ARKHAM ENCOUNTERSDaisy/SmashyThe strange, rat-like creature known as Brown Jenkin leaps out of the darkness at you! Search the monster cup for a Rat-Thing. If you find one, battle it with a -1 to your combat checks. If you don't, Brown Jenkin grabs one of your items and runs. Lose 1 item of your choice.
Leo/SnowWipe yourself off. That monster is dead.
Joe/YoshiYou hear the queit sounds of an intruder. If you investigate, you find a woman dressed in black. She attacks you as soon as she sees you. Pass a Fight (-1) check to subdue her long enough to explain your investigations. If you pass, you find out that her name is Ruby Standish and that she was robbing the Lodge. However, upon hearing your tale, she agrees to join you. Take her Ally card. If it is not available, she gives you a Unique item instead. [Ruby IS available]
Wilson/BardThe old man standing outside the bank looks into your face hopefully. "Spare some change?" If you give him $2 or discard a Whiskey card, he whispers a few words of power in your ears. Draw 1 spell. If you do not give him $2, nothing happens.
OTHER WORLD ENCOUNTERSKate/RCIn this place, it's a stroke of good fortune when nothing terrible happens to you. No encounter.
Tony/TalWandering through the red-lit desert, you come across a great tree, at the root of which is a stone. Looking at the stone, you find that it is inscribed with your full name, the date of your birth and - God in Heave - the date of your death! Draw 1 Madness card, but gain 3 clue tokens.
Madness: Necrophobia. Undead monsters have Nightmarish 1 against you. Upkeep: Lose 1 Sanity if you are in the Graveyard. If you ever gain another Necrophobia card, you are devoured.