download FFTPatcher and just open up the ISO with it and view the entire MFI listing yourself.

I had no idea that was even possible!  :o  Well that is just bona fide awesome, right there.

And edit: I am running through my first ever LFT experience currently, I can LP it here if you still want, Laggy. I'd be glad to LP the next release.  Alternately I have tossed this to a bunch of my friends, I could put the call out to them.

Edit the 2nd:
Quote from: Laggy
2. "Touching up" the main classes and/or NPC sprites by adding new features or distinguishing designs that work off the base to give a unique feel to the mod without superceding the original (they should still be fully recognizable).
 
This could be totally sweet.  My personal thoughts on this are mostly 'changing the pallettes to be even more distinctive for different factions'.  also perhaps we can change Dancer from that brown & tan to something a little... more festive?  (Personally I would also love to see not-pink female Ninjas & Lancers for Ramza's team, but maybe that's just me.)

25
@NinjaWeazel: Check the end of the 2nd post at the beginning of the thread for a brief MFI blurb. Also updated rare fights and stealables accordingly. These are going in with the next patch.

Ah OK.  Any chance of getting a list of the new MFI stuff for not-DD maps?  Or at least the once-ever encounter maps (Dorter 1 & 2, Sand Rat Cellar, etc)?  I can probably MFI Rafa around on the common encounter maps to get a full new list of everything else once I recruit her.

Pages: [1] 2