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Game Design and Modifications / Re: TF7 - The Final Fantasy 7 Rebalancing Mod
« on: March 03, 2017, 01:34:04 AM »
Cosmo Canyon: I'd totally take another HP Plus materia, but man, I am broke. We'll take Yuffie as our third into the Gi Cave, because she's performing well for me and I like her.
I'm starting to get Lv2 magic about now. Figured an ice-elemental physical Yuffie plus Red's new weapon would be pretty effective against most of the enemies in the cave, and I don't appear to have been wrong. The cut weakness on Sneaky Steps helps compensate for their pile of HP. I am using mage Cloud with the Force Stealer over the physical option. Yuffie is the first person to learn Lv2 limits! Red gets Destruct=Added Effect because he's the one with slots for it.
Gi Nattak kills me the first time because my setup is terrible for the encounter. That's an interesting element for him to null. Second attempt I make short work of him (Yuffie was set back to L1 limits because Landscaper is worthless in this fight). He's pretty fragile, I think.
Mansion/Lost Number: Cait/Yuffie. One wipe. Dice and Gravity are the stars of the show here, as was Elemental resist and accessory setup to reduce/negate the magic form's spells.
Uh, Dorky Faces scare the crap out of me with the MT confusion. I think that it's a relatively low chance of confuse, but MT confuse is still possibly super bad. The guillotine guy is funny. I only ran into the mirror enemies once and found myself massively confused by the fact that my own party had reflect, do their attacks set that status or something? The Black M-phone is a great weapon against them, by the way, not that they're all that hard to deal with in the first place.
I am slightly disappointed in the Black M-phone; I noticed it had 255% accuracy and tried a Deathblow setup with it. That actually did OK damage, but I was informed that the damage is still set by STR and not MAG. MAG is a hell of a lot easier to boost, so what I was hoping for was to load Cait down with other materia and smack stuff really hard with a magical physical. It's not -bad- but I wasn't overjoyed.
I have not tried the Green M-phone yet because while the premise is extremely interesting I don't think I can boost STR enough to be happy with it. If you could switch weapons mid-fight I'd be pulling it out for random Gravity-weak or otherwise high-HP enemies.
The White M-phone, though, is fantastic. The fixed 320 damage turns him into a long-ranged attacker with a huge HP pool, and I was pleasantly suprised by how many 640 damage crits he was putting out (Laggy: "Freaking RIP @ Cait's physical"), plus Dice is still reasonably good row-ignoring ITD damage, so...yeah, Cait is actually rocking face through this section of the game.
ArchBrian: Richard got me to use Cait Sith
ArchBrian: Somebody give that man a medal
Laggy: Man there wasn't anything wrong with Cait Sith >.>
ArchBrian: There is everything wrong with Cait Sith. I don't even care if he is usable/OK in the base game, there is just everything wrong with Cait Sith.
Laggy: Haters gonna hate
Mountain: Cait/Yuffie continues. As an interesting aside, Cloud still doesn't have L2 limits because he has spent most of the game either on MT healer duty or -opening- fights with Matra Magic to soften up groups rather than actually getting any kills, and his L1 limits are generally unimpressive. I had him front-rowed to take advantage of some Cut-weak enemy in the Cave of Gi, but upon grabbing the Rune Blade the guy earns a first-class trip to the back row. (Also, I actually have two sets of linked slots for him now, so I can set both Restore=All and some attack magic=All; maybe he'll catch up on kills soon).
LAY FLAT
The dragon is fun, acquired a couple gold armlets. Clearly he is supposed to be a pain to actually kill because he is immune to Gravity (I didn't try mini, now that I think about it). I actually really enjoy randoms that make using status effects and gravity-type attacks worthwhile, so having some tough enemies that reward finding ways to disable them instead of straight HP-based brawling is a whole lot of fun for me.
Materia Keeper: Started with Cait/Yuffie. Think it was three wipes. Ejecting a PC is mean, yo. For some reason I was confused and thought you'd disabled Barrier=All, but no, it's Time=All that doesn't work anymore. I actually switched to the TURK PARTY of Cait/Vincent because the HYDRA's 255% accuracy made him a better physical user (with Deathblow) than Yuffie and I wound up using a fun Reflect-based strategy to do a bunch of free damage. My successful attempt ended with Cloud ejected, Cait dead, and Vincent in Galian Beast form delivering the final blow with Beast Flare, which was suitably epic. Really challenging fight, really satisfying win.
Back-row Galian Beast Vincent's physical doing like 350 damage and Beast Flare doing 1100 at this point seems like a ton of damage, I'm impressed enough by that and the fact that for this stretch of the game he has a good Deathblow weapon that I'm going to keep him around for a bit.
I'm starting to get Lv2 magic about now. Figured an ice-elemental physical Yuffie plus Red's new weapon would be pretty effective against most of the enemies in the cave, and I don't appear to have been wrong. The cut weakness on Sneaky Steps helps compensate for their pile of HP. I am using mage Cloud with the Force Stealer over the physical option. Yuffie is the first person to learn Lv2 limits! Red gets Destruct=Added Effect because he's the one with slots for it.
Gi Nattak kills me the first time because my setup is terrible for the encounter. That's an interesting element for him to null. Second attempt I make short work of him (Yuffie was set back to L1 limits because Landscaper is worthless in this fight). He's pretty fragile, I think.
Mansion/Lost Number: Cait/Yuffie. One wipe. Dice and Gravity are the stars of the show here, as was Elemental resist and accessory setup to reduce/negate the magic form's spells.
Uh, Dorky Faces scare the crap out of me with the MT confusion. I think that it's a relatively low chance of confuse, but MT confuse is still possibly super bad. The guillotine guy is funny. I only ran into the mirror enemies once and found myself massively confused by the fact that my own party had reflect, do their attacks set that status or something? The Black M-phone is a great weapon against them, by the way, not that they're all that hard to deal with in the first place.
I am slightly disappointed in the Black M-phone; I noticed it had 255% accuracy and tried a Deathblow setup with it. That actually did OK damage, but I was informed that the damage is still set by STR and not MAG. MAG is a hell of a lot easier to boost, so what I was hoping for was to load Cait down with other materia and smack stuff really hard with a magical physical. It's not -bad- but I wasn't overjoyed.
I have not tried the Green M-phone yet because while the premise is extremely interesting I don't think I can boost STR enough to be happy with it. If you could switch weapons mid-fight I'd be pulling it out for random Gravity-weak or otherwise high-HP enemies.
The White M-phone, though, is fantastic. The fixed 320 damage turns him into a long-ranged attacker with a huge HP pool, and I was pleasantly suprised by how many 640 damage crits he was putting out (Laggy: "Freaking RIP @ Cait's physical"), plus Dice is still reasonably good row-ignoring ITD damage, so...yeah, Cait is actually rocking face through this section of the game.
ArchBrian: Richard got me to use Cait Sith
ArchBrian: Somebody give that man a medal
Laggy: Man there wasn't anything wrong with Cait Sith >.>
ArchBrian: There is everything wrong with Cait Sith. I don't even care if he is usable/OK in the base game, there is just everything wrong with Cait Sith.
Laggy: Haters gonna hate
Mountain: Cait/Yuffie continues. As an interesting aside, Cloud still doesn't have L2 limits because he has spent most of the game either on MT healer duty or -opening- fights with Matra Magic to soften up groups rather than actually getting any kills, and his L1 limits are generally unimpressive. I had him front-rowed to take advantage of some Cut-weak enemy in the Cave of Gi, but upon grabbing the Rune Blade the guy earns a first-class trip to the back row. (Also, I actually have two sets of linked slots for him now, so I can set both Restore=All and some attack magic=All; maybe he'll catch up on kills soon).
LAY FLAT
The dragon is fun, acquired a couple gold armlets. Clearly he is supposed to be a pain to actually kill because he is immune to Gravity (I didn't try mini, now that I think about it). I actually really enjoy randoms that make using status effects and gravity-type attacks worthwhile, so having some tough enemies that reward finding ways to disable them instead of straight HP-based brawling is a whole lot of fun for me.
Materia Keeper: Started with Cait/Yuffie. Think it was three wipes. Ejecting a PC is mean, yo. For some reason I was confused and thought you'd disabled Barrier=All, but no, it's Time=All that doesn't work anymore. I actually switched to the TURK PARTY of Cait/Vincent because the HYDRA's 255% accuracy made him a better physical user (with Deathblow) than Yuffie and I wound up using a fun Reflect-based strategy to do a bunch of free damage. My successful attempt ended with Cloud ejected, Cait dead, and Vincent in Galian Beast form delivering the final blow with Beast Flare, which was suitably epic. Really challenging fight, really satisfying win.
Back-row Galian Beast Vincent's physical doing like 350 damage and Beast Flare doing 1100 at this point seems like a ton of damage, I'm impressed enough by that and the fact that for this stretch of the game he has a good Deathblow weapon that I'm going to keep him around for a bit.