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« on: March 23, 2023, 05:00:08 PM »
Mario Rabbids Tower of Doom DLC. It's a lot of fun; the DLC is basically a randomizer mode that dispenses with the story and exploration and focuses entirely on gameplay.
You start with three to four PC's depending on the challenge level; the heal bot is disabled as well. You start with one spark for each PC. You go through a set of nine branching levels where you pick one of two to three missions to do for various rewards. Mission 5 is always a survival mission against the giant red cat boss; mission 10 is always a boss fight against one of the five giant enemies from the optional missions. I saw four of the five giant foes; it appears to be entirely random which you get. You gain a level for each mission and you end the game at level 10. After each stage you have 30 seconds to collect coins, which you can use to buy items.
You have much less of everything to work with in this mode. You never get a full roster of PC's and the ones you get are randomly generated. You have a very limited selection of sparks, which means you have to experiment and try ones you may not have used during the main game. Much less stat points means you have to be pickier with what you spend them on. I generally found to be running straight for the personal skills for the ones who have good ones, HP regeneration if I didn't have Rabbid Peach, and weapon skills on my main attackers. Dash skills largely felt less good and left out in the cold- this hurt Edge, Bowser and Mario in particular as they get very limited use out of some of those skills.
My character ratings focus on who I got the most use out of at higher challenge levels. I had to use everyone at some point. In spite of having the defensive PC's as the top ones, you wouldn't want to especially use a team made of Peach/Rabbid Peach/Rabbid Roslina- you need someone to hit things after all. But damage is more easily replicated. Things like reaching the goal missions are trivial as well in this mode; things like survival missions and killing a lot of certain enemy types at once are the hardest missions you get. My character ratings reflect this.
PC's in order:
Always want:
1. Rabbid Peach: Heal bot is disabled and you have very limited means of healing otherwise. Unsurprisingly she's great. I never bothered with her dash skills- she always was being used for healing and support. Offense isn't great but who cares? You're using her for healing.
Good:
2. Rabbid Rosalia: Also unsurprisingly good. Ennui is good for controlling large packs of enemies. IE: Some of the missions on challenge level 7/8 involve things like having to kill six to eight magikoopas on a map with almost no cover or range to move around in. Ennui dash is why I think she's better than Peach- it's a way to stop from taking damage every turn from a foe, which is important when enemies so do much damage in this mode. IE: You have battles where you have to kill a bunch of the high HP Claw type enemies and even a full turn of offense won't finish them off. Offense isn't good but like with Rabbid Peach, you have other characters to do damage.
3. Peach: Barrier's great, but generally I find it less flexible than Ennui in this mode. Less offense and durability means you need to get as much milage as possible out of turn skips.
4. Luigi: Tons of damage and range. This is just less good than in the main game because you're relying more on healing and support skills from characters here.
These three are fairly close together. I'm generally happy to have any of these four on my team.
5. Mario: Overwatch is as powerful as ever and Mario's got good offense. But he's hurt by his dash and movement tricks being worse. He's also a bit of a slow starter as well, you really need to get a few points so you can get rid of Overwatch's cooldown.
Limited use:
6. Rabbid Mario: He's great for killing reinforcement portals and doing damage at close range. BUT. He's useless on maps where there is a lot of ground to cover and his support skill is total garbage. Generally I don't have the points to put much into his dash skills either. That said I got more use out of Rabbid Mario in this mode, just because on some maps you really have to do damages in a hurry to a lot of targets and he's the best in the game at that. There's very little in between for RM- he's either great or a liability.
7. Edge: Whoof. The dash skills are very good on high challenge levels on the last few maps where you have the points to give her four dash. She does decent damage to bosses too. Everything else is just bad though. Stormblade is trash and she is the worst PC at the start of the game.
Pain:
8t. Rabbid Luigi: Terrible offense, pretty bad support ability. Weaken is so much worse than other defensive support abilities. I've gotten less use out of RL than I have Bowser, but Weaken on paper has more potential due to the damage boost.
8t. Bowser: Really bad offense, movement skills are useless in this mode and his mecha koopas are bad unless he's hitting a fire weakness. At least useful for destroying cover in early maps. YUCK.