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Messages - muakaka

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1

Cloud of Darkness (FF3) vs Heat (DDS): Unlike OK, I don't think this is a good fight with DS. (Also isn't a good fight with NES, just other direction.) Cloud of Darkness is pretty much the perfect Heat spoiler. Even assuming she doesn't go first (which would involve her tearing out a huge chunk of Heat's HP), she can use Particle Beam to instakill the hands, double that with Lightning to hit weakness and get another turn, then Particle Beam again for massive damage, and Heat needs to waste one of his two turns respawning the Tentacles just to keep up.


Just to clarify this, DDS2 Heat does have a lightning weakness, but hitting it in-game only causes extra damage.
You don't get those oh-so-lovely Press Turns.

2
Tournaments / Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« on: January 24, 2009, 06:19:27 PM »

Quote
Tales series: You have 3 Tales healers ranked, which makes sense as they’re the most versatile of the Tales cast. As it’s a pretty widely-played series, I’d personally suggest that you add one or two more options. Elemental physical attack options are pretty common for Tales fighters and that makes them semi-unique and useful for any team that wants to try being element-heavy (especially with that new sealstone!). Examples include Chester (ToP) and Luke (TotA), Luke could be especially useable with Tear’s FOF-inducing earlygame spells. I think the most interesting option would probably be Kratos/Zelos from ToS, though. He starts out as kind of powerful physically AND magically… and can double as a Healer. Eventually, he starts getting EXgem skills and finally gets the Last Fencer to deal double damage to humans, which is a pretty awesome midlate game pickup. Kratos even eventually gets some decently powerful holy magic, so a Kratos/Zelos option would be a strong earlygame, lagging midgame, great lategame choice (2 or 2.5? They’re never devastating and they don’t get revival).

Sounds like you'll love ToDr Stahn and Leon.
ToDr elements are : Fire, Water, Wind, Earth, Light(Covers both Lightning and Light), Darkness, Slash, Strike and Pierce.

Stahn gets OHTHEPAIN-level poison, and has all the ToDr elements except Darkness eventually.
He IS weak to Water, and doesn't wake up from sleep if he's hit, only through it wearing off.(Both can be overcome by accessories though, and at the same time)

Leon gets 100% silence and also a secondary status in stone via physicals, and can use all the ToDr elements except Wind eventually too. And probably cast-best damage. Can be an awesome healer if you let him use Heal as long as he has CC.
Being weak to wind and is awfully frail doesn't help here since he can't exactly dodge attacks like in-game.

Begins as nothing much early game, but they improve REALLY quickly. Aftergame development potiential is downright obscene.
It does help to know that in ToDr, scoring a weakness element allows your whole combo to gains the "weakness" bonus. No idea how's that gonna be interpreted though.

But, the game WILL have playership issues, and there's no stat topic for it yet.
I.....might be willing to make the latter if anyone asks for it, but it WILL take a while.


Oh, and about Disgaea lifting.... their version of Cover is pretty bad, considering they have to Lift the teammate during their turn, so unless they're really fast, the Disgaea people are actually disabling one of their members, at least for the turn.
More viable as a disable if you ask me. I mean, you can lift bosses in-game >_>. Grants them invincibility, which isn't so bad considering they can't waste your team on their turn but is limited to hurting a single character. Not bad for a quirk if they can do it fast enough.

3

Chaos Egg already has the Mov Down, Speed Down and Attack Down spells on it. Heel Drop would only serve to drop Legretta's defense. Millenia's physical damage is her physical attack, critical, and her Cancel special. All the other ones are magic, I believe, so Legretta's defense is then pretty irrelevant. -5 MOV Legretta or +5 MOV Millenia alone is enough to give Legretta a 0% hit rate, so even if OL's prevent stat downs, Millenia is okay on that front too.

Wait... OR?
Can't remember Chaos Egg, but... that's broken.

Just to clarify, MAs pretty much have perfect accuracy without Free Run involved. Millenia can't move if she's not on her turn.
They ignore Force Field (Damage immunity), and ignores guard, and guarantees knockback(which means perfect accuracy in Tales). Cinematics-powered MAs are evil.
Which then turns this into MA or die. Still seeing the MA, so Millenia goes boom.

muakaka: Just so it's clear, the only Mana Egg Millenia needs in this fight is Chaos Egg, the one she starts with. It has both (low-level) healing and stat downs. She most certainly does not need all mana eggs, and I don't think many people would allow that anyway.

Also, why wouldn't Millenia be able to use stat downs? (You kinda contradict yourself in that post, first saying she can't, but then mentioning a Heel Crush strategy.) G2 stat downs work on everything.
That was the second part of the argument, if I didn't allow Legretta Overlimits. I do, which is the first part of the argument.
Overlimits cancel stat downs, even if they do work on her.

And vote-changing to Zenon. Good physical beatdown on Deis aren't very pretty without debuffs.

4
Godlike

Ellen Kirishima (Pers) vs. Empyrea (DQ8)- Yeah, bad match for Ellen here.
Deis (BoFs) vs. Zenon (Disgaea 2)- Er.... Healing feels enough here. My Zenon respect may be a little low, but I'll change my vote should someone convince me.

Heavy

Legretta (TotA) vs. Millenia (G2)-
Boss that needs to take damage in order to get their own, and isn't immune to stat busts.
Normally, Millenia LOVES these kinda opponents. But.... Legretta can use Overlimits(see my latest post in stat topic).
Millenia can't stat bust her, so she buffs and heals appropriately.
After that, this turns into a battle of attrition, more-or-less. Against a slugger boss with solid 2HKO, even with buffs, after 75% HP.

Millenia only has 3 shots of SBE, and not much room for anything else besides magic.
Legretta's got constant 2HKO, reduces Millenia's damage by half in Overlimits, cancels SBE by activating Overlimits, and has Prism Ballet for overkill.

Course, that's if you allow Legretta Overlimits and give Millenia Mana Eggs.
I allow the former cause she can in-game, and disallow the latter(Besides Chaos Egg in the stat topic) unless she has some plot claim to them.

I think Legretta still takes it if you don't allow both Overlimits and Mana Eggs, since Millenia needs to rely on Heel Drop to reduce Legretta's stats.
Which needs 140 SP before 75% HP, and leaves Millenia with a SINGLE SBE. Doesn't help that Millenia can't heal throughout the battle without Mana Eggs, and Legretta's burning through that HP before her 7 Heel Drops are done.
Opting for SBE + damage straight away eats Prism Ballet.

Allow Mana Eggs and no Overlimits, Legretta probably goes boom.


Now that some things have been clarified, this match boils down to MA overkilling Millenia, or Legretta dies before MA.
Not respecting Millenia damage enough for the MA not to trigger. It's still solid boss HP.

Middle

Jude Maverick (WA4) vs. MOMO (XSs)- Slow vs. Jude. Turns this fight into a JOKE.
Poco (AtLC) vs. Zidane Tribal (FF9)

Light

Tellah (FF4) vs. Chisato Madison (SO2)- Chisato....not OHKO-ing.
Imoen (BGs) vs. Tai Ho (Suikos)- Hell if I know.

5
Godlike

Myria (BoFs)
vs. Ellen Kirishima (Pers)
Tibarn (FE9) vs. Empyrea (DQ8)- Abstain. Not sure.
Elc (AtLC) vs Deis (BoFs)- ID works on Elc? In that case....
Zenon (Disgaea 2) vs Gilgamesh (FF5)

Heavy

Galcian (SoA) vs. Legretta (TotA)- Legretta's getting hits in harder than Galcian, with excellent PDef?
Marisa (FE8) vs. Millenia (G2)- Spellbinding Eye. It burns.
Berserk (WA1) vs *Fenril (OB)*- Methinks? Berserk's damage was mad in ACF.

Middle

Nergal (FE7) vs. Jude Maverick (WA4)- Yeah. Jude vs. slow.
MOMO (XS) vs. Scholtenheim Reinbach III (S4)- Too many ways to win this here....
Zidane Tribal (FF9) vs Jill Fizzart (FE9)- ....Crud.

Light

Randi (SoM) vs. Tellah (FF4)- Correction : CRUD.
Chisato Madison (SO2) vs. Asch (TotA)- Tales fighter vs. evasion.
Imoen (BGs) vs Suo (VP1)- Ye gods.
Guile (CC)  vs  Tai Ho (Suikos)- Hatbot loves us.

Nomming Ash from PB as a FW, and P3 PC cast for ranking.

6
RPG Stats Forum / Re: Tales of the Abyss
« on: September 25, 2008, 05:13:49 PM »
That reminds me.

I did some testing with Overlimits to check the boosts, so here it is.
Testing was done in Baticul Coliseum, since the first fight in the Coliseum can use Overlimits. This is the average after 5 tries, rounded off to the nearest 25.

Overlimits info : It's a status that the character/boss enters by using Overlimits. PCs need to fill up the Overlimits bar to do this.
Mystic Artes use up the Overlimits, and do not receive the boosts from Overlimits for the Mystic Arte.
Overlimits deals pathetic damage to surrounding, but guarantees a knockdown. It ALSO cancels off indefinite debuffs like Acid Rain's negative defense. It does not cancel debuffs that do not have a time limit, like the Demon's Seal.
Using Overlimits takes up a fraction of a second(See that as you will, be it turn cancelling or initiative.), and can be used anytime except Knocked Down, even when stunned. The bosses generally like it if you let them start every turn with it.

Overlimits really only applies to the healers of the group, and only a select few bosses.
Unless they're fighting someone with REALLY good durability. Or people with multi-hit attacks to increase the gauge faster.

Bosses that can use Overlimits : Legretta, Reid (Asch and Largo can't on Normal difficulty)
Bosses that absolutely SPAM Overlimits : Sync, Van

Overlimits boost

Damage tests

Damage when not in Overlimits -> Damage when in Overlimits
1200 -> 1475 (Luke physical)
2450 -> 3225 (Light Spear Cannon)
10200 -> 12900 (Grand Cross)

So, both Fonic and Physical attack receives a direct 25% damage boost.

Defense tests

Damage received when not in Overlimits -> Damage received when in Overlimits.
600 -> 300 (enemy slash)
1200 -> 625 (Full Metal Warrior double slash)
1500 ->800 (Castle Golem spin)

Damage dealt to non-Overlimits enemy -> Damage dealt to Overlimits enemy

1200 -> 600 (Luke physical)
500 -> 225 (Luke's physical chain 7th hit)
2700 -> 1425 (Energy Blast)

....Yes, it's quite clear that Overlimits also gives a (for all practical usage) 50% damage reduction in both Physical and Fonic.

Turns TotA bosses extremely tanky all of a sudden, if you allow them.
Even under strict interpretations, however, Sync and Van should at least get it. They're quite prone to spamming Overlimits 3 times in a row for fun.
Van even prioritizes Overlimits before anything other than a MA once his Overlimits runs out.

PC Overlimits

I must be mad to do this, but here it is.
The amount of turns needed to build up the Overlimits bar to the maximum.
I will list the fastest way to raise the bar, followed by the turns needed through optimal damage.
Still doing this, will be complete after i get back from my hometown(in... 2 days?)

I've used Eph's Mystic Arte damage stats except for Tear, since he didn't have the Pendant on.
I did test Tear's and Jade's though, so the numbers will differ from Eph's.

And also, here's the respective kill points for easy reference.
FoF-cancelling(combo) = 29790 (30438 with Anise crits)
Not FoF-cancelling(combo) = 24718 (25340 with Anise crits)
FoF-cancelling(alone) = 23563 (24978 with Anise crits)
Not FoF-cancelling(alone) = 17208 (No changes with Anise crits)

Luke -
6 turns - down attack x 4, Rending Thrust, Light Spear Cannon (8600 damage)
7-8 turns - down attack x 4, Rending Thrust, Devil's Inferno (10000 damage, 7 turns if using FoF cancel to Shadow Fury. +8200 on fourth turn for 18200 there)

Luke's Overlimits turn damage
- Uses attack x 4, Rending Thrust, Devil's Inferno. (Swallow Fury will knock the opponent out of range). Physical Mystic Artes must be chained off an Arcane or FoF change.
Radiant Howl(combo) = 28500 damage
Radiant Howl(alone) = 5500 + 16000 = 21500 damage
Lost Fon Drive(combo) = 36500 damage (Needs low HP, and 100 TP. OPB.)
Lost Fon Drive(alone) = 5500 + 24000 = 29500 damage

Tear -
7 turns - Holy Lance + Fatal Circle (FoF cancelling) (12650 damage)
11 turns - Grand Cross + Searing Sorrow (FoF cancelling) (15600 damage)
11-12 turns - Physical chain + Nocturnal Light + Severed Fate (Not FoF-cancelling)(6680 damage)

Tear's Overlimits turn damage - Innocent Shine cannot be chained, Fortune's Arc is chainable if you allow her to use Judgement right after an action(instant cast here)
Innocent Shine = 13000
Fortune's Arc + Extension(combo) = 49500 (Gives 20% bonus Physical and Fonic attack, and Physical defense. Revives all allies with 50% health, full heals those alive. Needs 100 TP. OPB)
Fortune's Arc + Extension(alone)= 30000 (Read above for buffs)


Guy -
5 turns - attack x 3, Void Tempest, Sword Rain : Alpha (8100 damage)(Blame Sword Rain : Alpha here for the multiple hits)
9 turns - attack x 3, Tiger Blade, Beast (11000 damage)

Guy's Overlimits turn damage - Uses attack x 3, Tiger Blade, Moonlight Demon(Again, Beast knocks them out of range). Brilliant Overlord works the same way as Fortune's Arc.
Razing Phoenix(combo) = 23125 damage, of which 12000 is FIRE damage.
Razing Phoenix(alone) = 4875 + 12000 = 16875 damage
Brilliant Overlord(combo) = 33125 damage (Needs low HP, and 50 TP. Not OPB.)
Brilliant Overlord(alone) = ~22000 damage (Read above)


Jade -
7 turns - Prism Sword + Goring Hell (FoF cancelling)(10800 damage)(Prism Sword. Hits more times than Sword Rain : Alpha.)
8-9 turns - Prism Sword (Not FoF cancelling)(7200 damage)
10 turns - Infernal Prison + Goring Hell (FoF cancelling)(11200 damage)

Jade's Overlimits turn damage
- Sorry, Jade fans. Jade can't chain a Mystic Arte since he needs to cast a spell to do so. You can argue that after a chain, Jade begins Indignation casting, which is uninterruptable, to make his turn faster I suppose?
Mystic Cage = 13500 damage (Full MT)
Indignation = 23000 damage (Will. Rock. Your. World.)(100 TP. Not OPB.)


Anise -
6-7 turns - Bloody Howling, Maelstrom FoF, repeat. (averaged to 8800 damage a turn, Dark then Water damage)
10-11 turns - Bloody Howling + Brutal Torrent (FoF cancelling)(13600 damage a turn, Dark then Water damage)

Anise's Overlimits turn damage - Uses attack x 3, Shadow Raid, Surge Breaker. Damage in [these] are with the Cress doll, and (these) are using the FoF cancelling Bloody Howling + Brutal Torrent. Fever Time is not chainable, and works the same way as Fortune's Arc.
Final Fury + Dying Moon(combo) = 28250 damage - [35300 damage] - (33300 damage) - [(44400 damage)]
Final Fury + Dying Moon(alone) = 22425 damage - [28031 damage] - (33300 damage) - [(44400 damage)]
Fever Time = ~40000 damage (Needs full HP. She'll never see this.)


Natalia -
8-9 turns - physical attack x 3, Gallant Barrage, Aerial Laser (8050 damage) (8 turns if large enemy, + 800 damage. 9 turns if medium/human sized)

Natalia's Overlimits turn damage - Uses physical attack x 3, Gallant Barrage, Aerial Laser. Noble Roar works the same way as Fortune's Arc, except with Piercing Line.
Astral Rain(combo) = 20050 damage.
Astral Rain(alone) = 10000 damage.
Noble Roar(combo) = 28050 damage.
Noble Roar(alone) = 18000 damage. (Needs 50 TP. Not OPB.)

EDIT: Meh, thanks for the reminder. Now only the names are coloured.

7
Godlike

Myria (BoFs) vs. Ex-Death (FF5)
Emily (S3) vs. Empyrea (DQ8)

Heavy

Galcian (SoA)
vs. Sarah (S3)
Legretta (TotA) vs. Edwin Odesseiron (BGs)- No, not buying summons burning through good boss HP.
Mary Argent (ToD) vs. Marisa (FE8)- Tales fighter vs. FE. Eats evasion and counter.

Middle

Jude Maverick (WA4) vs. Arche Klein (ToP)- Jude 2HKOs with AB. Arche OHKOs with Meteor Swarm, probably. Problem is, Jude's going first with Rapid Attack and AB.
Kain Highwind (FF4) vs. MOMO (XS)- Unless memory serves me wrong, MOMO was incredibly broken in part 2, while Kain is.....Kain.
Schtolthenheim Reinbach III (S4) vs. Rassius Luine (ToE)- Meh. Rass' boss form has nothing but durability, Rass' PC form has nothing RESEMBLING durability. Schtolthenheim at least had that Red Rose Rune(Or something).

Light

Tellah (FF4) vs. Colette Brunel (ToS)- Tellah HP disrespect, kicking in.
Chisato Madison (SO2) vs. Rufus Shinra (FF7)
Evil Gaia (G1) vs. Asch (TotA)- ASCH WINNING?

8
Tournaments / Re: Nyarlathotep's Dungeon: Brainstorming Topic!
« on: September 18, 2008, 05:10:32 PM »
I'd like to make a few suggestions....

Well, regarding the rankings, I think that Ryu4 needs to drop to 3.0 instead.
He doesn't really get going till about Floor 2 or 3, and his game HAS a level limit of 50.(Besides Fou-Lu)
After Floor 7 or so, he doesn't get any more powered up than he can be, and dragons giving him extra life bars aren't exactly that useful when he doesn't have the AP to last without full heals.

And Virginia probably should get ranked at 4.5 or something. Look at what Snow did to those poor floors before Floor 7.

And now for a few ranking ideas....

Fou-Lu 4.0(BoF4 PC)
Pros: Begins with Royal Sword. Gains first Dragon at Floor 2, with good MT, reliable ID and Aura Smash from Tyrant is ITD. Faster than his boss forms by a large margin.
Cons: Has MP troubles if he uses Tyrant, doesn't offer much besides pure damage and MT. His strength tapers off at the aftergame floors, to the point where he's only a really good Heavy.

Levin 3.5(Wild Arms XF)
Pros: Speedy. Broken against slower people like-you-won't-believe. Turn-cancelling works on bosses.
Cons: Hates good evasion, and durability is okay at best. Can run out of MP in the long run, since he doesn't recover after each battle in the Dungeon.

Gale1 2.5 (DDS1)
Pros: ID whore with Wind damage. Has Curse and Stone, which are just BRUTAL status. Also can revive, and near-limitless MP.
Cons: Durability is only above average, status besides ID have bad hit rates, cries if enemy resists Wind and Death. Earlier floors, ID isn't that good, as is only a secondary damage dealer till Mudoon. Lightning and status mauls him.

Gale 2 3.0 (DDS2)
Pros: Tanky and quite fast. Gains HP boosts with his physical Mantras, and eventually RESISTS PHYSICALS. Critical rate is obscenely high, which works with Press Turns for brutal effect. MT charm, confusion and stone physical skills, has good Wind and later, Fire damage.
Cons: Needs to be healed every turn or so if he uses those physical skills. His status hit rates aren't very good, lightning and status mauls him.

Tear Grants 2.5 (TotA)
Pros: Decent healer and reviver. Enhance Cast is just sexy, and so is Holy Song. Has good damage once she gets her Pendant back at Floor 4 or so. Running out of TP is actually a chore.
Cons: Her healing's not full healing, and she's heavily reliant on Holy and Fire damage. TotA status blockers are crap. Force Field interps may vary, as well as her 2nd Mystic Arte. People think spell casters are slow.

And for the heck of it.....

Ash 3.0(Phantom Brave)
Pros: Damage up the wazoo. We're talking about solid OHKO per turn, and near-G.Dragon damage on his Solemn Vow turn. Also has Initiative to instantly take out someone. Durability's quite good.
Cons: He lasts five turns. No, seriously. His damage doesn't get that EVIL until Floor 3 and onwards unless you allow him swords from the beginning. Also, interpretation troubles about reviving him. One-dimensional damage, and Heliotrope is gained late. No MT kinda hurts too.

And for a suggestion for the Sealstones thing...(inspired by Persona 3 and DDS XD)

One More! : OPB, can be used to instantly give 1 member a double-turn on their turn. Reduces available points by 3. (So, it's a little different.... But it's too broken in P3 with that Knock Down and stuff)
Press Turn : Hitting an enemy's weakness nets you a Press Turn, given to the next person to act on the team. Likewise for your enemy. No effect on points.

9
Godlike

Myria (BoFs) vs Rubicant (FF4)- Buying the Blizzard hype right now. Myria1's monstrous durability works too.
Xorn (G3) vs Nate Nanjo (Pers)- Ahahahaha.

Heavy

Ayla (CT) vs Garnet til Alexandros (FF9)- Clear Headed is an option for Garnet? In that case.....

Middle

Menardi (GS) vs Ulf (G3)- I have more respect for Ulf's damage than anything about Menardi, so....
Jean (BoF2) Jade Curtiss (TotA)- Jean's Death is accurate! And hits Mdef! Jade's arguably doubling with Infernal Prison and Goring Hell FoF cancelling! And I'm desperate to get Jean out of the finals.

Light

Zoah (CC) vs Yukimaru (Disgaea 2)- ERRRRRRRRRRRR.
Red Wizard (FF1) vs Relm Arrowny (FF6)- ERRRRRRRRRRRRRRRRRRR.

10
Godlike

Myria (BoFs) vs Jecht (FFX)- DURH.
Rubicant (FF4) vs Emelious de Pamela (G3)- Read above.
Melfice (G2) vs Xorn (G3)- Read above. x2
Nate Nanjo (Pers) vs Jade (BoF1)- Ugh. Now watch as Nate burns.

Heavy

Red (Saga) vs Lazlo (S4)- Lazlo in ST with a Wizard Rune effectively OVERKILLS any boss except the final boss, who's Rune Immune. Without, it's still probably a solid 600+ damage. If that doesn't work, Everlasting Mercy also does cure him now. S4 form burns.
Ayla (CT) vs Cliff Fittir (SO3)- Headache. Abstain.
Garnet Til Alexandros (FF9) vs Ike (FE9)- Low FE respect generally, and Garnet gets her buffs going in time I suppose.

Middle

Menardi (GS) vs Legault (FE7)- Godlike vs. FE. Seriously though, Menardi should get wins in Middle(To spoil Jean. PLEASE)
Yangus (DQ8) vs Ulf (G3)- ID?.....Works for me.
Bartholomew Fatima (XG) vs Jean (BoF2)- Read above.
Jade Curtiss (TotA) vs Haschel (LoD)- Why's Haschel in Middle again? He was pretty much best PC in my playthrough.....

Light

Zoah (CC) vs  Mustadio Bunanza (FFT)- This. Is. Ungodly. Evil.
Lucied (WAs) vs Yukimaru (Dis2)- UPGRADE.
Red Wizard (FF1) vs Jun (VP1)- Kneejerk.
Nina Wyndia (BoF3) vs Relm Arrowny (FF6)- Not Relm. Even if it IS NINA THE 3RD.

11
I.....have no idea.

Physical attacks in ToDr can be blocked by Defend and Penetrate, whereas magic can only be blocked by Penetrate(and Charge for PCs).
Judging by defense stats is pretty hard in ToDr, where defending and resistances play a much bigger role in survivability.
Normal enemies HARDLY ever defend, and bosses normally have Penetrate instead of defending.

12
Quote
Bruiser Khang (ToD) vs Ike (FE9)- Played the remake only. Defend until lvl2 Blast Calibur(it's fast this way, I'd peg about turn 3 or 4? ToDr defense reduces damage to about a quarter, but raises the limit bar like mad), smite with great overkill damage.

Why is Ike the one forced to attack here? If Bruiser defends Ike just sits and waits for it to go up. Good thing to do in a stalemate like that is force both to attack.

Cause Bruiser can use a super-cheap buff called Metal Body that makes him basically have Defend(called Penetrate in-game) on for 8 seconds. It DOES give him the status ailment Weak, which is basically he regenerates CC(think of VP style AP) at half speed.
He also has 2 skills that are NOT physical damage, though based off his physical attack. One's called Muscle Heat and the other's Crush Earth(according to my translation, anyways).
ToDr attacks NORMALLY have 2 elements if they're physical. Slash/Strike/Pierce and another element. These 2 above are Fire and Earth elemental ONLY. Not physical.

Granted, Muscle Heat's damage is pathetic, and Crush Earth can only be used once before he needs to recharge his CC after Metal Body.

13
Godlike

Melfice (G2) vs Songi (LoL)- Poison and buffs tip it ever-so-slightly in Melfice's favor. But I think it's JUST enough to handle this?
Choko (AtLC) vs Xorn (G3)- Durh.
Nate Nanjo (Pers) vs Sierra Mikain (S2)- Not really thinking here. Forgive my brains at 3 AM.
Cyril (SO2) vs Jade (BoF1)- Read above. Lightning immunity shouldn't matter with monster durability.

Heavy

Arngrim (VPs) vs Cliff Fittir (SO3)- Uhhhhhh..... Arngrin's average speed! Cliff ain't!
Ayla (CT) vs Kika (S4)- Evade + 2HKO works well here.
Garnet til Alexandros (FF9) vs Knight (FF1)- Durh. Mark II.
Bruiser Khang (ToD) vs Ike (FE9)- Played the remake only. Defend until lvl2 Blast Calibur(it's fast this way, I'd peg about turn 3 or 4? ToDr defense reduces damage to about a quarter, but raises the limit bar like mad), smite with great overkill damage.

Middle

Mog (FF6) vs Jean (BoF2)- ID.
Jade Curtiss (TotA) vs Shoon (S5)- Not thinking. Jade should 2HKO. Shoon's semi-Suikoscrub.
Lufia (Lufia) vs Haschel (LoD)- Not thinking.

Light

Ace (S3) vs Red Wizard (FF1)- Has actual use in-game. I'm serious.
Ernest Raviede (SO2) vs Jun (VP1)- Brains. Commencing shutdown.
Gengen (S2) vs Nina (BoF3)- I.....can't believe I'm voting for Nina3. But it IS Gengen.
Relm Arrowny (FF6) vs Taloon (DQ4)- HOLY ****.

14
Unranked Games / Phantom Brave
« on: August 16, 2008, 11:30:17 AM »
Yes, I've finally got around to do it during my term break.

I will be taking a few things from Unoriginal's old stat topic, such as stats for Ash and Marona, rough workings of the game, etc. etc.
I made the generic phantoms as how Unoriginal made his, just to make sure his stats were spot-on. Most of them were.
A few things to note about the stats is that they're fairly linear, and that double/triple turning happens as long as the phantom has more Spd.
My (overpowered) Ash finished his 5 turns before Sulphur got 1.

Phantoms tested: Soldier, Witch, Fighter, Healer, Knight, Valkyrie
I did not test for the Owl or Putty variants of these jobs, as they're basically the same thing with altered stats.
I did not test "Utility" phantoms(merchants and such), since they quite obviously weren't meant for battle.
I tested for their damage without weapons, and on enemies with about 700 defense(which is more accurate to endgame defense...)

Since they're not using any weapons, Ash's damage(using Heliotrope) is downright OBSCENE.
And that's AFTER testing the rest of the phantom's damage on lower defense mobs.

Quote
Stats were taken at level 100, as that's the level cap if you don't fuse(and therefore easy to hit with stupidly high level failure dungeons). Due to the variable nature of the stats, I've rounded them to the nearest 25. Stats should be self explanitory for the most part, but I'll make a couple of notes for those that aren't. All generic Phantoms created by me had their bonus point thrown out, which should hopefuly keep them in line with the plot-given Phantoms. The only title used was Plain, which give no bonuses or penalties.

Remove- This is the number of turns a Phantom can stay Confined per battle. Once they run out of turns, they're removed from the field and may not be resummoned until the next fight.

Steal- This isn't a straight percentage. The higher the number, the higher the chance the character in question will be able to swipe whatever weapon the target may be carrying. Most Steal scores will fall in the range of 5-20, which is generaly low odds, if memory serves.


Unless listed as otherwise, statups raise the listed stat by 20% to targets in a small area, are stackable to x2 base, and wear off with time; and statdowns reduce the the listed stat values of all targets in a small area by 20%(?), are stackable to 1/2 Base, slowly wear off over time, and can fail.

Attack Types: Attacks are divided into seven categories: Physical, Energy, Magic, Nature, Space/Time, Status, and Healing. As a character uses moves of a certain type, they gain XP for that attack type, gaining a point of MP for that particular type every time it goes up in level. The attack used also gets XP, and it it levels it gains more power. As for how much MP of a certain type a character will have at end-game... I'm not going to touch that right now. I'm thinking of going by what a level 11 monster would have for each type, but that'd be quite a bit high.

Damage Disclaimer: Thanks to the rather large random variables present, all damage figures listed should be taken with a grain of salt, as they'll be a rough average of the figures I saw. Also, while I'll aim to use attacks at level 0, there are some cases where I'll be using attack with a few levels behind them(i.e. I didn't hold back from using Ash and Marona's abilities), and they'll be somewhat stronger than they should be as a result. If the attack was tested at a level higher than 0, it'll be mentioned next to the attack name.

Damage was tested against average Def and Res(900 each).

There are several interpretations one could take on this, and I'll list the characters in rough order of strictness.

Marona has what could be seen as first strike, as she always goes first, regardless of speed.

Marona
Steal:
HP: 1500
Atk: 500
Def: 600
Int: 600
Res: 900
Spd: 575

Strike- 0
Heal(L8)- 600, tiny AoE (2 MP, Res, Healing)
Revive(Lx)- 600, revives fallen characters, small AoE (15 MP, Res, Healing)
Espoir- Removes statuses (x MP, Status)

(if equiped with the Heliotrope, she can deal 300ish on a physical)

Notes: Marona has the ability to summon Phantoms into battle by confining them to various objects. Doing this does not take up her turn, and she can summon up to 16 Phantoms at a time(in-game, it's closer to 8, as equipment takes up a slot too). And she can Confine to pretty much anything that might be lying around.

Ash
Remove: 5
Steal:
HP: 1825
Atk: 1500
Def: 1200
Int: 1100
Res: 1125
Spd: 625

Strike(L2)- 600 [1400] (0 MP, Atk, Physical)
Flying Bomb(L4)- 700 [1550] (5 MP, Atk, Physical)
Rising Dragon(L5)- 1175 [2800] (24 MP, Atk, Energy)
Quick Attack- First Strike when summoned
Solemn Vow- Atk and Int double on Ash's last turn(modified damage in brackets)

If equiped with the Heliotrope:
Angle Slash- 1000 (0 MP, Atk, Physical)
Burst- 800 (0 MP, Atk, Energy)
Flying Bomb(L4)- 1250 (5 MP, Atk, Physical)
Heliotrope- 1900 [3300] (27 MP, Atk, Physical)
Rising Dragon(L5)- 1900 [3900] (24 MP, Atk, Energy)

Soldier
Remove: 8
Steal: 20
HP: 1125
Atk: 800
Def: 600
Int: 400
Res: 500
Spd: 400

Strike- 150 damage.


Healer
Remove: 4
Steal: 10
HP: 1225
Atk: 700
Def: 700
Int: 900
Res: 1400
Spd: 475

Shock- 350 damage
Espoir- Removes Status

Fighter
Remove: 5
Steal: 10
HP: 1725
Atk: 1400
Def: 1100
Int: 600
Res: 600
Spd: 400

Strike- 625 damage.


Valkyrie
Remove: 5
Steal: 10
HP: 1625
Atk: 1300
Def: 900
Int: 600
Res: 700
Spd: 550

Strike- 650 damage


Witch
Remove: 3
Steal: 10
HP: 1025
Atk: 400
Def: 400
Int: 1425
Res: 1125
Spd: 525

Shock- 600 damage
Fire/Ice/Wind/Thunder- 500 damage of each element, respectively.
Mega Fire/Ice/Wind/Thunder- 750 damage of each element, respectively.
Giga Fire/Ice/Wind/Thunder- 1025 damage of each element, respectively.
Omega Fire/Ice/Wind/Thunder- 1400 damage of each element, respectively.

Knight
Remove: 4
Steal: 10
HP: 1625
Atk: 1425
Def: 1400
Int: 600
Res: 600
Spd: 300

Strike-650
10% per turn Regen

Averages
HP: 1459
Atk: 1003
Def: 862.5
Int: 778
Res: 868.75
Spd: 481

Damage: 715.625 (625 without Heliotrope on Ash)

Ash and Marona
Ash's stats compared to average:

HP: 125%
Atk: 150%
Def: 139%
Int: 141%
Res: 129%
Spd: 129%

Damage:
Heliotrope - 265%
Rising Dragon - 265% (188% without Heliotrope on Ash)
Solemn Vow'd Heliotrope - 461%
Solemn Vow'd Flying Dragon - 545% (448% without Heliotrope on Ash)

Comment:
While not the speed demon I once though he was, Ash is now EXTREMELY painful. With these stats, he hurts more than Raquel.
He handily OHKOs anyone average health, has Quick Attack(read: Initiative), and destroys most things on his fifth turn.
His bad points are his 5 turn turn limit, and he has no status blocking options available. Still, at least a High Heavy.

Marona's stats compared to average:

HP: 102.5%
Atk: 50%
Def: 69.5%
Int: 77%
Res: 103.6%
Spd: 119.5%

Damage : 0 % average.....
Marona however has Super Initiative, which guarantees her the first turn against anything and everything. NOTHING goes before her.

15
Godlike

Myria (BoFs) vs Kuja (FF9)- No comment.
Jecht (FFX) vs Eirika (FE8)- Status will burn, sooner or later. And Jecht's probably durable enough that his status will hit before he falls.
Rubicant (FF4) vs Lenneth Valkyrie (VPs)- No comment.

Heavy

Kyra Tierny (PS4) vs Lazlo (S4)- Handy ID. S4 form has a 90% chance, ST form's ID pretty much never drops below 100% unless he's facing Yulie Mdef.
Marivel Armitage (WA2) vs Emeralda Kasim (XG)- Er......

Middle

Menardi (GS) vs Norris (CC)- Even with my awful respect for Menardi, she's up against CC. Kneejerking here.
Lucca Ashtear (CT) vs Legault (FE7)- Kneejerk too.
Locke Cole (FF6) vs Yangus (DQ8)- Don't remember Locke enough to care, don't care about Yangus enough to remember.
Levi (S5) vs Ulf (G3)- Both 2HKO. Ulf goes first.

Light

Mustadio Bunanza (FFT) vs Sneff (CC)- ....When all logic fails, vote against CC.
Lyseria (VP) vs Yukimaru (Dis2)- Meh, Yukimaru respect is ever-so-slightly above VP mage.

16
Godlike:

Kefka (FF6) vs Van Grants (TotA)-
How did VAN rob Cecilia when freaking DHAOS lost to her?

But this is the kind of fight Van likes. Enter Overlimit to reduce Havok Wing significantly, MA on his turn.
It's pretty much whether I see him surviving 2 Havok Wings with 30-40% reduced damage, or Kefka surviving TWO Mystic Artes.

Not really buying the latter with Kefka durability and MA damage is pwn.

Chaos (FF1) vs Jade (BoF1)- Chaos has Cure4 off of good speed. Jade's got....BoltX.

Heavy:

Suicune (PKMN) vs Rose (LoD)- Really depends on whether I see her surviving 2 turns. I think she barely does it, then ID. Good match.

Middle:

Margulis (XSs) vs Valeria (Suikos)- Still S1 Val....
Aika (SoA) vs Albert (LoD)

Light:

Gogo (FF6) vs Kent (FE7)- Gogo respect is a no-go.
Jean (BoF2) vs Fargo (CC)- ......Why's he in Light again?

17
RPGDL Discussion / Re: Season 44 rankings: Preliminary stage
« on: July 17, 2008, 11:56:11 AM »
Here goes my definite votes......

Disgaea 2 is kinda obvious here. It's arguably the most stable out of all the choices and has had quite a few experiences in NR. (Besides Taro headaches)

And, as usual, I'm in the run for Ash as a FW. I think I'll get around to do that stat topic I promised a long time ago when I get the time.........

Other games?
MK is probably my favorite GUST game in terms of gameplay, but it's way too young. No matches in NR yet to see drawing.

P3's fanbase is quite big, and would attract some fans, but I think.... it's not ready yet. Feels very next-season ranking to me.

WA5 had quite a boring cast. I'd vote MK over this, any day.

18
Godlike:

Kefka Palazzo (FF6) vs Zeromus (FF4)- Obvious.
Van Grants (TotA) vs Cecilia Lyne Adelhyde (WA1) -
Only match here that isn't downright obvious to me.
Do note that Van's movement speed is slower than Natalia only when she has Dash turned on. His speed is similar to Tear (without Dash).
Still, that's only above average, and as Elfboy stated, he'll roughly need Guy speed to avoid the lapping.

Only way I see him winning this is if you respect his Mystic Arte's damage enough to OHKO Cecilia, but it probably won't since she'll buff herself to hell first.
Mystic Artes in TotA, notably, overcomes Force Field, which is damage immunity. I once got off a Force Field right before Sync used Akashic Torment, but it still hit.
Another thing you could hype Van for is Overlimit, which is never mentioned in the stat topic, but raises offence by about 30-40% and reduces damage by about 30%(it's actually not so much raw defense, but the fact that he doesn't stagger). It's an extremely fast move, and he KNOWS how to spam it.
Problem is, Mystic Artes do not get that awesome damage boost, since they cancel Overlimit.

I saw Dhaos as much stronger than Van, so...yeah. Match to Cecilia unless someone manages to convince me otherwise.

Chaos (FF1) vs Kurando Inugami (SH2)- Also obvious.
Yunalesca (FFX) vs Jade (BoF1)- THE most obvious.

Heavy:

Eirika (FE8) vs Alfina de Pamela (G3)
Antenora (WA2) vs Jenova (FF7)- Kneejerk
Decus (SO2) vs Suicune (PKMN)- Horribly SPOILED.
Hahn Mahlay (PS4) vs Rose (LoD)- Possible champ? @_@.

Middle:

Margulis (XSs) vs  Meganium (PKMN)- MY BRAINS.
Keneth (S4) vs Valeria (Suikos)- S1 Val. Keneth 2HKOs, Val's slower.
Nelis (S5) vs Aika (SoA)
Meredy (ToE) vs Albert Serdio (LoD)- Destiny. It burns.

Light:

Zylo (SF1) vs Gogo (FF6)
Jean (BoF2) vs Cius (S5)- At least he has something other than scrubbish physicals.
Rafa Galthana (FFT) vs Fargo (CC)- The hell? I'm voting for a CC character?

19
Godlike

Chaos (FF1) vs. Chaz Ashley (PS4)
Velna (LoL2) vs. Kurando Inugami (SH2)- Quite sure here, but I can't really remember Velna's tricks....
Killer (SH3) vs. Yunalesca (FFX)- Good damage and durability versus crap damage and monster durability? Meh, think she lasts longer.
Lamington (Dis) vs. Jade (BoF1)- Durh.

Heavy

Justin (G1) vs. Decus (SO2)- And... I forgot Justin had Invincible and fire resist. Methinks he uses Ice Slash twice under Invincible, survives Decus' next hit, and... kills on the next turn.
EDIT: Mixed up Invincibles. Justin burns then.
Janus Cascade (WA3) vs. Suicune (PKMN)- OUCH.
Alis Landale (PS1) vs. Hahn Mahlay (PS4)
Ziggy (XS) vs. Rose (LoD)-  OUCH 2.

Middle

Nelis (S5) vs. Saki (G1)
Aika (SoA) vs. Erk (FE7)
Meredy (ToE) vs. Pent (FE7)- Quickie physicals. They burn.
Huxley Hobbes (VH) vs. Albert Serdio (LoD)

Light

Futch (Suikos) vs. Jean (BoF2)
Cius (S5) vs. Euram Barows (S5)
Rinoa Heartilly (FF8) vs. Fargo (CC)- This match is so evil that if I tried to think on it, I fear I'd be mentally impaired after.

20

This doesn't work. Cecilia would want to use Dualcast instead of Raftina which would allow her to heal up and buff her speed at the same time preventing a double turn.


Ugh. Forgot about Dual Cast.
Well, then.... Cecilia does get away from the double turn if you don't think he's fast enough.
Still, that's... 5 turns(20 FP each turn, assuming Dhaos uses Dhaos Corridor each turn) she'll have to endure before she gets the necessary FP. If you see Dhaos getting a double before her fifth turn(Not hard, since she isn't Quickened yet), then that still should kill her off.

Quote
I don't think I give the whole cast a Black Onyx, especially when only ONE of them have some sort of claim on it.

Bosses aren't scaled against DL-legal PCs, otherwise every FF8 boss would be a repeating Godlike champ and Ultimecia would be Bluelike.  HP+30% is an obscenely good accessory and I had it on every PC except for the mages (they got Mystic Symbol + Fairy Ring instead).

Quote
All it does is nerf boss damage.

That's the point!  Bosses have to face it in game, so their damage is worse.  Ergo, they have their damage reduced in the DL due to it.

This made me think a little, cause I couldn't exactly place it in words.
I hold bosses damage to the DL-legal PC average IF and ONLY IF the character's level is the main factor of their endgame stats.
I don't really factor in optional accessories or power-ups that's applicable to every single PC, cause it makes the game much easier, like Black Onyx in this case and Mind's Eye in the SH series.
Most RPGs follow this pattern, so no real problem....
But in games where tinkering with the character becomes the main factor of the stats and they do not have any other claim for major changes in stat growth(like in FF8's Junction), I hold boss damage against that, and not the DL legal averages.

....Which probably explains my boss damage respect so far. @@

And 70% status.... does sound like turn 2 status. Which doesn't matter with Cecilia since she has Lock State.
Which means, in order for Dhaos to win, he'll need to double her on his first turn to status her, or get a double before her 5th turn while keeping pressure on her so that on the double he kills.
If you do not respect Dhaos speed as much as some(Me, for example. I judge Tales characters action speed by their movement speed, so he's helluva fast), then yeah, I'm thinking Cecilia gets the win.
Unless you want to vote on GBA Dhaos, which has an actual accurate Tetra Assault with guaranteed stun.....

21
The idea behind the turn 1 status hype is that either the stone or stun activates. If he gets stone, he wins. If he gets stun, he goes with his physical one (or mayyyybe two) times more to stone and win. Granted the odds aren't that great...

Other notables: Ceci has a spell that grants the Parasol magic-absorption. Ceci has Lock State. Ceci has Hide to get around the physical entirely. Black Onyxs should definitely be assumed. They are abundant and bloody freaking awesome accessories. They also only take up one slot. And Klarth has a copy of them in one of his rings so you only need 3. You get like 5 pretty easily over the course of the game. ALSO: Meep has posited in the past that Meteor Swarm may be low-HP only. I was going to test but I lost my save. Someone may want to verify this.


I don't think I give the whole cast a Black Onyx, especially when only ONE of them have some sort of claim on it.
All it does is nerf boss damage.
It's similar to how I don't give SH characters Extreme or Mind's Eye, cause all it does is nerf boss durability.

(According to OK's Dhaos stats)
Dhaos Corridor 3HKOs if you take Black Onyx averages, and a pretty borderline 2HKO if you don't. Meteor Storm OHKOs average, but since it's out of the picture....
Cecilia's HP is a LITTLE BIT lower than the average, so 2 Dhaos Corridors should be enough, following the latter above.
Do note that Dhaos Corridor is unblockable(whee Cless tries to block, Cless flies), neither is it truly a spell in ToP. Spells in ToP all(almost, barring low-end spells) have the habit of stopping time, and physicals are all blockable. Dhaos Corridor has no cast time as well.
I've got no idea what it falls under, so I'm assuming SMT style Almighty. Does it go around Hide is up to you I suppose.

(According to Cryo's Dhaos stats)
Dhaos Corridor becomes a 3HKO without Black Onyx averages, and a 4HKO with.
He'd be much better off betting on his status and relying on Dhaos Corridor to get around Hide.

He keeps the pressure on, she can't do much besides healing and Raftina. Raftina doesn't even do it's full damage here cause of non-elemental halving.
Then on a double, he smites. She won't be able to get her Quicken game going, cause the next round, he's slamming her with...something. She'll want to be full alive and healthy.
This is if I'm viewing him only as fast, when his movement speed dictates that he's crazy.
If you view him as average? Cecilia casts Quicken, laps, then 3-2s from there onwards. ....I can't see Dhaos being that slow, even when I'm giving Cecilia a lot of leeway. But following this interp, yeah, Cecilia wins.

Found out that Ceci doesn't have a petrify blocker (because apparently WA1 doesn't have petrify?). So it becomes an issue of whether Dhaos Stone+Stun physical can take care of Ceci before she gets a turn. I'll think about it later but it should probably be noted in this topic.

If she's got no stone blocker, she'll opt for the parasol. Meteor Storm is then out of the question.
Which leaves Dhaos to try to get a turn 1 status.
If you see Tetra Assault getting all 4 hits in, then the status is guaranteed.
If you don't, then it's still 45% stone, 45% stun(Cryo's stats here. OK's lists it as 50%). Depending on your interp, he may or may not land the status.
I do, since 90% is good enough for status accuracy to hit.
ToP dodging is basically the damage is reduced and the PC is not staggered.
Dhaos' attack accuracy is pretty good as well, cause the above never happened in that battle.(But then again, the PC's dodge rate seems god awful. Only if their levels are much higher than the enemy do I see a good chance at them dodging.)

Quote
We need GBA Dhaos stats anyways, unless there are literally no changes worth mentioning
GBA Dhaos is a little..........lousy. He doesn't get the elemental immunities, nor does he get the REGEN FROM HELL. Only thing is, they changed Tetra Assault to give it it's full accuracy at all times >_>, but it no longer has stone attached to it, just stun.
And he halves Hi-Blast using his ToPo form, so it'll take centuries for Cecilia.

22
Bwahahahaha Tetra Assault hype. The first attack knocks the target out of range of the other three, so it is just the equivalent of his physical.

Dhaos' stun is not nearly that impressive. It doesn't realy last olong enough for him to do anything but another basic physical. Its ALSO not turn 1. His physical is only a turn 1 status option if the enemy is vulnerable to both stone and stun. Since Ceci is blocking Stone...

Dhaos' speed can be debated, but his movement speed isn't what you should use for it here.

I'm under the impression that if an attack's accuracy depends on positioning rather than size, I'd give the skill it's presumed accuracy.
My memory isn't good enough to remember whether Tetra Assault works that way when cornering a target, so I'll leave it at that, and will assume he uses his much-less-spectacular Dhaos Corridor to replace Tetra Assault.

If status isn't an option, Dhaos could always go for damage, as he's got a solid 2HKO before she gets her game going.(Meteor Storm. It hurts.)
Then Cecilia is heal-locked(with an occasional Raftina), and Dhaos waits for his eventual double turn to smite. She's not gonna want to try anything else, cause she probably can't survive the next attack.
Anti Magic wouldn't save her from a Dhaos Corridor, or Tetra Spell gets rid of that(Though it wouldn't kill....). Hide gets another Meteor Storm coming.

I do agree that we...probably shouldn't use his movement speed to determine his action speed, in this case.
If not, he'd be FASTER THAN BELIAL.
But, I've always judged Tales of... characters action speed by their movespeed, so unless someone can come up with something, I'm taking it as he doubles Cecilia often?(Should be always doubling if I DID see him as Belial-speed, but I'm giving Cecilia a little leeway here.)

EDIT:
Quote
Party stats:
Average HP: 8080
Average damage: 6416
Cless' buffed Earth's Rage: 18000
Klarth's Origin: 4500
Arche's Meteor Storm: 5500
Mint's Staff whack: 80
Chester's Valkyried attack: 4000

If you want to hype his speed, hype Dhaos Corridor. Otherwise, meh.
The HP is crazy, but most people don't allow Black Onyx on everyone and buffed damage, so I think I'll be following OK's stats for PC averages.

Thanks for clearing the fact about Tetra Assault, but I don't think Dhaos needs it.
Meteor Swarm + Dhaos Corridor SHOULD be enough to take down Cecilia.
Speedy and brutal.

23

Doesn't matter if Dhaos goes first, and his speed is hardly awesome (he... was about as fast as running Cless? Yeah, not seeing the zomg vibe here). Stun fails epically as a DL status, it lasts basically no time at all, and both Tetra Assault and Para Triangle are on the inaccurate side and are not very fast attacks. Cecilia's defense also kinda fails to matter, WA1 defense is an ineffectual stat. I even do agree with Cecilia being 2HKOed, it just fails to matter. Cecilia can just cast Quicken and lap Dhaos and stall her way to victory. And every hit he connects is building her FP for Raftina/Dual Cast abuse.

I'd like to quote this from the stat topic :
Quote
he also walks about the field faster than hasted Cless
Cless is fastest in ToP, since Suzu isn't in the picture yet. Haste, notably, DOUBLES ally movespeed. Dhaos is freaking faster than that.
He dashes across the screen a lot, I remember this particularly well because no matter WHAT, I could never chase him before he went and butcher Klarth in the back.
If you count his warps, then he's even crazier.

Stun is pretty pathetic for casters, yes. You may not cast a spell fast enough before the stun wears off.
The crew's only reliable form of stun is in Pow Hammer, which DOES suck. The enemy gets stunned, for, what, 2 seconds?
However.... Dhaos' stun lasts for anywhere between 4-5 seconds, and that's more than enough time for him to ram a Tetra Assault(Or Meteor Storm) to his enemy's face.

I kind of noticed how brutal his stun was when I replayed the game, and instead of backing him to a corner and lock him in an infinite combo(Easily done, thanks to not-well-thought-out-gameplay), I decided to let him show himself off.
BAD. IDEA.
Stunned Cress and Mint, then he apparently thought spamming Dhaos Corridor on Arche and Klarth was a fun thing to do.

24
Godlike

Kefka Palazzo (FF6) vs. Lugia (PKMN) - Easy enough.
Jessica Albert (DQ8) vs. Zeromus (FF4) - Ouch.
Fujin (FF8) vs. Vandesdelca Musto Fende (TotA) - Correction to above. OUCH.
Cecilia Lyne Adlehyde (WA) vs. Dhaos (ToP) - Talk about evil draws in Godlike. Jessica gets ZEROMUS, Fujin draws beardie and Dhaos gets freaking Cecilia.

EDIT: Looking back at the match now, Dhaos.... had OMGWTFBBQ movespeed in-game.(Although, he wasn't immune to stat busts I think. Acid Rain hits him as I recall.)
I judge Tales character's speed by their movespeed, so I am definitely inclined to see him going first, and immediately threatening her with a Tetra Assault or Para Triangle.
I don't think she can block both stone and stun without Status Lock, then that's it. Dhaos gets a free turn to smite her if she's stunned, and ToP stone is Game Over.
I don't think Cecilia can take that much of a beating without Shield up, seeing as her Defense.... is gameworst, by far.

Heavy

Anastasia Valeria (WA2) vs. Eirika (FE8)
Strago Magus (FF6) vs. Alfina de Pamela (G3) - It's Alfina.
Antenora (WA2) vs. Angelo (DQ8) - Awwwwww....

Middle

Margulis (XSs) vs. Rena Lanford (SO2)
Jennifer (Dis) vs. Meganium (PKMN)
Keneth (S4) vs. Genis Sage (ToS) - Kenneth wasn't that slow as I recall. Genis, on the other hand, looking at his movespeed, is INCREDIBLY slow.
Yulie Ahtreide (WA4) vs. Valeria (Suikos) - S1 Val....

Light

Jelanda Artolia (VP) vs. Gogo (FF6) - What I said about Godlike being evil? This takes the cake.
Gremio (S1) vs. Hix (Suikos)

25
Godlike

Lady (SH3) vs. Loki (VP)- I think Lady's still faster. And she CAN squeeze in a last Double if Loki gets rid of Umbral in one turn, then I think the damage SHOULD handle Loki nicely.

Heavy

Decus (SO2)
vs. Feena (G1)

Middle

Tengaar (Suikos) vs. Hahn Mahlay (PS4)

Light

Jewel (S4) vs. Erk (FE7)

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