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General Chat / Re: What games are you playing 2024? Battle strength determined by frilly outfits
« on: September 26, 2024, 07:53:23 AM »
Dangeresque: The Roomisode Triungulate (Steam)
Set of short point&click adventures. Generally fairly entertaining/amusing.
I think that progress at finding the bonus objectives should be retained across replays of each roomisode rather than you having to achieve them all in a single play to get the best score. This isn't a Quest game where you're finding better or worse solutions, these are primarily just finding specific additional jokes - and having to repeat that every time isn't particularly entertaining. The second & third roomisodes particularly have points where the world state changes and access to some of these is lost.
The bonus roomisode has you lose access to verbs and I don't care much for that either.
(Also RigRug is bad.)
Dragon Age II (Steam+EA)
Entertaining but not as good as Dragon Age Origins.
Made the MC a rogue again. As the Origins MC is still extant (for all that they don't appear in II) I left the II MC with the preset name & look rather than customising them (although I elected to use the preset which removed the nose scar (?) rather than going with the strict default).
As with Origins I let the game decide how attribute/ability points should be distributed for the non-MC characters as they levelled up. The MC I primarily put ability points into the two-weapon, assassin, and duelist lines (although I never had them use the duel-centric duelist abilities).
Ultimately sided with the mages, lost Isabela, Fenris, and Sebastian across the course of the game. Did not put the MC into a relationship with anyone.
I like the idea of the game structure. But, it feels like anything in the city which isn't plot-relevant barely actually exists, and as a result I don't think the game does a good job at conveying any sort of progression of time. I don't remember any incidental characters who change across the years or so on.
Inventory is annoying. They give all items a star rating which reduces as you get further into the game and better equipment becomes available, which sounds like a good idea in isolation. But, I have seen the game give separate instances of accessories which it lists as having the same effects different star ratings - so what am I supposed to take away from this? Do items have hidden stats which it doesn't list?
Also, you can't see what rating currently-equipped equipment has. Thanks, game, practically defeat the entire point why don't you.
Also! General storage is in a location where you can't take a party, and you can only adjust equipment for people who are in the party. So if you pick up a fancy sword for instance, once you're free to check if anyone wants it you first need to reform your party to include all applicable characters, then if no-one does want it you can separately go to storage to drop it off. On the off-chance that you pick up a weapon that someone does want but they don't have the stats for yet, if want to check this in future you need to get it out of storage, then leave and reform the party to include them to check. That said outside the fairly early game I don't think I ever saw any character not have the stats for anything I picked up.
Switching topic to reuse of dungeon layouts, in my view essentially the only problem here is that all of the unused doors in each dungeon are still visible. (I guess also parts of the map.) All they had to do cover (or replace) the unused doors with walls. Or even just pile stuff in front of them like they do with some of the caves in the outdoor areas.
I hate the city gangs system. Not to suggest that the city shouldn't have gangs. But it really put me in mind of Superhero League Of Hoboken in how you get attacked a bunch and then you've (essentially) killed everyone (after an eventual hideout quest for each). There must have been a better option.
I intend to go on to Inquisition at some point but not immediately.
(Got a 403 page several times while trying to preview this message, posting without previewing seems to have worked fine? Is previewing broken for anyone else?)
Set of short point&click adventures. Generally fairly entertaining/amusing.
I think that progress at finding the bonus objectives should be retained across replays of each roomisode rather than you having to achieve them all in a single play to get the best score. This isn't a Quest game where you're finding better or worse solutions, these are primarily just finding specific additional jokes - and having to repeat that every time isn't particularly entertaining. The second & third roomisodes particularly have points where the world state changes and access to some of these is lost.
The bonus roomisode has you lose access to verbs and I don't care much for that either.
(Also RigRug is bad.)
Dragon Age II (Steam+EA)
Entertaining but not as good as Dragon Age Origins.
Made the MC a rogue again. As the Origins MC is still extant (for all that they don't appear in II) I left the II MC with the preset name & look rather than customising them (although I elected to use the preset which removed the nose scar (?) rather than going with the strict default).
As with Origins I let the game decide how attribute/ability points should be distributed for the non-MC characters as they levelled up. The MC I primarily put ability points into the two-weapon, assassin, and duelist lines (although I never had them use the duel-centric duelist abilities).
Ultimately sided with the mages, lost Isabela, Fenris, and Sebastian across the course of the game. Did not put the MC into a relationship with anyone.
I like the idea of the game structure. But, it feels like anything in the city which isn't plot-relevant barely actually exists, and as a result I don't think the game does a good job at conveying any sort of progression of time. I don't remember any incidental characters who change across the years or so on.
Inventory is annoying. They give all items a star rating which reduces as you get further into the game and better equipment becomes available, which sounds like a good idea in isolation. But, I have seen the game give separate instances of accessories which it lists as having the same effects different star ratings - so what am I supposed to take away from this? Do items have hidden stats which it doesn't list?
Also, you can't see what rating currently-equipped equipment has. Thanks, game, practically defeat the entire point why don't you.
Also! General storage is in a location where you can't take a party, and you can only adjust equipment for people who are in the party. So if you pick up a fancy sword for instance, once you're free to check if anyone wants it you first need to reform your party to include all applicable characters, then if no-one does want it you can separately go to storage to drop it off. On the off-chance that you pick up a weapon that someone does want but they don't have the stats for yet, if want to check this in future you need to get it out of storage, then leave and reform the party to include them to check. That said outside the fairly early game I don't think I ever saw any character not have the stats for anything I picked up.
Switching topic to reuse of dungeon layouts, in my view essentially the only problem here is that all of the unused doors in each dungeon are still visible. (I guess also parts of the map.) All they had to do cover (or replace) the unused doors with walls. Or even just pile stuff in front of them like they do with some of the caves in the outdoor areas.
I hate the city gangs system. Not to suggest that the city shouldn't have gangs. But it really put me in mind of Superhero League Of Hoboken in how you get attacked a bunch and then you've (essentially) killed everyone (after an eventual hideout quest for each). There must have been a better option.
I intend to go on to Inquisition at some point but not immediately.
(Got a 403 page several times while trying to preview this message, posting without previewing seems to have worked fine? Is previewing broken for anyone else?)