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1
Astro Bot Went and cleared the maingame.  I'll just have to say that overall, amazing platformer and an unironic love letter to all of Sony's gaming history.  It's 4:45 AM so I'll not go into detail here but...yeah.

I'll say, pity this didn't come out *before* the instant Sony started showing its ass.  And, you know, all the Concord shenanigans.

2
Tournaments / RPGVO 2024 Grand Finals: It always seems to end in rematches.
« on: September 27, 2024, 11:17:21 PM »
Godlike:

Mewtwo (PKMN) vs. Shania (SH:FtNW)

Heavy:

Nel Zelpher (SO3) vs. Lady Elmina Harken (WA:ACF)

Middle:

MOMO Mizrahi (XSs) vs. Stocke (RH)

Light:

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1)


This is a lightning round.  Voting will be open through Monday, 9/30/24.

For those who want to engage in the standard end-of-season upgrade/downgrade bracket shenanigans, the list of duellers by division is as follows:

Godlike: Magus (CT), Zio (PSIV), Odd Eye (ShF2), Chris Lightfellow (S3)
Heavy: Lyndis (FE7), Maya Schrodinger (WA3), Ryuji Sakamoto (P5), Therion (OT)
Middle: Mitsuru Kirijo (P3), Clive Winslett (WA3), Bowser (SMRPG), Albel Nox (SO3)

3
Match Results:

Godlike:

Elyon (BoF5) vs. Shania (SH:FtNW) ||


Heavy:

Lady Elmina Harken (WA:ACF) |||| vs. Geno (SMRPG) |


Middle:

Jude Maverick (WA4) vs. Stocke (RH) |||||||


Light:

Zhuzhen Liu (SH1) |||||| vs. Hubert von Vestra (FE3H)


Apologies for the delay, real life issues are interfering.  Winners move on to the Grand Finals, losers are eliminated as the third-place entrant.

4
Godlike:

Elyon (BoF5) vs. Shania (SH:FtNW)


Heavy:

Lady Elmina Harken (WA:ACF) vs. Geno (SMRPG)


Middle:

Jude Maverick (WA4) vs. Stocke (RH)


Light:

Zhuzhen Liu (SH1) vs. Hubert von Vestra (FE3H)


This is a lightning round.  Voting will be open until Thursday, 09/26/24.

5
Match Result:

WINNERS:

Godlike:

Mewtwo (PKMN) || vs. Elyon (BoF5)

Heavy:

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3) ||||

Middle:

Jude Maverick (WA4) ||| vs. MOMO Mizrahi (XSs) ||| [TIEBREAKER]

Light:

Marianne von Edmund (FE3H) |||||| vs. Zhuzhen Liu (SH1)

LOSERS:

Godlike:

Terra Branford (FF6) | vs. Shania (SH:FtNW) ||||||

Heavy:

Asellus (SaGa) | vs. Geno (SMRPG) |||

Middle:

Machias Regnitz (ToCS2) vs. Stocke (RH) ||||

Light:

Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H) ||||||


Winners bracket winners move onto Grand Finals in Round 10.  Winners bracket losers and Losers bracket winners move onto Losers' Finals in Round 9.  Losers bracket losers are eliminated.

6
Laggy Fantasy Tactics: Act 2

Act 2 went...surprisingly smoothly all in all.  I managed to not have to do any propositions, even though the temptation continues to run strong every single time I look at my JP scores.  Some highlights.

Dorter 2: This is about where I started going crazy with MFI bullshit.  Charene petrified Andy with a lucky Carve Model, and Susan did the usual murders.  Archer Ramza was there to grab the higher-up MFI locations, though I still had to stall Agrias and Gafgarion out to keep them from closing things out too quickly.  Last archer was an asshole who had Item, and specifically Soft, to break Andy out of petrification, so he had to die the normal way after all.  Sorry Andy.

Araguay Woods: You know what's fun?  Having a free mount for your spear-wielding samurai who's normally got Move 3.  Pokes of doom abound.  Not much else to say, didn't MFI much even though I probably could have.

Zirekile Falls: I played this one dirty, stripped Gafgarion of his gear beforehand.  Still had some hilarious troubles as I didn't check, assumed one of the knights wouldn't have Equip Bow and a corresponding crossbow to kill Daison, and it took several turns for Charene to get in position for Revive to get off due to the chokepoint at the start.  Also Gafgarion hasted someone before he escaped.  MFI gave me another prize though: an Ancient Sword, something that you normally don't get until Chapter 3.  (also a Platina Dagger but that's purchasable right after this fight)  Watch as I neglect to leverage this properly for the next few fights.

Zaland Fort City: Knowing the huge wall is there, I grab Spike Shoes for everyone who isn't able to jump 4.  And then waste my advantage by deploying Daison and Susan too far to reach the black mages.  This, however, was the point where I'd say I needed to quit for the night: I'd forgotten to put White Magic as Daison's sub and didn't give Agrias the Ancient Sword.  X-Potion Knight was left to sandbag so I could do MFI shenanigans.

Bariaus Hill: I Need To Stop, Part 2.  Swapped Agrias to Knight but didn't sub Holy Sword on her.  Think I forgot to put Time Magic on Susan as well.  Honestly still didn't matter.  Sleep and Frog shut down the Lancers in hilarious fashion.  More importantly, though, MFI'd a Twist Headband.  Of all the things I could have found...god damn.

Zigolis Swamp: I Need To Stop, Part 3.  Forgot to swap Mustadio back to Engineer for gun use and Snipe, neglected to put Daison in Mediator to try and recruit the one non-undead monster there.  Didn't matter, Susan just nuked them anyway.  Also guest starring a red dragon!  Red dragons are tanky and do decent damage, who would have thought?  Not that he got to show that off much, due to being Stopped for half the fight.  No MFI here.

Goug Slums: Literally the one fight in which I had a reset this chapter, would have been multiple if I didn't get lucky.  First one was lost in deployment; forgot to give Punch Art to Charene and Time Magic to Susan, and spread the deployment too thin.  I still forgot to give Time Magic to Susan the second time around.  I was about to lose due to neglecting to check AoEs until I got incredibly lucky with an Asura Knife Draw Out.  Two kills, and I think two Death procs?  The enemies had grouped up together for me to kill all four in one move, and it turned everything around.  Oh and then I turned the surviving archer into a frog.  lol.

Bariaus Valley: This one's generally been on the easier side, nothing really of note here in this fight if you ask me.  Well, outside of the one knight rolling MFI and swiping the node in the corner.  When does Monk get a dickpunch ability, because that knight needs one.

Golgorand Execution Site: Normally I do a single random run of Bariaus Valley to get Split Punch for Agrias.  I decided to forego it this time since she rolled with enough free JP to in fact do so.  This fight usually is one of the big stumbling points for me, and will fuck me the hell up.  Which is by design; Golgorand does not fuck around.

It was absolutely ridiculous.  Agrias and Charene basically cut across the arena with Agrias even oneshotting an archer who was lining up a big charge on Ramza.  Ramza himself hit Gafgarion hard enough to force a retreat, and the whole fight was over within a remarkably short time.  MFI gave me a bag to sell for ludicrous amounts of money, even.

It got the last laugh on me though, since I was hoping for crystals to get Agrias built up, especially off of the Geomancy Knight.  I did not get that.  Every single enemy dropped a treasure chest.  Assholes.  Oh, and concerning was how, early on, one of the archers landed Zombie on Ramza.

Foreshadowing is a literary device in which-

Lionel Gate: This fight was over in a very short amount of time.  Which is good because god fucking damnit Secret Fist fucked my entire party up.  Serves me right for not investing in Death Sentence protection for everyone.  Oh and Gafgarion wasn't an issue.  No secondaries, matched speed which means I just move-waited to make sure he couldn't hit Ramza at full strength more than once.  No MFI due to the time pressure of course.

Queklain: So, I'd planned to invite a Flotiball from Zigolis for this fight.  Turns out I didn't really need it.  Agrias and Ramza were doing about 150 each a turn to him, Split Punch landed Don't Move, Mustadio petrified the knights, and the only casualty was Charene getting petrified off the bat.  Ended on a Melt proc even, which was funny.  I was half afraid he'd have Counter Magic'ed it but it doesn't really apply when the attack kills you.

...and now I face the temptation of the Fur Shop and the sweet dragon-based loot I can get from it.  Defenders and Dragon Whiskers both available for my perusal if I only pay the one-time fee of 20,000 or 24,000 gil respectively.

7
Godlike:

Winners:

Mewtwo (PKMN) vs. Elyon (BoF5)


Middle:

Jude Maverick (WA4) vs. MOMO Mizrahi (XSs) - While I can't vote on XS3 MOMO, I can see the argument she doesn't get a turn.  ...XS1 MOMO honestly just gets overpowered on the other hand, I believe that much.

8
Laggy Fantasy Tactics: A Run

That basically sums it up.  I'm doing a LFT run because why not, and also i never was able to complete one all the way through (most of them kind of peter out in early to mid C4)

The party so far:
Ramza: is Ramza.  Has generally been running Ninja and its prereqs, with a bit of Knight.  Will be stopping in Knight to learn Speed Break at some point for later purposes.

Daison: Oracle/White Mage, sometimes dips into Mediator for monster recruitment.  Pretty much the go-to for support effects, and has been carried by Move-MP Up himself.  Also frequently hits people with sticks.  Also grabbed a shitton of geomancer skills from a crystal lately, I may want to invest in Counter Flood.

Charene: Samurai/Monk with Equip Spear.  I'm probably not committing enough in either direction but it's fun to have both PA and MA to run off of.  Not being restricted to Katanas means that she hits harder than her stats say.

Susan: Wizard/Time Mage/War Criminal.  MAU boosted elemental spells are bullshit.  Also Frog is a good control option if you need someone just plain removed from battle.


With that out of the way, battle highlights:

Gariland: it's Gariland.  You're up against squires and one chemist.  A chemist who, in this case, rarely even used potions until he was cornered and being beaten down.  lol.

Mandalia Plains: Had one reset because I tried to save Algus' ass and it led to him walking back into the horde of enemies, just to get mulched, on his second turn.  Even died to a crit, IIRC.  jfc.  Second go went cleanly at least, though Ramza ended up doing much of nothing the whole time.  Really should have gone for Accumulate rather than Equip Axe, even knowing what I was planning for down the line.  Oh and Susan got her triple-kill canceled by the red panther being a cute kitty.

Sweegy Woods: Another rather uneventful fight.  Charene'd upgraded to Monk at this point.  It showed.  She pretty much broke everything's face after a single Accumulate.  Algus basically tanked the left two monsters while I had to keep the black mage from nuking everything again.  Ramza managed to do something as archer though.  He'd rolled low enough on starting JP he'd have to go for another fight as it though.

Dorter 1: you know, I don't think I ever used archer as much as this playthrough.  Ignore Height is hilarious here.  Also Monk still an unholy force of face-breaking.  Daison's gone Oracle which means i now start abusing its Move/MP-Up for more healing.  Even if it's pathetically bad right now.

I think it was about this point that I'd set my mind on Ramza going Ninja, while Charene would go Samurai.

Sand Rat Cellar: Three resets.  It was really my fault, too, since rather than refactoring my team i instead, uh...kept approaching different approach tactics.  There were some easy ones too.  This was a fight I largely lost on the prep screen though.  Biggest one was assuming with Delita that, since Rat Cellar was in the desert, it would have Sand tiles rather than the mix of Hell Ivy/Pitfall/Carve Model it did have.  Also trying to get fancy with the monks instead of just fucking killing them was a mistake, and assuming Guts on Delita would be enough supplemental revival to my Oracle was a mistake.  Managed to work it out by leaving Algus (as Knight at that point) to die to the other three knights and archer while I relocated the team from his side to Ramza's and took out the monks.  Thief!Ramza with Power Break did generally neuter the knights though.  Half the time this fight is a fucker for me.  The other half it's...

Thieves' Fort: Thankfully, this one wasn't, and almost as if compensation for the difficulty I had with Cellar of Sand Mouse, this one was almost too easy.  Thief!Ramza now had Quick Attack, leading to payoff with my acquisition of Equip Axe all the way back in Mandalia.  One of the priests ran out to try and Bolt2 the team, only to get instaganked for 120 with an Axe Quick Attack.  Two of the three thieves had also gotten the clever idea to line up right where Susan could just cast her own lightning magic, with Algus actually being useful and shooting the one that wasn't going to die instantly from good zodiac.  The map was basically over at that point and the other priest I think had the humiliation of even missing a coinflip Raise.

Lenalia Plateau: ...Poor Miluda could not catch a break here honestly.  I swapped Charene to Archer for this, and she took advantage of the ridge on the left.  Killed the mages in short order, crippled the knights, it wasn't much of a fight from there.

Archer Is Useful count: 2


Windmill Shed: This fight...holy crap I had no right winning this one on the first try.  I'd gone in with a half-cocked strategy that, were I actually thinking, I would have at least gone to fix some JP issues for execution.  No, I had to test out my shiny new Ninja Ramza.  Against Wiegraf.

I attempted to cripple him with Power Break, only to lose both coinflips and get countered, and Ramza went down to critical.  I tried to do a clever bit and time a revive before the attack which I'd *figured* would kill him (a Life Drain from the oracle)...only to then be met with Ramza dodging the spell off of narrow margins and my thoughtfully-timed Raise hitting a living Ramza.  I am a tactical genius.

(Ramza got killed right after that, even)

To add more panic to the pile, Delita set up Wish on Ramza.  Wish then also proceeded to miss.  Thankfully, I'd learned my lesson from Sand Rodents and Charene had Revive.  I managed to land Raise on Ramza this time now that he was actually dead, pop Revive on Delita...and then I decided to have Ramza, his turn accelerated by Quick, go for another Power Break on Wiegraf.  He landed one of the two hits before dying to another counter, but at least Wiegraf was sitting at something like 4 PA rather than 7.

Mercifully, Susan had obliterated most of the opfor, with both monks and the chocobo down.  Unmercifully, Crush Punch procced on Daison.  Out of sheer spite, the monks dropped chests when I really needed crystals, and for a good while the fight turned into a horrible loop where Wiegraf was killing Daison immediately after he'd been revived, so there was a whole thing of just...me going back and forth reviving him and hoping to hell I didn't miss the 75% hit rate on that.  It broke once Daison managed to get a turn, I got them away, the oracle crystallized which Susan immediately picked up, and I was able to close the fight out from there.

Most of my damage on Wiegraf had, hilariously, been from unleveled jumps from Charene.  Also I had MFI'd the Wizard Robe, which means that Susan is set to become even more of an unholy terror.

I could have solved a lot of the early problems from the start, honestly.  Had I, last map, decided to instead level Ramza enough to get Concentrate rather than dive right for unlocking Ninja, I could have gone in on Thief and just obliterated Wiegraf's PA from the get-go.

Still, Wiegraf 1 just seems to give me the best fights and this is no exception.


Interlude: I got a dragon.  Two resets to remember that the dragon spawns on coming in from the south of Lenalia.
End interlude.


Fort Zeakden: Understanding my mistakes from Fovoham, I'd swapped Ramza in to Archer for this.  One of the Black Mages had tried to instagib Ramza with a spell.  Ramza had an Ice Bow that was MFI'd from a previous map, and could charge faster than the black mage.  Another triple-digit counter-kill for Ramza.

He'd then made his way up to the rooftops.  Susan nuked the other mage from her spot, while Ramza took potshots at Algus.  This fight was honestly rather uneventful, all things considered, and none of the other knights were killed, just Algus and the two mages.

You know what?  I'll take a clean Zeakden run even if I didn't get the chance to MFI anything.


Chapter 1 ended there.  Four resets, one due to horrible RNG and the other three due to poor planning.  Chapter 2 update will come when I clear that.

9
Godlike:

Winners:

Mewtwo (PKMN) vs. Elyon (BoF5)

Losers:

Terra Branford (FF6) vs. Shania (SH:FtNW)


Heavy

Winners:

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3)

Losers:

Asellus (SaGa) vs. Geno (SMRPG)


Middle:

Winners:

Jude Maverick (WA4) vs. MOMO Mizrahi (XSs)

Losers:

Machias Regnitz (ToCS2) vs. Stocke (RH)


Light

Winners:

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1)

Losers:

Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H)


Voting remains open through 09/22/24.

10
Match Results:

Godlike:

Terra Branford (FF6) |||||| vs. Melfice (G2)
Velius (FFT) ||| vs. Shania (SH:FtNW) ||||

Heavy:

Asellus (SaGa) ||||| vs. Hildegarde Valentine (SH:FtNW)
Geno (SMRPG) |||| vs. Clarissa Arwin (WA:XF) |

Middle:

Machias Regnitz (ToCS2) ||||| vs. Tifa Lockhart (FF7)
Stocke (RH) ||| vs. Jessica de Alkirk (L:SSSC) |

Light:

Milich Oppenheimer (Suikos) || vs. Annette Fantine Dominic (FE3H) |||
Ricardo Banderas (XG) | vs. Hubert von Vestra (FE3H) |||||


Losers are eliminated, while winners move onto Round 8.

11
Godlike:

Terra Branford (FF6) vs. Melfice (G2)
Velius (FFT) vs. Shania (SH:FtNW)

Heavy:

Asellus (SaGa) vs. Hildegarde Valentine (SH:FtNW)
Geno (SMRPG) vs. Clarissa Arwin (WA:XF)

Middle:

Machias Regnitz (ToCS2) vs. Tifa Lockhart (FF7)
Stocke (RH) vs. Jessica de Alkirk (L:SSSC)

Light:

Milich Oppenheimer (Suikos) vs. Annette Fantine Dominic (FE3H)
Ricardo Banderas (XG) vs. Hubert von Vestra (FE3H)


Voting will be open through Sunday, 9/15/2024

12
Match Results:

Godlike:

Winners:

Shania (SH:FtNW) vs. Mewtwo (PKMN) |||
Melfice (G2) vs. Elyon (BoF5) ||

Losers:

Worker 8 (FFT) vs. Terra Branford (FF6) ||||||
Nailah (FE10) vs. Velius (FFT) |||||


Heavy:

Winners:

Clarissa Arwin (WA:XF) vs. Lady Elmina Harken (WA:ACF) |||
Hildegarde Valentine (SH:FtNW) | vs. Nel Zelpher (SO3) |||

Losers:

Asellus (SaGa) ||| vs. Summoner (FF5)
Geno (SMRPG) ||| vs. Celica (FE:SoV)


Middle:

Winners:

Jude Maverick (WA4) |||| vs. Jessica de Alkirk (L:SSSC)
Tifa Lockhart (FF7) vs. MOMO Mizrahi (XSs) ||||

Losers:

Karsh (CC) vs. Machias Regnitz (ToCS2) ||||
Stocke (RH) ||||| vs. Anastasia Romanov (SH2)


Light:

Winners:

Marianne (FE3H) ||||| vs. Hubert (FE3H)
Zhuzhen Liu (SH1) ||||| vs. Annette Fantine Dominic (FE3H)

Losers:

Milich Oppenheimer (Suikos) |||| vs. Labyrinthia Wordsworth (WA:XF)
Ricardo Banderas (XG) |||||| vs. Squire (FFT)


Winners' Division Winners will move on to Winners' Finals in Round 8.  Winners' Division Losers and Losers' Division Winners move on to Losers' Quarterfinals in Round 7.  Losers' Division Losers are eliminated.

13
Ricardo Banderas (XG) vs. Squire (FFT) - Squire will get his revenge when Laggy mods RPGVO and gives him his LFT form. Rico-premacy continues.

Next tournament I run I'll note LFT is a viable nomination choice.

14
Godlike:

Winners:

Shania (SH:FtNW) vs. Mewtwo (PKMN)
Melfice (G2) vs. Elyon (BoF5)

Losers:

Worker 8 (FFT) vs. Terra Branford (FF6)
Nailah (FE10) vs. Velius (FFT)


Heavy:

Winners:

Clarissa Arwin (WA:XF) vs. Lady Elmina Harken (WA:ACF)
Hildegarde Valentine (SH:FtNW) vs. Nel Zelpher (SO3)

Losers:

Asellus (SaGa) vs. Summoner (FF5)
Geno (SMRPG) vs. Celica (FE:SoV)


Middle:

Winners:

Jude Maverick (WA4) vs. Jessica de Alkirk (L:SSSC)
Tifa Lockhart (FF7) vs. MOMO Mizrahi (XSs)

Losers:

Karsh (CC) vs. Machias Regnitz (ToCS2)
Stocke (RH) vs. Anastasia Romanov (SH2)


Light:

Winners:

Marianne (FE3H) vs. Hubert (FE3H)
Zhuzhen Liu (SH1) vs. Annette Fantine Dominic (FE3H)

Losers:

Millich Oppenheimer (Suikos) vs. Labyrinthia Wordsworth (WA:XF)
Ricardo Banderas (XG) vs. Squire (FFT)

15
Match Results

Godlike:

Worker 8 (FFT) ||||| vs. Tir McDohl (S1)
Terra Branford (FF6) ||| [TIEBREAKER] vs. Barbariccia (FF4) |||
Nailah (FE10) |||| vs. Edelgard von Hresvelg (FE3H)
Velius (FFT) |||||| vs. Citan Uzuki (XG)

Heavy:

KOS-MOS (XS) vs. Asellus (SaGa) |||
Ernst (S5) vs. Summoner (FF5) ||||
Tidus (FFX) vs. Geno (SMRPG) |||
Celica (FE:SoV) ||| vs. Rufus (VP2)

Middle:

Karsh (CC) ||||| vs. Kesaran Pasaran (WA4)
Machias Regnitz (ToCS2) ||| vs. Amarant Coral (FF9)
Leehalt Alceste (WA3) vs. Stocke (RH) ||
Shulk (XBC) vs. Anastasia Romanov (SH2) |

Light:

Mustadio Bunanza (FFT) vs. Millich Oppenheimer (Suikos) ||||
Peco (BoF3) vs. Labyrinthia Wordsworth (WA:XF) |||
Ricardo Banderas (XG) ||||| vs. Queen (S3)
Boco (FFT) | vs. Squire (FFT) |||||

Losers are eliminated, while winners advance to the Week 6 Double Feature.

16
Godlike:

Worker 8 (FFT) vs. Tir McDohl (S1) - The robot continues its rampage through Godlike off of one of the luckiest streaks ever.
Terra Branford (FF6) vs. Barbariccia (FF4) - yeah, I'm not letting her have Ultima.
Velius (FFT) vs. Citan Uzuki (XG) - yeah, doing a check again, Citan's getting one turn before Velius.  If he hastes himself, he will get...probably one more turn before Velius.  Citan cannot OHKO courtesy of Velius being reasonably tanky.  And so the good country doctor gets stoned.

Heavy:

KOS-MOS (XS) vs. Asellus (SaGa) - Definitely outslugs in my view.

Middle:

Karsh (CC) vs. Kesaran Pasaran (WA4) - Quite possibly the most literal interpretation of Axe to the Face ever.

Light:

Ricardo Banderas (XG) vs. Queen (S3) - Not sure where to put the weirdness that is Deathblow evasion, considering only the likes of Id pulls that off outside of scripted fights.  Not going to give a suikoscrub the benefit of the doubt though.
Boco (FFT) vs. Squire (FFT) - Boco's good enough to deal with the likes of Benedict.  Squire is a bit beyond him though.

17
Godlike:

Worker 8 (FFT) vs. Tir McDohl (S1)
Terra Branford (FF6) vs. Barbariccia (FF4)
Nailah (FE10) vs. Edelgard von Hresvelg (FE3H)
Velius (FFT) vs. Citan Uzuki (XG)

Heavy:

KOS-MOS (XS) vs. Asellus (SaGa)
Ernst (S5) vs. Summoner (FF5)
Tidus (FFX) vs. Geno (SMRPG)
Celica (FE:SoV) vs. Rufus (VP2)

Middle:

Karsh (CC) vs. Kesaran Pasaran (WA4)
Machias Regnitz (ToCS2) vs. Amarant Coral (FF9)
Leehalt Alceste (WA3) vs. Stocke (RH)
Shulk (XBC) vs. Anastasia Romanov (SH2)

Light:

Mustadio Bunanza (FFT) vs. Millich Oppenheimer (Suikos)
Peco (BoF3) vs. Labyrinthia Wordsworth (WA:XF)
Ricardo Banderas (XG) vs. Queen (S3)
Boco (FFT) vs. Squire (FFT)


Voting will be open through Sunday, 9/1/2024

18
Match Results:

Godlike:

Shania (SH:FtNW) |||||||| vs. Citan Uzuki (XG)
Edelgard von Hresvelg (FE3H) | vs. Mewtwo (PKMN) ||||||
Melfice (G2) ||||||| vs. Barbariccia (FF4) |
Elyon (BoF5) ||| vs. Tir McDohl (S1) ||

Heavy:

Clarissa Arwin (WA:XF) |||||| vs. Rufus (VP2)
Geno (SMRPG) vs. Lady Elmina Harken (WA:ACF) ||||
Hildegarde Valentine (SH:FtNW) |||||||| vs. Summoner (FF5)
Nel Zelpher (SO3) |||| vs. Asellus (SaGa) |

Middle:

Jude Maverick (WA4) ||||||| vs. Anastasia Romanov (SH2) |
Stocke (RH) || vs. Jessica de Alkirk (L:SSSC) |||
Tifa Lockhart (FF7) |||||||| vs. Amarant Coral (FF9)
MOMO Mizrahi (XSs) |||||| vs. Kesaran Pasaran (WA4)

Light:

Marianne (FE3H) |||||| vs. Squire (FFT) |
Hubert (FE3H) |||||| vs. Queen (S3)
Labyrinthia Wordsworth (WA:XF) | vs. Zhuzhen Liu (SH1) ||||||
Millich Oppenheimer (Suikos) | vs. Annette Fantine Dominic (FE3H) |||||


Winners move onto Winner's Semifinals in Round 6.  Losers move onto Losers' Pools 2 in Round 5.

19
Godlike:

Shania (SH:FtNW) vs. Citan Uzuki (XG) - I trust the math on this one, saw it done in chat and all that.
Melfice (G2) vs. Barbariccia (FF4) - It's ITE enough.
Elyon (BoF5) vs. Tir McDohl (S1)

Heavy:

Hildegarde Valentine (SH:FtNW) vs. Summoner (FF5) - As put by MagicFanatic in chat, Summoner gets sent to Denny's.
Nel Zelpher (SO3) vs. Asellus (SaGa) - Freeze doing Freeze things.

Middle:

Jude Maverick (WA4) vs. Anastasia Romanov (SH2) - I'll definitely buy the 3-2 Assault Buster here.
MOMO Mizrahi (XSs) vs. Kesaran Pasaran (WA4) - going off of XS1 MOMO...:) misses the turn 1 double just barely, which means that it's only getting one clone out.  Compounding with the fact that MOMO has multitarget attached to her damage and :) has durability 2HKO'd by sub-average...yeah, I think XS1 MOMO can take this as well.  :) gets an instatriple after MOMO's first turn but the accuracy problems the clones have mean that the two out of three hits the clones need to land are just...not happening before she gets another turn.  One could argue that a double KO would happen here but the format doesn't really support that, and I tend to favor the attacker in such a scenario anyway.

20
Discussion / Re: Ranking characters by in-game use: obscura edition
« on: August 21, 2024, 04:04:55 PM »
Crystal Project

As Crystal Project takes very, very heavily from FF5, I decided it would be only fitting that it's the classes that get ranked in this case.  And don't worry, as it is a FF5-like, there's a lot of classes.

Warrior: Warrior is a very comfortable class.  Able to use a broad variety of weapons, Warrior also benefits from its skills simply being able to use any weapon, and able to alternate between tank, damage-dealer, and a bit of mezzer as necessary, it has something for everyone.  Best of all, Warrior's stat spread makes it an incredibly versatile endpoint for weapon-based classes.  Hard to say anything abd about it aside from that it doesn't take magic hits very well.  8/10.

Monk: Monk plays at being a magic tank with the high HP and SPI.  The skillset, however, is one of the best in the game for sheer damage potential, and Brawler will get extremely high marks off of a high-STR character when compared to available weaponry.  Chi Blast also exists and has its own unique gimmicks, being a nontyped skill that can't be shut down, running off of an absolutely monstrous SPI multiplier.  It's deep in the skilltree, though, and runs the cost of requiring 30 AP.  The availability of regen and a powercharge-style setup for the fist skills is impressive in and of itself, though, especially with how dominant Wind Fist can get.  7.5/10.

Rogue: Rogue...is better than most thief classes in RPGs.  This is not a high bar.  Rogue is the starter kit for DEX/AGI classes, as well as a physical attacker/support hybrid.  Damage and status are both there, but all of it is with a twist.  Rogue absolutely needs to be at the bottom of the aggro table for 90% of what it does.  It has two options it can leverage for when it's above 90%.  While one of them is reasonable, the other is a high-AP attack that is going to often be less practical.  I like Rogue here, but it's probably the one of the starter classes that phases out the most in endgame.  6/10.

Wizard: Really, I can just sum up Wizard with it being your only real starting AoE option.  Don't act like Monk's got anything going for it there, the one AoE attack it has needs a lot of setup from going into Warrior first if you want to make it be turn 1.  But in lategame the big draw to Wizard is the top-ranked spells.  Flare and Thunder both hit like trucks, full ITD in the former case and half ITD in the latter.  It doesn't bring anything else and is bound pretty hard by MP, but it's solid at what it does.  Helps that magic ignores counters and evasion.  7/10.

Warlock: Warlock is an incredibly bizarre class.  It dresses itself in the trappings of a Red Mage, right down to having doublecast as an option.  The devil is in the details, however, and it trades roles off with Cleric as one gets further into the game.  By mid- to lategame, Warlock is almost entirely a support class, with never getting any offensive spell options past the starting three.  Doublecasting, however, combines amazingly well with its suite of utility spells.  Action economy is king in lategame, and Warlock's the only party member able to consistently revive multiple characters in a single turn.  Or dispel.  Dispels are huge in this game.  8/10.

Cleric: If Warlock was the all-rounder who turned into a support, then Cleric is the other way around.  However, Cleric's support is ultimately one-dimensional outside of boosting or busting fire damage; the former is targeted while the latter is field-wide.  That aside, it just...does healer things.  What it has is two spells that are non-elemental and run off of SPI, making them unique in their ability to not only key off of a defensive stat but, well, be non-elemental.  It's not great but it's not nothing.  Cast times are a bastard on healing and revival, though.  6.5/10.

Fencer: Fencer is...weird.  I've gone through it with a character twice and both times I have yet to feel anything about the class.  It has AGI, it has rapiers, it has some crit shenanigans, it has status, it can work okay off of a Rogue start.  It's...okay?  I don't feel entirely comfortable ranking it but I'd say 6/10, with potential to go higher.  Doesn't play nicely with Hunter but that's due to weapon exclusivity, it'd be a perfect fit otherwise.

Shaman: Shaman has an argument for being the single best class in the game, and I do not say this lightly.  Having access to both offensive debuffs off the bat makes it invaluable support already, but then combining it with early access to Daze (you do not get Slow until much later, so Daze and its chargetime punishing is the next best thing) and attaching non-negligible damage to all of it just caps it off.  The base chassis also has the single best Mind growth in the entire game and remarkable survivability via passive parasitic healing, you know, in case you needed even more convincing to give this class a spot in your lineup.  9/10.

Scholar: Blue Mage!  In true Blue Mage fashion, Scholar's spellset is mostly built around edgecases, with a couple of "reliable" options - albeit notably less reliable than the actual damage-dealers.  Scholar's never going to be a primary there.  Even better, the game does let you know what spells a monster has are learnable fairly easily.  This is good, because unfortunately, Scholar spells are learned by individual, you cannot master the class without learning them all, and Learning costs 25 whole-ass LP.  for the record, that's as much as is needed to master some classes.  In practice this is a very funky healer/support class, and that's honestly fine.  7/10.

Aegis: Aegis has one cool trick, and that's the ability to tank without needing to generate aggro.  It's the only cover-based tank in the game and that...honestly that does count for something; generating aggro in some fights or party comps can be a pain, as can holding onto it, so this is a nice alternative.  Aegis has a lot of nice tricks to give other clases, but isn't one you'd want to field yourself often.  It's a class you will have to make time to level, though, as it's kind of agonizing to try and do so when you immediately get it.  And...well, I would say don't expect it to do much more than tank but you can pull some dirty tricks with a Cleric or Monk secondary; that SPR can be put to work other than tanking, is what I'm getting at.  6/10.

Hunter: Hunter is the alpha strike specialist of the game.  Quick Shot->Snipe will do severe damage, and bows are uniquely high-power in this game.  Furthermore, this is one of the notable Agility-based classes, with perhaps the best Agility growth in the game.  On the downside...well, this is where weapon-locking skills comes into play.  Bows do not play well with other classes often, and then you have to consider skill bases.  Being entirely cooldown-based, however, does allow for some fun cross-class combinations should you find skills that complement the statline and equipment.  7/10.

Chemist: I...don't like Chemist.  That does not mean it's bad, though, and you have three general uses for Chemist.  The first is simply if you want to run away from as many fights as you can, as Chemist has perhaps the best escape skill in the game.  The second is if you desire to run dedicated support for Samurai.  The third, however, is where I see its true value.  Chemist is a fairly utility-based class, but the true utility is in bossfights where you now have an entire alternate set of resources to keep your party going.  The MP restoration is not great, but it's the best you have this side of Warlock, the HP restoration is workable, and this is the only class that can actively fill others' AP, with near-perfect flexibility with other classes courtesy of its skillset's lack of stat-dependence.  All while not using either of its own.  Just don't look at the "all cooldowns are 1 turn" and think you can get insane damage out of Hunter skills.  The agility on this class is precisely dick.  7/10

Reaper: Reaper is an absolute monster of a class, and probably one of the better ones out there.  The lifedrain skills are scythe-locked, but the self-harming skills are universal.  It also has a very high Mind, which means it can carry caster skillsets competently as well - and none of the skills cost AP or MP, again.  It is a bit high-risk high-reward, but if you can keep their HP high, they become significantly tankier than their HP score indicates, as they gain Max HP with the damage they inflict.  It's a class with a solid variety of applications and frankly one of the best damage-dealer options.  8/10.

Ninja: Ninja's own skillset barely exists.  One attack on a cooldown repeated six times for different elements, and some dodgetank facilitation.  And yet it has an incredibly strong role as a carrier for Rogue and Assassin skillsets in particular.  The class' unique innate passive is Dual-Wield, and dual-wielding is still incredibly strong.  And one could argue Chemist could transform Ninja's utility half into a bizarre dodgetanking setup.  The uses alone justifies the class getting a 6/10, since the rest of the skillset frankly doesn't on its own.

Nomad: Nomad is a very, very weird class, and I'm not sure if it's supposed to be accessible as early as it is.  But I figure it is as an easter egg for people who get creative in going off the beaten path.  It's a fighter-mage hybrid class that uses AP, not MP, to cast spells, and is the main source of Water/Ice damage in the game.  This means that it combos very interestingly, both ways, with other spellcasters, as well as physical classes who don't have much need for AP.  There's even a passive attack stance, interestingly.  The core class' passive may also have some interesting interplay with classes who do run AP-heavy skillsets like Monk, as it provides a damage bonus for the amount of AP spent.  6.5/10, honestly.  It takes some setup to work with.

Dervish: Dervish is...fascinating.  Its passives try to set up to be a tanky caster, especially with getting extra durability while casting.  Which, while interesting, is usually counter to what you want to do and just set up so that your casters don't get hit while charging spells.  The other big thing is that Dervish is the Earth/Wind caster, and is best described as an AoE counterpart to Wizard, focusing on wide-area purging as opposed to focused damage.  This, however, is probably why I'd rate it a bit lower, since the biggest threats in maingame tend to be single bosses, and Wizard's AoE tends to be good enough for randoms.  Nice in exploration though.  Oh and Meteor is a fun way to wipe your own party.  6.5/10.

Beatsmith: The speed option for STR-based attackers.  Beatsmith has an unorthodox habit of its moves locking it into repeating it three times...which is what it wants, considering it gets a cumulative 20% bonus for repeated actions.  Beatsmith consistently is able to punch well above what its weight class would appear to be due to this, as long as you set it up it with a spear or one of the few ATK-focused staves.  It has utility, but what you're likely to be using this for is a fast attacker who can hit one or all enemies. 6.5/10

Samurai: I really, really want to like Samurai.  The skillset gimmick is incredibly satisfying to pull off, and the burst damage potential is absolutely there - in theory.  In practice, it is an incredibly selfish class that refuses to play nice with anything else, except *maybe* Reaper if you squint.  Samurai has sole claim to Katana as a weapon class, which means that only classes with "universal" or non-weapon skills are compatible.  Its skillset cannot be exported to any reasonable effect. And to get the most out of it at all, you either need to wait between turns or dedicate a second character entirely to feeding them AP.  Don't get me wrong, the damage is real.  But other classes can set up comparable damage without either waiting for three to four turns or having a dedicated Chemist support.  My pick for game-worst class.  4/10

Assassin: Assassin is the DEX option for people who are done with trying to maintain minimum aggro on Rogue and desire power.  Power in this case being a whole bunch of physical status options, including both ATK Down and MND Down.  In short, Assassin is mostly a physical Shaman, albeit a bit more awkward due to the fact that if you don't want to use knives, you're stuck only using one third of their skillset.  Unlike Shaman, it doesn't just leverage its statuses.  It can capitalize on them with Coup de Grace, what is essentially Soul Liberator.  It's a specific class for a specific playstyle, but it is incredibly strong in that niche.  7/10, and a good part of that is just that it comes significantly later than Shaman.

Valkyrie: Valkyrie is often regarded as the "good" tank.  I'm...not so sure anymore after having played with it.  High HP, STR, and VIT, terrible SPI, and it moves like a slug.  The gimmick to its skillset is that it's the one class that gets power out of both STR and VIT, really.  That and some party support.  Reraise as a passive feels fairly strong, but the way it works in-game is that you still suffer all the penalties of dying (AP to 0, lose all buffs) alongside having your time to next turn maxed out.  Frankly, I find the best way to play a Valkyrie is to just master its skillset, and then shove the whole thing on Warrior, who can back it up with better speed.  5/10.

Summoner: Summoner is a project class, far more than any other in the game.  This doesn't have to do with building Summoner up (which is necessary) so much as unlocking their skills - you need to locate and fight the respective gods you can command, spread out all across the world map.  And they are not easy fights, each one a gimmick boss in their own right.  They're cheap on LP, though, and have incredibly strong effects.  Almost enough to forget the longest CTs in the game and the sheer amount of MP guzzled - enough to dissuade the option of putting the skillset on any other class except *maybe* Scholar.  7/10 once you start getting a skillset together for it, but you're going to be fighting uphill the entire time.

Weaver: If you told me that you'd give me Time Mage as one of the final jobs of the game and I'd like it, I wouldn't believe you.  But Weaver has multiple aspects that gives them some in-game oomph from the word go.  Of its primary tools, Slow is available off the bat, Haste is available in a single job level, and then you have one of the strongest passives in the game: All actions you take on your first turn are multi-target.  This makes for some deceptively good strategies pending on what you have available.  For secondaries, the class itself slots in perfectly as a support option on anyone who can leverage it.  Secondaries for the class itself are reasonably common, ranging to Hunter or Assassin off of good agility, to Scholar or Warlock for a strong turn 1 buffing option.  7/10, pleasantly surprised.

Beastmaster: The last class you really get, unlocking around the same time as Summoner and Weaver, and to be quite frank, well, they can't all be winners.  Beastmaster's got multiple gimmicks, while being Berserker by another name.  The primary one is that its moves all have CT instead of AP, which allows for some effective ways to pocket AP for a class that wants something better than a basic physical while saving it for something bigger.  Plays well with Monk, and the fact that axes are an option means that it can possibly have some interactions with ninja.  And at the least, it has chunky HP for an attacker, even if the ATK growth is only mediocre.  I'm not sure anyone would be shilling the higher damage variance that comes passive with the class.  5/10

21
Godlike:

Shania (SH:FtNW) vs. Citan Uzuki (XG)
Edelgard von Hresvelg (FE3H) vs. Mewtwo (PKMN)
Melfice (G2) vs. Barbariccia (FF4)
Elyon (BoF5) vs. Tir McDohl (S1)

Heavy:

Clarissa Arwin (WA:XF) vs. Rufus (VP2)
Geno (SMRPG) vs. Lady Elmina Harken (WA:ACF)
Hildegarde Valentine (SH:FtNW) vs. Summoner (FF5)
Nel Zelpher (SO3) vs. Asellus (SaGa)

Middle:

Jude Maverick (WA4) vs. Anastasia Romanov (SH2)
Stocke (RH) vs. Jessica de Alkirk (L:SSSC)
Tifa Lockhart (FF7) vs. Amarant Coral (FF9)
MOMO Mizrahi (XSs) vs. Kesaran Pasaran (WA4)

Light:

Marianne (FE3H) vs. Squire (FFT)
Hubert (FE3H) vs. Queen (S3)
Labyrinthia Wordsworth (WA:XF) vs. Zhuzhen Liu (SH1)
Millich Oppenheimer (Suikos) vs. Annette Fantine Dominic (FE3H)


Voting will be open until Sunday 8/25/24.

22
Match Results:

Godlike:

Worker 8 (FFT) |||||| vs. Magus (CT)
Zio (PSIV) vs. Terra Branford (FF6) ||||
Odd Eye (ShF2) vs. Nailah (FE10) |||
Velius (FFT) |||| vs. Chris Lightfellow (S3) |

Heavy:

KOS-MOS (XS) || [TIEBREAKER] vs. Lyndis (FE7) ||
Maya Schrodinger (WA3) vs. Ernst (S5) |||||
Ryuji Sakamoto (P5) vs. Tidus (FFX) ||||
Therion (OT) vs. Celica (FE:SoV) ||||

Middle:

Mitsuru Kirijo (P3) vs. Karsh (CC) |||
Machias Regnitz (ToCS2) |||| vs. Clive Winslett (WA3)
Leehalt Alceste (WA3) ||||| vs. Bowser (SMRPG)
Albel Nox (SO3) vs. Shulk (XBC) ||

Light:

Marcus (FE6) vs. Mustadio Bunanza (FFT) ||||||
Peco (BoF3) ||| vs. Nina (S2)
Ricardo Banderas (XG) ||| vs. Cotton (SaGa)
Benedict (TriStrat) vs. Boco (FFT) ||||

Losers are eliminated (and were this a standard DL format, would probably be the ones in consideration for downgrade).  Winners will move on to Losers' Pools 2 in Week 5.

23
Godlike:

Worker 8 (FFT) vs. Magus (CT) - The real question here is if W8's work commands and counters can punch Magus to half HP.  That's all he needs to win as then Magus drops his barrier and exclusively uses moves that W8 is immune to.  Kneejerking the robot here.
Zio (PSIV) vs. Terra Branford (FF6) - Good news for Zio, his autocrit physical isn't touched by Morph.  Bad news for Zio, Morph Drain does Drain things and he's humanoid enough for the Man-Eater to apply if Terra doesn't need to Drain.
Velius (FFT) vs. Chris Lightfellow (S3) - Yellow Scarves at best cover Poison, Sleep, Paralysis, and Silence, and my respect for extending omniblocker protection tends to be low by default.  On top of that, Fear abilities aren't even magic anyway.  Unless Chris can OHKO him beforehand (someone better with S3 may correct me on this), Chris is getting stoned.


Heavy:

KOS-MOS (XS) vs. Lyndis (FE7) - abstaining.  It's been too long since I played XS and I don't want to do the math right now.


Middle:

Leehalt Alceste (WA3) vs. Bowser (SMRPG) - yeah, I can't see how Bowser can chip his way through on this.  Outgimmicked.


Light:

Marcus (FE6) vs. Mustadio Bunanza (FFT) - not going to think too hard here and just kneejerk the status user against a FE character.
Ricardo Banderas (XG) vs. Cotton (SaGa)
Benedict (TriStrat) vs. Boco (FFT) - Every impression I have seen of Benedict through gameplay is that he cannot damage his way out of a torn-open wet paper bag.  Boco should just outslug with the healing.

24
Godlike:

Worker 8 (FFT) vs. Magus (CT)
Zio (PSIV) vs. Terra Branford (FF6)
Odd Eye (ShF2) vs. Nailah (FE10)
Velius (FFT) vs. Chris Lightfellow (S3)


Heavy:

KOS-MOS (XS) vs. Lyndis (FE7)
Maya Schrodinger (WA3) vs. Ernst (S5)
Ryuji Sakamoto (P5) vs. Tidus (FFX)
Therion (OT) vs. Celica (FE:SoV)


Middle:

Mitsuru Kirijo (P3) vs. Karsh (CC)
Machias Regnitz (ToCS2) vs. Clive Winslett (WA3)
Leehalt Alceste (WA3) vs. Bowser (SMRPG)
Albel Nox (SO3) vs. Shulk (XBC)


Light:

Marcus (FE6) vs. Mustadio Bunanza (FFT)
Peco (BoF3) vs. Nina (S2)
Ricardo Banderas (XG) vs. Cotton (SaGa)
Benedict (TriStrat) vs. Boco (FFT)



Voting should close by the end of Sunday, August 18th, but we'll see if my schedule slip continues.

25
Belated Match Results on account of being stuck in the Lands Between:

Godlike:

Odd Eye (ShF2) vs. Melfice (G2) |||||
Barbariccia (FF4) |||||| vs. Nailah (FE10)
Velius (FFT) vs. Elyon (BoF5) ||
Tir McDohl (S1) |||||| vs. Chris Lightfellow (S3)

Heavy:

Ryuji Sakamoto (P5) vs. Hildegarde Valentine (SH:FtNW) ||||||
Summoner (FF5) |||| [TIEBREAKER] vs. Tidus (FFX) ||||
Nel Zelpher (SO3) |||| vs. Therion (OT)
Asellus (SaGa) ||| vs. Celica (FE:SoV)

Middle:

Tifa Lockhart (FF7) |||||||| vs. Leehalt Alceste (WA3)
Amarant Coral (FF9) |||||| vs. Bowser (SMRPG)
Albel Nox (SO3) vs. MOMO Mizrahi (XSs) ||||||
Shulk (XBC) vs. Kesaran Pasaran (WA3) |||

Light:

Ricardo Banderas (XG) vs. Labyrinthia Wordsworth (WA:XF) |||||||
Cotton (SaGa) vs. Zhuzhen Liu (SH1) ||||
Benedict (TriStrat) vs. Millich Oppenheimer (Suikos) |||
Boco (FFT) | vs. Annette Fantine Dominic (FE3H) ||||||

Voting is now closed.  Losers move on to the Losers' Bracket Pools in Round 3, Winners advance to the Winners' Quarterfinals in Round 4.

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