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General Chat / Re: Laggy Fantasy Tactics: playthrough with screenshots
« on: November 18, 2013, 08:11:22 PM »
If I have any skill, it's only because I study under a very demanding teacher. I appreciate the compliments regardless, thanks very much.
Good question about Goug. I did lose on my first attempt. This was because I was greedy and made Akintude a Thief. I wanted that move+2 NOW, never mind that he would run around not doing anything useful on a map like this. My second lineup was more sensible and the result was the battle above.
Grefter, I didn't think your advice came across as douchey at all. It was direct, maybe, but I never got the idea that you were being a jerk about it.
It's Saving Agrias time! We've got a split party map which should be favorable to our mime. Two knights are on the left side so I'll need some special measures to deal with them cleanly. Some status removal will also help ward off the oracles. What I brought:
The biggest change is that I removed white magic for this battle. It looked to me like Hatse and disables would be needed more urgently than healing. My plan was to have Item, Punch Art and Basic Skill deal with any problems that got sent my way.
Geronimo!
Agrias starts the battle with something really helpful, putting the enemy in on the defensive. That's doubly useful considering it's an escort mission.
Thanks to Penelope I can put buffs on both sides of the river at the same time. As usual, Haste is my best friend when I need to defend someone.
Penelope is my best source of offense on this side of the map so it might help to give her better protection than I did last time. Considering that she's only facing a white mage and an oracle right now, I don't foresee any severe problems.
Good compat, Magic Attack UP, rain, and a fresh Thunder Rod make Ramza more lethal than ever.
Penelope unfortunately doesn't have nearly as many factors in her favor. Gear and passives are starting to outstrip her monstrous base stats, though she still makes up for it in other ways.
It's not quite an instant kill but it's a kill in one action. That's good enough for me. In fact it's probably better in the long run than an instant kill, considering that Doom is a lot harder to remove than Dead.
P.S. I should quit Skype while I'm playing this game.
In response, the Doomed knight takes advantage of the fact that MA is not a huge factor in status attacks. I can't easily wake him up at the moment but that's okay, he's already pretty much contributed all he needed to.
This would be not all that impressive for Ramza is his target didn't have Magic Defense UP. Being a knight he does have that defense, but Agrias weakened him enough that this is a kill shot. With him down and the other one a dead man (not) walking, all I need to do now is finish off the flimsier targets.
Penelope finishes off her side at the same time. Akintude was fairly helpful with his own attacks but they aren't as shiny so they're not pictured here.
That white mage doing her white mage stuff. I managed to set up something in preparation though.
My plans didn't quite work out. The revival was perfectly timed so that their oracle could silence me before my Doubt Faith went off. Good for them. Agrias is having none of that, putting the Oracle back down soon afterwards.
Drain Life follows the second revival. They are quite tenacious in their attempts to survive, but I'm used to dealing with this kind of thing. My entire party had closed in and there's not much they can do anymore.
My final move is pretty clumsy but I'm not going to complain about the results.
Hi Agrias. I don't know if I'm ever going to use you in battle but sure, you can come along.
Good question about Goug. I did lose on my first attempt. This was because I was greedy and made Akintude a Thief. I wanted that move+2 NOW, never mind that he would run around not doing anything useful on a map like this. My second lineup was more sensible and the result was the battle above.
Grefter, I didn't think your advice came across as douchey at all. It was direct, maybe, but I never got the idea that you were being a jerk about it.
It's Saving Agrias time! We've got a split party map which should be favorable to our mime. Two knights are on the left side so I'll need some special measures to deal with them cleanly. Some status removal will also help ward off the oracles. What I brought:
The biggest change is that I removed white magic for this battle. It looked to me like Hatse and disables would be needed more urgently than healing. My plan was to have Item, Punch Art and Basic Skill deal with any problems that got sent my way.
Geronimo!
Agrias starts the battle with something really helpful, putting the enemy in on the defensive. That's doubly useful considering it's an escort mission.
Thanks to Penelope I can put buffs on both sides of the river at the same time. As usual, Haste is my best friend when I need to defend someone.
Penelope is my best source of offense on this side of the map so it might help to give her better protection than I did last time. Considering that she's only facing a white mage and an oracle right now, I don't foresee any severe problems.
Good compat, Magic Attack UP, rain, and a fresh Thunder Rod make Ramza more lethal than ever.
Penelope unfortunately doesn't have nearly as many factors in her favor. Gear and passives are starting to outstrip her monstrous base stats, though she still makes up for it in other ways.
It's not quite an instant kill but it's a kill in one action. That's good enough for me. In fact it's probably better in the long run than an instant kill, considering that Doom is a lot harder to remove than Dead.
P.S. I should quit Skype while I'm playing this game.
In response, the Doomed knight takes advantage of the fact that MA is not a huge factor in status attacks. I can't easily wake him up at the moment but that's okay, he's already pretty much contributed all he needed to.
This would be not all that impressive for Ramza is his target didn't have Magic Defense UP. Being a knight he does have that defense, but Agrias weakened him enough that this is a kill shot. With him down and the other one a dead man (not) walking, all I need to do now is finish off the flimsier targets.
Penelope finishes off her side at the same time. Akintude was fairly helpful with his own attacks but they aren't as shiny so they're not pictured here.
That white mage doing her white mage stuff. I managed to set up something in preparation though.
My plans didn't quite work out. The revival was perfectly timed so that their oracle could silence me before my Doubt Faith went off. Good for them. Agrias is having none of that, putting the Oracle back down soon afterwards.
Drain Life follows the second revival. They are quite tenacious in their attempts to survive, but I'm used to dealing with this kind of thing. My entire party had closed in and there's not much they can do anymore.
My final move is pretty clumsy but I'm not going to complain about the results.
Hi Agrias. I don't know if I'm ever going to use you in battle but sure, you can come along.