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Messages - DjinnAndTonic

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1
Godlike:

Shania (SH:FtNW) vs. Citan Uzuki (XG) - sure, elfmath
Edelgard von Hresvelg (FE3H) vs. Mewtwo (PKMN) - I know it's too generous, but I allow so many Aymr uses...
Melfice (G2) vs. Barbariccia (FF4) - If Jump breaks Spin because it's one of the few attacks that has verticality to it, I feel like Melfice's giant horn should work from the opposite direction~
Elyon (BoF5) vs. Tir McDohl (S1) - elfmath sure

Heavy:

Clarissa Arwin (WA:XF) vs. Rufus (VP2) - just doing her Clarissa thing
Geno (SMRPG) vs. Lady Elmina Harken (WA:ACF)
Hildegarde Valentine (SH:FtNW) vs. Summoner (FF5)
Nel Zelpher (SO3) vs. Asellus (SaGa) - too late to matter, but I definitely feel like Mystic Asellus has this

Middle:

Jude Maverick (WA4) vs. Anastasia Romanov (SH2)
Stocke (RH) vs. Jessica de Alkirk (L:SSSC)
Tifa Lockhart (FF7) vs. Amarant Coral (FF9)
MOMO Mizrahi (XSs) vs. Kesaran Pasaran (WA4)

Light:

Marianne (FE3H) vs. Squire (FFT)
Hubert (FE3H) vs. Queen (S3)
Labyrinthia Wordsworth (WA:XF) vs. Zhuzhen Liu (SH1) - based on my weird view that SRPG characters with long enough ranged attacks should get an opening salvo advantage.
Millich Oppenheimer (Suikos) vs. Annette Fantine Dominic (FE3H)

2
Godlike:

Shania(SH:FtNW) vs. Worker 8 (FFT)
Magus (CT) vs. Citan Uzuki (XG)
Edelgard von Hresvelg (FE3H) vs. Zio (PSIV)
Terra Branford (FF6) vs. Mewtwo (PKMN)


Heavy:

KOS-MOS (XS) vs. Clarissa Arwin (WA:XF)
Lyndis (FE7) vs. Rufus (VP2)
Maya Schrodinger (WA3) vs. Geno (SMRPG)
Lady Elmina Harken (WA:ACF) vs. Ernst (S5)


Middle:

Mitsuru Kirijo (P3) vs. Jude Maverick (WA4)
Anastasia Romanov (SH2) vs. Karsh (CC)
Machias Regnitz (ToCS2) vs. Stocke (RH)
Jessica de Alkirk (L:SSSC) vs. Clive Winslett (WA3)


Light:

Marianne (FE3H) vs. Marcus (FE6)
Squire (FFT) vs. Mustadio (FFT)
Hubert (FE3H) vs. Peco (BoF3)
Queen (S3) vs. Nina (S2)

Forum ate my post, so you just get votes instead of commentary.

3
Tournaments / Re: RPGVO 2024 Nomination Thread
« on: July 23, 2024, 01:45:58 AM »
Godlike: The Strongest Women in the Worlds!
Terra (FF6)
Sierra (S2)
Chris (S3)
Layna (SN)
Lenneth (VP)
Edelgard (FE3H)

Heavy: Transformations are Cool, yo!
Kevin (ToM/SD3)
Hilda (SH3)
Alicia (VP2)
Maya (WA3)
Ernst (S5)
Asellus (SaGaF)

Middle: Middle is for Middle-Aged Men!
Gafka (RH)
Gryz (PS4)
Bo (BoF1)
Bowser (SMRPG)
Brad (WA2)
Kurtis (Disgaea)

Light: This is Just My Collection of Pokémon!
Peco (BoF3)
Cotton (SaGaF)
Jogurt (SF1)
Tony (WAXF)
Chu-Chu (XG)
Boco (FFT)

4
Tournaments / Re: Proving Grounds Godlike, Unicorn Overlord
« on: June 06, 2024, 02:53:10 PM »
What would it do to the damage average if Amalia was allowed her starting Ruby and Sapphire Pendants?

It is weird to me that she is not getting that credit.

5
Tournaments / Re: Futurama 2023 Week 5 + Rankings!
« on: February 07, 2024, 04:57:39 AM »
Godlike

Yuna (Final Fantasy X) vs Belial (Wild ARMs 4) - well I definitely allow 4D Pocket, so...

Heavy

Mei-ling (SaGa Frontier) vs Cthulhu (Cthulhu Saves Christmas) - Sure, I'll bite

Middle

Minorio Aki (Labyrinth of Touhou: Gensokyo and the Heaven-Piercing Tree) vs Dedue Molinaro (Fire Emblem Three Houses) - Dedue 2HKOs to her 3HKO. She can stall with healing, but he runs her out of MP long before he runs out of Brave Axe charges.

Light

Ivy (Fire Emblem Engage) vs Mediator (Final Fantasy Tactics)

Rankings

Persona - Not huge on this game in the DL. I'd have to replay it to even remember how most of the interesting bits worked...
Persona 5 - This is more fresh and more widely-known, though I'd agree about keep Joker in Bluelike
Triangle Strategy - Obvious rank

Sad that no NIS games made the cut... c'mon you guys, they're good actually. They've come a long way since D1's janky balance.

6
Tried out the first bit of Granblue Fantasy: Relink

I keep trying to get into this IP since it's just *everywhere* in Japan, and it has strong "old-school FF" vibes. But it just keeps falling short of being engaging. The gacha game of course has all the gacha problems, so I dropped that quickly. I tried watching the anime, and I definitely sat through all 26 episodes, but nothing deeper than the character names stuck with me. I tried the fighting game, which is gorgeous and created by favorite fighting game developer, but the story was so far removed from everything I'd gleaned from the gacha and anime that I couldn't get into the story or characters there either (despite Ladiva being the absolute best).

And so here I am, trying again with the console RPG. The story just skips over the intro bits, which is a little jarring if you haven't played the gacha or watched the anime I guess. The characters feel pretty flat as a result, but I'm hoping the goal is that they're jumping further along into the story to get to the 'good parts'. Since the intro of GBF is very boilerplate 'boy adventurer meets girl who fell from the sky' JRPG fluff.

The battle system is a little too ARPG for what I was looking for at the moment, so I'll have to come back to it after I finish SO6 and need a new ARPG.

tl;dr - GBF is popular and Djinn still hasn't figured out why...

7
Tournaments / Re: Futurama 2023 Week 4
« on: January 25, 2024, 04:14:59 AM »
Doing the easy ones first during my work break...

Godlike

Heat (Digital Devil Saga) vs Yuna (Final Fantasy X) - Aeon Yuna handles this on turn one, Aeonless Yuna explodes. But I allow Anima, so no problem.
Goddess (Final Fantasy VI) vs Belial (Wild ARMs 4)

Heavy

Mei-ling (SaGa Frontier) vs Kyra Tierney (Phantasy Star IV) - Bounded Shot and Lightsword should do the trick.
Cthulhu (Cthulhu Saves Christmas) vs Anna Pascal (Triangle Strategy)

Middle

Minoriko Aki (Labyrinth of Touhou 2) vs Divine Punisher Shaman (Etrian Odyssey V)
Dedue Molinaro (Fire Emblem Three Houses) vs Ba'Thraz (Chained Echoes) - Yeah, I guess Dedue 2 rounds

Light

Amalia (Chained Echoes) vs Ivy (Fire Emblem Engage) - Amalia is so bad, but I wanted this to be a closer match.
Mediator (Final Fantasy Tactics) vs Zelkov (Fire Emblem Engage)


Data Mine

Bravely Default II - Purchased! I'll get to it eventually
Chained Echoes - Completed
Disgaea 5: Alliance of Vengeance - Completed
Disgaea 6: Defiance of Destiny - Completed
Disgaea 7: Vows of the Virtueless - Completed
Fire Emblem Engage - Completed
Labyrinth of Touhou: Gensokyo and the Heaven-Piercing Tree - Haven't played, but I'm interested
Octopath Traveler II - About half way through the C2s, my current in-progress game
Rhapsody II: Ballad of the Little Princess - Completed
Rhapsody III: Memories of Marl Kingdom - Completed
This Way Madness Lies - Completed
Triangle Strategy - Only finished one route, but seems good enough?

I would say we should rank new Tales and Star Ocean, but honestly those ARPGs have gotten so complex that trying to properly stat topic them is a fool's errand...

8
Tournaments / Re: Futurama 2023 Week 2
« on: January 11, 2024, 12:06:42 AM »
Godlike

Goddess (Final Fantasy VI) vs Eiriko 'Elly' Kirishima (Persona) - I probably have unreasonably high FF6 boss durability respect, but I don't see anything of Elly's doing much here
Chris Lightfellow (Suikoden III) vs Aeterna (I am Setsuna) - Yeah, okay, Stop and Paralysis hitting different resists sells me on Yellow Scarf not working here
Belial (Wild ARMs 4) vs Polaris (Shin Megami Tensei Devil Survivor 2)
Ryu (Breath of Fire IV) vs Simeon (Octopath Traveler) - Curses! Simeon's one weakness, dagger pokes!


Heavy

Shadow (Final Fantasy VI) vs Cthulhu (Cthulhu Saves Christmas)
Petra Macneary (Fire Emblem Three Houses) vs Lei Kugo (Live a Live)

Odie (Soul Nomad & The World Eaters) vs Byakuren Hijiri (Labyrinth of Touhou) - I think I'd still allow Odie his counters, but Byakuren probably eeks out a win anyway.
Rofel Wodring (Final Fantasy Tactics) vs Anna Pascal (Triangle Strategy) - Yay, a win for Triangle Strategy! ...don't get used to it...

Middle

Dedue Molinaro (Fire Emblem Three Houses) vs Baba Yaga (Cthulhu Saves Christmas)
Axl (Mega Man X Command Mission) vs Kyrie (Fell Seal: Arbiter's Mark)
Therion (Octopath Traveler) vs Ba'Thraz (Chained Echoes)
Yulie Ahtreide (Wild ARMs 4) vs Tiki (Fire Emblem: New Mystery of the Emblem)

Light

Mediator (Final Fantasy Tactics) vs Ribombee (Pokémon Sun/Moon)
Heather (Fire Emblem: Radiant Dawn) vs Benedict Pascal (Triangle Strategy) - A good matchup for Heather and it's not like Benedict actually has many good matchups anyway...
Vitali (Soul Nomad & The World Eaters) vs Frederica Aesfrost (Triangle Strategy) - A literal good matchup for Vitali and his magical durability gives Frederica fits
Big Joe (Xenogears) vs Zelkov (Fire Emblem Engage) - keep those joke fights coming, Zelkov needs this positive affirmation in his... life.

9
Discussion / Re: 2023 Gaming in Review
« on: January 05, 2024, 02:34:44 PM »
Final Fantasy 16
...Just a disappointment in every way possible. This game is Not For Me. The story is equally bland and relying on a whole set of tropes that hold no appeal for me. Sorry, guys, I just don't think every named female character needs attempted sexual assault in their backstory.
The graphics are pretty though. I like the Summon designs.

Touhou Genso Wanderer
I really wanted to play something RPG-ish in the Touhou series. But pure roguelikes are just too tedious for me. I want some party variety at the very least, but it's locked to one character option for the entire main story mode.

...and that's it for "Bad Games" I played this year. Everything else was some flavor of enjoyable!

Fire Emblem Engage
A gameplay game and nothing else. Well, I suppose it's also good for ironic enjoyment? I really can't think of anything nicer to say about its story and that's sad.
Amazingly addictive gameplay though. Despite all the games I played this year, including a new Disgaea, this game had my highest playtime, so it must be doing something right?

EDIT: Whoops, forgot some!
Labyrinth of Touhou 2
I played a bit of this due to the small craze sweeping the DL at the time. The Dungeon exploration is far too tedious for me, but I love the Character Progression systems and just how varied all the characters' skill sets are. The star of this show is how the battle system utilizes party-switching as such a fundamental part of the process. If you aren't switching characters in and out constantly, you aren't beating that big boss. Unfinished, but the game's plot seems to largely be an excuse to let the Touhou girls be funny to eachother. I like that, but I'm not quite engaged enough with it to plow through more tedious dungeon-crawling (it's just not my thing).

Touhou Fantasy Maiden Wars 1
Now THIS is my more speed! A Touhou SRPG based off of SRW. I have never liked SRW, but it turns out that replacing all the cold metal exoskeletons with lively mythological demons does a lot to make it more enjoyable! Not to give all the credit to the aesthetic, the way this game adapts Touhou's bullet hell aspects into SRPG terrain effect patterns is genius. The game is pretty difficult, at least for a relative SRW neophyte like myself, so it was a great challenge. Perhaps too hard in the later chapters? It took me 4x as long to get through the last two chapters as the rest of the game combined. I haven't beaten the special 3rd route that unlocks after you beat the game twice, but I'm tempted to, and that should say a lot.
The story itself is a great remix of the main plots of several of the mainline Touhou games, and honestly? I think it does a better job telling those stories than ZUN did. The writing is snappier and the lore is less vague and characters actually have like... arcs. I am definitely gonna give the next game in this fan series a go!

This Way Madness Lies
A-grade turn-based gameplay and a delightful collection of characters having a good time. Zeboyd at its best. Please give me Magical Girl Cthulhu Shakespeare 2, Zeboyd!

Rhapsody 2 + 3
Played these in quick succession. Similar sort of lighthearted vibe as This Way Madness Lies, with a heavy focus on caring about the inner lives of female characters. I agree with CK that the game should have just let Kururu and Crea be in love, but the male love interest Cello was a decent character in his own right. He comes into his own even more in Rhapsody 3.
Rhapsody 3 in general is just a huge step up in terms of challenge and experimental storytelling structure, basically doing a Live-A-Live/Octopath kind of setup, except it explores various points in the timelines of the previous games and then brings it all together for a very Disgaea-like 'postgame'/final chapter with ridiculous levels and grinding options.
The musical numbers are a nice touch, really bringing something unique to an already pretty-unique take on the JRPG genre.

Star Ocean 6
Haven't finished this yet, but it's been a treat so far. Easily the best-written Star Ocean narrative, not that this is... particularly hard. Destroys SO5 in all respects, feels pretty similar to SO3/4 in terms of gameplay, though I don't know if it will overstay its welcome since I haven't finished yet.

Octopath Traveller 2
Haven't finished yet, but I've been playing it alongside SO6 and the two games bounce off of eachother well in terms of alternating tones and gameplay styles.
I love everything about these Octopath games, and the second game is really delivering. Agnea and Ochette are kinda lackluster stories so far, but nothing terrible. I am looking forward to basically everything this studio makes at this point.

Chained Echoes
I figured Octopath 2 would be my favorite traditional turn-based JRPG this year, but Chained Echoes just hits every note I want from an RPG in terms of exploration, battle system, character skill design, and most of all - world-building and character arcs. It stumbles in places for being a little too tryhard, but it feels more emotionally raw as a result. I appreciate something with this kind of tone shooting for higher heights.

Labyrinth of Galleria
Speaking of raw, this is the game that made me cry the most this year, and possibly of any year. Galleria's gameplay is not my favorite thing ever, but it has a lot of great bits, and for a story as impactful as this one, that's all it needs. It has a lot of dark elements, but it lands well and remains respectful and hopeful for its key characters in the end. NIS can write serious narratives very well when it tries.

Vampire Survivors
This completely inane and pointless game shocked the hell out of me. Somehow I found a game that I enjoy for the pure kinetic gameplay of it all without really caring about the narrative. It's just addictive and well-balanced in a way that similar action games haven't hooked me with.
The very humorous monster gallery write ups are also a nice bonus and the reason why I picked the game up in the first place. The fact that it ended up being the least impressive part of the game to me is shocking.

Disgaea 7
Well obviously. But even for a Disgaea entry, D7 stands out as a great SRPG and hits hard both emotionally and with its humor. I would gush about Disgaea, but I suspect everyone has heard what I have to say about the franchise at this point.

10
Tournaments / Re: Futurama 2023 Week 1
« on: December 27, 2023, 05:12:59 AM »
Godlike

Heat (Digital Devil Saga) vs Marisa Kirasame (Labyrinth of Touhou) - Tanks a Master Spark with Tentacles and that's all Marisa can do.
Lamington (Disgaea: Hour of Darkness) vs Ronin (Etrian Odyssey Nexus) - The durability and status resistances kinda spoil Ronin's tricks
Riou (Suikoden II) vs Ezel Granada (Super Robot Wars OG Saga: Endless Frontier)
Yuna (Final Fantasy X) vs Satanail (Star Ocean: The Last Hope) - Aeon Parade does its thing, but it's close enough that it could go either way. Faize having 4 meatshields of his own makes it questionable if Yuna takes this if you don't allow the optional Aeons, and obviously Aeonless doesn't stand a chance...

Heavy

Mei-ling (SaGa Frontier) vs Tim (Brigandine: Legend of Runersia)
Mystic Knight (Final Fantasy V) vs Harbinger (Etrian Odyssey Nexus)
Olberic Eisenberg (Octopath Traveler) vs Temenos Mistral(Octopath Traveler II) - Cute. Looks like Temenos can 2HKO, while Olberic 3HKOs... Olberic does go first, so he may be able to boost and 2HKO, but he just misses it by the damage average I was using.
Kyra Tierney (Phantasy Star IV) vs Xander (Fire Emblem Fates) - Xander tinks off of Kyra's def-buffing game.

Middle

Empoleon (Pokémon) vs Minorio Aki (Labyrinth of Touhou 2) - Minoriko outspeeds and buffs her res to the point that Empoleon's special attacks don't do anything. Empoleon has to buff with Swords Dance or just try to whittle down Minoriko with pitiful Drill Peck damage... while Minoriko still easily 3HKOs.
Mallow (Super Mario RPG) vs Createur Rosenqueen (Rhapsody II: Ballad of the Little Princess) - Assuming you allow Crea her unique monster summons, she's got a full suite of turn 1-2 status ailments and enough magic resistance that Mallow isn't 2HKOing
Peter (Shining Force II) vs Rinkah (Fire Emblem Fates) - Kneejerk Peter respect
Yukiko Amagi (Persona 4) vs Divine Punisher Shaman (Etrian Odyssey V)

Light

Thief (Final Fantasy V) vs Corselia (Suikoden Tactics)  - Thief goes first and eventually doubles, but I think Corselia 4HKOs Thief's pitiful MDur after she lays down Water tiles. Not sure, especially since she only has 3 shots of her attack magic and then has to finish up with staff whacks.
Nanami (Valkyrie Profile) vs Amalia (Chained Echoes)  - Surely Amalia beats a VP1 Mage?
Primrose Azelhart (Octopath Traveler) vs Seraphina (Disgaea 5) - Allowing Primrose her Allure Summon she can 3-round Sera. Sera's Evade is good enough to make that 4 rounds. Sera 5HKOs average, but Primrose's durability is trash, so it's probably a 4HKO. But Primrose goes first. Maybe Sera's Counters or not allowing Allure would swing this?
Umaro (Final Fantasy VI) vs Ivy (Fire Emblem Engage) - Kneejerk anti-Umaro vote

11
Discussion / Re: The RPGDL Card Game - Blame Djinn for this one
« on: December 27, 2023, 03:21:03 AM »
Organizing some thoughts on the rules:

Play Board: The board consists of each individual Player's Battlefield, Deck, Discard Pile, and 4 HP piles each corresponding to one of their units.

Deck: Main pile of cards to draw from.
Discard Pile: Pile where most cards go upon being spent or losing their HP. Many effects require Discarding one or more cards from the user's Hand to activate.
HP Piles: 4 small piles of face-down cards that act as a Unit's HP. These are lost when a Unit is successfully attacked. When an HP card is lost, it is added to the target Player's hand. If a card has a Counter effect, it can be immediately played once the damage has been resolved. If the Counter effect requires a specific Unit to be on the Field, it cannot be used if the damage caused that Unit to be Discarded.

Battlefield: A 3-row playing field where a Player's Units are placed in formation. Players may put Units in any Row they choose at the start of the game. Players may use a Unit's turn to change their Row one space in either direction. Some Effects may increase this.

Front/Middle/Back Rows: Most Skills are Range 1 and thus can only be used by Attackers in the Front Row on Defenders in their corresponding Front Row. A Range of 2 would allow an attack from the Middle Row upon the Front Row or from the Front Row on the opposing Front OR Middle Row (unless the Skill states otherwise). Maximum Range is 5 and would allow attacking anywhere on the Field from the Back Row. If no Units are in a specific row, that Row is ignored for Range calculations.


Game Flow:
Setup: Players place their 4 chosen Units in their Battlefield in any formation they'd like. Their Decks are shuffled and each Unit's corresponding number of HP cards are drawn and placed face-down in each of their HP Piles.
Each Player Starts with 7 Cards in their Hand. (Tentative)

Turn Order: Players decide what order Units will act by comparing their AGI values. The higher AGI values act first in the Turn Order. AGI Tiebreaks are decided by both players drawing the top card of their Deck and comparing which one has the highest of any Stat value. The player with the higher-value card gets to choose which of the Tied Units acts first in the Turn Order. The next player gets to choose which of any further Tied Units get to act next in the Turn Order, with players alternating until there are no more Ties. Effects that change AGI values will not effect Turn Order until the beginning of the next round (when the first-acting Unit is about to take their turn). If this causes another Tie, the newly-accelerated Unit acts First in their Turn Order bracket.

Actions are then performed based on which Unit is next in the Turn Order.
When a Unit's Turn begins, Players Draw 1 card from their Deck and may Add Equipment to the Unit freely.
Each Unit has one Action by default, where they can: Use a Skill Card, use their 'Innate Attack', or Move in their formation one Row forward or back. Players may Pass this Action and Draw 1 Card instead.
Once the Unit has finished their Action, the next Unit in the Turn Order begins. When all Units in the Turn Order have acted, a new Round begins and any Turn Order changes are calculated.
Play continues until all Units on one Player's team are defeated. If a Player's Deck is empty, they maybe shuffle their Discard Pile (minus any defeated Unit cards) into their new Deck. (Tentative)


Card Types: Units, Skills, Equipment. (Items and Summons are types of Skill Cards.)

Common / Unique / Semi-Unique: Common Skills and Equips can be used by any Unit with the correct Tags. True Unique Cards are Rare and Powerful and can only be used by specific Named Units. Semi-Unique Cards can be used by any Unit with the correct Tags, but they have a special Unique Effect that can only be used by the Named Unit.

Skill Card Types: Attack Skills, Healing Skills, Enhancement Skills (Enhancements are functionally Tag-bypassing Equipment)

Enhancements/Equipment: Persistent Increases to stats will be printed on the left-hand side of the Card so that it can be easily placed under and alongside the Equipped Unit
Ailments: Persistent Status Ailments will have their Effect printed on the bottom of the Card that inflicts it so it can be easily viewed from under the target Unit.

Tags: Skill/Equip Requirements AND Elemental types/Species weakness
Units have 3 to 6 Tags, Common/Semi-Unique Skills & Equips have 1 or 2 Tag Requirements. Some Effects interact with Tags to reduce/increase Offense or avoid secondary effects.


Stats:
Max HP is 8, with most Units having 4. Other Stats have a Max of 6, with an Average of 3.

HP: Number of Cards in a Unit's HP pile. Whenever a Unit is attacked successfully, one or more HP cards are sent to the targeted Unit's Player's Hand. Some of these cards may have a Counter effect that can be played instantly. When a Unit's HP pile is empty, that Unit is Dead and sent to the Discard Pile along with any attached Cards.
PHY: A unit's Physical prowess. This is the most common stat used for Offense Skill cards. This also acts as a Unit's base Physical Defense stat. If an Attacker's Physical Offense (modified by Skills/Equipment) meets or exceeds a Target's Physical Defense (modified by Skills/Equipment), the Target loses 1 HP Card from their HP pile. An extra 1 HP Card is lost for every 3 points of Offense exceeding the Target's Defense. An Innate Attack with PHY uses half of the Attacker's PHY stat (rounded down) as its Physical Offense and has a Range of 1.
MAG: A unit's Magical or Supernatural prowess. This stat is used in many non-Offense Skill cards, and is the primary stat for Healing Skill cards. This also acts as a Unit's base Magic Defense stat. If an Attacker's Magic Offense (modified by Skills/Equipment) meets or exceeds a Target's Magic Defense (modified by Skills/Equipment), the Target loses 1 HP Card from their HP pile. An extra 1 HP Card is lost for every 3 points of Offense exceeding the Target's Defense. An Innate Attack with MAG uses half of the Attacker's MAG stat (rounded down) as its Magic Offense and has a Range of up to 2.
AGI: A unit's Speed, Agility, and Acuity. This stat determines Turn Order for units. In the case of multiple units having equal AGI, players will draw the top card of their deck and whichever card has the highest value in any Stat will act first. Players will alternate turns for any further AGI ties until turn order is set. Increases in AGI change turn order starting from the next round after all units have acted once. This stat can also be used as the primary stat for Speed-based Offense Skills and correspondingly as the Speed-based Defense for targets of these skills. Units cannot perform an AGI-based Innate Attack.

12
Discussion / Re: The RPGDL Card Game - Blame Djinn for this one
« on: December 22, 2023, 06:50:51 AM »
Really digging these unit concepts!

I posted these in chat, but for easy reference, here's some concepts for Common Skill Cards to give a baseline of how to scale Characters' unique skills.

First off, Magic suggested that all units could access an 'Innate attack' where they get a Range-1 basic damage skill based on Half of their Stat of choice. Tide suggested that passing a turn would allow for an extra draw, so it's not a very powerful option, but it could be nice to prevent long strings of dead turns.

For actual Common Skill Cards, the most basic ones with no Requirements would start at probably Stat-1 and build up according to Tide's idea for tiered Commons.

e.g.
Fight 1
Rng 1. Deals PHY-1 Damage.
Fight 2
Rng 1. Deals PHY Damage.
Fight 3
Rng 1. Deals PHY+1 Damage.

Rush 1/2/3
Rng 1/1/2. Deals AGI-1/AGI/AGI Damage.

Blast 1/2/3
Rng 2/2/2. Deals MAG-2/MAG-1/MAG Damage.

With some more powerful Common Skills that have actual Requirements, like Sword or Fire.

Sword Slice 1/2/3
Rng 1/1/1. Deals PHY+2/3/4 Damage. Require: Sword.
Lance Thrust
Rng 1/2/2. Deals PHY+2/2/3 Damage. Require: Spear.

And some slightly less boring Common Skills that have minor effects and low-end damage:

Double Sword Swing
Require: Sword
Rng 1.  Deals PHY+2 Damage.
Extra: Discard 1 Card; play one more skill that has "Require: Sword" except Double Sword Swing.

13
Discussion / Re: The RPGDL Card Game - Blame Djinn for this one
« on: December 20, 2023, 08:05:37 AM »
One idea that instantly comes to mind to avoid the "dead card" problem and also to cut down on the number of Common Cards needed, is to make most Equips and a good chunk of Abilities have a "base effect" and a Character-specific effect.

So Caladbolg could be like:
"Sword" - equippable by any units that can use Swords
Physical offense + 4
Agility +1
Unique Effect: Tidus-only, additional Phys Off+1 and Agi+2, grants ability to play a second Attack card of lesser value after the first every turn.

This adds a bit of flavorful fun in allowing things like other swordsmen getting to use their cohorts' signature weapons, even if functionally they just become stat-sticks. It maintains the uniqueness factor for the original user too. But come on, wouldn't it be fun to see Chrono whip out the Buster Sword?

Not sure if it works as easily for Skills/Abilities. Might need much more granular requirement tags. Or maybe it's okay to just have a big pool of Common Skills? But having a big pool of both Common Skills AND Common Equips feels like it's straying too far from what makes the DL setting fun.

14
Tournaments / Re: Futurama 2023 NOMS
« on: December 20, 2023, 05:36:34 AM »
RANKED: (Edited 12/20)

Godlike:
Edelgard (christmas colors!)
Lamington (xmas angel!)
Goddess (FF6 religious figure, probably has her own holiday)
Chris Lightfellow (christmas colors!)
Kanon (christmas colors!)

Heavy:
Shadow (FF6 mercenary who probably hates holidays)
Geddoe (mercenary who definitely stopped celebrating holidays)
Olberic (basically a mercenary, but probably enjoys holidays)
Odie (mercenary who definitely likes holidays but pretends not to)
Lilka (JINGLE BELLS!~)

Middle:
Danette (christmas colors!)
Gordon (Defender of all Earth Holidays!)
Thursday (Programmed to bring holiday spirit BEEP BOOP)
Brad (WA2 he is definitely spending the holidays quietly with his boyfriend don't @ me)
Dedue (also spending his holiday time with boyfriend)

Light:
Vitali (ostensibly a cleric, but secretly a ninja... probably celebrates Ninja Xmas)
Locke (ostensibly a treasure hunter, but probably one of those types who spends a fortune on Xmas decorations)
Cyrus (OPT studying religious celebrations is absolutely fascinating!)
Marivel (probably actually Vampire Jesus)
Cotton (SaGaF, he's actually helping Santa pull his sleigh because it's foggy)


FUTURE RANKS:

Godlike:
Balmaint (SaGa SG) - Shockingly good at staying alive, including an all-important ID immunity. Has swing-y OHKO damage, some backup ID, and a number of tricks that spoil some of Godlike's favorite archetypes, like double-attacking speedsters. Also, he randomly does like 5x overkill damage to plants, so look out ExDeath.
Usalia (Disgaea 5) - Invincibility managed to get Elc into Godlike. Usalia's Invincibility is slightly better, but the rest of her kit is worse outside of having unique ID immunity.
Nisa (Disgaea 5) - An absolute OHKO machine with a unique autoheal limit option that only makes her stronger. Ridiculous by Disgaea 5 standards, but still locked to average turn speed and minimal status blocking options.
Marisa (Labyrinth of Touhou) - Jessica's Magic Burst, but Burstier!

Heavy:
Glenn (Chained Echoes) - Let's see what a solid slugger with a suite of debuffs and weakness-exposing skills can do!
Urpina (SaGa SG) - Not entirely sure on this ranking, but she spoils pretty much all physical damage dealers who can't swap weapons freely. Great speed, 2HKO damage, but she's also frail, and has to use her turns on those spoiling options if that's the strategy she's going with. Backup 20% ID against healers. If she's using her higher-cost skills every turn, she will eventually need to wait a turn to recharge her BP.
Temenos (Octopath 2) - Repping the Gay Octopath Boys! I kneejerk he might be a Middle, but with his starting night debuff spoiling his biggest worries on turn 1, he can probably get his game going in Heavy?
Flonne (Disgaea 5) - The Love Freak of Light, now with full status immunity (besides ID), near-limitless healing, and an Overload game to OHKO after stalling for long enough.
Byakuren (Labyrinth of Touhou) - A fun Heavy who builds up over time to be absolutely ridiculous~

Middle:
Ba'Thraz (Chained Echoes) - Telekinetic Lizard doing their best Fate Gilgamesh impression
Rosado (FE Engage) - Time for the queerest FE character to wreck havoc on all the boys in Middle
Mondo (SaGa SG) - Ridiculously tanky and good against anyone relying on evadable physicals. Let's see how SaGa Spear techs do in Middle~
Osvald (Octopath 2) - Repping the Gay Octopath Boys! Blast away with big magic damage and don't look back. He's slow so probably getting spoiled in Middle.
Emizel (Disgaea 5) - Plays an interesting back-and-forth game with his HP/SP resources where so long as he has one or the other, he can stay alive and keep spamming his 20% ID chances. Let's see how Middle handles that~

Light:
Amalia (Chained Echoes) - Hilarious healing game in Light. Bonus DOG nom!
Ivy (FE Engage) - ZAP!
Yunaka (FE Engage) - Zappy!
Seraphina (Disgaea 5) - Spoil some boys in Light~
Almaz (Disgaea 5) - Gets a damage boost when he's at low HP, and he deals crazy damage to 'Overlord-type' foes. That could be amusing in Light?

15
Godlike

Rayquaza (PKMN) vs. Killer (SH3)
T260G (SaGa) vs. Chaz Ashley (PSIV) - for all that I’d let Brose and Explode bypass any res due to species weakness over-riding, I think T260G is just one shorting.
Jowy Atreides (S2) vs. Rika (PSIV) - Elim doing Elim things.
Fenrir (VP1) vs. Jenna Angel (DDS)


Heavy

Alicia (VP2) vs. Levin Brenton (WAXF): Cancel shenanigans
Lilka (WA2) vs. Auron (FFX)
Edgar (FF6) vs. Emelia (SaGa) - Finally getting to see that Emilia hype so many years after the topic came out
Asellus (SaGa) vs. Eirika (FE8) - Big fan of the shards-of-glass strategy here


Middle

Red XIII (FF7) vs. Anastasia (SH2) - dog vs magical girl - SH2 loses!
Blanca (SH2) vs. Elena (G2) - dog vs magical girl - SH2 loses!
Flay (MK1) vs. October (CSTW)
Tony (WA4) vs. Sylvain (FE3H)


Light

Fina (SoA) vs. Selphie (FF8)
Heather (FE10) vs. Poshul (CC)
Linhardt (FE3H) vs. Queen (S3)
Virginia Maxwell (WA3) vs. Karn (BoF1) - evade forever Ginny~

16
Godlike:

Magus (CT) vs. Arceus (PKMN)- Yeah, Dragon plate resists most of the relevant damage and Arceus just alternates Judgment and Recover for a stable win.
Sir Leopold (DQ8) vs. Chaos (FF1)- I can respect the ITD
Belial (WA4) vs. Edelgard (FE3H)- Damn, I think I'd let Tank Drop double against Edie...
Nailah (FE10) vs. Shania (SH3)- Nailah is cracked


Heavy:

Maya Schrodinger (WA3) vs. Alexia Lynn Elesius (WAXF) - sure, burst past that Calamity Jane limit
Haishao (XG) vs. Kanji (P4) - Hah.
Guv(DQ8) (No Call Team) vs. Clarissa Arwin (WAXF) - Normal Clarissa match.
Ness (EB) vs. Worker 8 (FFT) - No ID? This match was such a roller coaster of emotions. I genuinely thought that rolling HP counter was going to swing this match.


Middle:

Juno (SN) vs. Byleth (FE3H) - Meant to math this out sooner. This is a shockingly close match. Byleth has very average stats overall and the fact that both games are giving counters is helping Juno more than Byleth. I think for Byleth to win, you have to see them as getting initiative turn from some kind of range superiority. In general, SN's ACT stat functions as both turn-based speed and influences movement range, so Juno being slightly above average means I would definitely see her as going first. BUT, if Byleth were to go first and you see their AS as being high enough over Juno's for Byleth to double, then Juno is forced to use her one shot of Healing and then Byleth just does it two more times and wins. However, if you see it as Juno going first, she opens with Bold Move, buffing her ATK and ACT, meaning she definitely isn't getting doubled by Byleth's already shaky claim to doubling, and in fact Byleth might be taking double counter attacks from Juno. Byleth can then switch to healing or draining, but by that point it's too late. Juno heals up on her second turn and then fires off her OHKO Hydro Fang special on her third turn (if you somehow use a really harsh damage average for SN, keep in mind that SN characters counterattack heals too, so no matter what Byleth does, Juno is getting an extra swing in before dropping her big damage, already buffed by Bold Move). I suppose Byleth can use Windsweep to stop Juno's counter, but that damage is so low it's just delaying the inevitable at that point, since she can just instantly use Hydro Fang again.
Aht (RH) vs. Fafnir (WA3) - I'm pretty lenient on traps for Aht and apparently she wins this without even needing them?
Florina (FE7) vs. Dalton (CT) - sure.
Nephenee (FE10) vs. Aika (SoA) - another problem slugger who can't be solved with Swirlmarang? Why would you do this to my poor Aika?


Light:

Edward (FF4) vs. Berserker (FF5)
Peppor (CC) vs. Lelei (S5) - Peppor still doesn't have a stat topic entry, right?
Tony (WAXF) vs. Jelanda (VP1) - Alas poor Tony.
Boco (FFT) vs. Mogu (BoF1) - Uh... I guess?

17
Godlike

Jowy Atreides (S2) vs. Belial (WA4) (No 4D Pocket) - Not seeing Jowy survive double Tank Drop personally.
Edelgard (FE3H) vs. Rika (PSIV) - Even under my generous Edelgard interps, Rika is too much.
Nailah (FE10) vs. Fenrir (VP1) - I do not remember VP1 Fenrir enough for this.
Shania (SH3) vs. Jenna Angel (DDS) - mismatched, such is Godlike


Heavy

Guv(DQ8) (No Call Team) vs. Edgar (FF6) - Instant Death craziness in Heavy as usual
Emelia (SaGa) vs. Clarissa (WAXF) - Kneejerk that initiative TwoGun damage works here.
Ness (EB) vs. Asellus (SaGa) - Instant Death craziness in Heavy as usual
Worker 8 (FFT) vs. Eirika (FE8) - I will buy the Monster-type weakness hype.


Middle

Florina (FE7) vs. Flay (MK1) - losing out on the counters nerfs Florina hard
Dalton (CT) vs. October (CSTW)
Nephenee (FE10) vs. Tony (WA4)
Sylvain (FE3H) vs. Aika (SoA) - I guess Swirlmarang doesn’t save her here?
_

Light

Linhardt (FE3H) vs. Tony (WAXF) - But Tony still wins the Good Boy contest in my heart.
Queen (S3) vs. Jelanda (VP1)
Boco (FFT) vs. Virginia Maxwell (WA3)
Karn (BoF1) vs. Mogu (BoF1) - Pretty straightforward Light Matches today.


Voting extends until 11:00 PM, Sunday, 8/27/2023
[/quote]

18
Tournaments / Re: Proving Grounds: Flonning it up in Heavy
« on: August 01, 2023, 05:25:08 AM »
Magic did some testing when I noticed that Sapphire has an Evility similar to Camilla's Rose Thorns, where she deals passive damage after a battle. Testing shows that this extra hit counts towards filling the Revenge gauge, so presumably other passive sources of damage similar to this, like timed cards or additional effects, would similarly increase Revenge gauge for all D5 units.

So Camilla's Rose Thorns effect is filling Flonne's Revenge gauge at double the normal rate, which makes it an even more solid win for her. Doesn't change any votes, I just thought it was worth sharing the information.

19
Tournaments / Re: RPGVO 2023 Nomination Thread
« on: July 31, 2023, 03:06:11 AM »
My theme is: Djinnbait games. SaGa, gimmick Pokemon, Soul Nomad, Wild Arms 2

Godlike: T260G, Lyza, Rayquaza, Arceus, Layna, Kanon (boss form I guess? There’s no other WA2 godlikes)
Heavy: Asellus, Emelia, Articuno, Odie, Grunzford, Lilka
Middle: WhiteRose, Riki, Umbreon, Danette, Juno, Brad
Light: Doll, SLIME, Shuckle, Vitali, Tricia, Marivel

20
Tournaments / Re: Proving Grounds: Flonning it up in Heavy
« on: July 24, 2023, 11:45:36 AM »
Flonne vs. **Jessica (Dragon Quest VIII)** - Flonne's 50% Fire Res and Staff Res let's her survive a turn-1 Magic Burst, but Tensionx2 Magic Burst is just rude levels of damage. 
Flonne vs. **Ness (Earthbound)** - She could heal-stall everything else, except PK Flash. Spoiled by backup ID.
**Flonne** vs. Purim / Primm (Secret of Mana) - D5 specials are Magic-typed Skill damage, which gets around Wall and Lumina Guard. 2HKOs. Heal locks or Heal stalls until she can Overload and OHKO.
Flonne vs. **Arnaud (Wild Arms 4)** - Slow Down shenanigans give him enough turns to land his terrible ID. Spoiled by ID again.
**Flonne** vs. Ninja (Final Fantasy V) - Ninja can’t OHKO so Flonne healstalls until he’s out of Fuuma Shurikens or until she hits Overload.
**Flonne** vs. Zapdos (Pokemon) - Zapdos only 2HKOs (at best, if you see Thunder as being hit by D5 Wind Res, he 4HKOs), so Flonne stalls until Overload or until Zapdos is out of Thunders

Flonne vs. **Naoto (Persona 4)** - to the surprise of no one, spoiled by ID.
Flonne vs. **Justin (Grandia)** - stat topic says he has 55% ID on the Bonesplitter Ax? That outpaces Flonne’s 3HKO I guess. Spoiled by bad ID again.
**Flonne** vs. Camilla (FE Fates) - Camilla seems just shy of doubling average, so she's merely outputting massive amounts of damage each turn instead of overkill amounts. Flonne takes an extra 20% damage from axes, and Camilla's thorns are tacking on an additional 20% mHP shot each turn, so it's not looking great for Flonne. Mathing it all out, Camilla does 97.3% to Flonne with one hit. Flonne does have range advantage and is equipped with a magic weapon, so that should give Tome > Axe WTA to her too. Camilla is rocking a 20% evasion rate while Flonne has 33% evasion to Camilla's 95% accuracy. Flonne can squeak by with a healstall strategy, but Camilla's 8% crit rate is a constant threat, though Camilla is debuffing her damage slightly every turn.
**Flonne** vs. Zerase (Suikoden V) - Zerase doesn't OHKO with Meteor and she isn't doubling soon enough to take out Flonne before Zerase's out of resources. Flonne heal-stalls the 2-3 Meteors and then leisurely takes her out.
**Flonne** vs. Cloud (Final Fantasy VII) - following Dhyer's topic, Cloud is barely under avg speed, so he's giving up the first hit, which means Flonne is free to knock him down ~40% and ruin his Ultima Weapon damage. This *could* give him a L1 Limit, but it's barely 2HKOing and Flonne immunes the status. So she just heals up and then ends him at her leisure. If he's set up for a L3 Limit, she has to heal-stall from turn 2 until she hits her own Overload and finishes him off.
Flonne vs. **Asellus (Saga Frontier)** - Mystic Change into DeadEnd spam is just too much ID for Flonne to outpace. Spoiled by ID again.

Camilla math since it's such a close match:
Quote
I think this match would go:
1. Flonne: Flonnezilla (1st of 3 needed vs. Camilla's average MDur)
1. Camilla: Axe to the face (71.1% dmg to Flonne) -> Rose Thorns (25.6% more dmg to Flonne)
2. Flonne: Omega Heal (one of the few times Giga Heal won't cut it) to full
2. Camilla: repeat, but 3% worse due to Silver Axe self-debuffs
3. Flonne: Omega Heal
3. Camilla: miss -> Rose Thorns
4. Flonne: normal Heal (she can't risk not being fullhealed)
4. Camilla: Axe/Thorns
5. Flonne: Omega Heal
5. Camilla Axe/Thorns
6. Flonne: Omega Heal
6. Camilla: miss - Rose Thorns
7. Flonne: normal Heal (conserving SP, Flonne's at 777/1293)
7. Camilla: Axe/Thorns
8. Flonne : Omega Heal
8. Camilla: Axe/Thorns
9. Flonne: Omega Heal
9. Camilla: miss - Rose Thorns
10. Flonne: normal Heal (SP: 339)
10. Camilla: Axe/Thorns (possible 8% crit by now, winning the match)
11. Flonne: Turn 11, enters Revenge Mode (SP costs=1, auto-critical hits on everything), Overloads to change into Pure Flonne, damage output with a single Flonnezilla now OHKOs
Alternate take:
Quote
alternate take if Flonne goes Fist instead:
1. Flonne: Casts RES+30% (attacking with a Fist would trigger a Camilla counter)
1b. Camilla: Silver Axe (71.1% dmg to Flonne) -> Rose Thorns (25.6% more dmg to Flonne)
1c. Flonne counter attack: 21.4% dmg to Camilla
2. Flonne: Omega Heal
2b. Camilla: Axe/Thorns
2c. Flonne counter: Camilla has taken 42.8% cumulative dmg
3. Flonne: Omega Heal
3b. Camilla: miss->Thorns (25.6% to Flonne)
3c. Flonne counter: Camilla 64% cumulative dmg
4. Flonne: normal Heal
4b. Camilla: Axe/Thorns
4c. Flonne counter: Camilla 85% cumulative dmg
5. Flonne: Flonnezilla, match ends unless Camilla dodges (Camilla has 20% evasion, so it's possible, but Flonne can just stall/counter again for an assured victory)

21
Mobile still, triple posts. Please forgive.

Hilda (FE 3 Houses) vs. Nash Latkje (Suikoden 3) - accuracy issues for Hilda
Hilda (FE 3 Houses) vs. Alena (Dragon Quest 4) - same
Hilda (FE 3 Houses) vs. Meliadoul (Final Fantasy Tactics) - lots of weapons you need to break there, Mellie.
Hilda (FE 3 Houses) vs. Crono (Chrono Trigger) - doesn’t play well with Magic damage
Hilda (FE 3 Houses) vs. Cherche (Fire Emblem Awakening) - I… think. General big damage respect for Hilda.

Hilda (FE 3 Houses) vs. Danette (Soul Nomad) - poor Danette’s weakness to axe girls here
Hilda (FE 3 Houses) vs. Miranda (Legend of Dragoon)
Hilda (FE 3 Houses) vs. Bart (Xenogears)
Hilda (FE 3 Houses) vs. Kimahri (Final Fantasy X)
Hilda (FE 3 Houses) vs. Gryz (Phantasy Star 4)
Hilda (FE 3 Houses) vs. Lemina (Lunar 2)

22
On mobile, so two posts!

Tressa (Octopath) vs. Nash Latkje (Suikoden 3) - I think even with my generous interp allowing Tressa one shot of Veteran Soldier, she’s running into issues against Nash evade and damage.
Tressa (Octopath) vs. Alena (Dragon Quest 4) - but I think she takes this one.
Tressa (Octopath) vs. Meliadoul (Final Fantasy Tactics) - it also spoils equipment breaking.
Tressa (Octopath) vs. Crono (Chrono Trigger) - out speed and one shot?
Tressa (Octopath) vs. Cherche (Fire Emblem Awakening) - out speed and weapon triangle advantage! Or just use Bows.
Tressa (Octopath) vs. Adachi (Persona 4)

Tressa (Octopath) vs. Danette (Soul Nomad) - one shots
Tressa (Octopath) vs. Miranda (Legend of Dragoon)
Tressa (Octopath) vs. Bart (Xenogears)
Tressa (Octopath) vs. Kimahri (Final Fantasy X) - uses Cleric instead for Magic damage… Kimahri sucks without spoiling.
Tressa (Octopath) vs. Gryz (Phantasy Star 4)
Tressa (Octopath) vs. Lemina (Lunar 2)

Maybe I’m being too generous? Then again, watching an Octopath speedrun gives you mad Tressa Hired Help respect.

23
Killia (Disgaea 5) vs. Nash Latkje (Suikoden 3) - while I usually wouldn’t hold multi swing physicals from stuff like FF1 against Killia’s revenge gain, S3 swings are a lot more discrete and can even retarget mid attack under some circumstances, so I think he’s just giving Killia his Overload overkill damage here.
Killia (Disgaea 5) vs. Alena (Dragon Quest 4) - D5 evade being great for off setting those close slugfests.
Killia (Disgaea 5) vs. Meliadoul (Final Fantasy Tactics) - oh wow, Killia does not like weapon breaking…
Killia (Disgaea 5) vs. Crono (Chrono Trigger) - more tiebreaking slugfests with great evasion.
Killia (Disgaea 5) vs. Cherche (Fire Emblem Awakening) - Avidya to avoid counters is a good strategy I wouldn’t have considered, but yeah. That would do it.
Killia (Disgaea 5) vs. Adachi (Persona 4)

Killia (Disgaea 5) vs. Danette (Soul Nomad) - outpaces her damage, evasion just makes it more clean cut.
Killia (Disgaea 5) vs. Miranda (Legend of Dragoon) - I need to reevaluate how I even see LoD mages…
Killia (Disgaea 5) vs. Bart (Xenogears) - I’d allow Killia to equip the Evility to block the status, but I’m not sure it even matters…
Killia (Disgaea 5) vs. Kimahri (Final Fantasy X) - the flip side of D5 evasion being so good is that everything that’s not explicitly ITE is pretty evadable. E&C is busted.
Killia (Disgaea 5) vs. Gryz (Phantasy Star 4) - No Evility to block Crash. RIP.
Killia (Disgaea 5) vs. Lemina (Lunar 2) - standard “Lemina vs Low Heavy” result.


Panette (FE Engage) vs. Nash Latkje (Suikoden 3)
Panette (FE Engage) vs. Alena (Dragon Quest 4) - feels like Alena is proccing extra counters here.
Panette (FE Engage) vs. Meliadoul (Final Fantasy Tactics) - sure I’ll bite what Elf is offering
Panette (FE Engage) vs. Crono (Chrono Trigger) - Disarm hype vs Engage characters? Are we down with Disarm infliction hype vs characters with counters from other games? I know I am!
Panette (FE Engage) vs. Cherche (Fire Emblem Awakening)
Panette (FE Engage) vs. Adachi (Persona 4)

Panette (FE Engage) vs. Danette (Soul Nomad) - oh no, an axe to the face, my only weakness!
Panette (FE Engage) vs. Miranda (Legend of Dragoon)
Panette (FE Engage) vs. Bart (Xenogears) - oddly similar to the Killia matchup
Panette (FE Engage) vs. Kimahri (Final Fantasy X) - here too
Panette (FE Engage) vs. Gryz (Phantasy Star 4)
Panette (FE Engage) vs. Lemina (Lunar 2)


Hughette (Triangle Strategy) vs. Nash Latkje (Suikoden 3)
Hughette (Triangle Strategy) vs. Alena (Dragon Quest 4)
Hughette (Triangle Strategy) vs. Meliadoul (Final Fantasy Tactics)
Hughette (Triangle Strategy) vs. Crono (Chrono Trigger)
Hughette (Triangle Strategy) vs. Cherche (Fire Emblem Awakening)
Hughette (Triangle Strategy) vs. Adachi (Persona 4)

Hughette (Triangle Strategy) vs. Danette (Soul Nomad) - Danette takes 30% less damage from Ranged units, but loses a staggering 50% damage against Mounted Fliers. Combined with Hughette being able to avoid counters and hold Danette in place? Probably Hughette’s best match.
Hughette (Triangle Strategy) vs. Miranda (Legend of Dragoon)
Hughette (Triangle Strategy) vs. Bart (Xenogears)
Hughette (Triangle Strategy) vs. Kimahri (Final Fantasy X)
Hughette (Triangle Strategy) vs. Gryz (Phantasy Star 4)
Hughette (Triangle Strategy) vs. Lemina (Lunar 2)

24
Unranked Games / Re: Disgaea 5 Complete PC Stats
« on: April 22, 2023, 09:04:55 AM »
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25
Unranked Games / Re: Disgaea 5 Complete PC Stats
« on: April 22, 2023, 09:04:33 AM »
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