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Game Design and Modifications / Re: LFT: An FFT mod (Final Release - Download here!)
« on: January 28, 2010, 11:02:06 PM »
Possible I just lucked out then. My core party included a Ninja, a Lancer, and an Archer and I effortlessly picked up the good bows/flail/lance pretty early on here. I guess poaching just played to the stuff I naturally picked up.
Cursed Ring is awesome by the way. Well worth turning undead (which isn't a terrible drawback anyway) for all those stats.
Also:
Blood Suck from the bag keeps you in control of the character (and they can't use the Blood Suck ability) until or unless you put them on one of the auto-battle settings, yes. Not intentional, just an unavoidable glitch with how the status works.
Well actually it's only the first turn they get, as I said. Anyway, it's kind of a feature more than a glitch at this point. Having a blood sucked unit with high speed would be near instant death for you if you didn't have one of the ribbons on (since I think that's the only way to get protection from Blood Suck now.)
Oh and speaking of Dragons why do the vanilla dragons have 0 move? I'm assuming that's intentional? But it's... weird.
EDIT: Well, actually, according to the documentation it's not. Weird glitch that one.
Cursed Ring is awesome by the way. Well worth turning undead (which isn't a terrible drawback anyway) for all those stats.
Also:
Blood Suck from the bag keeps you in control of the character (and they can't use the Blood Suck ability) until or unless you put them on one of the auto-battle settings, yes. Not intentional, just an unavoidable glitch with how the status works.
Well actually it's only the first turn they get, as I said. Anyway, it's kind of a feature more than a glitch at this point. Having a blood sucked unit with high speed would be near instant death for you if you didn't have one of the ribbons on (since I think that's the only way to get protection from Blood Suck now.)
Oh and speaking of Dragons why do the vanilla dragons have 0 move? I'm assuming that's intentional? But it's... weird.
EDIT: Well, actually, according to the documentation it's not. Weird glitch that one.