FFT - Celdia's Complete Patch
Downloaded this, played through chapter 1 and Dorter 2. Don't know if I'll play any more. I enjoy the classes, I like alot of the concepts, but so many of the design decisions make me want to rip my hair out. The last few fights have felt more "rocket tag" based then even vanilla FFT(which is not my prefered style of play), the lack of univeresal access to gained JP up so job building(to unlock and play with the new classes) is horribly slow, and now I get to the next set of equipment to find that the clothes upgrade gives innate Gained Exp Up. Which...is exactly the opposite of what I want. My clothes units are already surpassing my armor units becuase of Gained JP Up from Training Vest, I don't want them to end up higher leveled as well. Especially since from what I've heard enemy levels scale to yours(I would assume based on your highest level people? Dunno exact mechanics here), and my team is already getting high 2HKOd by basically every enemy, so I don't want to put an even BIGGER gap between the enemies and the armor units that are supposed to be my frontliners.
Mostly it's just that the playstyle the patch encourages and the playstyle I want to use are two ENTIRELY different things. It's like my gripe about the TO remake. Don't give me a ton of interesting classes that I want to mess around with to see which ones I want to use and then punish me for doing that.
Short version: I have been SO fucking spoiled by LFT. <_<;
Hello there! I was informed it wouldn't be out of place to reply to this here. Someone brought up your post in IRC so I thought I'd see what was said. First off, I'm sorry you didn't enjoy CCP further. I've been getting some very different feedback since I started hearing opinions from DL's members on CCP and you all take things into consideration with FFT that I never even thought of. I would like for my patch to reach to a larger audience and be fun for
everyone to play, but I realize that's technically impossible. That doesn't mean I can't try to modify for a wider player base though. I appreciate any and all feedback, positive, constructive and negative. That said, let me try and explain why some of what you ran into happened in the first place.
Things like the Gained Exp Up clothing existing is because I got my hands on pretty tools for editing equipment and I let the possibilities run away with me. I tried to throw just about everything onto some piece of gear just to DO it. Equipment is undergoing modifications as I continue to update and any suggestions - be it RSMs on gear to elemental Str./Weak/etc or even HP/MP balance - are VERY welcome. I'm usually the first to note that I have very poor skills when it comes to balancing things for my patch (just look at Loremaster) and the more help I can get, the better. As for enemies scaling, if the ASM hacks I'm using are working right, the enemy units should be limited to shop-available equipment no matter how high of a level you go. I would hope this would limit some of the gear scaling problems found in other hacks where overleveling makes the game virtually unwinnable, but if their stats just plain being higher is the issue more than gear then that's something else I'll have to take into consideration. I don't find myself with a lot of time to really sit and play my own hack from the start to the end to get a good feel for the difficulty curve of differing playstyles. I just work from what feedback I get from playtesters on FFH and that's a fairly limited bit of information. Getting people to post about the hack is like pulling teeth sometimes.
If you had other specific questions I'd be happy to address them. I don't lurk around here as much as elsewhere but I'm always a PM or post away over on FFH and I'm usually logged into IRC (irc.esper.net #ffh) most hours of the day even if I'm AFK. If anyone else has given CCP a try and has questions or suggestions, please let me know! I'm trying to make something that's fun to play, no matter how you approach it and the more people that show me how they look at it, the better it will be in the end. ^_^ (How many times did I just repeat myself in that whole post? -_- )