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Possible I just lucked out then.  My core party included a Ninja, a Lancer, and an Archer and I effortlessly picked up the good bows/flail/lance pretty early on here.  I guess poaching just played to the stuff I naturally picked up.

Cursed Ring is awesome by the way.  Well worth turning undead (which isn't a terrible drawback anyway) for all those stats.

Also:  

Blood Suck from the bag keeps you in control of the character (and they can't use the Blood Suck ability) until or unless you put them on one of the auto-battle settings, yes.  Not intentional, just an unavoidable glitch with how the status works.

Well actually it's only the first turn they get, as I said.  Anyway, it's kind of a feature more than a glitch at this point.  Having a blood sucked unit with high speed would be near instant death for you if you didn't have one of the ribbons on (since I think that's the only way to get protection from Blood Suck now.)  

Oh and speaking of Dragons why do the vanilla dragons have 0 move?  I'm assuming that's intentional?  But it's... weird.  

EDIT:  Well, actually, according to the documentation it's not.  Weird glitch that one.

2
Yeah, I forgot you couldn't get Cloud till after the fight at Igros, that makes me a bit less annoyed by it all. 

Speaking of Igros Ardamelk's AI is kinda busted there.  Both times I fought him (first time a guy crystalized who died in the first phase) the dude utterly ignored everyone and chased my Dancer, who was all the way across the stage.  So uhh he didn't end up doing anything.  Meanwhile my Vampire Reis wouldn't suck his blood either.  Very weird.  Maybe it was just a weird interaction cause of me using a Vampire there.  I mean who uses Vampires really.

Also there seems to be a glitch with Blood Suck from the bag where you get the first turn in control of them if your speed is high enough.  I guess that always existed, though, as I can't see any glitch you guys could've introduced to control that.  Maybe it's intended as it's actually useful anyway to get the vampire away from your crew with the first move as it's annoying having your vampire blood suck all your guys. 

But yeah that's what I mean about the Secret Hunt.  Now you don't need to breed monsters to poach or to go to specific areas.  You put Secret Hunt on one guy with good PA and you're done, buncha uber items just from casually battling.  It's good because Secret Hunt required a bit too much of a grind before I think, but this kinda overkills it.  Kinda agree with the other dude's sentiment that it's worth using just to deal with those damn bombs now.  (Amusingly secret hunt circumvents MP Switch, too.  If you do enough to kill them they get poached even if MP Switch triggers, great stuff.)

3
Well I like the novelty PCs.  Especially considering Cloud got a boost, so I was raring to use him.  But yeah, as I said, now I'm vastly overleveled (well I guess it might just be "not underleveled"). 

But yeah Secret Hunt you don't really need to make any sacrifices to get.  The third tier goblins, panthers, and mind flayers are pretty common, and I think you can get an Ultimus Bow out of one of those guys which is pretty slick.  Also the second tier guys drop endgame normal gear so you don't even have to find the third tierers to be ahead of the curve.  I dunno.  It's good and bad.  I like that it's easier but I dunno I think it would be better if perhaps there was a way to limit the items that appear in the Fur Shop till later in the game.  *shrug

Main problem was the other thing, though.  I personally would prefer a LFT Patch that reverts the Colliery Underground fights yet keeps everything else the same (or changes when you get the other characters). 

Well, if nothing else I suppose cheating might be an option...

4
Almost done with this thing.  I love the rebalancing of the classes and whatnot.  Only two problems really:

Secret Hunt might be a bit too easy now.  Kinda breaks the game in some ways as third level enemies will always give you an elite item, and the second level dudes often give you something great too.  I mean it's nice to not have to grind but getting a Holy Lance and a Reflect Mail to start chapter 3 with almost no effort is kinda silly. 

But much more importantly, that funhouse of horror you call the Colliery Underground is really obnoxious.  I mean I like the idea, I just don't like where it is.  I just wanted Beowulf and Cloud but I have to fight these ridiculous gimmick fights to get them now.  Only way I could break them with my level 25ish party was to pack two dancers and two mimes and Slow Dance them to hell.  Which also happened to make the rest of Ch 4 (or what I've played so far, only beaten Elmdor right now) a breeze as it leveled said Dancers/Mimes ~10 levels (level 99 enemy what) and I looted a bunch of uber gear off of them.  Course I realize I could just NOT loot them, but damn I'm glad I did as that final fight with Reis would've been impossible without said uber gear.  Dudes with Limit + Non Charge and Starry Heaven?  Wicked stuff there-- not sure how I would beat that without a really twinked out group if I didn't steal a ton of stuff simply cause Reis dies too fast if you dawdle (Slow Dance won't work there)

That being said, I love the thing to death.  Great changes to the classes, items, and monsters (looking forward to replaying with a monster group).  But yeah I don't really want 1.3 esque crap in the main game.  That stuff should've been moved to the Deep Dungeon, I think. 

Oh and speaking of monsters it's kind of annoying that Ramza's Squire doesn't have inate Monster Skill.  Not a huge thing there but that kinda irked me. 

Realize this is the last release apparently, but just figured I'd give input regardless. 

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